Udpate types to match 3.5.8 hotfixes
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7b2f9c2862
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561e30f57c
@ -63,6 +63,12 @@ export declare class InventoryController {
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* @returns IItemEventRouterResponse
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*/
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moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Get a event router response with inventory trader message
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* @param output Item event router response
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* @returns Item event router response
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*/
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protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Remove Item from Profile
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* Deep tree item deletion, also removes items from insurance list
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@ -64,6 +64,7 @@ export declare class BotLootGenerator {
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*/
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protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
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/**
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* @deprecated replaced by getRandomItemFromPoolByRole()
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* Get a random item from the pool parameter using the biasedRandomNumber system
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* @param pool pool of items to pick an item from
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* @param isPmc is the bot being created a pmc
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@ -71,11 +72,25 @@ export declare class BotLootGenerator {
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*/
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protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
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/**
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* Get a random item from the pool parameter using the biasedRandomNumber system
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* @param pool pool of items to pick an item from
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* @param isPmc is the bot being created a pmc
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* @returns ITemplateItem object
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*/
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protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
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/**
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* @deprecated Replaced by getBotLootNValueByRole()
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* Get the loot nvalue from botconfig
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* @param isPmc if true the pmc nvalue is returned
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* @returns nvalue as number
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*/
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protected getBotLootNValue(isPmc: boolean): number;
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/**
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* Get the loot nvalue from botconfig
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* @param botRole role of bot e.g. assault/sptBear
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* @returns nvalue as number
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*/
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protected getBotLootNValueByRole(botRole: string): number;
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/**
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* Update item limit array to contain items that have a limit
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* All values are set to 0
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@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { PresetHelper } from "../helpers/PresetHelper";
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import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
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import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
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import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
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import { Item } from "../models/eft/common/tables/IItem";
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import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
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import { JsonUtil } from "../utils/JsonUtil";
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import { MathUtil } from "../utils/MathUtil";
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import { ObjectId } from "../utils/ObjectId";
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import { RandomUtil } from "../utils/RandomUtil";
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import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
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export interface IContainerItem {
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items: Item[];
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width: number;
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@ -35,15 +35,38 @@ export declare class LocationGenerator {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Choose loot to put into a static container
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* @param containerIn
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* @param staticForced
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* @param staticLootDist
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* @param staticAmmoDist
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* Choose loot to put into a static container based on weighting
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* Handle forced items + seasonal item removal when not in season
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* @param staticContainer The container itself we will add loot to
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* @param staticForced Loot we need to force into the container
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* @param staticLootDist staticLoot.json
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* @param staticAmmoDist staticAmmo.json
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* @param locationName Name of the map to generate static loot for
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* @returns IStaticContainerProps
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*/
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generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
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generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
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/**
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* Get a 2d grid of a containers item slots
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* @param containerTpl Tpl id of the container
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* @returns number[][]
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*/
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protected getContainerMapping(containerTpl: string): number[][];
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/**
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* Look up a containers itemcountDistribution data and choose an item count based on the found weights
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* @param containerTypeId Container to get item count for
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* @param staticLootDist staticLoot.json
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* @param locationName Map name (to get per-map multiplier for from config)
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* @returns item count
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*/
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protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
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/**
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* Get all possible loot items that can be placed into a container
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* Do not add seasonal items if found + current date is inside seasonal event
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* @param containerTypeId Contianer to get possible loot for
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* @param staticLootDist staticLoot.json
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* @returns ProbabilityObjectArray of item tpls + probabilty
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*/
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protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
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protected getLooseLootMultiplerForLocation(location: string): number;
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protected getStaticLootMultiplerForLocation(location: string): number;
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/**
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@ -8,5 +8,5 @@ export declare class FindSlotResult {
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export declare class ContainerHelper {
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protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
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findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
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fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
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fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
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}
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@ -107,6 +107,8 @@ export interface Condition {
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max: number;
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}
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export interface Blacklist {
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/** Damaged ammo packs */
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damagedAmmoPacks: boolean;
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/** Custom blacklist for item Tpls */
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custom: string[];
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/** BSG blacklist a large number of items from flea, true = use blacklist */
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@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
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*/
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onLoad(): Promise<void>;
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/**
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* Add placeholder values for the new sealed weapon containers
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* Add placeholder values for items missing from handbook
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*/
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protected addMissingHandbookPrices(): void;
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getRoute(): string;
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@ -63,6 +63,12 @@ export declare class InventoryController {
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* @returns IItemEventRouterResponse
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*/
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moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Get a event router response with inventory trader message
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* @param output Item event router response
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* @returns Item event router response
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*/
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protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Remove Item from Profile
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* Deep tree item deletion, also removes items from insurance list
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@ -64,6 +64,7 @@ export declare class BotLootGenerator {
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*/
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protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
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/**
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* @deprecated replaced by getRandomItemFromPoolByRole()
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* Get a random item from the pool parameter using the biasedRandomNumber system
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* @param pool pool of items to pick an item from
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* @param isPmc is the bot being created a pmc
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@ -71,11 +72,25 @@ export declare class BotLootGenerator {
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*/
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protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
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/**
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* Get a random item from the pool parameter using the biasedRandomNumber system
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* @param pool pool of items to pick an item from
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* @param isPmc is the bot being created a pmc
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* @returns ITemplateItem object
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*/
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protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
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/**
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* @deprecated Replaced by getBotLootNValueByRole()
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* Get the loot nvalue from botconfig
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* @param isPmc if true the pmc nvalue is returned
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* @returns nvalue as number
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*/
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protected getBotLootNValue(isPmc: boolean): number;
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/**
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* Get the loot nvalue from botconfig
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* @param botRole role of bot e.g. assault/sptBear
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* @returns nvalue as number
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*/
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protected getBotLootNValueByRole(botRole: string): number;
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/**
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* Update item limit array to contain items that have a limit
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* All values are set to 0
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@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { PresetHelper } from "../helpers/PresetHelper";
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import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
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import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
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import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
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import { Item } from "../models/eft/common/tables/IItem";
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import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
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import { JsonUtil } from "../utils/JsonUtil";
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import { MathUtil } from "../utils/MathUtil";
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import { ObjectId } from "../utils/ObjectId";
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import { RandomUtil } from "../utils/RandomUtil";
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import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
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export interface IContainerItem {
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items: Item[];
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width: number;
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@ -35,15 +35,38 @@ export declare class LocationGenerator {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Choose loot to put into a static container
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* @param containerIn
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* @param staticForced
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* @param staticLootDist
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* @param staticAmmoDist
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* Choose loot to put into a static container based on weighting
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* Handle forced items + seasonal item removal when not in season
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* @param staticContainer The container itself we will add loot to
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* @param staticForced Loot we need to force into the container
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* @param staticLootDist staticLoot.json
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* @param staticAmmoDist staticAmmo.json
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* @param locationName Name of the map to generate static loot for
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* @returns IStaticContainerProps
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*/
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generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
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generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
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/**
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* Get a 2d grid of a containers item slots
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* @param containerTpl Tpl id of the container
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* @returns number[][]
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*/
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protected getContainerMapping(containerTpl: string): number[][];
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/**
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* Look up a containers itemcountDistribution data and choose an item count based on the found weights
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* @param containerTypeId Container to get item count for
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* @param staticLootDist staticLoot.json
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* @param locationName Map name (to get per-map multiplier for from config)
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* @returns item count
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*/
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protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
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/**
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* Get all possible loot items that can be placed into a container
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* Do not add seasonal items if found + current date is inside seasonal event
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* @param containerTypeId Contianer to get possible loot for
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* @param staticLootDist staticLoot.json
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* @returns ProbabilityObjectArray of item tpls + probabilty
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*/
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protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
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protected getLooseLootMultiplerForLocation(location: string): number;
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protected getStaticLootMultiplerForLocation(location: string): number;
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/**
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@ -8,5 +8,5 @@ export declare class FindSlotResult {
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export declare class ContainerHelper {
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protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
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findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
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fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
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fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
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}
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@ -107,6 +107,8 @@ export interface Condition {
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max: number;
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}
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export interface Blacklist {
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/** Damaged ammo packs */
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damagedAmmoPacks: boolean;
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/** Custom blacklist for item Tpls */
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custom: string[];
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/** BSG blacklist a large number of items from flea, true = use blacklist */
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@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
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*/
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onLoad(): Promise<void>;
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/**
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* Add placeholder values for the new sealed weapon containers
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* Add placeholder values for items missing from handbook
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*/
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protected addMissingHandbookPrices(): void;
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getRoute(): string;
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@ -63,6 +63,12 @@ export declare class InventoryController {
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* @returns IItemEventRouterResponse
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*/
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moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Get a event router response with inventory trader message
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* @param output Item event router response
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* @returns Item event router response
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*/
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protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Remove Item from Profile
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* Deep tree item deletion, also removes items from insurance list
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@ -64,6 +64,7 @@ export declare class BotLootGenerator {
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*/
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protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
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/**
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* @deprecated replaced by getRandomItemFromPoolByRole()
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* Get a random item from the pool parameter using the biasedRandomNumber system
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* @param pool pool of items to pick an item from
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* @param isPmc is the bot being created a pmc
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@ -71,11 +72,25 @@ export declare class BotLootGenerator {
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*/
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protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
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/**
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* Get a random item from the pool parameter using the biasedRandomNumber system
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* @param pool pool of items to pick an item from
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* @param isPmc is the bot being created a pmc
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* @returns ITemplateItem object
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*/
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protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
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/**
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* @deprecated Replaced by getBotLootNValueByRole()
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* Get the loot nvalue from botconfig
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* @param isPmc if true the pmc nvalue is returned
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* @returns nvalue as number
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*/
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protected getBotLootNValue(isPmc: boolean): number;
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/**
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* Get the loot nvalue from botconfig
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* @param botRole role of bot e.g. assault/sptBear
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* @returns nvalue as number
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*/
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protected getBotLootNValueByRole(botRole: string): number;
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/**
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* Update item limit array to contain items that have a limit
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* All values are set to 0
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@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { PresetHelper } from "../helpers/PresetHelper";
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import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
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import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
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import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
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import { Item } from "../models/eft/common/tables/IItem";
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import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
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import { JsonUtil } from "../utils/JsonUtil";
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import { MathUtil } from "../utils/MathUtil";
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import { ObjectId } from "../utils/ObjectId";
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import { RandomUtil } from "../utils/RandomUtil";
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import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
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export interface IContainerItem {
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items: Item[];
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width: number;
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@ -35,15 +35,38 @@ export declare class LocationGenerator {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Choose loot to put into a static container
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* @param containerIn
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* @param staticForced
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* @param staticLootDist
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* @param staticAmmoDist
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* Choose loot to put into a static container based on weighting
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* Handle forced items + seasonal item removal when not in season
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* @param staticContainer The container itself we will add loot to
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* @param staticForced Loot we need to force into the container
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* @param staticLootDist staticLoot.json
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* @param staticAmmoDist staticAmmo.json
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* @param locationName Name of the map to generate static loot for
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* @returns IStaticContainerProps
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*/
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generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
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generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
* @returns number[][]
|
||||
*/
|
||||
protected getContainerMapping(containerTpl: string): number[][];
|
||||
/**
|
||||
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
|
||||
* @param containerTypeId Container to get item count for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param locationName Map name (to get per-map multiplier for from config)
|
||||
* @returns item count
|
||||
*/
|
||||
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
|
||||
/**
|
||||
* Get all possible loot items that can be placed into a container
|
||||
* Do not add seasonal items if found + current date is inside seasonal event
|
||||
* @param containerTypeId Contianer to get possible loot for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @returns ProbabilityObjectArray of item tpls + probabilty
|
||||
*/
|
||||
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
/**
|
||||
|
@ -8,5 +8,5 @@ export declare class FindSlotResult {
|
||||
export declare class ContainerHelper {
|
||||
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
|
||||
findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
|
||||
}
|
||||
|
@ -107,6 +107,8 @@ export interface Condition {
|
||||
max: number;
|
||||
}
|
||||
export interface Blacklist {
|
||||
/** Damaged ammo packs */
|
||||
damagedAmmoPacks: boolean;
|
||||
/** Custom blacklist for item Tpls */
|
||||
custom: string[];
|
||||
/** BSG blacklist a large number of items from flea, true = use blacklist */
|
||||
|
@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
* Add placeholder values for items missing from handbook
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
|
@ -63,6 +63,12 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get a event router response with inventory trader message
|
||||
* @param output Item event router response
|
||||
* @returns Item event router response
|
||||
*/
|
||||
protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Remove Item from Profile
|
||||
* Deep tree item deletion, also removes items from insurance list
|
||||
|
@ -64,6 +64,7 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
|
||||
/**
|
||||
* @deprecated replaced by getRandomItemFromPoolByRole()
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
@ -71,11 +72,25 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
|
||||
/**
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
|
||||
/**
|
||||
* @deprecated Replaced by getBotLootNValueByRole()
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param isPmc if true the pmc nvalue is returned
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValue(isPmc: boolean): number;
|
||||
/**
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param botRole role of bot e.g. assault/sptBear
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValueByRole(botRole: string): number;
|
||||
/**
|
||||
* Update item limit array to contain items that have a limit
|
||||
* All values are set to 0
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { MathUtil } from "../utils/MathUtil";
|
||||
import { ObjectId } from "../utils/ObjectId";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
|
||||
export interface IContainerItem {
|
||||
items: Item[];
|
||||
width: number;
|
||||
@ -35,15 +35,38 @@ export declare class LocationGenerator {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* Choose loot to put into a static container based on weighting
|
||||
* Handle forced items + seasonal item removal when not in season
|
||||
* @param staticContainer The container itself we will add loot to
|
||||
* @param staticForced Loot we need to force into the container
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param staticAmmoDist staticAmmo.json
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
* @returns number[][]
|
||||
*/
|
||||
protected getContainerMapping(containerTpl: string): number[][];
|
||||
/**
|
||||
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
|
||||
* @param containerTypeId Container to get item count for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param locationName Map name (to get per-map multiplier for from config)
|
||||
* @returns item count
|
||||
*/
|
||||
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
|
||||
/**
|
||||
* Get all possible loot items that can be placed into a container
|
||||
* Do not add seasonal items if found + current date is inside seasonal event
|
||||
* @param containerTypeId Contianer to get possible loot for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @returns ProbabilityObjectArray of item tpls + probabilty
|
||||
*/
|
||||
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
/**
|
||||
|
@ -8,5 +8,5 @@ export declare class FindSlotResult {
|
||||
export declare class ContainerHelper {
|
||||
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
|
||||
findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
|
||||
}
|
||||
|
@ -63,6 +63,12 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get a event router response with inventory trader message
|
||||
* @param output Item event router response
|
||||
* @returns Item event router response
|
||||
*/
|
||||
protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Remove Item from Profile
|
||||
* Deep tree item deletion, also removes items from insurance list
|
||||
|
@ -64,6 +64,7 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
|
||||
/**
|
||||
* @deprecated replaced by getRandomItemFromPoolByRole()
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
@ -71,11 +72,25 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
|
||||
/**
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
|
||||
/**
|
||||
* @deprecated Replaced by getBotLootNValueByRole()
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param isPmc if true the pmc nvalue is returned
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValue(isPmc: boolean): number;
|
||||
/**
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param botRole role of bot e.g. assault/sptBear
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValueByRole(botRole: string): number;
|
||||
/**
|
||||
* Update item limit array to contain items that have a limit
|
||||
* All values are set to 0
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { MathUtil } from "../utils/MathUtil";
|
||||
import { ObjectId } from "../utils/ObjectId";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
|
||||
export interface IContainerItem {
|
||||
items: Item[];
|
||||
width: number;
|
||||
@ -35,15 +35,38 @@ export declare class LocationGenerator {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* Choose loot to put into a static container based on weighting
|
||||
* Handle forced items + seasonal item removal when not in season
|
||||
* @param staticContainer The container itself we will add loot to
|
||||
* @param staticForced Loot we need to force into the container
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param staticAmmoDist staticAmmo.json
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
* @returns number[][]
|
||||
*/
|
||||
protected getContainerMapping(containerTpl: string): number[][];
|
||||
/**
|
||||
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
|
||||
* @param containerTypeId Container to get item count for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param locationName Map name (to get per-map multiplier for from config)
|
||||
* @returns item count
|
||||
*/
|
||||
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
|
||||
/**
|
||||
* Get all possible loot items that can be placed into a container
|
||||
* Do not add seasonal items if found + current date is inside seasonal event
|
||||
* @param containerTypeId Contianer to get possible loot for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @returns ProbabilityObjectArray of item tpls + probabilty
|
||||
*/
|
||||
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
/**
|
||||
|
@ -8,5 +8,5 @@ export declare class FindSlotResult {
|
||||
export declare class ContainerHelper {
|
||||
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
|
||||
findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
|
||||
}
|
||||
|
@ -107,6 +107,8 @@ export interface Condition {
|
||||
max: number;
|
||||
}
|
||||
export interface Blacklist {
|
||||
/** Damaged ammo packs */
|
||||
damagedAmmoPacks: boolean;
|
||||
/** Custom blacklist for item Tpls */
|
||||
custom: string[];
|
||||
/** BSG blacklist a large number of items from flea, true = use blacklist */
|
||||
|
@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
* Add placeholder values for items missing from handbook
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
|
@ -63,6 +63,12 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get a event router response with inventory trader message
|
||||
* @param output Item event router response
|
||||
* @returns Item event router response
|
||||
*/
|
||||
protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Remove Item from Profile
|
||||
* Deep tree item deletion, also removes items from insurance list
|
||||
|
@ -64,6 +64,7 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
|
||||
/**
|
||||
* @deprecated replaced by getRandomItemFromPoolByRole()
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
@ -71,11 +72,25 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
|
||||
/**
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
|
||||
/**
|
||||
* @deprecated Replaced by getBotLootNValueByRole()
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param isPmc if true the pmc nvalue is returned
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValue(isPmc: boolean): number;
|
||||
/**
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param botRole role of bot e.g. assault/sptBear
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValueByRole(botRole: string): number;
|
||||
/**
|
||||
* Update item limit array to contain items that have a limit
|
||||
* All values are set to 0
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { MathUtil } from "../utils/MathUtil";
|
||||
import { ObjectId } from "../utils/ObjectId";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
|
||||
export interface IContainerItem {
|
||||
items: Item[];
|
||||
width: number;
|
||||
@ -35,15 +35,38 @@ export declare class LocationGenerator {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* Choose loot to put into a static container based on weighting
|
||||
* Handle forced items + seasonal item removal when not in season
|
||||
* @param staticContainer The container itself we will add loot to
|
||||
* @param staticForced Loot we need to force into the container
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param staticAmmoDist staticAmmo.json
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
* @returns number[][]
|
||||
*/
|
||||
protected getContainerMapping(containerTpl: string): number[][];
|
||||
/**
|
||||
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
|
||||
* @param containerTypeId Container to get item count for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param locationName Map name (to get per-map multiplier for from config)
|
||||
* @returns item count
|
||||
*/
|
||||
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
|
||||
/**
|
||||
* Get all possible loot items that can be placed into a container
|
||||
* Do not add seasonal items if found + current date is inside seasonal event
|
||||
* @param containerTypeId Contianer to get possible loot for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @returns ProbabilityObjectArray of item tpls + probabilty
|
||||
*/
|
||||
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
/**
|
||||
|
@ -8,5 +8,5 @@ export declare class FindSlotResult {
|
||||
export declare class ContainerHelper {
|
||||
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
|
||||
findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
|
||||
}
|
||||
|
@ -107,6 +107,8 @@ export interface Condition {
|
||||
max: number;
|
||||
}
|
||||
export interface Blacklist {
|
||||
/** Damaged ammo packs */
|
||||
damagedAmmoPacks: boolean;
|
||||
/** Custom blacklist for item Tpls */
|
||||
custom: string[];
|
||||
/** BSG blacklist a large number of items from flea, true = use blacklist */
|
||||
|
@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
* Add placeholder values for items missing from handbook
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
|
@ -63,6 +63,12 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get a event router response with inventory trader message
|
||||
* @param output Item event router response
|
||||
* @returns Item event router response
|
||||
*/
|
||||
protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Remove Item from Profile
|
||||
* Deep tree item deletion, also removes items from insurance list
|
||||
|
@ -64,6 +64,7 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
|
||||
/**
|
||||
* @deprecated replaced by getRandomItemFromPoolByRole()
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
@ -71,11 +72,25 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
|
||||
/**
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
|
||||
/**
|
||||
* @deprecated Replaced by getBotLootNValueByRole()
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param isPmc if true the pmc nvalue is returned
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValue(isPmc: boolean): number;
|
||||
/**
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param botRole role of bot e.g. assault/sptBear
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValueByRole(botRole: string): number;
|
||||
/**
|
||||
* Update item limit array to contain items that have a limit
|
||||
* All values are set to 0
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { MathUtil } from "../utils/MathUtil";
|
||||
import { ObjectId } from "../utils/ObjectId";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
|
||||
export interface IContainerItem {
|
||||
items: Item[];
|
||||
width: number;
|
||||
@ -35,15 +35,38 @@ export declare class LocationGenerator {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* Choose loot to put into a static container based on weighting
|
||||
* Handle forced items + seasonal item removal when not in season
|
||||
* @param staticContainer The container itself we will add loot to
|
||||
* @param staticForced Loot we need to force into the container
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param staticAmmoDist staticAmmo.json
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
* @returns number[][]
|
||||
*/
|
||||
protected getContainerMapping(containerTpl: string): number[][];
|
||||
/**
|
||||
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
|
||||
* @param containerTypeId Container to get item count for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param locationName Map name (to get per-map multiplier for from config)
|
||||
* @returns item count
|
||||
*/
|
||||
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
|
||||
/**
|
||||
* Get all possible loot items that can be placed into a container
|
||||
* Do not add seasonal items if found + current date is inside seasonal event
|
||||
* @param containerTypeId Contianer to get possible loot for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @returns ProbabilityObjectArray of item tpls + probabilty
|
||||
*/
|
||||
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
/**
|
||||
|
@ -8,5 +8,5 @@ export declare class FindSlotResult {
|
||||
export declare class ContainerHelper {
|
||||
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
|
||||
findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
|
||||
}
|
||||
|
@ -107,6 +107,8 @@ export interface Condition {
|
||||
max: number;
|
||||
}
|
||||
export interface Blacklist {
|
||||
/** Damaged ammo packs */
|
||||
damagedAmmoPacks: boolean;
|
||||
/** Custom blacklist for item Tpls */
|
||||
custom: string[];
|
||||
/** BSG blacklist a large number of items from flea, true = use blacklist */
|
||||
|
@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
* Add placeholder values for items missing from handbook
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
|
@ -63,6 +63,12 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get a event router response with inventory trader message
|
||||
* @param output Item event router response
|
||||
* @returns Item event router response
|
||||
*/
|
||||
protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Remove Item from Profile
|
||||
* Deep tree item deletion, also removes items from insurance list
|
||||
|
@ -64,6 +64,7 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
|
||||
/**
|
||||
* @deprecated replaced by getRandomItemFromPoolByRole()
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
@ -71,11 +72,25 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
|
||||
/**
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
|
||||
/**
|
||||
* @deprecated Replaced by getBotLootNValueByRole()
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param isPmc if true the pmc nvalue is returned
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValue(isPmc: boolean): number;
|
||||
/**
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param botRole role of bot e.g. assault/sptBear
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValueByRole(botRole: string): number;
|
||||
/**
|
||||
* Update item limit array to contain items that have a limit
|
||||
* All values are set to 0
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { MathUtil } from "../utils/MathUtil";
|
||||
import { ObjectId } from "../utils/ObjectId";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
|
||||
export interface IContainerItem {
|
||||
items: Item[];
|
||||
width: number;
|
||||
@ -35,15 +35,38 @@ export declare class LocationGenerator {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* Choose loot to put into a static container based on weighting
|
||||
* Handle forced items + seasonal item removal when not in season
|
||||
* @param staticContainer The container itself we will add loot to
|
||||
* @param staticForced Loot we need to force into the container
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param staticAmmoDist staticAmmo.json
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
* @returns number[][]
|
||||
*/
|
||||
protected getContainerMapping(containerTpl: string): number[][];
|
||||
/**
|
||||
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
|
||||
* @param containerTypeId Container to get item count for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param locationName Map name (to get per-map multiplier for from config)
|
||||
* @returns item count
|
||||
*/
|
||||
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
|
||||
/**
|
||||
* Get all possible loot items that can be placed into a container
|
||||
* Do not add seasonal items if found + current date is inside seasonal event
|
||||
* @param containerTypeId Contianer to get possible loot for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @returns ProbabilityObjectArray of item tpls + probabilty
|
||||
*/
|
||||
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
/**
|
||||
|
@ -8,5 +8,5 @@ export declare class FindSlotResult {
|
||||
export declare class ContainerHelper {
|
||||
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
|
||||
findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
|
||||
}
|
||||
|
@ -107,6 +107,8 @@ export interface Condition {
|
||||
max: number;
|
||||
}
|
||||
export interface Blacklist {
|
||||
/** Damaged ammo packs */
|
||||
damagedAmmoPacks: boolean;
|
||||
/** Custom blacklist for item Tpls */
|
||||
custom: string[];
|
||||
/** BSG blacklist a large number of items from flea, true = use blacklist */
|
||||
|
@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
* Add placeholder values for items missing from handbook
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
|
@ -63,6 +63,12 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get a event router response with inventory trader message
|
||||
* @param output Item event router response
|
||||
* @returns Item event router response
|
||||
*/
|
||||
protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Remove Item from Profile
|
||||
* Deep tree item deletion, also removes items from insurance list
|
||||
|
@ -64,6 +64,7 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
|
||||
/**
|
||||
* @deprecated replaced by getRandomItemFromPoolByRole()
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
@ -71,11 +72,25 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
|
||||
/**
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
|
||||
/**
|
||||
* @deprecated Replaced by getBotLootNValueByRole()
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param isPmc if true the pmc nvalue is returned
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValue(isPmc: boolean): number;
|
||||
/**
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param botRole role of bot e.g. assault/sptBear
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValueByRole(botRole: string): number;
|
||||
/**
|
||||
* Update item limit array to contain items that have a limit
|
||||
* All values are set to 0
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { MathUtil } from "../utils/MathUtil";
|
||||
import { ObjectId } from "../utils/ObjectId";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
|
||||
export interface IContainerItem {
|
||||
items: Item[];
|
||||
width: number;
|
||||
@ -35,15 +35,38 @@ export declare class LocationGenerator {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* Choose loot to put into a static container based on weighting
|
||||
* Handle forced items + seasonal item removal when not in season
|
||||
* @param staticContainer The container itself we will add loot to
|
||||
* @param staticForced Loot we need to force into the container
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param staticAmmoDist staticAmmo.json
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
* @returns number[][]
|
||||
*/
|
||||
protected getContainerMapping(containerTpl: string): number[][];
|
||||
/**
|
||||
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
|
||||
* @param containerTypeId Container to get item count for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param locationName Map name (to get per-map multiplier for from config)
|
||||
* @returns item count
|
||||
*/
|
||||
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
|
||||
/**
|
||||
* Get all possible loot items that can be placed into a container
|
||||
* Do not add seasonal items if found + current date is inside seasonal event
|
||||
* @param containerTypeId Contianer to get possible loot for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @returns ProbabilityObjectArray of item tpls + probabilty
|
||||
*/
|
||||
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
/**
|
||||
|
@ -8,5 +8,5 @@ export declare class FindSlotResult {
|
||||
export declare class ContainerHelper {
|
||||
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
|
||||
findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
|
||||
}
|
||||
|
@ -107,6 +107,8 @@ export interface Condition {
|
||||
max: number;
|
||||
}
|
||||
export interface Blacklist {
|
||||
/** Damaged ammo packs */
|
||||
damagedAmmoPacks: boolean;
|
||||
/** Custom blacklist for item Tpls */
|
||||
custom: string[];
|
||||
/** BSG blacklist a large number of items from flea, true = use blacklist */
|
||||
|
@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
* Add placeholder values for items missing from handbook
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
|
@ -63,6 +63,12 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
moveItem(pmcData: IPmcData, moveRequest: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Get a event router response with inventory trader message
|
||||
* @param output Item event router response
|
||||
* @returns Item event router response
|
||||
*/
|
||||
protected getTraderExploitErrorResponse(output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Remove Item from Profile
|
||||
* Deep tree item deletion, also removes items from insurance list
|
||||
|
@ -64,6 +64,7 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
|
||||
/**
|
||||
* @deprecated replaced by getRandomItemFromPoolByRole()
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
@ -71,11 +72,25 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
|
||||
/**
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
|
||||
/**
|
||||
* @deprecated Replaced by getBotLootNValueByRole()
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param isPmc if true the pmc nvalue is returned
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValue(isPmc: boolean): number;
|
||||
/**
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param botRole role of bot e.g. assault/sptBear
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValueByRole(botRole: string): number;
|
||||
/**
|
||||
* Update item limit array to contain items that have a limit
|
||||
* All values are set to 0
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -13,7 +13,7 @@ import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { MathUtil } from "../utils/MathUtil";
|
||||
import { ObjectId } from "../utils/ObjectId";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ProbabilityObjectArray, RandomUtil } from "../utils/RandomUtil";
|
||||
export interface IContainerItem {
|
||||
items: Item[];
|
||||
width: number;
|
||||
@ -35,15 +35,38 @@ export declare class LocationGenerator {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* Choose loot to put into a static container based on weighting
|
||||
* Handle forced items + seasonal item removal when not in season
|
||||
* @param staticContainer The container itself we will add loot to
|
||||
* @param staticForced Loot we need to force into the container
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param staticAmmoDist staticAmmo.json
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
* @returns number[][]
|
||||
*/
|
||||
protected getContainerMapping(containerTpl: string): number[][];
|
||||
/**
|
||||
* Look up a containers itemcountDistribution data and choose an item count based on the found weights
|
||||
* @param containerTypeId Container to get item count for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @param locationName Map name (to get per-map multiplier for from config)
|
||||
* @returns item count
|
||||
*/
|
||||
protected getWeightedCountOfContainerItems(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>, locationName: string): number;
|
||||
/**
|
||||
* Get all possible loot items that can be placed into a container
|
||||
* Do not add seasonal items if found + current date is inside seasonal event
|
||||
* @param containerTypeId Contianer to get possible loot for
|
||||
* @param staticLootDist staticLoot.json
|
||||
* @returns ProbabilityObjectArray of item tpls + probabilty
|
||||
*/
|
||||
protected getPossibleLootItemsForContainer(containerTypeId: string, staticLootDist: Record<string, IStaticLootDetails>): ProbabilityObjectArray<string, number>;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
/**
|
||||
|
@ -8,5 +8,5 @@ export declare class FindSlotResult {
|
||||
export declare class ContainerHelper {
|
||||
protected locateSlot(container2D: number[][], containerX: number, containerY: number, x: number, y: number, itemW: number, itemH: number): boolean;
|
||||
findSlotForItem(container2D: number[][], itemWidth: number, itemHeight: number): FindSlotResult;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): any;
|
||||
fillContainerMapWithItem(container2D: number[][], x: number, y: number, itemW: number, itemH: number, rotate: boolean): number[][];
|
||||
}
|
||||
|
@ -107,6 +107,8 @@ export interface Condition {
|
||||
max: number;
|
||||
}
|
||||
export interface Blacklist {
|
||||
/** Damaged ammo packs */
|
||||
damagedAmmoPacks: boolean;
|
||||
/** Custom blacklist for item Tpls */
|
||||
custom: string[];
|
||||
/** BSG blacklist a large number of items from flea, true = use blacklist */
|
||||
|
@ -34,7 +34,7 @@ export declare class RagfairPriceService implements OnLoad {
|
||||
*/
|
||||
onLoad(): Promise<void>;
|
||||
/**
|
||||
* Add placeholder values for the new sealed weapon containers
|
||||
* Add placeholder values for items missing from handbook
|
||||
*/
|
||||
protected addMissingHandbookPrices(): void;
|
||||
getRoute(): string;
|
||||
|
Loading…
x
Reference in New Issue
Block a user