Added chatbot examples

This commit is contained in:
clodan 2023-12-25 00:40:09 +00:00
parent 3e96b37c39
commit 26ffa5df50
1845 changed files with 66775 additions and 0 deletions

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/.buildignore
/.DS_Store
/.editorconfig
/.eslintignore
/.eslintrc.json
/.git
/.github
/.gitignore
/.gitlab
/.nvmrc
/.prettierrc
/.vscode
/build.mjs
/dist
/images
/mod.code-workspace
/node_modules
/package-lock.json
/tsconfig.json
/types

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# Exclude these folders from linting
node_modules
dist/
types/
# Exclude these filetypes from linting
*.json
*.txt
*.exe

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{
"root": true,
"parser": "@typescript-eslint/parser",
"plugins": [
"@typescript-eslint"
],
"extends": [
"eslint:recommended",
"plugin:@typescript-eslint/eslint-recommended",
"plugin:@typescript-eslint/recommended"
],
"rules": {
"@typescript-eslint/no-explicit-any": 0,
"@typescript-eslint/no-unused-vars": 1,
"@typescript-eslint/no-empty-interface": 0,
"@typescript-eslint/no-namespace": 0,
"@typescript-eslint/comma-dangle": 1,
"@typescript-eslint/func-call-spacing": 2,
"@typescript-eslint/quotes": 1,
"@typescript-eslint/brace-style": [
"warn",
"allman"
],
"@typescript-eslint/naming-convention": [
"warn",
{
"selector": "default",
"format": [
"camelCase"
],
"leadingUnderscore": "allow"
},
{
"selector": "typeLike",
"format": [
"PascalCase"
]
},
{
"selector": "objectLiteralProperty",
"format": [
"PascalCase",
"camelCase"
],
"leadingUnderscore": "allow"
},
{
"selector": "typeProperty",
"format": [
"PascalCase",
"camelCase"
],
"leadingUnderscore": "allow"
},
{
"selector": "enumMember",
"format": [
"UPPER_CASE"
]
}
],
"@typescript-eslint/indent": [
"warn",
4
],
"@typescript-eslint/no-unused-expressions": [
"warn",
{
"allowShortCircuit": false,
"allowTernary": false
}
],
"@typescript-eslint/keyword-spacing": [
"warn",
{
"before": true,
"after": true
}
],
"@typescript-eslint/explicit-module-boundary-types": [
"warn",
{
"allowArgumentsExplicitlyTypedAsAny": true
}
]
},
"overrides": [
{
"files": [
"*.mjs",
"*.ts"
],
"env": {
"node": true
}
}
]
}

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# Welcome to the SPT-AKI Modding Project
This project is designed to streamline the initial setup process for building and creating mods in the SPT-AKI environment. Follow this guide to set up your environment efficiently.
## **Table of Contents**
- [NodeJS Setup](#nodejs-setup)
- [IDE Setup](#ide-setup)
- [Workspace Configuration](#workspace-configuration)
- [Environment Setup](#environment-setup)
- [Essential Concepts](#essential-concepts)
- [Coding Guidelines](#coding-guidelines)
- [Distribution Guidelines](#distribution-guidelines)
## **NodeJS Setup**
Before you begin, ensure to install NodeJS version `v18.15.0`, which has been tested thoroughly with our mod templates and build scripts. Download it from the [official NodeJS website](https://nodejs.org/).
After installation, it's advised to reboot your system.
## **IDE Setup**
For this project, you can work with either [VSCodium](https://vscodium.com/) or [VSCode](https://code.visualstudio.com/). However, we strongly recommend using VSCode, as all development and testing have been carried out using this IDE, ensuring a smoother experience and compatibility with the project setups. Either way, we have a prepared a workspace file to assist you in setting up your environment.
## **Workspace Configuration**
With NodeJS and your chosen IDE ready, initiate the `mod.code-workspace` file using your IDE:
> File -> Open Workspace from File...
Upon project loading, consider installing recommended plugins like the ESLint plugin.
## **Environment Setup**
An automated task is available to configure your environment for Typescript utilization:
> Terminal -> Run Task... -> Show All Tasks... -> npm: install
Note: Preserve the `node_modules` folder as it contains necessary dependencies for Typescript and other functionalities.
## **Essential Concepts**
Prioritize understanding Dependency Injection and Inversion of Control, the architectural principles SPT-AKI adopts. Comprehensive guidelines will be available on the hub upon release.
Some resources to get you started:
- [A quick intro to Dependency Injection](https://www.freecodecamp.org/news/a-quick-intro-to-dependency-injection-what-it-is-and-when-to-use-it-7578c84fa88f/)
- [Understanding Inversion of Control (IoC) Principle](https://medium.com/@amitkma/understanding-inversion-of-control-ioc-principle-163b1dc97454)
## **Coding Guidelines**
Focus your mod development around the `mod.ts` file. In the `package.json` file, only alter these properties: `"name"`, `"version"`, `"license"`, `"author"`, and `"akiVersion"`.
New to Typescript? Find comprehensive documentation on the [official website](https://www.typescriptlang.org/docs/).
## **Distribution Guidelines**
Automated tasks are set up to bundle all necessary files for your mod to function in SPT-AKI:
> Terminal -> Run Task... -> Show All Tasks... -> npm: build
The ZIP output, located in the `dist` directory, contains all required files. Ensure all files are included and modify the `.buildignore` file as needed. This ZIP file is your uploadable asset for the hub.
## **Conclusion**
With this setup, you're ready to begin modding with SPT-AKI. If you run into any trouble be sure to check out the [modding documentation on the hub](https://hub.sp-tarkov.com/doc/lexicon/66-modding/). If you really get stuck feel free to join us in the [#mods-development](https://discord.com/channels/875684761291599922/875803116409323562) official Discord channel.
Build something awesome!

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#!/usr/bin/env node
/**
* Build Script
*
* This script automates the build process for server-side SPT mod projects, facilitating the creation of distributable
* mod packages. It performs a series of operations as outlined below:
* - Loads the .buildignore file, which is used to list files that should be ignored during the build process.
* - Loads the package.json to get project details so a descriptive name can be created for the mod package.
* - Creates a distribution directory and a temporary working directory.
* - Copies files to the temporary directory while respecting the .buildignore rules.
* - Creates a zip archive of the project files.
* - Moves the zip file to the root of the distribution directory.
* - Cleans up the temporary directory.
*
* It's typical that this script be customized to suit the needs of each project. For example, the script can be updated
* to perform additional operations, such as moving the mod package to a specific location or uploading it to a server.
* This script is intended to be a starting point for developers to build upon.
*
* Usage:
* - Run this script using npm: `npm run build`
* - Use `npm run buildinfo` for detailed logging.
*
* Note:
* - Ensure that all necessary Node.js modules are installed before running the script: `npm install`
* - The script reads configurations from the `package.json` and `.buildignore` files; ensure they are correctly set up.
*
* @author Refringe
* @version v1.0.0
*/
import fs from "fs-extra";
import os from "os";
import path from "path";
import { fileURLToPath } from "url";
import { dirname } from "path";
import ignore from "ignore";
import archiver from "archiver";
import winston from "winston";
// Get the command line arguments to determine whether to use verbose logging.
const args = process.argv.slice(2);
const verbose = args.includes("--verbose") || args.includes("-v");
// Configure the Winston logger to use colours.
const logColors = {
error: "red",
warn: "yellow",
info: "grey",
success: "green",
};
winston.addColors(logColors);
// Create a logger instance to log build progress. Configure the logger levels to allow for different levels of logging
// based on the verbosity flag, and set the console transport to log messages of the appropriate level.
const logger = winston.createLogger({
levels: {
error: 0,
warn: 1,
success: 2,
info: 3,
},
format: winston.format.combine(
winston.format.colorize(),
winston.format.printf(info => {
return `${info.level}: ${info.message}`;
})
),
transports: [
new winston.transports.Console({
level: verbose ? "info" : "success",
}),
],
});
/**
* The main function orchestrates the build process for creating a distributable mod package. It leverages a series of
* helper functions to perform various tasks such as loading configuration files, setting up directories, copying files
* according to `.buildignore` rules, and creating a ZIP archive of the project files.
*
* Utilizes the Winston logger to provide information on the build status at different stages of the process.
*
* @returns {void}
*/
async function main() {
// Get the current directory where the script is being executed
const currentDir = getCurrentDirectory();
// Defining at this scope because we need to use it in the finally block.
let projectDir;
try {
// Load the .buildignore file to set up an ignore handler for the build process.
const buildIgnorePatterns = await loadBuildIgnoreFile(currentDir);
// Load the package.json file to get project details.
const packageJson = await loadPackageJson(currentDir);
// Create a descriptive name for the mod package.
const projectName = createProjectName(packageJson);
logger.log("success", `Project name created: ${projectName}`);
// Remove the old distribution directory and create a fresh one.
const distDir = await removeOldDistDirectory(currentDir);
logger.log("info", "Distribution directory successfully cleaned.");
// Create a temporary working directory to perform the build operations.
projectDir = await createTemporaryDirectoryWithProjectName(projectName);
logger.log("success", "Temporary working directory successfully created.");
logger.log("info", projectDir);
// Copy files to the temporary directory while respecting the .buildignore rules.
logger.log("info", "Beginning copy operation using .buildignore file...");
await copyFiles(currentDir, projectDir, buildIgnorePatterns);
logger.log("success", "Files successfully copied to temporary directory.");
// Create a zip archive of the project files.
logger.log("info", "Beginning folder compression...");
const zipFilePath = path.join(path.dirname(projectDir), `${projectName}.zip`);
await createZipFile(projectDir, zipFilePath, "user/mods/" + projectName);
logger.log("success", "Archive successfully created.");
logger.log("info", zipFilePath);
// Move the zip file inside of the project directory, within the temporary working directory.
const zipFileInProjectDir = path.join(projectDir, `${projectName}.zip`);
await fs.move(zipFilePath, zipFileInProjectDir);
logger.log("success", "Archive successfully moved.");
logger.log("info", zipFileInProjectDir);
// Move the temporary directory into the distribution directory.
await fs.move(projectDir, distDir);
logger.log("success", "Temporary directory successfully moved into project distribution directory.");
// Log the success message. Write out the path to the mod package.
logger.log("success", "------------------------------------");
logger.log("success", "Build script completed successfully!");
logger.log("success", "Your mod package has been created in the 'dist' directory:");
logger.log("success", `/${path.relative(process.cwd(), path.join(distDir, `${projectName}.zip`))}`);
logger.log("success", "------------------------------------");
if (!verbose) {
logger.log("success", "To see a detailed build log, use `npm run buildinfo`.");
logger.log("success", "------------------------------------");
}
} catch (err) {
// If any of the file operations fail, log the error.
logger.log("error", "An error occurred: " + err);
} finally {
// Clean up the temporary directory, even if the build fails.
if (projectDir) {
try {
await fs.promises.rm(projectDir, { force: true, recursive: true });
logger.log("info", "Cleaned temporary directory.");
} catch (err) {
logger.log("error", "Failed to clean temporary directory: " + err);
}
}
}
}
/**
* Retrieves the current working directory where the script is being executed. This directory is used as a reference
* point for various file operations throughout the build process, ensuring that paths are resolved correctly regardless
* of the location from which the script is invoked.
*
* @returns {string} The absolute path of the current working directory.
*/
function getCurrentDirectory() {
return dirname(fileURLToPath(import.meta.url));
}
/**
* Loads the `.buildignore` file and sets up an ignore handler using the `ignore` module. The `.buildignore` file
* contains a list of patterns describing files and directories that should be ignored during the build process. The
* ignore handler created by this method is used to filter files and directories when copying them to the temporary
* directory, ensuring that only necessary files are included in the final mod package.
*
* @param {string} currentDirectory - The absolute path of the current working directory.
* @returns {Promise<ignore>} A promise that resolves to an ignore handler.
*/
async function loadBuildIgnoreFile(currentDir) {
const buildIgnorePath = path.join(currentDir, ".buildignore");
try {
// Attempt to read the contents of the .buildignore file asynchronously.
const fileContent = await fs.promises.readFile(buildIgnorePath, "utf-8");
// Return a new ignore instance and add the rules from the .buildignore file (split by newlines).
return ignore().add(fileContent.split("\n"));
} catch (err) {
logger.log("warn", "Failed to read .buildignore file. No files or directories will be ignored.");
// Return an empty ignore instance, ensuring the build process can continue.
return ignore();
}
}
/**
* Loads the `package.json` file and returns its content as a JSON object. The `package.json` file contains important
* project details such as the name and version, which are used in later stages of the build process to create a
* descriptive name for the mod package. The method reads the file from the current working directory, ensuring that it
* accurately reflects the current state of the project.
*
* @param {string} currentDirectory - The absolute path of the current working directory.
* @returns {Promise<Object>} A promise that resolves to a JSON object containing the contents of the `package.json`.
*/
async function loadPackageJson(currentDir) {
const packageJsonPath = path.join(currentDir, "package.json");
// Read the contents of the package.json file asynchronously as a UTF-8 string.
const packageJsonContent = await fs.promises.readFile(packageJsonPath, "utf-8");
return JSON.parse(packageJsonContent);
}
/**
* Constructs a descriptive name for the mod package using details from the `package.json` file. The name is created by
* concatenating the project name, version, and a timestamp, resulting in a unique and descriptive file name for each
* build. This name is used as the base name for the temporary working directory and the final ZIP archive, helping to
* identify different versions of the mod package easily.
*
* @param {Object} packageJson - A JSON object containing the contents of the `package.json` file.
* @returns {string} A string representing the constructed project name.
*/
function createProjectName(packageJson) {
// Remove any non-alphanumeric characters from the author and name.
const author = packageJson.author.replace(/\W/g, "");
const name = packageJson.name.replace(/\W/g, "");
const version = packageJson.version;
// Ensure the name is lowercase, as per the package.json specification.
return `${author}-${name}-${version}`.toLowerCase();
}
/**
* Defines the location of the distribution directory where the final mod package will be stored and deletes any
* existing distribution directory to ensure a clean slate for the build process.
*
* @param {string} currentDirectory - The absolute path of the current working directory.
* @returns {Promise<string>} A promise that resolves to the absolute path to the distribution directory.
*/
async function removeOldDistDirectory(projectDir) {
const distPath = path.join(projectDir, "dist");
await fs.remove(distPath);
return distPath;
}
/**
* Creates a temporary working directory using the project name. This directory serves as a staging area where project
* files are gathered before being archived into the final mod package. The method constructs a unique directory path
* by appending the project name to a base temporary directory path, ensuring that each build has its own isolated
* working space. This approach facilitates clean and organized build processes, avoiding potential conflicts with other
* builds.
*
* @param {string} currentDirectory - The absolute path of the current working directory.
* @param {string} projectName - The constructed project name, used to create a unique path for the temporary directory.
* @returns {Promise<string>} A promise that resolves to the absolute path of the newly created temporary directory.
*/
async function createTemporaryDirectoryWithProjectName(projectName) {
// Create a new directory in the system's temporary folder to hold the project files.
const tempDir = await fs.promises.mkdtemp(path.join(os.tmpdir(), "spt-mod-build-"));
// Create a subdirectory within the temporary directory using the project name for this specific build.
const projectDir = path.join(tempDir, projectName);
await fs.ensureDir(projectDir);
return projectDir;
}
/**
* Copies the project files to the temporary directory while respecting the rules defined in the `.buildignore` file.
* The method is recursive, iterating over all files and directories in the source directory and using the ignore
* handler to filter out files and directories that match the patterns defined in the `.buildignore` file. This ensures
* that only the necessary files are included in the final mod package, adhering to the specifications defined by the
* developer in the `.buildignore` file.
*
* The copy operations are delayed and executed in parallel to improve efficiency and reduce the build time. This is
* achieved by creating an array of copy promises and awaiting them all at the end of the function.
*
* @param {string} sourceDirectory - The absolute path of the current working directory.
* @param {string} destinationDirectory - The absolute path of the temporary directory where the files will be copied.
* @param {Ignore} ignoreHandler - The ignore handler created from the `.buildignore` file.
* @returns {Promise<void>} A promise that resolves when all copy operations are completed successfully.
*/
async function copyFiles(srcDir, destDir, ignoreHandler) {
try {
// Read the contents of the source directory to get a list of entries (files and directories).
const entries = await fs.promises.readdir(srcDir, { withFileTypes: true });
// Initialize an array to hold the promises returned by recursive calls to copyFiles and copyFile operations.
const copyOperations = [];
for (const entry of entries) {
// Define the source and destination paths for each entry.
const srcPath = path.join(srcDir, entry.name);
const destPath = path.join(destDir, entry.name);
// Get the relative path of the source file to check against the ignore handler.
const relativePath = path.relative(process.cwd(), srcPath);
// If the ignore handler dictates that this file should be ignored, skip to the next iteration.
if (ignoreHandler.ignores(relativePath)) {
logger.log("info", `Ignored: /${path.relative(process.cwd(), srcPath)}`);
continue;
}
if (entry.isDirectory()) {
// If the entry is a directory, create the corresponding temporary directory and make a recursive call
// to copyFiles to handle copying the contents of the directory.
await fs.ensureDir(destPath);
copyOperations.push(copyFiles(srcPath, destPath, ignoreHandler));
} else {
// If the entry is a file, add a copyFile operation to the copyOperations array and log the event when
// the operation is successful.
copyOperations.push(
fs.copy(srcPath, destPath).then(() => {
logger.log("info", `Copied: /${path.relative(process.cwd(), srcPath)}`);
})
);
}
}
// Await all copy operations to ensure all files and directories are copied before exiting the function.
await Promise.all(copyOperations);
} catch (err) {
// Log an error message if any error occurs during the copy process.
logger.log("error", "Error copying files: " + err);
}
}
/**
* Creates a ZIP archive of the project files located in the temporary directory. The method uses the `archiver` module
* to create a ZIP file, which includes all the files that have been copied to the temporary directory during the build
* process. The ZIP file is named using the project name, helping to identify the contents of the archive easily.
*
* @param {string} directoryPath - The absolute path of the temporary directory containing the project files.
* @param {string} projectName - The constructed project name, used to name the ZIP file.
* @returns {Promise<string>} A promise that resolves to the absolute path of the created ZIP file.
*/
async function createZipFile(directoryToZip, zipFilePath, containerDirName) {
return new Promise((resolve, reject) => {
// Create a write stream to the specified ZIP file path.
const output = fs.createWriteStream(zipFilePath);
// Create a new archiver instance with ZIP format and maximum compression level.
const archive = archiver("zip", {
zlib: { level: 9 },
});
// Set up an event listener for the 'close' event to resolve the promise when the archiver has finalized.
output.on("close", function () {
logger.log("info", "Archiver has finalized. The output and the file descriptor have closed.");
resolve();
});
// Set up an event listener for the 'warning' event to handle warnings appropriately, logging them or rejecting
// the promise based on the error code.
archive.on("warning", function (err) {
if (err.code === "ENOENT") {
logger.log("warn", `Archiver issued a warning: ${err.code} - ${err.message}`);
} else {
reject(err);
}
});
// Set up an event listener for the 'error' event to reject the promise if any error occurs during archiving.
archive.on("error", function (err) {
reject(err);
});
// Pipe archive data to the file.
archive.pipe(output);
// Add the directory to the archive, under the provided directory name.
archive.directory(directoryToZip, containerDirName);
// Finalize the archive, indicating that no more files will be added and triggering the 'close' event once all
// data has been written.
archive.finalize();
});
}
// Engage!
main();

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{
"folders": [
{
"path": "."
}
],
"extensions": {
"recommendations": [
"dbaeumer.vscode-eslint"
]
}
}

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{
"name": "CustomChatBot",
"version": "1.0.0",
"main": "src/mod.js",
"license": "MIT",
"author": "clodan",
"akiVersion": "~3.7",
"loadBefore": [],
"loadAfter": [],
"incompatibilities": [],
"contributors": [],
"scripts": {
"setup": "npm i",
"build": "node ./build.mjs",
"buildinfo": "node ./build.mjs --verbose"
},
"devDependencies": {
"@types/node": "18.18.4",
"@typescript-eslint/eslint-plugin": "6.7.5",
"@typescript-eslint/parser": "6.7.5",
"archiver": "^6.0",
"eslint": "8.51.0",
"fs-extra": "^11.1",
"ignore": "^5.2",
"os": "^0.1",
"tsyringe": "4.8.0",
"typescript": "5.2.2",
"winston": "3.11.0"
}
}

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import { IDialogueChatBot } from "@spt-aki/helpers/Dialogue/IDialogueChatBot";
import { ISendMessageRequest } from "@spt-aki/models/eft/dialog/ISendMessageRequest";
import { IUserDialogInfo } from "@spt-aki/models/eft/profile/IAkiProfile";
import { MemberCategory } from "@spt-aki/models/enums/MemberCategory";
import { MailSendService } from "@spt-aki/services/MailSendService";
import { inject, injectable } from "tsyringe";
@injectable()
export class CustomChatBot implements IDialogueChatBot
{
public constructor(
@inject("MailSendService") protected mailSendService: MailSendService,
)
{
}
public getChatBot(): IUserDialogInfo
{
return {
_id: "modderBuddy",
info: {
Level: 1,
MemberCategory: MemberCategory.SHERPA,
Nickname: "Buddy",
Side: "Usec",
},
};
}
public handleMessage(sessionId: string, request: ISendMessageRequest): string
{
this.mailSendService.sendUserMessageToPlayer(
sessionId,
this.getChatBot(),
`Im buddy! I just reply back what you typed to me!:\n${request.text}`,
);
return request.dialogId;
}
}

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import { DependencyContainer } from 'tsyringe';
import { IPostDBLoadMod } from "@spt-aki/models/external/IPostDBLoadMod";
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { CustomChatBot } from './CustomChatBot';
class Mod implements IPostDBLoadMod {
public postDBLoad(container: DependencyContainer): void {
// We register and re-resolve the dependency so the container takes care of filling in the command dependencies
container.register<CustomChatBot>("CustomChatBot", CustomChatBot);
container.resolve<DialogueController>("DialogueController").registerChatBot(container.resolve<CustomChatBot>("CustomChatBot"));
}
}
module.exports = {
mod: new Mod()
}

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{
"compilerOptions": {
"allowJs": true,
"module": "CommonJS",
"target": "ES2022",
"moduleResolution": "Node10",
"esModuleInterop": true,
"downlevelIteration": true,
"experimentalDecorators": true,
"emitDecoratorMetadata": true,
"resolveJsonModule": true,
"outDir": "tmp",
"baseUrl": ".",
"paths": {
"@spt-aki/*": ["./types/*"]
}
},
"include": [
"src/*",
"src/**/*"
]
}

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export declare class ErrorHandler {
private logger;
private readLine;
constructor();
handleCriticalError(err: any): void;
}

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export declare class Program {
private errorHandler;
constructor();
start(): void;
}

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import { BotController } from "@spt-aki/controllers/BotController";
import { IGenerateBotsRequestData } from "@spt-aki/models/eft/bot/IGenerateBotsRequestData";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IBotBase } from "@spt-aki/models/eft/common/tables/IBotBase";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class BotCallbacks {
protected botController: BotController;
protected httpResponse: HttpResponseUtil;
constructor(botController: BotController, httpResponse: HttpResponseUtil);
/**
* Handle singleplayer/settings/bot/limit
* Is called by client to define each bot roles wave limit
* @returns string
*/
getBotLimit(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle singleplayer/settings/bot/difficulty
* @returns string
*/
getBotDifficulty(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/game/bot/generate
* @returns IGetBodyResponseData
*/
generateBots(url: string, info: IGenerateBotsRequestData, sessionID: string): IGetBodyResponseData<IBotBase[]>;
/**
* Handle singleplayer/settings/bot/maxCap
* @returns string
*/
getBotCap(): string;
/**
* Handle singleplayer/settings/bot/getBotBehaviours
* @returns string
*/
getBotBehaviours(): string;
}

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import { BundleLoader } from "@spt-aki/loaders/BundleLoader";
import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { HttpFileUtil } from "@spt-aki/utils/HttpFileUtil";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class BundleCallbacks {
protected logger: ILogger;
protected httpResponse: HttpResponseUtil;
protected httpFileUtil: HttpFileUtil;
protected bundleLoader: BundleLoader;
protected configServer: ConfigServer;
protected httpConfig: IHttpConfig;
constructor(logger: ILogger, httpResponse: HttpResponseUtil, httpFileUtil: HttpFileUtil, bundleLoader: BundleLoader, configServer: ConfigServer);
sendBundle(sessionID: string, req: any, resp: any, body: any): void;
/**
* Handle singleplayer/bundles
*/
getBundles(url: string, info: any, sessionID: string): string;
getBundle(url: string, info: any, sessionID: string): string;
}

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import { ClientLogController } from "@spt-aki/controllers/ClientLogController";
import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
import { IClientLogRequest } from "@spt-aki/models/spt/logging/IClientLogRequest";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
/** Handle client logging related events */
export declare class ClientLogCallbacks {
protected httpResponse: HttpResponseUtil;
protected clientLogController: ClientLogController;
constructor(httpResponse: HttpResponseUtil, clientLogController: ClientLogController);
/**
* Handle /singleplayer/log
*/
clientLog(url: string, info: IClientLogRequest, sessionID: string): INullResponseData;
}

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import { CustomizationController } from "@spt-aki/controllers/CustomizationController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { ISuit } from "@spt-aki/models/eft/common/tables/ITrader";
import { IBuyClothingRequestData } from "@spt-aki/models/eft/customization/IBuyClothingRequestData";
import { IGetSuitsResponse } from "@spt-aki/models/eft/customization/IGetSuitsResponse";
import { IWearClothingRequestData } from "@spt-aki/models/eft/customization/IWearClothingRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class CustomizationCallbacks {
protected customizationController: CustomizationController;
protected saveServer: SaveServer;
protected httpResponse: HttpResponseUtil;
constructor(customizationController: CustomizationController, saveServer: SaveServer, httpResponse: HttpResponseUtil);
/**
* Handle client/trading/customization/storage
* @returns IGetSuitsResponse
*/
getSuits(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetSuitsResponse>;
/**
* Handle client/trading/customization
* @returns ISuit[]
*/
getTraderSuits(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ISuit[]>;
/**
* Handle CustomizationWear event
*/
wearClothing(pmcData: IPmcData, body: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle CustomizationBuy event
*/
buyClothing(pmcData: IPmcData, body: IBuyClothingRequestData, sessionID: string): IItemEventRouterResponse;
}

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import { HideoutController } from "@spt-aki/controllers/HideoutController";
import { RagfairController } from "@spt-aki/controllers/RagfairController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IGlobals } from "@spt-aki/models/eft/common/IGlobals";
import { ICustomizationItem } from "@spt-aki/models/eft/common/tables/ICustomizationItem";
import { IHandbookBase } from "@spt-aki/models/eft/common/tables/IHandbookBase";
import { IGetItemPricesResponse } from "@spt-aki/models/eft/game/IGetItemPricesResponse";
import { IHideoutArea } from "@spt-aki/models/eft/hideout/IHideoutArea";
import { IHideoutProduction } from "@spt-aki/models/eft/hideout/IHideoutProduction";
import { IHideoutScavCase } from "@spt-aki/models/eft/hideout/IHideoutScavCase";
import { IHideoutSettingsBase } from "@spt-aki/models/eft/hideout/IHideoutSettingsBase";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { ISettingsBase } from "@spt-aki/models/spt/server/ISettingsBase";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
/**
* Handle client requests
*/
export declare class DataCallbacks {
protected httpResponse: HttpResponseUtil;
protected databaseServer: DatabaseServer;
protected ragfairController: RagfairController;
protected hideoutController: HideoutController;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, ragfairController: RagfairController, hideoutController: HideoutController);
/**
* Handle client/settings
* @returns ISettingsBase
*/
getSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ISettingsBase>;
/**
* Handle client/globals
* @returns IGlobals
*/
getGlobals(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGlobals>;
/**
* Handle client/items
* @returns string
*/
getTemplateItems(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/handbook/templates
* @returns IHandbookBase
*/
getTemplateHandbook(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHandbookBase>;
/**
* Handle client/customization
* @returns Record<string, ICustomizationItem
*/
getTemplateSuits(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, ICustomizationItem>>;
/**
* Handle client/account/customization
* @returns string[]
*/
getTemplateCharacter(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string[]>;
/**
* Handle client/hideout/settings
* @returns IHideoutSettingsBase
*/
getHideoutSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutSettingsBase>;
getHideoutAreas(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutArea[]>;
gethideoutProduction(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutProduction[]>;
getHideoutScavcase(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IHideoutScavCase[]>;
/**
* Handle client/languages
*/
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
/**
* Handle client/menu/locale
*/
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
/**
* Handle client/locale
*/
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/hideout/qte/list
*/
getQteList(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/items/prices/
* Called when viewing a traders assorts
* TODO - fully implement this
*/
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetItemPricesResponse>;
}

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import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
import { IDeleteFriendRequest } from "@spt-aki/models/eft/dialog/IDeleteFriendRequest";
import { IFriendRequestData } from "@spt-aki/models/eft/dialog/IFriendRequestData";
import { IFriendRequestSendResponse } from "@spt-aki/models/eft/dialog/IFriendRequestSendResponse";
import { IGetAllAttachmentsRequestData } from "@spt-aki/models/eft/dialog/IGetAllAttachmentsRequestData";
import { IGetAllAttachmentsResponse } from "@spt-aki/models/eft/dialog/IGetAllAttachmentsResponse";
import { IGetChatServerListRequestData } from "@spt-aki/models/eft/dialog/IGetChatServerListRequestData";
import { IGetFriendListDataResponse } from "@spt-aki/models/eft/dialog/IGetFriendListDataResponse";
import { IGetMailDialogInfoRequestData } from "@spt-aki/models/eft/dialog/IGetMailDialogInfoRequestData";
import { IGetMailDialogListRequestData } from "@spt-aki/models/eft/dialog/IGetMailDialogListRequestData";
import { IGetMailDialogViewRequestData } from "@spt-aki/models/eft/dialog/IGetMailDialogViewRequestData";
import { IGetMailDialogViewResponseData } from "@spt-aki/models/eft/dialog/IGetMailDialogViewResponseData";
import { IPinDialogRequestData } from "@spt-aki/models/eft/dialog/IPinDialogRequestData";
import { IRemoveDialogRequestData } from "@spt-aki/models/eft/dialog/IRemoveDialogRequestData";
import { IRemoveMailMessageRequest } from "@spt-aki/models/eft/dialog/IRemoveMailMessageRequest";
import { ISendMessageRequest } from "@spt-aki/models/eft/dialog/ISendMessageRequest";
import { ISetDialogReadRequestData } from "@spt-aki/models/eft/dialog/ISetDialogReadRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
import { DialogueInfo } from "@spt-aki/models/eft/profile/IAkiProfile";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class DialogueCallbacks implements OnUpdate {
protected hashUtil: HashUtil;
protected timeUtil: TimeUtil;
protected httpResponse: HttpResponseUtil;
protected dialogueController: DialogueController;
constructor(hashUtil: HashUtil, timeUtil: TimeUtil, httpResponse: HttpResponseUtil, dialogueController: DialogueController);
/**
* Handle client/friend/list
* @returns IGetFriendListDataResponse
*/
getFriendList(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetFriendListDataResponse>;
/**
* Handle client/chatServer/list
* @returns IChatServer[]
*/
getChatServerList(url: string, info: IGetChatServerListRequestData, sessionID: string): IGetBodyResponseData<IChatServer[]>;
/** Handle client/mail/dialog/list */
getMailDialogList(url: string, info: IGetMailDialogListRequestData, sessionID: string): IGetBodyResponseData<DialogueInfo[]>;
/** Handle client/mail/dialog/view */
getMailDialogView(url: string, info: IGetMailDialogViewRequestData, sessionID: string): IGetBodyResponseData<IGetMailDialogViewResponseData>;
/** Handle client/mail/dialog/info */
getMailDialogInfo(url: string, info: IGetMailDialogInfoRequestData, sessionID: string): IGetBodyResponseData<DialogueInfo>;
/** Handle client/mail/dialog/remove */
removeDialog(url: string, info: IRemoveDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
/** Handle client/mail/dialog/pin */
pinDialog(url: string, info: IPinDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
/** Handle client/mail/dialog/unpin */
unpinDialog(url: string, info: IPinDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
/** Handle client/mail/dialog/read */
setRead(url: string, info: ISetDialogReadRequestData, sessionID: string): IGetBodyResponseData<any[]>;
/**
* Handle client/mail/dialog/getAllAttachments
* @returns IGetAllAttachmentsResponse
*/
getAllAttachments(url: string, info: IGetAllAttachmentsRequestData, sessionID: string): IGetBodyResponseData<IGetAllAttachmentsResponse>;
/** Handle client/mail/msg/send */
sendMessage(url: string, request: ISendMessageRequest, sessionID: string): IGetBodyResponseData<string>;
/** Handle client/friend/request/list/outbox */
listOutbox(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any[]>;
/**
* Handle client/friend/request/list/inbox
*/
listInbox(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any[]>;
/**
* Handle client/friend/request/send
*/
sendFriendRequest(url: string, request: IFriendRequestData, sessionID: string): IGetBodyResponseData<IFriendRequestSendResponse>;
/**
* Handle client/friend/request/accept
*/
acceptFriendRequest(url: string, request: IAcceptFriendRequestData, sessionID: string): IGetBodyResponseData<boolean>;
/**
* Handle client/friend/request/cancel
*/
cancelFriendRequest(url: string, request: ICancelFriendRequestData, sessionID: string): IGetBodyResponseData<boolean>;
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
import { IGameEmptyCrcRequestData } from "@spt-aki/models/eft/game/IGameEmptyCrcRequestData";
import { IGameKeepAliveResponse } from "@spt-aki/models/eft/game/IGameKeepAliveResponse";
import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutResponseData";
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { Watermark } from "@spt-aki/utils/Watermark";
export declare class GameCallbacks implements OnLoad {
protected httpResponse: HttpResponseUtil;
protected watermark: Watermark;
protected saveServer: SaveServer;
protected gameController: GameController;
constructor(httpResponse: HttpResponseUtil, watermark: Watermark, saveServer: SaveServer, gameController: GameController);
onLoad(): Promise<void>;
getRoute(): string;
/**
* Handle client/game/version/validate
* @returns INullResponseData
*/
versionValidate(url: string, info: IVersionValidateRequestData, sessionID: string): INullResponseData;
/**
* Handle client/game/start
* @returns IGameStartResponse
*/
gameStart(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameStartResponse>;
/**
* Handle client/game/logout
* Save profiles on game close
* @returns IGameLogoutResponseData
*/
gameLogout(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameLogoutResponseData>;
/**
* Handle client/game/config
* @returns IGameConfigResponse
*/
getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData<IGameConfigResponse>;
/**
* Handle client/server/list
*/
getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IServerDetails[]>;
/**
* Handle client/match/group/current
*/
getCurrentGroup(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICurrentGroupResponse>;
/**
* Handle client/checkVersion
*/
validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICheckVersionResponse>;
/**
* Handle client/game/keepalive
* @returns IGameKeepAliveResponse
*/
gameKeepalive(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameKeepAliveResponse>;
/**
* Handle singleplayer/settings/version
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string
*/
getRaidTime(url: string, request: IGetRaidTimeRequest, sessionID: string): IGetRaidTimeResponse;
}

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import { HandbookController } from "@spt-aki/controllers/HandbookController";
import { OnLoad } from "@spt-aki/di/OnLoad";
export declare class HandbookCallbacks implements OnLoad {
protected handbookController: HandbookController;
constructor(handbookController: HandbookController);
onLoad(): Promise<void>;
getRoute(): string;
}

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import { HealthController } from "@spt-aki/controllers/HealthController";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IHealthTreatmentRequestData } from "@spt-aki/models/eft/health/IHealthTreatmentRequestData";
import { IOffraidEatRequestData } from "@spt-aki/models/eft/health/IOffraidEatRequestData";
import { IOffraidHealRequestData } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { ISyncHealthRequestData } from "@spt-aki/models/eft/health/ISyncHealthRequestData";
import { IWorkoutData } from "@spt-aki/models/eft/health/IWorkoutData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class HealthCallbacks {
protected httpResponse: HttpResponseUtil;
protected profileHelper: ProfileHelper;
protected healthController: HealthController;
constructor(httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, healthController: HealthController);
/**
* Custom aki server request found in modules/HealthSynchronizer.cs
* @param url
* @param info HealthListener.Instance.CurrentHealth class
* @param sessionID session id
* @returns empty response, no data sent back to client
*/
syncHealth(url: string, info: ISyncHealthRequestData, sessionID: string): IGetBodyResponseData<string>;
/**
* Custom aki server request found in modules/QTEPatch.cs
* @param url
* @param info HealthListener.Instance.CurrentHealth class
* @param sessionID session id
* @returns empty response, no data sent back to client
*/
handleWorkoutEffects(url: string, info: IWorkoutData, sessionID: string): IGetBodyResponseData<string>;
/**
* Handle Eat
* @returns IItemEventRouterResponse
*/
offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle Heal
* @returns IItemEventRouterResponse
*/
offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle RestoreHealth
* @returns IItemEventRouterResponse
*/
healthTreatment(pmcData: IPmcData, info: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
}

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import { HideoutController } from "@spt-aki/controllers/HideoutController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IHandleQTEEventRequestData } from "@spt-aki/models/eft/hideout/IHandleQTEEventRequestData";
import { IHideoutCancelProductionRequestData } from "@spt-aki/models/eft/hideout/IHideoutCancelProductionRequestData";
import { IHideoutContinuousProductionStartRequestData } from "@spt-aki/models/eft/hideout/IHideoutContinuousProductionStartRequestData";
import { IHideoutImproveAreaRequestData } from "@spt-aki/models/eft/hideout/IHideoutImproveAreaRequestData";
import { IHideoutPutItemInRequestData } from "@spt-aki/models/eft/hideout/IHideoutPutItemInRequestData";
import { IHideoutScavCaseStartRequestData } from "@spt-aki/models/eft/hideout/IHideoutScavCaseStartRequestData";
import { IHideoutSingleProductionStartRequestData } from "@spt-aki/models/eft/hideout/IHideoutSingleProductionStartRequestData";
import { IHideoutTakeItemOutRequestData } from "@spt-aki/models/eft/hideout/IHideoutTakeItemOutRequestData";
import { IHideoutTakeProductionRequestData } from "@spt-aki/models/eft/hideout/IHideoutTakeProductionRequestData";
import { IHideoutToggleAreaRequestData } from "@spt-aki/models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeCompleteRequestData } from "@spt-aki/models/eft/hideout/IHideoutUpgradeCompleteRequestData";
import { IHideoutUpgradeRequestData } from "@spt-aki/models/eft/hideout/IHideoutUpgradeRequestData";
import { IRecordShootingRangePoints } from "@spt-aki/models/eft/hideout/IRecordShootingRangePoints";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IHideoutConfig } from "@spt-aki/models/spt/config/IHideoutConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
export declare class HideoutCallbacks implements OnUpdate {
protected hideoutController: HideoutController;
protected configServer: ConfigServer;
protected hideoutConfig: IHideoutConfig;
constructor(hideoutController: HideoutController, // TODO: delay needed
configServer: ConfigServer);
/**
* Handle HideoutUpgrade event
*/
upgrade(pmcData: IPmcData, body: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutUpgradeComplete event
*/
upgradeComplete(pmcData: IPmcData, body: IHideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutPutItemsInAreaSlots
*/
putItemsInAreaSlots(pmcData: IPmcData, body: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutTakeItemsFromAreaSlots event
*/
takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutToggleArea event
*/
toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutSingleProductionStart event
*/
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutScavCaseProductionStart event
*/
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutContinuousProductionStart
*/
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutTakeProduction event
*/
takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutQuickTimeEvent
*/
handleQTEEvent(pmcData: IPmcData, request: IHandleQTEEventRequestData, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - RecordShootingRangePoints
*/
recordShootingRangePoints(pmcData: IPmcData, request: IRecordShootingRangePoints, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - RecordShootingRangePoints
*/
improveArea(pmcData: IPmcData, request: IHideoutImproveAreaRequestData, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - HideoutCancelProductionCommand
*/
cancelProduction(pmcData: IPmcData, request: IHideoutCancelProductionRequestData, sessionId: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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import { OnLoad } from "@spt-aki/di/OnLoad";
import { HttpServer } from "@spt-aki/servers/HttpServer";
export declare class HttpCallbacks implements OnLoad {
protected httpServer: HttpServer;
constructor(httpServer: HttpServer);
onLoad(): Promise<void>;
getRoute(): string;
getImage(): string;
}

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import { InraidController } from "@spt-aki/controllers/InraidController";
import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
import { IRegisterPlayerRequestData } from "@spt-aki/models/eft/inRaid/IRegisterPlayerRequestData";
import { ISaveProgressRequestData } from "@spt-aki/models/eft/inRaid/ISaveProgressRequestData";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
/**
* Handle client requests
*/
export declare class InraidCallbacks {
protected inraidController: InraidController;
protected httpResponse: HttpResponseUtil;
constructor(inraidController: InraidController, httpResponse: HttpResponseUtil);
/**
* Handle client/location/getLocalloot
* Store active map in profile + applicationContext
* @param url
* @param info register player request
* @param sessionID Session id
* @returns Null http response
*/
registerPlayer(url: string, info: IRegisterPlayerRequestData, sessionID: string): INullResponseData;
/**
* Handle raid/profile/save
* @param url
* @param info Save progress request
* @param sessionID Session id
* @returns Null http response
*/
saveProgress(url: string, info: ISaveProgressRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/raid/endstate
* @returns
*/
getRaidEndState(): string;
/**
* Handle singleplayer/settings/raid/menu
* @returns JSON as string
*/
getRaidMenuSettings(): string;
/**
* Handle singleplayer/settings/weapon/durability
* @returns
*/
getWeaponDurability(): string;
/**
* Handle singleplayer/airdrop/config
* @returns JSON as string
*/
getAirdropConfig(): string;
}

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import { InsuranceController } from "@spt-aki/controllers/InsuranceController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { IGetInsuranceCostRequestData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostRequestData";
import { IGetInsuranceCostResponseData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostResponseData";
import { IInsureRequestData } from "@spt-aki/models/eft/insurance/IInsureRequestData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IInsuranceConfig } from "@spt-aki/models/spt/config/IInsuranceConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { InsuranceService } from "@spt-aki/services/InsuranceService";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class InsuranceCallbacks implements OnUpdate {
protected insuranceController: InsuranceController;
protected insuranceService: InsuranceService;
protected httpResponse: HttpResponseUtil;
protected configServer: ConfigServer;
protected insuranceConfig: IInsuranceConfig;
constructor(insuranceController: InsuranceController, insuranceService: InsuranceService, httpResponse: HttpResponseUtil, configServer: ConfigServer);
/**
* Handle client/insurance/items/list/cost
* @returns IGetInsuranceCostResponseData
*/
getInsuranceCost(url: string, info: IGetInsuranceCostRequestData, sessionID: string): IGetBodyResponseData<IGetInsuranceCostResponseData>;
/**
* Handle Insure event
* @returns IItemEventRouterResponse
*/
insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse;
onUpdate(secondsSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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import { InventoryController } from "@spt-aki/controllers/InventoryController";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IInventoryBindRequestData } from "@spt-aki/models/eft/inventory/IInventoryBindRequestData";
import { IInventoryCreateMarkerRequestData } from "@spt-aki/models/eft/inventory/IInventoryCreateMarkerRequestData";
import { IInventoryDeleteMarkerRequestData } from "@spt-aki/models/eft/inventory/IInventoryDeleteMarkerRequestData";
import { IInventoryEditMarkerRequestData } from "@spt-aki/models/eft/inventory/IInventoryEditMarkerRequestData";
import { IInventoryExamineRequestData } from "@spt-aki/models/eft/inventory/IInventoryExamineRequestData";
import { IInventoryFoldRequestData } from "@spt-aki/models/eft/inventory/IInventoryFoldRequestData";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryReadEncyclopediaRequestData } from "@spt-aki/models/eft/inventory/IInventoryReadEncyclopediaRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";
import { IInventorySortRequestData } from "@spt-aki/models/eft/inventory/IInventorySortRequestData";
import { IInventorySplitRequestData } from "@spt-aki/models/eft/inventory/IInventorySplitRequestData";
import { IInventorySwapRequestData } from "@spt-aki/models/eft/inventory/IInventorySwapRequestData";
import { IInventoryTagRequestData } from "@spt-aki/models/eft/inventory/IInventoryTagRequestData";
import { IInventoryToggleRequestData } from "@spt-aki/models/eft/inventory/IInventoryToggleRequestData";
import { IInventoryTransferRequestData } from "@spt-aki/models/eft/inventory/IInventoryTransferRequestData";
import { IOpenRandomLootContainerRequestData } from "@spt-aki/models/eft/inventory/IOpenRandomLootContainerRequestData";
import { IRedeemProfileRequestData } from "@spt-aki/models/eft/inventory/IRedeemProfileRequestData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
export declare class InventoryCallbacks {
protected inventoryController: InventoryController;
constructor(inventoryController: InventoryController);
/** Handle Move event */
moveItem(pmcData: IPmcData, body: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle Remove event */
removeItem(pmcData: IPmcData, body: IInventoryRemoveRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle Split event */
splitItem(pmcData: IPmcData, body: IInventorySplitRequestData, sessionID: string): IItemEventRouterResponse;
mergeItem(pmcData: IPmcData, body: IInventoryMergeRequestData, sessionID: string): IItemEventRouterResponse;
transferItem(pmcData: IPmcData, body: IInventoryTransferRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle Swap */
swapItem(pmcData: IPmcData, body: IInventorySwapRequestData, sessionID: string): IItemEventRouterResponse;
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
tagItem(pmcData: IPmcData, body: IInventoryTagRequestData, sessionID: string): IItemEventRouterResponse;
bindItem(pmcData: IPmcData, body: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
unbindItem(pmcData: IPmcData, body: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
examineItem(pmcData: IPmcData, body: IInventoryExamineRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle ReadEncyclopedia */
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle ApplyInventoryChanges */
sortInventory(pmcData: IPmcData, body: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle OpenRandomLootContainer */
openRandomLootContainer(pmcData: IPmcData, body: IOpenRandomLootContainerRequestData, sessionID: string): IItemEventRouterResponse;
redeemProfileReward(pmcData: IPmcData, body: IRedeemProfileRequestData, sessionId: string): IItemEventRouterResponse;
}

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import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { Warning } from "@spt-aki/models/eft/itemEvent/IItemEventRouterBase";
import { IItemEventRouterRequest } from "@spt-aki/models/eft/itemEvent/IItemEventRouterRequest";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { ItemEventRouter } from "@spt-aki/routers/ItemEventRouter";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class ItemEventCallbacks {
protected httpResponse: HttpResponseUtil;
protected itemEventRouter: ItemEventRouter;
constructor(httpResponse: HttpResponseUtil, itemEventRouter: ItemEventRouter);
handleEvents(url: string, info: IItemEventRouterRequest, sessionID: string): IGetBodyResponseData<IItemEventRouterResponse>;
protected getErrorCode(warnings: Warning[]): number;
}

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import { LauncherController } from "@spt-aki/controllers/LauncherController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IChangeRequestData } from "@spt-aki/models/eft/launcher/IChangeRequestData";
import { ILoginRequestData } from "@spt-aki/models/eft/launcher/ILoginRequestData";
import { IRegisterData } from "@spt-aki/models/eft/launcher/IRegisterData";
import { IRemoveProfileData } from "@spt-aki/models/eft/launcher/IRemoveProfileData";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { Watermark } from "@spt-aki/utils/Watermark";
export declare class LauncherCallbacks {
protected httpResponse: HttpResponseUtil;
protected launcherController: LauncherController;
protected saveServer: SaveServer;
protected watermark: Watermark;
constructor(httpResponse: HttpResponseUtil, launcherController: LauncherController, saveServer: SaveServer, watermark: Watermark);
connect(): string;
login(url: string, info: ILoginRequestData, sessionID: string): string;
register(url: string, info: IRegisterData, sessionID: string): "FAILED" | "OK";
get(url: string, info: ILoginRequestData, sessionID: string): string;
changeUsername(url: string, info: IChangeRequestData, sessionID: string): "FAILED" | "OK";
changePassword(url: string, info: IChangeRequestData, sessionID: string): "FAILED" | "OK";
wipe(url: string, info: IRegisterData, sessionID: string): "FAILED" | "OK";
getServerVersion(): string;
ping(url: string, info: IEmptyRequestData, sessionID: string): string;
removeProfile(url: string, info: IRemoveProfileData, sessionID: string): string;
getCompatibleTarkovVersion(): string;
getLoadedServerMods(): string;
getServerModsProfileUsed(url: string, info: IEmptyRequestData, sessionId: string): string;
}

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import { LocationController } from "@spt-aki/controllers/LocationController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { ILocationBase } from "@spt-aki/models/eft/common/ILocationBase";
import { ILocationsGenerateAllResponse } from "@spt-aki/models/eft/common/ILocationsSourceDestinationBase";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { IGetLocationRequestData } from "@spt-aki/models/eft/location/IGetLocationRequestData";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class LocationCallbacks {
protected httpResponse: HttpResponseUtil;
protected locationController: LocationController;
constructor(httpResponse: HttpResponseUtil, locationController: LocationController);
/** Handle client/locations */
getLocationData(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ILocationsGenerateAllResponse>;
/** Handle client/location/getLocalloot */
getLocation(url: string, info: IGetLocationRequestData, sessionID: string): IGetBodyResponseData<ILocationBase>;
/** Handle client/location/getAirdropLoot */
getAirdropLoot(url: string, info: IEmptyRequestData, sessionID: string): string;
}

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import { MatchController } from "@spt-aki/controllers/MatchController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
import { IAcceptGroupInviteRequest } from "@spt-aki/models/eft/match/IAcceptGroupInviteRequest";
import { IAcceptGroupInviteResponse } from "@spt-aki/models/eft/match/IAcceptGroupInviteResponse";
import { ICancelGroupInviteRequest } from "@spt-aki/models/eft/match/ICancelGroupInviteRequest";
import { ICreateGroupRequestData } from "@spt-aki/models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "@spt-aki/models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "@spt-aki/models/eft/match/IGetGroupStatusRequestData";
import { IGetGroupStatusResponse } from "@spt-aki/models/eft/match/IGetGroupStatusResponse";
import { IGetProfileRequestData } from "@spt-aki/models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "@spt-aki/models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "@spt-aki/models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "@spt-aki/models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "@spt-aki/models/eft/match/IPutMetricsRequestData";
import { IRemovePlayerFromGroupRequest } from "@spt-aki/models/eft/match/IRemovePlayerFromGroupRequest";
import { ISendGroupInviteRequest } from "@spt-aki/models/eft/match/ISendGroupInviteRequest";
import { ITransferGroupRequest } from "@spt-aki/models/eft/match/ITransferGroupRequest";
import { IUpdatePingRequestData } from "@spt-aki/models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
export declare class MatchCallbacks {
protected httpResponse: HttpResponseUtil;
protected jsonUtil: JsonUtil;
protected matchController: MatchController;
protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, matchController: MatchController, databaseServer: DatabaseServer);
/** Handle client/match/updatePing */
updatePing(url: string, info: IUpdatePingRequestData, sessionID: string): INullResponseData;
exitMatch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
/** Handle client/match/group/exit_from_menu */
exitToMenu(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
startGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
stopGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
/** Handle client/match/group/invite/send */
sendGroupInvite(url: string, info: ISendGroupInviteRequest, sessionID: string): IGetBodyResponseData<string>;
/** Handle client/match/group/invite/accept */
acceptGroupInvite(url: string, info: IAcceptGroupInviteRequest, sessionID: string): IGetBodyResponseData<IAcceptGroupInviteResponse[]>;
/** Handle client/match/group/invite/cancel */
cancelGroupInvite(url: string, info: ICancelGroupInviteRequest, sessionID: string): IGetBodyResponseData<boolean>;
/** Handle client/match/group/transfer */
transferGroup(url: string, info: ITransferGroupRequest, sessionID: string): IGetBodyResponseData<boolean>;
/** Handle client/match/group/invite/cancel-all */
cancelAllGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
/** @deprecated - not called on raid start/end or game start/exit */
putMetrics(url: string, info: IPutMetricsRequestData, sessionID: string): INullResponseData;
/** Handle raid/profile/list */
getProfile(url: string, info: IGetProfileRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
serverAvailable(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<boolean>;
/** Handle match/group/start_game */
joinMatch(url: string, info: IJoinMatchRequestData, sessionID: string): IGetBodyResponseData<IJoinMatchResult>;
/** Handle client/getMetricsConfig */
getMetrics(url: string, info: any, sessionID: string): IGetBodyResponseData<string>;
/**
* @deprecated - not called on raid start/end or game start/exit
* Handle client/match/group/status
* @returns
*/
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<IGetGroupStatusResponse>;
/** Handle client/match/group/create */
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
/** Handle client/match/group/delete */
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
leaveGroup(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<boolean>;
/** Handle client/match/group/player/remove */
removePlayerFromGroup(url: string, info: IRemovePlayerFromGroupRequest, sessionID: string): INullResponseData;
/** Handle client/match/offline/end */
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
/** Handle client/raid/configuration */
getRaidConfiguration(url: string, info: IGetRaidConfigurationRequestData, sessionID: string): INullResponseData;
}

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import { OnLoad } from "@spt-aki/di/OnLoad";
import { PostAkiModLoader } from "@spt-aki/loaders/PostAkiModLoader";
import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { HttpFileUtil } from "@spt-aki/utils/HttpFileUtil";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class ModCallbacks implements OnLoad {
protected logger: ILogger;
protected httpResponse: HttpResponseUtil;
protected httpFileUtil: HttpFileUtil;
protected postAkiModLoader: PostAkiModLoader;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected httpConfig: IHttpConfig;
constructor(logger: ILogger, httpResponse: HttpResponseUtil, httpFileUtil: HttpFileUtil, postAkiModLoader: PostAkiModLoader, localisationService: LocalisationService, configServer: ConfigServer);
onLoad(): Promise<void>;
getRoute(): string;
}

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import { NoteController } from "@spt-aki/controllers/NoteController";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { INoteActionData } from "@spt-aki/models/eft/notes/INoteActionData";
export declare class NoteCallbacks {
protected noteController: NoteController;
constructor(noteController: NoteController);
/** Handle AddNote event */
addNote(pmcData: IPmcData, body: INoteActionData, sessionID: string): IItemEventRouterResponse;
/** Handle EditNote event */
editNote(pmcData: IPmcData, body: INoteActionData, sessionID: string): IItemEventRouterResponse;
/** Handle DeleteNote event */
deleteNote(pmcData: IPmcData, body: INoteActionData, sessionID: string): IItemEventRouterResponse;
}

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import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
export declare class NotifierCallbacks {
protected httpServerHelper: HttpServerHelper;
protected httpResponse: HttpResponseUtil;
protected jsonUtil: JsonUtil;
protected notifierController: NotifierController;
constructor(httpServerHelper: HttpServerHelper, httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, notifierController: NotifierController);
/**
* If we don't have anything to send, it's ok to not send anything back
* because notification requests can be long-polling. In fact, we SHOULD wait
* until we actually have something to send because otherwise we'd spam the client
* and the client would abort the connection due to spam.
*/
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
/** Handle push/notifier/get */
/** Handle push/notifier/getwebsocket */
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
/** Handle client/notifier/channel/create */
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
/**
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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import { PresetBuildController } from "@spt-aki/controllers/PresetBuildController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IPresetBuildActionRequestData } from "@spt-aki/models/eft/presetBuild/IPresetBuildActionRequestData";
import { IRemoveBuildRequestData } from "@spt-aki/models/eft/presetBuild/IRemoveBuildRequestData";
import { IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class PresetBuildCallbacks {
protected httpResponse: HttpResponseUtil;
protected presetBuildController: PresetBuildController;
constructor(httpResponse: HttpResponseUtil, presetBuildController: PresetBuildController);
/** Handle client/handbook/builds/my/list */
getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IUserBuilds>;
/** Handle SaveWeaponBuild event */
saveWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle removeBuild event*/
removeBuild(pmcData: IPmcData, body: IRemoveBuildRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle RemoveWeaponBuild event*/
removeWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle SaveEquipmentBuild event */
saveEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle RemoveEquipmentBuild event*/
removeEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
}

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import { PresetController } from "@spt-aki/controllers/PresetController";
import { OnLoad } from "@spt-aki/di/OnLoad";
export declare class PresetCallbacks implements OnLoad {
protected presetController: PresetController;
constructor(presetController: PresetController);
onLoad(): Promise<void>;
getRoute(): string;
}

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import { ProfileController } from "@spt-aki/controllers/ProfileController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
import { IGetMiniProfileRequestData } from "@spt-aki/models/eft/launcher/IGetMiniProfileRequestData";
import { GetProfileStatusResponseData } from "@spt-aki/models/eft/profile/GetProfileStatusResponseData";
import { ICreateProfileResponse } from "@spt-aki/models/eft/profile/ICreateProfileResponse";
import { IGetProfileSettingsRequest } from "@spt-aki/models/eft/profile/IGetProfileSettingsRequest";
import { IProfileChangeNicknameRequestData } from "@spt-aki/models/eft/profile/IProfileChangeNicknameRequestData";
import { IProfileChangeVoiceRequestData } from "@spt-aki/models/eft/profile/IProfileChangeVoiceRequestData";
import { IProfileCreateRequestData } from "@spt-aki/models/eft/profile/IProfileCreateRequestData";
import { ISearchFriendRequestData } from "@spt-aki/models/eft/profile/ISearchFriendRequestData";
import { ISearchFriendResponse } from "@spt-aki/models/eft/profile/ISearchFriendResponse";
import { IValidateNicknameRequestData } from "@spt-aki/models/eft/profile/IValidateNicknameRequestData";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
/** Handle profile related client events */
export declare class ProfileCallbacks {
protected httpResponse: HttpResponseUtil;
protected timeUtil: TimeUtil;
protected profileController: ProfileController;
constructor(httpResponse: HttpResponseUtil, timeUtil: TimeUtil, profileController: ProfileController);
/**
* Handle client/game/profile/create
*/
createProfile(url: string, info: IProfileCreateRequestData, sessionID: string): IGetBodyResponseData<ICreateProfileResponse>;
/**
* Handle client/game/profile/list
* Get the complete player profile (scav + pmc character)
*/
getProfileData(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
/**
* Handle client/game/profile/savage/regenerate
* Handle the creation of a scav profile for player
* Occurs post-raid and when profile first created immediately after character details are confirmed by player
* @param url
* @param info empty
* @param sessionID Session id
* @returns Profile object
*/
regenerateScav(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
/**
* Handle client/game/profile/voice/change event
*/
changeVoice(url: string, info: IProfileChangeVoiceRequestData, sessionID: string): INullResponseData;
/**
* Handle client/game/profile/nickname/change event
* Client allows player to adjust their profile name
*/
changeNickname(url: string, info: IProfileChangeNicknameRequestData, sessionID: string): IGetBodyResponseData<any>;
/**
* Handle client/game/profile/nickname/validate
*/
validateNickname(url: string, info: IValidateNicknameRequestData, sessionID: string): IGetBodyResponseData<any>;
/**
* Handle client/game/profile/nickname/reserved
*/
getReservedNickname(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
/**
* Handle client/profile/status
* Called when creating a character when choosing a character face/voice
*/
getProfileStatus(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<GetProfileStatusResponseData>;
/**
* Handle client/profile/settings
*/
getProfileSettings(url: string, info: IGetProfileSettingsRequest, sessionId: string): IGetBodyResponseData<string>;
/**
* Handle client/game/profile/search
*/
searchFriend(url: string, info: ISearchFriendRequestData, sessionID: string): IGetBodyResponseData<ISearchFriendResponse[]>;
/**
* Handle launcher/profile/info
*/
getMiniProfile(url: string, info: IGetMiniProfileRequestData, sessionID: string): string;
/**
* Handle /launcher/profiles
*/
getAllMiniProfiles(url: string, info: IEmptyRequestData, sessionID: string): string;
}

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import { QuestController } from "@spt-aki/controllers/QuestController";
import { RepeatableQuestController } from "@spt-aki/controllers/RepeatableQuestController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IQuest } from "@spt-aki/models/eft/common/tables/IQuest";
import { IPmcDataRepeatableQuest } from "@spt-aki/models/eft/common/tables/IRepeatableQuests";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IAcceptQuestRequestData } from "@spt-aki/models/eft/quests/IAcceptQuestRequestData";
import { ICompleteQuestRequestData } from "@spt-aki/models/eft/quests/ICompleteQuestRequestData";
import { IHandoverQuestRequestData } from "@spt-aki/models/eft/quests/IHandoverQuestRequestData";
import { IListQuestsRequestData } from "@spt-aki/models/eft/quests/IListQuestsRequestData";
import { IRepeatableQuestChangeRequest } from "@spt-aki/models/eft/quests/IRepeatableQuestChangeRequest";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class QuestCallbacks {
protected httpResponse: HttpResponseUtil;
protected questController: QuestController;
protected repeatableQuestController: RepeatableQuestController;
constructor(httpResponse: HttpResponseUtil, questController: QuestController, repeatableQuestController: RepeatableQuestController);
/**
* Handle RepeatableQuestChange event
*/
changeRepeatableQuest(pmcData: IPmcData, body: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
/**
* Handle QuestAccept event
*/
acceptQuest(pmcData: IPmcData, body: IAcceptQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle QuestComplete event
*/
completeQuest(pmcData: IPmcData, body: ICompleteQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle QuestHandover event
*/
handoverQuest(pmcData: IPmcData, body: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle client/quest/list
*/
listQuests(url: string, info: IListQuestsRequestData, sessionID: string): IGetBodyResponseData<IQuest[]>;
/**
* Handle client/repeatalbeQuests/activityPeriods
*/
activityPeriods(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IPmcDataRepeatableQuest[]>;
}

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import { RagfairController } from "@spt-aki/controllers/RagfairController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "@spt-aki/models/eft/httpResponse/INullResponseData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IAddOfferRequestData } from "@spt-aki/models/eft/ragfair/IAddOfferRequestData";
import { IExtendOfferRequestData } from "@spt-aki/models/eft/ragfair/IExtendOfferRequestData";
import { IGetItemPriceResult } from "@spt-aki/models/eft/ragfair/IGetItemPriceResult";
import { IGetMarketPriceRequestData } from "@spt-aki/models/eft/ragfair/IGetMarketPriceRequestData";
import { IGetOffersResult } from "@spt-aki/models/eft/ragfair/IGetOffersResult";
import { IGetRagfairOfferByIdRequest } from "@spt-aki/models/eft/ragfair/IGetRagfairOfferByIdRequest";
import { IRagfairOffer } from "@spt-aki/models/eft/ragfair/IRagfairOffer";
import { IRemoveOfferRequestData } from "@spt-aki/models/eft/ragfair/IRemoveOfferRequestData";
import { ISearchRequestData } from "@spt-aki/models/eft/ragfair/ISearchRequestData";
import { ISendRagfairReportRequestData } from "@spt-aki/models/eft/ragfair/ISendRagfairReportRequestData";
import { IStorePlayerOfferTaxAmountRequestData } from "@spt-aki/models/eft/ragfair/IStorePlayerOfferTaxAmountRequestData";
import { IRagfairConfig } from "@spt-aki/models/spt/config/IRagfairConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { RagfairServer } from "@spt-aki/servers/RagfairServer";
import { RagfairTaxService } from "@spt-aki/services/RagfairTaxService";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
/**
* Handle ragfair related callback events
*/
export declare class RagfairCallbacks implements OnLoad, OnUpdate {
protected httpResponse: HttpResponseUtil;
protected jsonUtil: JsonUtil;
protected ragfairServer: RagfairServer;
protected ragfairController: RagfairController;
protected ragfairTaxService: RagfairTaxService;
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
constructor(httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, ragfairServer: RagfairServer, ragfairController: RagfairController, ragfairTaxService: RagfairTaxService, configServer: ConfigServer);
onLoad(): Promise<void>;
getRoute(): string;
onUpdate(timeSinceLastRun: number): Promise<boolean>;
/**
* Handle client/ragfair/search
* Handle client/ragfair/find
*/
search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<IGetOffersResult>;
/** Handle client/ragfair/itemMarketPrice */
getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>;
/** Handle RagFairAddOffer event */
addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
/** \Handle RagFairRemoveOffer event */
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle RagFairRenewOffer event */
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle /client/items/prices
* Called when clicking an item to list on flea
*/
getFleaPrices(url: string, request: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
/** Handle client/reports/ragfair/send */
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
storePlayerOfferTaxAmount(url: string, request: IStorePlayerOfferTaxAmountRequestData, sessionId: string): INullResponseData;
/** Handle client/ragfair/offer/findbyid */
getFleaOfferById(url: string, request: IGetRagfairOfferByIdRequest, sessionID: string): IGetBodyResponseData<IRagfairOffer>;
}

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import { RepairController } from "@spt-aki/controllers/RepairController";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IRepairActionDataRequest } from "@spt-aki/models/eft/repair/IRepairActionDataRequest";
import { ITraderRepairActionDataRequest } from "@spt-aki/models/eft/repair/ITraderRepairActionDataRequest";
export declare class RepairCallbacks {
protected repairController: RepairController;
constructor(repairController: RepairController);
/**
* Handle TraderRepair event
* use trader to repair item
* @param pmcData Player profile
* @param traderRepairRequest Request object
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
traderRepair(pmcData: IPmcData, traderRepairRequest: ITraderRepairActionDataRequest, sessionID: string): IItemEventRouterResponse;
/**
* Handle Repair event
* Use repair kit to repair item
* @param pmcData Player profile
* @param repairRequest Request object
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
repair(pmcData: IPmcData, repairRequest: IRepairActionDataRequest, sessionID: string): IItemEventRouterResponse;
}

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import { OnLoad } from "@spt-aki/di/OnLoad";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { ICoreConfig } from "@spt-aki/models/spt/config/ICoreConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
export declare class SaveCallbacks implements OnLoad, OnUpdate {
protected saveServer: SaveServer;
protected configServer: ConfigServer;
protected coreConfig: ICoreConfig;
constructor(saveServer: SaveServer, configServer: ConfigServer);
onLoad(): Promise<void>;
getRoute(): string;
onUpdate(secondsSinceLastRun: number): Promise<boolean>;
}

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import { TradeController } from "@spt-aki/controllers/TradeController";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IProcessBaseTradeRequestData } from "@spt-aki/models/eft/trade/IProcessBaseTradeRequestData";
import { IProcessRagfairTradeRequestData } from "@spt-aki/models/eft/trade/IProcessRagfairTradeRequestData";
import { ISellScavItemsToFenceRequestData } from "@spt-aki/models/eft/trade/ISellScavItemsToFenceRequestData";
export declare class TradeCallbacks {
protected tradeController: TradeController;
constructor(tradeController: TradeController);
/**
* Handle client/game/profile/items/moving TradingConfirm event
*/
processTrade(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle RagFairBuyOffer event */
processRagfairTrade(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle SellAllFromSavage event */
sellAllFromSavage(pmcData: IPmcData, body: ISellScavItemsToFenceRequestData, sessionID: string): IItemEventRouterResponse;
}

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import { TraderController } from "@spt-aki/controllers/TraderController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { ITraderAssort, ITraderBase } from "@spt-aki/models/eft/common/tables/ITrader";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class TraderCallbacks implements OnLoad, OnUpdate {
protected httpResponse: HttpResponseUtil;
protected traderController: TraderController;
constructor(httpResponse: HttpResponseUtil, traderController: TraderController);
onLoad(): Promise<void>;
onUpdate(): Promise<boolean>;
getRoute(): string;
/** Handle client/trading/api/traderSettings */
getTraderSettings(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderBase[]>;
/** Handle client/trading/api/getTrader */
getTrader(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderBase>;
/** Handle client/trading/api/getTraderAssort */
getAssort(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ITraderAssort>;
}

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import { WeatherController } from "@spt-aki/controllers/WeatherController";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { IWeatherData } from "@spt-aki/models/eft/weather/IWeatherData";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
export declare class WeatherCallbacks {
protected httpResponse: HttpResponseUtil;
protected weatherController: WeatherController;
constructor(httpResponse: HttpResponseUtil, weatherController: WeatherController);
/**
* Handle client/weather
* @returns IWeatherData
*/
getWeather(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IWeatherData>;
}

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import { WishlistController } from "@spt-aki/controllers/WishlistController";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IWishlistActionData } from "@spt-aki/models/eft/wishlist/IWishlistActionData";
export declare class WishlistCallbacks {
protected wishlistController: WishlistController;
constructor(wishlistController: WishlistController);
/** Handle AddToWishList event */
addToWishlist(pmcData: IPmcData, body: IWishlistActionData, sessionID: string): IItemEventRouterResponse;
/** Handle RemoveFromWishList event */
removeFromWishlist(pmcData: IPmcData, body: IWishlistActionData, sessionID: string): IItemEventRouterResponse;
}

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import { ContextVariable } from "@spt-aki/context/ContextVariable";
import { ContextVariableType } from "@spt-aki/context/ContextVariableType";
export declare class ApplicationContext {
private variables;
private static holderMaxSize;
/**
* Called like:
*
* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
*
* const activePlayerSessionId = this.applicationContext.getLatestValue(ContextVariableType.SESSION_ID).getValue<string>();
*
* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.RAID_CONFIGURATION).getValue<IGetRaidConfigurationRequestData>();
* @param type
* @returns
*/
getLatestValue(type: ContextVariableType): ContextVariable;
getValues(type: ContextVariableType): ContextVariable[];
addValue(type: ContextVariableType, value: any): void;
clearValues(type: ContextVariableType): void;
}

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import { ContextVariableType } from "@spt-aki/context/ContextVariableType";
export declare class ContextVariable {
private value;
private timestamp;
private type;
constructor(value: any, type: ContextVariableType);
getValue<T>(): T;
getTimestamp(): Date;
getType(): ContextVariableType;
}

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export declare enum ContextVariableType {
/** Logged in users session id */
SESSION_ID = 0,
/** Currently acive raid information */
RAID_CONFIGURATION = 1,
/** Timestamp when client first connected */
CLIENT_START_TIMESTAMP = 2,
/** When player is loading into map and loot is requested */
REGISTER_PLAYER_REQUEST = 3,
RAID_ADJUSTMENTS = 4
}

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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
import { BotGenerator } from "@spt-aki/generators/BotGenerator";
import { BotDifficultyHelper } from "@spt-aki/helpers/BotDifficultyHelper";
import { BotHelper } from "@spt-aki/helpers/BotHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { IGenerateBotsRequestData } from "@spt-aki/models/eft/bot/IGenerateBotsRequestData";
import { IBotBase } from "@spt-aki/models/eft/common/tables/IBotBase";
import { IBotCore } from "@spt-aki/models/eft/common/tables/IBotCore";
import { Difficulty } from "@spt-aki/models/eft/common/tables/IBotType";
import { IBotConfig } from "@spt-aki/models/spt/config/IBotConfig";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { BotGenerationCacheService } from "@spt-aki/services/BotGenerationCacheService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { MatchBotDetailsCacheService } from "@spt-aki/services/MatchBotDetailsCacheService";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
export declare class BotController {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected botGenerator: BotGenerator;
protected botHelper: BotHelper;
protected botDifficultyHelper: BotDifficultyHelper;
protected botGenerationCacheService: BotGenerationCacheService;
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
protected configServer: ConfigServer;
protected applicationContext: ApplicationContext;
protected jsonUtil: JsonUtil;
protected botConfig: IBotConfig;
protected pmcConfig: IPmcConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, matchBotDetailsCacheService: MatchBotDetailsCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
/**
* Return the number of bot loadout varieties to be generated
* @param type bot Type we want the loadout gen count for
* @returns number of bots to generate
*/
getBotPresetGenerationLimit(type: string): number;
/**
* Handle singleplayer/settings/bot/difficulty
* Get the core.json difficulty settings from database\bots
* @returns IBotCore
*/
getBotCoreDifficulty(): IBotCore;
/**
* Get bot difficulty settings
* adjust PMC settings to ensure they engage the correct bot types
* @param type what bot the server is requesting settings for
* @param difficulty difficulty level server requested settings for
* @returns Difficulty object
*/
getBotDifficulty(type: string, difficulty: string): Difficulty;
/**
* Generate bot profiles and store in cache
* @param sessionId Session id
* @param info bot generation request info
* @returns IBotBase array
*/
generate(sessionId: string, info: IGenerateBotsRequestData): IBotBase[];
/**
* Get the difficulty passed in, if its not "asoline", get selected difficulty from config
* @param requestedDifficulty
* @returns
*/
getPMCDifficulty(requestedDifficulty: string): string;
/**
* Get the max number of bots allowed on a map
* Looks up location player is entering when getting cap value
* @returns cap number
*/
getBotCap(): number;
getAiBotBrainTypes(): any;
}

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import { IClientLogRequest } from "@spt-aki/models/spt/logging/IClientLogRequest";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
export declare class ClientLogController {
protected logger: ILogger;
constructor(logger: ILogger);
/**
* Handle /singleplayer/log
*/
clientLog(logRequest: IClientLogRequest): void;
}

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import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { ISuit } from "@spt-aki/models/eft/common/tables/ITrader";
import { ClothingItem, IBuyClothingRequestData } from "@spt-aki/models/eft/customization/IBuyClothingRequestData";
import { IWearClothingRequestData } from "@spt-aki/models/eft/customization/IWearClothingRequestData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
export declare class CustomizationController {
protected logger: ILogger;
protected eventOutputHolder: EventOutputHolder;
protected databaseServer: DatabaseServer;
protected saveServer: SaveServer;
protected localisationService: LocalisationService;
protected profileHelper: ProfileHelper;
protected readonly clothingIds: {
lowerParentId: string;
upperParentId: string;
};
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, saveServer: SaveServer, localisationService: LocalisationService, profileHelper: ProfileHelper);
/**
* Get purchasable clothing items from trader that match players side (usec/bear)
* @param traderID trader to look up clothing for
* @param sessionID Session id
* @returns ISuit array
*/
getTraderSuits(traderID: string, sessionID: string): ISuit[];
/**
* Handle CustomizationWear event
* Equip one to many clothing items to player
*/
wearClothing(pmcData: IPmcData, wearClothingRequest: IWearClothingRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle CustomizationBuy event
* Purchase/unlock a clothing item from a trader
* @param pmcData Player profile
* @param buyClothingRequest Request object
* @param sessionId Session id
* @returns IItemEventRouterResponse
*/
buyClothing(pmcData: IPmcData, buyClothingRequest: IBuyClothingRequestData, sessionId: string): IItemEventRouterResponse;
protected getTraderClothingOffer(sessionId: string, offerId: string): ISuit;
/**
* Has an outfit been purchased by a player
* @param suitId clothing id
* @param sessionID Session id of profile to check for clothing in
* @returns true if already purchased
*/
protected outfitAlreadyPurchased(suitId: string, sessionID: string): boolean;
/**
* Update output object and player profile with purchase details
* @param sessionId Session id
* @param pmcData Player profile
* @param clothingItems Clothing purchased
* @param output Client response
*/
protected payForClothingItems(sessionId: string, pmcData: IPmcData, clothingItems: ClothingItem[], output: IItemEventRouterResponse): void;
/**
* Update output object and player profile with purchase details for single piece of clothing
* @param sessionId Session id
* @param pmcData Player profile
* @param clothingItem Clothing item purchased
* @param output Client response
*/
protected payForClothingItem(sessionId: string, pmcData: IPmcData, clothingItem: ClothingItem, output: IItemEventRouterResponse): void;
protected getAllTraderSuits(sessionID: string): ISuit[];
}

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import { IDialogueChatBot } from "@spt-aki/helpers/Dialogue/IDialogueChatBot";
import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
import { IGetAllAttachmentsResponse } from "@spt-aki/models/eft/dialog/IGetAllAttachmentsResponse";
import { IGetFriendListDataResponse } from "@spt-aki/models/eft/dialog/IGetFriendListDataResponse";
import { IGetMailDialogViewRequestData } from "@spt-aki/models/eft/dialog/IGetMailDialogViewRequestData";
import { IGetMailDialogViewResponseData } from "@spt-aki/models/eft/dialog/IGetMailDialogViewResponseData";
import { ISendMessageRequest } from "@spt-aki/models/eft/dialog/ISendMessageRequest";
import { Dialogue, DialogueInfo, IAkiProfile, IUserDialogInfo, Message } from "@spt-aki/models/eft/profile/IAkiProfile";
import { MessageType } from "@spt-aki/models/enums/MessageType";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { MailSendService } from "@spt-aki/services/MailSendService";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class DialogueController {
protected logger: ILogger;
protected saveServer: SaveServer;
protected timeUtil: TimeUtil;
protected dialogueHelper: DialogueHelper;
protected mailSendService: MailSendService;
protected dialogueChatBots: IDialogueChatBot[];
constructor(logger: ILogger, saveServer: SaveServer, timeUtil: TimeUtil, dialogueHelper: DialogueHelper, mailSendService: MailSendService, dialogueChatBots: IDialogueChatBot[]);
registerChatBot(chatBot: IDialogueChatBot): void;
/** Handle onUpdate spt event */
update(): void;
/**
* Handle client/friend/list
* @returns IGetFriendListDataResponse
*/
getFriendList(sessionID: string): IGetFriendListDataResponse;
/**
* Handle client/mail/dialog/list
* Create array holding trader dialogs and mail interactions with player
* Set the content of the dialogue on the list tab.
* @param sessionID Session Id
* @returns array of dialogs
*/
generateDialogueList(sessionID: string): DialogueInfo[];
/**
* Get the content of a dialogue
* @param dialogueID Dialog id
* @param sessionID Session Id
* @returns DialogueInfo
*/
getDialogueInfo(dialogueID: string, sessionID: string): DialogueInfo;
/**
* Get the users involved in a dialog (player + other party)
* @param dialog The dialog to check for users
* @param messageType What type of message is being sent
* @param sessionID Player id
* @returns IUserDialogInfo array
*/
getDialogueUsers(dialog: Dialogue, messageType: MessageType, sessionID: string): IUserDialogInfo[];
/**
* Handle client/mail/dialog/view
* Handle player clicking 'messenger' and seeing all the messages they've recieved
* Set the content of the dialogue on the details panel, showing all the messages
* for the specified dialogue.
* @param request Get dialog request
* @param sessionId Session id
* @returns IGetMailDialogViewResponseData object
*/
generateDialogueView(request: IGetMailDialogViewRequestData, sessionId: string): IGetMailDialogViewResponseData;
/**
* Get dialog from player profile, create if doesn't exist
* @param profile Player profile
* @param request get dialog request (params used when dialog doesnt exist in profile)
* @returns Dialogue
*/
protected getDialogByIdFromProfile(profile: IAkiProfile, request: IGetMailDialogViewRequestData): Dialogue;
/**
* Get the users involved in a mail between two entities
* @param fullProfile Player profile
* @param dialogUsers The participants of the mail
* @returns IUserDialogInfo array
*/
protected getProfilesForMail(fullProfile: IAkiProfile, dialogUsers: IUserDialogInfo[]): IUserDialogInfo[];
/**
* Get a count of messages with attachments from a particular dialog
* @param sessionID Session id
* @param dialogueID Dialog id
* @returns Count of messages with attachments
*/
protected getUnreadMessagesWithAttachmentsCount(sessionID: string, dialogueID: string): number;
/**
* Does array have messages with uncollected rewards (includes expired rewards)
* @param messages Messages to check
* @returns true if uncollected rewards found
*/
protected messagesHaveUncollectedRewards(messages: Message[]): boolean;
/**
* Handle client/mail/dialog/remove
* Remove an entire dialog with an entity (trader/user)
* @param dialogueId id of the dialog to remove
* @param sessionId Player id
*/
removeDialogue(dialogueId: string, sessionId: string): void;
/** Handle client/mail/dialog/pin && Handle client/mail/dialog/unpin */
setDialoguePin(dialogueId: string, shouldPin: boolean, sessionId: string): void;
/**
* Handle client/mail/dialog/read
* Set a dialog to be read (no number alert/attachment alert)
* @param dialogueIds Dialog ids to set as read
* @param sessionId Player profile id
*/
setRead(dialogueIds: string[], sessionId: string): void;
/**
* Handle client/mail/dialog/getAllAttachments
* Get all uncollected items attached to mail in a particular dialog
* @param dialogueId Dialog to get mail attachments from
* @param sessionId Session id
* @returns
*/
getAllAttachments(dialogueId: string, sessionId: string): IGetAllAttachmentsResponse;
/** client/mail/msg/send */
sendMessage(sessionId: string, request: ISendMessageRequest): string;
/**
* Get messages from a specific dialog that have items not expired
* @param sessionId Session id
* @param dialogueId Dialog to get mail attachments from
* @returns Message array
*/
protected getActiveMessagesFromDialog(sessionId: string, dialogueId: string): Message[];
/**
* Return array of messages with uncollected items (includes expired)
* @param messages Messages to parse
* @returns messages with items to collect
*/
protected getMessagesWithAttachments(messages: Message[]): Message[];
/**
* Delete expired items from all messages in player profile. triggers when updating traders.
* @param sessionId Session id
*/
protected removeExpiredItemsFromMessages(sessionId: string): void;
/**
* Removes expired items from a message in player profile
* @param sessionId Session id
* @param dialogueId Dialog id
*/
protected removeExpiredItemsFromMessage(sessionId: string, dialogueId: string): void;
/**
* Has a dialog message expired
* @param message Message to check expiry of
* @returns true or false
*/
protected messageHasExpired(message: Message): boolean;
}

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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
import { HideoutHelper } from "@spt-aki/helpers/HideoutHelper";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { PreAkiModLoader } from "@spt-aki/loaders/PreAkiModLoader";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
import { IGameKeepAliveResponse } from "@spt-aki/models/eft/game/IGameKeepAliveResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
import { ICoreConfig } from "@spt-aki/models/spt/config/ICoreConfig";
import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILocationConfig } from "@spt-aki/models/spt/config/ILocationConfig";
import { ILootConfig } from "@spt-aki/models/spt/config/ILootConfig";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { IRagfairConfig } from "@spt-aki/models/spt/config/IRagfairConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { CustomLocationWaveService } from "@spt-aki/services/CustomLocationWaveService";
import { GiftService } from "@spt-aki/services/GiftService";
import { ItemBaseClassService } from "@spt-aki/services/ItemBaseClassService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { OpenZoneService } from "@spt-aki/services/OpenZoneService";
import { ProfileFixerService } from "@spt-aki/services/ProfileFixerService";
import { RaidTimeAdjustmentService } from "@spt-aki/services/RaidTimeAdjustmentService";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class GameController {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected hashUtil: HashUtil;
protected preAkiModLoader: PreAkiModLoader;
protected httpServerHelper: HttpServerHelper;
protected randomUtil: RandomUtil;
protected hideoutHelper: HideoutHelper;
protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService;
protected localisationService: LocalisationService;
protected customLocationWaveService: CustomLocationWaveService;
protected openZoneService: OpenZoneService;
protected seasonalEventService: SeasonalEventService;
protected itemBaseClassService: ItemBaseClassService;
protected giftService: GiftService;
protected raidTimeAdjustmentService: RaidTimeAdjustmentService;
protected applicationContext: ApplicationContext;
protected configServer: ConfigServer;
protected httpConfig: IHttpConfig;
protected coreConfig: ICoreConfig;
protected locationConfig: ILocationConfig;
protected ragfairConfig: IRagfairConfig;
protected pmcConfig: IPmcConfig;
protected lootConfig: ILootConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, hashUtil: HashUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, itemBaseClassService: ItemBaseClassService, giftService: GiftService, raidTimeAdjustmentService: RaidTimeAdjustmentService, applicationContext: ApplicationContext, configServer: ConfigServer);
load(): void;
/**
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/
protected checkTraderRepairValuesExist(): void;
protected addCustomLooseLootPositions(): void;
protected adjustLooseLootSpawnProbabilities(): void;
protected setHideoutAreasAndCraftsTo40Secs(): void;
/** Apply custom limits on bot types as defined in configs/location.json/botTypeLimits */
protected adjustMapBotLimits(): void;
/**
* Handle client/game/config
*/
getGameConfig(sessionID: string): IGameConfigResponse;
/**
* Handle client/server/list
*/
getServer(sessionId: string): IServerDetails[];
/**
* Handle client/match/group/current
*/
getCurrentGroup(sessionId: string): ICurrentGroupResponse;
/**
* Handle client/checkVersion
*/
getValidGameVersion(sessionId: string): ICheckVersionResponse;
/**
* Handle client/game/keepalive
*/
getKeepAlive(sessionId: string): IGameKeepAliveResponse;
/**
* Handle singleplayer/settings/getRaidTime
*/
getRaidTime(sessionId: string, request: IGetRaidTimeRequest): IGetRaidTimeResponse;
/**
* BSG have two values for shotgun dispersion, we make sure both have the same value
*/
protected fixShotgunDispersions(): void;
/**
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
* @param pmcProfile Player profile
*/
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
protected flagAllItemsInDbAsSellableOnFlea(): void;
/**
* When player logs in, iterate over all active effects and reduce timer
* TODO - add body part HP regen
* @param pmcProfile
*/
protected updateProfileHealthValues(pmcProfile: IPmcData): void;
/**
* Waves with an identical min/max values spawn nothing, the number of bots that spawn is the difference between min and max
*/
protected fixBrokenOfflineMapWaves(): void;
/**
* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
*/
protected fixRoguesSpawningInstantlyOnLighthouse(): void;
/**
* Send starting gifts to profile after x days
* @param pmcProfile Profile to add gifts to
*/
protected sendPraporGiftsToNewProfiles(pmcProfile: IPmcData): void;
/**
* Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these waves to one bot when they're waiting to spawn for too long
*/
protected splitBotWavesIntoSingleWaves(): void;
/**
* Get a list of installed mods and save their details to the profile being used
* @param fullProfile Profile to add mod details to
*/
protected saveActiveModsToProfile(fullProfile: IAkiProfile): void;
/**
* Check for any missing assorts inside each traders assort.json data, checking against traders qeustassort.json
*/
protected validateQuestAssortUnlocksExist(): void;
/**
* Add the logged in players name to PMC name pool
* @param pmcProfile Profile of player to get name from
*/
protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
/**
* Check for a dialog with the key 'undefined', and remove it
* @param fullProfile Profile to check for dialog in
*/
protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
/**
* Blank out the "test" mail message from prapor
*/
protected removePraporTestMessage(): void;
/**
* Make non-trigger-spawned raiders spawn earlier + always
*/
protected adjustLabsRaiderSpawnRate(): void;
protected logProfileDetails(fullProfile: IAkiProfile): void;
}

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import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
export declare class HandbookController {
protected databaseServer: DatabaseServer;
protected handbookHelper: HandbookHelper;
constructor(databaseServer: DatabaseServer, handbookHelper: HandbookHelper);
load(): void;
}

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import { HealthHelper } from "@spt-aki/helpers/HealthHelper";
import { InventoryHelper } from "@spt-aki/helpers/InventoryHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IHealthTreatmentRequestData } from "@spt-aki/models/eft/health/IHealthTreatmentRequestData";
import { IOffraidEatRequestData } from "@spt-aki/models/eft/health/IOffraidEatRequestData";
import { IOffraidHealRequestData } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { ISyncHealthRequestData } from "@spt-aki/models/eft/health/ISyncHealthRequestData";
import { IWorkoutData } from "@spt-aki/models/eft/health/IWorkoutData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
export declare class HealthController {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected eventOutputHolder: EventOutputHolder;
protected itemHelper: ItemHelper;
protected paymentService: PaymentService;
protected inventoryHelper: InventoryHelper;
protected localisationService: LocalisationService;
protected httpResponse: HttpResponseUtil;
protected healthHelper: HealthHelper;
constructor(logger: ILogger, jsonUtil: JsonUtil, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, localisationService: LocalisationService, httpResponse: HttpResponseUtil, healthHelper: HealthHelper);
/**
* stores in-raid player health
* @param pmcData Player profile
* @param info Request data
* @param sessionID Player id
* @param addEffects Should effects found be added or removed from profile
* @param deleteExistingEffects Should all prior effects be removed before apply new ones
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean, deleteExistingEffects?: boolean): void;
/**
* When healing in menu
* @param pmcData Player profile
* @param request Healing request
* @param sessionID Player id
* @returns IItemEventRouterResponse
*/
offraidHeal(pmcData: IPmcData, request: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle Eat event
* Consume food/water outside of a raid
* @param pmcData Player profile
* @param request Eat request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
offraidEat(pmcData: IPmcData, request: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle RestoreHealth event
* Occurs on post-raid healing page
* @param pmcData player profile
* @param healthTreatmentRequest Request data from client
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
healthTreatment(pmcData: IPmcData, healthTreatmentRequest: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
/**
* applies skills from hideout workout.
* @param pmcData Player profile
* @param info Request data
* @param sessionID
*/
applyWorkoutChanges(pmcData: IPmcData, info: IWorkoutData, sessionId: string): void;
}

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import { ScavCaseRewardGenerator } from "@spt-aki/generators/ScavCaseRewardGenerator";
import { HideoutHelper } from "@spt-aki/helpers/HideoutHelper";
import { InventoryHelper } from "@spt-aki/helpers/InventoryHelper";
import { PaymentHelper } from "@spt-aki/helpers/PaymentHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { HideoutArea, Product } from "@spt-aki/models/eft/common/tables/IBotBase";
import { HideoutUpgradeCompleteRequestData } from "@spt-aki/models/eft/hideout/HideoutUpgradeCompleteRequestData";
import { IHandleQTEEventRequestData } from "@spt-aki/models/eft/hideout/IHandleQTEEventRequestData";
import { IHideoutArea, Stage } from "@spt-aki/models/eft/hideout/IHideoutArea";
import { IHideoutCancelProductionRequestData } from "@spt-aki/models/eft/hideout/IHideoutCancelProductionRequestData";
import { IHideoutContinuousProductionStartRequestData } from "@spt-aki/models/eft/hideout/IHideoutContinuousProductionStartRequestData";
import { IHideoutImproveAreaRequestData } from "@spt-aki/models/eft/hideout/IHideoutImproveAreaRequestData";
import { IHideoutProduction } from "@spt-aki/models/eft/hideout/IHideoutProduction";
import { IHideoutPutItemInRequestData } from "@spt-aki/models/eft/hideout/IHideoutPutItemInRequestData";
import { IHideoutScavCaseStartRequestData } from "@spt-aki/models/eft/hideout/IHideoutScavCaseStartRequestData";
import { IHideoutSingleProductionStartRequestData } from "@spt-aki/models/eft/hideout/IHideoutSingleProductionStartRequestData";
import { IHideoutTakeItemOutRequestData } from "@spt-aki/models/eft/hideout/IHideoutTakeItemOutRequestData";
import { IHideoutTakeProductionRequestData } from "@spt-aki/models/eft/hideout/IHideoutTakeProductionRequestData";
import { IHideoutToggleAreaRequestData } from "@spt-aki/models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeRequestData } from "@spt-aki/models/eft/hideout/IHideoutUpgradeRequestData";
import { IQteData } from "@spt-aki/models/eft/hideout/IQteData";
import { IRecordShootingRangePoints } from "@spt-aki/models/eft/hideout/IRecordShootingRangePoints";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { IHideoutConfig } from "@spt-aki/models/spt/config/IHideoutConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { FenceService } from "@spt-aki/services/FenceService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { PlayerService } from "@spt-aki/services/PlayerService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class HideoutController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected inventoryHelper: InventoryHelper;
protected saveServer: SaveServer;
protected playerService: PlayerService;
protected presetHelper: PresetHelper;
protected paymentHelper: PaymentHelper;
protected eventOutputHolder: EventOutputHolder;
protected httpResponse: HttpResponseUtil;
protected profileHelper: ProfileHelper;
protected hideoutHelper: HideoutHelper;
protected scavCaseRewardGenerator: ScavCaseRewardGenerator;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected jsonUtil: JsonUtil;
protected fenceService: FenceService;
protected static nameBackendCountersCrafting: string;
protected hideoutConfig: IHideoutConfig;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, inventoryHelper: InventoryHelper, saveServer: SaveServer, playerService: PlayerService, presetHelper: PresetHelper, paymentHelper: PaymentHelper, eventOutputHolder: EventOutputHolder, httpResponse: HttpResponseUtil, profileHelper: ProfileHelper, hideoutHelper: HideoutHelper, scavCaseRewardGenerator: ScavCaseRewardGenerator, localisationService: LocalisationService, configServer: ConfigServer, jsonUtil: JsonUtil, fenceService: FenceService);
/**
* Handle HideoutUpgrade event
* Start a hideout area upgrade
* @param pmcData Player profile
* @param request upgrade start request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
startUpgrade(pmcData: IPmcData, request: IHideoutUpgradeRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutUpgradeComplete event
* Complete a hideout area upgrade
* @param pmcData Player profile
* @param request Completed upgrade request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
upgradeComplete(pmcData: IPmcData, request: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Upgrade wall status to visible in profile if medstation/water collector are both level 1
* @param pmcData Player profile
*/
protected checkAndUpgradeWall(pmcData: IPmcData): void;
/**
* @param pmcData Profile to edit
* @param output Object to send back to client
* @param sessionID Session/player id
* @param profileParentHideoutArea Current hideout area for profile
* @param dbHideoutArea Hideout area being upgraded
* @param hideoutStage Stage hideout area is being upgraded to
*/
protected addContainerImprovementToProfile(output: IItemEventRouterResponse, sessionID: string, pmcData: IPmcData, profileParentHideoutArea: HideoutArea, dbHideoutArea: IHideoutArea, hideoutStage: Stage): void;
/**
* Add an inventory item to profile from a hideout area stage data
* @param pmcData Profile to update
* @param dbHideoutData Hideout area from db being upgraded
* @param hideoutStage Stage area upgraded to
*/
protected addUpdateInventoryItemToProfile(pmcData: IPmcData, dbHideoutData: IHideoutArea, hideoutStage: Stage): void;
/**
* @param output Object to send to client
* @param sessionID Session/player id
* @param areaType Hideout area that had stash added
* @param hideoutDbData Hideout area that caused addition of stash
* @param hideoutStage Hideout area upgraded to this
*/
protected addContainerUpgradeToClientOutput(output: IItemEventRouterResponse, sessionID: string, areaType: HideoutAreas, hideoutDbData: IHideoutArea, hideoutStage: Stage): void;
/**
* Handle HideoutPutItemsInAreaSlots
* Create item in hideout slot item array, remove item from player inventory
* @param pmcData Profile data
* @param addItemToHideoutRequest reqeust from client to place item in area slot
* @param sessionID Session id
* @returns IItemEventRouterResponse object
*/
putItemsInAreaSlots(pmcData: IPmcData, addItemToHideoutRequest: IHideoutPutItemInRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutTakeItemsFromAreaSlots event
* Remove item from hideout area and place into player inventory
* @param pmcData Player profile
* @param request Take item out of area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
takeItemsFromAreaSlots(pmcData: IPmcData, request: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Find resource item in hideout area, add copy to player inventory, remove Item from hideout slot
* @param sessionID Session id
* @param pmcData Profile to update
* @param removeResourceRequest client request
* @param output response to send to client
* @param hideoutArea Area fuel is being removed from
* @returns IItemEventRouterResponse response
*/
protected removeResourceFromArea(sessionID: string, pmcData: IPmcData, removeResourceRequest: IHideoutTakeItemOutRequestData, output: IItemEventRouterResponse, hideoutArea: HideoutArea): IItemEventRouterResponse;
/**
* Handle HideoutToggleArea event
* Toggle area on/off
* @param pmcData Player profile
* @param request Toggle area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
toggleArea(pmcData: IPmcData, request: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutSingleProductionStart event
* Start production for an item from hideout area
* @param pmcData Player profile
* @param body Start prodution of single item request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutScavCaseProductionStart event
* Handles event after clicking 'start' on the scav case hideout page
* @param pmcData player profile
* @param body client request object
* @param sessionID session id
* @returns item event router response
*/
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Adjust scav case time based on fence standing
*
* @param pmcData Player profile
* @param productionTime Time to complete scav case in seconds
* @returns Adjusted scav case time in seconds
*/
protected getScavCaseTime(pmcData: IPmcData, productionTime: number): number;
/**
* Add generated scav case rewards to player profile
* @param pmcData player profile to add rewards to
* @param rewards reward items to add to profile
* @param recipeId recipe id to save into Production dict
*/
protected addScavCaseRewardsToProfile(pmcData: IPmcData, rewards: Product[], recipeId: string): void;
/**
* Start production of continuously created item
* @param pmcData Player profile
* @param request Continious production request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
continuousProductionStart(pmcData: IPmcData, request: IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutTakeProduction event
* Take completed item out of hideout area and place into player inventory
* @param pmcData Player profile
* @param request Remove production from area request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
takeProduction(pmcData: IPmcData, request: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Take recipe-type production out of hideout area and place into player inventory
* @param sessionID Session id
* @param recipe Completed recipe of item
* @param pmcData Player profile
* @param request Remove production from area request
* @param output Output object to update
* @returns IItemEventRouterResponse
*/
protected handleRecipe(sessionID: string, recipe: IHideoutProduction, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Handles generating case rewards and sending to player inventory
* @param sessionID Session id
* @param pmcData Player profile
* @param request Get rewards from scavcase craft request
* @param output Output object to update
* @returns IItemEventRouterResponse
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, request: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Start area production for item by adding production to profiles' Hideout.Production array
* @param pmcData Player profile
* @param request Start production request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
registerProduction(pmcData: IPmcData, request: IHideoutSingleProductionStartRequestData | IHideoutContinuousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Get quick time event list for hideout
* // TODO - implement this
* @param sessionId Session id
* @returns IQteData array
*/
getQteList(sessionId: string): IQteData[];
/**
* Handle HideoutQuickTimeEvent on client/game/profile/items/moving
* Called after completing workout at gym
* @param sessionId Session id
* @param pmcData Profile to adjust
* @param request QTE result object
*/
handleQTEEventOutcome(sessionId: string, pmcData: IPmcData, request: IHandleQTEEventRequestData): IItemEventRouterResponse;
/**
* Record a high score from the shooting range into a player profiles overallcounters
* @param sessionId Session id
* @param pmcData Profile to update
* @param request shooting range score request
* @returns IItemEventRouterResponse
*/
recordShootingRangePoints(sessionId: string, pmcData: IPmcData, request: IRecordShootingRangePoints): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - HideoutImproveArea
* @param sessionId Session id
* @param pmcData Profile to improve area in
* @param request Improve area request data
*/
improveArea(sessionId: string, pmcData: IPmcData, request: IHideoutImproveAreaRequestData): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving HideoutCancelProductionCommand
* @param sessionId Session id
* @param pmcData Profile with craft to cancel
* @param request Cancel production request data
* @returns IItemEventRouterResponse
*/
cancelProduction(sessionId: string, pmcData: IPmcData, request: IHideoutCancelProductionRequestData): IItemEventRouterResponse;
/**
* Function called every x seconds as part of onUpdate event
*/
update(): void;
}

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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
import { PlayerScavGenerator } from "@spt-aki/generators/PlayerScavGenerator";
import { HealthHelper } from "@spt-aki/helpers/HealthHelper";
import { InRaidHelper } from "@spt-aki/helpers/InRaidHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IRegisterPlayerRequestData } from "@spt-aki/models/eft/inRaid/IRegisterPlayerRequestData";
import { ISaveProgressRequestData } from "@spt-aki/models/eft/inRaid/ISaveProgressRequestData";
import { PlayerRaidEndState } from "@spt-aki/models/enums/PlayerRaidEndState";
import { IAirdropConfig } from "@spt-aki/models/spt/config/IAirdropConfig";
import { IInRaidConfig } from "@spt-aki/models/spt/config/IInRaidConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { InsuranceService } from "@spt-aki/services/InsuranceService";
import { MatchBotDetailsCacheService } from "@spt-aki/services/MatchBotDetailsCacheService";
import { PmcChatResponseService } from "@spt-aki/services/PmcChatResponseService";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
/**
* Logic for handling In Raid callbacks
*/
export declare class InraidController {
protected logger: ILogger;
protected saveServer: SaveServer;
protected jsonUtil: JsonUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected pmcChatResponseService: PmcChatResponseService;
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
protected questHelper: QuestHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected playerScavGenerator: PlayerScavGenerator;
protected healthHelper: HealthHelper;
protected traderHelper: TraderHelper;
protected insuranceService: InsuranceService;
protected inRaidHelper: InRaidHelper;
protected applicationContext: ApplicationContext;
protected configServer: ConfigServer;
protected airdropConfig: IAirdropConfig;
protected inraidConfig: IInRaidConfig;
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Save locationId to active profiles inraid object AND app context
* @param sessionID Session id
* @param info Register player request
*/
addPlayer(sessionID: string, info: IRegisterPlayerRequestData): void;
/**
* Handle raid/profile/save
* Save profile state to disk
* Handles pmc/pscav
* @param offraidData post-raid request data
* @param sessionID Session id
*/
savePostRaidProgress(offraidData: ISaveProgressRequestData, sessionID: string): void;
/**
* Handle updating player profile post-pmc raid
* @param sessionID Session id
* @param postRaidRequest Post-raid data
*/
protected savePmcProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void;
/**
* Make changes to pmc profile after they've died in raid,
* Alter bodypart hp, handle insurance, delete inventory items, remove carried quest items
* @param postRaidSaveRequest Post-raid save request
* @param pmcData Pmc profile
* @param sessionID Session id
* @returns Updated profile object
*/
protected performPostRaidActionsWhenDead(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData, sessionID: string): IPmcData;
/**
* Adjust player characters bodypart hp post-raid
* @param postRaidSaveRequest post raid data
* @param pmcData player profile
*/
protected updatePmcHealthPostRaid(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData): void;
/**
* Reduce body part hp to % of max
* @param pmcData profile to edit
* @param multipler multipler to apply to max health
*/
protected reducePmcHealthToPercent(pmcData: IPmcData, multipler: number): void;
/**
* Handle updating the profile post-pscav raid
* @param sessionID Session id
* @param postRaidRequest Post-raid data of raid
*/
protected savePlayerScavProgress(sessionID: string, postRaidRequest: ISaveProgressRequestData): void;
/**
* Does provided profile contain any condition counters
* @param profile Profile to check for condition counters
* @returns Profile has condition counters
*/
protected profileHasConditionCounters(profile: IPmcData): boolean;
/**
* Scav quest progress isnt transferred automatically from scav to pmc, we do this manually
* @param scavProfile Scav profile with quest progress post-raid
* @param pmcProfile Server pmc profile to copy scav quest progress into
*/
protected migrateScavQuestProgressToPmcProfile(scavProfile: IPmcData, pmcProfile: IPmcData): void;
/**
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
* @param statusOnExit exit value from offraidData object
* @returns true if dead
*/
protected isPlayerDead(statusOnExit: PlayerRaidEndState): boolean;
/**
* Mark inventory items as FiR if player survived raid, otherwise remove FiR from them
* @param offraidData Save Progress Request
*/
protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData): void;
/**
* Update profile after player completes scav raid
* @param scavData Scav profile
* @param sessionID Session id
* @param offraidData Post-raid save request
* @param pmcData Pmc profile
* @param isDead Is player dead
*/
protected handlePostRaidPlayerScavProcess(scavData: IPmcData, sessionID: string, offraidData: ISaveProgressRequestData, pmcData: IPmcData, isDead: boolean): void;
/**
* Update profile with scav karma values based on in-raid actions
* @param pmcData Pmc profile
* @param offraidData Post-raid save request
*/
protected handlePostRaidPlayerScavKarmaChanges(pmcData: IPmcData, offraidData: ISaveProgressRequestData): void;
/**
* Get the inraid config from configs/inraid.json
* @returns InRaid Config
*/
getInraidConfig(): IInRaidConfig;
/**
* Get airdrop config from configs/airdrop.json
* @returns Airdrop config
*/
getAirdropConfig(): IAirdropConfig;
}

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import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { IGetInsuranceCostRequestData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostRequestData";
import { IGetInsuranceCostResponseData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostResponseData";
import { IInsureRequestData } from "@spt-aki/models/eft/insurance/IInsureRequestData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { ISystemData, Insurance } from "@spt-aki/models/eft/profile/IAkiProfile";
import { IInsuranceConfig } from "@spt-aki/models/spt/config/IInsuranceConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { InsuranceService } from "@spt-aki/services/InsuranceService";
import { MailSendService } from "@spt-aki/services/MailSendService";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class InsuranceController {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected eventOutputHolder: EventOutputHolder;
protected timeUtil: TimeUtil;
protected saveServer: SaveServer;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected dialogueHelper: DialogueHelper;
protected traderHelper: TraderHelper;
protected paymentService: PaymentService;
protected insuranceService: InsuranceService;
protected mailSendService: MailSendService;
protected configServer: ConfigServer;
protected insuranceConfig: IInsuranceConfig;
protected roubleTpl: string;
constructor(logger: ILogger, randomUtil: RandomUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, configServer: ConfigServer);
/**
* Process insurance items of all profiles prior to being given back to the player through the mail service.
*
* @returns void
*/
processReturn(): void;
/**
* Process insurance items of a single profile prior to being given back to the player through the mail service.
*
* @returns void
*/
processReturnByProfile(sessionID: string): void;
/**
* Get all insured items that are ready to be processed in a specific profile.
*
* @param sessionID Session ID of the profile to check.
* @param time The time to check ready status against. Current time by default.
* @returns All insured items that are ready to be processed.
*/
protected filterInsuredItems(sessionID: string, time?: number): Insurance[];
/**
* This method orchestrates the processing of insured items in a profile.
*
* @param insuranceDetails The insured items to process.
* @param sessionID The session ID that should receive the processed items.
* @returns void
*/
protected processInsuredItems(insuranceDetails: Insurance[], sessionID: string): void;
/**
* Remove an insurance package from a profile using the package's system data information.
*
* @param sessionID The session ID of the profile to remove the package from.
* @param index The array index of the insurance package to remove.
* @returns void
*/
protected removeInsurancePackageFromProfile(sessionID: string, packageInfo: ISystemData): void;
/**
* Finds the items that should be deleted based on the given Insurance object.
*
* @param insured The insurance object containing the items to evaluate for deletion.
* @returns A Set containing the IDs of items that should be deleted.
*/
protected findItemsToDelete(insured: Insurance): Set<string>;
/**
* Populate a Map object of items for quick lookup by their ID.
*
* @param insured The insurance object containing the items to populate the map with.
* @returns A Map where the keys are the item IDs and the values are the corresponding Item objects.
*/
protected populateItemsMap(insured: Insurance): Map<string, Item>;
/**
* Initialize a Map object that holds main-parents to all of their attachments. Note that "main-parent" in this
* context refers to the parent item that an attachment is attached to. For example, a suppressor attached to a gun,
* not the backpack that the gun is located in (the gun's parent).
*
* @param insured - The insurance object containing the items to evaluate.
* @param itemsMap - A Map object for quick item look-up by item ID.
* @returns A Map object containing parent item IDs to arrays of their attachment items.
*/
protected populateParentAttachmentsMap(insured: Insurance, itemsMap: Map<string, Item>): Map<string, Item[]>;
/**
* Process "regular" insurance items. Any insured item that is not an attached, attachment is considered a "regular"
* item. This method iterates over them, preforming item deletion rolls to see if they should be deleted. If so,
* they (and their attached, attachments, if any) are marked for deletion in the toDelete Set.
*
* @param insured The insurance object containing the items to evaluate.
* @param toDelete A Set to keep track of items marked for deletion.
* @returns void
*/
protected processRegularItems(insured: Insurance, toDelete: Set<string>): void;
/**
* Process parent items and their attachments, updating the toDelete Set accordingly.
*
* This method iterates over a map of parent items to their attachments and performs evaluations on each.
* It marks items for deletion based on certain conditions and updates the toDelete Set accordingly.
*
* @param mainParentToAttachmentsMap A Map object containing parent item IDs to arrays of their attachment items.
* @param itemsMap A Map object for quick item look-up by item ID.
* @param traderId The trader ID from the Insurance object.
* @param toDelete A Set object to keep track of items marked for deletion.
*/
protected processAttachments(mainParentToAttachmentsMap: Map<string, Item[]>, itemsMap: Map<string, Item>, traderId: string, toDelete: Set<string>): void;
/**
* Takes an array of attachment items that belong to the same main-parent item, sorts them in descending order by
* their maximum price. For each attachment, a roll is made to determine if a deletion should be made. Once the
* number of deletions has been counted, the attachments are added to the toDelete Set, starting with the most
* valuable attachments first.
*
* @param attachments The array of attachment items to sort, filter, and roll.
* @param traderId The ID of the trader to that has ensured these items.
* @param toDelete The array that accumulates the IDs of the items to be deleted.
* @returns void
*/
protected processAttachmentByParent(attachments: Item[], traderId: string, toDelete: Set<string>): void;
/**
* Sorts the attachment items by their max price in descending order.
*
* @param attachments The array of attachments items.
* @returns An array of items enriched with their max price and common locale-name.
*/
protected sortAttachmentsByPrice(attachments: Item[]): EnrichedItem[];
/**
* Logs the details of each attachment item.
*
* @param attachments The array of attachment items.
*/
protected logAttachmentsDetails(attachments: EnrichedItem[]): void;
/**
* Counts the number of successful rolls for the attachment items.
*
* @param attachments The array of attachment items.
* @param traderId The ID of the trader that has insured these attachments.
* @returns The number of successful rolls.
*/
protected countSuccessfulRolls(attachments: Item[], traderId: string): number;
/**
* Marks the most valuable attachments for deletion based on the number of successful rolls made.
*
* @param attachments The array of attachment items.
* @param successfulRolls The number of successful rolls.
* @param toDelete The array that accumulates the IDs of the items to be deleted.
*/
protected attachmentDeletionByValue(attachments: EnrichedItem[], successfulRolls: number, toDelete: Set<string>): void;
/**
* Remove items from the insured items that should not be returned to the player.
*
* @param insured The insured items to process.
* @param toDelete The items that should be deleted.
* @returns void
*/
protected removeItemsFromInsurance(insured: Insurance, toDelete: Set<string>): void;
/**
* Adopts orphaned items by resetting them as base-level items. Helpful in situations where a parent has been
* deleted from insurance, but any insured items within the parent should remain. This method will remove the
* reference from the children to the parent and set item properties to main-level values.
*
* @param insured Insurance object containing items.
*/
protected adoptOrphanedItems(insured: Insurance): void;
/**
* Fetches the parentId property of an item with a slotId "hideout". Not sure if this is actually dynamic, but this
* method should be a reliable way to fetch it, if it ever does change.
*
* @param items Array of items to search through.
* @returns The parentId of an item with slotId 'hideout'. Empty string if not found.
*/
protected fetchHideoutItemParent(items: Item[]): string;
/**
* Handle sending the insurance message to the user that potentially contains the valid insurance items.
*
* @param sessionID The session ID that should receive the insurance message.
* @param insurance The context of insurance to use.
* @param noItems Whether or not there are any items to return to the player.
* @returns void
*/
protected sendMail(sessionID: string, insurance: Insurance, noItems: boolean): void;
/**
* Determines whether a insured item should be removed from the player's inventory based on a random roll and
* trader-specific return chance.
*
* @param traderId The ID of the trader who insured the item.
* @param insuredItem Optional. The item to roll for. Only used for logging.
* @returns true if the insured item should be removed from inventory, false otherwise.
*/
protected rollForDelete(traderId: string, insuredItem?: Item): boolean;
/**
* Handle Insure event
* Add insurance to an item
*
* @param pmcData Player profile
* @param body Insurance request
* @param sessionID Session id
* @returns IItemEventRouterResponse object to send to client
*/
insure(pmcData: IPmcData, body: IInsureRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle client/insurance/items/list/cost
* Calculate insurance cost
*
* @param request request object
* @param sessionID session id
* @returns IGetInsuranceCostResponseData object to send to client
*/
cost(request: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
}
interface EnrichedItem extends Item {
name: string;
maxPrice: number;
}
export {};

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import { LootGenerator } from "@spt-aki/generators/LootGenerator";
import { InventoryHelper } from "@spt-aki/helpers/InventoryHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PaymentHelper } from "@spt-aki/helpers/PaymentHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IInventoryBindRequestData } from "@spt-aki/models/eft/inventory/IInventoryBindRequestData";
import { IInventoryCreateMarkerRequestData } from "@spt-aki/models/eft/inventory/IInventoryCreateMarkerRequestData";
import { IInventoryDeleteMarkerRequestData } from "@spt-aki/models/eft/inventory/IInventoryDeleteMarkerRequestData";
import { IInventoryEditMarkerRequestData } from "@spt-aki/models/eft/inventory/IInventoryEditMarkerRequestData";
import { IInventoryExamineRequestData } from "@spt-aki/models/eft/inventory/IInventoryExamineRequestData";
import { IInventoryFoldRequestData } from "@spt-aki/models/eft/inventory/IInventoryFoldRequestData";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryReadEncyclopediaRequestData } from "@spt-aki/models/eft/inventory/IInventoryReadEncyclopediaRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";
import { IInventorySortRequestData } from "@spt-aki/models/eft/inventory/IInventorySortRequestData";
import { IInventorySplitRequestData } from "@spt-aki/models/eft/inventory/IInventorySplitRequestData";
import { IInventorySwapRequestData } from "@spt-aki/models/eft/inventory/IInventorySwapRequestData";
import { IInventoryTagRequestData } from "@spt-aki/models/eft/inventory/IInventoryTagRequestData";
import { IInventoryToggleRequestData } from "@spt-aki/models/eft/inventory/IInventoryToggleRequestData";
import { IInventoryTransferRequestData } from "@spt-aki/models/eft/inventory/IInventoryTransferRequestData";
import { IOpenRandomLootContainerRequestData } from "@spt-aki/models/eft/inventory/IOpenRandomLootContainerRequestData";
import { IRedeemProfileRequestData } from "@spt-aki/models/eft/inventory/IRedeemProfileRequestData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { FenceService } from "@spt-aki/services/FenceService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { PlayerService } from "@spt-aki/services/PlayerService";
import { RagfairOfferService } from "@spt-aki/services/RagfairOfferService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class InventoryController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected jsonUtil: JsonUtil;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected fenceService: FenceService;
protected presetHelper: PresetHelper;
protected inventoryHelper: InventoryHelper;
protected questHelper: QuestHelper;
protected ragfairOfferService: RagfairOfferService;
protected profileHelper: ProfileHelper;
protected paymentHelper: PaymentHelper;
protected localisationService: LocalisationService;
protected playerService: PlayerService;
protected lootGenerator: LootGenerator;
protected eventOutputHolder: EventOutputHolder;
protected httpResponseUtil: HttpResponseUtil;
constructor(logger: ILogger, hashUtil: HashUtil, jsonUtil: JsonUtil, itemHelper: ItemHelper, randomUtil: RandomUtil, databaseServer: DatabaseServer, fenceService: FenceService, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, questHelper: QuestHelper, ragfairOfferService: RagfairOfferService, profileHelper: ProfileHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, playerService: PlayerService, lootGenerator: LootGenerator, eventOutputHolder: EventOutputHolder, httpResponseUtil: HttpResponseUtil);
/**
* Move Item
* change location of item with parentId and slotId
* transfers items from one profile to another if fromOwner/toOwner is set in the body.
* otherwise, move is contained within the same profile_f.
* @param pmcData Profile
* @param moveRequest Move request data
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Get a event router response with inventory trader message
* @param output Item event router response
* @returns Item event router response
*/
protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Remove Item from Profile
* Deep tree item deletion, also removes items from insurance list
*/
removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Handle Remove event
* Implements functionality "Discard" from Main menu (Stash etc.)
* Removes item from PMC Profile
*/
discardItem(pmcData: IPmcData, body: IInventoryRemoveRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Split Item
* spliting 1 stack into 2
* @param pmcData Player profile (unused, getOwnerInventoryItems() gets profile)
* @param request Split request
* @param sessionID Session/player id
* @returns IItemEventRouterResponse
*/
splitItem(pmcData: IPmcData, request: IInventorySplitRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Fully merge 2 inventory stacks together into one stack (merging where both stacks remain is called 'transfer')
* Deletes item from `body.item` and adding number of stacks into `body.with`
* @param pmcData Player profile (unused, getOwnerInventoryItems() gets profile)
* @param body Merge request
* @param sessionID Player id
* @returns IItemEventRouterResponse
*/
mergeItem(pmcData: IPmcData, body: IInventoryMergeRequestData, sessionID: string): IItemEventRouterResponse;
/**
* TODO: Adds no data to output to send to client, is this by design?
* TODO: should make use of getOwnerInventoryItems(), stack being transferred may not always be on pmc
* Transfer items from one stack into another while keeping original stack
* Used to take items from scav inventory into stash or to insert ammo into mags (shotgun ones) and reloading weapon by clicking "Reload"
* @param pmcData Player profile
* @param body Transfer request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
transferItem(pmcData: IPmcData, body: IInventoryTransferRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Swap Item
* its used for "reload" if you have weapon in hands and magazine is somewhere else in rig or backpack in equipment
* Also used to swap items using quick selection on character screen
*/
swapItem(pmcData: IPmcData, request: IInventorySwapRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handles folding of Weapons
*/
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Toggles "Toggleable" items like night vision goggles and face shields.
* @param pmcData player profile
* @param body Toggle request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Add a tag to an inventory item
* @param pmcData profile with item to add tag to
* @param body tag request data
* @param sessionID session id
* @returns client response object
*/
tagItem(pmcData: IPmcData, body: IInventoryTagRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Bind an inventory item to the quick access menu at bottom of player screen
* Handle bind event
* @param pmcData Player profile
* @param bindRequest Reqeust object
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
bindItem(pmcData: IPmcData, bindRequest: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Unbind an inventory item from quick access menu at bottom of player screen
* Handle unbind event
* @param pmcData Player profile
* @param bindRequest Request object
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
unbindItem(pmcData: IPmcData, request: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handles examining an item
* @param pmcData player profile
* @param body request object
* @param sessionID session id
* @returns response
*/
examineItem(pmcData: IPmcData, body: IInventoryExamineRequestData, sessionID: string): IItemEventRouterResponse;
protected flagItemsAsInspectedAndRewardXp(itemTpls: string[], pmcProfile: IPmcData): void;
/**
* Get the tplid of an item from the examine request object
* @param body response request
* @returns tplid
*/
protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle ApplyInventoryChanges
* Sorts supplied items.
* @param pmcData Player profile
* @param request sort request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Add note to a map
* @param pmcData Player profile
* @param request Add marker request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
createMapMarker(pmcData: IPmcData, request: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Delete a map marker
* @param pmcData Player profile
* @param request Delete marker request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
deleteMapMarker(pmcData: IPmcData, request: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Edit an existing map marker
* @param pmcData Player profile
* @param request Edit marker request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
editMapMarker(pmcData: IPmcData, request: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Strip out characters from note string that are not: letter/numbers/unicode/spaces
* @param mapNoteText Marker text to sanitise
* @returns Sanitised map marker text
*/
protected sanitiseMapMarkerText(mapNoteText: string): string;
/**
* Handle OpenRandomLootContainer event
* Handle event fired when a container is unpacked (currently only the halloween pumpkin)
* @param pmcData Profile data
* @param body open loot container request data
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
openRandomLootContainer(pmcData: IPmcData, body: IOpenRandomLootContainerRequestData, sessionID: string): IItemEventRouterResponse;
redeemProfileReward(pmcData: IPmcData, request: IRedeemProfileRequestData, sessionId: string): IItemEventRouterResponse;
}

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import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { PreAkiModLoader } from "@spt-aki/loaders/PreAkiModLoader";
import { IChangeRequestData } from "@spt-aki/models/eft/launcher/IChangeRequestData";
import { ILoginRequestData } from "@spt-aki/models/eft/launcher/ILoginRequestData";
import { IRegisterData } from "@spt-aki/models/eft/launcher/IRegisterData";
import { Info, ModDetails } from "@spt-aki/models/eft/profile/IAkiProfile";
import { IConnectResponse } from "@spt-aki/models/eft/profile/IConnectResponse";
import { ICoreConfig } from "@spt-aki/models/spt/config/ICoreConfig";
import { IPackageJsonData } from "@spt-aki/models/spt/mod/IPackageJsonData";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
export declare class LauncherController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected saveServer: SaveServer;
protected httpServerHelper: HttpServerHelper;
protected profileHelper: ProfileHelper;
protected databaseServer: DatabaseServer;
protected localisationService: LocalisationService;
protected preAkiModLoader: PreAkiModLoader;
protected configServer: ConfigServer;
protected coreConfig: ICoreConfig;
constructor(logger: ILogger, hashUtil: HashUtil, saveServer: SaveServer, httpServerHelper: HttpServerHelper, profileHelper: ProfileHelper, databaseServer: DatabaseServer, localisationService: LocalisationService, preAkiModLoader: PreAkiModLoader, configServer: ConfigServer);
connect(): IConnectResponse;
/**
* Get descriptive text for each of the profile edtions a player can choose, keyed by profile.json profile type e.g. "Edge Of Darkness"
* @returns Dictionary of profile types with related descriptive text
*/
protected getProfileDescriptions(): Record<string, string>;
find(sessionIdKey: string): Info;
login(info: ILoginRequestData): string;
register(info: IRegisterData): string;
protected createAccount(info: IRegisterData): string;
changeUsername(info: IChangeRequestData): string;
changePassword(info: IChangeRequestData): string;
wipe(info: IRegisterData): string;
getCompatibleTarkovVersion(): string;
/**
* Get the mods the server has currently loaded
* @returns Dictionary of mod name and mod details
*/
getLoadedServerMods(): Record<string, IPackageJsonData>;
/**
* Get the mods a profile has ever loaded into game with
* @param sessionId Player id
* @returns Array of mod details
*/
getServerModsProfileUsed(sessionId: string): ModDetails[];
}

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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
import { LocationGenerator } from "@spt-aki/generators/LocationGenerator";
import { LootGenerator } from "@spt-aki/generators/LootGenerator";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { ILocationBase } from "@spt-aki/models/eft/common/ILocationBase";
import { ILocationsGenerateAllResponse } from "@spt-aki/models/eft/common/ILocationsSourceDestinationBase";
import { IAirdropLootResult } from "@spt-aki/models/eft/location/IAirdropLootResult";
import { IGetLocationRequestData } from "@spt-aki/models/eft/location/IGetLocationRequestData";
import { AirdropTypeEnum } from "@spt-aki/models/enums/AirdropType";
import { IAirdropConfig } from "@spt-aki/models/spt/config/IAirdropConfig";
import { ILocationConfig } from "@spt-aki/models/spt/config/ILocationConfig";
import { LootRequest } from "@spt-aki/models/spt/services/LootRequest";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { RaidTimeAdjustmentService } from "@spt-aki/services/RaidTimeAdjustmentService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class LocationController {
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected weightedRandomHelper: WeightedRandomHelper;
protected logger: ILogger;
protected locationGenerator: LocationGenerator;
protected localisationService: LocalisationService;
protected raidTimeAdjustmentService: RaidTimeAdjustmentService;
protected lootGenerator: LootGenerator;
protected databaseServer: DatabaseServer;
protected timeUtil: TimeUtil;
protected configServer: ConfigServer;
protected applicationContext: ApplicationContext;
protected airdropConfig: IAirdropConfig;
protected locationConfig: ILocationConfig;
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, weightedRandomHelper: WeightedRandomHelper, logger: ILogger, locationGenerator: LocationGenerator, localisationService: LocalisationService, raidTimeAdjustmentService: RaidTimeAdjustmentService, lootGenerator: LootGenerator, databaseServer: DatabaseServer, timeUtil: TimeUtil, configServer: ConfigServer, applicationContext: ApplicationContext);
/**
* Handle client/location/getLocalloot
* Get a location (map) with generated loot data
* @param sessionId Player id
* @param request Map request to generate
* @returns ILocationBase
*/
get(sessionId: string, request: IGetLocationRequestData): ILocationBase;
/**
* Generate a maps base location with loot
* @param name Map name
* @returns ILocationBase
*/
protected generate(name: string): ILocationBase;
/**
* Handle client/locations
* Get all maps base location properties without loot data
* @param sessionId Players Id
* @returns ILocationsGenerateAllResponse
*/
generateAll(sessionId: string): ILocationsGenerateAllResponse;
/**
* Handle client/location/getAirdropLoot
* Get loot for an airdop container
* Generates it randomly based on config/airdrop.json values
* @returns Array of LootItem objects
*/
getAirdropLoot(): IAirdropLootResult;
/**
* Randomly pick a type of airdrop loot using weighted values from config
* @returns airdrop type value
*/
protected chooseAirdropType(): AirdropTypeEnum;
/**
* Get the configuration for a specific type of airdrop
* @param airdropType Type of airdrop to get settings for
* @returns LootRequest
*/
protected getAirdropLootConfigByType(airdropType: AirdropTypeEnum): LootRequest;
}

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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
import { LootGenerator } from "@spt-aki/generators/LootGenerator";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { ICreateGroupRequestData } from "@spt-aki/models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "@spt-aki/models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "@spt-aki/models/eft/match/IGetGroupStatusRequestData";
import { IGetGroupStatusResponse } from "@spt-aki/models/eft/match/IGetGroupStatusResponse";
import { IGetProfileRequestData } from "@spt-aki/models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "@spt-aki/models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "@spt-aki/models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "@spt-aki/models/eft/match/IJoinMatchResult";
import { IInRaidConfig } from "@spt-aki/models/spt/config/IInRaidConfig";
import { IMatchConfig } from "@spt-aki/models/spt/config/IMatchConfig";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ITraderConfig } from "@spt-aki/models/spt/config/ITraderConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { BotGenerationCacheService } from "@spt-aki/services/BotGenerationCacheService";
import { BotLootCacheService } from "@spt-aki/services/BotLootCacheService";
import { MailSendService } from "@spt-aki/services/MailSendService";
import { MatchLocationService } from "@spt-aki/services/MatchLocationService";
import { ProfileSnapshotService } from "@spt-aki/services/ProfileSnapshotService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class MatchController {
protected logger: ILogger;
protected saveServer: SaveServer;
protected timeUtil: TimeUtil;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected profileHelper: ProfileHelper;
protected matchLocationService: MatchLocationService;
protected traderHelper: TraderHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected profileSnapshotService: ProfileSnapshotService;
protected botGenerationCacheService: BotGenerationCacheService;
protected mailSendService: MailSendService;
protected lootGenerator: LootGenerator;
protected applicationContext: ApplicationContext;
protected matchConfig: IMatchConfig;
protected inraidConfig: IInRaidConfig;
protected traderConfig: ITraderConfig;
protected pmcConfig: IPmcConfig;
constructor(logger: ILogger, saveServer: SaveServer, timeUtil: TimeUtil, randomUtil: RandomUtil, hashUtil: HashUtil, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, botGenerationCacheService: BotGenerationCacheService, mailSendService: MailSendService, lootGenerator: LootGenerator, applicationContext: ApplicationContext);
getEnabled(): boolean;
/** Handle raid/profile/list */
getProfile(info: IGetProfileRequestData): IPmcData[];
/** Handle client/match/group/create */
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
/** Handle client/match/group/delete */
deleteGroup(info: any): void;
/** Handle match/group/start_game */
joinMatch(info: IJoinMatchRequestData, sessionId: string): IJoinMatchResult;
/** Handle client/match/group/status */
getGroupStatus(info: IGetGroupStatusRequestData): IGetGroupStatusResponse;
/**
* Handle /client/raid/configuration
* @param request Raid config request
* @param sessionID Session id
*/
startOfflineRaid(request: IGetRaidConfigurationRequestData, sessionID: string): void;
/**
* Convert a difficulty value from pre-raid screen to a bot difficulty
* @param botDifficulty dropdown difficulty value
* @returns bot difficulty
*/
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: string): string;
/** Handle client/match/offline/end */
endOfflineRaid(info: IEndOfflineRaidRequestData, sessionId: string): void;
/**
* Did player take a COOP extract
* @param extractName Name of extract player took
* @returns True if coop extract
*/
protected extractWasViaCoop(extractName: string): boolean;
protected sendCoopTakenFenceMessage(sessionId: string): void;
/**
* Handle when a player extracts using a coop extract - add rep to fence
* @param pmcData Profile
* @param extractName Name of extract taken
*/
protected handleCoopExtract(pmcData: IPmcData, extractName: string): void;
/**
* Was extract by car
* @param extractName name of extract
* @returns true if car extract
*/
protected extractWasViaCar(extractName: string): boolean;
/**
* Handle when a player extracts using a car - Add rep to fence
* @param extractName name of the extract used
* @param pmcData Player profile
* @param sessionId Session id
*/
protected handleCarExtract(extractName: string, pmcData: IPmcData, sessionId: string): void;
/**
* Get the fence rep gain from using a car or coop extract
* @param pmcData Profile
* @param baseGain amount gained for the first extract
* @param extractCount Number of times extract was taken
* @returns Fence standing after taking extract
*/
protected getFenceStandingAfterExtract(pmcData: IPmcData, baseGain: number, extractCount: number): number;
}

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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { INoteActionData } from "@spt-aki/models/eft/notes/INoteActionData";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
export declare class NoteController {
protected eventOutputHolder: EventOutputHolder;
constructor(eventOutputHolder: EventOutputHolder);
addNote(pmcData: IPmcData, body: INoteActionData, sessionID: string): IItemEventRouterResponse;
editNote(pmcData: IPmcData, body: INoteActionData, sessionID: string): IItemEventRouterResponse;
deleteNote(pmcData: IPmcData, body: INoteActionData, sessionID: string): IItemEventRouterResponse;
}

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import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { NotifierHelper } from "@spt-aki/helpers/NotifierHelper";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { NotificationService } from "@spt-aki/services/NotificationService";
export declare class NotifierController {
protected notifierHelper: NotifierHelper;
protected httpServerHelper: HttpServerHelper;
protected notificationService: NotificationService;
protected pollInterval: number;
protected timeout: number;
constructor(notifierHelper: NotifierHelper, httpServerHelper: HttpServerHelper, notificationService: NotificationService);
/**
* Resolve an array of session notifications.
*
* If no notifications are currently queued then intermittently check for new notifications until either
* one or more appear or when a timeout expires.
* If no notifications are available after the timeout, use a default message.
*/
notifyAsync(sessionID: string): Promise<unknown>;
getServer(sessionID: string): string;
/** Handle client/notifier/channel/create */
getChannel(sessionID: string): INotifierChannel;
}

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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IPresetBuildActionRequestData } from "@spt-aki/models/eft/presetBuild/IPresetBuildActionRequestData";
import { IRemoveBuildRequestData } from "@spt-aki/models/eft/presetBuild/IRemoveBuildRequestData";
import { IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
export declare class PresetBuildController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected eventOutputHolder: EventOutputHolder;
protected jsonUtil: JsonUtil;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected saveServer: SaveServer;
constructor(logger: ILogger, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, jsonUtil: JsonUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, saveServer: SaveServer);
/** Handle client/handbook/builds/my/list */
getUserBuilds(sessionID: string): IUserBuilds;
/** Handle SaveWeaponBuild event */
saveWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionId: string): IItemEventRouterResponse;
/** Handle SaveEquipmentBuild event */
saveEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
protected saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string, buildType: string): IItemEventRouterResponse;
/** Handle RemoveWeaponBuild event*/
removeBuild(pmcData: IPmcData, body: IRemoveBuildRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle RemoveWeaponBuild event*/
removeWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle RemoveEquipmentBuild event*/
removeEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
protected removePlayerBuild(pmcData: IPmcData, id: string, sessionID: string): IItemEventRouterResponse;
}

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import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
export declare class PresetController {
protected presetHelper: PresetHelper;
protected databaseServer: DatabaseServer;
constructor(presetHelper: PresetHelper, databaseServer: DatabaseServer);
initialize(): void;
}

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import { PlayerScavGenerator } from "@spt-aki/generators/PlayerScavGenerator";
import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IMiniProfile } from "@spt-aki/models/eft/launcher/IMiniProfile";
import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
import { IProfileChangeNicknameRequestData } from "@spt-aki/models/eft/profile/IProfileChangeNicknameRequestData";
import { IProfileChangeVoiceRequestData } from "@spt-aki/models/eft/profile/IProfileChangeVoiceRequestData";
import { IProfileCreateRequestData } from "@spt-aki/models/eft/profile/IProfileCreateRequestData";
import { ISearchFriendRequestData } from "@spt-aki/models/eft/profile/ISearchFriendRequestData";
import { ISearchFriendResponse } from "@spt-aki/models/eft/profile/ISearchFriendResponse";
import { IValidateNicknameRequestData } from "@spt-aki/models/eft/profile/IValidateNicknameRequestData";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { MailSendService } from "@spt-aki/services/MailSendService";
import { ProfileFixerService } from "@spt-aki/services/ProfileFixerService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class ProfileController {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected timeUtil: TimeUtil;
protected saveServer: SaveServer;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected profileFixerService: ProfileFixerService;
protected localisationService: LocalisationService;
protected mailSendService: MailSendService;
protected playerScavGenerator: PlayerScavGenerator;
protected eventOutputHolder: EventOutputHolder;
protected traderHelper: TraderHelper;
protected dialogueHelper: DialogueHelper;
protected questHelper: QuestHelper;
protected profileHelper: ProfileHelper;
constructor(logger: ILogger, hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, mailSendService: MailSendService, playerScavGenerator: PlayerScavGenerator, eventOutputHolder: EventOutputHolder, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, questHelper: QuestHelper, profileHelper: ProfileHelper);
/**
* Handle /launcher/profiles
*/
getMiniProfiles(): IMiniProfile[];
/**
* Handle launcher/profile/info
*/
getMiniProfile(sessionID: string): any;
/**
* Handle client/game/profile/list
*/
getCompleteProfile(sessionID: string): IPmcData[];
/**
* Handle client/game/profile/create
* @param info Client reqeust object
* @param sessionID Player id
* @returns Profiles _id value
*/
createProfile(info: IProfileCreateRequestData, sessionID: string): string;
/**
* Delete a profile
* @param sessionID Id of profile to delete
*/
protected deleteProfileBySessionId(sessionID: string): void;
/**
* Iterate over all quests in player profile, inspect rewards for the quests current state (accepted/completed)
* and send rewards to them in mail
* @param profileDetails Player profile
* @param sessionID Session id
* @param response Event router response
*/
protected givePlayerStartingQuestRewards(profileDetails: IAkiProfile, sessionID: string, response: IItemEventRouterResponse): void;
/**
* For each trader reset their state to what a level 1 player would see
* @param sessionID Session id of profile to reset
*/
protected resetAllTradersInProfile(sessionID: string): void;
/**
* Generate a player scav object
* PMC profile MUST exist first before pscav can be generated
* @param sessionID
* @returns IPmcData object
*/
generatePlayerScav(sessionID: string): IPmcData;
/**
* Handle client/game/profile/nickname/validate
*/
validateNickname(info: IValidateNicknameRequestData, sessionID: string): string;
/**
* Handle client/game/profile/nickname/change event
* Client allows player to adjust their profile name
*/
changeNickname(info: IProfileChangeNicknameRequestData, sessionID: string): string;
/**
* Handle client/game/profile/voice/change event
*/
changeVoice(info: IProfileChangeVoiceRequestData, sessionID: string): void;
/**
* Handle client/game/profile/search
*/
getFriends(info: ISearchFriendRequestData, sessionID: string): ISearchFriendResponse[];
}

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import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { QuestConditionHelper } from "@spt-aki/helpers/QuestConditionHelper";
import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IQuestStatus } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { AvailableForConditions, IQuest, Reward } from "@spt-aki/models/eft/common/tables/IQuest";
import { IRepeatableQuest } from "@spt-aki/models/eft/common/tables/IRepeatableQuests";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IAcceptQuestRequestData } from "@spt-aki/models/eft/quests/IAcceptQuestRequestData";
import { ICompleteQuestRequestData } from "@spt-aki/models/eft/quests/ICompleteQuestRequestData";
import { IHandoverQuestRequestData } from "@spt-aki/models/eft/quests/IHandoverQuestRequestData";
import { IQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { LocaleService } from "@spt-aki/services/LocaleService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { MailSendService } from "@spt-aki/services/MailSendService";
import { PlayerService } from "@spt-aki/services/PlayerService";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class QuestController {
protected logger: ILogger;
protected timeUtil: TimeUtil;
protected jsonUtil: JsonUtil;
protected httpResponseUtil: HttpResponseUtil;
protected eventOutputHolder: EventOutputHolder;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected dialogueHelper: DialogueHelper;
protected mailSendService: MailSendService;
protected profileHelper: ProfileHelper;
protected traderHelper: TraderHelper;
protected questHelper: QuestHelper;
protected questConditionHelper: QuestConditionHelper;
protected playerService: PlayerService;
protected localeService: LocaleService;
protected seasonalEventService: SeasonalEventService;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected questConfig: IQuestConfig;
constructor(logger: ILogger, timeUtil: TimeUtil, jsonUtil: JsonUtil, httpResponseUtil: HttpResponseUtil, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, itemHelper: ItemHelper, dialogueHelper: DialogueHelper, mailSendService: MailSendService, profileHelper: ProfileHelper, traderHelper: TraderHelper, questHelper: QuestHelper, questConditionHelper: QuestConditionHelper, playerService: PlayerService, localeService: LocaleService, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Handle client/quest/list
* Get all quests visible to player
* Exclude quests with incomplete preconditions (level/loyalty)
* @param sessionID session id
* @returns array of IQuest
*/
getClientQuests(sessionID: string): IQuest[];
/**
* Does a provided quest have a level requirement equal to or below defined level
* @param quest Quest to check
* @param playerLevel level of player to test against quest
* @returns true if quest can be seen/accepted by player of defined level
*/
protected playerLevelFulfillsQuestRequirement(quest: IQuest, playerLevel: number): boolean;
/**
* Should a quest be shown to the player in trader quest screen
* @param questId Quest to check
* @returns true = show to player
*/
protected showEventQuestToPlayer(questId: string): boolean;
/**
* Is the quest for the opposite side the player is on
* @param playerSide Player side (usec/bear)
* @param questId QuestId to check
*/
protected questIsForOtherSide(playerSide: string, questId: string): boolean;
/**
* Handle QuestAccept event
* Handle the client accepting a quest and starting it
* Send starting rewards if any to player and
* Send start notification if any to player
* @param pmcData Profile to update
* @param acceptedQuest Quest accepted
* @param sessionID Session id
* @returns Client response
*/
acceptQuest(pmcData: IPmcData, acceptedQuest: IAcceptQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle the client accepting a repeatable quest and starting it
* Send starting rewards if any to player and
* Send start notification if any to player
* @param pmcData Profile to update with new quest
* @param acceptedQuest Quest being accepted
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
acceptRepeatableQuest(pmcData: IPmcData, acceptedQuest: IAcceptQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Look for an accepted quest inside player profile, return matching
* @param pmcData Profile to search through
* @param acceptedQuest Quest to search for
* @returns IRepeatableQuest
*/
protected getRepeatableQuestFromProfile(pmcData: IPmcData, acceptedQuest: IAcceptQuestRequestData): IRepeatableQuest;
/**
* Handle QuestComplete event
* Update completed quest in profile
* Add newly unlocked quests to profile
* Also recalculate their level due to exp rewards
* @param pmcData Player profile
* @param body Completed quest request
* @param sessionID Session id
* @returns ItemEvent client response
*/
completeQuest(pmcData: IPmcData, body: ICompleteQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Remove a quest entirely from a profile
* @param sessionId Player id
* @param questIdToRemove Qid of quest to remove
*/
protected removeQuestFromScavProfile(sessionId: string, questIdToRemove: string): void;
/**
* Return quests that have different statuses
* @param preQuestStatusus Quests before
* @param postQuestStatuses Quests after
* @returns QuestStatusChange array
*/
protected getQuestsWithDifferentStatuses(preQuestStatusus: IQuestStatus[], postQuestStatuses: IQuestStatus[]): IQuestStatus[];
/**
* Send a popup to player on successful completion of a quest
* @param sessionID session id
* @param pmcData Player profile
* @param completedQuestId Completed quest id
* @param questRewards Rewards given to player
*/
protected sendSuccessDialogMessageOnQuestComplete(sessionID: string, pmcData: IPmcData, completedQuestId: string, questRewards: Reward[]): void;
/**
* Look for newly available quests after completing a quest with a requirement to wait x minutes (time-locked) before being available and add data to profile
* @param pmcData Player profile to update
* @param quests Quests to look for wait conditions in
* @param completedQuestId Quest just completed
*/
protected addTimeLockedQuestsToProfile(pmcData: IPmcData, quests: IQuest[], completedQuestId: string): void;
/**
* Returns a list of quests that should be failed when a quest is completed
* @param completedQuestId quest completed id
* @returns array of quests
*/
protected getQuestsFailedByCompletingQuest(completedQuestId: string): IQuest[];
/**
* Fail the provided quests
* Update quest in profile, otherwise add fresh quest object with failed status
* @param sessionID session id
* @param pmcData player profile
* @param questsToFail quests to fail
* @param output Client output
*/
protected failQuests(sessionID: string, pmcData: IPmcData, questsToFail: IQuest[], output: IItemEventRouterResponse): void;
/**
* Handle QuestHandover event
* @param pmcData Player profile
* @param handoverQuestRequest handover item request
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
handoverQuest(pmcData: IPmcData, handoverQuestRequest: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Show warning to user and write to log that repeatable quest failed a condition check
* @param handoverQuestRequest Quest request
* @param output Response to send to user
* @returns IItemEventRouterResponse
*/
protected showRepeatableQuestInvalidConditionError(handoverQuestRequest: IHandoverQuestRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Show warning to user and write to log quest item handed over did not match what is required
* @param handoverQuestRequest Quest request
* @param itemHandedOver Non-matching item found
* @param handoverRequirements Quest handover requirements
* @param output Response to send to user
* @returns IItemEventRouterResponse
*/
protected showQuestItemHandoverMatchError(handoverQuestRequest: IHandoverQuestRequestData, itemHandedOver: Item, handoverRequirements: AvailableForConditions, output: IItemEventRouterResponse): IItemEventRouterResponse;
/**
* Increment a backend counter stored value by an amount,
* Create counter if it does not exist
* @param pmcData Profile to find backend counter in
* @param conditionId backend counter id to update
* @param questId quest id counter is associated with
* @param counterValue value to increment the backend counter with
*/
protected updateProfileBackendCounterValue(pmcData: IPmcData, conditionId: string, questId: string, counterValue: number): void;
}

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import { RagfairOfferGenerator } from "@spt-aki/generators/RagfairOfferGenerator";
import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
import { InventoryHelper } from "@spt-aki/helpers/InventoryHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PaymentHelper } from "@spt-aki/helpers/PaymentHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { RagfairHelper } from "@spt-aki/helpers/RagfairHelper";
import { RagfairOfferHelper } from "@spt-aki/helpers/RagfairOfferHelper";
import { RagfairSellHelper } from "@spt-aki/helpers/RagfairSellHelper";
import { RagfairSortHelper } from "@spt-aki/helpers/RagfairSortHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { ITraderAssort } from "@spt-aki/models/eft/common/tables/ITrader";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
import { IAddOfferRequestData, Requirement } from "@spt-aki/models/eft/ragfair/IAddOfferRequestData";
import { IExtendOfferRequestData } from "@spt-aki/models/eft/ragfair/IExtendOfferRequestData";
import { IGetItemPriceResult } from "@spt-aki/models/eft/ragfair/IGetItemPriceResult";
import { IGetMarketPriceRequestData } from "@spt-aki/models/eft/ragfair/IGetMarketPriceRequestData";
import { IGetOffersResult } from "@spt-aki/models/eft/ragfair/IGetOffersResult";
import { IGetRagfairOfferByIdRequest } from "@spt-aki/models/eft/ragfair/IGetRagfairOfferByIdRequest";
import { IRagfairOffer } from "@spt-aki/models/eft/ragfair/IRagfairOffer";
import { ISearchRequestData } from "@spt-aki/models/eft/ragfair/ISearchRequestData";
import { IProcessBuyTradeRequestData } from "@spt-aki/models/eft/trade/IProcessBuyTradeRequestData";
import { IRagfairConfig } from "@spt-aki/models/spt/config/IRagfairConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { RagfairServer } from "@spt-aki/servers/RagfairServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { RagfairOfferService } from "@spt-aki/services/RagfairOfferService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { RagfairRequiredItemsService } from "@spt-aki/services/RagfairRequiredItemsService";
import { RagfairTaxService } from "@spt-aki/services/RagfairTaxService";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
/**
* Handle RagfairCallback events
*/
export declare class RagfairController {
protected logger: ILogger;
protected timeUtil: TimeUtil;
protected httpResponse: HttpResponseUtil;
protected eventOutputHolder: EventOutputHolder;
protected ragfairServer: RagfairServer;
protected ragfairPriceService: RagfairPriceService;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected saveServer: SaveServer;
protected ragfairSellHelper: RagfairSellHelper;
protected ragfairTaxService: RagfairTaxService;
protected ragfairSortHelper: RagfairSortHelper;
protected ragfairOfferHelper: RagfairOfferHelper;
protected profileHelper: ProfileHelper;
protected paymentService: PaymentService;
protected handbookHelper: HandbookHelper;
protected paymentHelper: PaymentHelper;
protected inventoryHelper: InventoryHelper;
protected traderHelper: TraderHelper;
protected ragfairHelper: RagfairHelper;
protected ragfairOfferService: RagfairOfferService;
protected ragfairRequiredItemsService: RagfairRequiredItemsService;
protected ragfairOfferGenerator: RagfairOfferGenerator;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
constructor(logger: ILogger, timeUtil: TimeUtil, httpResponse: HttpResponseUtil, eventOutputHolder: EventOutputHolder, ragfairServer: RagfairServer, ragfairPriceService: RagfairPriceService, databaseServer: DatabaseServer, itemHelper: ItemHelper, saveServer: SaveServer, ragfairSellHelper: RagfairSellHelper, ragfairTaxService: RagfairTaxService, ragfairSortHelper: RagfairSortHelper, ragfairOfferHelper: RagfairOfferHelper, profileHelper: ProfileHelper, paymentService: PaymentService, handbookHelper: HandbookHelper, paymentHelper: PaymentHelper, inventoryHelper: InventoryHelper, traderHelper: TraderHelper, ragfairHelper: RagfairHelper, ragfairOfferService: RagfairOfferService, ragfairRequiredItemsService: RagfairRequiredItemsService, ragfairOfferGenerator: RagfairOfferGenerator, localisationService: LocalisationService, configServer: ConfigServer);
getOffers(sessionID: string, searchRequest: ISearchRequestData): IGetOffersResult;
/**
* Handle client/ragfair/offer/findbyid
* @param sessionId Player id
* @param request Request data
* @returns IRagfairOffer
*/
getOfferById(sessionId: string, request: IGetRagfairOfferByIdRequest): IRagfairOffer;
/**
* Get offers for the client based on type of search being performed
* @param searchRequest Client search request data
* @param itemsToAdd comes from ragfairHelper.filterCategories()
* @param traderAssorts Trader assorts
* @param pmcProfile Player profile
* @returns array of offers
*/
protected getOffersForSearchType(searchRequest: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
/**
* Get categories for the type of search being performed, linked/required/all
* @param searchRequest Client search request data
* @param offers ragfair offers to get categories for
* @returns record with tpls + counts
*/
protected getSpecificCategories(pmcProfile: IPmcData, searchRequest: ISearchRequestData, offers: IRagfairOffer[]): Record<string, number>;
/**
* Add Required offers to offers result
* @param searchRequest Client search request data
* @param assorts
* @param pmcProfile Player profile
* @param result Result object being sent back to client
*/
protected addRequiredOffersToResult(searchRequest: ISearchRequestData, assorts: Record<string, ITraderAssort>, pmcProfile: IPmcData, result: IGetOffersResult): void;
/**
* Add index to all offers passed in (0-indexed)
* @param offers Offers to add index value to
*/
protected addIndexValueToOffers(offers: IRagfairOffer[]): void;
/**
* Update a trader flea offer with buy restrictions stored in the traders assort
* @param offer flea offer to update
* @param profile full profile of player
*/
protected setTraderOfferPurchaseLimits(offer: IRagfairOffer, profile: IAkiProfile): void;
/**
* Adjust ragfair offer stack count to match same value as traders assort stack count
* @param offer Flea offer to adjust
*/
protected setTraderOfferStackSize(offer: IRagfairOffer): void;
protected isLinkedSearch(info: ISearchRequestData): boolean;
protected isRequiredSearch(info: ISearchRequestData): boolean;
/**
* Check all profiles and sell player offers / send player money for listing if it sold
*/
update(): void;
/**
* Called when creating an offer on flea, fills values in top right corner
* @param getPriceRequest
* @returns min/avg/max values for an item based on flea offers available
*/
getItemMinAvgMaxFleaPriceValues(getPriceRequest: IGetMarketPriceRequestData): IGetItemPriceResult;
/**
* List item(s) on flea for sale
* @param pmcData Player profile
* @param offerRequest Flea list creation offer
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
addPlayerOffer(pmcData: IPmcData, offerRequest: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Charge player a listing fee for using flea, pulls charge from data previously sent by client
* @param sessionID Player id
* @param rootItem Base item being listed (used when client tax cost not found and must be done on server)
* @param pmcData Player profile
* @param requirementsPriceInRub Rouble cost player chose for listing (used when client tax cost not found and must be done on server)
* @param itemStackCount How many items were listed in player (used when client tax cost not found and must be done on server)
* @param offerRequest Add offer request object from client
* @param output IItemEventRouterResponse
* @returns True if charging tax to player failed
*/
protected chargePlayerTaxFee(sessionID: string, rootItem: Item, pmcData: IPmcData, requirementsPriceInRub: number, itemStackCount: number, offerRequest: IAddOfferRequestData, output: IItemEventRouterResponse): boolean;
/**
* Is the item to be listed on the flea valid
* @param offerRequest Client offer request
* @param errorMessage message to show to player when offer is invalid
* @returns Is offer valid
*/
protected isValidPlayerOfferRequest(offerRequest: IAddOfferRequestData, errorMessage: string): boolean;
/**
* Get the handbook price in roubles for the items being listed
* @param requirements
* @returns Rouble price
*/
protected calculateRequirementsPriceInRub(requirements: Requirement[]): number;
/**
* Using item ids from flea offer request, find corrispnding items from player inventory and return as array
* @param pmcData Player profile
* @param itemIdsFromFleaOfferRequest Ids from request
* @param errorMessage if item is not found, add error message to this parameter
* @returns Array of items from player inventory
*/
protected getItemsToListOnFleaFromInventory(pmcData: IPmcData, itemIdsFromFleaOfferRequest: string[], errorMessage: string): Item[];
createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer;
getAllFleaPrices(): Record<string, number>;
getStaticPrices(): Record<string, number>;
/**
* User requested removal of the offer, actually reduces the time to 71 seconds,
* allowing for the possibility of extending the auction before it's end time
* @param offerId offer to 'remove'
* @param sessionID Players id
* @returns IItemEventRouterResponse
*/
removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse;
extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Create a basic trader request object with price and currency type
* @param currency What currency: RUB, EURO, USD
* @param value Amount of currency
* @returns IProcessBuyTradeRequestData
*/
protected createBuyTradeRequestObject(currency: string, value: number): IProcessBuyTradeRequestData;
}

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import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
import { RepairHelper } from "@spt-aki/helpers/RepairHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IRepairActionDataRequest } from "@spt-aki/models/eft/repair/IRepairActionDataRequest";
import { ITraderRepairActionDataRequest } from "@spt-aki/models/eft/repair/ITraderRepairActionDataRequest";
import { IRepairConfig } from "@spt-aki/models/spt/config/IRepairConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { RepairService } from "@spt-aki/services/RepairService";
export declare class RepairController {
protected logger: ILogger;
protected eventOutputHolder: EventOutputHolder;
protected databaseServer: DatabaseServer;
protected questHelper: QuestHelper;
protected traderHelper: TraderHelper;
protected paymentService: PaymentService;
protected repairHelper: RepairHelper;
protected repairService: RepairService;
protected repairConfig: IRepairConfig;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, questHelper: QuestHelper, traderHelper: TraderHelper, paymentService: PaymentService, repairHelper: RepairHelper, repairService: RepairService);
/**
* Handle TraderRepair event
* Repair with trader
* @param sessionID session id
* @param body endpoint request data
* @param pmcData player profile
* @returns item event router action
*/
traderRepair(sessionID: string, body: ITraderRepairActionDataRequest, pmcData: IPmcData): IItemEventRouterResponse;
/**
* Handle Repair event
* Repair with repair kit
* @param sessionID session id
* @param body endpoint request data
* @param pmcData player profile
* @returns item event router action
*/
repairWithKit(sessionID: string, body: IRepairActionDataRequest, pmcData: IPmcData): IItemEventRouterResponse;
}

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import { RepeatableQuestGenerator } from "@spt-aki/generators/RepeatableQuestGenerator";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { QuestHelper } from "@spt-aki/helpers/QuestHelper";
import { RagfairServerHelper } from "@spt-aki/helpers/RagfairServerHelper";
import { RepeatableQuestHelper } from "@spt-aki/helpers/RepeatableQuestHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IPmcDataRepeatableQuest, IRepeatableQuest } from "@spt-aki/models/eft/common/tables/IRepeatableQuests";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IRepeatableQuestChangeRequest } from "@spt-aki/models/eft/quests/IRepeatableQuestChangeRequest";
import { IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
import { IQuestTypePool } from "@spt-aki/models/spt/repeatable/IQuestTypePool";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { ProfileFixerService } from "@spt-aki/services/ProfileFixerService";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { ObjectId } from "@spt-aki/utils/ObjectId";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class RepeatableQuestController {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected timeUtil: TimeUtil;
protected randomUtil: RandomUtil;
protected httpResponse: HttpResponseUtil;
protected jsonUtil: JsonUtil;
protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService;
protected ragfairServerHelper: RagfairServerHelper;
protected eventOutputHolder: EventOutputHolder;
protected paymentService: PaymentService;
protected objectId: ObjectId;
protected repeatableQuestGenerator: RepeatableQuestGenerator;
protected repeatableQuestHelper: RepeatableQuestHelper;
protected questHelper: QuestHelper;
protected configServer: ConfigServer;
protected questConfig: IQuestConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, randomUtil: RandomUtil, httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, ragfairServerHelper: RagfairServerHelper, eventOutputHolder: EventOutputHolder, paymentService: PaymentService, objectId: ObjectId, repeatableQuestGenerator: RepeatableQuestGenerator, repeatableQuestHelper: RepeatableQuestHelper, questHelper: QuestHelper, configServer: ConfigServer);
/**
* Handle client/repeatalbeQuests/activityPeriods
* Returns an array of objects in the format of repeatable quests to the client.
* repeatableQuestObject = {
* id: Unique Id,
* name: "Daily",
* endTime: the time when the quests expire
* activeQuests: currently available quests in an array. Each element of quest type format (see assets/database/templates/repeatableQuests.json).
* inactiveQuests: the quests which were previously active (required by client to fail them if they are not completed)
* }
*
* The method checks if the player level requirement for repeatable quests (e.g. daily lvl5, weekly lvl15) is met and if the previously active quests
* are still valid. This ischecked by endTime persisted in profile accordning to the resetTime configured for each repeatable kind (daily, weekly)
* in QuestCondig.js
*
* If the condition is met, new repeatableQuests are created, old quests (which are persisted in the profile.RepeatableQuests[i].activeQuests) are
* moved to profile.RepeatableQuests[i].inactiveQuests. This memory is required to get rid of old repeatable quest data in the profile, otherwise
* they'll litter the profile's Quests field.
* (if the are on "Succeed" but not "Completed" we keep them, to allow the player to complete them and get the rewards)
* The new quests generated are again persisted in profile.RepeatableQuests
*
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} array of "repeatableQuestObjects" as descibed above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**
* Get the number of quests to generate - takes into account charisma state of player
* @param repeatableConfig Config
* @param pmcData Player profile
* @returns Quest count
*/
protected getQuestCount(repeatableConfig: IRepeatableQuestConfig, pmcData: IPmcData): number;
/**
* Get repeatable quest data from profile from name (daily/weekly), creates base repeatable quest object if none exists
* @param repeatableConfig daily/weekly config
* @param pmcData Profile to search
* @returns IPmcDataRepeatableQuest
*/
protected getRepeatableQuestSubTypeFromProfile(repeatableConfig: IRepeatableQuestConfig, pmcData: IPmcData): IPmcDataRepeatableQuest;
/**
* Just for debug reasons. Draws dailies a random assort of dailies extracted from dumps
*/
generateDebugDailies(dailiesPool: any, factory: any, number: number): any;
/**
* Used to create a quest pool during each cycle of repeatable quest generation. The pool will be subsequently
* narrowed down during quest generation to avoid duplicate quests. Like duplicate extractions or elimination quests
* where you have to e.g. kill scavs in same locations.
* @param repeatableConfig main repeatable quest config
* @param pmcLevel level of pmc generating quest pool
* @returns IQuestTypePool
*/
protected generateQuestPool(repeatableConfig: IRepeatableQuestConfig, pmcLevel: number): IQuestTypePool;
protected createBaseQuestPool(repeatableConfig: IRepeatableQuestConfig): IQuestTypePool;
debugLogRepeatableQuestIds(pmcData: IPmcData): void;
/**
* Handle RepeatableQuestChange event
*/
changeRepeatableQuest(pmcData: IPmcData, changeRequest: IRepeatableQuestChangeRequest, sessionID: string): IItemEventRouterResponse;
protected attemptToGenerateRepeatableQuest(pmcData: IPmcData, questTypePool: IQuestTypePool, repeatableConfig: IRepeatableQuestConfig): IRepeatableQuest;
}

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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { TradeHelper } from "@spt-aki/helpers/TradeHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { ITraderBase } from "@spt-aki/models/eft/common/tables/ITrader";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IProcessBaseTradeRequestData } from "@spt-aki/models/eft/trade/IProcessBaseTradeRequestData";
import { IProcessRagfairTradeRequestData } from "@spt-aki/models/eft/trade/IProcessRagfairTradeRequestData";
import { ISellScavItemsToFenceRequestData } from "@spt-aki/models/eft/trade/ISellScavItemsToFenceRequestData";
import { Traders } from "@spt-aki/models/enums/Traders";
import { IRagfairConfig } from "@spt-aki/models/spt/config/IRagfairConfig";
import { ITraderConfig } from "@spt-aki/models/spt/config/ITraderConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { RagfairServer } from "@spt-aki/servers/RagfairServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
export declare class TradeController {
protected logger: ILogger;
protected eventOutputHolder: EventOutputHolder;
protected tradeHelper: TradeHelper;
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected traderHelper: TraderHelper;
protected jsonUtil: JsonUtil;
protected ragfairServer: RagfairServer;
protected httpResponse: HttpResponseUtil;
protected localisationService: LocalisationService;
protected ragfairPriceService: RagfairPriceService;
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
protected traderConfig: ITraderConfig;
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, traderHelper: TraderHelper, jsonUtil: JsonUtil, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil, localisationService: LocalisationService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
/** Handle TradingConfirm event */
confirmTrading(pmcData: IPmcData, request: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle RagFairBuyOffer event */
confirmRagfairTrading(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
/** Handle SellAllFromSavage event */
sellScavItemsToFence(pmcData: IPmcData, request: ISellScavItemsToFenceRequestData, sessionId: string): IItemEventRouterResponse;
/**
* Sell all sellable items to a trader from inventory
* WILL DELETE ITEMS FROM INVENTORY + CHILDREN OF ITEMS SOLD
* @param sessionId Session id
* @param profileWithItemsToSell Profile with items to be sold to trader
* @param profileThatGetsMoney Profile that gets the money after selling items
* @param trader Trader to sell items to
* @returns IItemEventRouterResponse
*/
protected sellInventoryToTrader(sessionId: string, profileWithItemsToSell: IPmcData, profileThatGetsMoney: IPmcData, trader: Traders): IItemEventRouterResponse;
/**
* Looks up an items children and gets total handbook price for them
* @param parentItemId parent item that has children we want to sum price of
* @param items All items (parent + children)
* @param handbookPrices Prices of items from handbook
* @param traderDetails Trader being sold to to perform buy category check against
* @returns Rouble price
*/
protected getPriceOfItemAndChildren(parentItemId: string, items: Item[], handbookPrices: Record<string, number>, traderDetails: ITraderBase): number;
protected confirmTradingInternal(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
}

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import { FenceBaseAssortGenerator } from "@spt-aki/generators/FenceBaseAssortGenerator";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { TraderAssortHelper } from "@spt-aki/helpers/TraderAssortHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { ITraderAssort, ITraderBase } from "@spt-aki/models/eft/common/tables/ITrader";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { FenceService } from "@spt-aki/services/FenceService";
import { TraderAssortService } from "@spt-aki/services/TraderAssortService";
import { TraderPurchasePersisterService } from "@spt-aki/services/TraderPurchasePersisterService";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
export declare class TraderController {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected traderAssortHelper: TraderAssortHelper;
protected profileHelper: ProfileHelper;
protected traderHelper: TraderHelper;
protected traderAssortService: TraderAssortService;
protected traderPurchasePersisterService: TraderPurchasePersisterService;
protected fenceService: FenceService;
protected fenceBaseAssortGenerator: FenceBaseAssortGenerator;
protected jsonUtil: JsonUtil;
constructor(logger: ILogger, databaseServer: DatabaseServer, traderAssortHelper: TraderAssortHelper, profileHelper: ProfileHelper, traderHelper: TraderHelper, traderAssortService: TraderAssortService, traderPurchasePersisterService: TraderPurchasePersisterService, fenceService: FenceService, fenceBaseAssortGenerator: FenceBaseAssortGenerator, jsonUtil: JsonUtil);
/**
* Runs when onLoad event is fired
* Iterate over traders, ensure an unmolested copy of their assorts is stored in traderAssortService
* Store timestamp of next assort refresh in nextResupply property of traders .base object
*/
load(): void;
/**
* Runs when onUpdate is fired
* If current time is > nextResupply(expire) time of trader, refresh traders assorts and
* Fence is handled slightly differently
* @returns has run
*/
update(): boolean;
/**
* Handle client/trading/api/traderSettings
* Return an array of all traders
* @param sessionID Session id
* @returns array if ITraderBase objects
*/
getAllTraders(sessionID: string): ITraderBase[];
/**
* Order traders by their traderId (Ttid)
* @param traderA First trader to compare
* @param traderB Second trader to compare
* @returns 1,-1 or 0
*/
protected sortByTraderId(traderA: ITraderBase, traderB: ITraderBase): number;
/** Handle client/trading/api/getTrader */
getTrader(sessionID: string, traderID: string): ITraderBase;
/** Handle client/trading/api/getTraderAssort */
getAssort(sessionId: string, traderId: string): ITraderAssort;
}

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import { WeatherGenerator } from "@spt-aki/generators/WeatherGenerator";
import { IWeatherData } from "@spt-aki/models/eft/weather/IWeatherData";
import { IWeatherConfig } from "@spt-aki/models/spt/config/IWeatherConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
export declare class WeatherController {
protected weatherGenerator: WeatherGenerator;
protected logger: ILogger;
protected configServer: ConfigServer;
protected weatherConfig: IWeatherConfig;
constructor(weatherGenerator: WeatherGenerator, logger: ILogger, configServer: ConfigServer);
/** Handle client/weather */
generate(): IWeatherData;
/**
* Get the current in-raid time (MUST HAVE PLAYER LOGGED INTO CLIENT TO WORK)
* @returns Date object
*/
getCurrentInRaidTime(): Date;
}

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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IWishlistActionData } from "@spt-aki/models/eft/wishlist/IWishlistActionData";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
export declare class WishlistController {
protected eventOutputHolder: EventOutputHolder;
constructor(eventOutputHolder: EventOutputHolder);
/** Handle AddToWishList */
addToWishList(pmcData: IPmcData, body: IWishlistActionData, sessionID: string): IItemEventRouterResponse;
/** Handle RemoveFromWishList event */
removeFromWishList(pmcData: IPmcData, body: IWishlistActionData, sessionID: string): IItemEventRouterResponse;
}

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import { DependencyContainer } from "tsyringe";
/**
* Handle the registration of classes to be used by the Dependency Injection code
*/
export declare class Container {
static registerPostLoadTypes(container: DependencyContainer, childContainer: DependencyContainer): void;
static registerTypes(depContainer: DependencyContainer): void;
static registerListTypes(depContainer: DependencyContainer): void;
private static registerUtils;
private static registerRouters;
private static registerGenerators;
private static registerHelpers;
private static registerLoaders;
private static registerCallbacks;
private static registerServices;
private static registerServers;
private static registerControllers;
}

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export interface OnLoad {
onLoad(): Promise<void>;
getRoute(): string;
}

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export interface OnUpdate {
onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "@spt-aki/models/eft/itemEvent/IItemEventRouterResponse";
import { IAkiProfile } from "@spt-aki/models/eft/profile/IAkiProfile";
export declare class Router {
protected handledRoutes: HandledRoute[];
getTopLevelRoute(): string;
protected getHandledRoutes(): HandledRoute[];
protected getInternalHandledRoutes(): HandledRoute[];
canHandle(url: string, partialMatch?: boolean): boolean;
}
export declare class StaticRouter extends Router {
private routes;
constructor(routes: RouteAction[]);
handleStatic(url: string, info: any, sessionID: string, output: string): any;
getHandledRoutes(): HandledRoute[];
}
export declare class DynamicRouter extends Router {
private routes;
constructor(routes: RouteAction[]);
handleDynamic(url: string, info: any, sessionID: string, output: string): any;
getHandledRoutes(): HandledRoute[];
}
export declare class ItemEventRouterDefinition extends Router {
handleItemEvent(url: string, pmcData: IPmcData, body: any, sessionID: string): IItemEventRouterResponse;
}
export declare class SaveLoadRouter extends Router {
handleLoad(profile: IAkiProfile): IAkiProfile;
}
export declare class HandledRoute {
route: string;
dynamic: boolean;
constructor(route: string, dynamic: boolean);
}
export declare class RouteAction {
url: string;
action: (url: string, info: any, sessionID: string, output: string) => any;
constructor(url: string, action: (url: string, info: any, sessionID: string, output: string) => any);
}

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/// <reference types="node" />
import { IncomingMessage, ServerResponse } from "node:http";
export declare class Serializer {
serialize(sessionID: string, req: IncomingMessage, resp: ServerResponse, body: any): void;
canHandle(something: string): boolean;
}

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import { BotGeneratorHelper } from "@spt-aki/helpers/BotGeneratorHelper";
import { BotHelper } from "@spt-aki/helpers/BotHelper";
import { BotWeaponGeneratorHelper } from "@spt-aki/helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProbabilityHelper } from "@spt-aki/helpers/ProbabilityHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { Mods, ModsChances } from "@spt-aki/models/eft/common/tables/IBotType";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { ITemplateItem, Slot } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "@spt-aki/models/spt/config/IBotConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { BotEquipmentFilterService } from "@spt-aki/services/BotEquipmentFilterService";
import { BotEquipmentModPoolService } from "@spt-aki/services/BotEquipmentModPoolService";
import { BotModLimits, BotWeaponModLimitService } from "@spt-aki/services/BotWeaponModLimitService";
import { ItemFilterService } from "@spt-aki/services/ItemFilterService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class BotEquipmentModGenerator {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected probabilityHelper: ProbabilityHelper;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponModLimitService: BotWeaponModLimitService;
protected botHelper: BotHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected localisationService: LocalisationService;
protected botEquipmentModPoolService: BotEquipmentModPoolService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, itemHelper: ItemHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponModLimitService: BotWeaponModLimitService, botHelper: BotHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, configServer: ConfigServer);
/**
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
* @param parentId parentid of item to add mod to
* @param parentTemplate template objet of item to add mods to
* @param modSpawnChances dictionary of mod items and their chance to spawn for this bot type
* @param botRole the bot role being generated for
* @param forceSpawn should this mod be forced to spawn
* @returns Item + compatible mods as an array
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, botRole: string, forceSpawn?: boolean): Item[];
/**
* Add mods to a weapon using the provided mod pool
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @param botLevel lvel of the bot weapon is being generated for
* @param modLimits limits placed on certian mod types per gun
* @param botEquipmentRole role of bot when accessing bot.json equipment config settings
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string, botLevel: number, modLimits: BotModLimits, botEquipmentRole: string): Item[];
/**
* Is this modslot a front or rear sight
* @param modSlot Slot to check
* @returns true if it's a front/rear sight
*/
protected modIsFrontOrRearSight(modSlot: string, tpl: string): boolean;
/**
* Does the provided mod details show the mod can hold a scope
* @param modSlot e.g. mod_scope, mod_mount
* @param modsParentId Parent id of mod item
* @returns true if it can hold a scope
*/
protected modSlotCanHoldScope(modSlot: string, modsParentId: string): boolean;
/**
* Set mod spawn chances to defined amount
* @param modSpawnChances Chance dictionary to update
*/
protected adjustSlotSpawnChances(modSpawnChances: ModsChances, modSlotsToAdjust: string[], newChancePercent: number): void;
protected modSlotCanHoldMuzzleDevices(modSlot: string, modsParentId: string): boolean;
protected sortModKeys(unsortedKeys: string[]): string[];
/**
* Get a Slot property for an item (chamber/cartridge/slot)
* @param modSlot e.g patron_in_weapon
* @param parentTemplate item template
* @returns Slot item
*/
protected getModItemSlot(modSlot: string, parentTemplate: ITemplateItem): Slot;
/**
* Randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
* @param itemSlot slot the item sits in
* @param modSlot slot the mod sits in
* @param modSpawnChances Chances for various mod spawns
* @returns boolean true if it should spawn
*/
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* @param modSlot Slot mod will fit into
* @param isRandomisableSlot Will generate a randomised mod pool if true
* @param modsParent Parent slot the item will be a part of
* @param botEquipBlacklist Blacklist to prevent mods from being picked
* @param itemModPool Pool of items to pick from
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate Parent item the mod will go into
* @returns ITemplateItem
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, botWeaponSightWhitelist: Record<string, string[]>, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Temp fix to prevent certain combinations of weapons with mods that are known to be incompatible
* @param weapon Weapon
* @param modTpl Mod to check compatibility with weapon
* @returns True if incompatible
*/
protected weaponModComboIsIncompatible(weapon: Item[], modTpl: string): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
* @param modTpl _tpl
* @param parentId parentId
* @param modSlot slotId
* @param modTemplate Used to add additional properites in the upd object
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem, botRole: string): Item;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl ???? default value to return if nothing found
* @param parentSlot item mod will go into, used to get combatible items
* @param modSlot Slot to get mod to fill
* @param items items to ensure picked mod is compatible with
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate template of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
* @param modTemplate db object for modItem we get compatible mods from
* @param modPool Pool of mods we are adding to
*/
protected addCompatibleModsForProvidedMod(desiredSlotName: string, modTemplate: ITemplateItem, modPool: Mods, botEquipBlacklist: EquipmentFilterDetails): void;
/**
* Get the possible items that fit a slot
* @param parentItemId item tpl to get compatible items for
* @param modSlot Slot item should fit in
* @param botEquipBlacklist equipment that should not be picked
* @returns array of compatible items for that slot
*/
protected getDynamicModPool(parentItemId: string, modSlot: string, botEquipBlacklist: EquipmentFilterDetails): string[];
/**
* Take a list of tpls and filter out blacklisted values using itemFilterService + botEquipmentBlacklist
* @param allowedMods base mods to filter
* @param botEquipBlacklist equipment blacklist
* @param modSlot slot mods belong to
* @returns Filtered array of mod tpls
*/
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* With the shotgun revolver (60db29ce99594040e04c4a27) 12.12 introduced CylinderMagazines.
* Those magazines (e.g. 60dc519adf4c47305f6d410d) have a "Cartridges" entry with a _max_count=0.
* Ammo is not put into the magazine directly but assigned to the magazine's slots: The "camora_xxx" slots.
* This function is a helper called by generateModsForItem for mods with parent type "CylinderMagazine"
* @param items The items where the CylinderMagazine's camora are appended to
* @param modPool modPool which should include available cartridges
* @param parentId The CylinderMagazine's UID
* @param parentTemplate The CylinderMagazine's template
*/
protected fillCamora(items: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem): void;
/**
* Take a record of camoras and merge the compatable shells into one array
* @param camorasWithShells camoras we want to merge into one array
* @returns string array of shells fro luitple camora sources
*/
protected mergeCamoraPoolsTogether(camorasWithShells: Record<string, string[]>): string[];
/**
* Filter out non-whitelisted weapon scopes
* Controlled by bot.json weaponSightWhitelist
* e.g. filter out rifle scopes from SMGs
* @param weapon Weapon scopes will be added to
* @param scopes Full scope pool
* @param botWeaponSightWhitelist Whitelist of scope types by weapon base type
* @returns Array of scope tpls that have been filtered to just ones allowed for that weapon type
*/
protected filterSightsByWeaponType(weapon: Item, scopes: string[], botWeaponSightWhitelist: Record<string, string[]>): string[];
}

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import { BotInventoryGenerator } from "@spt-aki/generators/BotInventoryGenerator";
import { BotLevelGenerator } from "@spt-aki/generators/BotLevelGenerator";
import { BotDifficultyHelper } from "@spt-aki/helpers/BotDifficultyHelper";
import { BotHelper } from "@spt-aki/helpers/BotHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { Health as PmcHealth, IBaseJsonSkills, IBaseSkill, IBotBase, Info, Skills as botSkills } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Appearance, Health, IBotType } from "@spt-aki/models/eft/common/tables/IBotType";
import { BotGenerationDetails } from "@spt-aki/models/spt/bots/BotGenerationDetails";
import { IBotConfig } from "@spt-aki/models/spt/config/IBotConfig";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { BotEquipmentFilterService } from "@spt-aki/services/BotEquipmentFilterService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class BotGenerator {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected timeUtil: TimeUtil;
protected jsonUtil: JsonUtil;
protected profileHelper: ProfileHelper;
protected databaseServer: DatabaseServer;
protected botInventoryGenerator: BotInventoryGenerator;
protected botLevelGenerator: BotLevelGenerator;
protected botEquipmentFilterService: BotEquipmentFilterService;
protected weightedRandomHelper: WeightedRandomHelper;
protected botHelper: BotHelper;
protected botDifficultyHelper: BotDifficultyHelper;
protected seasonalEventService: SeasonalEventService;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
protected pmcConfig: IPmcConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Generate a player scav bot object
* @param role e.g. assault / pmcbot
* @param difficulty easy/normal/hard/impossible
* @param botTemplate base bot template to use (e.g. assault/pmcbot)
* @returns
*/
generatePlayerScav(sessionId: string, role: string, difficulty: string, botTemplate: IBotType): IBotBase;
/**
* Create x number of bots of the type/side/difficulty defined in botGenerationDetails
* @param sessionId Session id
* @param botGenerationDetails details on how to generate bots
* @returns array of bots
*/
prepareAndGenerateBots(sessionId: string, botGenerationDetails: BotGenerationDetails): IBotBase[];
/**
* Get a clone of the database\bots\base.json file
* @returns IBotBase object
*/
protected getCloneOfBotBase(): IBotBase;
/**
* Create a IBotBase object with equipment/loot/exp etc
* @param sessionId Session id
* @param bot bots base file
* @param botJsonTemplate Bot template from db/bots/x.json
* @param botGenerationDetails details on how to generate the bot
* @returns IBotBase object
*/
protected generateBot(sessionId: string, bot: IBotBase, botJsonTemplate: IBotType, botGenerationDetails: BotGenerationDetails): IBotBase;
/**
* Choose various appearance settings for a bot using weights
* @param bot Bot to adjust
* @param appearance Appearance settings to choose from
* @param botGenerationDetails Generation details
*/
protected setBotAppearance(bot: IBotBase, appearance: Appearance, botGenerationDetails: BotGenerationDetails): void;
/**
* Create a bot nickname
* @param botJsonTemplate x.json from database
* @param isPlayerScav Will bot be player scav
* @param botRole role of bot e.g. assault
* @returns Nickname for bot
*/
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string, sessionId: string): string;
/**
* Log the number of PMCs generated to the debug console
* @param output Generated bot array, ready to send to client
*/
protected logPmcGeneratedCount(output: IBotBase[]): void;
/**
* Converts health object to the required format
* @param healthObj health object from bot json
* @param playerScav Is a pscav bot being generated
* @returns PmcHealth object
*/
protected generateHealth(healthObj: Health, playerScav?: boolean): PmcHealth;
/**
* Get a bots skills with randomsied progress value between the min and max values
* @param botSkills Skills that should have their progress value randomised
* @returns
*/
protected generateSkills(botSkills: IBaseJsonSkills): botSkills;
/**
* Randomise the progress value of passed in skills based on the min/max value
* @param skills Skills to randomise
* @param isCommonSkills Are the skills 'common' skills
* @returns Skills with randomised progress values as an array
*/
protected getSkillsWithRandomisedProgressValue(skills: Record<string, IBaseSkill>, isCommonSkills: boolean): IBaseSkill[];
/**
* Generate a random Id for a bot and apply to bots _id and aid value
* @param bot bot to update
* @returns updated IBotBase object
*/
protected generateId(bot: IBotBase): IBotBase;
protected generateInventoryID(profile: IBotBase): IBotBase;
/**
* Randomise a bots game version and account category
* Chooses from all the game versions (standard, eod etc)
* Chooses account type (default, Sherpa, etc)
* @param botInfo bot info object to update
*/
protected getRandomisedGameVersionAndCategory(botInfo: Info): void;
/**
* Add a side-specific (usec/bear) dogtag item to a bots inventory
* @param bot bot to add dogtag to
* @returns Bot with dogtag added
*/
protected generateDogtag(bot: IBotBase): IBotBase;
}

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import { BotEquipmentModGenerator } from "@spt-aki/generators/BotEquipmentModGenerator";
import { BotLootGenerator } from "@spt-aki/generators/BotLootGenerator";
import { BotWeaponGenerator } from "@spt-aki/generators/BotWeaponGenerator";
import { BotGeneratorHelper } from "@spt-aki/helpers/BotGeneratorHelper";
import { BotHelper } from "@spt-aki/helpers/BotHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { Inventory as PmcInventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Chances, Generation, IBotType, Inventory, Mods } from "@spt-aki/models/eft/common/tables/IBotType";
import { EquipmentSlots } from "@spt-aki/models/enums/EquipmentSlots";
import { EquipmentFilterDetails, IBotConfig, RandomisationDetails } from "@spt-aki/models/spt/config/IBotConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { BotEquipmentModPoolService } from "@spt-aki/services/BotEquipmentModPoolService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class BotInventoryGenerator {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected botWeaponGenerator: BotWeaponGenerator;
protected botLootGenerator: BotLootGenerator;
protected botGeneratorHelper: BotGeneratorHelper;
protected botHelper: BotHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected itemHelper: ItemHelper;
protected localisationService: LocalisationService;
protected botEquipmentModPoolService: BotEquipmentModPoolService;
protected botEquipmentModGenerator: BotEquipmentModGenerator;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, itemHelper: ItemHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, botEquipmentModGenerator: BotEquipmentModGenerator, configServer: ConfigServer);
/**
* Add equipment/weapons/loot to bot
* @param sessionId Session id
* @param botJsonTemplate Base json db file for the bot having its loot generated
* @param botRole Role bot has (assault/pmcBot)
* @param isPmc Is bot being converted into a pmc
* @param botLevel Level of bot being generated
* @returns PmcInventory object with equipment/weapons/loot
*/
generateInventory(sessionId: string, botJsonTemplate: IBotType, botRole: string, isPmc: boolean, botLevel: number): PmcInventory;
/**
* Create a pmcInventory object with all the base/generic items needed
* @returns PmcInventory object
*/
protected generateInventoryBase(): PmcInventory;
/**
* Add equipment to a bot
* @param templateInventory bot/x.json data from db
* @param equipmentChances Chances items will be added to bot
* @param botRole Role bot has (assault/pmcBot)
* @param botInventory Inventory to add equipment to
* @param botLevel Level of bot
*/
protected generateAndAddEquipmentToBot(templateInventory: Inventory, equipmentChances: Chances, botRole: string, botInventory: PmcInventory, botLevel: number): void;
/**
* Add a piece of equipment with mods to inventory from the provided pools
* @param equipmentSlot Slot to select an item for
* @param equipmentPool Possible items to choose from
* @param modPool Possible mods to apply to item chosen
* @param spawnChances Chances items will be chosen to be added
* @param botRole Role of bot e.g. assault
* @param inventory Inventory to add item into
* @param randomisationDetails settings from bot.json to adjust how item is generated
*/
protected generateEquipment(equipmentSlot: string, equipmentPool: Record<string, number>, modPool: Mods, spawnChances: Chances, botRole: string, inventory: PmcInventory, randomisationDetails: RandomisationDetails): void;
/**
* Get all possible mods for item and filter down based on equipment blacklist from bot.json config
* @param itemTpl Item mod pool is being retreived and filtered
* @param equipmentBlacklist blacklist to filter mod pool with
* @returns Filtered pool of mods
*/
protected getFilteredDynamicModsForItem(itemTpl: string, equipmentBlacklist: EquipmentFilterDetails[]): Record<string, string[]>;
/**
* Work out what weapons bot should have equipped and add them to bot inventory
* @param templateInventory bot/x.json data from db
* @param equipmentChances Chances bot can have equipment equipped
* @param sessionId Session id
* @param botInventory Inventory to add weapons to
* @param botRole assault/pmcBot/bossTagilla etc
* @param isPmc Is the bot being generated as a pmc
* @param botLevel level of bot having weapon generated
* @param itemGenerationLimitsMinMax Limits for items the bot can have
*/
protected generateAndAddWeaponsToBot(templateInventory: Inventory, equipmentChances: Chances, sessionId: string, botInventory: PmcInventory, botRole: string, isPmc: boolean, itemGenerationLimitsMinMax: Generation, botLevel: number): void;
/**
* Calculate if the bot should have weapons in Primary/Secondary/Holster slots
* @param equipmentChances Chances bot has certain equipment
* @returns What slots bot should have weapons generated for
*/
protected getDesiredWeaponsForBot(equipmentChances: Chances): {
slot: EquipmentSlots;
shouldSpawn: boolean;
}[];
/**
* Add weapon + spare mags/ammo to bots inventory
* @param sessionId Session id
* @param weaponSlot Weapon slot being generated
* @param templateInventory bot/x.json data from db
* @param botInventory Inventory to add weapon+mags/ammo to
* @param equipmentChances Chances bot can have equipment equipped
* @param botRole assault/pmcBot/bossTagilla etc
* @param isPmc Is the bot being generated as a pmc
* @param itemGenerationWeights
*/
protected addWeaponAndMagazinesToInventory(sessionId: string, weaponSlot: {
slot: EquipmentSlots;
shouldSpawn: boolean;
}, templateInventory: Inventory, botInventory: PmcInventory, equipmentChances: Chances, botRole: string, isPmc: boolean, itemGenerationWeights: Generation, botLevel: number): void;
}

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import { MinMax } from "@spt-aki/models/common/MinMax";
import { IRandomisedBotLevelResult } from "@spt-aki/models/eft/bot/IRandomisedBotLevelResult";
import { IExpTable } from "@spt-aki/models/eft/common/IGlobals";
import { IBotBase } from "@spt-aki/models/eft/common/tables/IBotBase";
import { BotGenerationDetails } from "@spt-aki/models/spt/bots/BotGenerationDetails";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class BotLevelGenerator {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer);
/**
* Return a randomised bot level and exp value
* @param levelDetails min and max of level for bot
* @param botGenerationDetails Deatils to help generate a bot
* @param bot being level is being generated for
* @returns IRandomisedBotLevelResult object
*/
generateBotLevel(levelDetails: MinMax, botGenerationDetails: BotGenerationDetails, bot: IBotBase): IRandomisedBotLevelResult;
/**
* Get the highest level a bot can be relative to the players level, but no futher than the max size from globals.exp_table
* @param playerLevel Players current level
* @param relativeDeltaMax max delta above player level to go
* @returns highest level possible for bot
*/
protected getHighestRelativeBotLevel(playerLevel: number, relativeDeltaMax: number, levelDetails: MinMax, expTable: IExpTable[]): number;
}

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import { BotWeaponGenerator } from "@spt-aki/generators/BotWeaponGenerator";
import { BotGeneratorHelper } from "@spt-aki/helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "@spt-aki/helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { Inventory as PmcInventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { IBotType, Inventory, ModsChances } from "@spt-aki/models/eft/common/tables/IBotType";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { EquipmentSlots } from "@spt-aki/models/enums/EquipmentSlots";
import { IBotConfig } from "@spt-aki/models/spt/config/IBotConfig";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { BotLootCacheService } from "@spt-aki/services/BotLootCacheService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class BotLootGenerator {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected databaseServer: DatabaseServer;
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected botLootCacheService: BotLootCacheService;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
protected pmcConfig: IPmcConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, weightedRandomHelper: WeightedRandomHelper, botLootCacheService: BotLootCacheService, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Add loot to bots containers
* @param sessionId Session id
* @param botJsonTemplate Base json db file for the bot having its loot generated
* @param isPmc Will bot be a pmc
* @param botRole Role of bot, e.g. asssult
* @param botInventory Inventory to add loot to
* @param botLevel Level of bot
*/
generateLoot(sessionId: string, botJsonTemplate: IBotType, isPmc: boolean, botRole: string, botInventory: PmcInventory, botLevel: number): void;
/**
* Get an array of the containers a bot has on them (pockets/backpack/vest)
* @param botInventory Bot to check
* @returns Array of available slots
*/
protected getAvailableContainersBotCanStoreItemsIn(botInventory: PmcInventory): EquipmentSlots[];
/**
* Force healing items onto bot to ensure they can heal in-raid
* @param botInventory Inventory to add items to
* @param botRole Role of bot (sptBear/sptUsec)
*/
protected addForcedMedicalItemsToPmcSecure(botInventory: PmcInventory, botRole: string): void;
/**
* Get a biased random number
* @param min Smallest size
* @param max Biggest size
* @param nValue Value to bias choice
* @returns Chosen number
*/
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**
* Take random items from a pool and add to an inventory until totalItemCount or totalValueLimit is reached
* @param pool Pool of items to pick from
* @param equipmentSlots What equipment slot will the loot items be added to
* @param totalItemCount Max count of items to add
* @param inventoryToAddItemsTo Bot inventory loot will be added to
* @param botRole Role of the bot loot is being generated for (assault/pmcbot)
* @param useLimits Should item limit counts be used as defined in config/bot.json
* @param totalValueLimitRub Total value of loot allowed in roubles
* @param isPmc Is bot being generated for a pmc
*/
protected addLootFromPool(pool: ITemplateItem[], equipmentSlots: string[], totalItemCount: number, inventoryToAddItemsTo: PmcInventory, botRole: string, useLimits?: boolean, totalValueLimitRub?: number, isPmc?: boolean): void;
/**
* Add generated weapons to inventory as loot
* @param botInventory inventory to add preset to
* @param equipmentSlot slot to place the preset in (backpack)
* @param templateInventory bots template, assault.json
* @param modChances chances for mods to spawn on weapon
* @param botRole bots role .e.g. pmcBot
* @param isPmc are we generating for a pmc
*/
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
/**
* Get a random item from the pool parameter using the biasedRandomNumber system
* @param pool Pool of items to pick an item from
* @param isPmc Is the bot being created a pmc
* @returns ITemplateItem object
*/
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
/**
* Get the loot nvalue from botconfig
* @param botRole Role of bot e.g. assault/bosstagilla/sptBear
* @returns nvalue as number
*/
protected getBotLootNValueByRole(botRole: string): number;
/**
* Hydrate item limit array to contain items that have a limit for a specific bot type
* All values are set to 0
* @param isPmc Is the bot a pmc
* @param botRole Role the bot has
* @param limitCount
*/
protected initItemLimitArray(isPmc: boolean, botRole: string, limitCount: Record<string, number>): void;
/**
* Check if an item has reached its bot-specific spawn limit
* @param itemTemplate Item we check to see if its reached spawn limit
* @param botRole Bot type
* @param isPmc Is bot we're working with a pmc
* @param limitCount Spawn limits for items on bot
* @param itemSpawnLimits The limits this bot is allowed to have
* @returns true if item has reached spawn limit
*/
protected itemHasReachedSpawnLimit(itemTemplate: ITemplateItem, botRole: string, isPmc: boolean, limitCount: Record<string, number>, itemSpawnLimits: Record<string, number>): boolean;
/**
* Randomise the stack size of a money object, uses different values for pmc or scavs
* @param isPmc Is money on a PMC bot
* @param itemTemplate item details from db
* @param moneyItem Money item to randomise
*/
protected randomiseMoneyStackSize(isPmc: boolean, itemTemplate: ITemplateItem, moneyItem: Item): void;
/**
* Randomise the size of an ammo stack
* @param isPmc Is ammo on a PMC bot
* @param itemTemplate item details from db
* @param ammoItem Ammo item to randomise
*/
protected randomiseAmmoStackSize(isPmc: boolean, itemTemplate: ITemplateItem, ammoItem: Item): void;
/**
* Get spawn limits for a specific bot type from bot.json config
* If no limit found for a non pmc bot, fall back to defaults
* @param isPmc is the bot we want limits for a pmc
* @param botRole what role does the bot have
* @returns Dictionary of tplIds and limit
*/
protected getItemSpawnLimitsForBotType(isPmc: boolean, botRole: string): Record<string, number>;
/**
* Get the parentId or tplId of item inside spawnLimits object if it exists
* @param itemTemplate item we want to look for in spawn limits
* @param spawnLimits Limits to check for item
* @returns id as string, otherwise undefined
*/
protected getMatchingIdFromSpawnLimits(itemTemplate: ITemplateItem, spawnLimits: Record<string, number>): string;
}

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import { BotEquipmentModGenerator } from "@spt-aki/generators/BotEquipmentModGenerator";
import { IInventoryMagGen } from "@spt-aki/generators/weapongen/IInventoryMagGen";
import { BotGeneratorHelper } from "@spt-aki/helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "@spt-aki/helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { Inventory as PmcInventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { GenerationData, Inventory, ModsChances } from "@spt-aki/models/eft/common/tables/IBotType";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { GenerateWeaponResult } from "@spt-aki/models/spt/bots/GenerateWeaponResult";
import { IBotConfig } from "@spt-aki/models/spt/config/IBotConfig";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { IRepairConfig } from "@spt-aki/models/spt/config/IRepairConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { BotWeaponModLimitService } from "@spt-aki/services/BotWeaponModLimitService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { RepairService } from "@spt-aki/services/RepairService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
protected hashUtil: HashUtil;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botWeaponModLimitService: BotWeaponModLimitService;
protected botEquipmentModGenerator: BotEquipmentModGenerator;
protected localisationService: LocalisationService;
protected repairService: RepairService;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
protected pmcConfig: IPmcConfig;
protected repairConfig: IRepairConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botWeaponModLimitService: BotWeaponModLimitService, botEquipmentModGenerator: BotEquipmentModGenerator, localisationService: LocalisationService, repairService: RepairService, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
* @param botTemplateInventory e.g. assault.json
* @param weaponParentId
* @param modChances
* @param botRole role of bot, e.g. assault/followerBully
* @param isPmc Is weapon generated for a pmc
* @returns GenerateWeaponResult object
*/
generateRandomWeapon(sessionId: string, equipmentSlot: string, botTemplateInventory: Inventory, weaponParentId: string, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): GenerateWeaponResult;
/**
* Get a random weighted weapon from a bots pool of weapons
* @param equipmentSlot Primary/secondary/holster
* @param botTemplateInventory e.g. assault.json
* @returns weapon tpl
*/
pickWeightedWeaponTplFromPool(equipmentSlot: string, botTemplateInventory: Inventory): string;
/**
* Generated a weapon based on the supplied weapon tpl
* @param weaponTpl weapon tpl to generate (use pickWeightedWeaponTplFromPool())
* @param equipmentSlot slot to fit into, primary/secondary/holster
* @param botTemplateInventory e.g. assault.json
* @param weaponParentId ParentId of the weapon being generated
* @param modChances Dictionary of item types and % chance weapon will have that mod
* @param botRole e.g. assault/exusec
* @param isPmc Is weapon being generated for a pmc
* @returns GenerateWeaponResult object
*/
generateWeaponByTpl(sessionId: string, weaponTpl: string, equipmentSlot: string, botTemplateInventory: Inventory, weaponParentId: string, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): GenerateWeaponResult;
/**
* Insert a cartridge(s) into a weapon
* Handles all chambers - patron_in_weapon, patron_in_weapon_000 etc
* @param weaponWithModsArray Weapon and mods
* @param ammoTpl Cartridge to add to weapon
* @param chamberSlotIds name of slots to create or add ammo to
*/
protected addCartridgeToChamber(weaponWithModsArray: Item[], ammoTpl: string, chamberSlotIds: string[]): void;
/**
* Create array with weapon base as only element and
* add additional properties based on weapon type
* @param weaponTpl Weapon tpl to create item with
* @param weaponParentId Weapons parent id
* @param equipmentSlot e.g. primary/secondary/holster
* @param weaponItemTemplate db template for weapon
* @param botRole for durability values
* @returns Base weapon item in array
*/
protected constructWeaponBaseArray(weaponTpl: string, weaponParentId: string, equipmentSlot: string, weaponItemTemplate: ITemplateItem, botRole: string): Item[];
/**
* Get the mods necessary to kit out a weapon to its preset level
* @param weaponTpl weapon to find preset for
* @param equipmentSlot the slot the weapon will be placed in
* @param weaponParentId Value used for the parentid
* @returns array of weapon mods
*/
protected getPresetWeaponMods(weaponTpl: string, equipmentSlot: string, weaponParentId: string, itemTemplate: ITemplateItem, botRole: string): Item[];
/**
* Checks if all required slots are occupied on a weapon and all it's mods
* @param weaponItemArray Weapon + mods
* @param botRole role of bot weapon is for
* @returns true if valid
*/
protected isWeaponValid(weaponItemArray: Item[], botRole: string): boolean;
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magWeights Magazine weights for count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magWeights: GenerationData, inventory: PmcInventory, botRole: string): void;
/**
* Add Grendaes for UBGL to bots vest and secure container
* @param weaponMods Weapon array with mods
* @param generatedWeaponResult result of weapon generation
* @param inventory bot inventory to add grenades to
*/
protected addUbglGrenadesToBotInventory(weaponMods: Item[], generatedWeaponResult: GenerateWeaponResult, inventory: PmcInventory): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
* @param ammoTpl Ammo type to add
* @param stackSize Size of the ammo stack to add
* @param inventory Player inventory
*/
protected addAmmoToSecureContainer(stackCount: number, ammoTpl: string, stackSize: number, inventory: PmcInventory): void;
/**
* Get a weapons magazine tpl from a weapon template
* @param weaponMods mods from a weapon template
* @param weaponTemplate Weapon to get magazine tpl for
* @param botRole the bot type we are getting the magazine for
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use
* @param weaponTemplate the weapon we want to pick ammo for
* @returns an ammo tpl that works with the desired gun
*/
protected getWeightedCompatibleAmmo(ammo: Record<string, Record<string, number>>, weaponTemplate: ITemplateItem): string;
/**
* Get a weapons compatible cartridge caliber
* @param weaponTemplate Weapon to look up caliber of
* @returns caliber as string
*/
protected getWeaponCaliber(weaponTemplate: ITemplateItem): string;
/**
* Fill existing magazines to full, while replacing their contents with specified ammo
* @param weaponMods Weapon with children
* @param magazine Magazine item
* @param cartridgeTpl Cartridge to insert into magazine
*/
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, cartridgeTpl: string): void;
/**
* Add desired ammo tpl as item to weaponmods array, placed as child to UBGL
* @param weaponMods Weapon with children
* @param ubglMod UBGL item
* @param ubglAmmoTpl Grenade ammo tpl
*/
protected fillUbgl(weaponMods: Item[], ubglMod: Item, ubglAmmoTpl: string): void;
/**
* Add cartridge item to weapon Item array, if it already exists, update
* @param weaponWithMods Weapon items array to amend
* @param magazine magazine item details we're adding cartridges to
* @param chosenAmmoTpl cartridge to put into the magazine
* @param newStackSize how many cartridges should go into the magazine
* @param magazineTemplate magazines db template
*/
protected addOrUpdateMagazinesChildWithAmmo(weaponWithMods: Item[], magazine: Item, chosenAmmoTpl: string, magazineTemplate: ITemplateItem): void;
/**
* Fill each Camora with a bullet
* @param weaponMods Weapon mods to find and update camora mod(s) from
* @param magazineId magazine id to find and add to
* @param ammoTpl ammo template id to hydate with
*/
protected fillCamorasWithAmmo(weaponMods: Item[], magazineId: string, ammoTpl: string): void;
}

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import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { ITraderConfig } from "@spt-aki/models/spt/config/ITraderConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { ItemFilterService } from "@spt-aki/services/ItemFilterService";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
export declare class FenceBaseAssortGenerator {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected handbookHelper: HandbookHelper;
protected itemHelper: ItemHelper;
protected itemFilterService: ItemFilterService;
protected seasonalEventService: SeasonalEventService;
protected configServer: ConfigServer;
protected traderConfig: ITraderConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, itemHelper: ItemHelper, itemFilterService: ItemFilterService, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
/**
* Create base fence assorts dynamically and store in db
*/
generateFenceBaseAssorts(): void;
/**
* Check if item is valid for being added to fence assorts
* @param item Item to check
* @returns true if valid fence item
*/
protected isValidFenceItem(item: ITemplateItem): boolean;
}

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import { ContainerHelper } from "@spt-aki/helpers/ContainerHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { RagfairServerHelper } from "@spt-aki/helpers/RagfairServerHelper";
import { IContainerMinMax, IStaticContainer } from "@spt-aki/models/eft/common/ILocation";
import { ILocationBase } from "@spt-aki/models/eft/common/ILocationBase";
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "@spt-aki/models/eft/common/ILooseLoot";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { IStaticAmmoDetails, IStaticContainerData, IStaticForcedProps, IStaticLootDetails } from "@spt-aki/models/eft/common/tables/ILootBase";
import { ILocationConfig } from "@spt-aki/models/spt/config/ILocationConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { MathUtil } from "@spt-aki/utils/MathUtil";
import { ObjectId } from "@spt-aki/utils/ObjectId";
import { ProbabilityObjectArray, RandomUtil } from "@spt-aki/utils/RandomUtil";
export interface IContainerItem {
items: Item[];
width: number;
height: number;
}
export interface IContainerGroupCount {
/** Containers this group has + probabilty to spawn */
containerIdsWithProbability: Record<string, number>;
/** How many containers the map should spawn with this group id */
chosenCount: number;
}
export declare class LocationGenerator {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected jsonUtil: JsonUtil;
protected objectId: ObjectId;
protected randomUtil: RandomUtil;
protected ragfairServerHelper: RagfairServerHelper;
protected itemHelper: ItemHelper;
protected mathUtil: MathUtil;
protected seasonalEventService: SeasonalEventService;
protected containerHelper: ContainerHelper;
protected presetHelper: PresetHelper;
protected localisationService: LocalisationService;
protected configServer: ConfigServer;
protected locationConfig: ILocationConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
/**
* Create an array of container objects with randomised loot
* @param locationBase Map base to generate containers for
* @param staticAmmoDist Static ammo distribution - database.loot.staticAmmo
* @returns Array of container objects
*/
generateStaticContainers(locationBase: ILocationBase, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): SpawnpointTemplate[];
/**
* Get containers with a non-100% chance to spawn OR are NOT on the container type randomistion blacklist
* @param staticContainers
* @returns IStaticContainerData array
*/
protected getRandomisableContainersOnMap(staticContainers: IStaticContainerData[]): IStaticContainerData[];
/**
* Get containers with 100% spawn rate or have a type on the randomistion ignore list
* @param staticContainersOnMap
* @returns IStaticContainerData array
*/
protected getGuaranteedContainers(staticContainersOnMap: IStaticContainerData[]): IStaticContainerData[];
/**
* Choose a number of containers based on their probabilty value to fulfil the desired count in containerData.chosenCount
* @param groupId Name of the group the containers are being collected for
* @param containerData Containers and probability values for a groupId
* @returns List of chosen container Ids
*/
protected getContainersByProbabilty(groupId: string, containerData: IContainerGroupCount): string[];
/**
* Get a mapping of each groupid and the containers in that group + count of containers to spawn on map
* @param containersGroups Container group values
* @returns dictionary keyed by groupId
*/
protected getGroupIdToContainerMappings(staticContainerGroupData: IStaticContainer | Record<string, IContainerMinMax>, staticContainersOnMap: IStaticContainerData[]): Record<string, IContainerGroupCount>;
/**
* Choose loot to put into a static container based on weighting
* Handle forced items + seasonal item removal when not in season
* @param staticContainer The container itself we will add loot to
* @param staticForced Loot we need to force into the container
* @param staticLootDist staticLoot.json
* @param staticAmmoDist staticAmmo.json
* @param locationName Name of the map to generate static loot for
* @returns IStaticContainerProps
*/
protected addLootToContainer(staticContainer: IStaticContainerData, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerData;
/**
* Get a 2d grid of a containers item slots
* @param containerTpl Tpl id of the container
* @returns number[][]
*/
protected getContainerMapping(containerTpl: string): number[][];
/**
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
* @param containerTypeId Container to get item count for
* @param staticLootDist staticLoot.json
* @param locationName Map name (to get per-map multiplier for from config)
* @returns item count
*/
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
/**
* Get all possible loot items that can be placed into a container
* Do not add seasonal items if found + current date is inside seasonal event
* @param containerTypeId Contianer to get possible loot for
* @param staticLootDist staticLoot.json
* @returns ProbabilityObjectArray of item tpls + probabilty
*/
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
protected getLooseLootMultiplerForLocation(location: string): number;
protected getStaticLootMultiplerForLocation(location: string): number;
/**
* Create array of loose + forced loot using probability system
* @param dynamicLootDist
* @param staticAmmoDist
* @param locationName Location to generate loot for
* @returns Array of spawn points with loot in them
*/
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for
* @param spawnPoint Dynamic spawn point item we want will be placed in
* @param staticAmmoDist ammo distributions
* @returns IContainerItem
*/
protected createDynamicLootItem(chosenComposedKey: string, spawnPoint: Spawnpoint, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): IContainerItem;
/**
* Replace the _id value for base item + all children items parentid value
* @param itemWithChildren Item with mods to update
* @param newId new id to add on chidren of base item
*/
protected reparentItemAndChildren(itemWithChildren: Item[], newId?: string): void;
/**
* Find an item in array by its _tpl, handle differently if chosenTpl is a weapon
* @param items Items array to search
* @param chosenTpl Tpl we want to get item with
* @returns Item object
*/
protected getItemInArray(items: Item[], chosenTpl: string): Item;
protected createStaticLootItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
}

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import { InventoryHelper } from "@spt-aki/helpers/InventoryHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { IPreset } from "@spt-aki/models/eft/common/IGlobals";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { ISealedAirdropContainerSettings, RewardDetails } from "@spt-aki/models/spt/config/IInventoryConfig";
import { LootItem } from "@spt-aki/models/spt/services/LootItem";
import { LootRequest } from "@spt-aki/models/spt/services/LootRequest";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { ItemFilterService } from "@spt-aki/services/ItemFilterService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { RagfairLinkedItemService } from "@spt-aki/services/RagfairLinkedItemService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
type ItemLimit = {
current: number;
max: number;
};
export declare class LootGenerator {
protected logger: ILogger;
protected hashUtil: HashUtil;
protected databaseServer: DatabaseServer;
protected randomUtil: RandomUtil;
protected itemHelper: ItemHelper;
protected presetHelper: PresetHelper;
protected inventoryHelper: InventoryHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected localisationService: LocalisationService;
protected ragfairLinkedItemService: RagfairLinkedItemService;
protected itemFilterService: ItemFilterService;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, itemHelper: ItemHelper, presetHelper: PresetHelper, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, ragfairLinkedItemService: RagfairLinkedItemService, itemFilterService: ItemFilterService);
/**
* Generate a list of items based on configuration options parameter
* @param options parameters to adjust how loot is generated
* @returns An array of loot items
*/
createRandomLoot(options: LootRequest): LootItem[];
/**
* Construct item limit record to hold max and current item count for each item type
* @param limits limits as defined in config
* @returns record, key: item tplId, value: current/max item count allowed
*/
protected initItemLimitCounter(limits: Record<string, number>): Record<string, ItemLimit>;
/**
* Find a random item in items.json and add to result array
* @param items items to choose from
* @param itemTypeCounts item limit counts
* @param options item filters
* @param result array to add found item to
* @returns true if item was valid and added to pool
*/
protected findAndAddRandomItemToLoot(items: [string, ITemplateItem][], itemTypeCounts: Record<string, {
current: number;
max: number;
}>, options: LootRequest, result: LootItem[]): boolean;
/**
* Get a randomised stack count for an item between its StackMinRandom and StackMaxSize values
* @param item item to get stack count of
* @param options loot options
* @returns stack count
*/
protected getRandomisedStackCount(item: ITemplateItem, options: LootRequest): number;
/**
* Find a random item in items.json and add to result array
* @param globalDefaultPresets presets to choose from
* @param itemTypeCounts item limit counts
* @param itemBlacklist items to skip
* @param result array to add found preset to
* @returns true if preset was valid and added to pool
*/
protected findAndAddRandomPresetToLoot(globalDefaultPresets: [string, IPreset][], itemTypeCounts: Record<string, {
current: number;
max: number;
}>, itemBlacklist: string[], result: LootItem[]): boolean;
/**
* Sealed weapon containers have a weapon + associated mods inside them + assortment of other things (food/meds)
* @param containerSettings sealed weapon container settings
* @returns Array of items to add to player inventory
*/
getSealedWeaponCaseLoot(containerSettings: ISealedAirdropContainerSettings): AddItem[];
/**
* Get non-weapon mod rewards for a sealed container
* @param containerSettings Sealed weapon container settings
* @param weaponDetailsDb Details for the weapon to reward player
* @returns AddItem array
*/
protected getSealedContainerNonWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, weaponDetailsDb: ITemplateItem): AddItem[];
/**
* Iterate over the container weaponModRewardLimits settings and create an array of weapon mods to reward player
* @param containerSettings Sealed weapon container settings
* @param linkedItemsToWeapon All items that can be attached/inserted into weapon
* @param chosenWeaponPreset The weapon preset given to player as reward
* @returns AddItem array
*/
protected getSealedContainerWeaponModRewards(containerSettings: ISealedAirdropContainerSettings, linkedItemsToWeapon: ITemplateItem[], chosenWeaponPreset: IPreset): AddItem[];
/**
* Handle event-related loot containers - currently just the halloween jack-o-lanterns that give food rewards
* @param rewardContainerDetails
* @returns AddItem array
*/
getRandomLootContainerLoot(rewardContainerDetails: RewardDetails): AddItem[];
/**
* A bug in inventoryHelper.addItem() means you cannot add the same item to the array twice with a count of 1, it causes duplication
* Default adds 1, or increments count
* @param itemTplToAdd items tpl we want to add to array
* @param resultsArray Array to add item tpl to
*/
protected addOrIncrementItemToArray(itemTplToAdd: string, resultsArray: AddItem[]): void;
}
export {};

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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { ItemFilterService } from "@spt-aki/services/ItemFilterService";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
/**
* Handle the generation of dynamic PMC loot in pockets and backpacks
* and the removal of blacklisted items
*/
export declare class PMCLootGenerator {
protected itemHelper: ItemHelper;
protected databaseServer: DatabaseServer;
protected configServer: ConfigServer;
protected itemFilterService: ItemFilterService;
protected seasonalEventService: SeasonalEventService;
protected pocketLootPool: string[];
protected vestLootPool: string[];
protected backpackLootPool: string[];
protected pmcConfig: IPmcConfig;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, seasonalEventService: SeasonalEventService);
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
*/
generatePMCPocketLootPool(): string[];
/**
* Create an array of loot items a PMC can have in their vests
* @returns string array of tpls
*/
generatePMCVestLootPool(): string[];
/**
* Check if item has a width/height that lets it fit into a 2x2 slot
* 1x1 / 1x2 / 2x1 / 2x2
* @param item Item to check size of
* @returns true if it fits
*/
protected itemFitsInto2By2Slot(item: ITemplateItem): boolean;
/**
* Create an array of loot items a PMC can have in their backpack
* @returns string array of tpls
*/
generatePMCBackpackLootPool(): string[];
}

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import { BotGenerator } from "@spt-aki/generators/BotGenerator";
import { BotGeneratorHelper } from "@spt-aki/helpers/BotGeneratorHelper";
import { BotHelper } from "@spt-aki/helpers/BotHelper";
import { BotWeaponGeneratorHelper } from "@spt-aki/helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Skills, Stats } from "@spt-aki/models/eft/common/tables/IBotBase";
import { IBotType } from "@spt-aki/models/eft/common/tables/IBotType";
import { IPlayerScavConfig, KarmaLevel } from "@spt-aki/models/spt/config/IPlayerScavConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { BotLootCacheService } from "@spt-aki/services/BotLootCacheService";
import { FenceService } from "@spt-aki/services/FenceService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class PlayerScavGenerator {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected databaseServer: DatabaseServer;
protected hashUtil: HashUtil;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected saveServer: SaveServer;
protected profileHelper: ProfileHelper;
protected botHelper: BotHelper;
protected jsonUtil: JsonUtil;
protected fenceService: FenceService;
protected botLootCacheService: BotLootCacheService;
protected localisationService: LocalisationService;
protected botGenerator: BotGenerator;
protected configServer: ConfigServer;
protected playerScavConfig: IPlayerScavConfig;
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, hashUtil: HashUtil, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botGeneratorHelper: BotGeneratorHelper, saveServer: SaveServer, profileHelper: ProfileHelper, botHelper: BotHelper, jsonUtil: JsonUtil, fenceService: FenceService, botLootCacheService: BotLootCacheService, localisationService: LocalisationService, botGenerator: BotGenerator, configServer: ConfigServer);
/**
* Update a player profile to include a new player scav profile
* @param sessionID session id to specify what profile is updated
* @returns profile object
*/
generate(sessionID: string): IPmcData;
/**
* Get the scav karama level for a profile
* Is also the fence trader rep level
* @param pmcData pmc profile
* @returns karma level
*/
protected getScavKarmaLevel(pmcData: IPmcData): number;
/**
* Get a baseBot template
* If the parameter doesnt match "assault", take parts from the loot type and apply to the return bot template
* @param botTypeForLoot bot type to use for inventory/chances
* @returns IBotType object
*/
protected constructBotBaseTemplate(botTypeForLoot: string): IBotType;
/**
* Adjust equipment/mod/item generation values based on scav karma levels
* @param karmaSettings Values to modify the bot template with
* @param baseBotNode bot template to modify according to karama level settings
*/
protected adjustBotTemplateWithKarmaSpecificSettings(karmaSettings: KarmaLevel, baseBotNode: IBotType): void;
protected getScavSkills(scavProfile: IPmcData): Skills;
protected getDefaultScavSkills(): Skills;
protected getScavStats(scavProfile: IPmcData): Stats;
protected getScavLevel(scavProfile: IPmcData): number;
protected getScavExperience(scavProfile: IPmcData): number;
/**
* Set cooldown till pscav is playable
* take into account scav cooldown bonus
* @param scavData scav profile
* @param pmcData pmc profile
* @returns
*/
protected setScavCooldownTimer(scavData: IPmcData, pmcData: IPmcData): IPmcData;
}

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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { IPreset } from "@spt-aki/models/eft/common/IGlobals";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { IRagfairConfig } from "@spt-aki/models/spt/config/IRagfairConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
export declare class RagfairAssortGenerator {
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected itemHelper: ItemHelper;
protected databaseServer: DatabaseServer;
protected seasonalEventService: SeasonalEventService;
protected configServer: ConfigServer;
protected generatedAssortItems: Item[];
protected ragfairConfig: IRagfairConfig;
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
/**
* Get an array of unique items that can be sold on the flea
* @returns array of unique items
*/
getAssortItems(): Item[];
/**
* Check internal generatedAssortItems array has objects
* @returns true if array has objects
*/
protected assortsAreGenerated(): boolean;
/**
* Generate an array of items the flea can sell
* @returns array of unique items
*/
protected generateRagfairAssortItems(): Item[];
/**
* Get presets from globals.json
* @returns Preset object array
*/
protected getPresets(): IPreset[];
/**
* Get default presets from globals.json
* @returns Preset object array
*/
protected getDefaultPresets(): IPreset[];
/**
* Create a base assort item and return it with populated values + 999999 stack count + unlimited count = true
* @param tplId tplid to add to item
* @param id id to add to item
* @returns hydrated Item object
*/
protected createRagfairAssortItem(tplId: string, id?: string): Item;
}

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import { RagfairAssortGenerator } from "@spt-aki/generators/RagfairAssortGenerator";
import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PaymentHelper } from "@spt-aki/helpers/PaymentHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { RagfairServerHelper } from "@spt-aki/helpers/RagfairServerHelper";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IBarterScheme } from "@spt-aki/models/eft/common/tables/ITrader";
import { IRagfairOffer, OfferRequirement } from "@spt-aki/models/eft/ragfair/IRagfairOffer";
import { Dynamic, IRagfairConfig } from "@spt-aki/models/spt/config/IRagfairConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { SaveServer } from "@spt-aki/servers/SaveServer";
import { FenceService } from "@spt-aki/services/FenceService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { RagfairOfferService } from "@spt-aki/services/RagfairOfferService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class RagfairOfferGenerator {
protected logger: ILogger;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected randomUtil: RandomUtil;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
protected ragfairServerHelper: RagfairServerHelper;
protected handbookHelper: HandbookHelper;
protected saveServer: SaveServer;
protected presetHelper: PresetHelper;
protected ragfairAssortGenerator: RagfairAssortGenerator;
protected ragfairOfferService: RagfairOfferService;
protected ragfairPriceService: RagfairPriceService;
protected localisationService: LocalisationService;
protected paymentHelper: PaymentHelper;
protected fenceService: FenceService;
protected itemHelper: ItemHelper;
protected configServer: ConfigServer;
protected ragfairConfig: IRagfairConfig;
protected allowedFleaPriceItemsForBarter: {
tpl: string;
price: number;
}[];
/** Internal counter to ensure each offer created has a unique value for its intId property */
protected offerCounter: number;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, ragfairServerHelper: RagfairServerHelper, handbookHelper: HandbookHelper, saveServer: SaveServer, presetHelper: PresetHelper, ragfairAssortGenerator: RagfairAssortGenerator, ragfairOfferService: RagfairOfferService, ragfairPriceService: RagfairPriceService, localisationService: LocalisationService, paymentHelper: PaymentHelper, fenceService: FenceService, itemHelper: ItemHelper, configServer: ConfigServer);
/**
* Create a flea offer and store it in the Ragfair server offers array
* @param userID Owner of the offer
* @param time Time offer is listed at
* @param items Items in the offer
* @param barterScheme Cost of item (currency or barter)
* @param loyalLevel Loyalty level needed to buy item
* @param sellInOnePiece Flags sellInOnePiece to be true
* @returns IRagfairOffer
*/
createFleaOffer(userID: string, time: number, items: Item[], barterScheme: IBarterScheme[], loyalLevel: number, sellInOnePiece?: boolean): IRagfairOffer;
/**
* Create an offer object ready to send to ragfairOfferService.addOffer()
* @param userID Owner of the offer
* @param time Time offer is listed at
* @param items Items in the offer
* @param barterScheme Cost of item (currency or barter)
* @param loyalLevel Loyalty level needed to buy item
* @param sellInOnePiece Set StackObjectsCount to 1
* @returns IRagfairOffer
*/
protected createOffer(userID: string, time: number, items: Item[], barterScheme: IBarterScheme[], loyalLevel: number, sellInOnePiece?: boolean): IRagfairOffer;
/**
* Calculate the offer price that's listed on the flea listing
* @param offerRequirements barter requirements for offer
* @returns rouble cost of offer
*/
protected convertOfferRequirementsIntoRoubles(offerRequirements: OfferRequirement[]): number;
/**
* Get avatar url from trader table in db
* @param isTrader Is user we're getting avatar for a trader
* @param userId persons id to get avatar of
* @returns url of avatar
*/
protected getAvatarUrl(isTrader: boolean, userId: string): string;
/**
* Convert a count of currency into roubles
* @param currencyCount amount of currency to convert into roubles
* @param currencyType Type of currency (euro/dollar/rouble)
* @returns count of roubles
*/
protected calculateRoublePrice(currencyCount: number, currencyType: string): number;
/**
* Check userId, if its a player, return their pmc _id, otherwise return userId parameter
* @param userId Users Id to check
* @returns Users Id
*/
protected getTraderId(userId: string): string;
/**
* Get a flea trading rating for the passed in user
* @param userId User to get flea rating of
* @returns Flea rating value
*/
protected getRating(userId: string): number;
/**
* Is the offers user rating growing
* @param userID user to check rating of
* @returns true if its growing
*/
protected getRatingGrowing(userID: string): boolean;
/**
* Get number of section until offer should expire
* @param userID Id of the offer owner
* @param time Time the offer is posted
* @returns number of seconds until offer expires
*/
protected getOfferEndTime(userID: string, time: number): number;
/**
* Create multiple offers for items by using a unique list of items we've generated previously
* @param expiredOffers optional, expired offers to regenerate
*/
generateDynamicOffers(expiredOffers?: Item[]): Promise<void>;
/**
* @param assortItemIndex Index of assort item
* @param assortItemsToProcess Item array containing index
* @param expiredOffers Currently expired offers on flea
* @param config Ragfair dynamic config
*/
protected createOffersForItems(assortItemIndex: string, assortItemsToProcess: Item[], expiredOffers: Item[], config: Dynamic): Promise<void>;
/**
* Create one flea offer for a specific item
* @param items Item to create offer for
* @param isPreset Is item a weapon preset
* @param itemDetails raw db item details
* @returns Item array
*/
protected createSingleOfferForItem(items: Item[], isPreset: boolean, itemDetails: [boolean, ITemplateItem]): Promise<void>;
/**
* Generate trader offers on flea using the traders assort data
* @param traderID Trader to generate offers for
*/
generateFleaOffersForTrader(traderID: string): void;
/**
* Get array of an item with its mods + condition properties (e.g durability)
* Apply randomisation adjustments to condition if item base is found in ragfair.json/dynamic/condition
* @param userID id of owner of item
* @param itemWithMods Item and mods, get condition of first item (only first array item is used)
* @param itemDetails db details of first item
* @returns
*/
protected randomiseItemUpdProperties(userID: string, itemWithMods: Item[], itemDetails: ITemplateItem): Item[];
/**
* Get the relevant condition id if item tpl matches in ragfair.json/condition
* @param tpl Item to look for matching condition object
* @returns condition id
*/
protected getDynamicConditionIdForTpl(tpl: string): string;
/**
* Alter an items condition based on its item base type
* @param conditionSettingsId also the parentId of item being altered
* @param item Item to adjust condition details of
* @param itemDetails db item details of first item in array
*/
protected randomiseItemCondition(conditionSettingsId: string, item: Item, itemDetails: ITemplateItem): void;
/**
* Adjust an items durability/maxDurability value
* @param item item (weapon/armor) to adjust
* @param multiplier Value to multiple durability by
*/
protected randomiseDurabilityValues(item: Item, multiplier: number): void;
/**
* Add missing conditions to an item if needed
* Durabiltiy for repairable items
* HpResource for medical items
* @param item item to add conditions to
* @returns Item with conditions added
*/
protected addMissingConditions(item: Item): Item;
/**
* Create a barter-based barter scheme, if not possible, fall back to making barter scheme currency based
* @param offerItems Items for sale in offer
* @returns Barter scheme
*/
protected createBarterBarterScheme(offerItems: Item[]): IBarterScheme[];
/**
* Get an array of flea prices + item tpl, cached in generator class inside `allowedFleaPriceItemsForBarter`
* @returns array with tpl/price values
*/
protected getFleaPricesAsArray(): {
tpl: string;
price: number;
}[];
/**
* Create a random currency-based barter scheme for an array of items
* @param offerItems Items on offer
* @param isPackOffer Is the barter scheme being created for a pack offer
* @param multipler What to multiply the resulting price by
* @returns Barter scheme for offer
*/
protected createCurrencyBarterScheme(offerItems: Item[], isPackOffer: boolean, multipler?: number): IBarterScheme[];
}

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import { HandbookHelper } from "@spt-aki/helpers/HandbookHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { RagfairServerHelper } from "@spt-aki/helpers/RagfairServerHelper";
import { RepeatableQuestHelper } from "@spt-aki/helpers/RepeatableQuestHelper";
import { Exit } from "@spt-aki/models/eft/common/ILocationBase";
import { TraderInfo } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { ICompletion, ICompletionAvailableFor, IElimination, IEliminationCondition, IExploration, IExplorationCondition, IPickup, IRepeatableQuest, IReward, IRewards } from "@spt-aki/models/eft/common/tables/IRepeatableQuests";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IBaseQuestConfig, IBossInfo, IEliminationConfig, IQuestConfig, IRepeatableQuestConfig } from "@spt-aki/models/spt/config/IQuestConfig";
import { IQuestTypePool } from "@spt-aki/models/spt/repeatable/IQuestTypePool";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { EventOutputHolder } from "@spt-aki/routers/EventOutputHolder";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { ItemFilterService } from "@spt-aki/services/ItemFilterService";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { ProfileFixerService } from "@spt-aki/services/ProfileFixerService";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { MathUtil } from "@spt-aki/utils/MathUtil";
import { ObjectId } from "@spt-aki/utils/ObjectId";
import { ProbabilityObjectArray, RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class RepeatableQuestGenerator {
protected timeUtil: TimeUtil;
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected httpResponse: HttpResponseUtil;
protected mathUtil: MathUtil;
protected jsonUtil: JsonUtil;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected presetHelper: PresetHelper;
protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService;
protected handbookHelper: HandbookHelper;
protected ragfairServerHelper: RagfairServerHelper;
protected eventOutputHolder: EventOutputHolder;
protected localisationService: LocalisationService;
protected paymentService: PaymentService;
protected objectId: ObjectId;
protected itemFilterService: ItemFilterService;
protected repeatableQuestHelper: RepeatableQuestHelper;
protected configServer: ConfigServer;
protected questConfig: IQuestConfig;
constructor(timeUtil: TimeUtil, logger: ILogger, randomUtil: RandomUtil, httpResponse: HttpResponseUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, handbookHelper: HandbookHelper, ragfairServerHelper: RagfairServerHelper, eventOutputHolder: EventOutputHolder, localisationService: LocalisationService, paymentService: PaymentService, objectId: ObjectId, itemFilterService: ItemFilterService, repeatableQuestHelper: RepeatableQuestHelper, configServer: ConfigServer);
/**
* This method is called by /GetClientRepeatableQuests/ and creates one element of quest type format (see assets/database/templates/repeatableQuests.json).
* It randomly draws a quest type (currently Elimination, Completion or Exploration) as well as a trader who is providing the quest
* @param pmcLevel Player's level for requested items and reward generation
* @param pmcTraderInfo Players traper standing/rep levels
* @param questTypePool Possible quest types pool
* @param repeatableConfig Repeatable quest config
* @returns IRepeatableQuest
*/
generateRepeatableQuest(pmcLevel: number, pmcTraderInfo: Record<string, TraderInfo>, questTypePool: IQuestTypePool, repeatableConfig: IRepeatableQuestConfig): IRepeatableQuest;
/**
* Generate a randomised Elimination quest
* @param pmcLevel Player's level for requested items and reward generation
* @param traderId Trader from which the quest will be provided
* @param questTypePool Pools for quests (used to avoid redundant quests)
* @param repeatableConfig The configuration for the repeatably kind (daily, weekly) as configured in QuestConfig for the requestd quest
* @returns Object of quest type format for "Elimination" (see assets/database/templates/repeatableQuests.json)
*/
protected generateEliminationQuest(pmcLevel: number, traderId: string, questTypePool: IQuestTypePool, repeatableConfig: IRepeatableQuestConfig): IElimination;
/**
* Get a number of kills neded to complete elimination quest
* @param targetKey Target type desired e.g. anyPmc/bossBully/Savage
* @param targetsConfig Config
* @param eliminationConfig Config
* @returns Number of AI to kill
*/
protected getEliminationKillCount(targetKey: string, targetsConfig: ProbabilityObjectArray<string, IBossInfo>, eliminationConfig: IEliminationConfig): number;
/**
* A repeatable quest, besides some more or less static components, exists of reward and condition (see assets/database/templates/repeatableQuests.json)
* This is a helper method for GenerateEliminationQuest to create a location condition.
*
* @param {string} location the location on which to fulfill the elimination quest
* @returns {IEliminationCondition} object of "Elimination"-location-subcondition
*/
protected generateEliminationLocation(location: string[]): IEliminationCondition;
/**
* Create kill condition for an elimination quest
* @param target Bot type target of elimination quest e.g. "AnyPmc", "Savage"
* @param targetedBodyParts Body parts player must hit
* @param distance Distance from which to kill (currently only >= supported
* @param allowedWeapon What weapon must be used - undefined = any
* @param allowedWeaponCategory What category of weapon must be used - undefined = any
* @returns IEliminationCondition object
*/
protected generateEliminationCondition(target: string, targetedBodyParts: string[], distance: number, allowedWeapon: string, allowedWeaponCategory: string): IEliminationCondition;
/**
* Generates a valid Completion quest
*
* @param {integer} pmcLevel player's level for requested items and reward generation
* @param {string} traderId trader from which the quest will be provided
* @param {object} repeatableConfig The configuration for the repeatably kind (daily, weekly) as configured in QuestConfig for the requestd quest
* @returns {object} object of quest type format for "Completion" (see assets/database/templates/repeatableQuests.json)
*/
protected generateCompletionQuest(pmcLevel: number, traderId: string, repeatableConfig: IRepeatableQuestConfig): ICompletion;
/**
* A repeatable quest, besides some more or less static components, exists of reward and condition (see assets/database/templates/repeatableQuests.json)
* This is a helper method for GenerateCompletionQuest to create a completion condition (of which a completion quest theoretically can have many)
*
* @param {string} itemTpl id of the item to request
* @param {integer} value amount of items of this specific type to request
* @returns {object} object of "Completion"-condition
*/
protected generateCompletionAvailableForFinish(itemTpl: string, value: number): ICompletionAvailableFor;
/**
* Generates a valid Exploration quest
*
* @param {integer} pmcLevel player's level for reward generation
* @param {string} traderId trader from which the quest will be provided
* @param {object} questTypePool Pools for quests (used to avoid redundant quests)
* @param {object} repeatableConfig The configuration for the repeatably kind (daily, weekly) as configured in QuestConfig for the requestd quest
* @returns {object} object of quest type format for "Exploration" (see assets/database/templates/repeatableQuests.json)
*/
protected generateExplorationQuest(pmcLevel: number, traderId: string, questTypePool: IQuestTypePool, repeatableConfig: IRepeatableQuestConfig): IExploration;
protected generatePickupQuest(pmcLevel: number, traderId: string, questTypePool: IQuestTypePool, repeatableConfig: IRepeatableQuestConfig): IPickup;
/**
* Convert a location into an quest code can read (e.g. factory4_day into 55f2d3fd4bdc2d5f408b4567)
* @param locationKey e.g factory4_day
* @returns guid
*/
protected getQuestLocationByMapId(locationKey: string): string;
/**
* Exploration repeatable quests can specify a required extraction point.
* This method creates the according object which will be appended to the conditions array
*
* @param {string} exit The exit name to generate the condition for
* @returns {object} Exit condition
*/
protected generateExplorationExitCondition(exit: Exit): IExplorationCondition;
/**
* Generate the reward for a mission. A reward can consist of
* - Experience
* - Money
* - Items
* - Trader Reputation
*
* The reward is dependent on the player level as given by the wiki. The exact mapping of pmcLevel to
* experience / money / items / trader reputation can be defined in QuestConfig.js
*
* There's also a random variation of the reward the spread of which can be also defined in the config.
*
* Additonaly, a scaling factor w.r.t. quest difficulty going from 0.2...1 can be used
*
* @param {integer} pmcLevel player's level
* @param {number} difficulty a reward scaling factor goint from 0.2 to 1
* @param {string} traderId the trader for reputation gain (and possible in the future filtering of reward item type based on trader)
* @param {object} repeatableConfig The configuration for the repeatably kind (daily, weekly) as configured in QuestConfig for the requestd quest
* @returns {object} object of "Reward"-type that can be given for a repeatable mission
*/
protected generateReward(pmcLevel: number, difficulty: number, traderId: string, repeatableConfig: IRepeatableQuestConfig, questConfig: IBaseQuestConfig): IRewards;
/**
* Should reward item have stack size increased (25% chance)
* @param item Item to possibly increase stack size of
* @param maxRoublePriceToStack Maximum rouble price an item can be to still be chosen for stacking
* @returns True if it should
*/
protected canIncreaseRewardItemStackSize(item: ITemplateItem, maxRoublePriceToStack: number): boolean;
/**
* Get a randomised number a reward items stack size should be based on its handbook price
* @param item Reward item to get stack size for
* @returns Stack size value
*/
protected getRandomisedRewardItemStackSizeByPrice(item: ITemplateItem): number;
/**
* Select a number of items that have a colelctive value of the passed in parameter
* @param repeatableConfig Config
* @param roublesBudget Total value of items to return
* @returns Array of reward items that fit budget
*/
protected chooseRewardItemsWithinBudget(repeatableConfig: IRepeatableQuestConfig, roublesBudget: number, traderId: string): ITemplateItem[];
/**
* Helper to create a reward item structured as required by the client
*
* @param {string} tpl ItemId of the rewarded item
* @param {integer} value Amount of items to give
* @param {integer} index All rewards will be appended to a list, for unknown reasons the client wants the index
* @returns {object} Object of "Reward"-item-type
*/
protected generateRewardItem(tpl: string, value: number, index: number, preset?: Item[]): IReward;
/**
* Picks rewardable items from items.json. This means they need to fit into the inventory and they shouldn't be keys (debatable)
* @param repeatableQuestConfig Config file
* @returns List of rewardable items [[_tpl, itemTemplate],...]
*/
protected getRewardableItems(repeatableQuestConfig: IRepeatableQuestConfig, traderId: string): [string, ITemplateItem][];
/**
* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
* @param {string} tpl template id of item to check
* @returns True if item is valid reward
*/
protected isValidRewardItem(tpl: string, repeatableQuestConfig: IRepeatableQuestConfig, itemBaseWhitelist: string[]): boolean;
/**
* Generates the base object of quest type format given as templates in assets/database/templates/repeatableQuests.json
* The templates include Elimination, Completion and Extraction quest types
*
* @param {string} type Quest type: "Elimination", "Completion" or "Extraction"
* @param {string} traderId Trader from which the quest will be provided
* @param {string} side Scav daily or pmc daily/weekly quest
* @returns {object} Object which contains the base elements for repeatable quests of the requests type
* (needs to be filled with reward and conditions by called to make a valid quest)
*/
protected generateRepeatableTemplate(type: string, traderId: string, side: string): IRepeatableQuest;
}

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import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { Product } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IHideoutScavCase } from "@spt-aki/models/eft/hideout/IHideoutScavCase";
import { IScavCaseConfig } from "@spt-aki/models/spt/config/IScavCaseConfig";
import { RewardCountAndPriceDetails, ScavCaseRewardCountsAndPrices } from "@spt-aki/models/spt/hideout/ScavCaseRewardCountsAndPrices";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { ItemFilterService } from "@spt-aki/services/ItemFilterService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
/**
* Handle the creation of randomised scav case rewards
*/
export declare class ScavCaseRewardGenerator {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected itemHelper: ItemHelper;
protected databaseServer: DatabaseServer;
protected ragfairPriceService: RagfairPriceService;
protected itemFilterService: ItemFilterService;
protected configServer: ConfigServer;
protected scavCaseConfig: IScavCaseConfig;
protected dbItemsCache: ITemplateItem[];
protected dbAmmoItemsCache: ITemplateItem[];
constructor(logger: ILogger, randomUtil: RandomUtil, hashUtil: HashUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, ragfairPriceService: RagfairPriceService, itemFilterService: ItemFilterService, configServer: ConfigServer);
/**
* Create an array of rewards that will be given to the player upon completing their scav case build
* @param recipeId recipe of the scav case craft
* @returns Product array
*/
generate(recipeId: string): Product[];
/**
* Get all db items that are not blacklisted in scavcase config or global blacklist
* Store in class field
*/
protected cacheDbItems(): void;
/**
* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
* @param items item pool to pick rewards from
* @param itemFilters how the rewards should be filtered down (by item count)
* @returns
*/
protected pickRandomRewards(items: ITemplateItem[], itemFilters: RewardCountAndPriceDetails, rarity: string): ITemplateItem[];
/**
* Choose if money should be a reward based on the moneyRewardChancePercent config chance in scavCaseConfig
* @returns true if reward should be money
*/
protected rewardShouldBeMoney(): boolean;
/**
* Choose if ammo should be a reward based on the ammoRewardChancePercent config chance in scavCaseConfig
* @returns true if reward should be ammo
*/
protected rewardShouldBeAmmo(): boolean;
/**
* Choose from rouble/dollar/euro at random
*/
protected getRandomMoney(): ITemplateItem;
/**
* Get a random ammo from items.json that is not in the ammo blacklist AND inside the price rage defined in scavcase.json config
* @param rarity The rarity this ammo reward is for
* @returns random ammo item from items.json
*/
protected getRandomAmmo(rarity: string): ITemplateItem;
/**
* Take all the rewards picked create the Product object array ready to return to calling code
* Also add a stack count to ammo and money
* @param rewardItems items to convert
* @returns Product array
*/
protected randomiseContainerItemRewards(rewardItems: ITemplateItem[], rarity: string): Product[];
/**
* Add a randomised stack count to ammo or money items
* @param item money or ammo item
* @param resultItem money or ammo item with a randomise stack size
*/
protected addStackCountToAmmoAndMoney(item: ITemplateItem, resultItem: {
_id: string;
_tpl: string;
upd: Upd;
}, rarity: string): void;
/**
* @param dbItems all items from the items.json
* @param itemFilters controls how the dbItems will be filtered and returned (handbook price)
* @returns filtered dbItems array
*/
protected getFilteredItemsByPrice(dbItems: ITemplateItem[], itemFilters: RewardCountAndPriceDetails): ITemplateItem[];
/**
* Gathers the reward min and max count params for each reward quality level from config and scavcase.json into a single object
* @param scavCaseDetails scavcase.json values
* @returns ScavCaseRewardCountsAndPrices object
*/
protected getScavCaseRewardCountsAndPrices(scavCaseDetails: IHideoutScavCase): ScavCaseRewardCountsAndPrices;
/**
* Randomises the size of ammo and money stacks
* @param itemToCalculate ammo or money item
* @param rarity rarity (common/rare/superrare)
* @returns value to set stack count to
*/
protected getRandomAmountRewardForScavCase(itemToCalculate: ITemplateItem, rarity: string): number;
}

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import { ApplicationContext } from "@spt-aki/context/ApplicationContext";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { IWeather, IWeatherData } from "@spt-aki/models/eft/weather/IWeatherData";
import { WindDirection } from "@spt-aki/models/enums/WindDirection";
import { IWeatherConfig } from "@spt-aki/models/spt/config/IWeatherConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
export declare class WeatherGenerator {
protected weightedRandomHelper: WeightedRandomHelper;
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected timeUtil: TimeUtil;
protected applicationContext: ApplicationContext;
protected configServer: ConfigServer;
protected weatherConfig: IWeatherConfig;
constructor(weightedRandomHelper: WeightedRandomHelper, logger: ILogger, randomUtil: RandomUtil, timeUtil: TimeUtil, applicationContext: ApplicationContext, configServer: ConfigServer);
/**
* Get current + raid datetime and format into correct BSG format and return
* @param data Weather data
* @returns IWeatherData
*/
calculateGameTime(data: IWeatherData): IWeatherData;
/**
* Get server uptime seconds multiplied by a multiplier and add to current time as seconds
* Format to BSGs requirements
* @param currentDate current date
* @returns formatted time
*/
protected getBsgFormattedInRaidTime(currentDate: Date): string;
/**
* Get the current in-raid time
* @param currentDate (new Date())
* @returns Date object of current in-raid time
*/
getInRaidTime(currentDate: Date): Date;
/**
* Get current time formatted to fit BSGs requirement
* @param date date to format into bsg style
* @returns Time formatted in BSG format
*/
protected getBSGFormattedTime(date: Date): string;
/**
* Return randomised Weather data with help of config/weather.json
* @returns Randomised weather data
*/
generateWeather(): IWeather;
/**
* Set IWeather date/time/timestamp values to now
* @param weather Object to update
*/
protected setCurrentDateTime(weather: IWeather): void;
protected getWeightedWindDirection(): WindDirection;
protected getWeightedClouds(): number;
protected getWeightedWindSpeed(): number;
protected getWeightedFog(): number;
protected getWeightedRain(): number;
protected getRandomFloat(node: string): number;
}

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import { InventoryMagGen } from "@spt-aki/generators/weapongen/InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { GenerationData } from "@spt-aki/models/eft/common/tables/IBotType";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: GenerationData, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): GenerationData;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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import { IInventoryMagGen } from "@spt-aki/generators/weapongen/IInventoryMagGen";
import { InventoryMagGen } from "@spt-aki/generators/weapongen/InventoryMagGen";
import { BotWeaponGeneratorHelper } from "@spt-aki/helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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import { IInventoryMagGen } from "@spt-aki/generators/weapongen/IInventoryMagGen";
import { InventoryMagGen } from "@spt-aki/generators/weapongen/InventoryMagGen";
import { BotWeaponGeneratorHelper } from "@spt-aki/helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected localisationService: LocalisationService;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected randomUtil: RandomUtil;
constructor(logger: ILogger, itemHelper: ItemHelper, localisationService: LocalisationService, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, randomUtil: RandomUtil);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
/**
* Get a random compatible external magazine for a weapon, excluses internal magazines from possible pool
* @param weaponTpl Weapon to get mag for
* @returns tpl of magazine
*/
protected getRandomExternalMagazineForInternalMagazineGun(weaponTpl: string, magazineBlacklist: string[]): ITemplateItem;
}

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@ -0,0 +1,10 @@
import { IInventoryMagGen } from "@spt-aki/generators/weapongen/IInventoryMagGen";
import { InventoryMagGen } from "@spt-aki/generators/weapongen/InventoryMagGen";
import { BotWeaponGeneratorHelper } from "@spt-aki/helpers/BotWeaponGeneratorHelper";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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