Update types for 350 in mod example 1

This commit is contained in:
Chomp 2023-01-06 12:30:13 +00:00
parent f56c0e1c5c
commit 66a26021b7
55 changed files with 522 additions and 114 deletions

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@ -1,8 +1,11 @@
import { HideoutController } from "../controllers/HideoutController";
import { RagfairController } from "../controllers/RagfairController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IGlobals } from "../models/eft/common/IGlobals";
import { ICustomizationItem } from "../models/eft/common/tables/ICustomizationItem";
import { IHandbookBase } from "../models/eft/common/tables/IHandbookBase";
import { IQuest } from "../models/eft/common/tables/IQuest";
import { IGetItemPricesResponse } from "../models/eft/game/IGetItemPricesResponse";
import { IHideoutArea } from "../models/eft/hideout/IHideoutArea";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
@ -17,7 +20,9 @@ import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class DataCallbacks {
protected httpResponse: HttpResponseUtil;
protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer);
protected ragfairController: RagfairController;
protected hideoutController: HideoutController;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, ragfairController: RagfairController, hideoutController: HideoutController);
/**
* Handles client/settings
* @returns ISettingsBase
@ -56,4 +61,9 @@ export declare class DataCallbacks {
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/hideout/qte/list
*/
getQteList(url: string, info: IEmptyRequestData, sessionID: string): string;
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetItemPricesResponse>;
}

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@ -7,6 +7,7 @@ import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealReques
import { ISyncHealthRequestData } from "../models/eft/health/ISyncHealthRequestData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IWorkoutData } from "../models/eft/health/IWorkoutData";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class HealthCallbacks {
protected httpResponse: HttpResponseUtil;
@ -21,6 +22,14 @@ export declare class HealthCallbacks {
* @returns empty response, no data sent back to client
*/
syncHealth(url: string, info: ISyncHealthRequestData, sessionID: string): IGetBodyResponseData<string>;
/**
* Custom aki server request found in modules/QTEPatch.cs
* @param url
* @param info HealthListener.Instance.CurrentHealth class
* @param sessionID session id
* @returns empty response, no data sent back to client
*/
handleWorkoutEffects(url: string, info: IWorkoutData, sessionID: string): IGetBodyResponseData<string>;
/**
* Handle Eat
* @returns IItemEventRouterResponse

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@ -1,7 +1,9 @@
import { HideoutController } from "../controllers/HideoutController";
import { OnUpdate } from "../di/OnUpdate";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData";
import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData";
import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
import { IHideoutSingleProductionStartRequestData } from "../models/eft/hideout/IHideoutSingleProductionStartRequestData";
@ -10,6 +12,7 @@ import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideou
import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeCompleteRequestData } from "../models/eft/hideout/IHideoutUpgradeCompleteRequestData";
import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
import { ConfigServer } from "../servers/ConfigServer";
@ -53,44 +56,36 @@ export declare class HideoutCallbacks extends OnUpdate {
takeItemsFromAreaSlots(pmcData: IPmcData, body: IHideoutTakeItemOutRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutToggleArea
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
toggleArea(pmcData: IPmcData, body: IHideoutToggleAreaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutSingleProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
singleProductionStart(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutScavCaseProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
scavCaseProductionStart(pmcData: IPmcData, body: IHideoutScavCaseStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutContinuousProductionStart
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
continuousProductionStart(pmcData: IPmcData, body: IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutTakeProduction
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
takeProduction(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle HideoutQuickTimeEvent
*/
handleQTEEvent(pmcData: IPmcData, request: IHandleQTEEventRequestData, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - RecordShootingRangePoints
*/
recordShootingRangePoints(pmcData: IPmcData, request: IRecordShootingRangePoints, sessionId: string): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - RecordShootingRangePoints
*/
improveArea(pmcData: IPmcData, request: IHideoutImproveAreaRequestData, sessionId: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): Promise<boolean>;
getRoute(): string;
}

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@ -7,10 +7,10 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
@ -41,6 +41,6 @@ export declare class MatchCallbacks {
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
getRaidConfiguration(url: string, info: IGetRaidConfigurationRequestData, sessionID: string): INullResponseData;
}

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@ -33,10 +33,14 @@ export declare class RagfairCallbacks extends OnLoadOnUpdate {
getRoute(): string;
search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<IGetOffersResult>;
getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>;
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle /client/items/prices
* Called when clicking an item to list on flea
*/
getFleaPrices(url: string, request: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
}

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@ -2,7 +2,7 @@ export declare enum ContextVariableType {
/** Logged in users session id */
SESSION_ID = 0,
/** Currently acive raid information */
MATCH_INFO = 1,
RAID_CONFIGURATION = 1,
/** Timestamp when client first connected */
CLIENT_START_TIMESTAMP = 2,
/** When player is loading into map and loot is requested */

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@ -1,4 +1,5 @@
import { ApplicationContext } from "../context/ApplicationContext";
import { HideoutHelper } from "../helpers/HideoutHelper";
import { HttpServerHelper } from "../helpers/HttpServerHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { PreAkiModLoader } from "../loaders/PreAkiModLoader";
@ -16,11 +17,14 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { LocalisationService } from "../services/LocalisationService";
import { ProfileFixerService } from "../services/ProfileFixerService";
import { SeasonalEventService } from "../services/SeasonalEventService";
import { TimeUtil } from "../utils/TimeUtil";
export declare class GameController {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected timeUtil: TimeUtil;
protected preAkiModLoader: PreAkiModLoader;
protected httpServerHelper: HttpServerHelper;
protected hideoutHelper: HideoutHelper;
protected profileHelper: ProfileHelper;
protected profileFixerService: ProfileFixerService;
protected localisationService: LocalisationService;
@ -29,7 +33,7 @@ export declare class GameController {
protected configServer: ConfigServer;
protected httpConfig: IHttpConfig;
protected coreConfig: ICoreConfig;
constructor(logger: ILogger, databaseServer: DatabaseServer, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Get a list of installed mods and save their details to the profile being used

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@ -2,6 +2,7 @@ import { HealthHelper } from "../helpers/HealthHelper";
import { InventoryHelper } from "../helpers/InventoryHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IWorkoutData } from "../models/eft/health/IWorkoutData";
import { IHealthTreatmentRequestData } from "../models/eft/health/IHealthTreatmentRequestData";
import { IOffraidEatRequestData } from "../models/eft/health/IOffraidEatRequestData";
import { IOffraidHealRequestData } from "../models/eft/health/IOffraidHealRequestData";
@ -45,6 +46,13 @@ export declare class HealthController {
* @returns
*/
healthTreatment(pmcData: IPmcData, healthTreatmentRequest: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
/**
* applies skills from hideout workout.
* @param pmcData Player profile
* @param info Request data
* @param sessionID
*/
applyWorkoutChanges(pmcData: IPmcData, info: IWorkoutData, sessionId: string): void;
/**
* iterate over treatment request diff and find effects to remove from player limbs
* @param sessionId

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@ -7,7 +7,9 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { HideoutArea, Product } from "../models/eft/common/tables/IBotBase";
import { HideoutUpgradeCompleteRequestData } from "../models/eft/hideout/HideoutUpgradeCompleteRequestData";
import { IHandleQTEEventRequestData } from "../models/eft/hideout/IHandleQTEEventRequestData";
import { IHideoutContinousProductionStartRequestData } from "../models/eft/hideout/IHideoutContinousProductionStartRequestData";
import { IHideoutImproveAreaRequestData } from "../models/eft/hideout/IHideoutImproveAreaRequestData";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutPutItemInRequestData } from "../models/eft/hideout/IHideoutPutItemInRequestData";
import { IHideoutScavCaseStartRequestData } from "../models/eft/hideout/IHideoutScavCaseStartRequestData";
@ -16,6 +18,8 @@ import { IHideoutTakeItemOutRequestData } from "../models/eft/hideout/IHideoutTa
import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData";
import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
import { IQteData } from "../models/eft/hideout/IQteData";
import { IRecordShootingRangePoints } from "../models/eft/hideout/IRecordShootingRangePoints";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
import { ILogger } from "../models/spt/utils/ILogger";
@ -102,5 +106,35 @@ export declare class HideoutController {
*/
protected handleScavCase(sessionID: string, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Get quick time event list for hideout
* // TODO - implement this
* @param sessionId Session id
* @returns IQteData array
*/
getQteList(sessionId: string): IQteData[];
/**
* Handle HideoutQuickTimeEvent on client/game/profile/items/moving
* Called after completing workout at gym
* @param sessionId Session id
* @param pmcData Profile to adjust
* @param request QTE result object
*/
handleQTEEventOutcome(sessionId: string, pmcData: IPmcData, request: IHandleQTEEventRequestData): IItemEventRouterResponse;
/**
* Record a high score from the shooting range into a player profiles overallcounters
* @param sessionId Session id
* @param pmcData Profile to update
* @param request shooting range score request
* @returns IItemEventRouterResponse
*/
recordShootingRangePoints(sessionId: string, pmcData: IPmcData, request: IRecordShootingRangePoints): IItemEventRouterResponse;
/**
* Handle client/game/profile/items/moving - HideoutImproveArea
* @param sessionId Session id
* @param pmcData profile to improve area in
* @param request improve area request data
*/
improveArea(sessionId: string, pmcData: IPmcData, request: IHideoutImproveAreaRequestData): IItemEventRouterResponse;
update(): void;
}

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@ -6,10 +6,9 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { BotDifficulty } from "../models/enums/BotDifficulty";
import { IBotConfig } from "../models/spt/config/IBotConfig";
import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
import { IMatchConfig } from "../models/spt/config/IMatchConfig";
@ -46,12 +45,17 @@ export declare class MatchController {
joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[];
protected getMatch(location: string): any;
getGroupStatus(info: IGetGroupStatusRequestData): any;
startOfflineRaid(info: IStartOfflineRaidRequestData, sessionID: string): void;
/**
* Handle /client/raid/configuration
* @param request
* @param sessionID
*/
startOfflineRaid(request: IGetRaidConfigurationRequestData, sessionID: string): void;
/**
* Convert a difficulty value from pre-raid screen to a bot difficulty
* @param botDifficulty dropdown difficulty
* @param botDifficulty dropdown difficulty value
* @returns bot difficulty
*/
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: BotDifficulty): string;
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: string): string;
endOfflineRaid(info: IEndOfflineRaidRequestData, sessionID: string): void;
}

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@ -1,6 +1,7 @@
import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
import { ItemHelper } from "../helpers/ItemHelper";
import { ProfileHelper } from "../helpers/ProfileHelper";
import { QuestHelper } from "../helpers/QuestHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IMiniProfile } from "../models/eft/launcher/IMiniProfile";
@ -24,8 +25,9 @@ export declare class ProfileController {
protected profileFixerService: ProfileFixerService;
protected playerScavGenerator: PlayerScavGenerator;
protected traderHelper: TraderHelper;
protected questHelper: QuestHelper;
protected profileHelper: ProfileHelper;
constructor(hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, playerScavGenerator: PlayerScavGenerator, traderHelper: TraderHelper, profileHelper: ProfileHelper);
constructor(hashUtil: HashUtil, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileFixerService: ProfileFixerService, playerScavGenerator: PlayerScavGenerator, traderHelper: TraderHelper, questHelper: QuestHelper, profileHelper: ProfileHelper);
getMiniProfiles(): IMiniProfile[];
getMiniProfile(sessionID: string): any;
getCompleteProfile(sessionID: string): IPmcData[];

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@ -115,6 +115,7 @@ export declare class RagfairController {
addPlayerOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer;
getAllFleaPrices(): Record<string, number>;
getStaticPrices(): Record<string, number>;
removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse;
extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -89,9 +89,10 @@ export declare class BotWeaponGenerator {
/**
* Checks if all required slots are occupied on a weapon and all it's mods
* @param weaponItemArray Weapon + mods
* @param botRole role of bot weapon is for
* @returns true if valid
*/
protected isWeaponValid(weaponItemArray: Item[]): boolean;
protected isWeaponValid(weaponItemArray: Item[], botRole: string): boolean;
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer

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@ -34,7 +34,7 @@ export declare class HealthHelper {
/**
* Save effects to profile
* Works by removing all effects and adding them back from profile
* Remoces empty 'Effects' objects if found
* Removes empty 'Effects' objects if found
* @param pmcData Player profile
* @param sessionID Session id
* @param addEffects Should effects be added back to profile
@ -46,7 +46,8 @@ export declare class HealthHelper {
* @param pmcData Player profile
* @param effectBodyPart body part to edit
* @param effectType Effect to add to body part
* @param duration How long the effect has left in seconds (-1 by default, no duration).
*/
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: Effect): void;
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: Effect, duration?: number): void;
protected isEmpty(map: any): boolean;
}

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@ -120,4 +120,14 @@ export declare class HideoutHelper {
protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
isProduction(productive: Productive): productive is Production;
getBTC(pmcData: IPmcData, body: IHideoutTakeProductionRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Upgrade hideout wall from starting level to interactable level if enough time has passed
* @param pmcProfile Profile to upgrade wall in
*/
unlockHideoutWallInProfile(pmcProfile: IPmcData): void;
/**
* Iterate over hideout improvements not completed and check if they need to be adjusted
* @param pmcProfile Profile to adjust
*/
setHideoutImprovementsToCompleted(pmcProfile: IPmcData): void;
}

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@ -44,6 +44,11 @@ export declare class InRaidHelper {
* @returns Reset profile object
*/
updateProfileBaseStats(profileData: IPmcData, saveProgressRequest: ISaveProgressRequestData, sessionID: string): IPmcData;
/**
* Take body part effects from client profile and apply to server profile
* @param saveProgressRequest post-raid request
* @param profileData player profile on server
*/
protected transferPostRaidLimbEffectsToProfile(saveProgressRequest: ISaveProgressRequestData, profileData: IPmcData): void;
/**
* Some maps have one-time-use keys (e.g. Labs

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@ -1,6 +1,7 @@
import { IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { AddItem, IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "../models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "../models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "../models/eft/inventory/IInventoryMoveRequestData";
import { IInventorySplitRequestData } from "../models/eft/inventory/IInventorySplitRequestData";
@ -46,15 +47,41 @@ export declare class InventoryHelper {
/**
* BUG: Passing the same item multiple times with a count of 1 will cause multiples of that item to be added (e.g. x3 separate objects of tar cola with count of 1 = 9 tarcolas being added to inventory)
* @param pmcData Profile to add items to
* @param body request data to add items
* @param request request data to add items
* @param output response to send back to client
* @param sessionID Session id
* @param callback
* @param callback Code to execute later (function)
* @param foundInRaid Will results added to inventory be set as found in raid
* @param addUpd Additional upd propertys for items being added to inventory
* @returns IItemEventRouterResponse
*/
addItem(pmcData: IPmcData, body: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: any, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse;
addItem(pmcData: IPmcData, request: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: {
(): void;
}, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse;
/**
* Add ammo to ammo boxes
* @param itemToAdd Item to check is ammo box
* @param toDo
* @param output IItemEventRouterResponse object
* @param sessionID Session id
* @param pmcData Profile to add ammobox to
*/
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, toDo: string[][], sessionID: string, output: IItemEventRouterResponse): void;
/**
*
* @param assortItems Items to add to inventory
* @param requestItem Details of purchased item to add to inventory
* @param result Array split stacks are added to
*/
protected splitStackIntoSmallerStacks(assortItems: Item[], requestItem: AddItem, result: IAddItemTempObject[]): void;
/**
* Remove item from player inventory
* @param pmcData Profile to remove item from
* @param itemId Items id to remove
* @param sessionID Session id
* @param output Existing IItemEventRouterResponse object to append data to, creates new one by default if not supplied
* @returns IItemEventRouterResponse
*/
removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
removeItemByCount(pmcData: IPmcData, itemId: string, count: number, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): Record<number, number>;

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@ -194,4 +194,10 @@ export declare class QuestHelper {
* @returns 'FindItem' condition id
*/
getFindItemIdForQuestHandIn(itemTpl: string): string;
/**
* Add All quests to a profile with the provided statuses
* @param pmcProfile profile to update
* @param statuses statuses quests should have
*/
addAllQuestsToProfile(pmcProfile: IPmcData, statuses: QuestStatus[]): void;
}

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@ -38,11 +38,11 @@ export declare class TradeHelper {
/**
* Sell item to trader
* @param pmcData Profile to update
* @param body
* @param sessionID
* @returns
* @param sellRequest request data
* @param sessionID Session id
* @returns IItemEventRouterResponse
*/
sellItem(pmcData: IPmcData, body: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
sellItem(pmcData: IPmcData, sellRequest: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Increment the assorts buy count by number of items purchased
* Show error on screen if player attepts to buy more than what the buy max allows

View File

@ -29,6 +29,8 @@ export interface Config {
GlobalLootChanceModifier: number;
TimeBeforeDeploy: number;
TimeBeforeDeployLocal: number;
TradingSetting: number;
TradingSettings: ITradingSettings;
LoadTimeSpeedProgress: number;
BaseLoadTime: number;
BaseUnloadTime: number;
@ -36,6 +38,7 @@ export interface Config {
Customization: Customization;
UncheckOnShot: boolean;
BotsEnabled: boolean;
BufferZone: IBufferZone;
ArmorMaterials: ArmorMaterials;
LegsOverdamage: number;
HandsOverdamage: number;
@ -55,7 +58,6 @@ export interface Config {
StaminaRestoration: StaminaRestoration;
StaminaDrain: StaminaDrain;
RequirementReferences: RequirementReferences;
RepairKitSettings: RepairKitSettings;
RestrictionsInRaid: RestrictionsInRaid[];
SkillMinEffectiveness: number;
SkillFatiguePerPoint: number;
@ -83,6 +85,19 @@ export interface Config {
Inertia: Inertia;
Ballistic: Ballistic;
}
export interface IBufferZone {
CustomerAccessTime: number;
CustomerCriticalTimeStart: number;
CustomerKickNotifTime: number;
}
export interface ITradingSettings {
BuyoutRestrictions: IBuyoutRestrictions;
}
export interface IBuyoutRestrictions {
MinDurability: number;
MinFoodDrinkResource: number;
MinMedsResource: number;
}
export interface Content {
ip: string;
port: number;
@ -321,6 +336,8 @@ export interface Effects {
Pain: Pain;
PainKiller: PainKiller;
SandingScreen: SandingScreen;
MildMusclePain: IMusclePainEffect;
SevereMusclePain: IMusclePainEffect;
Stimulator: Stimulator;
Tremor: Tremor;
ChronicStaminaFatigue: ChronicStaminaFatigue;
@ -457,6 +474,12 @@ export interface PainKiller {
export interface SandingScreen {
Dummy: number;
}
export interface IMusclePainEffect {
GymEffectivity: number;
OfflineDurationMax: number;
OfflineDurationMin: number;
TraumaChance: number;
}
export interface Stimulator {
BuffLoopTime: number;
Buffs: Buffs;
@ -803,7 +826,7 @@ export interface SkillsSettings {
HMG: any[];
Launcher: any[];
AttachedLauncher: any[];
Melee: any[];
Melee: IMeleeSkill;
DMR: WeaponSkills;
BearAssaultoperations: any[];
BearAuthority: any[];
@ -847,10 +870,25 @@ export interface SkillsSettings {
BotSound: any[];
TroubleShooting: TroubleShooting;
}
export interface IMeleeSkill {
BuffSettings: IBuffSettings;
}
export interface ArmorSkills {
BuffMaxCount: number;
BuffSettings: IBuffSettings;
Counters: IArmorCounters;
MoveSpeedPenaltyReductionHVestsReducePerLevel: number;
RicochetChanceHVestsCurrentDurabilityThreshold: number;
RicochetChanceHVestsEliteLevel: number;
RicochetChanceHVestsMaxDurabilityThreshold: number;
MeleeDamageLVestsReducePerLevel: number;
MoveSpeedPenaltyReductionLVestsReducePerLevel: number;
WearAmountRepairLVestsReducePerLevel: number;
WearChanceRepairLVestsReduceEliteLevel: number;
}
export interface IArmorCounters {
armorDurability: ISkillCounter;
}
export interface HideoutManagement {
SkillPointsPerAreaUpgrade: number;
SkillPointsPerCraft: number;
@ -907,6 +945,7 @@ export interface Endurance {
MovementAction: number;
SprintAction: number;
GainPerFatigueStack: number;
QTELevelMultipliers: Record<string, Record<string, number>>;
}
export interface Strength {
SprintActionMin: number;
@ -915,9 +954,14 @@ export interface Strength {
MovementActionMax: number;
PushUpMin: number;
PushUpMax: number;
QTELevelMultipliers: IQTELevelMultiplier[];
FistfightAction: number;
ThrowAction: number;
}
export interface IQTELevelMultiplier {
Level: number;
Multiplier: number;
}
export interface Vitality {
DamageTakenAction: number;
HealthNegativeEffect: number;
@ -950,22 +994,42 @@ export interface Search {
FindAction: number;
}
export interface WeaponTreatment {
BuffMaxCount: number;
BuffSettings: IBuffSettings;
Counters: IWeaponTreatmentCounters;
DurLossReducePerLevel: number;
SkillPointsPerRepair: number;
Filter: any[];
WearAmountRepairGunsReducePerLevel: number;
WearChanceRepairGunsReduceEliteLevel: number;
}
export interface IWeaponTreatmentCounters {
firearmsDurability: ISkillCounter;
}
export interface IBuffSettings {
CommonBuffChanceLevelBonus: number;
CommonBuffMinChanceValue: number;
CurrentDurabilityLossToRemoveBuff?: number;
MaxDurabilityLossToRemoveBuff?: number;
RareBuffChanceCoff: number;
ReceivedDurabilityMaxPercent: number;
}
export interface MagDrills {
RaidLoadedAmmoAction: number;
RaidUnloadedAmmoAction: number;
MagazineCheckAction: number;
}
export interface Perception {
DependentSkillRatios: ISkillRatio[];
OnlineAction: number;
UniqueLoot: number;
}
export interface ISkillRatio {
Ratio: number;
SkillId: string;
}
export interface Intellect {
Counters: IIntellectCounters;
ExamineAction: number;
SkillProgress: number;
RepairAction: number;
@ -973,16 +1037,52 @@ export interface Intellect {
WearChanceReduceEliteLevel: number;
RepairPointsCostReduction: number;
}
export interface IIntellectCounters {
armorDurability: ISkillCounter;
firearmsDurability: ISkillCounter;
meleeWeaponDurability: ISkillCounter;
}
export interface ISkillCounter {
divisor: number;
points: number;
}
export interface Attention {
DependentSkillRatios: ISkillRatio[];
ExamineWithInstruction: number;
FindActionFalse: number;
FindActionTrue: number;
}
export interface Charisma {
BonusSettings: IBonusSettings;
Counters: ICharismaSkillCounters;
SkillProgressInt: number;
SkillProgressAtn: number;
SkillProgressPer: number;
}
export interface ICharismaSkillCounters {
insuranceCost: ISkillCounter;
repairCost: ISkillCounter;
repeatableQuestCompleteCount: ISkillCounter;
restoredHealthCost: ISkillCounter;
scavCaseCost: ISkillCounter;
}
export interface IBonusSettings {
EliteBonusSettings: IEliteBonusSettings;
LevelBonusSettings: ILevelBonusSettings;
}
export interface IEliteBonusSettings {
FenceStandingLossDiscount: number;
RepeatableQuestExtraCount: number;
ScavCaseDiscount: number;
}
export interface ILevelBonusSettings {
HealthRestoreDiscount: number;
HealthRestoreTraderDiscount: number;
InsuranceDiscount: number;
InsuranceTraderDiscount: number;
PaidExitDiscount: number;
RepeatableQuestChangeDiscount: number;
}
export interface Memory {
AnySkillUp: number;
SkillProgress: number;
@ -1145,11 +1245,30 @@ export interface xyz {
export interface Ballistic {
GlobalDamageDegradationCoefficient: number;
}
export interface RepairKitSettings {
export interface RepairSettings {
ItemEnhancementSettings: IItemEnhancementSettings;
MinimumLevelToApplyBuff: number;
RepairStrategies: IRepairStrategies;
armorClassDivisor: number;
durabilityPointCostArmor: number;
durabilityPointCostGuns: number;
}
export interface IItemEnhancementSettings {
DamageReduction: IPriceModifier;
MalfunctionProtections: IPriceModifier;
WeaponSpread: IPriceModifier;
}
export interface IPriceModifier {
PriceModifier: number;
}
export interface IRepairStrategies {
Armor: IRepairStrategy;
Firearms: IRepairStrategy;
}
export interface IRepairStrategy {
BuffTypes: string[];
Filter: string[];
}
export interface BotPreset {
UseThis: boolean;
Role: string;

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@ -118,6 +118,7 @@ export interface BossLocationSpawn {
TriggerName: string;
Delay?: number;
Supports?: BossSupport[];
sptId?: string;
}
export interface BossSupport {
BossEscortAmount: string;
@ -202,6 +203,7 @@ export interface Wave {
slots_min: number;
time_max: number;
time_min: number;
sptId?: string;
}
export declare enum WildSpawnType {
ASSAULT = "assault",

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@ -21,6 +21,7 @@ export interface IBotBase {
Hideout: Hideout;
Quests: Quest[];
TradersInfo: Record<string, TraderInfo>;
UnlockedInfo: IUnlockedInfo;
RagfairInfo: RagfairInfo;
RepeatableQuests: IPmcDataRepeatableQuest[];
Bonuses: Bonus[];
@ -31,6 +32,9 @@ export interface IBotBase {
/** SPT specific property used during bot generation in raid */
sptIsPmc?: boolean;
}
export interface IUnlockedInfo {
unlockedProductionRecipe: string[];
}
export interface Info {
EntryPoint: string;
Nickname: string;
@ -265,6 +269,11 @@ export interface InsuredItem {
export interface Hideout {
Production: Record<string, Productive>;
Areas: HideoutArea[];
Improvements: Record<string, IHideoutImprovement>;
}
export interface IHideoutImprovement {
completed: boolean;
improveCompleteTimestamp: number;
}
export interface Productive {
Products: Product[];
@ -327,10 +336,12 @@ export interface Quest {
statusTimers?: Record<string, number>;
/** SPT specific property */
completedConditions?: string[];
availableAfter?: number;
}
export interface TraderInfo {
loyaltyLevel: number;
salesSum: number;
disabled: boolean;
standing: number;
nextResupply: number;
unlocked: boolean;

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@ -98,7 +98,8 @@ export interface Location {
y: number;
r: string | number;
isSearched?: boolean;
rotation?: string;
/** SPT property? */
rotation?: string | boolean;
}
export interface SideEffect {
Value: number;

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@ -19,6 +19,7 @@ export interface TemplateSide {
}
export interface ProfileTraderTemplate {
initialLoyaltyLevel: number;
setQuestsAvailableForStart?: boolean;
initialStanding: number;
initialSalesSum: number;
jaegerUnlocked: boolean;

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@ -15,6 +15,7 @@ export interface IQuest {
image: string;
type: string;
isKey: boolean;
questStatus: any;
restartable: boolean;
instantComplete: boolean;
secretQuest: boolean;
@ -43,6 +44,7 @@ export interface AvailableForProps {
id: string;
index: number;
parentId: string;
isEncoded: boolean;
dynamicLocale: boolean;
value?: number;
compareMethod?: string;

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@ -29,8 +29,11 @@ export interface Props {
IsUnsaleable?: boolean;
IsUnbuyable?: boolean;
IsUngivable?: boolean;
IsUnremovable?: boolean;
IsLockedafterEquip?: boolean;
IsSpecialSlotOnly?: boolean;
QuestItem?: boolean;
QuestStashMaxCount?: number;
LootExperience?: number;
ExamineExperience?: number;
HideEntrails?: boolean;
@ -161,6 +164,7 @@ export interface Props {
weaponErgonomicPenalty?: number;
BluntThroughput?: number;
ArmorMaterial?: string;
ArmorType?: string;
weapClass?: string;
weapUseType?: string;
ammoCaliber?: string;
@ -365,6 +369,8 @@ export interface Props {
CanBeHiddenDuringThrow?: boolean;
MinTimeToContactExplode?: number;
ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
}
export interface IHealthEffect {
type: string;

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@ -9,6 +9,7 @@ export interface ITrader {
export interface ITraderBase {
refreshTraderRagfairOffers: boolean;
_id: string;
availableInRaid: boolean;
avatar: string;
balance_dol: number;
balance_eur: number;
@ -20,6 +21,8 @@ export interface ITraderBase {
discount_end: number;
gridHeight: number;
insurance: Insurance;
items_buy: IItemBuyData;
items_buy_prohibited: IItemBuyData;
location: string;
loyaltyLevels: LoyaltyLevel[];
medic: boolean;
@ -31,6 +34,10 @@ export interface ITraderBase {
surname: string;
unlockedByDefault: boolean;
}
export interface IItemBuyData {
category: string[];
id_list: string[];
}
export interface Insurance {
availability: boolean;
excluded_category: string[];

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@ -0,0 +1,5 @@
export interface IGetItemPricesResponse {
supplyNextTime: number;
prices: Record<string, number>;
currencyCourses: Record<string, number>;
}

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@ -1,5 +1,7 @@
export declare enum Effect {
FRACTURE = "Fracture",
LIGHT_BLEEDING = "LightBleeding",
HEAVY_BLEEDING = "HeavyBleeding"
HEAVY_BLEEDING = "HeavyBleeding",
MILD_MUSCLE_PAIN = "MildMusclePain",
SEVERE_MUSCLE_PAIN = "SevereMusclePain"
}

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@ -0,0 +1,4 @@
export interface IWorkoutData extends Record<string, any> {
skills: any;
effects: any;
}

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@ -0,0 +1,8 @@
export interface IHandleQTEEventRequestData {
Action: string;
/** true if QTE was successful, otherwise false */
results: boolean[];
/** Id of the QTE object used from db/hideout/qte.json */
id: string;
timestamp: number;
}

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@ -3,23 +3,55 @@ export interface IHideoutArea {
type: number;
enabled: boolean;
needsFuel: boolean;
requirements: IAreaRequirement[];
takeFromSlotLocked: boolean;
craftGivesExp: boolean;
displayLevel: boolean;
enableAreaRequirements: boolean;
stages: Record<string, Stage>;
}
export interface IAreaRequirement {
areaType: number;
requiredlevel: number;
type: string;
}
export interface Stage {
requirements: Requirement[];
autoUpgrade: boolean;
bonuses: StageBonus[];
slots: number;
constructionTime: number;
description: string;
displayInterface: boolean;
improvements: IStageImprovement[];
requirements: IStageRequirement[];
slots: number;
}
export interface Requirement {
export interface IStageImprovement {
id: string;
bonuses: IStageImprovementBonus[];
improvementTime: number;
requirements: IStageImprovementRequirement[];
}
export interface IStageImprovementBonus {
passive: boolean;
production: boolean;
type: string;
value: number;
visible: boolean;
}
export interface IStageImprovementRequirement {
count: number;
isEncoded: boolean;
isFunctional: boolean;
templateId: string;
type: string;
}
export interface IStageRequirement {
areaType?: number;
requiredLevel?: number;
type: string;
templateId?: string;
count?: number;
isEncoded: false;
isFunctional?: boolean;
traderId?: string;
loyaltyLevel?: number;

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@ -0,0 +1,13 @@
export interface IHideoutImproveAreaRequestData {
Action: "HideoutImproveArea";
/** Hideout area id from areas.json */
id: string;
areaType: number;
items: HideoutItem[];
timestamp: number;
}
export interface HideoutItem {
/** Hideout inventory id that was used by improvement action */
id: string;
count: number;
}

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@ -3,8 +3,10 @@ export interface IHideoutProduction {
areaType: number;
requirements: Requirement[];
productionTime: number;
boosters?: any;
endProduct: string;
isEncoded: boolean;
locked: boolean;
needFuelForAllProductionTime: boolean;
continuous: boolean;
count: number;
productionLimitCount: number;
@ -12,6 +14,7 @@ export interface IHideoutProduction {
export interface Requirement {
templateId?: string;
count?: number;
isEncoded?: boolean;
isFunctional?: boolean;
type: string;
areaType?: number;

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@ -0,0 +1,38 @@
export interface IQteData {
Id: string;
Type: string;
Area: string;
AreaLevel: number;
QuickTimeEvents: IQuickTimeEvent[];
Requirements: IQteRequirement[];
Results: Record<string, IQteResult>;
}
export interface IQuickTimeEvent {
Type: string;
Position: number;
StartDelay: number;
EndDelay: number;
Speed: number;
SuccessRange: string;
Key: string;
}
export interface IQteRequirement {
type: string;
}
export interface IQteResult {
Energy: number;
Hydration: number;
RewardsRange: IQteEffect[];
}
export interface IQteEffect {
Type: string;
SkillId: string;
levelMultipliers: ISkillLevelMultiplier[];
Time: number;
Weight: number;
Result: string;
}
export interface ISkillLevelMultiplier {
level: number;
multiplier: number;
}

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@ -0,0 +1,4 @@
export interface IRecordShootingRangePoints {
Action: "RecordShootingRangePoints";
points: number;
}

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@ -0,0 +1,7 @@
import { Item, Location } from "../common/tables/IItem";
export interface IAddItemTempObject {
itemRef: Item;
count: number;
isPreset: boolean;
location?: Location;
}

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@ -22,6 +22,8 @@ export interface ProfileChange {
builds: BuildChange[];
items: ItemChanges;
production: Record<string, Production>;
/** Hideout area improvement id */
improvements: Record<string, Improvement>;
skills: Skills;
traderRelations: Record<string, TraderRelations>;
repeatableQuests?: IPmcDataRepeatableQuest[];
@ -45,6 +47,10 @@ export interface Production {
RecipeId: string;
Products: Product[];
}
export interface Improvement {
completed: boolean;
improveCompleteTimestamp: number;
}
export interface Product {
_id: string;
_tpl?: string;

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@ -0,0 +1,30 @@
export interface IGetRaidConfigurationRequestData {
timeVariant: string;
raidMode: string;
metabolismDisabled: boolean;
playersSpawnPlace: string;
timeAndWeatherSettings: TimeAndWeatherSettings;
botSettings: BotSettings;
wavesSettings: WavesSettings;
location: string;
}
export interface TimeAndWeatherSettings {
isRandomTime: boolean;
isRandomWeather: boolean;
cloudinessType: string;
rainType: string;
windType: string;
fogType: string;
timeFlowType: string;
hourOfDay: number;
}
export interface BotSettings {
isScavWars: boolean;
botAmount: string;
}
export interface WavesSettings {
botAmount: string;
botDifficulty: string;
isBosses: boolean;
isTaggedAndCursed: boolean;
}

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@ -1,30 +0,0 @@
import { BotAmount } from "../../enums/BotAmount";
import { BotDifficulty } from "../../enums/BotDifficulty";
export interface IStartOfflineRaidRequestData {
locationName: string;
/** Current time, not in-game time */
startTime: number;
/** CURR = am, past = pm */
dateTime: "CURR" | "PAST";
gameSettings: GameSettings;
}
export interface GameSettings {
timeAndWeatherSettings: TimeAndWeatherSettings;
botsSettings: BotsSettings;
wavesSettings: WavesSettings;
}
export interface TimeAndWeatherSettings {
isRandomTime: boolean;
isRandomWeather: boolean;
}
export interface BotsSettings {
isEnabled: boolean;
isScavWars: boolean;
botAmount: BotAmount;
}
export interface WavesSettings {
botDifficulty: BotDifficulty;
isBosses: boolean;
isTaggedAndCursed: boolean;
wavesBotAmount: BotAmount;
}

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@ -3,6 +3,7 @@ export interface IProcessSellTradeRequestData extends IProcessBaseTradeRequestDa
Action: "sell_to_trader";
type: string;
tid: string;
price: number;
items: Item[];
}
export interface Item {

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@ -8,5 +8,6 @@ export declare enum ELocationName {
LIGHTHOUSE = "Lighthouse",
LABORATORY = "laboratory",
RESERVE = "RezervBase",
STREETS = "TarkovStreets",
ANY = "any"
}

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@ -21,5 +21,7 @@ export declare enum HideoutAreas {
SOLAR_POWER = 18,
BOOZE_GENERATOR = 19,
BITCOIN_FARM = 20,
CHRISTMAS_TREE = 21
CHRISTMAS_TREE = 21,
EMERGENCY_WALL = 22,
GYM = 23
}

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@ -7,5 +7,7 @@ export declare enum HideoutEventActions {
HIDEOUT_SINGLE_PRODUCTION_START = "HideoutSingleProductionStart",
HIDEOUT_SCAV_CASE_PRODUCTION_START = "HideoutScavCaseProductionStart",
HIDEOUT_CONTINUOUS_PRODUCTION_START = "HideoutContinuousProductionStart",
HIDEOUT_TAKE_PRODUCTION = "HideoutTakeProduction"
HIDEOUT_TAKE_PRODUCTION = "HideoutTakeProduction",
HIDEOUT_RECORD_SHOOTING_RANGE_POINTS = "RecordShootingRangePoints",
HIDEOUT_IMPROVE_AREA = "HideoutImproveArea"
}

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@ -15,5 +15,6 @@ export declare enum ItemEventActions {
CREATE_MAP_MARKER = "CreateMapMarker",
DELETE_MAP_MARKER = "DeleteMapMarker",
EDIT_MAP_MARKER = "EditMapMarker",
OPEN_RANDOM_LOOT_CONTAINER = "OpenRandomLootContainer"
OPEN_RANDOM_LOOT_CONTAINER = "OpenRandomLootContainer",
HIDEOUT_QTE_EVENT = "HideoutQuickTimeEvent"
}

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@ -6,5 +6,6 @@ export declare enum Traders {
PEACEKEEPER = "5935c25fb3acc3127c3d8cd9",
MECHANIC = "5a7c2eca46aef81a7ca2145d",
RAGMAN = "5ac3b934156ae10c4430e83c",
JAEGER = "5c0647fdd443bc2504c2d371"
JAEGER = "5c0647fdd443bc2504c2d371",
LIGHTHOUSEKEEPER = "638f541a29ffd1183d187f57"
}

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@ -1,25 +0,0 @@
import { IStartOfflineRaidRequestData } from "../../eft/match/IStartOffineRaidRequestData";
import { IEndOfflineRaidRequestData } from "../../eft/match/IEndOfflineRaidRequestData";
import { INullResponseData } from "../../eft/httpResponse/INullResponseData";
import { IGetBodyResponseData } from "../../eft/httpResponse/IGetBodyResponseData";
import { IPmcData } from "../../eft/common/IPmcData";
export interface IMatchCallbacks {
updatePing(url: string, info: any, sessionID: string): INullResponseData;
exitMatch(url: string, info: any, sessionID: string): INullResponseData;
exitToMenu(url: string, info: any, sessionID: string): INullResponseData;
startGroupSearch(url: string, info: any, sessionID: string): INullResponseData;
stopGroupSearch(url: string, info: any, sessionID: string): INullResponseData;
sendGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
acceptGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
cancelGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: any, sessionID: string): INullResponseData;
getProfile(url: string, info: any, sessionID: string): IGetBodyResponseData<IPmcData[]>;
serverAvailable(url: string, info: any, sessionID: string): IGetBodyResponseData<any> | IGetBodyResponseData<true>;
joinMatch(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
getMetrics(url: string, info: any, sessionID: string): IGetBodyResponseData<string>;
getGroupStatus(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
}

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@ -6,6 +6,8 @@ export interface IAirdropConfig extends IBaseConfig {
planeMinFlyHeight: number;
planeMaxFlyHeight: number;
planeVolume: number;
planeSpeed: number;
crateFallSpeed: number;
airdropMinStartTimeSeconds: number;
airdropMaxStartTimeSeconds: number;
loot: AirdropLoot;
@ -17,6 +19,7 @@ export interface AirdropChancePercent {
shoreline: number;
interchange: number;
reserve: number;
tarkovStreets: number;
}
export interface AirdropLoot {
presetCount: MinMax;

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@ -8,4 +8,5 @@ export interface IHideoutConfig extends IBaseConfig {
airFilterUnitFlowRate: number;
/** SEE HIDEOUTHELPER BEFORE CHANGING CONFIG */
gpuBoostRate: number;
hideoutWallAppearTimeSeconds: number;
}

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@ -5,6 +5,7 @@ export interface ISeasonalEventConfig extends IBaseConfig {
/** event / botType / equipSlot / itemid */
eventGear: Record<string, Record<string, Record<string, Record<string, number>>>>;
events: ISeasonalEvent[];
gifterSettings: GifterSetting[];
}
export interface ISeasonalEvent {
name: string;
@ -13,3 +14,8 @@ export interface ISeasonalEvent {
endDay: number;
endMonth: number;
}
export interface GifterSetting {
map: string;
zones: string;
spawnChance: number;
}

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@ -1,3 +1,4 @@
import { IQteData } from "../../../models/eft/hideout/IQteData";
import { IGlobals } from "../../eft/common/IGlobals";
import { IBotBase } from "../../eft/common/tables/IBotBase";
import { IBotCore } from "../../eft/common/tables/IBotCore";
@ -30,6 +31,7 @@ export interface IDatabaseTables {
production: IHideoutProduction[];
scavcase: IHideoutScavCase[];
settings: IHideoutSettingsBase;
qte: IQteData[];
};
locales?: ILocaleBase;
locations?: ILocations;
@ -38,7 +40,7 @@ export interface IDatabaseTables {
templates?: {
character: string[];
items: Record<string, ITemplateItem>;
quests: IQuest[];
quests: Record<string, IQuest>;
repeatableQuests: IRepeatableQuestDatabase;
/** DEPRECATED - Items file found in the client, massivly out of date compared to templates.items, try not to use this, remove ASAP*/
clientItems: Record<string, ITemplateItem>;

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@ -1,10 +1,12 @@
import { HideoutCallbacks } from "../../callbacks/HideoutCallbacks";
import { InventoryCallbacks } from "../../callbacks/InventoryCallbacks";
import { HandledRoute, ItemEventRouterDefinition } from "../../di/Router";
import { IPmcData } from "../../models/eft/common/IPmcData";
import { IItemEventRouterResponse } from "../../models/eft/itemEvent/IItemEventRouterResponse";
export declare class InventoryItemEventRouter extends ItemEventRouterDefinition {
protected inventoryCallbacks: InventoryCallbacks;
constructor(inventoryCallbacks: InventoryCallbacks);
protected hideoutCallbacks: HideoutCallbacks;
constructor(inventoryCallbacks: InventoryCallbacks, hideoutCallbacks: HideoutCallbacks);
getHandledRoutes(): HandledRoute[];
handleItemEvent(url: string, pmcData: IPmcData, body: any, sessionID: string): IItemEventRouterResponse;
}

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@ -7,6 +7,7 @@ import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { HideoutAreas } from "../models/enums/HideoutAreas";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { TimeUtil } from "../utils/TimeUtil";
import { Watermark } from "../utils/Watermark";
import { LocalisationService } from "./LocalisationService";
export declare class ProfileFixerService {
@ -14,8 +15,9 @@ export declare class ProfileFixerService {
protected watermark: Watermark;
protected hideoutHelper: HideoutHelper;
protected localisationService: LocalisationService;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer;
constructor(logger: ILogger, watermark: Watermark, hideoutHelper: HideoutHelper, localisationService: LocalisationService, databaseServer: DatabaseServer);
constructor(logger: ILogger, watermark: Watermark, hideoutHelper: HideoutHelper, localisationService: LocalisationService, timeUtil: TimeUtil, databaseServer: DatabaseServer);
/**
* Find issues in the pmc profile data that may cause issues and fix them
* @param pmcProfile profile to check and fix
@ -32,6 +34,7 @@ export declare class ProfileFixerService {
* @param pmcProfile profile to remove old counters from
*/
removeDanglingConditionCounters(pmcProfile: IPmcData): void;
addLighthouseKeeperIfMissing(pmcProfile: IPmcData): void;
protected removeDanglingBackendCounters(pmcProfile: IPmcData): void;
protected getActiveRepeatableQuests(repeatableQuests: IPmcDataRepeatableQuest[]): IRepeatableQuest[];
protected fixNullTraderSalesSums(pmcProfile: IPmcData): void;
@ -85,4 +88,14 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update
*/
addMissingUpgradesPropertyToHideout(pmcProfile: IPmcData): void;
/**
* Iterate over associated profile template and check all hideout areas exist, add if not
* @param fullProfile Profile to update
*/
addMissingHideoutAreasToProfile(fullProfile: IAkiProfile): void;
}

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@ -65,6 +65,7 @@ export declare class RagfairPriceService implements OnLoad {
* @returns Dictionary of item tpls and rouble cost
*/
getAllFleaPrices(): Record<string, number>;
getAllStaticPrices(): Record<string, number>;
/**
* Get the percentage difference between two values
* @param a numerical value a

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@ -59,6 +59,7 @@ export declare class SeasonalEventService {
* @param eventName Name of the event to enable. e.g. Christmas
*/
protected updateGlobalEvents(globalConfig: Config, eventName: string): void;
protected addLootItemsToGifterDropItemsList(): void;
/**
* Read in data from seasonalEvents.json and add found equipment items to bots
* @param eventName Name of the event to read equipment in from config
@ -69,4 +70,8 @@ export declare class SeasonalEventService {
* Set Khorovod(dancing tree) chance to 100% on all maps that support it
*/
protected enableDancingTree(): void;
/**
* Add santa to maps
*/
protected addGifterBotToMaps(): void;
}