Update types for 3.8.2 (#26)

Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: #26
This commit is contained in:
chomp 2024-05-13 10:22:29 +00:00
parent ff6fd48e6b
commit 6218d6d4bd
673 changed files with 1753 additions and 2089 deletions

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@ -1,4 +1,4 @@
# Mod examples for v3.8.1
# Mod examples for v3.8.3
A collection of example mods that perform typical actions in SPT

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@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

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@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

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@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

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@ -2,6 +2,7 @@ import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { IGetInsuranceCostRequestData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostRequestData";
@ -20,6 +21,7 @@ import { MailSendService } from "@spt-aki/services/MailSendService";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { MathUtil } from "@spt-aki/utils/MathUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@ -27,6 +29,7 @@ export declare class InsuranceController {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected mathUtil: MathUtil;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected eventOutputHolder: EventOutputHolder;
protected timeUtil: TimeUtil;
@ -35,6 +38,7 @@ export declare class InsuranceController {
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected dialogueHelper: DialogueHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected traderHelper: TraderHelper;
protected paymentService: PaymentService;
protected insuranceService: InsuranceService;
@ -43,7 +47,7 @@ export declare class InsuranceController {
protected configServer: ConfigServer;
protected insuranceConfig: IInsuranceConfig;
protected roubleTpl: string;
constructor(logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
constructor(logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, weightedRandomHelper: WeightedRandomHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
/**
* Process insurance items of all profiles prior to being given back to the player through the mail service.
*
@ -146,35 +150,15 @@ export declare class InsuranceController {
* @returns void
*/
protected processAttachmentByParent(attachments: Item[], traderId: string, toDelete: Set<string>): void;
protected logAttachmentsBeingRemoved(attachmentIdsToRemove: string[], attachments: Item[], attachmentPrices: Record<string, number>): void;
protected weightAttachmentsByPrice(attachments: Item[]): Record<string, number>;
/**
* Sorts the attachment items by their dynamic price in descending order.
*
* @param attachments The array of attachments items.
* @returns An array of items enriched with their max price and common locale-name.
* Get count of items to remove from weapon (take into account trader + price of attachment)
* @param weightedAttachmentByPrice Dict of item Tpls and thier rouble price
* @param traderId Trader attachment insured against
* @returns Attachment count to remove
*/
protected sortAttachmentsByPrice(attachments: Item[]): EnrichedItem[];
/**
* Logs the details of each attachment item.
*
* @param attachments The array of attachment items.
*/
protected logAttachmentsDetails(attachments: EnrichedItem[]): void;
/**
* Counts the number of successful rolls for the attachment items.
*
* @param attachments The array of attachment items.
* @param traderId The ID of the trader that has insured these attachments.
* @returns The number of successful rolls.
*/
protected countSuccessfulRolls(attachments: Item[], traderId: string): number;
/**
* Marks the most valuable attachments for deletion based on the number of successful rolls made.
*
* @param attachments The array of attachment items.
* @param successfulRolls The number of successful rolls.
* @param toDelete The array that accumulates the IDs of the items to be deleted.
*/
protected attachmentDeletionByValue(attachments: EnrichedItem[], successfulRolls: number, toDelete: Set<string>): void;
protected getAttachmentCountToRemove(weightedAttachmentByPrice: Record<string, number>, traderId: string): number;
/**
* Remove items from the insured items that should not be returned to the player.
*
@ -192,7 +176,7 @@ export declare class InsuranceController {
*/
protected sendMail(sessionID: string, insurance: Insurance): void;
/**
* Determines whether a insured item should be removed from the player's inventory based on a random roll and
* Determines whether an insured item should be removed from the player's inventory based on a random roll and
* trader-specific return chance.
*
* @param traderId The ID of the trader who insured the item.
@ -220,8 +204,3 @@ export declare class InsuranceController {
*/
cost(request: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
}
interface EnrichedItem extends Item {
name: string;
dynamicPrice: number;
}
export {};

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@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

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@ -1,4 +1,5 @@
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
@ -17,11 +18,13 @@ export declare class PMCLootGenerator {
protected itemFilterService: ItemFilterService;
protected ragfairPriceService: RagfairPriceService;
protected seasonalEventService: SeasonalEventService;
protected weightedRandomHelper: WeightedRandomHelper;
protected pocketLootPool: Record<string, number>;
protected vestLootPool: Record<string, number>;
protected backpackLootPool: Record<string, number>;
protected pmcConfig: IPmcConfig;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, ragfairPriceService: RagfairPriceService, seasonalEventService: SeasonalEventService);
protected roubleTpl: string;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, ragfairPriceService: RagfairPriceService, seasonalEventService: SeasonalEventService, weightedRandomHelper: WeightedRandomHelper);
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
@ -44,11 +47,4 @@ export declare class PMCLootGenerator {
* @returns string array of tpls
*/
generatePMCBackpackLootPool(botRole: string): Record<string, number>;
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict
*/
protected reduceWeightValues(weightedDict: Record<string, number>): void;
protected commonDivisor(numbers: number[]): number;
protected gcd(a: number, b: number): number;
}

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@ -2,6 +2,7 @@ import { SavedCommand } from "@spt-aki/helpers/Dialogue/Commando/SptCommands/Giv
import { ISptCommand } from "@spt-aki/helpers/Dialogue/Commando/SptCommands/ISptCommand";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { ISendMessageRequest } from "@spt-aki/models/eft/dialog/ISendMessageRequest";
import { IUserDialogInfo } from "@spt-aki/models/eft/profile/IAkiProfile";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
@ -30,10 +31,16 @@ export declare class GiveSptCommand implements ISptCommand {
* spt give 5 <== this is the reply when the algo isn't sure about an item
*/
private static commandRegex;
private static maxAllowedDistance;
private static acceptableConfidence;
protected savedCommand: Map<string, SavedCommand>;
constructor(logger: ILogger, itemHelper: ItemHelper, hashUtil: HashUtil, jsonUtil: JsonUtil, presetHelper: PresetHelper, mailSendService: MailSendService, localeService: LocaleService, databaseServer: DatabaseServer, itemFilterService: ItemFilterService);
getCommand(): string;
getCommandHelp(): string;
performAction(commandHandler: IUserDialogInfo, sessionId: string, request: ISendMessageRequest): string;
/**
* A "simple" function that checks if an item is supposed to be given to a player or not
* @param templateItem the template item to check
* @returns true if its obtainable, false if its not
*/
protected isItemAllowed(templateItem: ITemplateItem): boolean;
}

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@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

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@ -34,4 +34,11 @@ export declare class WeightedRandomHelper {
item: any;
index: number;
};
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict values to reduce
*/
reduceWeightValues(weightedDict: Record<string, number>): void;
protected commonDivisor(numbers: number[]): number;
protected gcd(a: number, b: number): number;
}

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@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

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@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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@ -1,14 +1,14 @@
import { Effect } from "@spt-aki/models/eft/health/Effect";
import { BodyPart } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
import { QteActivityType } from "@spt-aki/models/enums/hideout/QteActivityType";
import { QteEffectType } from "@spt-aki/models/enums/hideout/QteEffectType";
import { QteResultType } from "@spt-aki/models/enums/hideout/QteResultType";
import { QteRewardType } from "@spt-aki/models/enums/hideout/QteRewardType";
import { QteType } from "@spt-aki/models/enums/hideout/QteType";
import { RequirementType } from "@spt-aki/models/enums/hideout/RequirementType";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
export interface IQteData {
id: string;
type: QteActivityType;

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@ -1,3 +0,0 @@
export interface ISelectProfileRequestData {
uid: string;
}

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@ -109,5 +109,6 @@ export declare enum BaseClasses {
RECEIVER = "55818a304bdc2db5418b457d",
BARREL = "555ef6e44bdc2de9068b457e",
CHARGING_HANDLE = "55818a6f4bdc2db9688b456b",
COMB_MUZZLE_DEVICE = "550aa4dd4bdc2dc9348b4569 "
COMB_MUZZLE_DEVICE = "550aa4dd4bdc2dc9348b4569 ",
HIDEOUT_AREA_CONTAINER = "63da6da4784a55176c018dba"
}

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@ -34,7 +34,7 @@ export declare enum SkillTypes {
NIGHT_OPS = "NightOps",
SILENT_OPS = "SilentOps",
LOCKPICKING = "Lockpicking",
/** Also called Weapon Maintenance*/
/** Also called Weapon Maintenance */
WEAPON_TREATMENT = "WeaponTreatment",
MAG_DRILLS = "MagDrills",
FREE_TRADING = "Freetrading",

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@ -1,7 +1,7 @@
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
export interface INotifierCallbacks {
/**
* If we don't have anything to send, it's ok to not send anything back
@ -12,6 +12,6 @@ export interface INotifierCallbacks {
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<any>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -175,7 +175,7 @@ export interface IRandomisedResourceDetails {
meds: IRandomisedResourceValues;
}
export interface IRandomisedResourceValues {
/** Minimum percent of item to randomized between min and max resource*/
/** Minimum percent of item to randomized between min and max resource */
resourcePercent: number;
/** Chance for randomization to not occur */
chanceMaxResourcePercent: number;

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@ -51,7 +51,7 @@ export interface IRelease {
export interface IGameFixes {
/** Shotguns use a different value than normal guns causing huge pellet dispersion */
fixShotgunDispersion: boolean;
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load*/
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load */
removeModItemsFromProfile: boolean;
/** Fix issues that cause the game to not start due to inventory item issues */
fixProfileBreakingInventoryItemIssues: boolean;

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@ -13,4 +13,6 @@ export interface IInsuranceConfig extends IBaseConfig {
returnTimeOverrideSeconds: number;
/** How often server should process insurance in seconds */
runIntervalSeconds: number;
minAttachmentRoublePriceToBeTaken: number;
chanceNoAttachmentsTakenPercent: number;
}

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@ -21,17 +21,17 @@ export interface ILocationConfig extends IBaseConfig {
fitLootIntoContainerAttempts: number;
/** Add all possible zones to each maps `OpenZones` property */
addOpenZonesToAllMaps: boolean;
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves*/
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves */
addCustomBotWavesToMaps: boolean;
/** Should the limits defined inside botTypeLimits to appled to locations on game start */
enableBotTypeLimits: boolean;
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true */
botTypeLimits: Record<string, IBotTypeLimit[]>;
/** container randomisation settings */
containerRandomisationSettings: IContainerRandomistionSettings;
/** How full must a random loose magazine be %*/
/** How full must a random loose magazine be % */
minFillLooseMagazinePercent: number;
/** How full must a random static magazine be %*/
/** How full must a random static magazine be % */
minFillStaticMagazinePercent: number;
allowDuplicateItemsInStaticContainers: boolean;
/** Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent */
@ -40,11 +40,11 @@ export interface ILocationConfig extends IBaseConfig {
staticMagazineLootHasAmmoChancePercent: number;
/** Key: map, value: loose loot ids to ignore */
looseLootBlacklist: Record<string, string[]>;
/** Key: map, value: settings to control how long scav raids are*/
/** Key: map, value: settings to control how long scav raids are */
scavRaidTimeSettings: IScavRaidTimeSettings;
/** Settings to adjust mods for lootable equipment in raid */
equipmentLootSettings: IEquipmentLootSettings;
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero*/
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero */
sandboxMaxPatrolvalue: number;
}
export interface IEquipmentLootSettings {

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@ -8,7 +8,7 @@ export interface IRagfairConfig extends IBaseConfig {
runIntervalValues: IRunIntervalValues;
/** Player listing settings */
sell: Sell;
/** Trader ids + should their assorts be listed on flea*/
/** Trader ids + should their assorts be listed on flea */
traders: Record<string, boolean>;
dynamic: Dynamic;
}
@ -19,7 +19,7 @@ export interface Sell {
chance: Chance;
/** Settings to control how long it takes for a player offer to sell */
time: MinMax;
/**Seconds from clicking remove to remove offer from market */
/** Seconds from clicking remove to remove offer from market */
expireSeconds: number;
}
export interface Chance {

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@ -31,7 +31,7 @@ export interface FenceConfig {
/** Key: item tpl */
itemStackSizeOverrideMinMax: Record<string, MinMax>;
itemTypeLimits: Record<string, number>;
/** Prevent duplicate offers of items of specific categories by parentId*/
/** Prevent duplicate offers of items of specific categories by parentId */
preventDuplicateOffersOfCategory: string[];
regenerateAssortsOnRefresh: boolean;
/** Max rouble price before item is not listed on flea */

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@ -6,8 +6,8 @@ import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { IHttpListener } from "@spt-aki/servers/http/IHttpListener";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
export declare class HttpServer {
protected logger: ILogger;

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@ -100,9 +100,9 @@ export declare class RagfairPriceService implements OnLoad {
*/
getDynamicOfferPriceForOffer(offerItems: Item[], desiredCurrency: string, isPackOffer: boolean): number;
/**
* @param itemTemplateId
* @param desiredCurrency
* @param item
* @param itemTemplateId items tpl value
* @param desiredCurrency Currency to return result in
* @param item Item object (used for weapon presets)
* @param offerItems
* @param isPackOffer
* @returns

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@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

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@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

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@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

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@ -2,6 +2,7 @@ import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { IGetInsuranceCostRequestData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostRequestData";
@ -20,6 +21,7 @@ import { MailSendService } from "@spt-aki/services/MailSendService";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { MathUtil } from "@spt-aki/utils/MathUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@ -27,6 +29,7 @@ export declare class InsuranceController {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected mathUtil: MathUtil;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected eventOutputHolder: EventOutputHolder;
protected timeUtil: TimeUtil;
@ -35,6 +38,7 @@ export declare class InsuranceController {
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected dialogueHelper: DialogueHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected traderHelper: TraderHelper;
protected paymentService: PaymentService;
protected insuranceService: InsuranceService;
@ -43,7 +47,7 @@ export declare class InsuranceController {
protected configServer: ConfigServer;
protected insuranceConfig: IInsuranceConfig;
protected roubleTpl: string;
constructor(logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
constructor(logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, weightedRandomHelper: WeightedRandomHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
/**
* Process insurance items of all profiles prior to being given back to the player through the mail service.
*
@ -146,35 +150,15 @@ export declare class InsuranceController {
* @returns void
*/
protected processAttachmentByParent(attachments: Item[], traderId: string, toDelete: Set<string>): void;
protected logAttachmentsBeingRemoved(attachmentIdsToRemove: string[], attachments: Item[], attachmentPrices: Record<string, number>): void;
protected weightAttachmentsByPrice(attachments: Item[]): Record<string, number>;
/**
* Sorts the attachment items by their dynamic price in descending order.
*
* @param attachments The array of attachments items.
* @returns An array of items enriched with their max price and common locale-name.
* Get count of items to remove from weapon (take into account trader + price of attachment)
* @param weightedAttachmentByPrice Dict of item Tpls and thier rouble price
* @param traderId Trader attachment insured against
* @returns Attachment count to remove
*/
protected sortAttachmentsByPrice(attachments: Item[]): EnrichedItem[];
/**
* Logs the details of each attachment item.
*
* @param attachments The array of attachment items.
*/
protected logAttachmentsDetails(attachments: EnrichedItem[]): void;
/**
* Counts the number of successful rolls for the attachment items.
*
* @param attachments The array of attachment items.
* @param traderId The ID of the trader that has insured these attachments.
* @returns The number of successful rolls.
*/
protected countSuccessfulRolls(attachments: Item[], traderId: string): number;
/**
* Marks the most valuable attachments for deletion based on the number of successful rolls made.
*
* @param attachments The array of attachment items.
* @param successfulRolls The number of successful rolls.
* @param toDelete The array that accumulates the IDs of the items to be deleted.
*/
protected attachmentDeletionByValue(attachments: EnrichedItem[], successfulRolls: number, toDelete: Set<string>): void;
protected getAttachmentCountToRemove(weightedAttachmentByPrice: Record<string, number>, traderId: string): number;
/**
* Remove items from the insured items that should not be returned to the player.
*
@ -192,7 +176,7 @@ export declare class InsuranceController {
*/
protected sendMail(sessionID: string, insurance: Insurance): void;
/**
* Determines whether a insured item should be removed from the player's inventory based on a random roll and
* Determines whether an insured item should be removed from the player's inventory based on a random roll and
* trader-specific return chance.
*
* @param traderId The ID of the trader who insured the item.
@ -220,8 +204,3 @@ export declare class InsuranceController {
*/
cost(request: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
}
interface EnrichedItem extends Item {
name: string;
dynamicPrice: number;
}
export {};

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@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

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@ -1,4 +1,5 @@
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
@ -17,11 +18,13 @@ export declare class PMCLootGenerator {
protected itemFilterService: ItemFilterService;
protected ragfairPriceService: RagfairPriceService;
protected seasonalEventService: SeasonalEventService;
protected weightedRandomHelper: WeightedRandomHelper;
protected pocketLootPool: Record<string, number>;
protected vestLootPool: Record<string, number>;
protected backpackLootPool: Record<string, number>;
protected pmcConfig: IPmcConfig;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, ragfairPriceService: RagfairPriceService, seasonalEventService: SeasonalEventService);
protected roubleTpl: string;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, ragfairPriceService: RagfairPriceService, seasonalEventService: SeasonalEventService, weightedRandomHelper: WeightedRandomHelper);
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
@ -44,11 +47,4 @@ export declare class PMCLootGenerator {
* @returns string array of tpls
*/
generatePMCBackpackLootPool(botRole: string): Record<string, number>;
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict
*/
protected reduceWeightValues(weightedDict: Record<string, number>): void;
protected commonDivisor(numbers: number[]): number;
protected gcd(a: number, b: number): number;
}

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@ -2,6 +2,7 @@ import { SavedCommand } from "@spt-aki/helpers/Dialogue/Commando/SptCommands/Giv
import { ISptCommand } from "@spt-aki/helpers/Dialogue/Commando/SptCommands/ISptCommand";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { ISendMessageRequest } from "@spt-aki/models/eft/dialog/ISendMessageRequest";
import { IUserDialogInfo } from "@spt-aki/models/eft/profile/IAkiProfile";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
@ -30,10 +31,16 @@ export declare class GiveSptCommand implements ISptCommand {
* spt give 5 <== this is the reply when the algo isn't sure about an item
*/
private static commandRegex;
private static maxAllowedDistance;
private static acceptableConfidence;
protected savedCommand: Map<string, SavedCommand>;
constructor(logger: ILogger, itemHelper: ItemHelper, hashUtil: HashUtil, jsonUtil: JsonUtil, presetHelper: PresetHelper, mailSendService: MailSendService, localeService: LocaleService, databaseServer: DatabaseServer, itemFilterService: ItemFilterService);
getCommand(): string;
getCommandHelp(): string;
performAction(commandHandler: IUserDialogInfo, sessionId: string, request: ISendMessageRequest): string;
/**
* A "simple" function that checks if an item is supposed to be given to a player or not
* @param templateItem the template item to check
* @returns true if its obtainable, false if its not
*/
protected isItemAllowed(templateItem: ITemplateItem): boolean;
}

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@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

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@ -34,4 +34,11 @@ export declare class WeightedRandomHelper {
item: any;
index: number;
};
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict values to reduce
*/
reduceWeightValues(weightedDict: Record<string, number>): void;
protected commonDivisor(numbers: number[]): number;
protected gcd(a: number, b: number): number;
}

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@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

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@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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@ -1,14 +1,14 @@
import { Effect } from "@spt-aki/models/eft/health/Effect";
import { BodyPart } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
import { QteActivityType } from "@spt-aki/models/enums/hideout/QteActivityType";
import { QteEffectType } from "@spt-aki/models/enums/hideout/QteEffectType";
import { QteResultType } from "@spt-aki/models/enums/hideout/QteResultType";
import { QteRewardType } from "@spt-aki/models/enums/hideout/QteRewardType";
import { QteType } from "@spt-aki/models/enums/hideout/QteType";
import { RequirementType } from "@spt-aki/models/enums/hideout/RequirementType";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
export interface IQteData {
id: string;
type: QteActivityType;

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@ -1,3 +0,0 @@
export interface ISelectProfileRequestData {
uid: string;
}

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@ -109,5 +109,6 @@ export declare enum BaseClasses {
RECEIVER = "55818a304bdc2db5418b457d",
BARREL = "555ef6e44bdc2de9068b457e",
CHARGING_HANDLE = "55818a6f4bdc2db9688b456b",
COMB_MUZZLE_DEVICE = "550aa4dd4bdc2dc9348b4569 "
COMB_MUZZLE_DEVICE = "550aa4dd4bdc2dc9348b4569 ",
HIDEOUT_AREA_CONTAINER = "63da6da4784a55176c018dba"
}

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@ -34,7 +34,7 @@ export declare enum SkillTypes {
NIGHT_OPS = "NightOps",
SILENT_OPS = "SilentOps",
LOCKPICKING = "Lockpicking",
/** Also called Weapon Maintenance*/
/** Also called Weapon Maintenance */
WEAPON_TREATMENT = "WeaponTreatment",
MAG_DRILLS = "MagDrills",
FREE_TRADING = "Freetrading",

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@ -1,7 +1,7 @@
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
export interface INotifierCallbacks {
/**
* If we don't have anything to send, it's ok to not send anything back
@ -12,6 +12,6 @@ export interface INotifierCallbacks {
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<any>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -175,7 +175,7 @@ export interface IRandomisedResourceDetails {
meds: IRandomisedResourceValues;
}
export interface IRandomisedResourceValues {
/** Minimum percent of item to randomized between min and max resource*/
/** Minimum percent of item to randomized between min and max resource */
resourcePercent: number;
/** Chance for randomization to not occur */
chanceMaxResourcePercent: number;

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@ -51,7 +51,7 @@ export interface IRelease {
export interface IGameFixes {
/** Shotguns use a different value than normal guns causing huge pellet dispersion */
fixShotgunDispersion: boolean;
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load*/
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load */
removeModItemsFromProfile: boolean;
/** Fix issues that cause the game to not start due to inventory item issues */
fixProfileBreakingInventoryItemIssues: boolean;

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@ -13,4 +13,6 @@ export interface IInsuranceConfig extends IBaseConfig {
returnTimeOverrideSeconds: number;
/** How often server should process insurance in seconds */
runIntervalSeconds: number;
minAttachmentRoublePriceToBeTaken: number;
chanceNoAttachmentsTakenPercent: number;
}

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@ -21,17 +21,17 @@ export interface ILocationConfig extends IBaseConfig {
fitLootIntoContainerAttempts: number;
/** Add all possible zones to each maps `OpenZones` property */
addOpenZonesToAllMaps: boolean;
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves*/
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves */
addCustomBotWavesToMaps: boolean;
/** Should the limits defined inside botTypeLimits to appled to locations on game start */
enableBotTypeLimits: boolean;
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true */
botTypeLimits: Record<string, IBotTypeLimit[]>;
/** container randomisation settings */
containerRandomisationSettings: IContainerRandomistionSettings;
/** How full must a random loose magazine be %*/
/** How full must a random loose magazine be % */
minFillLooseMagazinePercent: number;
/** How full must a random static magazine be %*/
/** How full must a random static magazine be % */
minFillStaticMagazinePercent: number;
allowDuplicateItemsInStaticContainers: boolean;
/** Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent */
@ -40,11 +40,11 @@ export interface ILocationConfig extends IBaseConfig {
staticMagazineLootHasAmmoChancePercent: number;
/** Key: map, value: loose loot ids to ignore */
looseLootBlacklist: Record<string, string[]>;
/** Key: map, value: settings to control how long scav raids are*/
/** Key: map, value: settings to control how long scav raids are */
scavRaidTimeSettings: IScavRaidTimeSettings;
/** Settings to adjust mods for lootable equipment in raid */
equipmentLootSettings: IEquipmentLootSettings;
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero*/
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero */
sandboxMaxPatrolvalue: number;
}
export interface IEquipmentLootSettings {

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@ -8,7 +8,7 @@ export interface IRagfairConfig extends IBaseConfig {
runIntervalValues: IRunIntervalValues;
/** Player listing settings */
sell: Sell;
/** Trader ids + should their assorts be listed on flea*/
/** Trader ids + should their assorts be listed on flea */
traders: Record<string, boolean>;
dynamic: Dynamic;
}
@ -19,7 +19,7 @@ export interface Sell {
chance: Chance;
/** Settings to control how long it takes for a player offer to sell */
time: MinMax;
/**Seconds from clicking remove to remove offer from market */
/** Seconds from clicking remove to remove offer from market */
expireSeconds: number;
}
export interface Chance {

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@ -31,7 +31,7 @@ export interface FenceConfig {
/** Key: item tpl */
itemStackSizeOverrideMinMax: Record<string, MinMax>;
itemTypeLimits: Record<string, number>;
/** Prevent duplicate offers of items of specific categories by parentId*/
/** Prevent duplicate offers of items of specific categories by parentId */
preventDuplicateOffersOfCategory: string[];
regenerateAssortsOnRefresh: boolean;
/** Max rouble price before item is not listed on flea */

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@ -6,8 +6,8 @@ import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { IHttpListener } from "@spt-aki/servers/http/IHttpListener";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
export declare class HttpServer {
protected logger: ILogger;

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@ -100,9 +100,9 @@ export declare class RagfairPriceService implements OnLoad {
*/
getDynamicOfferPriceForOffer(offerItems: Item[], desiredCurrency: string, isPackOffer: boolean): number;
/**
* @param itemTemplateId
* @param desiredCurrency
* @param item
* @param itemTemplateId items tpl value
* @param desiredCurrency Currency to return result in
* @param item Item object (used for weapon presets)
* @param offerItems
* @param isPackOffer
* @returns

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@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

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@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

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@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

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@ -2,6 +2,7 @@ import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { IGetInsuranceCostRequestData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostRequestData";
@ -20,6 +21,7 @@ import { MailSendService } from "@spt-aki/services/MailSendService";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { MathUtil } from "@spt-aki/utils/MathUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@ -27,6 +29,7 @@ export declare class InsuranceController {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected mathUtil: MathUtil;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected eventOutputHolder: EventOutputHolder;
protected timeUtil: TimeUtil;
@ -35,6 +38,7 @@ export declare class InsuranceController {
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected dialogueHelper: DialogueHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected traderHelper: TraderHelper;
protected paymentService: PaymentService;
protected insuranceService: InsuranceService;
@ -43,7 +47,7 @@ export declare class InsuranceController {
protected configServer: ConfigServer;
protected insuranceConfig: IInsuranceConfig;
protected roubleTpl: string;
constructor(logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
constructor(logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, weightedRandomHelper: WeightedRandomHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
/**
* Process insurance items of all profiles prior to being given back to the player through the mail service.
*
@ -146,35 +150,15 @@ export declare class InsuranceController {
* @returns void
*/
protected processAttachmentByParent(attachments: Item[], traderId: string, toDelete: Set<string>): void;
protected logAttachmentsBeingRemoved(attachmentIdsToRemove: string[], attachments: Item[], attachmentPrices: Record<string, number>): void;
protected weightAttachmentsByPrice(attachments: Item[]): Record<string, number>;
/**
* Sorts the attachment items by their dynamic price in descending order.
*
* @param attachments The array of attachments items.
* @returns An array of items enriched with their max price and common locale-name.
* Get count of items to remove from weapon (take into account trader + price of attachment)
* @param weightedAttachmentByPrice Dict of item Tpls and thier rouble price
* @param traderId Trader attachment insured against
* @returns Attachment count to remove
*/
protected sortAttachmentsByPrice(attachments: Item[]): EnrichedItem[];
/**
* Logs the details of each attachment item.
*
* @param attachments The array of attachment items.
*/
protected logAttachmentsDetails(attachments: EnrichedItem[]): void;
/**
* Counts the number of successful rolls for the attachment items.
*
* @param attachments The array of attachment items.
* @param traderId The ID of the trader that has insured these attachments.
* @returns The number of successful rolls.
*/
protected countSuccessfulRolls(attachments: Item[], traderId: string): number;
/**
* Marks the most valuable attachments for deletion based on the number of successful rolls made.
*
* @param attachments The array of attachment items.
* @param successfulRolls The number of successful rolls.
* @param toDelete The array that accumulates the IDs of the items to be deleted.
*/
protected attachmentDeletionByValue(attachments: EnrichedItem[], successfulRolls: number, toDelete: Set<string>): void;
protected getAttachmentCountToRemove(weightedAttachmentByPrice: Record<string, number>, traderId: string): number;
/**
* Remove items from the insured items that should not be returned to the player.
*
@ -192,7 +176,7 @@ export declare class InsuranceController {
*/
protected sendMail(sessionID: string, insurance: Insurance): void;
/**
* Determines whether a insured item should be removed from the player's inventory based on a random roll and
* Determines whether an insured item should be removed from the player's inventory based on a random roll and
* trader-specific return chance.
*
* @param traderId The ID of the trader who insured the item.
@ -220,8 +204,3 @@ export declare class InsuranceController {
*/
cost(request: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
}
interface EnrichedItem extends Item {
name: string;
dynamicPrice: number;
}
export {};

View File

@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

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@ -1,4 +1,5 @@
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
@ -17,11 +18,13 @@ export declare class PMCLootGenerator {
protected itemFilterService: ItemFilterService;
protected ragfairPriceService: RagfairPriceService;
protected seasonalEventService: SeasonalEventService;
protected weightedRandomHelper: WeightedRandomHelper;
protected pocketLootPool: Record<string, number>;
protected vestLootPool: Record<string, number>;
protected backpackLootPool: Record<string, number>;
protected pmcConfig: IPmcConfig;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, ragfairPriceService: RagfairPriceService, seasonalEventService: SeasonalEventService);
protected roubleTpl: string;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, ragfairPriceService: RagfairPriceService, seasonalEventService: SeasonalEventService, weightedRandomHelper: WeightedRandomHelper);
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
@ -44,11 +47,4 @@ export declare class PMCLootGenerator {
* @returns string array of tpls
*/
generatePMCBackpackLootPool(botRole: string): Record<string, number>;
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict
*/
protected reduceWeightValues(weightedDict: Record<string, number>): void;
protected commonDivisor(numbers: number[]): number;
protected gcd(a: number, b: number): number;
}

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@ -2,6 +2,7 @@ import { SavedCommand } from "@spt-aki/helpers/Dialogue/Commando/SptCommands/Giv
import { ISptCommand } from "@spt-aki/helpers/Dialogue/Commando/SptCommands/ISptCommand";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { ISendMessageRequest } from "@spt-aki/models/eft/dialog/ISendMessageRequest";
import { IUserDialogInfo } from "@spt-aki/models/eft/profile/IAkiProfile";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
@ -30,10 +31,16 @@ export declare class GiveSptCommand implements ISptCommand {
* spt give 5 <== this is the reply when the algo isn't sure about an item
*/
private static commandRegex;
private static maxAllowedDistance;
private static acceptableConfidence;
protected savedCommand: Map<string, SavedCommand>;
constructor(logger: ILogger, itemHelper: ItemHelper, hashUtil: HashUtil, jsonUtil: JsonUtil, presetHelper: PresetHelper, mailSendService: MailSendService, localeService: LocaleService, databaseServer: DatabaseServer, itemFilterService: ItemFilterService);
getCommand(): string;
getCommandHelp(): string;
performAction(commandHandler: IUserDialogInfo, sessionId: string, request: ISendMessageRequest): string;
/**
* A "simple" function that checks if an item is supposed to be given to a player or not
* @param templateItem the template item to check
* @returns true if its obtainable, false if its not
*/
protected isItemAllowed(templateItem: ITemplateItem): boolean;
}

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@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

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@ -34,4 +34,11 @@ export declare class WeightedRandomHelper {
item: any;
index: number;
};
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict values to reduce
*/
reduceWeightValues(weightedDict: Record<string, number>): void;
protected commonDivisor(numbers: number[]): number;
protected gcd(a: number, b: number): number;
}

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@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

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@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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@ -1,14 +1,14 @@
import { Effect } from "@spt-aki/models/eft/health/Effect";
import { BodyPart } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
import { QteActivityType } from "@spt-aki/models/enums/hideout/QteActivityType";
import { QteEffectType } from "@spt-aki/models/enums/hideout/QteEffectType";
import { QteResultType } from "@spt-aki/models/enums/hideout/QteResultType";
import { QteRewardType } from "@spt-aki/models/enums/hideout/QteRewardType";
import { QteType } from "@spt-aki/models/enums/hideout/QteType";
import { RequirementType } from "@spt-aki/models/enums/hideout/RequirementType";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
export interface IQteData {
id: string;
type: QteActivityType;

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@ -1,3 +0,0 @@
export interface ISelectProfileRequestData {
uid: string;
}

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@ -109,5 +109,6 @@ export declare enum BaseClasses {
RECEIVER = "55818a304bdc2db5418b457d",
BARREL = "555ef6e44bdc2de9068b457e",
CHARGING_HANDLE = "55818a6f4bdc2db9688b456b",
COMB_MUZZLE_DEVICE = "550aa4dd4bdc2dc9348b4569 "
COMB_MUZZLE_DEVICE = "550aa4dd4bdc2dc9348b4569 ",
HIDEOUT_AREA_CONTAINER = "63da6da4784a55176c018dba"
}

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@ -34,7 +34,7 @@ export declare enum SkillTypes {
NIGHT_OPS = "NightOps",
SILENT_OPS = "SilentOps",
LOCKPICKING = "Lockpicking",
/** Also called Weapon Maintenance*/
/** Also called Weapon Maintenance */
WEAPON_TREATMENT = "WeaponTreatment",
MAG_DRILLS = "MagDrills",
FREE_TRADING = "Freetrading",

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@ -1,7 +1,7 @@
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
export interface INotifierCallbacks {
/**
* If we don't have anything to send, it's ok to not send anything back
@ -12,6 +12,6 @@ export interface INotifierCallbacks {
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<any>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -175,7 +175,7 @@ export interface IRandomisedResourceDetails {
meds: IRandomisedResourceValues;
}
export interface IRandomisedResourceValues {
/** Minimum percent of item to randomized between min and max resource*/
/** Minimum percent of item to randomized between min and max resource */
resourcePercent: number;
/** Chance for randomization to not occur */
chanceMaxResourcePercent: number;

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@ -51,7 +51,7 @@ export interface IRelease {
export interface IGameFixes {
/** Shotguns use a different value than normal guns causing huge pellet dispersion */
fixShotgunDispersion: boolean;
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load*/
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load */
removeModItemsFromProfile: boolean;
/** Fix issues that cause the game to not start due to inventory item issues */
fixProfileBreakingInventoryItemIssues: boolean;

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@ -13,4 +13,6 @@ export interface IInsuranceConfig extends IBaseConfig {
returnTimeOverrideSeconds: number;
/** How often server should process insurance in seconds */
runIntervalSeconds: number;
minAttachmentRoublePriceToBeTaken: number;
chanceNoAttachmentsTakenPercent: number;
}

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@ -21,17 +21,17 @@ export interface ILocationConfig extends IBaseConfig {
fitLootIntoContainerAttempts: number;
/** Add all possible zones to each maps `OpenZones` property */
addOpenZonesToAllMaps: boolean;
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves*/
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves */
addCustomBotWavesToMaps: boolean;
/** Should the limits defined inside botTypeLimits to appled to locations on game start */
enableBotTypeLimits: boolean;
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true */
botTypeLimits: Record<string, IBotTypeLimit[]>;
/** container randomisation settings */
containerRandomisationSettings: IContainerRandomistionSettings;
/** How full must a random loose magazine be %*/
/** How full must a random loose magazine be % */
minFillLooseMagazinePercent: number;
/** How full must a random static magazine be %*/
/** How full must a random static magazine be % */
minFillStaticMagazinePercent: number;
allowDuplicateItemsInStaticContainers: boolean;
/** Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent */
@ -40,11 +40,11 @@ export interface ILocationConfig extends IBaseConfig {
staticMagazineLootHasAmmoChancePercent: number;
/** Key: map, value: loose loot ids to ignore */
looseLootBlacklist: Record<string, string[]>;
/** Key: map, value: settings to control how long scav raids are*/
/** Key: map, value: settings to control how long scav raids are */
scavRaidTimeSettings: IScavRaidTimeSettings;
/** Settings to adjust mods for lootable equipment in raid */
equipmentLootSettings: IEquipmentLootSettings;
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero*/
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero */
sandboxMaxPatrolvalue: number;
}
export interface IEquipmentLootSettings {

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@ -8,7 +8,7 @@ export interface IRagfairConfig extends IBaseConfig {
runIntervalValues: IRunIntervalValues;
/** Player listing settings */
sell: Sell;
/** Trader ids + should their assorts be listed on flea*/
/** Trader ids + should their assorts be listed on flea */
traders: Record<string, boolean>;
dynamic: Dynamic;
}
@ -19,7 +19,7 @@ export interface Sell {
chance: Chance;
/** Settings to control how long it takes for a player offer to sell */
time: MinMax;
/**Seconds from clicking remove to remove offer from market */
/** Seconds from clicking remove to remove offer from market */
expireSeconds: number;
}
export interface Chance {

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@ -31,7 +31,7 @@ export interface FenceConfig {
/** Key: item tpl */
itemStackSizeOverrideMinMax: Record<string, MinMax>;
itemTypeLimits: Record<string, number>;
/** Prevent duplicate offers of items of specific categories by parentId*/
/** Prevent duplicate offers of items of specific categories by parentId */
preventDuplicateOffersOfCategory: string[];
regenerateAssortsOnRefresh: boolean;
/** Max rouble price before item is not listed on flea */

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@ -6,8 +6,8 @@ import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { IHttpListener } from "@spt-aki/servers/http/IHttpListener";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
export declare class HttpServer {
protected logger: ILogger;

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@ -100,9 +100,9 @@ export declare class RagfairPriceService implements OnLoad {
*/
getDynamicOfferPriceForOffer(offerItems: Item[], desiredCurrency: string, isPackOffer: boolean): number;
/**
* @param itemTemplateId
* @param desiredCurrency
* @param item
* @param itemTemplateId items tpl value
* @param desiredCurrency Currency to return result in
* @param item Item object (used for weapon presets)
* @param offerItems
* @param isPackOffer
* @returns

View File

@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

View File

@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

View File

@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

View File

@ -2,6 +2,7 @@ import { DialogueHelper } from "@spt-aki/helpers/DialogueHelper";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ProfileHelper } from "@spt-aki/helpers/ProfileHelper";
import { TraderHelper } from "@spt-aki/helpers/TraderHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Item } from "@spt-aki/models/eft/common/tables/IItem";
import { IGetInsuranceCostRequestData } from "@spt-aki/models/eft/insurance/IGetInsuranceCostRequestData";
@ -20,6 +21,7 @@ import { MailSendService } from "@spt-aki/services/MailSendService";
import { PaymentService } from "@spt-aki/services/PaymentService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { HashUtil } from "@spt-aki/utils/HashUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
import { MathUtil } from "@spt-aki/utils/MathUtil";
import { RandomUtil } from "@spt-aki/utils/RandomUtil";
import { TimeUtil } from "@spt-aki/utils/TimeUtil";
@ -27,6 +29,7 @@ export declare class InsuranceController {
protected logger: ILogger;
protected randomUtil: RandomUtil;
protected mathUtil: MathUtil;
protected jsonUtil: JsonUtil;
protected hashUtil: HashUtil;
protected eventOutputHolder: EventOutputHolder;
protected timeUtil: TimeUtil;
@ -35,6 +38,7 @@ export declare class InsuranceController {
protected itemHelper: ItemHelper;
protected profileHelper: ProfileHelper;
protected dialogueHelper: DialogueHelper;
protected weightedRandomHelper: WeightedRandomHelper;
protected traderHelper: TraderHelper;
protected paymentService: PaymentService;
protected insuranceService: InsuranceService;
@ -43,7 +47,7 @@ export declare class InsuranceController {
protected configServer: ConfigServer;
protected insuranceConfig: IInsuranceConfig;
protected roubleTpl: string;
constructor(logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
constructor(logger: ILogger, randomUtil: RandomUtil, mathUtil: MathUtil, jsonUtil: JsonUtil, hashUtil: HashUtil, eventOutputHolder: EventOutputHolder, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileHelper: ProfileHelper, dialogueHelper: DialogueHelper, weightedRandomHelper: WeightedRandomHelper, traderHelper: TraderHelper, paymentService: PaymentService, insuranceService: InsuranceService, mailSendService: MailSendService, ragfairPriceService: RagfairPriceService, configServer: ConfigServer);
/**
* Process insurance items of all profiles prior to being given back to the player through the mail service.
*
@ -146,35 +150,15 @@ export declare class InsuranceController {
* @returns void
*/
protected processAttachmentByParent(attachments: Item[], traderId: string, toDelete: Set<string>): void;
protected logAttachmentsBeingRemoved(attachmentIdsToRemove: string[], attachments: Item[], attachmentPrices: Record<string, number>): void;
protected weightAttachmentsByPrice(attachments: Item[]): Record<string, number>;
/**
* Sorts the attachment items by their dynamic price in descending order.
*
* @param attachments The array of attachments items.
* @returns An array of items enriched with their max price and common locale-name.
* Get count of items to remove from weapon (take into account trader + price of attachment)
* @param weightedAttachmentByPrice Dict of item Tpls and thier rouble price
* @param traderId Trader attachment insured against
* @returns Attachment count to remove
*/
protected sortAttachmentsByPrice(attachments: Item[]): EnrichedItem[];
/**
* Logs the details of each attachment item.
*
* @param attachments The array of attachment items.
*/
protected logAttachmentsDetails(attachments: EnrichedItem[]): void;
/**
* Counts the number of successful rolls for the attachment items.
*
* @param attachments The array of attachment items.
* @param traderId The ID of the trader that has insured these attachments.
* @returns The number of successful rolls.
*/
protected countSuccessfulRolls(attachments: Item[], traderId: string): number;
/**
* Marks the most valuable attachments for deletion based on the number of successful rolls made.
*
* @param attachments The array of attachment items.
* @param successfulRolls The number of successful rolls.
* @param toDelete The array that accumulates the IDs of the items to be deleted.
*/
protected attachmentDeletionByValue(attachments: EnrichedItem[], successfulRolls: number, toDelete: Set<string>): void;
protected getAttachmentCountToRemove(weightedAttachmentByPrice: Record<string, number>, traderId: string): number;
/**
* Remove items from the insured items that should not be returned to the player.
*
@ -192,7 +176,7 @@ export declare class InsuranceController {
*/
protected sendMail(sessionID: string, insurance: Insurance): void;
/**
* Determines whether a insured item should be removed from the player's inventory based on a random roll and
* Determines whether an insured item should be removed from the player's inventory based on a random roll and
* trader-specific return chance.
*
* @param traderId The ID of the trader who insured the item.
@ -220,8 +204,3 @@ export declare class InsuranceController {
*/
cost(request: IGetInsuranceCostRequestData, sessionID: string): IGetInsuranceCostResponseData;
}
interface EnrichedItem extends Item {
name: string;
dynamicPrice: number;
}
export {};

View File

@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

View File

@ -1,4 +1,5 @@
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { WeightedRandomHelper } from "@spt-aki/helpers/WeightedRandomHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
@ -17,11 +18,13 @@ export declare class PMCLootGenerator {
protected itemFilterService: ItemFilterService;
protected ragfairPriceService: RagfairPriceService;
protected seasonalEventService: SeasonalEventService;
protected weightedRandomHelper: WeightedRandomHelper;
protected pocketLootPool: Record<string, number>;
protected vestLootPool: Record<string, number>;
protected backpackLootPool: Record<string, number>;
protected pmcConfig: IPmcConfig;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, ragfairPriceService: RagfairPriceService, seasonalEventService: SeasonalEventService);
protected roubleTpl: string;
constructor(itemHelper: ItemHelper, databaseServer: DatabaseServer, configServer: ConfigServer, itemFilterService: ItemFilterService, ragfairPriceService: RagfairPriceService, seasonalEventService: SeasonalEventService, weightedRandomHelper: WeightedRandomHelper);
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
@ -44,11 +47,4 @@ export declare class PMCLootGenerator {
* @returns string array of tpls
*/
generatePMCBackpackLootPool(botRole: string): Record<string, number>;
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict
*/
protected reduceWeightValues(weightedDict: Record<string, number>): void;
protected commonDivisor(numbers: number[]): number;
protected gcd(a: number, b: number): number;
}

View File

@ -2,6 +2,7 @@ import { SavedCommand } from "@spt-aki/helpers/Dialogue/Commando/SptCommands/Giv
import { ISptCommand } from "@spt-aki/helpers/Dialogue/Commando/SptCommands/ISptCommand";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { PresetHelper } from "@spt-aki/helpers/PresetHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { ISendMessageRequest } from "@spt-aki/models/eft/dialog/ISendMessageRequest";
import { IUserDialogInfo } from "@spt-aki/models/eft/profile/IAkiProfile";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
@ -30,10 +31,16 @@ export declare class GiveSptCommand implements ISptCommand {
* spt give 5 <== this is the reply when the algo isn't sure about an item
*/
private static commandRegex;
private static maxAllowedDistance;
private static acceptableConfidence;
protected savedCommand: Map<string, SavedCommand>;
constructor(logger: ILogger, itemHelper: ItemHelper, hashUtil: HashUtil, jsonUtil: JsonUtil, presetHelper: PresetHelper, mailSendService: MailSendService, localeService: LocaleService, databaseServer: DatabaseServer, itemFilterService: ItemFilterService);
getCommand(): string;
getCommandHelp(): string;
performAction(commandHandler: IUserDialogInfo, sessionId: string, request: ISendMessageRequest): string;
/**
* A "simple" function that checks if an item is supposed to be given to a player or not
* @param templateItem the template item to check
* @returns true if its obtainable, false if its not
*/
protected isItemAllowed(templateItem: ITemplateItem): boolean;
}

View File

@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

View File

@ -34,4 +34,11 @@ export declare class WeightedRandomHelper {
item: any;
index: number;
};
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict values to reduce
*/
reduceWeightValues(weightedDict: Record<string, number>): void;
protected commonDivisor(numbers: number[]): number;
protected gcd(a: number, b: number): number;
}

View File

@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

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@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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