Update types
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@ -3,6 +3,15 @@ import { ContextVariableType } from "./ContextVariableType";
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export declare class ApplicationContext {
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private variables;
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private static holderMaxSize;
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/**
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* Called like:
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*
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* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
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*
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* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.MATCH_INFO).getValue<IStartOfflineRaidRequestData>();
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* @param type
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* @returns
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*/
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getLatestValue(type: ContextVariableType): ContextVariable;
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getValues(type: ContextVariableType): ContextVariable[];
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addValue(type: ContextVariableType, value: any): void;
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@ -4,5 +4,7 @@ export declare enum ContextVariableType {
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/** Currently acive raid information */
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MATCH_INFO = 1,
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/** Timestamp when client first connected */
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CLIENT_START_TIMESTAMP = 2
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CLIENT_START_TIMESTAMP = 2,
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/** When player is loading into map and loot is requested */
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REGISTER_PLAYER_REQUEST = 3
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}
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@ -1,3 +1,4 @@
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import { ApplicationContext } from "../context/ApplicationContext";
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import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
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import { HealthHelper } from "../helpers/HealthHelper";
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import { InRaidHelper } from "../helpers/InRaidHelper";
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@ -35,12 +36,13 @@ export declare class InraidController {
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protected traderHelper: TraderHelper;
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protected insuranceService: InsuranceService;
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protected inRaidHelper: InRaidHelper;
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protected applicationContext: ApplicationContext;
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protected configServer: ConfigServer;
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protected airdropConfig: IAirdropConfig;
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protected inraidConfig: IInRaidConfig;
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constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, configServer: ConfigServer);
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constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
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/**
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* Save locationid to active profiles inraid object
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* Save locationId to active profiles inraid object AND app context
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* @param sessionID Session id
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* @param info Register player request
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*/
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@ -5,8 +5,10 @@ export declare class PresetHelper {
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protected jsonUtil: JsonUtil;
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protected databaseServer: DatabaseServer;
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protected lookup: Record<string, string[]>;
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protected defaultPresets: Record<string, Preset>;
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constructor(jsonUtil: JsonUtil, databaseServer: DatabaseServer);
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hydratePresetStore(input: Record<string, string[]>): void;
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getDefaultPresets(): Record<string, Preset>;
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isPreset(id: string): boolean;
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hasPreset(templateId: string): boolean;
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getPreset(id: string): Preset;
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@ -37,7 +37,7 @@ export declare class TradeHelper {
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buyItem(pmcData: IPmcData, buyRequestData: IProcessBuyTradeRequestData, sessionID: string, foundInRaid: boolean, upd: Upd): IItemEventRouterResponse;
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/**
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* Sell item to trader
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* @param pmcData
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* @param pmcData Profile to update
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* @param body
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* @param sessionID
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* @returns
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@ -1,3 +1,4 @@
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import { MinMax } from "../../../models/common/MinMax";
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import { IBaseConfig } from "./IBaseConfig";
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export interface ITraderConfig extends IBaseConfig {
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kind: "aki-trader";
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@ -19,6 +20,8 @@ export interface FenceConfig {
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assortSize: number;
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maxPresetsPercent: number;
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presetPriceMult: number;
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armorMaxDurabilityPercentMinMax: MinMax;
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presetMaxDurabilityPercentMinMax: MinMax;
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itemPriceMult: number;
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regenerateAssortsOnRefresh: boolean;
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itemTypeLimits: Record<string, number>;
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