Update types for 3.7.0
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@ -2,3 +2,5 @@
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**/package-lock.json
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**/node_modules/
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**/dist/
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updateTypes.ps1
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NewTypes/
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@ -21,6 +21,7 @@ import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRout
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export declare class InventoryCallbacks {
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protected inventoryController: InventoryController;
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constructor(inventoryController: InventoryController);
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/** Handle "move" */
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moveItem(pmcData: IPmcData, body: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
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removeItem(pmcData: IPmcData, body: IInventoryRemoveRequestData, sessionID: string): IItemEventRouterResponse;
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splitItem(pmcData: IPmcData, body: IInventorySplitRequestData, sessionID: string): IItemEventRouterResponse;
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@ -24,5 +24,7 @@ declare class LauncherCallbacks {
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ping(url: string, info: IEmptyRequestData, sessionID: string): string;
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removeProfile(url: string, info: IRemoveProfileData, sessionID: string): string;
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getCompatibleTarkovVersion(): string;
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getLoadedServerMods(): string;
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getServerModsProfileUsed(url: string, info: IEmptyRequestData, sessionId: string): string;
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}
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export { LauncherCallbacks };
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@ -6,11 +6,13 @@ import { INotifierChannel } from "../models/eft/notifier/INotifier";
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import { ISelectProfileRequestData } from "../models/eft/notifier/ISelectProfileRequestData";
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import { ISelectProfileResponse } from "../models/eft/notifier/ISelectProfileResponse";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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export declare class NotifierCallbacks {
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protected httpServerHelper: HttpServerHelper;
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protected httpResponse: HttpResponseUtil;
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protected jsonUtil: JsonUtil;
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protected notifierController: NotifierController;
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constructor(httpServerHelper: HttpServerHelper, httpResponse: HttpResponseUtil, notifierController: NotifierController);
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constructor(httpServerHelper: HttpServerHelper, httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, notifierController: NotifierController);
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/**
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* If we don't have anything to send, it's ok to not send anything back
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* because notification requests can be long-polling. In fact, we SHOULD wait
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@ -4,16 +4,23 @@ import { IPmcData } from "../models/eft/common/IPmcData";
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import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IPresetBuildActionRequestData } from "../models/eft/presetBuild/IPresetBuildActionRequestData";
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import { WeaponBuild } from "../models/eft/profile/IAkiProfile";
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import { IRemoveBuildRequestData } from "../models/eft/presetBuild/IRemoveBuildRequestData";
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import { IUserBuilds } from "../models/eft/profile/IAkiProfile";
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import { HttpResponseUtil } from "../utils/HttpResponseUtil";
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export declare class PresetBuildCallbacks {
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protected httpResponse: HttpResponseUtil;
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protected presetBuildController: PresetBuildController;
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constructor(httpResponse: HttpResponseUtil, presetBuildController: PresetBuildController);
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/** Handle client/handbook/builds/my/list */
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getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
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/** Handle SaveBuild event */
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saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
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/** Handle RemoveBuild event*/
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removeBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
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getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IUserBuilds>;
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/** Handle SaveWeaponBuild event */
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saveWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
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/** Handle removeBuild event*/
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removeBuild(pmcData: IPmcData, body: IRemoveBuildRequestData, sessionID: string): IItemEventRouterResponse;
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/** Handle RemoveWeaponBuild event*/
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removeWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
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/** Handle SaveEquipmentBuild event */
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saveEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
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/** Handle RemoveEquipmentBuild event*/
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removeEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
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}
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@ -3,6 +3,7 @@ import { IPmcData } from "../models/eft/common/IPmcData";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData";
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import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
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import { ISellScavItemsToFenceRequestData } from "../models/eft/trade/ISellScavItemsToFenceRequestData";
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export declare class TradeCallbacks {
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protected tradeController: TradeController;
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constructor(tradeController: TradeController);
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@ -12,4 +13,6 @@ export declare class TradeCallbacks {
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processTrade(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
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/** Handle RagFairBuyOffer event */
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processRagfairTrade(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
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/** Handle SellAllFromSavage event */
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sellAllFromSavage(pmcData: IPmcData, body: ISellScavItemsToFenceRequestData, sessionID: string): IItemEventRouterResponse;
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}
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@ -8,6 +8,7 @@ import { IBotBase } from "../models/eft/common/tables/IBotBase";
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import { IBotCore } from "../models/eft/common/tables/IBotCore";
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import { Difficulty } from "../models/eft/common/tables/IBotType";
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import { IBotConfig } from "../models/spt/config/IBotConfig";
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import { IPmcConfig } from "../models/spt/config/IPmcConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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@ -29,6 +30,7 @@ export declare class BotController {
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protected applicationContext: ApplicationContext;
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protected jsonUtil: JsonUtil;
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protected botConfig: IBotConfig;
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protected pmcConfig: IPmcConfig;
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static readonly pmcTypeLabel = "PMC";
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constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, matchBotDetailsCacheService: MatchBotDetailsCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
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/**
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@ -7,7 +7,9 @@ import { IGetMailDialogViewResponseData } from "../models/eft/dialog/IGetMailDia
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import { ISendMessageRequest } from "../models/eft/dialog/ISendMessageRequest";
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import { Dialogue, DialogueInfo, IAkiProfile, IUserDialogInfo, Message } from "../models/eft/profile/IAkiProfile";
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import { MessageType } from "../models/enums/MessageType";
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import { ICoreConfig } from "../models/spt/config/ICoreConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { SaveServer } from "../servers/SaveServer";
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import { GiftService } from "../services/GiftService";
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import { MailSendService } from "../services/MailSendService";
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@ -24,7 +26,9 @@ export declare class DialogueController {
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protected mailSendService: MailSendService;
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protected giftService: GiftService;
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protected hashUtil: HashUtil;
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constructor(logger: ILogger, saveServer: SaveServer, timeUtil: TimeUtil, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, randomUtil: RandomUtil, mailSendService: MailSendService, giftService: GiftService, hashUtil: HashUtil);
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protected configServer: ConfigServer;
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protected coreConfig: ICoreConfig;
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constructor(logger: ILogger, saveServer: SaveServer, timeUtil: TimeUtil, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, randomUtil: RandomUtil, mailSendService: MailSendService, giftService: GiftService, hashUtil: HashUtil, configServer: ConfigServer);
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/** Handle onUpdate spt event */
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update(): void;
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/**
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@ -11,21 +11,23 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
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import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
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import { IServerDetails } from "../models/eft/game/IServerDetails";
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import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
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import { IBotConfig } from "../models/spt/config/IBotConfig";
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import { ICoreConfig } from "../models/spt/config/ICoreConfig";
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import { IHttpConfig } from "../models/spt/config/IHttpConfig";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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import { IPmcConfig } from "../models/spt/config/IPmcConfig";
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import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
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import { GiftService } from "../services/GiftService";
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import { ItemBaseClassService } from "../services/ItemBaseClassService";
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import { LocalisationService } from "../services/LocalisationService";
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import { OpenZoneService } from "../services/OpenZoneService";
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import { ProfileFixerService } from "../services/ProfileFixerService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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import { EncodingUtil } from "../utils/EncodingUtil";
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import { HashUtil } from "../utils/HashUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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@ -34,6 +36,7 @@ export declare class GameController {
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protected databaseServer: DatabaseServer;
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protected jsonUtil: JsonUtil;
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protected timeUtil: TimeUtil;
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protected hashUtil: HashUtil;
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protected preAkiModLoader: PreAkiModLoader;
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protected httpServerHelper: HttpServerHelper;
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protected randomUtil: RandomUtil;
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@ -45,6 +48,7 @@ export declare class GameController {
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protected customLocationWaveService: CustomLocationWaveService;
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protected openZoneService: OpenZoneService;
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protected seasonalEventService: SeasonalEventService;
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protected itemBaseClassService: ItemBaseClassService;
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protected giftService: GiftService;
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protected applicationContext: ApplicationContext;
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protected configServer: ConfigServer;
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@ -53,12 +57,20 @@ export declare class GameController {
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protected coreConfig: ICoreConfig;
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protected locationConfig: ILocationConfig;
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protected ragfairConfig: IRagfairConfig;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
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protected pmcConfig: IPmcConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, hashUtil: HashUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, itemBaseClassService: ItemBaseClassService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
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/**
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* Handle client/game/start
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*/
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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protected makeCustomsWishingTreeLootGuaranteed(): void;
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protected setHideoutAreasAndCraftsTo30Secs(): void;
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/**
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* 3.7.0 moved AIDs to be numeric, old profiles need to be migrated
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* We store the old AID value in new field `sessionId`
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* @param fullProfile Profile to update
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*/
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protected fixIncorrectAidValue(fullProfile: IAkiProfile): void;
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/** Apply custom limits on bot types as defined in configs/location.json/botTypeLimits */
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protected adjustMapBotLimits(): void;
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/**
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@ -8,6 +8,7 @@ import { IPmcData } from "../models/eft/common/IPmcData";
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import { HideoutArea, Product } from "../models/eft/common/tables/IBotBase";
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import { HideoutUpgradeCompleteRequestData } from "../models/eft/hideout/HideoutUpgradeCompleteRequestData";
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import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
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import { IHideoutArea, Stage } from "../models/eft/hideout/IHideoutArea";
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import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData";
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import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
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import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
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@ -21,6 +22,7 @@ import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgrad
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import { IQteData } from "../models/eft/hideout/IQteData";
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import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { HideoutAreas } from "../models/enums/HideoutAreas";
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import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { EventOutputHolder } from "../routers/EventOutputHolder";
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@ -76,6 +78,37 @@ export declare class HideoutController {
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* @returns IItemEventRouterResponse
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*/
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upgradeComplete(pmcData: IPmcData, request: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Upgrade wall status to visible in profile if medstation/water collector are both level 1
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* @param pmcData Player profile
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*/
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protected checkAndUpgradeWall(pmcData: IPmcData): void;
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/**
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*
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* @param pmcData Profile to edit
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* @param output Object to send back to client
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* @param sessionID Session/player id
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* @param profileHideoutArea Current hideout data for profile
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* @param dbHideoutArea Hideout area being upgraded
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* @param hideoutStage Stage hideout area is being upgraded to
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*/
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protected addContainerImprovementToProfile(output: IItemEventRouterResponse, sessionID: string, pmcData: IPmcData, profileHideoutArea: HideoutArea, dbHideoutArea: IHideoutArea, hideoutStage: Stage): void;
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/**
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* Add an inventory item to profile from a hideout area stage data
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* @param pmcData Profile to update
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* @param dbHideoutData Hideout area from db being upgraded
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* @param hideoutStage Stage area upgraded to
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*/
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protected addUpdateInventoryItemToProfile(pmcData: IPmcData, dbHideoutData: IHideoutArea, hideoutStage: Stage): void;
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/**
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*
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* @param output Objet to send to client
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* @param sessionID Session/player id
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* @param areaType Hideout area that had stash added
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* @param hideoutDbData Hideout area that caused addition of stash
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* @param hideoutStage Hideout area upgraded to this
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*/
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protected addContainerUpgradeToClientOutput(output: IItemEventRouterResponse, sessionID: string, areaType: HideoutAreas, hideoutDbData: IHideoutArea, hideoutStage: Stage): void;
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/**
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* Handle HideoutPutItemsInAreaSlots
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* Create item in hideout slot item array, remove item from player inventory
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@ -104,10 +104,8 @@ export declare class InraidController {
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/**
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* Mark inventory items as FiR if player survived raid, otherwise remove FiR from them
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* @param offraidData Save Progress Request
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* @param pmcData player profile
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* @param isPlayerScav Was the player a pScav
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*/
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protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData, pmcData: IPmcData, isPlayerScav: boolean): void;
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protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData): void;
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/**
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* Update profile after player completes scav raid
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* @param scavData Scav profile
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@ -56,9 +56,9 @@ export declare class InsuranceController {
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/**
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* Handle client/insurance/items/list/cost
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* Calculate insurance cost
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* @param info request object
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* @param request request object
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* @param sessionID session id
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* @returns IGetInsuranceCostResponseData object to send to client
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*/
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cost(info: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
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cost(request: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
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}
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@ -81,25 +81,40 @@ export declare class InventoryController {
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*/
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discardItem(pmcData: IPmcData, body: IInventoryRemoveRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Split Item
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* spliting 1 item-stack into 2 separate items ...
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*/
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splitItem(pmcData: IPmcData, body: IInventorySplitRequestData, sessionID: string): IItemEventRouterResponse;
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* Split Item
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* spliting 1 stack into 2
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* @param pmcData Player profile (unused, getOwnerInventoryItems() gets profile)
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* @param request Split request
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* @param sessionID Session/player id
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* @returns IItemEventRouterResponse
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*/
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splitItem(pmcData: IPmcData, request: IInventorySplitRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Merge Item
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* merges 2 items into one, deletes item from `body.item` and adding number of stacks into `body.with`
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* Fully merge 2 inventory stacks together into one stack (merging where both stacks remain is called 'transfer')
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* Deletes item from `body.item` and adding number of stacks into `body.with`
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* @param pmcData Player profile (unused, getOwnerInventoryItems() gets profile)
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* @param body Merge request
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* @param sessionID Player id
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* @returns IItemEventRouterResponse
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*/
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mergeItem(pmcData: IPmcData, body: IInventoryMergeRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Transfer item
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* Used to take items from scav inventory into stash or to insert ammo into mags (shotgun ones) and reloading weapon by clicking "Reload"
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*/
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* TODO: Adds no data to output to send to client, is this by design?
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* TODO: should make use of getOwnerInventoryItems(), stack being transferred may not always be on pmc
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* Transfer items from one stack into another while keeping original stack
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* Used to take items from scav inventory into stash or to insert ammo into mags (shotgun ones) and reloading weapon by clicking "Reload"
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* @param pmcData Player profile
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* @param body Transfer request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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transferItem(pmcData: IPmcData, body: IInventoryTransferRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Swap Item
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* its used for "reload" if you have weapon in hands and magazine is somewhere else in rig or backpack in equipment
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* Also used to swap items using quick selection on character screen
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*/
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swapItem(pmcData: IPmcData, body: IInventorySwapRequestData, sessionID: string): IItemEventRouterResponse;
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swapItem(pmcData: IPmcData, request: IInventorySwapRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handles folding of Weapons
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*/
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@ -1,10 +1,13 @@
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import { HttpServerHelper } from "../helpers/HttpServerHelper";
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import { ProfileHelper } from "../helpers/ProfileHelper";
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import { PreAkiModLoader } from "../loaders/PreAkiModLoader";
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import { IChangeRequestData } from "../models/eft/launcher/IChangeRequestData";
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import { ILoginRequestData } from "../models/eft/launcher/ILoginRequestData";
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import { IRegisterData } from "../models/eft/launcher/IRegisterData";
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import { Info } from "../models/eft/profile/IAkiProfile";
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import { Info, ModDetails } from "../models/eft/profile/IAkiProfile";
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import { IConnectResponse } from "../models/eft/profile/IConnectResponse";
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import { ICoreConfig } from "../models/spt/config/ICoreConfig";
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import { IPackageJsonData } from "../models/spt/mod/IPackageJsonData";
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import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
@ -14,11 +17,13 @@ export declare class LauncherController {
|
||||
protected hashUtil: HashUtil;
|
||||
protected saveServer: SaveServer;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected configServer: ConfigServer;
|
||||
protected coreConfig: ICoreConfig;
|
||||
constructor(hashUtil: HashUtil, saveServer: SaveServer, httpServerHelper: HttpServerHelper, databaseServer: DatabaseServer, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(hashUtil: HashUtil, saveServer: SaveServer, httpServerHelper: HttpServerHelper, profileHelper: ProfileHelper, databaseServer: DatabaseServer, localisationService: LocalisationService, preAkiModLoader: PreAkiModLoader, configServer: ConfigServer);
|
||||
connect(): IConnectResponse;
|
||||
/**
|
||||
* Get descriptive text for each of the profile edtions a player can choose
|
||||
@ -33,4 +38,15 @@ export declare class LauncherController {
|
||||
changePassword(info: IChangeRequestData): string;
|
||||
wipe(info: IRegisterData): string;
|
||||
getCompatibleTarkovVersion(): string;
|
||||
/**
|
||||
* Get the mods the server has currently loaded
|
||||
* @returns Dictionary of mod name and mod details
|
||||
*/
|
||||
getLoadedServerMods(): Record<string, IPackageJsonData>;
|
||||
/**
|
||||
* Get the mods a profile has ever loaded into game with
|
||||
* @param sessionId Player id
|
||||
* @returns Array of mod details
|
||||
*/
|
||||
getServerModsProfileUsed(sessionId: string): ModDetails[];
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ import { ILocationsGenerateAllResponse } from "../models/eft/common/ILocationsSo
|
||||
import { IAirdropLootResult } from "../models/eft/location/IAirdropLootResult";
|
||||
import { AirdropTypeEnum } from "../models/enums/AirdropType";
|
||||
import { IAirdropConfig } from "../models/spt/config/IAirdropConfig";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { LootRequest } from "../models/spt/services/LootRequest";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
@ -13,10 +14,12 @@ import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class LocationController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected hashUtil: HashUtil;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected logger: ILogger;
|
||||
protected locationGenerator: LocationGenerator;
|
||||
@ -26,7 +29,8 @@ export declare class LocationController {
|
||||
protected timeUtil: TimeUtil;
|
||||
protected configServer: ConfigServer;
|
||||
protected airdropConfig: IAirdropConfig;
|
||||
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, weightedRandomHelper: WeightedRandomHelper, logger: ILogger, locationGenerator: LocationGenerator, localisationService: LocalisationService, lootGenerator: LootGenerator, databaseServer: DatabaseServer, timeUtil: TimeUtil, configServer: ConfigServer);
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, weightedRandomHelper: WeightedRandomHelper, logger: ILogger, locationGenerator: LocationGenerator, localisationService: LocalisationService, lootGenerator: LootGenerator, databaseServer: DatabaseServer, timeUtil: TimeUtil, configServer: ConfigServer);
|
||||
/**
|
||||
* Handle client/location/getLocalloot
|
||||
* Get a location (map) with generated loot data
|
||||
@ -35,7 +39,7 @@ export declare class LocationController {
|
||||
*/
|
||||
get(location: string): ILocationBase;
|
||||
/**
|
||||
* Generate a maps base location without loot
|
||||
* Generate a maps base location with loot
|
||||
* @param name Map name
|
||||
* @returns ILocationBase
|
||||
*/
|
||||
|
@ -9,9 +9,9 @@ import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestDa
|
||||
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
|
||||
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
|
||||
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
|
||||
import { IMatchConfig } from "../models/spt/config/IMatchConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
@ -32,7 +32,7 @@ export declare class MatchController {
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected matchConfig: IMatchConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
protected pmcConfig: IPmcConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer, profileSnapshotService: ProfileSnapshotService, botGenerationCacheService: BotGenerationCacheService, applicationContext: ApplicationContext);
|
||||
getEnabled(): boolean;
|
||||
/** Handle raid/profile/list */
|
||||
|
@ -2,20 +2,35 @@ import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IPresetBuildActionRequestData } from "../models/eft/presetBuild/IPresetBuildActionRequestData";
|
||||
import { WeaponBuild } from "../models/eft/profile/IAkiProfile";
|
||||
import { IRemoveBuildRequestData } from "../models/eft/presetBuild/IRemoveBuildRequestData";
|
||||
import { IUserBuilds } from "../models/eft/profile/IAkiProfile";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "../routers/EventOutputHolder";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
export declare class PresetBuildController {
|
||||
protected logger: ILogger;
|
||||
protected hashUtil: HashUtil;
|
||||
protected eventOutputHolder: EventOutputHolder;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected saveServer: SaveServer;
|
||||
constructor(hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, itemHelper: ItemHelper, saveServer: SaveServer);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, jsonUtil: JsonUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, saveServer: SaveServer);
|
||||
/** Handle client/handbook/builds/my/list */
|
||||
getUserBuilds(sessionID: string): WeaponBuild[];
|
||||
/** Handle SaveBuild event */
|
||||
saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle RemoveBuild event*/
|
||||
removeBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
getUserBuilds(sessionID: string): IUserBuilds;
|
||||
/** Handle SaveWeaponBuild event */
|
||||
saveWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionId: string): IItemEventRouterResponse;
|
||||
/** Handle SaveEquipmentBuild event */
|
||||
saveEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
protected saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string, buildType: string): IItemEventRouterResponse;
|
||||
/** Handle RemoveWeaponBuild event*/
|
||||
removeBuild(pmcData: IPmcData, body: IRemoveBuildRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle RemoveWeaponBuild event*/
|
||||
removeWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle RemoveEquipmentBuild event*/
|
||||
removeEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
protected removePlayerBuild(pmcData: IPmcData, id: string, sessionID: string): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -71,7 +71,7 @@ export declare class RagfairController {
|
||||
/**
|
||||
* Get offers for the client based on type of search being performed
|
||||
* @param searchRequest Client search request data
|
||||
* @param itemsToAdd
|
||||
* @param itemsToAdd comes from ragfairHelper.filterCategories()
|
||||
* @param traderAssorts Trader assorts
|
||||
* @param pmcProfile Player profile
|
||||
* @returns array of offers
|
||||
@ -149,6 +149,13 @@ export declare class RagfairController {
|
||||
createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer;
|
||||
getAllFleaPrices(): Record<string, number>;
|
||||
getStaticPrices(): Record<string, number>;
|
||||
/**
|
||||
* User requested removal of the offer, actually reduces the time to 71 seconds,
|
||||
* allowing for the possibility of extending the auction before it's end time
|
||||
* @param offerId offer to 'remove'
|
||||
* @param sessionID Players id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse;
|
||||
extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -1,11 +1,15 @@
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { TradeHelper } from "../helpers/TradeHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Upd } from "../models/eft/common/tables/IItem";
|
||||
import { Item, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITraderBase } from "../models/eft/common/tables/ITrader";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData";
|
||||
import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
|
||||
import { ISellScavItemsToFenceRequestData } from "../models/eft/trade/ISellScavItemsToFenceRequestData";
|
||||
import { Traders } from "../models/enums/Traders";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ITraderConfig } from "../models/spt/config/ITraderConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
@ -13,24 +17,50 @@ import { EventOutputHolder } from "../routers/EventOutputHolder";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { RagfairServer } from "../servers/RagfairServer";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { RagfairPriceService } from "../services/RagfairPriceService";
|
||||
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
declare class TradeController {
|
||||
protected logger: ILogger;
|
||||
protected eventOutputHolder: EventOutputHolder;
|
||||
protected tradeHelper: TradeHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected ragfairServer: RagfairServer;
|
||||
protected httpResponse: HttpResponseUtil;
|
||||
protected localisationService: LocalisationService;
|
||||
protected ragfairPriceService: RagfairPriceService;
|
||||
protected configServer: ConfigServer;
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected traderConfig: ITraderConfig;
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, traderHelper: TraderHelper, jsonUtil: JsonUtil, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil, localisationService: LocalisationService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
|
||||
/** Handle TradingConfirm event */
|
||||
confirmTrading(pmcData: IPmcData, request: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle RagFairBuyOffer event */
|
||||
confirmRagfairTrading(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle SellAllFromSavage event */
|
||||
sellScavItemsToFence(pmcData: IPmcData, body: ISellScavItemsToFenceRequestData, sessionId: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Sell all sellable items to a trader from inventory
|
||||
* WILL DELETE ITEMS FROM INVENTORY + CHILDREN OF ITEMS SOLD
|
||||
* @param sessionId Session id
|
||||
* @param profileWithItemsToSell Profile with items to be sold to trader
|
||||
* @param profileThatGetsMoney Profile that gets the money after selling items
|
||||
* @param trader Trader to sell items to
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected sellInventoryToTrader(sessionId: string, profileWithItemsToSell: IPmcData, profileThatGetsMoney: IPmcData, trader: Traders): IItemEventRouterResponse;
|
||||
/**
|
||||
* Looks up an items children and gets total handbook price for them
|
||||
* @param parentItemId parent item that has children we want to sum price of
|
||||
* @param items All items (parent + children)
|
||||
* @param handbookPrices Prices of items from handbook
|
||||
* @param traderDetails Trader being sold to to perform buy category check against
|
||||
* @returns Rouble price
|
||||
*/
|
||||
protected getPriceOfItemAndChildren(parentItemId: string, items: Item[], handbookPrices: Record<string, number>, traderDetails: ITraderBase): number;
|
||||
protected confirmTradingInternal(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
|
||||
}
|
||||
export { TradeController };
|
||||
|
@ -6,6 +6,7 @@ import { IBaseJsonSkills, IBaseSkill, IBotBase, Info, Health as PmcHealth, Skill
|
||||
import { Health, IBotType } from "../models/eft/common/tables/IBotType";
|
||||
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -36,6 +37,7 @@ export declare class BotGenerator {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
protected pmcConfig: IPmcConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Generate a player scav bot object
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
|
||||
import { BotHelper } from "../helpers/BotHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
|
||||
import { Chances, Generation, IBotType, Inventory, Mods } from "../models/eft/common/tables/IBotType";
|
||||
@ -25,12 +26,13 @@ export declare class BotInventoryGenerator {
|
||||
protected botGeneratorHelper: BotGeneratorHelper;
|
||||
protected botHelper: BotHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected botEquipmentModPoolService: BotEquipmentModPoolService;
|
||||
protected botEquipmentModGenerator: BotEquipmentModGenerator;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, botEquipmentModGenerator: BotEquipmentModGenerator, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, botWeaponGenerator: BotWeaponGenerator, botLootGenerator: BotLootGenerator, botGeneratorHelper: BotGeneratorHelper, botHelper: BotHelper, weightedRandomHelper: WeightedRandomHelper, itemHelper: ItemHelper, localisationService: LocalisationService, botEquipmentModPoolService: BotEquipmentModPoolService, botEquipmentModGenerator: BotEquipmentModGenerator, configServer: ConfigServer);
|
||||
/**
|
||||
* Add equipment/weapons/loot to bot
|
||||
* @param sessionId Session id
|
||||
@ -103,10 +105,10 @@ export declare class BotInventoryGenerator {
|
||||
* @param equipmentChances Chances bot can have equipment equipped
|
||||
* @param botRole assault/pmcBot/bossTagilla etc
|
||||
* @param isPmc Is the bot being generated as a pmc
|
||||
* @param itemGenerationLimitsMinMax
|
||||
* @param itemGenerationWeights
|
||||
*/
|
||||
protected addWeaponAndMagazinesToInventory(sessionId: string, weaponSlot: {
|
||||
slot: EquipmentSlots;
|
||||
shouldSpawn: boolean;
|
||||
}, templateInventory: Inventory, botInventory: PmcInventory, equipmentChances: Chances, botRole: string, isPmc: boolean, itemGenerationLimitsMinMax: Generation, botLevel: number): void;
|
||||
}, templateInventory: Inventory, botInventory: PmcInventory, equipmentChances: Chances, botRole: string, isPmc: boolean, itemGenerationWeights: Generation, botLevel: number): void;
|
||||
}
|
||||
|
@ -2,11 +2,13 @@ import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
|
||||
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
|
||||
import { IBotType, Inventory, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -25,11 +27,13 @@ export declare class BotLootGenerator {
|
||||
protected botGeneratorHelper: BotGeneratorHelper;
|
||||
protected botWeaponGenerator: BotWeaponGenerator;
|
||||
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected botLootCacheService: BotLootCacheService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
protected pmcConfig: IPmcConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, weightedRandomHelper: WeightedRandomHelper, botLootCacheService: BotLootCacheService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Add loot to bots containers
|
||||
* @param sessionId Session id
|
||||
@ -46,17 +50,24 @@ export declare class BotLootGenerator {
|
||||
* @param botRole Role of bot (sptBear/sptUsec)
|
||||
*/
|
||||
protected addForcedMedicalItemsToPmcSecure(botInventory: PmcInventory, botRole: string): void;
|
||||
/**
|
||||
* Get a biased random number
|
||||
* @param min Smallest size
|
||||
* @param max Biggest size
|
||||
* @param nValue Value to bias choice
|
||||
* @returns Chosen number
|
||||
*/
|
||||
protected getRandomisedCount(min: number, max: number, nValue: number): number;
|
||||
/**
|
||||
* Take random items from a pool and add to an inventory until totalItemCount or totalValueLimit is reached
|
||||
* @param pool pool of items to pick from
|
||||
* @param equipmentSlots What equality slot will the loot items be added to
|
||||
* @param pool Pool of items to pick from
|
||||
* @param equipmentSlots What equipment slot will the loot items be added to
|
||||
* @param totalItemCount Max count of items to add
|
||||
* @param inventoryToAddItemsTo bot inventory loot will be added to
|
||||
* @param botRole role of the bot loot is being generated for (assault/pmcbot)
|
||||
* @param useLimits should item limit counts be used as defined in config/bot.json
|
||||
* @param totalValueLimitRub total value of loot allowed in roubles
|
||||
* @param isPmc is the bot being generated for a pmc
|
||||
* @param inventoryToAddItemsTo Bot inventory loot will be added to
|
||||
* @param botRole Role of the bot loot is being generated for (assault/pmcbot)
|
||||
* @param useLimits Should item limit counts be used as defined in config/bot.json
|
||||
* @param totalValueLimitRub Total value of loot allowed in roubles
|
||||
* @param isPmc Is bot being generated for a pmc
|
||||
*/
|
||||
protected addLootFromPool(pool: ITemplateItem[], equipmentSlots: string[], totalItemCount: number, inventoryToAddItemsTo: PmcInventory, botRole: string, useLimits?: boolean, totalValueLimitRub?: number, isPmc?: boolean): void;
|
||||
/**
|
||||
@ -70,38 +81,23 @@ export declare class BotLootGenerator {
|
||||
*/
|
||||
protected addLooseWeaponsToInventorySlot(sessionId: string, botInventory: PmcInventory, equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): void;
|
||||
/**
|
||||
* @deprecated replaced by getRandomItemFromPoolByRole()
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPool(pool: ITemplateItem[], isPmc: boolean): ITemplateItem;
|
||||
/**
|
||||
* Get a random item from the pool parameter using the biasedRandomNumber system
|
||||
* @param pool pool of items to pick an item from
|
||||
* @param isPmc is the bot being created a pmc
|
||||
* @param pool Pool of items to pick an item from
|
||||
* @param isPmc Is the bot being created a pmc
|
||||
* @returns ITemplateItem object
|
||||
*/
|
||||
protected getRandomItemFromPoolByRole(pool: ITemplateItem[], botRole: string): ITemplateItem;
|
||||
/**
|
||||
* @deprecated Replaced by getBotLootNValueByRole()
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param isPmc if true the pmc nvalue is returned
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValue(isPmc: boolean): number;
|
||||
/**
|
||||
* Get the loot nvalue from botconfig
|
||||
* @param botRole role of bot e.g. assault/sptBear
|
||||
* @param botRole Role of bot e.g. assault/bosstagilla/sptBear
|
||||
* @returns nvalue as number
|
||||
*/
|
||||
protected getBotLootNValueByRole(botRole: string): number;
|
||||
/**
|
||||
* Update item limit array to contain items that have a limit
|
||||
* Hydrate item limit array to contain items that have a limit for a specific bot type
|
||||
* All values are set to 0
|
||||
* @param isPmc is the bot a pmc
|
||||
* @param botRole role the bot has
|
||||
* @param isPmc Is the bot a pmc
|
||||
* @param botRole Role the bot has
|
||||
* @param limitCount
|
||||
*/
|
||||
protected initItemLimitArray(isPmc: boolean, botRole: string, limitCount: Record<string, number>): void;
|
||||
@ -110,8 +106,8 @@ export declare class BotLootGenerator {
|
||||
* @param itemTemplate Item we check to see if its reached spawn limit
|
||||
* @param botRole Bot type
|
||||
* @param isPmc Is bot we're working with a pmc
|
||||
* @param limitCount spawn limits for items on bot
|
||||
* @param itemSpawnLimits the limits this bot is allowed to have
|
||||
* @param limitCount Spawn limits for items on bot
|
||||
* @param itemSpawnLimits The limits this bot is allowed to have
|
||||
* @returns true if item has reached spawn limit
|
||||
*/
|
||||
protected itemHasReachedSpawnLimit(itemTemplate: ITemplateItem, botRole: string, isPmc: boolean, limitCount: Record<string, number>, itemSpawnLimits: Record<string, number>): boolean;
|
||||
|
@ -2,18 +2,20 @@ import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
|
||||
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { MinMax } from "../models/common/MinMax";
|
||||
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
|
||||
import { Inventory, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { GenerationData, Inventory, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { GenerateWeaponResult } from "../models/spt/bots/GenerateWeaponResult";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { IRepairConfig } from "../models/spt/config/IRepairConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotWeaponModLimitService } from "../services/BotWeaponModLimitService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { RepairService } from "../services/RepairService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
@ -33,10 +35,13 @@ export declare class BotWeaponGenerator {
|
||||
protected botWeaponModLimitService: BotWeaponModLimitService;
|
||||
protected botEquipmentModGenerator: BotEquipmentModGenerator;
|
||||
protected localisationService: LocalisationService;
|
||||
protected repairService: RepairService;
|
||||
protected inventoryMagGenComponents: IInventoryMagGen[];
|
||||
protected readonly modMagazineSlotId = "mod_magazine";
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botWeaponModLimitService: BotWeaponModLimitService, botEquipmentModGenerator: BotEquipmentModGenerator, localisationService: LocalisationService, inventoryMagGenComponents: IInventoryMagGen[]);
|
||||
protected pmcConfig: IPmcConfig;
|
||||
protected repairConfig: IRepairConfig;
|
||||
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botWeaponModLimitService: BotWeaponModLimitService, botEquipmentModGenerator: BotEquipmentModGenerator, localisationService: LocalisationService, repairService: RepairService, inventoryMagGenComponents: IInventoryMagGen[]);
|
||||
/**
|
||||
* Pick a random weapon based on weightings and generate a functional weapon
|
||||
* @param equipmentSlot Primary/secondary/holster
|
||||
@ -63,7 +68,7 @@ export declare class BotWeaponGenerator {
|
||||
* @param weaponParentId ParentId of the weapon being generated
|
||||
* @param modChances Dictionary of item types and % chance weapon will have that mod
|
||||
* @param botRole e.g. assault/exusec
|
||||
* @param isPmc
|
||||
* @param isPmc Is weapon being generated for a pmc
|
||||
* @returns GenerateWeaponResult object
|
||||
*/
|
||||
generateWeaponByTpl(sessionId: string, weaponTpl: string, equipmentSlot: string, botTemplateInventory: Inventory, weaponParentId: string, modChances: ModsChances, botRole: string, isPmc: boolean, botLevel: number): GenerateWeaponResult;
|
||||
@ -104,11 +109,11 @@ export declare class BotWeaponGenerator {
|
||||
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
|
||||
* Additionally, adds extra bullets to SecuredContainer
|
||||
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
|
||||
* @param magCounts Magazine count to add to inventory
|
||||
* @param magWeights Magazine weights for count to add to inventory
|
||||
* @param inventory Inventory to add magazines to
|
||||
* @param botRole The bot type we're getting generating extra mags for
|
||||
*/
|
||||
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
|
||||
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magWeights: GenerationData, inventory: PmcInventory, botRole: string): void;
|
||||
/**
|
||||
* Add Grendaes for UBGL to bots vest and secure container
|
||||
* @param weaponMods Weapon array with mods
|
||||
|
@ -2,12 +2,15 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { IContainerMinMax, IStaticContainer } from "../models/eft/common/ILocation";
|
||||
import { ILocationBase } from "../models/eft/common/ILocationBase";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointTemplate, SpawnpointsForced } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { IStaticAmmoDetails, IStaticContainerData, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -19,8 +22,15 @@ export interface IContainerItem {
|
||||
width: number;
|
||||
height: number;
|
||||
}
|
||||
export interface IContainerGroupCount {
|
||||
/** Containers this group has + probabilty to spawn */
|
||||
containerIdsWithProbability: Record<string, number>;
|
||||
/** How many containers the map should spawn with this group id */
|
||||
chosenCount: number;
|
||||
}
|
||||
export declare class LocationGenerator {
|
||||
protected logger: ILogger;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected objectId: ObjectId;
|
||||
protected randomUtil: RandomUtil;
|
||||
@ -33,7 +43,38 @@ export declare class LocationGenerator {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Create an array of container objects with randomised loot
|
||||
* @param locationBase Map base to generate containers for
|
||||
* @param staticAmmoDist Static ammo distribution - database.loot.staticAmmo
|
||||
* @returns Array of container objects
|
||||
*/
|
||||
generateStaticContainers(locationBase: ILocationBase, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): SpawnpointTemplate[];
|
||||
/**
|
||||
* Get containers with a non-100% chance to spawn OR are NOT on the container type randomistion blacklist
|
||||
* @param staticContainers
|
||||
* @returns IStaticContainerData array
|
||||
*/
|
||||
protected getRandomisableContainersOnMap(staticContainers: IStaticContainerData[]): IStaticContainerData[];
|
||||
/**
|
||||
* Get containers with 100% spawn rate or have a type on the randomistion ignore list
|
||||
* @param staticContainersOnMap
|
||||
* @returns IStaticContainerData array
|
||||
*/
|
||||
protected getGuaranteedContainers(staticContainersOnMap: IStaticContainerData[]): IStaticContainerData[];
|
||||
/**
|
||||
* Choose a number of containers based on their probabilty value to fulfil the desired count in containerData.chosenCount
|
||||
* @param containerData Containers and probability values for a groupId
|
||||
* @returns List of chosen container Ids
|
||||
*/
|
||||
protected getContainersByProbabilty(containerData: IContainerGroupCount): string[];
|
||||
/**
|
||||
* Get a mapping of each groupid and the containers in that group + count of containers to spawn on map
|
||||
* @param containersGroups Container group values
|
||||
* @returns dictionary keyed by groupId
|
||||
*/
|
||||
protected getGroupIdToContainerMappings(staticContainerGroupData: IStaticContainer | Record<string, IContainerMinMax>, staticContainersOnMap: IStaticContainerData[]): Record<string, IContainerGroupCount>;
|
||||
/**
|
||||
* Choose loot to put into a static container based on weighting
|
||||
* Handle forced items + seasonal item removal when not in season
|
||||
@ -44,7 +85,7 @@ export declare class LocationGenerator {
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(staticContainer: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
protected addLootToContainer(staticContainer: IStaticContainerData, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerData;
|
||||
/**
|
||||
* Get a 2d grid of a containers item slots
|
||||
* @param containerTpl Tpl id of the container
|
||||
@ -88,9 +129,10 @@ export declare class LocationGenerator {
|
||||
* Create array of item (with child items) and return
|
||||
* @param chosenComposedKey Key we want to look up items for
|
||||
* @param spawnPoint Dynamic spawn point item we want will be placed in
|
||||
* @param staticAmmoDist ammo distributions
|
||||
* @returns IContainerItem
|
||||
*/
|
||||
protected createDynamicLootItem(chosenComposedKey: string, spawnPoint: Spawnpoint): IContainerItem;
|
||||
protected createDynamicLootItem(chosenComposedKey: string, spawnPoint: Spawnpoint, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): IContainerItem;
|
||||
/**
|
||||
* Replace the _id value for base item + all children items parentid value
|
||||
* @param itemWithChildren Item with mods to update
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { ItemFilterService } from "../services/ItemFilterService";
|
||||
@ -18,7 +18,7 @@ export declare class PMCLootGenerator {
|
||||
protected pocketLootPool: string[];
|
||||
protected vestLootPool: string[];
|
||||
protected backpackLootPool: string[];
|
||||
protected botConfig: IBotConfig;
|
||||
protected pmcConfig: IPmcConfig;
|
||||
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, seasonalEventService: SeasonalEventService);
|
||||
/**
|
||||
* Create an array of loot items a PMC can have in their pockets
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { MinMax } from "../../models/common/MinMax";
|
||||
import { Inventory } from "../../models/eft/common/tables/IBotBase";
|
||||
import { GenerationData } from "../../models/eft/common/tables/IBotType";
|
||||
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
|
||||
export declare class InventoryMagGen {
|
||||
private magCounts;
|
||||
@ -7,8 +7,8 @@ export declare class InventoryMagGen {
|
||||
private weaponTemplate;
|
||||
private ammoTemplate;
|
||||
private pmcInventory;
|
||||
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
|
||||
getMagCount(): MinMax;
|
||||
constructor(magCounts: GenerationData, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
|
||||
getMagCount(): GenerationData;
|
||||
getMagazineTemplate(): ITemplateItem;
|
||||
getWeaponTemplate(): ITemplateItem;
|
||||
getAmmoTemplate(): ITemplateItem;
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { Difficulty } from "../models/eft/common/tables/IBotType";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -15,7 +15,7 @@ export declare class BotDifficultyHelper {
|
||||
protected localisationService: LocalisationService;
|
||||
protected botHelper: BotHelper;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
protected pmcConfig: IPmcConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, localisationService: LocalisationService, botHelper: BotHelper, configServer: ConfigServer);
|
||||
getPmcDifficultySettings(pmcType: "bear" | "usec", difficulty: string, usecType: string, bearType: string): Difficulty;
|
||||
/**
|
||||
|
@ -3,6 +3,7 @@ import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { EquipmentFilters, IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -20,6 +21,7 @@ export declare class BotGeneratorHelper {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
protected pmcConfig: IPmcConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { MinMax } from "../models/common/MinMax";
|
||||
import { Difficulty, IBotType } from "../models/eft/common/tables/IBotType";
|
||||
import { EquipmentFilters, IBotConfig, RandomisationDetails } from "../models/spt/config/IBotConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -15,6 +16,7 @@ export declare class BotHelper {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
protected pmcConfig: IPmcConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, databaseServer: DatabaseServer, randomUtil: RandomUtil, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Get a template object for the specified botRole from bots.types db
|
||||
@ -70,7 +72,7 @@ export declare class BotHelper {
|
||||
*/
|
||||
getBotRandomizationDetails(botLevel: number, botEquipConfig: EquipmentFilters): RandomisationDetails;
|
||||
/**
|
||||
* Choose between sptBear and sptUsec at random based on the % defined in botConfig.pmc.isUsec
|
||||
* Choose between sptBear and sptUsec at random based on the % defined in pmcConfig.isUsec
|
||||
* @returns pmc role
|
||||
*/
|
||||
getRandomizedPmcRole(): string;
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { MinMax } from "../models/common/MinMax";
|
||||
import { Inventory } from "../models/eft/common/tables/IBotBase";
|
||||
import { GenerationData } from "../models/eft/common/tables/IBotType";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { EquipmentSlots } from "../models/enums/EquipmentSlots";
|
||||
@ -12,6 +12,7 @@ import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ContainerHelper } from "./ContainerHelper";
|
||||
import { InventoryHelper } from "./InventoryHelper";
|
||||
import { ItemHelper } from "./ItemHelper";
|
||||
import { WeightedRandomHelper } from "./WeightedRandomHelper";
|
||||
export declare class BotWeaponGeneratorHelper {
|
||||
protected logger: ILogger;
|
||||
protected databaseServer: DatabaseServer;
|
||||
@ -19,22 +20,23 @@ export declare class BotWeaponGeneratorHelper {
|
||||
protected randomUtil: RandomUtil;
|
||||
protected hashUtil: HashUtil;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected containerHelper: ContainerHelper;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, localisationService: LocalisationService, containerHelper: ContainerHelper);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, weightedRandomHelper: WeightedRandomHelper, localisationService: LocalisationService, containerHelper: ContainerHelper);
|
||||
/**
|
||||
* Get a randomized number of bullets for a specific magazine
|
||||
* @param magCounts min and max count of magazines
|
||||
* @param magCounts Weights of magazines
|
||||
* @param magTemplate magazine to generate bullet count for
|
||||
* @returns bullet count number
|
||||
*/
|
||||
getRandomizedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
|
||||
getRandomizedBulletCount(magCounts: GenerationData, magTemplate: ITemplateItem): number;
|
||||
/**
|
||||
* Get a randomized count of magazines
|
||||
* @param magCounts min and max value returned value can be between
|
||||
* @returns numerical value of magazine count
|
||||
*/
|
||||
getRandomizedMagazineCount(magCounts: MinMax): number;
|
||||
getRandomizedMagazineCount(magCounts: GenerationData): number;
|
||||
/**
|
||||
* Is this magazine cylinder related (revolvers and grenade launchers)
|
||||
* @param magazineParentName the name of the magazines parent
|
||||
@ -48,7 +50,7 @@ export declare class BotWeaponGeneratorHelper {
|
||||
* @param magTemplate template object of magazine
|
||||
* @returns Item array
|
||||
*/
|
||||
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
|
||||
createMagazineWithAmmo(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
|
||||
/**
|
||||
* Add a specific number of cartridges to a bots inventory (defaults to vest and pockets)
|
||||
* @param ammoTpl Ammo tpl to add to vest/pockets
|
||||
|
@ -51,7 +51,7 @@ export declare class HideoutHelper {
|
||||
* This convenience function initializes new Production Object
|
||||
* with all the constants.
|
||||
*/
|
||||
initProduction(recipeId: string, productionTime: number): Production;
|
||||
initProduction(recipeId: string, productionTime: number, needFuelForAllProductionTime: boolean): Production;
|
||||
/**
|
||||
* Is the provided object a Production type
|
||||
* @param productive
|
||||
@ -181,9 +181,10 @@ export declare class HideoutHelper {
|
||||
* Get number of ticks that have passed since hideout areas were last processed, reduced when generator is off
|
||||
* @param pmcData Player profile
|
||||
* @param isGeneratorOn Is the generator on for the duration of elapsed time
|
||||
* @param recipe Hideout production recipe being crafted we need the ticks for
|
||||
* @returns Amount of time elapsed in seconds
|
||||
*/
|
||||
protected getTimeElapsedSinceLastServerTick(pmcData: IPmcData, isGeneratorOn: boolean): number;
|
||||
protected getTimeElapsedSinceLastServerTick(pmcData: IPmcData, isGeneratorOn: boolean, recipe?: IHideoutProduction): number;
|
||||
/**
|
||||
* Get a count of how many BTC can be gathered by the profile
|
||||
* @param pmcData Profile to look up
|
||||
@ -206,6 +207,12 @@ export declare class HideoutHelper {
|
||||
* @returns Hideout management skill object
|
||||
*/
|
||||
protected getHideoutManagementSkill(pmcData: IPmcData): Common;
|
||||
/**
|
||||
* HideoutManagement skill gives a consumption bonus the higher the level
|
||||
* 0.5% per level per 1-51, (25.5% at max)
|
||||
* @param pmcData Profile to get hideout consumption level level from
|
||||
* @returns consumption bonus
|
||||
*/
|
||||
protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
|
||||
/**
|
||||
* Adjust craft time based on crafting skill level found in player profile
|
||||
@ -231,7 +238,7 @@ export declare class HideoutHelper {
|
||||
*/
|
||||
protected createBitcoinRequest(pmcData: IPmcData): IAddItemRequestData;
|
||||
/**
|
||||
* Upgrade hideout wall from starting level to interactable level if enough time has passed
|
||||
* Upgrade hideout wall from starting level to interactable level if necessary stations have been upgraded
|
||||
* @param pmcProfile Profile to upgrade wall in
|
||||
*/
|
||||
unlockHideoutWallInProfile(pmcProfile: IPmcData): void;
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IPmcData, IPostRaidPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Quest, TraderInfo, Victim } from "../models/eft/common/tables/IBotBase";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
|
||||
@ -34,7 +34,7 @@ export declare class InRaidHelper {
|
||||
*/
|
||||
removeQuestItemsOnDeath(): boolean;
|
||||
/**
|
||||
* Check an array of items and add an upd object to money items with a stack count of 1
|
||||
* Check items array and add an upd object to money with a stack count of 1
|
||||
* Single stack money items have no upd object and thus no StackObjectsCount, causing issues
|
||||
* @param items Items array to check
|
||||
*/
|
||||
@ -78,7 +78,12 @@ export declare class InRaidHelper {
|
||||
* @param profileData player profile on server
|
||||
*/
|
||||
protected transferPostRaidLimbEffectsToProfile(saveProgressRequest: ISaveProgressRequestData, profileData: IPmcData): void;
|
||||
protected applyTraderStandingAdjustments(preRaid: Record<string, TraderInfo>, postRaid: Record<string, TraderInfo>): void;
|
||||
/**
|
||||
* Adjust server trader settings if they differ from data sent by client
|
||||
* @param tradersServerProfile Server
|
||||
* @param tradersClientProfile Client
|
||||
*/
|
||||
protected applyTraderStandingAdjustments(tradersServerProfile: Record<string, TraderInfo>, tradersClientProfile: Record<string, TraderInfo>): void;
|
||||
/**
|
||||
* Some maps have one-time-use keys (e.g. Labs
|
||||
* Remove the relevant key from an inventory based on the post-raid request data passed in
|
||||
@ -91,22 +96,13 @@ export declare class InRaidHelper {
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
protected setPlayerInRaidLocationStatusToNone(sessionID: string): void;
|
||||
/**
|
||||
* Adds SpawnedInSession property to items found in a raid
|
||||
* Removes SpawnedInSession for non-scav players if item was taken into raid with SpawnedInSession = true
|
||||
* @param preRaidProfile profile to update
|
||||
* @param postRaidProfile profile to update inventory contents of
|
||||
* @param isPlayerScav Was this a p scav raid
|
||||
* @returns profile with FiR items properly tagged
|
||||
*/
|
||||
addSpawnedInSessionPropertyToItems(preRaidProfile: IPmcData, postRaidProfile: IPmcData, isPlayerScav: boolean): IPmcData;
|
||||
/**
|
||||
* Iterate over inventory items and remove the property that defines an item as Found in Raid
|
||||
* Only removes property if item had FiR when entering raid
|
||||
* @param postRaidProfile profile to update items for
|
||||
* @returns Updated profile with SpawnedInSession removed
|
||||
*/
|
||||
removeSpawnedInSessionPropertyFromItems(postRaidProfile: IPmcData): IPmcData;
|
||||
removeSpawnedInSessionPropertyFromItems(postRaidProfile: IPostRaidPmcData): IPostRaidPmcData;
|
||||
/**
|
||||
* Update a players inventory post-raid
|
||||
* Remove equipped items from pre-raid
|
||||
|
@ -22,7 +22,9 @@ import { PaymentHelper } from "./PaymentHelper";
|
||||
import { ProfileHelper } from "./ProfileHelper";
|
||||
import { TraderAssortHelper } from "./TraderAssortHelper";
|
||||
export interface OwnerInventoryItems {
|
||||
/** Inventory items from source */
|
||||
from: Item[];
|
||||
/** Inventory items at destination */
|
||||
to: Item[];
|
||||
sameInventory: boolean;
|
||||
isMail: boolean;
|
||||
@ -66,8 +68,10 @@ export declare class InventoryHelper {
|
||||
* @param output IItemEventRouterResponse object
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Profile to add ammobox to
|
||||
* @param output object to send to client
|
||||
* @param foundInRaid should ammo be FiR
|
||||
*/
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, parentId: string, sessionID: string, output: IItemEventRouterResponse): void;
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, parentId: string, sessionID: string, output: IItemEventRouterResponse, foundInRaid: boolean): void;
|
||||
/**
|
||||
*
|
||||
* @param assortItems Items to add to inventory
|
||||
@ -77,6 +81,7 @@ export declare class InventoryHelper {
|
||||
protected splitStackIntoSmallerStacks(assortItems: Item[], requestItem: AddItem, result: IAddItemTempObject[]): void;
|
||||
/**
|
||||
* Remove item from player inventory + insured items array
|
||||
* Also deletes child items
|
||||
* @param pmcData Profile to remove item from
|
||||
* @param itemId Items id to remove
|
||||
* @param sessionID Session id
|
||||
@ -90,9 +95,14 @@ export declare class InventoryHelper {
|
||||
protected getInventoryItemHash(inventoryItem: Item[]): InventoryHelper.InventoryItemHash;
|
||||
getContainerMap(containerW: number, containerH: number, itemList: Item[], containerId: string): number[][];
|
||||
/**
|
||||
* Return the inventory that needs to be modified (scav/pmc etc)
|
||||
* Changes made to result apply to character inventory
|
||||
* Based on the item action, determine whose inventories we should be looking at for from and to.
|
||||
* @param request Item interaction request
|
||||
* @param sessionId Session id / playerid
|
||||
* @returns OwnerInventoryItems with inventory of player/scav to adjust
|
||||
*/
|
||||
getOwnerInventoryItems(body: IInventoryMoveRequestData | IInventorySplitRequestData | IInventoryMergeRequestData, sessionID: string): OwnerInventoryItems;
|
||||
getOwnerInventoryItems(request: IInventoryMoveRequestData | IInventorySplitRequestData | IInventoryMergeRequestData, sessionId: string): OwnerInventoryItems;
|
||||
/**
|
||||
* Made a 2d array table with 0 - free slot and 1 - used slot
|
||||
* @param {Object} pmcData
|
||||
@ -101,19 +111,36 @@ export declare class InventoryHelper {
|
||||
*/
|
||||
protected getStashSlotMap(pmcData: IPmcData, sessionID: string): number[][];
|
||||
protected getSortingTableSlotMap(pmcData: IPmcData): number[][];
|
||||
/**
|
||||
* Get Player Stash Proper Size
|
||||
* @param sessionID Playerid
|
||||
* @returns Array of 2 values, x and y stash size
|
||||
*/
|
||||
protected getPlayerStashSize(sessionID: string): Record<number, number>;
|
||||
/**
|
||||
* Get the players stash items tpl
|
||||
* @param sessionID Player id
|
||||
* @returns Stash tpl
|
||||
*/
|
||||
protected getStashType(sessionID: string): string;
|
||||
/**
|
||||
* Internal helper function to transfer an item from one profile to another.
|
||||
* fromProfileData: Profile of the source.
|
||||
* toProfileData: Profile of the destination.
|
||||
* body: Move request
|
||||
*/
|
||||
* Internal helper function to transfer an item from one profile to another.
|
||||
* @param fromItems Inventory of the source (can be non-player)
|
||||
* @param toItems Inventory of the destination
|
||||
* @param body Move request
|
||||
*/
|
||||
moveItemToProfile(fromItems: Item[], toItems: Item[], body: IInventoryMoveRequestData): void;
|
||||
/**
|
||||
* Internal helper function to move item within the same profile_f.
|
||||
*/
|
||||
moveItemInternal(pmcData: IPmcData, inventoryItems: Item[], moveRequest: IInventoryMoveRequestData): void;
|
||||
* Internal helper function to move item within the same profile_f.
|
||||
* @param pmcData profile to edit
|
||||
* @param inventoryItems
|
||||
* @param moveRequest
|
||||
* @returns True if move was successful
|
||||
*/
|
||||
moveItemInternal(pmcData: IPmcData, inventoryItems: Item[], moveRequest: IInventoryMoveRequestData): {
|
||||
success: boolean;
|
||||
errorMessage?: string;
|
||||
};
|
||||
/**
|
||||
* Update fast panel bindings when an item is moved into a container that doesnt allow quick slot access
|
||||
* @param pmcData Player profile
|
||||
|
@ -13,6 +13,11 @@ export declare class PresetHelper {
|
||||
hasPreset(templateId: string): boolean;
|
||||
getPreset(id: string): IPreset;
|
||||
getPresets(templateId: string): IPreset[];
|
||||
/**
|
||||
* Get the default preset for passed in weapon id
|
||||
* @param templateId Weapon id to get preset for
|
||||
* @returns Null if no default preset, otherwise IPreset
|
||||
*/
|
||||
getDefaultPreset(templateId: string): IPreset;
|
||||
getBaseItemTpl(presetId: string): string;
|
||||
}
|
||||
|
@ -123,9 +123,10 @@ export declare class QuestHelper {
|
||||
* Adjust quest money rewards by passed in multiplier
|
||||
* @param quest Quest to multiple money rewards
|
||||
* @param multiplier Value to adjust money rewards by
|
||||
* @param questStatus Status of quest to apply money boost to rewards of
|
||||
* @returns Updated quest
|
||||
*/
|
||||
applyMoneyBoost(quest: IQuest, multiplier: number): IQuest;
|
||||
applyMoneyBoost(quest: IQuest, multiplier: number, questStatus: QuestStatus): IQuest;
|
||||
/**
|
||||
* Sets the item stack to new value, or delete the item if value <= 0
|
||||
* // TODO maybe merge this function and the one from customization
|
||||
|
@ -51,8 +51,8 @@ export declare class RagfairOfferHelper {
|
||||
constructor(logger: ILogger, timeUtil: TimeUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, databaseServer: DatabaseServer, traderHelper: TraderHelper, saveServer: SaveServer, dialogueHelper: DialogueHelper, itemHelper: ItemHelper, paymentHelper: PaymentHelper, presetHelper: PresetHelper, profileHelper: ProfileHelper, ragfairServerHelper: RagfairServerHelper, ragfairSortHelper: RagfairSortHelper, ragfairHelper: RagfairHelper, ragfairOfferService: RagfairOfferService, localeService: LocaleService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Passthrough to ragfairOfferService.getOffers(), get flea offers a player should see
|
||||
* @param searchRequest
|
||||
* @param itemsToAdd
|
||||
* @param searchRequest Data from client
|
||||
* @param itemsToAdd ragfairHelper.filterCategories()
|
||||
* @param traderAssorts Trader assorts
|
||||
* @param pmcProfile Player profile
|
||||
* @returns Offers the player should see
|
||||
@ -67,6 +67,13 @@ export declare class RagfairOfferHelper {
|
||||
* @returns IRagfairOffer array
|
||||
*/
|
||||
getOffersForBuild(searchRequest: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, pmcProfile: IPmcData): IRagfairOffer[];
|
||||
/**
|
||||
* Check if offer is from trader standing the player does not have
|
||||
* @param offer Offer to check
|
||||
* @param pmcProfile Player profile
|
||||
* @returns True if item is locked, false if item is purchaseable
|
||||
*/
|
||||
protected traderOfferLockedBehindLoyaltyLevel(offer: IRagfairOffer, pmcProfile: IPmcData): boolean;
|
||||
/**
|
||||
* Check if offer item is quest locked for current player by looking at sptQuestLocked property in traders barter_scheme
|
||||
* @param offer Offer to check is quest locked
|
||||
@ -127,12 +134,12 @@ export declare class RagfairOfferHelper {
|
||||
protected completeOffer(sessionID: string, offer: IRagfairOffer, boughtAmount: number): IItemEventRouterResponse;
|
||||
/**
|
||||
* Should a ragfair offer be visible to the player
|
||||
* @param info Search request
|
||||
* @param searchRequest Search request
|
||||
* @param itemsToAdd ?
|
||||
* @param traderAssorts Trader assort items
|
||||
* @param offer The flea offer
|
||||
* @param pmcProfile Player profile
|
||||
* @returns True = should be shown to player
|
||||
*/
|
||||
isDisplayableOffer(info: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, offer: IRagfairOffer, pmcProfile: IPmcData): boolean;
|
||||
isDisplayableOffer(searchRequest: ISearchRequestData, itemsToAdd: string[], traderAssorts: Record<string, ITraderAssort>, offer: IRagfairOffer, pmcProfile: IPmcData): boolean;
|
||||
}
|
||||
|
@ -39,12 +39,13 @@ export declare class TradeHelper {
|
||||
buyItem(pmcData: IPmcData, buyRequestData: IProcessBuyTradeRequestData, sessionID: string, foundInRaid: boolean, upd: Upd): IItemEventRouterResponse;
|
||||
/**
|
||||
* Sell item to trader
|
||||
* @param pmcData Profile to update
|
||||
* @param profileWithItemsToSell Profile to remove items from
|
||||
* @param profileToReceiveMoney Profile to accept the money for selling item
|
||||
* @param sellRequest Request data
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
sellItem(pmcData: IPmcData, sellRequest: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
sellItem(profileWithItemsToSell: IPmcData, profileToReceiveMoney: IPmcData, sellRequest: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Increment the assorts buy count by number of items purchased
|
||||
* Show error on screen if player attempts to buy more than what the buy max allows
|
||||
|
@ -67,10 +67,10 @@ export declare class TraderHelper {
|
||||
protected addStandingValuesTogether(currentStanding: number, standingToAdd: number): number;
|
||||
/**
|
||||
* Calculate traders level based on exp amount and increments level if over threshold
|
||||
* @param traderID trader to process
|
||||
* @param sessionID session id
|
||||
* @param traderID trader to check standing of
|
||||
* @param pmcData profile to update trader in
|
||||
*/
|
||||
lvlUp(traderID: string, sessionID: string): void;
|
||||
lvlUp(traderID: string, pmcData: IPmcData): void;
|
||||
/**
|
||||
* Get the next update timestamp for a trader
|
||||
* @param traderID Trader to look up update value for
|
||||
|
@ -29,6 +29,7 @@ export interface IConfig {
|
||||
TradingUnlimitedItems: boolean;
|
||||
MaxLoyaltyLevelForAll: boolean;
|
||||
GlobalLootChanceModifier: number;
|
||||
GraphicSettings: IGraphicSettings;
|
||||
TimeBeforeDeploy: number;
|
||||
TimeBeforeDeployLocal: number;
|
||||
TradingSetting: number;
|
||||
@ -79,6 +80,7 @@ export interface IConfig {
|
||||
SkillExpPerLevel: number;
|
||||
GameSearchingTimeout: number;
|
||||
WallContusionAbsorption: Ixyz;
|
||||
WeaponFastDrawSettings: IWeaponFastDrawSettings;
|
||||
SkillsSettings: ISkillsSettings;
|
||||
AzimuthPanelShowsPlayerOrientation: boolean;
|
||||
Aiming: IAiming;
|
||||
@ -90,6 +92,19 @@ export interface IConfig {
|
||||
Ballistic: IBallistic;
|
||||
RepairSettings: IRepairSettings;
|
||||
}
|
||||
export interface IWeaponFastDrawSettings {
|
||||
HandShakeCurveFrequency: number;
|
||||
HandShakeCurveIntensity: number;
|
||||
HandShakeMaxDuration: number;
|
||||
HandShakeTremorIntensity: number;
|
||||
WeaponFastSwitchMaxSpeedMult: number;
|
||||
WeaponFastSwitchMinSpeedMult: number;
|
||||
WeaponPistolFastSwitchMaxSpeedMult: number;
|
||||
WeaponPistolFastSwitchMinSpeedMult: number;
|
||||
}
|
||||
export interface IGraphicSettings {
|
||||
ExperimentalFogInCity: boolean;
|
||||
}
|
||||
export interface IBufferZone {
|
||||
CustomerAccessTime: number;
|
||||
CustomerCriticalTimeStart: number;
|
||||
@ -146,7 +161,11 @@ export interface IKill {
|
||||
expOnDamageAllHealth: number;
|
||||
longShotDistance: number;
|
||||
bloodLossToLitre: number;
|
||||
botExpOnDamageAllHealth: number;
|
||||
botHeadShotMult: number;
|
||||
victimBotLevelExp: number;
|
||||
pmcExpOnDamageAllHealth: number;
|
||||
pmcHeadShotMult: number;
|
||||
}
|
||||
export interface ICombo {
|
||||
percent: number;
|
||||
@ -756,6 +775,7 @@ export interface IStamina {
|
||||
OverweightConsumptionByPose: Ixyz;
|
||||
AimingSpeedMultiplier: number;
|
||||
WalkVisualEffectMultiplier: number;
|
||||
WeaponFastSwitchConsumption: number;
|
||||
HandsCapacity: number;
|
||||
HandsRestoration: number;
|
||||
ProneConsumption: number;
|
||||
@ -1215,6 +1235,11 @@ export interface IFenceLevel {
|
||||
ScavAttackSupport: boolean;
|
||||
ExfiltrationPriceModifier: number;
|
||||
AvailableExits: number;
|
||||
BotApplySilenceChance: number;
|
||||
BotGetInCoverChance: number;
|
||||
BotHelpChance: number;
|
||||
BotSpreadoutChance: number;
|
||||
BotStopChance: number;
|
||||
}
|
||||
export interface IInertia {
|
||||
InertiaLimits: Ixyz;
|
||||
|
@ -3,4 +3,18 @@ import { ILooseLoot } from "./ILooseLoot";
|
||||
export interface ILocation {
|
||||
base: ILocationBase;
|
||||
looseLoot: ILooseLoot;
|
||||
statics: IStaticContainer;
|
||||
}
|
||||
export interface IStaticContainer {
|
||||
containersGroups: Record<string, IContainerMinMax>;
|
||||
containers: Record<string, IContainerData>;
|
||||
}
|
||||
export interface IContainerMinMax {
|
||||
minContainers: number;
|
||||
maxContainers: number;
|
||||
current?: number;
|
||||
chosenCount?: number;
|
||||
}
|
||||
export interface IContainerData {
|
||||
groupId: string;
|
||||
}
|
||||
|
@ -18,6 +18,8 @@ export interface ILocationBase {
|
||||
BotMaxPlayer: number;
|
||||
BotMaxTimePlayer: number;
|
||||
BotNormal: number;
|
||||
BotSpawnCountStep: number;
|
||||
BotSpawnPeriodCheck: number;
|
||||
BotSpawnTimeOffMax: number;
|
||||
BotSpawnTimeOffMin: number;
|
||||
BotSpawnTimeOnMax: number;
|
||||
@ -30,6 +32,7 @@ export interface ILocationBase {
|
||||
Enabled: boolean;
|
||||
EnableCoop: boolean;
|
||||
GlobalLootChanceModifier: number;
|
||||
GlobalContainerChanceModifier: number;
|
||||
IconX: number;
|
||||
IconY: number;
|
||||
Id: string;
|
||||
@ -47,6 +50,7 @@ export interface ILocationBase {
|
||||
MinPlayers: number;
|
||||
MaxCoopGroup: number;
|
||||
Name: string;
|
||||
NonWaveGroupScenario: INonWaveGroupScenario;
|
||||
NewSpawn: boolean;
|
||||
OcculsionCullingEnabled: boolean;
|
||||
OldSpawn: boolean;
|
||||
@ -85,6 +89,12 @@ export interface ILocationBase {
|
||||
users_summon_seconds: number;
|
||||
waves: Wave[];
|
||||
}
|
||||
export interface INonWaveGroupScenario {
|
||||
Chance: number;
|
||||
Enabled: boolean;
|
||||
MaxToBeGroup: number;
|
||||
MinToBeGroup: number;
|
||||
}
|
||||
export interface ILimit extends MinMax {
|
||||
items: any[];
|
||||
}
|
||||
@ -207,6 +217,7 @@ export interface Wave {
|
||||
time_max: number;
|
||||
time_min: number;
|
||||
sptId?: string;
|
||||
ChanceGroup?: number;
|
||||
}
|
||||
export declare enum WildSpawnType {
|
||||
ASSAULT = "assault",
|
||||
|
@ -16,11 +16,12 @@ export interface SpawnpointsForced {
|
||||
}
|
||||
export interface SpawnpointTemplate {
|
||||
Id: string;
|
||||
IsStatic: boolean;
|
||||
IsContainer: boolean;
|
||||
useGravity: boolean;
|
||||
randomRotation: boolean;
|
||||
Position: Ixyz;
|
||||
Rotation: Ixyz;
|
||||
IsAlwaysSpawn: boolean;
|
||||
IsGroupPosition: boolean;
|
||||
GroupPositions: any[];
|
||||
Root: string;
|
||||
|
@ -1,3 +1,7 @@
|
||||
import { IBotBase } from "./tables/IBotBase";
|
||||
import { IBotBase, IEftStats } from "./tables/IBotBase";
|
||||
export interface IPmcData extends IBotBase {
|
||||
}
|
||||
export interface IPostRaidPmcData extends IBotBase {
|
||||
/** Only found in profile we get from client post raid */
|
||||
EftStats: IEftStats;
|
||||
}
|
||||
|
@ -6,7 +6,9 @@ import { Item, Upd } from "./IItem";
|
||||
import { IPmcDataRepeatableQuest } from "./IRepeatableQuests";
|
||||
export interface IBotBase {
|
||||
_id: string;
|
||||
aid: string;
|
||||
aid: number;
|
||||
/** SPT property - use to store player id - TODO - move to AID ( account id as guid of choice) */
|
||||
sessionId: string;
|
||||
savage?: string;
|
||||
Info: Info;
|
||||
Customization: Customization;
|
||||
@ -121,6 +123,8 @@ export interface Inventory {
|
||||
sortingTable: string;
|
||||
questRaidItems: string;
|
||||
questStashItems: string;
|
||||
/** Key is hideout area enum numeric as string e.g. "24", value is area _id */
|
||||
hideoutAreaStashes: Record<string, string>;
|
||||
fastPanel: Record<string, string>;
|
||||
}
|
||||
export interface IBaseJsonSkills {
|
||||
@ -146,6 +150,9 @@ export interface Common extends IBaseSkill {
|
||||
export interface Mastering extends IBaseSkill {
|
||||
}
|
||||
export interface Stats {
|
||||
Eft: IEftStats;
|
||||
}
|
||||
export interface IEftStats {
|
||||
CarriedQuestItems: string[];
|
||||
Victims: Victim[];
|
||||
TotalSessionExperience: number;
|
||||
@ -292,6 +299,12 @@ export interface Productive {
|
||||
SkipTime?: number;
|
||||
/** Seconds needed to fully craft */
|
||||
ProductionTime?: number;
|
||||
GivenItemsInStart?: string[];
|
||||
Interrupted?: boolean;
|
||||
/** Used in hideout prodiction.json */
|
||||
needFuelForAllProductionTime?: boolean;
|
||||
/** Used when sending data to client */
|
||||
NeedFuelForAllProductionTime?: boolean;
|
||||
sptIsScavCase?: boolean;
|
||||
}
|
||||
export interface Production extends Productive {
|
||||
|
@ -101,18 +101,22 @@ export interface Experience {
|
||||
standingForKill: number;
|
||||
}
|
||||
export interface Generation {
|
||||
items: ItemMinMax;
|
||||
items: GenerationWeightingItems;
|
||||
}
|
||||
export interface ItemMinMax {
|
||||
grenades: MinMaxWithWhitelist;
|
||||
healing: MinMaxWithWhitelist;
|
||||
drugs: MinMaxWithWhitelist;
|
||||
stims: MinMaxWithWhitelist;
|
||||
looseLoot: MinMaxWithWhitelist;
|
||||
magazines: MinMaxWithWhitelist;
|
||||
specialItems: MinMaxWithWhitelist;
|
||||
export interface GenerationWeightingItems {
|
||||
grenades: GenerationData;
|
||||
healing: GenerationData;
|
||||
drugs: GenerationData;
|
||||
stims: GenerationData;
|
||||
backpackLoot: GenerationData;
|
||||
pocketLoot: GenerationData;
|
||||
vestLoot: GenerationData;
|
||||
magazines: GenerationData;
|
||||
specialItems: GenerationData;
|
||||
}
|
||||
export interface MinMaxWithWhitelist extends MinMax {
|
||||
export interface GenerationData {
|
||||
/** key: number of items, value: weighting */
|
||||
weights: Record<string, number>;
|
||||
/** Array of item tpls */
|
||||
whitelist: string[];
|
||||
}
|
||||
|
@ -11,31 +11,30 @@ export interface IStaticAmmoDetails {
|
||||
}
|
||||
export interface IStaticContainerDetails {
|
||||
staticWeapons: IStaticWeaponProps[];
|
||||
staticContainers: IStaticContainerProps[];
|
||||
staticContainers: IStaticContainerData[];
|
||||
staticForced: IStaticForcedProps[];
|
||||
}
|
||||
export interface IStaticWeaponProps {
|
||||
export interface IStaticContainerData {
|
||||
probability: number;
|
||||
template: IStaticContainerProps;
|
||||
}
|
||||
export interface IStaticPropsBase {
|
||||
Id: string;
|
||||
IsStatic: boolean;
|
||||
IsContainer: boolean;
|
||||
useGravity: boolean;
|
||||
randomRotation: boolean;
|
||||
Position: Ixyz;
|
||||
Rotation: Ixyz;
|
||||
IsGroupPosition: boolean;
|
||||
IsAlwaysSpawn: boolean;
|
||||
GroupPositions: any[];
|
||||
Root: string;
|
||||
Items: any[];
|
||||
}
|
||||
export interface IStaticWeaponProps extends IStaticPropsBase {
|
||||
Items: Item[];
|
||||
}
|
||||
export interface IStaticContainerProps {
|
||||
Id: string;
|
||||
IsStatic: boolean;
|
||||
useGravity: boolean;
|
||||
randomRotation: boolean;
|
||||
Position: Ixyz;
|
||||
Rotation: Ixyz;
|
||||
IsGroupPosition: boolean;
|
||||
GroupPositions: any[];
|
||||
Root: string;
|
||||
export interface IStaticContainerProps extends IStaticPropsBase {
|
||||
Items: StaticItem[];
|
||||
}
|
||||
export interface StaticItem {
|
||||
|
@ -7,4 +7,5 @@ export interface Metrics {
|
||||
RenderBins: number[];
|
||||
GameUpdateBins: number[];
|
||||
MemoryMeasureInterval: number;
|
||||
PauseReasons: number[];
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Dialogue, WeaponBuild } from "../../profile/IAkiProfile";
|
||||
import { Dialogue, IUserBuilds } from "../../profile/IAkiProfile";
|
||||
import { IPmcData } from "../IPmcData";
|
||||
export interface IProfileTemplates {
|
||||
Standard: IProfileSides;
|
||||
@ -14,7 +14,7 @@ export interface TemplateSide {
|
||||
character: IPmcData;
|
||||
suits: string[];
|
||||
dialogues: Record<string, Dialogue>;
|
||||
weaponbuilds: Record<string, WeaponBuild>;
|
||||
userbuilds: IUserBuilds;
|
||||
trader: ProfileTraderTemplate;
|
||||
}
|
||||
export interface ProfileTraderTemplate {
|
||||
|
@ -9,6 +9,7 @@ export interface ITemplateItem {
|
||||
}
|
||||
export interface Props {
|
||||
AllowSpawnOnLocations?: any[];
|
||||
BeltMagazineRefreshCount?: number;
|
||||
ChangePriceCoef?: number;
|
||||
FixedPrice?: boolean;
|
||||
SendToClient?: boolean;
|
||||
@ -83,6 +84,7 @@ export interface Props {
|
||||
Velocity?: number;
|
||||
RaidModdable?: boolean;
|
||||
ToolModdable?: boolean;
|
||||
UniqueAnimationModID?: number;
|
||||
BlocksFolding?: boolean;
|
||||
BlocksCollapsible?: boolean;
|
||||
IsAnimated?: boolean;
|
||||
@ -106,10 +108,12 @@ export interface Props {
|
||||
Intensity?: number;
|
||||
Mask?: string;
|
||||
MaskSize?: number;
|
||||
IsMagazineForStationaryWeapon?: boolean;
|
||||
NoiseIntensity?: number;
|
||||
NoiseScale?: number;
|
||||
Color?: IColor;
|
||||
DiffuseIntensity?: number;
|
||||
MagazineWithBelt?: boolean;
|
||||
HasHinge?: boolean;
|
||||
RampPalette?: string;
|
||||
DepthFade?: number;
|
||||
@ -212,6 +216,7 @@ export interface Props {
|
||||
MinRepairDegradation?: number;
|
||||
MaxRepairDegradation?: number;
|
||||
IronSightRange?: number;
|
||||
IsBeltMachineGun?: boolean;
|
||||
IsFlareGun?: boolean;
|
||||
IsGrenadeLauncher?: boolean;
|
||||
IsOneoff?: boolean;
|
||||
|
@ -6,6 +6,7 @@ export interface IGameConfigResponse {
|
||||
taxonomy: number;
|
||||
activeProfileId: string;
|
||||
backend: Backend;
|
||||
useProtobuf: boolean;
|
||||
utc_time: number;
|
||||
/** Total in game time */
|
||||
totalInGame: number;
|
||||
|
@ -8,6 +8,7 @@ export interface IHideoutArea {
|
||||
craftGivesExp: boolean;
|
||||
displayLevel: boolean;
|
||||
enableAreaRequirements: boolean;
|
||||
parentArea?: string;
|
||||
stages: Record<string, Stage>;
|
||||
}
|
||||
export interface IAreaRequirement {
|
||||
@ -19,6 +20,8 @@ export interface Stage {
|
||||
autoUpgrade: boolean;
|
||||
bonuses: StageBonus[];
|
||||
constructionTime: number;
|
||||
/** Containers inventory tpl */
|
||||
container?: string;
|
||||
description: string;
|
||||
displayInterface: boolean;
|
||||
improvements: IStageImprovement[];
|
||||
@ -67,6 +70,7 @@ export interface StageBonus {
|
||||
type: string;
|
||||
filter?: string[];
|
||||
icon?: string;
|
||||
/** CHANGES PER DUMP */
|
||||
id?: string;
|
||||
templateId?: string;
|
||||
}
|
||||
|
@ -1,10 +1,10 @@
|
||||
import { PlayerRaidEndState } from "../../../models/enums/PlayerRaidEndState";
|
||||
import { IPmcData } from "../common/IPmcData";
|
||||
import { IPostRaidPmcData } from "../common/IPmcData";
|
||||
import { ISyncHealthRequestData } from "../health/ISyncHealthRequestData";
|
||||
import { IInsuredItemsData } from "./IInsuredItemsData";
|
||||
export interface ISaveProgressRequestData {
|
||||
exit: PlayerRaidEndState;
|
||||
profile: IPmcData;
|
||||
profile: IPostRaidPmcData;
|
||||
isPlayerScav: boolean;
|
||||
health: ISyncHealthRequestData;
|
||||
insurance: IInsuredItemsData[];
|
||||
|
@ -5,6 +5,7 @@ export interface To {
|
||||
id: string;
|
||||
container: string;
|
||||
location?: ToLocation | number;
|
||||
isSearched?: boolean;
|
||||
}
|
||||
export interface ToLocation {
|
||||
x: number;
|
||||
|
@ -1,10 +1,7 @@
|
||||
import { OwnerInfo } from "../common/request/IBaseInteractionRequestData";
|
||||
import { IInventoryBaseActionRequestData } from "./IInventoryBaseActionRequestData";
|
||||
export interface IInventoryExamineRequestData extends IInventoryBaseActionRequestData {
|
||||
Action: "Examine";
|
||||
item: string;
|
||||
fromOwner: IFromOwner;
|
||||
}
|
||||
export interface IFromOwner {
|
||||
id: string;
|
||||
type: string;
|
||||
fromOwner: OwnerInfo;
|
||||
}
|
||||
|
@ -1,7 +1,11 @@
|
||||
import { Container, IInventoryBaseActionRequestData } from "./IInventoryBaseActionRequestData";
|
||||
export interface IInventorySplitRequestData extends IInventoryBaseActionRequestData {
|
||||
Action: "Split";
|
||||
item: string;
|
||||
/** Id of item to split */
|
||||
splitItem: string;
|
||||
/** Id of new item stack */
|
||||
newItem: string;
|
||||
/** Destination new item will be placed in */
|
||||
container: Container;
|
||||
count: number;
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { EquipmentBuildType } from "../../../models/enums/EquipmentBuildType";
|
||||
import { QuestStatus } from "../../../models/enums/QuestStatus";
|
||||
import { Health, Productive, Skills, TraderInfo } from "../common/tables/IBotBase";
|
||||
import { Item, Upd } from "../common/tables/IItem";
|
||||
@ -20,7 +21,8 @@ export interface ProfileChange {
|
||||
experience: number;
|
||||
quests: IQuest[];
|
||||
ragFairOffers: IRagfairOffer[];
|
||||
builds: BuildChange[];
|
||||
weaponBuilds: IWeaponBuildChange[];
|
||||
equipmentBuilds: IEquipmentBuildChange[];
|
||||
items: ItemChanges;
|
||||
production: Record<string, Productive>;
|
||||
/** Hideout area improvement id */
|
||||
@ -30,8 +32,13 @@ export interface ProfileChange {
|
||||
traderRelations: Record<string, TraderInfo>;
|
||||
repeatableQuests?: IPmcDataRepeatableQuest[];
|
||||
recipeUnlocked: Record<string, boolean>;
|
||||
changedHideoutStashes?: Record<string, IHideoutStashItem>;
|
||||
questsStatus: QuestStatusChange[];
|
||||
}
|
||||
export interface IHideoutStashItem {
|
||||
Id: string;
|
||||
Tpl: string;
|
||||
}
|
||||
export interface QuestStatusChange {
|
||||
qid: string;
|
||||
startTime: number;
|
||||
@ -40,12 +47,21 @@ export interface QuestStatusChange {
|
||||
completedConditions: string[];
|
||||
availableAfter: number;
|
||||
}
|
||||
export interface BuildChange {
|
||||
export interface IWeaponBuildChange {
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[];
|
||||
}
|
||||
export interface IEquipmentBuildChange {
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[];
|
||||
type: string;
|
||||
fastpanel: any[];
|
||||
buildType: EquipmentBuildType;
|
||||
}
|
||||
export interface ItemChanges {
|
||||
new: Product[];
|
||||
change: Product[];
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { Upd } from "../common/tables/IItem";
|
||||
import { Item } from "../common/tables/IItem";
|
||||
export interface IPresetBuildActionRequestData {
|
||||
Action: string;
|
||||
id: string;
|
||||
@ -6,10 +6,3 @@ export interface IPresetBuildActionRequestData {
|
||||
root: string;
|
||||
items: Item[];
|
||||
}
|
||||
export interface Item {
|
||||
_id: string;
|
||||
_tpl: string;
|
||||
upd?: Upd;
|
||||
parentId?: string;
|
||||
slotId?: string;
|
||||
}
|
||||
|
4
TypeScript/10ScopesAndTypes/types/models/eft/presetBuild/IRemoveBuildRequestData.d.ts
vendored
Normal file
4
TypeScript/10ScopesAndTypes/types/models/eft/presetBuild/IRemoveBuildRequestData.d.ts
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
export interface IRemoveBuildRequestData {
|
||||
Action: "RemoveBuild";
|
||||
id: string;
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
import { EquipmentBuildType } from "../../../models/enums/EquipmentBuildType";
|
||||
import { MemberCategory } from "../../../models/enums/MemberCategory";
|
||||
import { MessageType } from "../../enums/MessageType";
|
||||
import { IPmcData } from "../common/IPmcData";
|
||||
@ -7,7 +8,7 @@ export interface IAkiProfile {
|
||||
characters: Characters;
|
||||
/** Clothing purchases */
|
||||
suits: string[];
|
||||
weaponbuilds: Record<string, WeaponBuild>;
|
||||
userbuilds: IUserBuilds;
|
||||
dialogues: Record<string, Dialogue>;
|
||||
aki: Aki;
|
||||
vitality: Vitality;
|
||||
@ -22,6 +23,7 @@ export declare class TraderPurchaseData {
|
||||
}
|
||||
export interface Info {
|
||||
id: string;
|
||||
aid: number;
|
||||
username: string;
|
||||
password: string;
|
||||
wipe: boolean;
|
||||
@ -31,11 +33,25 @@ export interface Characters {
|
||||
pmc: IPmcData;
|
||||
scav: IPmcData;
|
||||
}
|
||||
export interface WeaponBuild {
|
||||
export interface IUserBuilds {
|
||||
weaponBuilds: IWeaponBuild[];
|
||||
equipmentBuilds: IEquipmentBuild[];
|
||||
}
|
||||
export interface IWeaponBuild {
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[];
|
||||
type: string;
|
||||
}
|
||||
export interface IEquipmentBuild {
|
||||
id: string;
|
||||
name: string;
|
||||
root: string;
|
||||
items: Item[];
|
||||
type: string;
|
||||
fastPanel: Record<string, string>;
|
||||
buildType: EquipmentBuildType;
|
||||
}
|
||||
export interface Dialogue {
|
||||
attachmentsNew: number;
|
||||
@ -74,7 +90,7 @@ export interface Message {
|
||||
Member?: IUpdatableChatMember;
|
||||
templateId?: string;
|
||||
text?: string;
|
||||
hasRewards: boolean;
|
||||
hasRewards?: boolean;
|
||||
rewardCollected: boolean;
|
||||
items?: MessageItems;
|
||||
maxStorageTime?: number;
|
||||
|
6
TypeScript/10ScopesAndTypes/types/models/eft/trade/ISellScavItemsToFenceRequestData.d.ts
vendored
Normal file
6
TypeScript/10ScopesAndTypes/types/models/eft/trade/ISellScavItemsToFenceRequestData.d.ts
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
import { OwnerInfo } from "../common/request/IBaseInteractionRequestData";
|
||||
export interface ISellScavItemsToFenceRequestData {
|
||||
Action: "SellAllFromSavage";
|
||||
fromOwner: OwnerInfo;
|
||||
toOwner: OwnerInfo;
|
||||
}
|
3
TypeScript/10ScopesAndTypes/types/models/enums/AccountTypes.d.ts
vendored
Normal file
3
TypeScript/10ScopesAndTypes/types/models/enums/AccountTypes.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export declare enum AccountTypes {
|
||||
SPT_DEVELOPER = "spt developer"
|
||||
}
|
@ -6,6 +6,7 @@ export declare enum BackendErrorCodes {
|
||||
WRONG_AUTHORIZATION_CODE = 211,
|
||||
NEED_CAPTCHA = 214,
|
||||
NO_NEED_CAPTCHA = 215,
|
||||
CAPTCHA_INVALID_ANSWER = 216,
|
||||
CAPTCHA_FAILED = 218,
|
||||
CAPTCHA_BRUTE_FORCED = 219,
|
||||
NO_ROOM_IN_STASH = 223,
|
||||
@ -15,6 +16,7 @@ export declare enum BackendErrorCodes {
|
||||
REPORT_NOT_ALLOWED = 238,
|
||||
NICKNAME_IS_ABUSIVE = 241,
|
||||
NICKNAME_CHANGE_TIMEOUT = 242,
|
||||
NOT_ENOUGH_SPACE_TO_UNPACK = 257,
|
||||
NOT_MODIFIED = 304,
|
||||
HTTP_BAD_REQUEST = 400,
|
||||
HTTP_NOT_AUTHORIZED = 401,
|
||||
@ -63,5 +65,21 @@ export declare enum BackendErrorCodes {
|
||||
EXAMINATIONFAILED = 22001,
|
||||
ITEMALREADYEXAMINED = 22002,
|
||||
UNKNOWNNGINXERROR = 9000,
|
||||
PARSERESPONSEERROR = 9001
|
||||
PARSERESPONSEERROR = 9001,
|
||||
UNKNOWNMATCHMAKERERROR2 = 503000,
|
||||
UNKNOWNGROUPERROR = 502000,
|
||||
GROUPREQUESTNOTFOUND = 502002,
|
||||
GROUPFULL = 502004,
|
||||
PLAYERALREADYINGROUP = 502005,
|
||||
PLAYERNOTINGROUP = 502006,
|
||||
PLAYERNOTLEADER = 502007,
|
||||
CANTCHANGEREADYSTATE = 502010,
|
||||
PLAYERFORBIDDENGROUPINVITES = 502011,
|
||||
LEADERALREADYREADY = 502012,
|
||||
GROUPSENDINVITEERROR = 502013,
|
||||
PLAYERISOFFLINE = 502014,
|
||||
PLAYERISNOTSEARCHINGFORGROUP = 502018,
|
||||
PLAYERALREADYLOOKINGFORGAME = 503001,
|
||||
PLAYERINRAID = 503002,
|
||||
LIMITFORPRESETSREACHED = 504001
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
export declare enum ConfigTypes {
|
||||
AIRDROP = "aki-airdrop",
|
||||
BOT = "aki-bot",
|
||||
PMC = "aki-pmc",
|
||||
CORE = "aki-core",
|
||||
HEALTH = "aki-health",
|
||||
HIDEOUT = "aki-hideout",
|
||||
|
4
TypeScript/10ScopesAndTypes/types/models/enums/EquipmentBuildType.d.ts
vendored
Normal file
4
TypeScript/10ScopesAndTypes/types/models/enums/EquipmentBuildType.d.ts
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
export declare enum EquipmentBuildType {
|
||||
CUSTOM = 0,
|
||||
STANDARD = 1
|
||||
}
|
@ -23,5 +23,7 @@ export declare enum HideoutAreas {
|
||||
BITCOIN_FARM = 20,
|
||||
CHRISTMAS_TREE = 21,
|
||||
EMERGENCY_WALL = 22,
|
||||
GYM = 23
|
||||
GYM = 23,
|
||||
WEAPON_STAND = 24,
|
||||
WEAPON_STAND_SECONDARY = 25
|
||||
}
|
||||
|
@ -16,5 +16,10 @@ export declare enum ItemEventActions {
|
||||
DELETE_MAP_MARKER = "DeleteMapMarker",
|
||||
EDIT_MAP_MARKER = "EditMapMarker",
|
||||
OPEN_RANDOM_LOOT_CONTAINER = "OpenRandomLootContainer",
|
||||
HIDEOUT_QTE_EVENT = "HideoutQuickTimeEvent"
|
||||
HIDEOUT_QTE_EVENT = "HideoutQuickTimeEvent",
|
||||
SAVE_WEAPON_BUILD = "SaveWeaponBuild",
|
||||
REMOVE_WEAPON_BUILD = "RemoveWeaponBuild",
|
||||
REMOVE_BUILD = "RemoveBuild",
|
||||
SAVE_EQUIPMENT_BUILD = "SaveEquipmentBuild",
|
||||
REMOVE_EQUIPMENT_BUILD = "RemoveEquipmentBuild"
|
||||
}
|
||||
|
@ -30,9 +30,12 @@ export declare enum WildSpawnTypeNumber {
|
||||
FOLLOWERBIRDEYE = 28,
|
||||
BOSSZRYACHIY = 29,
|
||||
FOLLOWERZRYACHIY = 30,
|
||||
ARENAFIGHTER = 31,
|
||||
ARENAFIGHTEREVENT = 32,
|
||||
CRAZYASSAULTEVENT = 33,
|
||||
SPTUSEC = 34,
|
||||
SPTBEAR = 35
|
||||
BOSSBOAR = 32,
|
||||
FOLLOWERBOAR = 33,
|
||||
ARENAFIGHTER = 34,
|
||||
ARENAFIGHTEREVENT = 35,
|
||||
BOSSBOARSNIPER = 36,
|
||||
CRAZYASSAULTEVENT = 37,
|
||||
SPTUSEC = 38,
|
||||
SPTBEAR = 39
|
||||
}
|
||||
|
@ -1,10 +1,12 @@
|
||||
import { IPmcData } from "../../eft/common/IPmcData";
|
||||
import { IPresetBuildActionRequestData } from "../../eft/presetBuild/IPresetBuildActionRequestData";
|
||||
import { IItemEventRouterResponse } from "../../eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IGetBodyResponseData } from "../../eft/httpResponse/IGetBodyResponseData";
|
||||
import { WeaponBuild } from "../../eft/profile/IAkiProfile";
|
||||
import { IItemEventRouterResponse } from "../../eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IPresetBuildActionRequestData } from "../../eft/presetBuild/IPresetBuildActionRequestData";
|
||||
import { IWeaponBuild } from "../../eft/profile/IAkiProfile";
|
||||
export interface IPresetBuildCallbacks {
|
||||
getHandbookUserlist(url: string, info: any, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
|
||||
saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
removeBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
getHandbookUserlist(url: string, info: any, sessionID: string): IGetBodyResponseData<IWeaponBuild[]>;
|
||||
saveWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
removeWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
saveEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
removeEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -1,8 +1,7 @@
|
||||
import { MinMaxWithWhitelist } from "../../../models/eft/common/tables/IBotType";
|
||||
import { GenerationData } from "../../../models/eft/common/tables/IBotType";
|
||||
import { MinMax } from "../../common/MinMax";
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
import { IBotDurability } from "./IBotDurability";
|
||||
import { IPmcConfig } from "./IPmcConfig";
|
||||
export interface IBotConfig extends IBaseConfig {
|
||||
kind: "aki-bot";
|
||||
/** How many variants of each bot should be generated on raid start */
|
||||
@ -15,8 +14,6 @@ export interface IBotConfig extends IBaseConfig {
|
||||
lootNValue: LootNvalue;
|
||||
/** Control what bots are added to a bots revenge list key: bottype, value: bottypes to revenge on seeing their death */
|
||||
revenge: Record<string, string[]>;
|
||||
/** PMC bot specific config settings */
|
||||
pmc: IPmcConfig;
|
||||
/** Control how many items are allowed to spawn on a bot
|
||||
* key: bottype, value: <key: itemTpl: value: max item count> */
|
||||
itemSpawnLimits: Record<string, Record<string, number>>;
|
||||
@ -26,11 +23,10 @@ export interface IBotConfig extends IBaseConfig {
|
||||
showTypeInNickname: boolean;
|
||||
/** Max number of bots that can be spawned in a raid at any one time */
|
||||
maxBotCap: Record<string, number>;
|
||||
/** Chance scav has fake pscav name e.g. Scav name (player name) */
|
||||
chanceAssaultScavHasPlayerScavName: number;
|
||||
/** How many stacks of secret ammo should a bot have in its bot secure container */
|
||||
secureContainerAmmoStackCount: number;
|
||||
/** Batch generation size when type not available in cache */
|
||||
botGenerationBatchSizePerType: number;
|
||||
}
|
||||
/** Number of bots to generate and store in cache on raid start per bot type */
|
||||
export interface PresetBatch {
|
||||
@ -55,6 +51,7 @@ export interface PresetBatch {
|
||||
followerBirdEye: number;
|
||||
followerBigPipe: number;
|
||||
followerTest: number;
|
||||
followerBoar: number;
|
||||
marksman: number;
|
||||
pmcBot: number;
|
||||
sectantPriest: number;
|
||||
@ -65,6 +62,8 @@ export interface PresetBatch {
|
||||
arenaFighterEvent: number;
|
||||
arenaFighter: number;
|
||||
crazyAssaultEvent: number;
|
||||
bossBoar: number;
|
||||
bossBoarSniper: number;
|
||||
sptUsec: number;
|
||||
sptBear: number;
|
||||
}
|
||||
@ -102,7 +101,7 @@ export interface ModLimits {
|
||||
export interface RandomisationDetails {
|
||||
/** Between what levels do these randomisation setting apply to */
|
||||
levelRange: MinMax;
|
||||
generation?: Record<string, MinMaxWithWhitelist>;
|
||||
generation?: Record<string, GenerationData>;
|
||||
/** Mod slots that should be fully randomisate -ignores mods from bottype.json */
|
||||
randomisedWeaponModSlots?: string[];
|
||||
/** Armor slots that should be randomised e.g. 'Headwear, Armband' */
|
||||
|
@ -6,6 +6,7 @@ export interface ICoreConfig extends IBaseConfig {
|
||||
compatibleTarkovVersion: string;
|
||||
serverName: string;
|
||||
profileSaveIntervalSeconds: number;
|
||||
sptFriendNickname: string;
|
||||
fixes: IGameFixes;
|
||||
commit: string;
|
||||
}
|
||||
|
@ -3,6 +3,5 @@ export interface IHideoutConfig extends IBaseConfig {
|
||||
kind: "aki-hideout";
|
||||
runIntervalSeconds: number;
|
||||
hoursForSkillCrafting: number;
|
||||
hideoutWallAppearTimeSeconds: number;
|
||||
expCraftAmount: number;
|
||||
}
|
||||
|
@ -27,6 +27,23 @@ export interface ILocationConfig extends IBaseConfig {
|
||||
enableBotTypeLimits: boolean;
|
||||
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
|
||||
botTypeLimits: Record<string, IBotTypeLimit[]>;
|
||||
/** container randomisation settings */
|
||||
containerRandomisationSettings: IContainerRandomistionSettings;
|
||||
/** How full must a random loose magazine be %*/
|
||||
minFillLooseMagazinePercent: number;
|
||||
/** How full must a random static magazine be %*/
|
||||
minFillStaticMagazinePercent: number;
|
||||
makeWishingTreeAlwaysGiveGift: boolean;
|
||||
allowDuplicateItemsInStaticContainers: boolean;
|
||||
}
|
||||
export interface IContainerRandomistionSettings {
|
||||
enabled: boolean;
|
||||
/** What maps can use the container randomisation feature */
|
||||
maps: Record<string, boolean>;
|
||||
/** Some container types don't work when randomised */
|
||||
containerTypesToNotRandomise: string[];
|
||||
containerGroupMinSizeMultiplier: number;
|
||||
containerGroupMaxSizeMultiplier: number;
|
||||
}
|
||||
export interface IFixEmptyBotWavesSettings {
|
||||
enabled: boolean;
|
||||
|
@ -1,4 +1,4 @@
|
||||
import { MinMax } from "../../common/MinMax";
|
||||
import { GenerationData } from "../../../models/eft/common/tables/IBotType";
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface IPlayerScavConfig extends IBaseConfig {
|
||||
kind: "aki-playerscav";
|
||||
@ -16,10 +16,10 @@ export interface Modifiers {
|
||||
mod: Record<string, number>;
|
||||
}
|
||||
export interface ItemLimits {
|
||||
healing: MinMax;
|
||||
drugs: MinMax;
|
||||
stims: MinMax;
|
||||
looseLoot: MinMax;
|
||||
magazines: MinMax;
|
||||
grenades: MinMax;
|
||||
healing: GenerationData;
|
||||
drugs: GenerationData;
|
||||
stims: GenerationData;
|
||||
looseLoot: GenerationData;
|
||||
magazines: GenerationData;
|
||||
grenades: GenerationData;
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
import { MemberCategory } from "../../../models/enums/MemberCategory";
|
||||
import { MinMax } from "../../common/MinMax";
|
||||
export interface IPmcConfig {
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface IPmcConfig extends IBaseConfig {
|
||||
kind: "aki-pmc";
|
||||
/** What game version should the PMC have */
|
||||
gameVersionWeight: Record<string, number>;
|
||||
/** What account type should the PMC have */
|
||||
@ -18,6 +20,8 @@ export interface IPmcConfig {
|
||||
difficulty: string;
|
||||
/** Chance out of 100 to have a complete gun in backpack */
|
||||
looseWeaponInBackpackChancePercent: number;
|
||||
/** Chance out of 100 to have an enhancement applied to PMC weapon */
|
||||
weaponHasEnhancementChancePercent: number;
|
||||
/** MinMax count of weapons to have in backpack */
|
||||
looseWeaponInBackpackLootMinMax: MinMax;
|
||||
/** Percentage chance PMC will be USEC */
|
||||
|
@ -28,6 +28,10 @@ export interface FenceConfig {
|
||||
itemStackSizeOverrideMinMax: Record<string, MinMax>;
|
||||
itemTypeLimits: Record<string, number>;
|
||||
regenerateAssortsOnRefresh: boolean;
|
||||
/** Max rouble price before item is not listed on flea */
|
||||
itemCategoryRoublePriceLimit: Record<string, number>;
|
||||
/** Each slotid with % to be removed prior to listing on fence */
|
||||
presetSlotsToRemoveChancePercent: Record<string, number>;
|
||||
/** Block seasonal items from appearing when season is inactive */
|
||||
blacklistSeasonalItems: boolean;
|
||||
blacklist: string[];
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { IQteData } from "../../../models/eft/hideout/IQteData";
|
||||
import { IEquipmentBuild } from "../../../models/eft/profile/IAkiProfile";
|
||||
import { IGlobals } from "../../eft/common/IGlobals";
|
||||
import { IBotBase } from "../../eft/common/tables/IBotBase";
|
||||
import { IBotCore } from "../../eft/common/tables/IBotCore";
|
||||
@ -48,6 +49,8 @@ export interface IDatabaseTables {
|
||||
profiles: IProfileTemplates;
|
||||
/** Flea prices of items - gathered from online flea market dump */
|
||||
prices: Record<string, number>;
|
||||
/** Default equipment loadouts that show on main inventory screen */
|
||||
defaultEquipmentPresets: IEquipmentBuild[];
|
||||
};
|
||||
traders?: Record<string, ITrader>;
|
||||
globals?: IGlobals;
|
||||
|
@ -33,7 +33,7 @@ export declare class EventOutputHolder {
|
||||
*/
|
||||
protected getImprovementsFromProfileAndFlagComplete(pmcData: IPmcData): Record<string, IHideoutImprovement>;
|
||||
/**
|
||||
* Return productions from player profile except those completed crafts the client has already seen
|
||||
* Return productions from player profile except those completed crafts the client has already seen
|
||||
* @param pmcData Player profile
|
||||
* @returns dictionary of hideout productions
|
||||
*/
|
||||
|
@ -3,10 +3,12 @@ import { IncomingMessage, ServerResponse } from "http";
|
||||
import { NotifierController } from "../../controllers/NotifierController";
|
||||
import { Serializer } from "../../di/Serializer";
|
||||
import { HttpServerHelper } from "../../helpers/HttpServerHelper";
|
||||
import { JsonUtil } from "../../utils/JsonUtil";
|
||||
export declare class NotifySerializer extends Serializer {
|
||||
protected notifierController: NotifierController;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
constructor(notifierController: NotifierController, httpServerHelper: HttpServerHelper);
|
||||
constructor(notifierController: NotifierController, jsonUtil: JsonUtil, httpServerHelper: HttpServerHelper);
|
||||
serialize(_sessionID: string, req: IncomingMessage, resp: ServerResponse, _: any): void;
|
||||
canHandle(route: string): boolean;
|
||||
}
|
||||
|
@ -1,12 +1,13 @@
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { VFS } from "../utils/VFS";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigTypes } from "../models/enums/ConfigTypes";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
export declare class ConfigServer {
|
||||
protected logger: ILogger;
|
||||
protected vfs: VFS;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected configs: Record<string, any>;
|
||||
protected readonly acceptableFileExtensions: string[];
|
||||
constructor(logger: ILogger, vfs: VFS, jsonUtil: JsonUtil);
|
||||
getConfig<T>(configType: ConfigTypes): T;
|
||||
getConfigByString<T>(configType: string): T;
|
||||
|
@ -6,6 +6,7 @@ import { INotification } from "../models/eft/notifier/INotifier";
|
||||
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { ConfigServer } from "./ConfigServer";
|
||||
export declare class WebSocketServer {
|
||||
@ -13,8 +14,9 @@ export declare class WebSocketServer {
|
||||
protected randomUtil: RandomUtil;
|
||||
protected configServer: ConfigServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, configServer: ConfigServer, localisationService: LocalisationService, httpServerHelper: HttpServerHelper);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, configServer: ConfigServer, localisationService: LocalisationService, jsonUtil: JsonUtil, httpServerHelper: HttpServerHelper);
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected defaultNotification: INotification;
|
||||
protected webSockets: Record<string, WebSocket.WebSocket>;
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { BotHelper } from "../helpers/BotHelper";
|
||||
import { EquipmentChances, Generation, IBotType, MinMaxWithWhitelist, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { EquipmentChances, Generation, GenerationData, IBotType, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
|
||||
import { AdjustmentDetails, EquipmentFilterDetails, EquipmentFilters, IBotConfig, WeightingAdjustmentDetails } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
@ -29,7 +29,7 @@ export declare class BotEquipmentFilterService {
|
||||
* @param generationChanges Changes to apply
|
||||
* @param baseBotGeneration dictionary to update
|
||||
*/
|
||||
protected adjustGenerationChances(generationChanges: Record<string, MinMaxWithWhitelist>, baseBotGeneration: Generation): void;
|
||||
protected adjustGenerationChances(generationChanges: Record<string, GenerationData>, baseBotGeneration: Generation): void;
|
||||
/**
|
||||
* Get equipment settings for bot
|
||||
* @param botEquipmentRole equipment role to return
|
||||
|
@ -44,12 +44,12 @@ export declare class FenceService {
|
||||
* Replace main fence assort with new assort
|
||||
* @param assort New assorts to replace old with
|
||||
*/
|
||||
protected setFenceAssort(assort: ITraderAssort): void;
|
||||
setFenceAssort(assort: ITraderAssort): void;
|
||||
/**
|
||||
* Replace high rep level fence assort with new assort
|
||||
* @param assort New assorts to replace old with
|
||||
*/
|
||||
protected setFenceDiscountAssort(assort: ITraderAssort): void;
|
||||
setFenceDiscountAssort(assort: ITraderAssort): void;
|
||||
/**
|
||||
* Get assorts player can purchase
|
||||
* Adjust prices based on fence level of player
|
||||
@ -153,6 +153,18 @@ export declare class FenceService {
|
||||
* @param loyaltyLevel loyalty level to requre item at
|
||||
*/
|
||||
protected addPresets(desiredPresetCount: number, defaultWeaponPresets: Record<string, IPreset>, assorts: ITraderAssort, loyaltyLevel: number): void;
|
||||
/**
|
||||
* Remove parts of a weapon prior to being listed on flea
|
||||
* @param weaponAndMods Weapon to remove parts from
|
||||
*/
|
||||
protected removeRandomPartsOfWeapon(weaponAndMods: Item[]): void;
|
||||
/**
|
||||
* Roll % chance check to see if item should be removed
|
||||
* @param weaponMod Weapon mod being checked
|
||||
* @param itemsBeingDeleted Current list of items on weapon being deleted
|
||||
* @returns True if item will be removed
|
||||
*/
|
||||
protected presetModItemWillBeRemoved(weaponMod: Item, itemsBeingDeleted: string[]): boolean;
|
||||
/**
|
||||
* Randomise items' upd properties e.g. med packs/weapons/armor
|
||||
* @param itemDetails Item being randomised
|
||||
|
@ -2,7 +2,6 @@ import { ITraderBase } from "../models/eft/common/tables/ITrader";
|
||||
import { DialogueHelper } from "../helpers/DialogueHelper";
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { SecureContainerHelper } from "../helpers/SecureContainerHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
@ -19,6 +18,7 @@ import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
import { LocalisationService } from "./LocalisationService";
|
||||
import { MailSendService } from "./MailSendService";
|
||||
export declare class InsuranceService {
|
||||
protected logger: ILogger;
|
||||
protected databaseServer: DatabaseServer;
|
||||
@ -33,11 +33,11 @@ export declare class InsuranceService {
|
||||
protected handbookHelper: HandbookHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected localeService: LocaleService;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected mailSendService: MailSendService;
|
||||
protected configServer: ConfigServer;
|
||||
protected insured: Record<string, Record<string, Item[]>>;
|
||||
protected insuranceConfig: IInsuranceConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, itemHelper: ItemHelper, jsonUtil: JsonUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, notificationSendHelper: NotificationSendHelper, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, secureContainerHelper: SecureContainerHelper, randomUtil: RandomUtil, itemHelper: ItemHelper, jsonUtil: JsonUtil, timeUtil: TimeUtil, saveServer: SaveServer, traderHelper: TraderHelper, dialogueHelper: DialogueHelper, handbookHelper: HandbookHelper, localisationService: LocalisationService, localeService: LocaleService, mailSendService: MailSendService, configServer: ConfigServer);
|
||||
/**
|
||||
* Does player have insurance array
|
||||
* @param sessionId Player id
|
||||
@ -67,9 +67,10 @@ export declare class InsuranceService {
|
||||
sendInsuredItems(pmcData: IPmcData, sessionID: string, mapId: string): void;
|
||||
/**
|
||||
* Send a message to player informing them gear was lost
|
||||
* @param sessionID Session id
|
||||
* @param sessionId Session id
|
||||
* @param locationName name of map insurance was lost on
|
||||
*/
|
||||
sendLostInsuranceMessage(sessionID: string): void;
|
||||
sendLostInsuranceMessage(sessionId: string, locationName?: string): void;
|
||||
/**
|
||||
* Check all root insured items and remove location property + set slotId to 'hideout'
|
||||
* @param sessionId Session id
|
||||
|
@ -45,7 +45,7 @@ export declare class MailSendService {
|
||||
* @param items Optional items to send to player
|
||||
* @param maxStorageTimeSeconds Optional time to collect items before they expire
|
||||
*/
|
||||
sendLocalisedNpcMessageToPlayer(playerId: string, sender: Traders, messageType: MessageType, messageLocaleId: string, items?: Item[], maxStorageTimeSeconds?: any): void;
|
||||
sendLocalisedNpcMessageToPlayer(playerId: string, sender: Traders, messageType: MessageType, messageLocaleId: string, items?: Item[], maxStorageTimeSeconds?: any, systemData?: any): void;
|
||||
/**
|
||||
* Send a message from SYSTEM to the player with or without items
|
||||
* @param playerId Players id to send message to
|
||||
@ -54,6 +54,14 @@ export declare class MailSendService {
|
||||
* @param maxStorageTimeSeconds Optional time to collect items before they expire
|
||||
*/
|
||||
sendSystemMessageToPlayer(playerId: string, message: string, items?: Item[], maxStorageTimeSeconds?: any): void;
|
||||
/**
|
||||
* Send a message from SYSTEM to the player with or without items with loalised text
|
||||
* @param playerId Players id to send message to
|
||||
* @param messageLocaleId Id of key from locale file to send to player
|
||||
* @param items Optional items to send to player
|
||||
* @param maxStorageTimeSeconds Optional time to collect items before they expire
|
||||
*/
|
||||
sendLocalisedSystemMessageToPlayer(playerId: string, messageLocaleId: string, items?: Item[], maxStorageTimeSeconds?: any): void;
|
||||
/**
|
||||
* Send a USER message to a player with or without items
|
||||
* @param playerId Players id to send message to
|
||||
|
@ -35,6 +35,9 @@ export declare class ProfileFixerService {
|
||||
* @param pmcProfile profile to check and fix
|
||||
*/
|
||||
checkForAndFixPmcProfileIssues(pmcProfile: IPmcData): void;
|
||||
protected addMissingGunStandContainerImprovements(pmcProfile: IPmcData): void;
|
||||
protected addHideoutAreaStashes(pmcProfile: IPmcData): void;
|
||||
protected addMissingHideoutWallAreas(pmcProfile: IPmcData): void;
|
||||
protected adjustUnreasonableModFleaPrices(): void;
|
||||
/**
|
||||
* Add tag to profile to indicate when it was made
|
||||
|
@ -94,11 +94,11 @@ export declare class RepairService {
|
||||
*/
|
||||
addBuffToItem(repairDetails: RepairDetails, pmcData: IPmcData): void;
|
||||
/**
|
||||
* Add buff to item
|
||||
* Add random buff to item
|
||||
* @param itemConfig weapon/armor config
|
||||
* @param repairDetails Details for item to repair
|
||||
*/
|
||||
protected addBuff(itemConfig: BonusSettings, repairDetails: RepairDetails): void;
|
||||
addBuff(itemConfig: BonusSettings, item: Item): void;
|
||||
/**
|
||||
* Check if item should be buffed by checking the item type and relevant player skill level
|
||||
* @param repairDetails Item that was repaired
|
||||
|
@ -18,4 +18,5 @@ export declare class HashUtil {
|
||||
* @returns hash value
|
||||
*/
|
||||
generateHashForData(algorithm: string, data: crypto.BinaryLike): string;
|
||||
generateAccountId(): number;
|
||||
}
|
||||
|
@ -9,6 +9,11 @@ export declare class HttpResponseUtil {
|
||||
protected localisationService: LocalisationService;
|
||||
constructor(jsonUtil: JsonUtil, localisationService: LocalisationService);
|
||||
protected clearString(s: string): any;
|
||||
/**
|
||||
* Return passed in data as JSON string
|
||||
* @param data
|
||||
* @returns
|
||||
*/
|
||||
noBody(data: any): any;
|
||||
getBody<T>(data: T, err?: number, errmsg?: any): IGetBodyResponseData<T>;
|
||||
getUnclearedBody(data: any, err?: number, errmsg?: any): string;
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { IParseOptions, IStringifyOptions, Reviver } from "jsonc/lib/interfaces";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { HashUtil } from "./HashUtil";
|
||||
import { VFS } from "./VFS";
|
||||
@ -7,21 +8,68 @@ export declare class JsonUtil {
|
||||
protected logger: ILogger;
|
||||
protected fileHashes: any;
|
||||
protected jsonCacheExists: boolean;
|
||||
protected jsonCachePath: string;
|
||||
constructor(vfs: VFS, hashUtil: HashUtil, logger: ILogger);
|
||||
/**
|
||||
* From object to string
|
||||
* @param data object to turn into JSON
|
||||
* @param prettify Should output be prettified?
|
||||
* @param prettify Should output be prettified
|
||||
* @returns string
|
||||
*/
|
||||
serialize<T>(data: T, prettify?: boolean): string;
|
||||
serialize(data: any, prettify?: boolean): string;
|
||||
/**
|
||||
* From object to string
|
||||
* @param data object to turn into JSON
|
||||
* @param replacer An array of strings and numbers that acts as an approved list for selecting the object properties that will be stringified.
|
||||
* @param space Adds indentation, white space, and line break characters to the return-value JSON text to make it easier to read.
|
||||
* @returns string
|
||||
*/
|
||||
serializeAdvanced(data: any, replacer?: (this: any, key: string, value: any) => any, space?: string | number): string;
|
||||
/**
|
||||
* From object to string
|
||||
* @param data object to turn into JSON
|
||||
* @param filename Name of file being serialized
|
||||
* @param options Stringify options or a replacer.
|
||||
* @returns The string converted from the JavaScript value
|
||||
*/
|
||||
serializeJsonC(data: any, filename?: string | null, options?: IStringifyOptions | Reviver): string;
|
||||
/**
|
||||
* From string to object
|
||||
* @param jsonString json string to turn into object
|
||||
* @param filename Name of file being deserialized
|
||||
* @returns object
|
||||
*/
|
||||
deserialize<T>(jsonString: string, filename?: string): T;
|
||||
/**
|
||||
* From string to object
|
||||
* @param jsonString json string to turn into object
|
||||
* @param filename Name of file being deserialized
|
||||
* @param options Parsing options
|
||||
* @returns object
|
||||
*/
|
||||
deserializeJsonC<T>(jsonString: string, filename?: string, options?: IParseOptions): T;
|
||||
deserializeWithCacheCheckAsync<T>(jsonString: string, filePath: string): Promise<T>;
|
||||
/**
|
||||
* From json string to object
|
||||
* @param jsonString String to turn into object
|
||||
* @param filePath Path to json file being processed
|
||||
* @returns Object
|
||||
*/
|
||||
deserializeWithCacheCheck<T>(jsonString: string, filePath: string): T;
|
||||
clone<T>(data: T): T;
|
||||
/**
|
||||
* Create file if nothing found
|
||||
* @param jsonCachePath path to cache
|
||||
*/
|
||||
protected ensureJsonCacheExists(jsonCachePath: string): void;
|
||||
/**
|
||||
* Read contents of json cache and add to class field
|
||||
* @param jsonCachePath Path to cache
|
||||
*/
|
||||
protected hydrateJsonCache(jsonCachePath: string): void;
|
||||
/**
|
||||
* Convert into string and back into object to clone object
|
||||
* @param objectToClone Item to clone
|
||||
* @returns Cloned parameter
|
||||
*/
|
||||
clone<T>(objectToClone: T): T;
|
||||
}
|
||||
|
@ -18,7 +18,8 @@ import { MathUtil } from "./MathUtil";
|
||||
*/
|
||||
export declare class ProbabilityObjectArray<K, V = undefined> extends Array<ProbabilityObject<K, V>> {
|
||||
private mathUtil;
|
||||
constructor(mathUtil: MathUtil, ...items: ProbabilityObject<K, V>[]);
|
||||
private jsonUtil;
|
||||
constructor(mathUtil: MathUtil, jsonUtil: JsonUtil, ...items: ProbabilityObject<K, V>[]);
|
||||
filter(callbackfn: (value: ProbabilityObject<K, V>, index: number, array: ProbabilityObject<K, V>[]) => any): ProbabilityObjectArray<K, V>;
|
||||
/**
|
||||
* Calculates the normalized cumulative probability of the ProbabilityObjectArray's elements normalized to 1
|
||||
@ -78,11 +79,10 @@ export declare class ProbabilityObjectArray<K, V = undefined> extends Array<Prob
|
||||
/**
|
||||
* Draw random element of the ProbabilityObject N times to return an array of N keys.
|
||||
* Drawing can be with or without replacement
|
||||
*
|
||||
* @param {integer} count The number of times we want to draw
|
||||
* @param {boolean} replacement Draw with or without replacement from the input dict
|
||||
* @param {array} locklist list keys which shall be replaced even if drawing without replacement
|
||||
* @return {array} Array consisting of N random keys for this ProbabilityObjectArray
|
||||
* @param count The number of times we want to draw
|
||||
* @param replacement Draw with or without replacement from the input dict (true = dont remove after drawing)
|
||||
* @param locklist list keys which shall be replaced even if drawing without replacement
|
||||
* @returns Array consisting of N random keys for this ProbabilityObjectArray
|
||||
*/
|
||||
draw(count?: number, replacement?: boolean, locklist?: Array<K>): K[];
|
||||
}
|
||||
|
@ -21,6 +21,7 @@ import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRout
|
||||
export declare class InventoryCallbacks {
|
||||
protected inventoryController: InventoryController;
|
||||
constructor(inventoryController: InventoryController);
|
||||
/** Handle "move" */
|
||||
moveItem(pmcData: IPmcData, body: IInventoryMoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
removeItem(pmcData: IPmcData, body: IInventoryRemoveRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
splitItem(pmcData: IPmcData, body: IInventorySplitRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
|
@ -24,5 +24,7 @@ declare class LauncherCallbacks {
|
||||
ping(url: string, info: IEmptyRequestData, sessionID: string): string;
|
||||
removeProfile(url: string, info: IRemoveProfileData, sessionID: string): string;
|
||||
getCompatibleTarkovVersion(): string;
|
||||
getLoadedServerMods(): string;
|
||||
getServerModsProfileUsed(url: string, info: IEmptyRequestData, sessionId: string): string;
|
||||
}
|
||||
export { LauncherCallbacks };
|
||||
|
@ -6,11 +6,13 @@ import { INotifierChannel } from "../models/eft/notifier/INotifier";
|
||||
import { ISelectProfileRequestData } from "../models/eft/notifier/ISelectProfileRequestData";
|
||||
import { ISelectProfileResponse } from "../models/eft/notifier/ISelectProfileResponse";
|
||||
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
export declare class NotifierCallbacks {
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected httpResponse: HttpResponseUtil;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected notifierController: NotifierController;
|
||||
constructor(httpServerHelper: HttpServerHelper, httpResponse: HttpResponseUtil, notifierController: NotifierController);
|
||||
constructor(httpServerHelper: HttpServerHelper, httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, notifierController: NotifierController);
|
||||
/**
|
||||
* If we don't have anything to send, it's ok to not send anything back
|
||||
* because notification requests can be long-polling. In fact, we SHOULD wait
|
||||
|
@ -4,16 +4,23 @@ import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IPresetBuildActionRequestData } from "../models/eft/presetBuild/IPresetBuildActionRequestData";
|
||||
import { WeaponBuild } from "../models/eft/profile/IAkiProfile";
|
||||
import { IRemoveBuildRequestData } from "../models/eft/presetBuild/IRemoveBuildRequestData";
|
||||
import { IUserBuilds } from "../models/eft/profile/IAkiProfile";
|
||||
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
|
||||
export declare class PresetBuildCallbacks {
|
||||
protected httpResponse: HttpResponseUtil;
|
||||
protected presetBuildController: PresetBuildController;
|
||||
constructor(httpResponse: HttpResponseUtil, presetBuildController: PresetBuildController);
|
||||
/** Handle client/handbook/builds/my/list */
|
||||
getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
|
||||
/** Handle SaveBuild event */
|
||||
saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle RemoveBuild event*/
|
||||
removeBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IUserBuilds>;
|
||||
/** Handle SaveWeaponBuild event */
|
||||
saveWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle removeBuild event*/
|
||||
removeBuild(pmcData: IPmcData, body: IRemoveBuildRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle RemoveWeaponBuild event*/
|
||||
removeWeaponBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle SaveEquipmentBuild event */
|
||||
saveEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle RemoveEquipmentBuild event*/
|
||||
removeEquipmentBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData";
|
||||
import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
|
||||
import { ISellScavItemsToFenceRequestData } from "../models/eft/trade/ISellScavItemsToFenceRequestData";
|
||||
export declare class TradeCallbacks {
|
||||
protected tradeController: TradeController;
|
||||
constructor(tradeController: TradeController);
|
||||
@ -12,4 +13,6 @@ export declare class TradeCallbacks {
|
||||
processTrade(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle RagFairBuyOffer event */
|
||||
processRagfairTrade(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/** Handle SellAllFromSavage event */
|
||||
sellAllFromSavage(pmcData: IPmcData, body: ISellScavItemsToFenceRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ import { IBotBase } from "../models/eft/common/tables/IBotBase";
|
||||
import { IBotCore } from "../models/eft/common/tables/IBotCore";
|
||||
import { Difficulty } from "../models/eft/common/tables/IBotType";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -29,6 +30,7 @@ export declare class BotController {
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected botConfig: IBotConfig;
|
||||
protected pmcConfig: IPmcConfig;
|
||||
static readonly pmcTypeLabel = "PMC";
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, matchBotDetailsCacheService: MatchBotDetailsCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
|
||||
/**
|
||||
|
@ -7,7 +7,9 @@ import { IGetMailDialogViewResponseData } from "../models/eft/dialog/IGetMailDia
|
||||
import { ISendMessageRequest } from "../models/eft/dialog/ISendMessageRequest";
|
||||
import { Dialogue, DialogueInfo, IAkiProfile, IUserDialogInfo, Message } from "../models/eft/profile/IAkiProfile";
|
||||
import { MessageType } from "../models/enums/MessageType";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { GiftService } from "../services/GiftService";
|
||||
import { MailSendService } from "../services/MailSendService";
|
||||
@ -24,7 +26,9 @@ export declare class DialogueController {
|
||||
protected mailSendService: MailSendService;
|
||||
protected giftService: GiftService;
|
||||
protected hashUtil: HashUtil;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, timeUtil: TimeUtil, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, randomUtil: RandomUtil, mailSendService: MailSendService, giftService: GiftService, hashUtil: HashUtil);
|
||||
protected configServer: ConfigServer;
|
||||
protected coreConfig: ICoreConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, timeUtil: TimeUtil, dialogueHelper: DialogueHelper, profileHelper: ProfileHelper, randomUtil: RandomUtil, mailSendService: MailSendService, giftService: GiftService, hashUtil: HashUtil, configServer: ConfigServer);
|
||||
/** Handle onUpdate spt event */
|
||||
update(): void;
|
||||
/**
|
||||
|
@ -11,21 +11,23 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
|
||||
import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
|
||||
import { IServerDetails } from "../models/eft/game/IServerDetails";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { IPmcConfig } from "../models/spt/config/IPmcConfig";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { CustomLocationWaveService } from "../services/CustomLocationWaveService";
|
||||
import { GiftService } from "../services/GiftService";
|
||||
import { ItemBaseClassService } from "../services/ItemBaseClassService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { OpenZoneService } from "../services/OpenZoneService";
|
||||
import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { EncodingUtil } from "../utils/EncodingUtil";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
@ -34,6 +36,7 @@ export declare class GameController {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected hashUtil: HashUtil;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
@ -45,6 +48,7 @@ export declare class GameController {
|
||||
protected customLocationWaveService: CustomLocationWaveService;
|
||||
protected openZoneService: OpenZoneService;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected itemBaseClassService: ItemBaseClassService;
|
||||
protected giftService: GiftService;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected configServer: ConfigServer;
|
||||
@ -53,12 +57,20 @@ export declare class GameController {
|
||||
protected coreConfig: ICoreConfig;
|
||||
protected locationConfig: ILocationConfig;
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
protected pmcConfig: IPmcConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, hashUtil: HashUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, itemBaseClassService: ItemBaseClassService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Handle client/game/start
|
||||
*/
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
protected makeCustomsWishingTreeLootGuaranteed(): void;
|
||||
protected setHideoutAreasAndCraftsTo30Secs(): void;
|
||||
/**
|
||||
* 3.7.0 moved AIDs to be numeric, old profiles need to be migrated
|
||||
* We store the old AID value in new field `sessionId`
|
||||
* @param fullProfile Profile to update
|
||||
*/
|
||||
protected fixIncorrectAidValue(fullProfile: IAkiProfile): void;
|
||||
/** Apply custom limits on bot types as defined in configs/location.json/botTypeLimits */
|
||||
protected adjustMapBotLimits(): void;
|
||||
/**
|
||||
|
@ -8,6 +8,7 @@ import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { HideoutArea, Product } from "../models/eft/common/tables/IBotBase";
|
||||
import { HideoutUpgradeCompleteRequestData } from "../models/eft/hideout/HideoutUpgradeCompleteRequestData";
|
||||
import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
|
||||
import { IHideoutArea, Stage } from "../models/eft/hideout/IHideoutArea";
|
||||
import { IHideoutContinuousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinuousProductionStartRequestData";
|
||||
import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
|
||||
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
|
||||
@ -21,6 +22,7 @@ import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgrad
|
||||
import { IQteData } from "../models/eft/hideout/IQteData";
|
||||
import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { HideoutAreas } from "../models/enums/HideoutAreas";
|
||||
import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "../routers/EventOutputHolder";
|
||||
@ -76,6 +78,37 @@ export declare class HideoutController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
upgradeComplete(pmcData: IPmcData, request: HideoutUpgradeCompleteRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Upgrade wall status to visible in profile if medstation/water collector are both level 1
|
||||
* @param pmcData Player profile
|
||||
*/
|
||||
protected checkAndUpgradeWall(pmcData: IPmcData): void;
|
||||
/**
|
||||
*
|
||||
* @param pmcData Profile to edit
|
||||
* @param output Object to send back to client
|
||||
* @param sessionID Session/player id
|
||||
* @param profileHideoutArea Current hideout data for profile
|
||||
* @param dbHideoutArea Hideout area being upgraded
|
||||
* @param hideoutStage Stage hideout area is being upgraded to
|
||||
*/
|
||||
protected addContainerImprovementToProfile(output: IItemEventRouterResponse, sessionID: string, pmcData: IPmcData, profileHideoutArea: HideoutArea, dbHideoutArea: IHideoutArea, hideoutStage: Stage): void;
|
||||
/**
|
||||
* Add an inventory item to profile from a hideout area stage data
|
||||
* @param pmcData Profile to update
|
||||
* @param dbHideoutData Hideout area from db being upgraded
|
||||
* @param hideoutStage Stage area upgraded to
|
||||
*/
|
||||
protected addUpdateInventoryItemToProfile(pmcData: IPmcData, dbHideoutData: IHideoutArea, hideoutStage: Stage): void;
|
||||
/**
|
||||
*
|
||||
* @param output Objet to send to client
|
||||
* @param sessionID Session/player id
|
||||
* @param areaType Hideout area that had stash added
|
||||
* @param hideoutDbData Hideout area that caused addition of stash
|
||||
* @param hideoutStage Hideout area upgraded to this
|
||||
*/
|
||||
protected addContainerUpgradeToClientOutput(output: IItemEventRouterResponse, sessionID: string, areaType: HideoutAreas, hideoutDbData: IHideoutArea, hideoutStage: Stage): void;
|
||||
/**
|
||||
* Handle HideoutPutItemsInAreaSlots
|
||||
* Create item in hideout slot item array, remove item from player inventory
|
||||
|
@ -104,10 +104,8 @@ export declare class InraidController {
|
||||
/**
|
||||
* Mark inventory items as FiR if player survived raid, otherwise remove FiR from them
|
||||
* @param offraidData Save Progress Request
|
||||
* @param pmcData player profile
|
||||
* @param isPlayerScav Was the player a pScav
|
||||
*/
|
||||
protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData, pmcData: IPmcData, isPlayerScav: boolean): void;
|
||||
protected markOrRemoveFoundInRaidItems(offraidData: ISaveProgressRequestData): void;
|
||||
/**
|
||||
* Update profile after player completes scav raid
|
||||
* @param scavData Scav profile
|
||||
|
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Reference in New Issue
Block a user