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@ -39,6 +39,7 @@ declare class GameCallbacks {
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*/
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getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData<IGameConfigResponse>;
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getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IServerDetails[]>;
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getCurrentGroup(url: string, info: IEmptyRequestData, sessionID: string): any;
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validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICheckVersionResponse>;
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/**
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* Handle client/game/keepalive
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@ -5,6 +5,7 @@ import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyRespons
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import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
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import { IGetMiniProfileRequestData } from "../models/eft/launcher/IGetMiniProfileRequestData";
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import { GetProfileStatusResponseData } from "../models/eft/profile/GetProfileStatusResponseData";
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import { IGetProfileSettingsRequest } from "../models/eft/profile/IGetProfileSettingsRequest";
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import { IProfileChangeNicknameRequestData } from "../models/eft/profile/IProfileChangeNicknameRequestData";
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import { IProfileChangeVoiceRequestData } from "../models/eft/profile/IProfileChangeVoiceRequestData";
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import { IProfileCreateRequestData } from "../models/eft/profile/IProfileCreateRequestData";
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@ -64,6 +65,7 @@ export declare class ProfileCallbacks {
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* @returns
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*/
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getProfileStatus(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<GetProfileStatusResponseData>;
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getProfileSettings(url: string, info: IGetProfileSettingsRequest, sessionId: string): IGetBodyResponseData<string>;
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searchFriend(url: string, info: ISearchFriendRequestData, sessionID: string): IGetBodyResponseData<ISearchFriendResponse[]>;
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getMiniProfile(url: string, info: IGetMiniProfileRequestData, sessionID: string): string;
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getAllMiniProfiles(url: string, info: any, sessionID: string): string;
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@ -8,6 +8,8 @@ export declare class ApplicationContext {
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*
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* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
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*
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* const activePlayerSessionId = this.applicationContext.getLatestValue(ContextVariableType.SESSION_ID).getValue<string>();
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*
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* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.MATCH_INFO).getValue<IStartOfflineRaidRequestData>();
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* @param type
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* @returns
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@ -20,10 +20,12 @@ import { LocalisationService } from "../services/LocalisationService";
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import { OpenZoneService } from "../services/OpenZoneService";
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import { ProfileFixerService } from "../services/ProfileFixerService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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import { JsonUtil } from "../utils/JsonUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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export declare class GameController {
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protected logger: ILogger;
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protected databaseServer: DatabaseServer;
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protected jsonUtil: JsonUtil;
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protected timeUtil: TimeUtil;
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protected preAkiModLoader: PreAkiModLoader;
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protected httpServerHelper: HttpServerHelper;
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@ -39,7 +41,7 @@ export declare class GameController {
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protected httpConfig: IHttpConfig;
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protected coreConfig: ICoreConfig;
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* When player logs in, iterate over all active effects and reduce timer
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@ -55,6 +57,10 @@ export declare class GameController {
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* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
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*/
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protected fixRoguesSpawningInstantlyOnLighthouse(): void;
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/**
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* Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these waves to one bot when they're waiting to spawn for too long
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*/
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protected splitBotWavesIntoSingleWaves(): void;
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/**
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* Get a list of installed mods and save their details to the profile being used
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* @param fullProfile Profile to add mod details to
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@ -76,5 +82,6 @@ export declare class GameController {
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protected logProfileDetails(fullProfile: IAkiProfile): void;
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getGameConfig(sessionID: string): IGameConfigResponse;
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getServer(): IServerDetails[];
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getCurrentGroup(sessionId: any): any;
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getValidGameVersion(): ICheckVersionResponse;
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}
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@ -61,18 +61,18 @@ export declare class InraidController {
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*/
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protected savePmcProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
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/**
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* Make changes to pmc profile after they left raid dead,
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* alter bodypart hp, handle insurance, delete inventory items, remove carried quest items
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* @param postRaidSaveRequest post-raid save request
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* @param pmcData pmc profile
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* @param insuranceEnabled is insurance enabled
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* @param preRaidGear gear player had before raid
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* Make changes to pmc profile after they've died in raid,
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* Alter bodypart hp, handle insurance, delete inventory items, remove carried quest items
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* @param postRaidSaveRequest Post-raid save request
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* @param pmcData Pmc profile
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* @param insuranceEnabled Is insurance enabled
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* @param preRaidGear Gear player had before raid
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* @param sessionID Session id
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* @returns Updated profile object
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*/
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protected performPostRaidActionsWhenDead(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData, insuranceEnabled: boolean, preRaidGear: Item[], sessionID: string): IPmcData;
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/**
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* Adjust player characters bodypart hp if they left raid early
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* Adjust player characters bodypart hp post-raid
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* @param postRaidSaveRequest post raid data
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* @param pmcData player profile
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*/
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@ -112,7 +112,14 @@ export declare class InventoryController {
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* @returns client response object
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*/
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tagItem(pmcData: IPmcData, body: IInventoryTagRequestData, sessionID: string): IItemEventRouterResponse;
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bindItem(pmcData: IPmcData, body: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Bind an inventory item to the quick access menu at bottom of player screen
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* @param pmcData Player profile
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* @param bindRequest Reqeust object
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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bindItem(pmcData: IPmcData, bindRequest: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Handles examining an item
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* @param pmcData player profile
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@ -137,9 +144,36 @@ export declare class InventoryController {
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* @returns IItemEventRouterResponse
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*/
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sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
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createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Add note to a map
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* @param pmcData Player profile
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* @param request Add marker request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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createMapMarker(pmcData: IPmcData, request: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Delete a map marker
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* @param pmcData Player profile
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* @param request Delete marker request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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deleteMapMarker(pmcData: IPmcData, request: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Edit an existing map marker
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* @param pmcData Player profile
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* @param request Edit marker request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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editMapMarker(pmcData: IPmcData, request: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Strip out characters from note string that are not: letter/numbers/unicode/spaces
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* @param mapNoteText Marker text to sanitise
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* @returns Sanitised map marker text
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*/
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protected sanitiseMapMarkerText(mapNoteText: string): string;
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/**
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* Handle event fired when a container is unpacked (currently only the halloween pumpkin)
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* @param pmcData Profile data
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@ -7,6 +7,7 @@ import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRout
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import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData";
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import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
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import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
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import { ITraderConfig } from "../models/spt/config/ITraderConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { EventOutputHolder } from "../routers/EventOutputHolder";
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import { ConfigServer } from "../servers/ConfigServer";
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@ -24,8 +25,10 @@ declare class TradeController {
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protected localisationService: LocalisationService;
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protected configServer: ConfigServer;
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protected ragfairConfig: IRagfairConfig;
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protected traderConfig: ITraderConfig;
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constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil, localisationService: LocalisationService, configServer: ConfigServer);
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confirmTrading(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
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confirmTrading(pmcData: IPmcData, request: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
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confirmRagfairTrading(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
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protected confirmTradingInternal(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
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}
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export { TradeController };
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@ -5,7 +5,7 @@ import { ItemHelper } from "../helpers/ItemHelper";
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import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
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import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
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import { Item } from "../models/eft/common/tables/IItem";
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import { ITemplateItem, Props } from "../models/eft/common/tables/ITemplateItem";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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import { IBotConfig } from "../models/spt/config/IBotConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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@ -96,19 +96,6 @@ export declare class BotLootGenerator {
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* @returns true if item has reached spawn limit
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*/
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protected itemHasReachedSpawnLimit(itemTemplate: ITemplateItem, botRole: string, isPmc: boolean, limitCount: Record<string, number>, itemSpawnLimits: Record<string, number>): boolean;
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/**
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* Is the item an ammo box
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* @param props props of the item to check
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* @returns true if item is an ammo box
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*/
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protected isAmmoBox(props: Props): boolean;
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/**
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* Create an object that contains the ammo stack for an ammo box
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* @param parentId ammo box id
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* @param props ammo box props
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* @returns Item object
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*/
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protected createAmmoForAmmoBox(parentId: string, props: Props): Item;
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/**
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* Randomise the stack size of a money object, uses different values for pmc or scavs
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* @param isPmc is this a PMC
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@ -140,26 +140,27 @@ export declare class BotWeaponGenerator {
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protected getWeaponCaliber(weaponTemplate: ITemplateItem): string;
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/**
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* Fill existing magazines to full, while replacing their contents with specified ammo
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* @param weaponMods
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* @param magazine
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* @param ammoTpl
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* @param weaponMods Weapon with children
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* @param magazine Magazine item
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* @param cartridgeTpl Cartridge to insert into magazine
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*/
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protected fillExistingMagazines(weaponMods: Item[], magazine: Item, ammoTpl: string): void;
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protected fillExistingMagazines(weaponMods: Item[], magazine: Item, cartridgeTpl: string): void;
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/**
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* Add desired ammo tpl as item to weaponmods array, placed as child to UBGL
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* @param weaponMods
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* @param ubglMod
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* @param ubglAmmoTpl
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* @param weaponMods Weapon with children
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* @param ubglMod UBGL item
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* @param ubglAmmoTpl Grenade ammo tpl
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*/
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protected fillUbgl(weaponMods: Item[], ubglMod: Item, ubglAmmoTpl: string): void;
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/**
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* Add cartridge item to weapon Item array, if it already exists, update
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* @param weaponMods Weapon items array to amend
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* @param weaponWithMods Weapon items array to amend
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* @param magazine magazine item details we're adding cartridges to
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* @param chosenAmmo cartridge to put into the magazine
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* @param chosenAmmoTpl cartridge to put into the magazine
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* @param newStackSize how many cartridges should go into the magazine
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* @param magazineTemplate magazines db template
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*/
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protected addOrUpdateMagazinesChildWithAmmo(weaponMods: Item[], magazine: Item, chosenAmmo: string, newStackSize: number): void;
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protected addOrUpdateMagazinesChildWithAmmo(weaponWithMods: Item[], magazine: Item, chosenAmmoTpl: string, magazineTemplate: ITemplateItem): void;
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/**
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* Fill each Camora with a bullet
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* @param weaponMods Weapon mods to find and update camora mod(s) from
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@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
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import { ItemHelper } from "../helpers/ItemHelper";
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import { PresetHelper } from "../helpers/PresetHelper";
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import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
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import { ILooseLoot, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
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import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
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import { Item } from "../models/eft/common/tables/IItem";
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import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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@ -34,6 +34,15 @@ export declare class LocationGenerator {
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protected configServer: ConfigServer;
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Choose loot to put into a static container
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* @param containerIn
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* @param staticForced
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* @param staticLootDist
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* @param staticAmmoDist
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* @param locationName Name of the map to generate static loot for
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* @returns IStaticContainerProps
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*/
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generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
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protected getLooseLootMultiplerForLocation(location: string): number;
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protected getStaticLootMultiplerForLocation(location: string): number;
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@ -52,5 +61,25 @@ export declare class LocationGenerator {
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* @param name of map currently generating forced loot for
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
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/**
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* Create array of item (with child items) and return
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* @param chosenComposedKey Key we want to look up items for
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* @param spawnPoint Dynamic spawn point item we want will be placed in
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* @returns IContainerItem
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*/
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protected createDynamicLootItem(chosenComposedKey: string, spawnPoint: Spawnpoint): IContainerItem;
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/**
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* Replace the _id value for base item + all children items parentid value
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* @param itemWithChildren Item with mods to update
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* @param newId new id to add on chidren of base item
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*/
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protected reparentItemAndChildren(itemWithChildren: Item[], newId?: string): void;
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/**
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* Find an item in array by its _tpl, handle differently if chosenTpl is a weapon
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* @param items Items array to search
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* @param chosenTpl Tpl we want to get item with
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* @returns Item object
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*/
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protected getItemInArray(items: Item[], chosenTpl: string): Item;
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protected createStaticLootItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
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}
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@ -65,11 +65,11 @@ export declare class BotWeaponGeneratorHelper {
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/**
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* TODO - move into BotGeneratorHelper, this is not the class for it
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* Adds an item with all its children into specified equipmentSlots, wherever it fits.
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* @param equipmentSlots
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* @param equipmentSlots Slot to add item+children into
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* @param parentId
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* @param parentTpl
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* @param itemWithChildren
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* @param inventory
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* @param itemWithChildren Item to add
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* @param inventory Inventory to add item+children into
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* @returns a `boolean` indicating item was added
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*/
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addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
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@ -140,8 +140,21 @@ export declare class HideoutHelper {
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* @returns coin slot count
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*/
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protected getBTCSlots(pmcData: IPmcData): number;
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/**
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* Get a count of bitcoins player miner can hold
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*/
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protected getManagementSkillsSlots(): number;
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protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
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/**
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* Does profile have elite hideout management skill
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* @param pmcData Profile to look at
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* @returns True if profile has skill
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*/
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protected hasEliteHideoutManagementSkill(pmcData: IPmcData): boolean;
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/**
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* Get the hideout management skill from player profile
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* @param pmcData Profile to look at
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* @returns Hideout management skill object
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*/
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protected getHideoutManagementSkill(pmcData: IPmcData): Common;
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protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
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/**
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@ -2,24 +2,35 @@ import { IPmcData } from "../models/eft/common/IPmcData";
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import { Victim } from "../models/eft/common/tables/IBotBase";
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import { Item } from "../models/eft/common/tables/IItem";
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import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
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import { ILostOnDeathConfig } from "../models/spt/config/ILostOnDeathConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { SaveServer } from "../servers/SaveServer";
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import { LocalisationService } from "../services/LocalisationService";
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import { ProfileFixerService } from "../services/ProfileFixerService";
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import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { InventoryHelper } from "./InventoryHelper";
|
||||
import { ItemHelper } from "./ItemHelper";
|
||||
import { PaymentHelper } from "./PaymentHelper";
|
||||
export declare class InRaidHelper {
|
||||
protected logger: ILogger;
|
||||
protected saveServer: SaveServer;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected paymentHelper: PaymentHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileFixerService: ProfileFixerService;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, profileFixerService: ProfileFixerService);
|
||||
protected configServer: ConfigServer;
|
||||
protected lostOnDeathConfig: ILostOnDeathConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, profileFixerService: ProfileFixerService, configServer: ConfigServer);
|
||||
/**
|
||||
* Should quest items be removed from player inventory on death
|
||||
* @returns True if items should be removed from inventory
|
||||
*/
|
||||
removeQuestItemsOnDeath(): boolean;
|
||||
/**
|
||||
* Check an array of items and add an upd object to money items with a stack count of 1
|
||||
* Single stack money items have no upd object and thus no StackObjectsCount, causing issues
|
||||
@ -83,7 +94,7 @@ export declare class InRaidHelper {
|
||||
* Remove equipped items from pre-raid
|
||||
* Add new items found in raid to profile
|
||||
* Store insurance items in profile
|
||||
* @param sessionID
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Profile to update
|
||||
* @param postRaidProfile Profile returned by client after a raid
|
||||
* @returns Updated profile
|
||||
@ -94,15 +105,21 @@ export declare class InRaidHelper {
|
||||
* Used post-raid to remove items after death
|
||||
* @param pmcData Player profile
|
||||
* @param sessionID Session id
|
||||
* @returns Player profile with pmc inventory cleared
|
||||
*/
|
||||
deleteInventory(pmcData: IPmcData, sessionID: string): IPmcData;
|
||||
deleteInventory(pmcData: IPmcData, sessionID: string): void;
|
||||
/**
|
||||
* Get items in vest/pocket/backpack inventory containers (excluding children)
|
||||
* @param pmcData Player profile
|
||||
* @returns Item array
|
||||
*/
|
||||
protected getBaseItemsInRigPocketAndBackpack(pmcData: IPmcData): Item[];
|
||||
/**
|
||||
* Does the provided items slotId mean its kept on the player after death
|
||||
* @param slotId slotid of item to check
|
||||
* @pmcData Player profile
|
||||
* @itemToCheck Item to check should be kept
|
||||
* @returns true if item is kept after death
|
||||
*/
|
||||
isItemKeptAfterDeath(slotId: string): boolean;
|
||||
protected isItemKeptAfterDeath(pmcData: IPmcData, itemToCheck: Item): boolean;
|
||||
/**
|
||||
* Return the equipped items from a players inventory
|
||||
* @param items Players inventory to search through
|
||||
|
@ -61,12 +61,12 @@ export declare class InventoryHelper {
|
||||
/**
|
||||
* Add ammo to ammo boxes
|
||||
* @param itemToAdd Item to check is ammo box
|
||||
* @param toDo
|
||||
* @param parentId Ammo box parent id
|
||||
* @param output IItemEventRouterResponse object
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Profile to add ammobox to
|
||||
*/
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, toDo: string[][], sessionID: string, output: IItemEventRouterResponse): void;
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, parentId: string, sessionID: string, output: IItemEventRouterResponse): void;
|
||||
/**
|
||||
*
|
||||
* @param assortItems Items to add to inventory
|
||||
@ -111,7 +111,13 @@ export declare class InventoryHelper {
|
||||
/**
|
||||
* Internal helper function to move item within the same profile_f.
|
||||
*/
|
||||
moveItemInternal(inventoryItems: Item[], body: IInventoryMoveRequestData): void;
|
||||
moveItemInternal(pmcData: IPmcData, inventoryItems: Item[], moveRequest: IInventoryMoveRequestData): void;
|
||||
/**
|
||||
* Update fast panel bindings when an item is moved into a container that doesnt allow quick slot access
|
||||
* @param pmcData Player profile
|
||||
* @param itemBeingMoved item being moved
|
||||
*/
|
||||
protected updateFastPanelBinding(pmcData: IPmcData, itemBeingMoved: Item): void;
|
||||
/**
|
||||
* Internal helper function to handle cartridges in inventory if any of them exist.
|
||||
*/
|
||||
|
@ -193,31 +193,53 @@ declare class ItemHelper {
|
||||
replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[];
|
||||
/**
|
||||
* WARNING, SLOW. Recursively loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do
|
||||
* @param {string} tpl
|
||||
* @param {Array} tplsToCheck
|
||||
* @returns boolean
|
||||
* @param {string} tpl Items tpl to check parents of
|
||||
* @param {Array} tplsToCheck Tpl values to check if parents of item match
|
||||
* @returns boolean Match found
|
||||
*/
|
||||
doesItemOrParentsIdMatch(tpl: string, tplsToCheck: string[]): boolean;
|
||||
/**
|
||||
* Return true if item is a quest item
|
||||
* @param {string} tpl
|
||||
* @returns boolean
|
||||
* Check if item is quest item
|
||||
* @param tpl Items tpl to check quest status of
|
||||
* @returns true if item is flagged as quest item
|
||||
*/
|
||||
isQuestItem(tpl: string): boolean;
|
||||
/**
|
||||
* Get the inventory size of an item
|
||||
* @param items
|
||||
* @param items Item with children
|
||||
* @param rootItemId
|
||||
* @returns ItemSize object (width and height)
|
||||
*/
|
||||
getItemSize(items: Item[], rootItemId: string): ItemHelper.ItemSize;
|
||||
/**
|
||||
* Get a random cartridge from an items Filter property
|
||||
* @param item
|
||||
* @returns
|
||||
* @param item Db item template to look up Cartridge filter values from
|
||||
* @returns Caliber of cartridge
|
||||
*/
|
||||
getRandomCompatibleCaliberTemplateId(item: ITemplateItem): string;
|
||||
createRandomMagCartridges(magTemplate: ITemplateItem, parentId: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string): Item;
|
||||
/**
|
||||
* Add cartridges to the ammo box with correct max stack sizes
|
||||
* @param ammoBox Box to add cartridges to
|
||||
* @param ammoBoxDetails Item template from items db
|
||||
*/
|
||||
addCartridgesToAmmoBox(ammoBox: Item[], ammoBoxDetails: ITemplateItem): void;
|
||||
/**
|
||||
* Add child items (cartridges) to a magazine
|
||||
* @param magazine Magazine to add child items to
|
||||
* @param magTemplate Db template of magazine
|
||||
* @param staticAmmoDist Cartridge distribution
|
||||
* @param caliber Caliber of cartridge to add to magazine
|
||||
* @param minSizePercent % the magazine must be filled to
|
||||
*/
|
||||
fillMagazineWithRandomCartridge(magazine: Item[], magTemplate: ITemplateItem, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string, minSizePercent?: number): void;
|
||||
/**
|
||||
* Add child items to a magazine of a specific cartridge
|
||||
* @param magazine Magazine to add child items to
|
||||
* @param magTemplate Db template of magazine
|
||||
* @param cartridgeTpl Cartridge to add to magazine
|
||||
* @param minSizePercent % the magazine must be filled to
|
||||
*/
|
||||
fillMagazineWithCartridge(magazine: Item[], magTemplate: ITemplateItem, cartridgeTpl: string, minSizePercent?: number): void;
|
||||
protected getRandomValidCaliber(magTemplate: ITemplateItem): string;
|
||||
protected drawAmmoTpl(caliber: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): string;
|
||||
/**
|
||||
|
@ -20,7 +20,12 @@ export declare class ProfileHelper {
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileSnapshotService: ProfileSnapshotService;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, watermark: Watermark, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileSnapshotService: ProfileSnapshotService);
|
||||
resetProfileQuestCondition(sessionID: string, conditionId: string): void;
|
||||
/**
|
||||
* Remove/reset started quest condtions in player profile
|
||||
* @param sessionID Session id
|
||||
* @param conditionIds Condition ids that need to be reset/removed
|
||||
*/
|
||||
resetProfileQuestCondition(sessionID: string, conditionIds: string[]): void;
|
||||
/**
|
||||
* Get all profiles from server
|
||||
* @returns Dictionary of profiles
|
||||
|
@ -211,7 +211,7 @@ export declare class QuestHelper {
|
||||
* @param itemTpl item tpl to look for
|
||||
* @returns 'FindItem' condition id
|
||||
*/
|
||||
getFindItemIdForQuestHandIn(itemTpl: string): string;
|
||||
getFindItemIdForQuestHandIn(itemTpl: string): string[];
|
||||
/**
|
||||
* Add all quests to a profile with the provided statuses
|
||||
* @param pmcProfile profile to update
|
||||
|
@ -1,15 +1,19 @@
|
||||
import { DependencyContainer } from "tsyringe";
|
||||
import { IModLoader } from "../models/spt/mod/IModLoader";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { VFS } from "../utils/VFS";
|
||||
import { BundleLoader } from "./BundleLoader";
|
||||
import { ModTypeCheck } from "./ModTypeCheck";
|
||||
import { PreAkiModLoader } from "./PreAkiModLoader";
|
||||
export declare class PostAkiModLoader implements IModLoader {
|
||||
protected logger: ILogger;
|
||||
protected bundleLoader: BundleLoader;
|
||||
protected vfs: VFS;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected localisationService: LocalisationService;
|
||||
protected modTypeCheck: ModTypeCheck;
|
||||
constructor(bundleLoader: BundleLoader, vfs: VFS, preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
|
||||
constructor(logger: ILogger, bundleLoader: BundleLoader, vfs: VFS, preAkiModLoader: PreAkiModLoader, localisationService: LocalisationService, modTypeCheck: ModTypeCheck);
|
||||
getModPath(mod: string): string;
|
||||
load(): Promise<void>;
|
||||
protected executeMods(container: DependencyContainer): Promise<void>;
|
||||
|
@ -1,11 +1,15 @@
|
||||
import { DependencyContainer } from "tsyringe";
|
||||
import { OnLoad } from "../di/OnLoad";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { ModTypeCheck } from "./ModTypeCheck";
|
||||
import { PreAkiModLoader } from "./PreAkiModLoader";
|
||||
export declare class PostDBModLoader implements OnLoad {
|
||||
protected logger: ILogger;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected localisationService: LocalisationService;
|
||||
protected modTypeCheck: ModTypeCheck;
|
||||
constructor(preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
|
||||
constructor(logger: ILogger, preAkiModLoader: PreAkiModLoader, localisationService: LocalisationService, modTypeCheck: ModTypeCheck);
|
||||
onLoad(): Promise<void>;
|
||||
getRoute(): string;
|
||||
getModPath(mod: string): string;
|
||||
|
@ -70,6 +70,7 @@ export interface Config {
|
||||
EventType: string[];
|
||||
WalkSpeed: xyz;
|
||||
SprintSpeed: xyz;
|
||||
SquadSettings: ISquadSettings;
|
||||
SkillEnduranceWeightThreshold: number;
|
||||
TeamSearchingTimeout: number;
|
||||
Insurance: Insurance;
|
||||
@ -803,6 +804,11 @@ export interface RestrictionsInRaid {
|
||||
TemplateId: string;
|
||||
Value: number;
|
||||
}
|
||||
export interface ISquadSettings {
|
||||
CountOfRequestsToOnePlayer: number;
|
||||
SecondsForExpiredRequest: number;
|
||||
SendRequestDelaySeconds: number;
|
||||
}
|
||||
export interface Insurance {
|
||||
MaxStorageTimeInHour: number;
|
||||
}
|
||||
|
@ -37,6 +37,9 @@ export interface Xyz {
|
||||
z: number;
|
||||
}
|
||||
export interface ItemDistribution {
|
||||
tpl: string;
|
||||
composedKey: ComposedKey;
|
||||
relativeProbability: number;
|
||||
}
|
||||
export interface ComposedKey {
|
||||
key: string;
|
||||
}
|
||||
|
@ -120,9 +120,7 @@ export interface Inventory {
|
||||
sortingTable: string;
|
||||
questRaidItems: string;
|
||||
questStashItems: string;
|
||||
fastPanel: FastPanel;
|
||||
}
|
||||
export interface FastPanel {
|
||||
fastPanel: Record<string, string>;
|
||||
}
|
||||
export interface Skills {
|
||||
Common: Common[];
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IEndOfflineRaidRequestData {
|
||||
crc: number;
|
||||
exitStatus: string;
|
||||
exitName: any;
|
||||
exitName: string;
|
||||
raidSeconds: number;
|
||||
}
|
||||
|
@ -1,4 +1,7 @@
|
||||
export interface IGetRaidConfigurationRequestData {
|
||||
keyId: string;
|
||||
side: string;
|
||||
location: string;
|
||||
timeVariant: string;
|
||||
raidMode: string;
|
||||
metabolismDisabled: boolean;
|
||||
@ -6,7 +9,6 @@ export interface IGetRaidConfigurationRequestData {
|
||||
timeAndWeatherSettings: TimeAndWeatherSettings;
|
||||
botSettings: BotSettings;
|
||||
wavesSettings: WavesSettings;
|
||||
location: string;
|
||||
}
|
||||
export interface TimeAndWeatherSettings {
|
||||
isRandomTime: boolean;
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { Upd } from "../common/tables/IItem";
|
||||
export interface IPresetBuildActionRequestData {
|
||||
Action: string;
|
||||
id: string;
|
||||
@ -12,14 +13,3 @@ export interface Item {
|
||||
parentId?: string;
|
||||
slotId?: string;
|
||||
}
|
||||
export interface Upd {
|
||||
Repairable: Repairable;
|
||||
FireMode: FireMode;
|
||||
}
|
||||
export interface Repairable {
|
||||
MaxDurability: number;
|
||||
Durability: number;
|
||||
}
|
||||
export interface FireMode {
|
||||
FireMode: string;
|
||||
}
|
||||
|
3
TypeScript/10ScopesAndTypes/types/models/eft/profile/IGetProfileSettingsRequest.d.ts
vendored
Normal file
3
TypeScript/10ScopesAndTypes/types/models/eft/profile/IGetProfileSettingsRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface IGetProfileSettingsRequest {
|
||||
squadInviteRestriction: boolean;
|
||||
}
|
@ -19,5 +19,6 @@ export declare enum ConfigTypes {
|
||||
SCAVCASE = "aki-scavcase",
|
||||
TRADER = "aki-trader",
|
||||
WEATHER = "aki-weather",
|
||||
SEASONAL_EVENT = "aki-seasonalevents"
|
||||
SEASONAL_EVENT = "aki-seasonalevents",
|
||||
LOST_ON_DEATH = "aki-lostondeath"
|
||||
}
|
||||
|
@ -4,4 +4,5 @@ export interface IHttpConfig extends IBaseConfig {
|
||||
kind: "aki-http";
|
||||
ip: string;
|
||||
port: number;
|
||||
logRequests: boolean;
|
||||
}
|
||||
|
@ -2,9 +2,9 @@ import { BossLocationSpawn, Wave } from "../../../models/eft/common/ILocationBas
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ILocationConfig extends IBaseConfig {
|
||||
kind: "aki-location";
|
||||
fixEmptyBotWaves: boolean;
|
||||
fixRoguesTakingAllSpawnsOnLighthouse: boolean;
|
||||
lighthouseRogueSpawnTimeSeconds: number;
|
||||
fixEmptyBotWavesSettings: IFixEmptyBotWavesSettings;
|
||||
rogueLighthouseSpawnTimeSettings: IRogueLighthouseSpawnTimeSettings;
|
||||
splitWaveIntoSingleSpawnsSettings: ISplitWaveSettings;
|
||||
looseLootMultiplier: LootMultiplier;
|
||||
staticLootMultiplier: LootMultiplier;
|
||||
customWaves: CustomWaves;
|
||||
@ -12,6 +12,21 @@ export interface ILocationConfig extends IBaseConfig {
|
||||
openZones: Record<string, string[]>;
|
||||
/** Key = map id, value = item tpls that should only have one forced loot spawn position */
|
||||
forcedLootSingleSpawnById: Record<string, string[]>;
|
||||
/** How many attempts should be taken to fit an item into a container before giving up */
|
||||
fitLootIntoContainerAttempts: number;
|
||||
}
|
||||
export interface IFixEmptyBotWavesSettings {
|
||||
enabled: boolean;
|
||||
ignoreMaps: string[];
|
||||
}
|
||||
export interface IRogueLighthouseSpawnTimeSettings {
|
||||
enabled: boolean;
|
||||
waitTimeSeconds: number;
|
||||
}
|
||||
export interface ISplitWaveSettings {
|
||||
enabled: boolean;
|
||||
ignoreMaps: string[];
|
||||
waveSizeThreshold: number;
|
||||
}
|
||||
export interface CustomWaves {
|
||||
boss: Record<string, BossLocationSpawn[]>;
|
||||
|
21
TypeScript/10ScopesAndTypes/types/models/spt/config/ILostOnDeathConfig.d.ts
vendored
Normal file
21
TypeScript/10ScopesAndTypes/types/models/spt/config/ILostOnDeathConfig.d.ts
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ILostOnDeathConfig extends IBaseConfig {
|
||||
kind: "aki-lostondeath";
|
||||
equipment: Equipment;
|
||||
specialSlotItems: boolean;
|
||||
questItems: boolean;
|
||||
}
|
||||
export interface Equipment {
|
||||
ArmBand: boolean;
|
||||
Headwear: boolean;
|
||||
Earpiece: boolean;
|
||||
FaceCover: boolean;
|
||||
ArmorVest: boolean;
|
||||
Eyewear: boolean;
|
||||
TacticalVest: boolean;
|
||||
Backpack: boolean;
|
||||
Holster: boolean;
|
||||
FirstPrimaryWeapon: boolean;
|
||||
SecondPrimaryWeapon: boolean;
|
||||
Scabbard: boolean;
|
||||
}
|
@ -3,6 +3,7 @@ import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ITraderConfig extends IBaseConfig {
|
||||
kind: "aki-trader";
|
||||
updateTime: UpdateTime[];
|
||||
purchasesAreFoundInRaid: boolean;
|
||||
updateTimeDefault: number;
|
||||
traderPriceMultipler: number;
|
||||
persistPurchaseDataInProfile: boolean;
|
||||
|
@ -4,6 +4,8 @@ export declare abstract class NewItemDetailsBase {
|
||||
fleaPriceRoubles: number;
|
||||
/** Price of the item in the handbook */
|
||||
handbookPriceRoubles: number;
|
||||
/** Handbook ParentId for the new item */
|
||||
handbookParentId: string;
|
||||
/**
|
||||
* A dictionary for locale settings, key = langauge (e.g. en,cn,es-mx,jp,fr)
|
||||
* If a language is not included, the first item in the array will be used in its place
|
||||
|
@ -63,8 +63,16 @@ export declare class InsuranceService {
|
||||
* @param offraidData post-raid request object
|
||||
* @param preRaidGear gear player wore prior to raid
|
||||
* @param sessionID Session id
|
||||
* @param playerDied did the player die in raid
|
||||
*/
|
||||
storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string, playerDied: boolean): void;
|
||||
/**
|
||||
* Store insured items on pmc death inside insurance array in player profile
|
||||
* @param pmcData Player profile
|
||||
* @param offraidData Player gear post-raid
|
||||
* @param preRaidGear Player gear before raid
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
||||
storeInsuredItemsForReturn(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
||||
/**
|
||||
* Add gear item to InsuredItems array in player profile
|
||||
|
@ -39,6 +39,7 @@ declare class GameCallbacks {
|
||||
*/
|
||||
getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData<IGameConfigResponse>;
|
||||
getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IServerDetails[]>;
|
||||
getCurrentGroup(url: string, info: IEmptyRequestData, sessionID: string): any;
|
||||
validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICheckVersionResponse>;
|
||||
/**
|
||||
* Handle client/game/keepalive
|
||||
|
@ -5,6 +5,7 @@ import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyRespons
|
||||
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
|
||||
import { IGetMiniProfileRequestData } from "../models/eft/launcher/IGetMiniProfileRequestData";
|
||||
import { GetProfileStatusResponseData } from "../models/eft/profile/GetProfileStatusResponseData";
|
||||
import { IGetProfileSettingsRequest } from "../models/eft/profile/IGetProfileSettingsRequest";
|
||||
import { IProfileChangeNicknameRequestData } from "../models/eft/profile/IProfileChangeNicknameRequestData";
|
||||
import { IProfileChangeVoiceRequestData } from "../models/eft/profile/IProfileChangeVoiceRequestData";
|
||||
import { IProfileCreateRequestData } from "../models/eft/profile/IProfileCreateRequestData";
|
||||
@ -64,6 +65,7 @@ export declare class ProfileCallbacks {
|
||||
* @returns
|
||||
*/
|
||||
getProfileStatus(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<GetProfileStatusResponseData>;
|
||||
getProfileSettings(url: string, info: IGetProfileSettingsRequest, sessionId: string): IGetBodyResponseData<string>;
|
||||
searchFriend(url: string, info: ISearchFriendRequestData, sessionID: string): IGetBodyResponseData<ISearchFriendResponse[]>;
|
||||
getMiniProfile(url: string, info: IGetMiniProfileRequestData, sessionID: string): string;
|
||||
getAllMiniProfiles(url: string, info: any, sessionID: string): string;
|
||||
|
@ -8,6 +8,8 @@ export declare class ApplicationContext {
|
||||
*
|
||||
* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
|
||||
*
|
||||
* const activePlayerSessionId = this.applicationContext.getLatestValue(ContextVariableType.SESSION_ID).getValue<string>();
|
||||
*
|
||||
* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.MATCH_INFO).getValue<IStartOfflineRaidRequestData>();
|
||||
* @param type
|
||||
* @returns
|
||||
|
@ -20,10 +20,12 @@ import { LocalisationService } from "../services/LocalisationService";
|
||||
import { OpenZoneService } from "../services/OpenZoneService";
|
||||
import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class GameController {
|
||||
protected logger: ILogger;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
@ -39,7 +41,7 @@ export declare class GameController {
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected coreConfig: ICoreConfig;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
@ -55,6 +57,10 @@ export declare class GameController {
|
||||
* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
|
||||
*/
|
||||
protected fixRoguesSpawningInstantlyOnLighthouse(): void;
|
||||
/**
|
||||
* Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these waves to one bot when they're waiting to spawn for too long
|
||||
*/
|
||||
protected splitBotWavesIntoSingleWaves(): void;
|
||||
/**
|
||||
* Get a list of installed mods and save their details to the profile being used
|
||||
* @param fullProfile Profile to add mod details to
|
||||
@ -76,5 +82,6 @@ export declare class GameController {
|
||||
protected logProfileDetails(fullProfile: IAkiProfile): void;
|
||||
getGameConfig(sessionID: string): IGameConfigResponse;
|
||||
getServer(): IServerDetails[];
|
||||
getCurrentGroup(sessionId: any): any;
|
||||
getValidGameVersion(): ICheckVersionResponse;
|
||||
}
|
||||
|
@ -61,18 +61,18 @@ export declare class InraidController {
|
||||
*/
|
||||
protected savePmcProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
|
||||
/**
|
||||
* Make changes to pmc profile after they left raid dead,
|
||||
* alter bodypart hp, handle insurance, delete inventory items, remove carried quest items
|
||||
* @param postRaidSaveRequest post-raid save request
|
||||
* @param pmcData pmc profile
|
||||
* @param insuranceEnabled is insurance enabled
|
||||
* @param preRaidGear gear player had before raid
|
||||
* Make changes to pmc profile after they've died in raid,
|
||||
* Alter bodypart hp, handle insurance, delete inventory items, remove carried quest items
|
||||
* @param postRaidSaveRequest Post-raid save request
|
||||
* @param pmcData Pmc profile
|
||||
* @param insuranceEnabled Is insurance enabled
|
||||
* @param preRaidGear Gear player had before raid
|
||||
* @param sessionID Session id
|
||||
* @returns Updated profile object
|
||||
*/
|
||||
protected performPostRaidActionsWhenDead(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData, insuranceEnabled: boolean, preRaidGear: Item[], sessionID: string): IPmcData;
|
||||
/**
|
||||
* Adjust player characters bodypart hp if they left raid early
|
||||
* Adjust player characters bodypart hp post-raid
|
||||
* @param postRaidSaveRequest post raid data
|
||||
* @param pmcData player profile
|
||||
*/
|
||||
|
@ -112,7 +112,14 @@ export declare class InventoryController {
|
||||
* @returns client response object
|
||||
*/
|
||||
tagItem(pmcData: IPmcData, body: IInventoryTagRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
bindItem(pmcData: IPmcData, body: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Bind an inventory item to the quick access menu at bottom of player screen
|
||||
* @param pmcData Player profile
|
||||
* @param bindRequest Reqeust object
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
bindItem(pmcData: IPmcData, bindRequest: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Handles examining an item
|
||||
* @param pmcData player profile
|
||||
@ -137,9 +144,36 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Add note to a map
|
||||
* @param pmcData Player profile
|
||||
* @param request Add marker request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
createMapMarker(pmcData: IPmcData, request: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Delete a map marker
|
||||
* @param pmcData Player profile
|
||||
* @param request Delete marker request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
deleteMapMarker(pmcData: IPmcData, request: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Edit an existing map marker
|
||||
* @param pmcData Player profile
|
||||
* @param request Edit marker request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
editMapMarker(pmcData: IPmcData, request: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Strip out characters from note string that are not: letter/numbers/unicode/spaces
|
||||
* @param mapNoteText Marker text to sanitise
|
||||
* @returns Sanitised map marker text
|
||||
*/
|
||||
protected sanitiseMapMarkerText(mapNoteText: string): string;
|
||||
/**
|
||||
* Handle event fired when a container is unpacked (currently only the halloween pumpkin)
|
||||
* @param pmcData Profile data
|
||||
|
@ -7,6 +7,7 @@ import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRout
|
||||
import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData";
|
||||
import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ITraderConfig } from "../models/spt/config/ITraderConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "../routers/EventOutputHolder";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
@ -24,8 +25,10 @@ declare class TradeController {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected traderConfig: ITraderConfig;
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
confirmTrading(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
|
||||
confirmTrading(pmcData: IPmcData, request: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
confirmRagfairTrading(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
protected confirmTradingInternal(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
|
||||
}
|
||||
export { TradeController };
|
||||
|
@ -5,7 +5,7 @@ import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
|
||||
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem, Props } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
@ -96,19 +96,6 @@ export declare class BotLootGenerator {
|
||||
* @returns true if item has reached spawn limit
|
||||
*/
|
||||
protected itemHasReachedSpawnLimit(itemTemplate: ITemplateItem, botRole: string, isPmc: boolean, limitCount: Record<string, number>, itemSpawnLimits: Record<string, number>): boolean;
|
||||
/**
|
||||
* Is the item an ammo box
|
||||
* @param props props of the item to check
|
||||
* @returns true if item is an ammo box
|
||||
*/
|
||||
protected isAmmoBox(props: Props): boolean;
|
||||
/**
|
||||
* Create an object that contains the ammo stack for an ammo box
|
||||
* @param parentId ammo box id
|
||||
* @param props ammo box props
|
||||
* @returns Item object
|
||||
*/
|
||||
protected createAmmoForAmmoBox(parentId: string, props: Props): Item;
|
||||
/**
|
||||
* Randomise the stack size of a money object, uses different values for pmc or scavs
|
||||
* @param isPmc is this a PMC
|
||||
|
@ -140,26 +140,27 @@ export declare class BotWeaponGenerator {
|
||||
protected getWeaponCaliber(weaponTemplate: ITemplateItem): string;
|
||||
/**
|
||||
* Fill existing magazines to full, while replacing their contents with specified ammo
|
||||
* @param weaponMods
|
||||
* @param magazine
|
||||
* @param ammoTpl
|
||||
* @param weaponMods Weapon with children
|
||||
* @param magazine Magazine item
|
||||
* @param cartridgeTpl Cartridge to insert into magazine
|
||||
*/
|
||||
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, ammoTpl: string): void;
|
||||
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, cartridgeTpl: string): void;
|
||||
/**
|
||||
* Add desired ammo tpl as item to weaponmods array, placed as child to UBGL
|
||||
* @param weaponMods
|
||||
* @param ubglMod
|
||||
* @param ubglAmmoTpl
|
||||
* @param weaponMods Weapon with children
|
||||
* @param ubglMod UBGL item
|
||||
* @param ubglAmmoTpl Grenade ammo tpl
|
||||
*/
|
||||
protected fillUbgl(weaponMods: Item[], ubglMod: Item, ubglAmmoTpl: string): void;
|
||||
/**
|
||||
* Add cartridge item to weapon Item array, if it already exists, update
|
||||
* @param weaponMods Weapon items array to amend
|
||||
* @param weaponWithMods Weapon items array to amend
|
||||
* @param magazine magazine item details we're adding cartridges to
|
||||
* @param chosenAmmo cartridge to put into the magazine
|
||||
* @param chosenAmmoTpl cartridge to put into the magazine
|
||||
* @param newStackSize how many cartridges should go into the magazine
|
||||
* @param magazineTemplate magazines db template
|
||||
*/
|
||||
protected addOrUpdateMagazinesChildWithAmmo(weaponMods: Item[], magazine: Item, chosenAmmo: string, newStackSize: number): void;
|
||||
protected addOrUpdateMagazinesChildWithAmmo(weaponWithMods: Item[], magazine: Item, chosenAmmoTpl: string, magazineTemplate: ITemplateItem): void;
|
||||
/**
|
||||
* Fill each Camora with a bullet
|
||||
* @param weaponMods Weapon mods to find and update camora mod(s) from
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -34,6 +34,15 @@ export declare class LocationGenerator {
|
||||
protected configServer: ConfigServer;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
@ -52,5 +61,25 @@ export declare class LocationGenerator {
|
||||
* @param name of map currently generating forced loot for
|
||||
*/
|
||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||
protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
|
||||
/**
|
||||
* Create array of item (with child items) and return
|
||||
* @param chosenComposedKey Key we want to look up items for
|
||||
* @param spawnPoint Dynamic spawn point item we want will be placed in
|
||||
* @returns IContainerItem
|
||||
*/
|
||||
protected createDynamicLootItem(chosenComposedKey: string, spawnPoint: Spawnpoint): IContainerItem;
|
||||
/**
|
||||
* Replace the _id value for base item + all children items parentid value
|
||||
* @param itemWithChildren Item with mods to update
|
||||
* @param newId new id to add on chidren of base item
|
||||
*/
|
||||
protected reparentItemAndChildren(itemWithChildren: Item[], newId?: string): void;
|
||||
/**
|
||||
* Find an item in array by its _tpl, handle differently if chosenTpl is a weapon
|
||||
* @param items Items array to search
|
||||
* @param chosenTpl Tpl we want to get item with
|
||||
* @returns Item object
|
||||
*/
|
||||
protected getItemInArray(items: Item[], chosenTpl: string): Item;
|
||||
protected createStaticLootItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
|
||||
}
|
||||
|
@ -65,11 +65,11 @@ export declare class BotWeaponGeneratorHelper {
|
||||
/**
|
||||
* TODO - move into BotGeneratorHelper, this is not the class for it
|
||||
* Adds an item with all its children into specified equipmentSlots, wherever it fits.
|
||||
* @param equipmentSlots
|
||||
* @param equipmentSlots Slot to add item+children into
|
||||
* @param parentId
|
||||
* @param parentTpl
|
||||
* @param itemWithChildren
|
||||
* @param inventory
|
||||
* @param itemWithChildren Item to add
|
||||
* @param inventory Inventory to add item+children into
|
||||
* @returns a `boolean` indicating item was added
|
||||
*/
|
||||
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
|
||||
|
@ -140,8 +140,21 @@ export declare class HideoutHelper {
|
||||
* @returns coin slot count
|
||||
*/
|
||||
protected getBTCSlots(pmcData: IPmcData): number;
|
||||
/**
|
||||
* Get a count of bitcoins player miner can hold
|
||||
*/
|
||||
protected getManagementSkillsSlots(): number;
|
||||
protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
|
||||
/**
|
||||
* Does profile have elite hideout management skill
|
||||
* @param pmcData Profile to look at
|
||||
* @returns True if profile has skill
|
||||
*/
|
||||
protected hasEliteHideoutManagementSkill(pmcData: IPmcData): boolean;
|
||||
/**
|
||||
* Get the hideout management skill from player profile
|
||||
* @param pmcData Profile to look at
|
||||
* @returns Hideout management skill object
|
||||
*/
|
||||
protected getHideoutManagementSkill(pmcData: IPmcData): Common;
|
||||
protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
|
||||
/**
|
||||
|
@ -2,24 +2,35 @@ import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Victim } from "../models/eft/common/tables/IBotBase";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
|
||||
import { ILostOnDeathConfig } from "../models/spt/config/ILostOnDeathConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { InventoryHelper } from "./InventoryHelper";
|
||||
import { ItemHelper } from "./ItemHelper";
|
||||
import { PaymentHelper } from "./PaymentHelper";
|
||||
export declare class InRaidHelper {
|
||||
protected logger: ILogger;
|
||||
protected saveServer: SaveServer;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected paymentHelper: PaymentHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileFixerService: ProfileFixerService;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, profileFixerService: ProfileFixerService);
|
||||
protected configServer: ConfigServer;
|
||||
protected lostOnDeathConfig: ILostOnDeathConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, profileFixerService: ProfileFixerService, configServer: ConfigServer);
|
||||
/**
|
||||
* Should quest items be removed from player inventory on death
|
||||
* @returns True if items should be removed from inventory
|
||||
*/
|
||||
removeQuestItemsOnDeath(): boolean;
|
||||
/**
|
||||
* Check an array of items and add an upd object to money items with a stack count of 1
|
||||
* Single stack money items have no upd object and thus no StackObjectsCount, causing issues
|
||||
@ -83,7 +94,7 @@ export declare class InRaidHelper {
|
||||
* Remove equipped items from pre-raid
|
||||
* Add new items found in raid to profile
|
||||
* Store insurance items in profile
|
||||
* @param sessionID
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Profile to update
|
||||
* @param postRaidProfile Profile returned by client after a raid
|
||||
* @returns Updated profile
|
||||
@ -94,15 +105,21 @@ export declare class InRaidHelper {
|
||||
* Used post-raid to remove items after death
|
||||
* @param pmcData Player profile
|
||||
* @param sessionID Session id
|
||||
* @returns Player profile with pmc inventory cleared
|
||||
*/
|
||||
deleteInventory(pmcData: IPmcData, sessionID: string): IPmcData;
|
||||
deleteInventory(pmcData: IPmcData, sessionID: string): void;
|
||||
/**
|
||||
* Get items in vest/pocket/backpack inventory containers (excluding children)
|
||||
* @param pmcData Player profile
|
||||
* @returns Item array
|
||||
*/
|
||||
protected getBaseItemsInRigPocketAndBackpack(pmcData: IPmcData): Item[];
|
||||
/**
|
||||
* Does the provided items slotId mean its kept on the player after death
|
||||
* @param slotId slotid of item to check
|
||||
* @pmcData Player profile
|
||||
* @itemToCheck Item to check should be kept
|
||||
* @returns true if item is kept after death
|
||||
*/
|
||||
isItemKeptAfterDeath(slotId: string): boolean;
|
||||
protected isItemKeptAfterDeath(pmcData: IPmcData, itemToCheck: Item): boolean;
|
||||
/**
|
||||
* Return the equipped items from a players inventory
|
||||
* @param items Players inventory to search through
|
||||
|
@ -61,12 +61,12 @@ export declare class InventoryHelper {
|
||||
/**
|
||||
* Add ammo to ammo boxes
|
||||
* @param itemToAdd Item to check is ammo box
|
||||
* @param toDo
|
||||
* @param parentId Ammo box parent id
|
||||
* @param output IItemEventRouterResponse object
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Profile to add ammobox to
|
||||
*/
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, toDo: string[][], sessionID: string, output: IItemEventRouterResponse): void;
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, parentId: string, sessionID: string, output: IItemEventRouterResponse): void;
|
||||
/**
|
||||
*
|
||||
* @param assortItems Items to add to inventory
|
||||
@ -111,7 +111,13 @@ export declare class InventoryHelper {
|
||||
/**
|
||||
* Internal helper function to move item within the same profile_f.
|
||||
*/
|
||||
moveItemInternal(inventoryItems: Item[], body: IInventoryMoveRequestData): void;
|
||||
moveItemInternal(pmcData: IPmcData, inventoryItems: Item[], moveRequest: IInventoryMoveRequestData): void;
|
||||
/**
|
||||
* Update fast panel bindings when an item is moved into a container that doesnt allow quick slot access
|
||||
* @param pmcData Player profile
|
||||
* @param itemBeingMoved item being moved
|
||||
*/
|
||||
protected updateFastPanelBinding(pmcData: IPmcData, itemBeingMoved: Item): void;
|
||||
/**
|
||||
* Internal helper function to handle cartridges in inventory if any of them exist.
|
||||
*/
|
||||
|
@ -193,31 +193,53 @@ declare class ItemHelper {
|
||||
replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[];
|
||||
/**
|
||||
* WARNING, SLOW. Recursively loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do
|
||||
* @param {string} tpl
|
||||
* @param {Array} tplsToCheck
|
||||
* @returns boolean
|
||||
* @param {string} tpl Items tpl to check parents of
|
||||
* @param {Array} tplsToCheck Tpl values to check if parents of item match
|
||||
* @returns boolean Match found
|
||||
*/
|
||||
doesItemOrParentsIdMatch(tpl: string, tplsToCheck: string[]): boolean;
|
||||
/**
|
||||
* Return true if item is a quest item
|
||||
* @param {string} tpl
|
||||
* @returns boolean
|
||||
* Check if item is quest item
|
||||
* @param tpl Items tpl to check quest status of
|
||||
* @returns true if item is flagged as quest item
|
||||
*/
|
||||
isQuestItem(tpl: string): boolean;
|
||||
/**
|
||||
* Get the inventory size of an item
|
||||
* @param items
|
||||
* @param items Item with children
|
||||
* @param rootItemId
|
||||
* @returns ItemSize object (width and height)
|
||||
*/
|
||||
getItemSize(items: Item[], rootItemId: string): ItemHelper.ItemSize;
|
||||
/**
|
||||
* Get a random cartridge from an items Filter property
|
||||
* @param item
|
||||
* @returns
|
||||
* @param item Db item template to look up Cartridge filter values from
|
||||
* @returns Caliber of cartridge
|
||||
*/
|
||||
getRandomCompatibleCaliberTemplateId(item: ITemplateItem): string;
|
||||
createRandomMagCartridges(magTemplate: ITemplateItem, parentId: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string): Item;
|
||||
/**
|
||||
* Add cartridges to the ammo box with correct max stack sizes
|
||||
* @param ammoBox Box to add cartridges to
|
||||
* @param ammoBoxDetails Item template from items db
|
||||
*/
|
||||
addCartridgesToAmmoBox(ammoBox: Item[], ammoBoxDetails: ITemplateItem): void;
|
||||
/**
|
||||
* Add child items (cartridges) to a magazine
|
||||
* @param magazine Magazine to add child items to
|
||||
* @param magTemplate Db template of magazine
|
||||
* @param staticAmmoDist Cartridge distribution
|
||||
* @param caliber Caliber of cartridge to add to magazine
|
||||
* @param minSizePercent % the magazine must be filled to
|
||||
*/
|
||||
fillMagazineWithRandomCartridge(magazine: Item[], magTemplate: ITemplateItem, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string, minSizePercent?: number): void;
|
||||
/**
|
||||
* Add child items to a magazine of a specific cartridge
|
||||
* @param magazine Magazine to add child items to
|
||||
* @param magTemplate Db template of magazine
|
||||
* @param cartridgeTpl Cartridge to add to magazine
|
||||
* @param minSizePercent % the magazine must be filled to
|
||||
*/
|
||||
fillMagazineWithCartridge(magazine: Item[], magTemplate: ITemplateItem, cartridgeTpl: string, minSizePercent?: number): void;
|
||||
protected getRandomValidCaliber(magTemplate: ITemplateItem): string;
|
||||
protected drawAmmoTpl(caliber: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): string;
|
||||
/**
|
||||
|
@ -20,7 +20,12 @@ export declare class ProfileHelper {
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileSnapshotService: ProfileSnapshotService;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, watermark: Watermark, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileSnapshotService: ProfileSnapshotService);
|
||||
resetProfileQuestCondition(sessionID: string, conditionId: string): void;
|
||||
/**
|
||||
* Remove/reset started quest condtions in player profile
|
||||
* @param sessionID Session id
|
||||
* @param conditionIds Condition ids that need to be reset/removed
|
||||
*/
|
||||
resetProfileQuestCondition(sessionID: string, conditionIds: string[]): void;
|
||||
/**
|
||||
* Get all profiles from server
|
||||
* @returns Dictionary of profiles
|
||||
|
@ -211,7 +211,7 @@ export declare class QuestHelper {
|
||||
* @param itemTpl item tpl to look for
|
||||
* @returns 'FindItem' condition id
|
||||
*/
|
||||
getFindItemIdForQuestHandIn(itemTpl: string): string;
|
||||
getFindItemIdForQuestHandIn(itemTpl: string): string[];
|
||||
/**
|
||||
* Add all quests to a profile with the provided statuses
|
||||
* @param pmcProfile profile to update
|
||||
|
@ -1,15 +1,19 @@
|
||||
import { DependencyContainer } from "tsyringe";
|
||||
import { IModLoader } from "../models/spt/mod/IModLoader";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { VFS } from "../utils/VFS";
|
||||
import { BundleLoader } from "./BundleLoader";
|
||||
import { ModTypeCheck } from "./ModTypeCheck";
|
||||
import { PreAkiModLoader } from "./PreAkiModLoader";
|
||||
export declare class PostAkiModLoader implements IModLoader {
|
||||
protected logger: ILogger;
|
||||
protected bundleLoader: BundleLoader;
|
||||
protected vfs: VFS;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected localisationService: LocalisationService;
|
||||
protected modTypeCheck: ModTypeCheck;
|
||||
constructor(bundleLoader: BundleLoader, vfs: VFS, preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
|
||||
constructor(logger: ILogger, bundleLoader: BundleLoader, vfs: VFS, preAkiModLoader: PreAkiModLoader, localisationService: LocalisationService, modTypeCheck: ModTypeCheck);
|
||||
getModPath(mod: string): string;
|
||||
load(): Promise<void>;
|
||||
protected executeMods(container: DependencyContainer): Promise<void>;
|
||||
|
@ -1,11 +1,15 @@
|
||||
import { DependencyContainer } from "tsyringe";
|
||||
import { OnLoad } from "../di/OnLoad";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { ModTypeCheck } from "./ModTypeCheck";
|
||||
import { PreAkiModLoader } from "./PreAkiModLoader";
|
||||
export declare class PostDBModLoader implements OnLoad {
|
||||
protected logger: ILogger;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected localisationService: LocalisationService;
|
||||
protected modTypeCheck: ModTypeCheck;
|
||||
constructor(preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
|
||||
constructor(logger: ILogger, preAkiModLoader: PreAkiModLoader, localisationService: LocalisationService, modTypeCheck: ModTypeCheck);
|
||||
onLoad(): Promise<void>;
|
||||
getRoute(): string;
|
||||
getModPath(mod: string): string;
|
||||
|
@ -70,6 +70,7 @@ export interface Config {
|
||||
EventType: string[];
|
||||
WalkSpeed: xyz;
|
||||
SprintSpeed: xyz;
|
||||
SquadSettings: ISquadSettings;
|
||||
SkillEnduranceWeightThreshold: number;
|
||||
TeamSearchingTimeout: number;
|
||||
Insurance: Insurance;
|
||||
@ -803,6 +804,11 @@ export interface RestrictionsInRaid {
|
||||
TemplateId: string;
|
||||
Value: number;
|
||||
}
|
||||
export interface ISquadSettings {
|
||||
CountOfRequestsToOnePlayer: number;
|
||||
SecondsForExpiredRequest: number;
|
||||
SendRequestDelaySeconds: number;
|
||||
}
|
||||
export interface Insurance {
|
||||
MaxStorageTimeInHour: number;
|
||||
}
|
||||
|
@ -37,6 +37,9 @@ export interface Xyz {
|
||||
z: number;
|
||||
}
|
||||
export interface ItemDistribution {
|
||||
tpl: string;
|
||||
composedKey: ComposedKey;
|
||||
relativeProbability: number;
|
||||
}
|
||||
export interface ComposedKey {
|
||||
key: string;
|
||||
}
|
||||
|
@ -120,9 +120,7 @@ export interface Inventory {
|
||||
sortingTable: string;
|
||||
questRaidItems: string;
|
||||
questStashItems: string;
|
||||
fastPanel: FastPanel;
|
||||
}
|
||||
export interface FastPanel {
|
||||
fastPanel: Record<string, string>;
|
||||
}
|
||||
export interface Skills {
|
||||
Common: Common[];
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IEndOfflineRaidRequestData {
|
||||
crc: number;
|
||||
exitStatus: string;
|
||||
exitName: any;
|
||||
exitName: string;
|
||||
raidSeconds: number;
|
||||
}
|
||||
|
@ -1,4 +1,7 @@
|
||||
export interface IGetRaidConfigurationRequestData {
|
||||
keyId: string;
|
||||
side: string;
|
||||
location: string;
|
||||
timeVariant: string;
|
||||
raidMode: string;
|
||||
metabolismDisabled: boolean;
|
||||
@ -6,7 +9,6 @@ export interface IGetRaidConfigurationRequestData {
|
||||
timeAndWeatherSettings: TimeAndWeatherSettings;
|
||||
botSettings: BotSettings;
|
||||
wavesSettings: WavesSettings;
|
||||
location: string;
|
||||
}
|
||||
export interface TimeAndWeatherSettings {
|
||||
isRandomTime: boolean;
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { Upd } from "../common/tables/IItem";
|
||||
export interface IPresetBuildActionRequestData {
|
||||
Action: string;
|
||||
id: string;
|
||||
@ -12,14 +13,3 @@ export interface Item {
|
||||
parentId?: string;
|
||||
slotId?: string;
|
||||
}
|
||||
export interface Upd {
|
||||
Repairable: Repairable;
|
||||
FireMode: FireMode;
|
||||
}
|
||||
export interface Repairable {
|
||||
MaxDurability: number;
|
||||
Durability: number;
|
||||
}
|
||||
export interface FireMode {
|
||||
FireMode: string;
|
||||
}
|
||||
|
3
TypeScript/11BundleLoadingSample/types/models/eft/profile/IGetProfileSettingsRequest.d.ts
vendored
Normal file
3
TypeScript/11BundleLoadingSample/types/models/eft/profile/IGetProfileSettingsRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface IGetProfileSettingsRequest {
|
||||
squadInviteRestriction: boolean;
|
||||
}
|
@ -19,5 +19,6 @@ export declare enum ConfigTypes {
|
||||
SCAVCASE = "aki-scavcase",
|
||||
TRADER = "aki-trader",
|
||||
WEATHER = "aki-weather",
|
||||
SEASONAL_EVENT = "aki-seasonalevents"
|
||||
SEASONAL_EVENT = "aki-seasonalevents",
|
||||
LOST_ON_DEATH = "aki-lostondeath"
|
||||
}
|
||||
|
@ -4,4 +4,5 @@ export interface IHttpConfig extends IBaseConfig {
|
||||
kind: "aki-http";
|
||||
ip: string;
|
||||
port: number;
|
||||
logRequests: boolean;
|
||||
}
|
||||
|
@ -2,9 +2,9 @@ import { BossLocationSpawn, Wave } from "../../../models/eft/common/ILocationBas
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ILocationConfig extends IBaseConfig {
|
||||
kind: "aki-location";
|
||||
fixEmptyBotWaves: boolean;
|
||||
fixRoguesTakingAllSpawnsOnLighthouse: boolean;
|
||||
lighthouseRogueSpawnTimeSeconds: number;
|
||||
fixEmptyBotWavesSettings: IFixEmptyBotWavesSettings;
|
||||
rogueLighthouseSpawnTimeSettings: IRogueLighthouseSpawnTimeSettings;
|
||||
splitWaveIntoSingleSpawnsSettings: ISplitWaveSettings;
|
||||
looseLootMultiplier: LootMultiplier;
|
||||
staticLootMultiplier: LootMultiplier;
|
||||
customWaves: CustomWaves;
|
||||
@ -12,6 +12,21 @@ export interface ILocationConfig extends IBaseConfig {
|
||||
openZones: Record<string, string[]>;
|
||||
/** Key = map id, value = item tpls that should only have one forced loot spawn position */
|
||||
forcedLootSingleSpawnById: Record<string, string[]>;
|
||||
/** How many attempts should be taken to fit an item into a container before giving up */
|
||||
fitLootIntoContainerAttempts: number;
|
||||
}
|
||||
export interface IFixEmptyBotWavesSettings {
|
||||
enabled: boolean;
|
||||
ignoreMaps: string[];
|
||||
}
|
||||
export interface IRogueLighthouseSpawnTimeSettings {
|
||||
enabled: boolean;
|
||||
waitTimeSeconds: number;
|
||||
}
|
||||
export interface ISplitWaveSettings {
|
||||
enabled: boolean;
|
||||
ignoreMaps: string[];
|
||||
waveSizeThreshold: number;
|
||||
}
|
||||
export interface CustomWaves {
|
||||
boss: Record<string, BossLocationSpawn[]>;
|
||||
|
21
TypeScript/11BundleLoadingSample/types/models/spt/config/ILostOnDeathConfig.d.ts
vendored
Normal file
21
TypeScript/11BundleLoadingSample/types/models/spt/config/ILostOnDeathConfig.d.ts
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ILostOnDeathConfig extends IBaseConfig {
|
||||
kind: "aki-lostondeath";
|
||||
equipment: Equipment;
|
||||
specialSlotItems: boolean;
|
||||
questItems: boolean;
|
||||
}
|
||||
export interface Equipment {
|
||||
ArmBand: boolean;
|
||||
Headwear: boolean;
|
||||
Earpiece: boolean;
|
||||
FaceCover: boolean;
|
||||
ArmorVest: boolean;
|
||||
Eyewear: boolean;
|
||||
TacticalVest: boolean;
|
||||
Backpack: boolean;
|
||||
Holster: boolean;
|
||||
FirstPrimaryWeapon: boolean;
|
||||
SecondPrimaryWeapon: boolean;
|
||||
Scabbard: boolean;
|
||||
}
|
@ -3,6 +3,7 @@ import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ITraderConfig extends IBaseConfig {
|
||||
kind: "aki-trader";
|
||||
updateTime: UpdateTime[];
|
||||
purchasesAreFoundInRaid: boolean;
|
||||
updateTimeDefault: number;
|
||||
traderPriceMultipler: number;
|
||||
persistPurchaseDataInProfile: boolean;
|
||||
|
@ -4,6 +4,8 @@ export declare abstract class NewItemDetailsBase {
|
||||
fleaPriceRoubles: number;
|
||||
/** Price of the item in the handbook */
|
||||
handbookPriceRoubles: number;
|
||||
/** Handbook ParentId for the new item */
|
||||
handbookParentId: string;
|
||||
/**
|
||||
* A dictionary for locale settings, key = langauge (e.g. en,cn,es-mx,jp,fr)
|
||||
* If a language is not included, the first item in the array will be used in its place
|
||||
|
@ -63,8 +63,16 @@ export declare class InsuranceService {
|
||||
* @param offraidData post-raid request object
|
||||
* @param preRaidGear gear player wore prior to raid
|
||||
* @param sessionID Session id
|
||||
* @param playerDied did the player die in raid
|
||||
*/
|
||||
storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string, playerDied: boolean): void;
|
||||
/**
|
||||
* Store insured items on pmc death inside insurance array in player profile
|
||||
* @param pmcData Player profile
|
||||
* @param offraidData Player gear post-raid
|
||||
* @param preRaidGear Player gear before raid
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
||||
storeInsuredItemsForReturn(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
||||
/**
|
||||
* Add gear item to InsuredItems array in player profile
|
||||
|
@ -39,6 +39,7 @@ declare class GameCallbacks {
|
||||
*/
|
||||
getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData<IGameConfigResponse>;
|
||||
getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IServerDetails[]>;
|
||||
getCurrentGroup(url: string, info: IEmptyRequestData, sessionID: string): any;
|
||||
validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICheckVersionResponse>;
|
||||
/**
|
||||
* Handle client/game/keepalive
|
||||
|
@ -5,6 +5,7 @@ import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyRespons
|
||||
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
|
||||
import { IGetMiniProfileRequestData } from "../models/eft/launcher/IGetMiniProfileRequestData";
|
||||
import { GetProfileStatusResponseData } from "../models/eft/profile/GetProfileStatusResponseData";
|
||||
import { IGetProfileSettingsRequest } from "../models/eft/profile/IGetProfileSettingsRequest";
|
||||
import { IProfileChangeNicknameRequestData } from "../models/eft/profile/IProfileChangeNicknameRequestData";
|
||||
import { IProfileChangeVoiceRequestData } from "../models/eft/profile/IProfileChangeVoiceRequestData";
|
||||
import { IProfileCreateRequestData } from "../models/eft/profile/IProfileCreateRequestData";
|
||||
@ -64,6 +65,7 @@ export declare class ProfileCallbacks {
|
||||
* @returns
|
||||
*/
|
||||
getProfileStatus(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<GetProfileStatusResponseData>;
|
||||
getProfileSettings(url: string, info: IGetProfileSettingsRequest, sessionId: string): IGetBodyResponseData<string>;
|
||||
searchFriend(url: string, info: ISearchFriendRequestData, sessionID: string): IGetBodyResponseData<ISearchFriendResponse[]>;
|
||||
getMiniProfile(url: string, info: IGetMiniProfileRequestData, sessionID: string): string;
|
||||
getAllMiniProfiles(url: string, info: any, sessionID: string): string;
|
||||
|
@ -8,6 +8,8 @@ export declare class ApplicationContext {
|
||||
*
|
||||
* const registerPlayerInfo = this.applicationContext.getLatestValue(ContextVariableType.REGISTER_PLAYER_REQUEST).getValue<IRegisterPlayerRequestData>();
|
||||
*
|
||||
* const activePlayerSessionId = this.applicationContext.getLatestValue(ContextVariableType.SESSION_ID).getValue<string>();
|
||||
*
|
||||
* const matchInfo = this.applicationContext.getLatestValue(ContextVariableType.MATCH_INFO).getValue<IStartOfflineRaidRequestData>();
|
||||
* @param type
|
||||
* @returns
|
||||
|
@ -20,10 +20,12 @@ import { LocalisationService } from "../services/LocalisationService";
|
||||
import { OpenZoneService } from "../services/OpenZoneService";
|
||||
import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class GameController {
|
||||
protected logger: ILogger;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
@ -39,7 +41,7 @@ export declare class GameController {
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected coreConfig: ICoreConfig;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
@ -55,6 +57,10 @@ export declare class GameController {
|
||||
* Make Rogues spawn later to allow for scavs to spawn first instead of rogues filling up all spawn positions
|
||||
*/
|
||||
protected fixRoguesSpawningInstantlyOnLighthouse(): void;
|
||||
/**
|
||||
* Find and split waves with large numbers of bots into smaller waves - BSG appears to reduce the size of these waves to one bot when they're waiting to spawn for too long
|
||||
*/
|
||||
protected splitBotWavesIntoSingleWaves(): void;
|
||||
/**
|
||||
* Get a list of installed mods and save their details to the profile being used
|
||||
* @param fullProfile Profile to add mod details to
|
||||
@ -76,5 +82,6 @@ export declare class GameController {
|
||||
protected logProfileDetails(fullProfile: IAkiProfile): void;
|
||||
getGameConfig(sessionID: string): IGameConfigResponse;
|
||||
getServer(): IServerDetails[];
|
||||
getCurrentGroup(sessionId: any): any;
|
||||
getValidGameVersion(): ICheckVersionResponse;
|
||||
}
|
||||
|
@ -61,18 +61,18 @@ export declare class InraidController {
|
||||
*/
|
||||
protected savePmcProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
|
||||
/**
|
||||
* Make changes to pmc profile after they left raid dead,
|
||||
* alter bodypart hp, handle insurance, delete inventory items, remove carried quest items
|
||||
* @param postRaidSaveRequest post-raid save request
|
||||
* @param pmcData pmc profile
|
||||
* @param insuranceEnabled is insurance enabled
|
||||
* @param preRaidGear gear player had before raid
|
||||
* Make changes to pmc profile after they've died in raid,
|
||||
* Alter bodypart hp, handle insurance, delete inventory items, remove carried quest items
|
||||
* @param postRaidSaveRequest Post-raid save request
|
||||
* @param pmcData Pmc profile
|
||||
* @param insuranceEnabled Is insurance enabled
|
||||
* @param preRaidGear Gear player had before raid
|
||||
* @param sessionID Session id
|
||||
* @returns Updated profile object
|
||||
*/
|
||||
protected performPostRaidActionsWhenDead(postRaidSaveRequest: ISaveProgressRequestData, pmcData: IPmcData, insuranceEnabled: boolean, preRaidGear: Item[], sessionID: string): IPmcData;
|
||||
/**
|
||||
* Adjust player characters bodypart hp if they left raid early
|
||||
* Adjust player characters bodypart hp post-raid
|
||||
* @param postRaidSaveRequest post raid data
|
||||
* @param pmcData player profile
|
||||
*/
|
||||
|
@ -112,7 +112,14 @@ export declare class InventoryController {
|
||||
* @returns client response object
|
||||
*/
|
||||
tagItem(pmcData: IPmcData, body: IInventoryTagRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
bindItem(pmcData: IPmcData, body: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Bind an inventory item to the quick access menu at bottom of player screen
|
||||
* @param pmcData Player profile
|
||||
* @param bindRequest Reqeust object
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
bindItem(pmcData: IPmcData, bindRequest: IInventoryBindRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Handles examining an item
|
||||
* @param pmcData player profile
|
||||
@ -137,9 +144,36 @@ export declare class InventoryController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
sortInventory(pmcData: IPmcData, request: IInventorySortRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
createMapMarker(pmcData: IPmcData, body: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
deleteMapMarker(pmcData: IPmcData, body: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
editMapMarker(pmcData: IPmcData, body: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Add note to a map
|
||||
* @param pmcData Player profile
|
||||
* @param request Add marker request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
createMapMarker(pmcData: IPmcData, request: IInventoryCreateMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Delete a map marker
|
||||
* @param pmcData Player profile
|
||||
* @param request Delete marker request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
deleteMapMarker(pmcData: IPmcData, request: IInventoryDeleteMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Edit an existing map marker
|
||||
* @param pmcData Player profile
|
||||
* @param request Edit marker request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
editMapMarker(pmcData: IPmcData, request: IInventoryEditMarkerRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Strip out characters from note string that are not: letter/numbers/unicode/spaces
|
||||
* @param mapNoteText Marker text to sanitise
|
||||
* @returns Sanitised map marker text
|
||||
*/
|
||||
protected sanitiseMapMarkerText(mapNoteText: string): string;
|
||||
/**
|
||||
* Handle event fired when a container is unpacked (currently only the halloween pumpkin)
|
||||
* @param pmcData Profile data
|
||||
|
@ -7,6 +7,7 @@ import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRout
|
||||
import { IProcessBaseTradeRequestData } from "../models/eft/trade/IProcessBaseTradeRequestData";
|
||||
import { IProcessRagfairTradeRequestData } from "../models/eft/trade/IProcessRagfairTradeRequestData";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ITraderConfig } from "../models/spt/config/ITraderConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { EventOutputHolder } from "../routers/EventOutputHolder";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
@ -24,8 +25,10 @@ declare class TradeController {
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected traderConfig: ITraderConfig;
|
||||
constructor(logger: ILogger, eventOutputHolder: EventOutputHolder, tradeHelper: TradeHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, ragfairServer: RagfairServer, httpResponse: HttpResponseUtil, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
confirmTrading(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
|
||||
confirmTrading(pmcData: IPmcData, request: IProcessBaseTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
confirmRagfairTrading(pmcData: IPmcData, body: IProcessRagfairTradeRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
protected confirmTradingInternal(pmcData: IPmcData, body: IProcessBaseTradeRequestData, sessionID: string, foundInRaid?: boolean, upd?: Upd): IItemEventRouterResponse;
|
||||
}
|
||||
export { TradeController };
|
||||
|
@ -5,7 +5,7 @@ import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
|
||||
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem, Props } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
@ -96,19 +96,6 @@ export declare class BotLootGenerator {
|
||||
* @returns true if item has reached spawn limit
|
||||
*/
|
||||
protected itemHasReachedSpawnLimit(itemTemplate: ITemplateItem, botRole: string, isPmc: boolean, limitCount: Record<string, number>, itemSpawnLimits: Record<string, number>): boolean;
|
||||
/**
|
||||
* Is the item an ammo box
|
||||
* @param props props of the item to check
|
||||
* @returns true if item is an ammo box
|
||||
*/
|
||||
protected isAmmoBox(props: Props): boolean;
|
||||
/**
|
||||
* Create an object that contains the ammo stack for an ammo box
|
||||
* @param parentId ammo box id
|
||||
* @param props ammo box props
|
||||
* @returns Item object
|
||||
*/
|
||||
protected createAmmoForAmmoBox(parentId: string, props: Props): Item;
|
||||
/**
|
||||
* Randomise the stack size of a money object, uses different values for pmc or scavs
|
||||
* @param isPmc is this a PMC
|
||||
|
@ -140,26 +140,27 @@ export declare class BotWeaponGenerator {
|
||||
protected getWeaponCaliber(weaponTemplate: ITemplateItem): string;
|
||||
/**
|
||||
* Fill existing magazines to full, while replacing their contents with specified ammo
|
||||
* @param weaponMods
|
||||
* @param magazine
|
||||
* @param ammoTpl
|
||||
* @param weaponMods Weapon with children
|
||||
* @param magazine Magazine item
|
||||
* @param cartridgeTpl Cartridge to insert into magazine
|
||||
*/
|
||||
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, ammoTpl: string): void;
|
||||
protected fillExistingMagazines(weaponMods: Item[], magazine: Item, cartridgeTpl: string): void;
|
||||
/**
|
||||
* Add desired ammo tpl as item to weaponmods array, placed as child to UBGL
|
||||
* @param weaponMods
|
||||
* @param ubglMod
|
||||
* @param ubglAmmoTpl
|
||||
* @param weaponMods Weapon with children
|
||||
* @param ubglMod UBGL item
|
||||
* @param ubglAmmoTpl Grenade ammo tpl
|
||||
*/
|
||||
protected fillUbgl(weaponMods: Item[], ubglMod: Item, ubglAmmoTpl: string): void;
|
||||
/**
|
||||
* Add cartridge item to weapon Item array, if it already exists, update
|
||||
* @param weaponMods Weapon items array to amend
|
||||
* @param weaponWithMods Weapon items array to amend
|
||||
* @param magazine magazine item details we're adding cartridges to
|
||||
* @param chosenAmmo cartridge to put into the magazine
|
||||
* @param chosenAmmoTpl cartridge to put into the magazine
|
||||
* @param newStackSize how many cartridges should go into the magazine
|
||||
* @param magazineTemplate magazines db template
|
||||
*/
|
||||
protected addOrUpdateMagazinesChildWithAmmo(weaponMods: Item[], magazine: Item, chosenAmmo: string, newStackSize: number): void;
|
||||
protected addOrUpdateMagazinesChildWithAmmo(weaponWithMods: Item[], magazine: Item, chosenAmmoTpl: string, magazineTemplate: ITemplateItem): void;
|
||||
/**
|
||||
* Fill each Camora with a bullet
|
||||
* @param weaponMods Weapon mods to find and update camora mod(s) from
|
||||
|
@ -2,7 +2,7 @@ import { ContainerHelper } from "../helpers/ContainerHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { PresetHelper } from "../helpers/PresetHelper";
|
||||
import { RagfairServerHelper } from "../helpers/RagfairServerHelper";
|
||||
import { ILooseLoot, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { ILooseLoot, Spawnpoint, SpawnpointsForced, SpawnpointTemplate } from "../models/eft/common/ILooseLoot";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { IStaticAmmoDetails, IStaticContainerProps, IStaticForcedProps, IStaticLootDetails } from "../models/eft/common/tables/ILootBase";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
@ -34,6 +34,15 @@ export declare class LocationGenerator {
|
||||
protected configServer: ConfigServer;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, objectId: ObjectId, randomUtil: RandomUtil, ragfairServerHelper: RagfairServerHelper, itemHelper: ItemHelper, mathUtil: MathUtil, seasonalEventService: SeasonalEventService, containerHelper: ContainerHelper, presetHelper: PresetHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Choose loot to put into a static container
|
||||
* @param containerIn
|
||||
* @param staticForced
|
||||
* @param staticLootDist
|
||||
* @param staticAmmoDist
|
||||
* @param locationName Name of the map to generate static loot for
|
||||
* @returns IStaticContainerProps
|
||||
*/
|
||||
generateContainerLoot(containerIn: IStaticContainerProps, staticForced: IStaticForcedProps[], staticLootDist: Record<string, IStaticLootDetails>, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): IStaticContainerProps;
|
||||
protected getLooseLootMultiplerForLocation(location: string): number;
|
||||
protected getStaticLootMultiplerForLocation(location: string): number;
|
||||
@ -52,5 +61,25 @@ export declare class LocationGenerator {
|
||||
* @param name of map currently generating forced loot for
|
||||
*/
|
||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||
protected createItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
|
||||
/**
|
||||
* Create array of item (with child items) and return
|
||||
* @param chosenComposedKey Key we want to look up items for
|
||||
* @param spawnPoint Dynamic spawn point item we want will be placed in
|
||||
* @returns IContainerItem
|
||||
*/
|
||||
protected createDynamicLootItem(chosenComposedKey: string, spawnPoint: Spawnpoint): IContainerItem;
|
||||
/**
|
||||
* Replace the _id value for base item + all children items parentid value
|
||||
* @param itemWithChildren Item with mods to update
|
||||
* @param newId new id to add on chidren of base item
|
||||
*/
|
||||
protected reparentItemAndChildren(itemWithChildren: Item[], newId?: string): void;
|
||||
/**
|
||||
* Find an item in array by its _tpl, handle differently if chosenTpl is a weapon
|
||||
* @param items Items array to search
|
||||
* @param chosenTpl Tpl we want to get item with
|
||||
* @returns Item object
|
||||
*/
|
||||
protected getItemInArray(items: Item[], chosenTpl: string): Item;
|
||||
protected createStaticLootItem(tpl: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, parentId?: string): IContainerItem;
|
||||
}
|
||||
|
@ -65,11 +65,11 @@ export declare class BotWeaponGeneratorHelper {
|
||||
/**
|
||||
* TODO - move into BotGeneratorHelper, this is not the class for it
|
||||
* Adds an item with all its children into specified equipmentSlots, wherever it fits.
|
||||
* @param equipmentSlots
|
||||
* @param equipmentSlots Slot to add item+children into
|
||||
* @param parentId
|
||||
* @param parentTpl
|
||||
* @param itemWithChildren
|
||||
* @param inventory
|
||||
* @param itemWithChildren Item to add
|
||||
* @param inventory Inventory to add item+children into
|
||||
* @returns a `boolean` indicating item was added
|
||||
*/
|
||||
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
|
||||
|
@ -140,8 +140,21 @@ export declare class HideoutHelper {
|
||||
* @returns coin slot count
|
||||
*/
|
||||
protected getBTCSlots(pmcData: IPmcData): number;
|
||||
/**
|
||||
* Get a count of bitcoins player miner can hold
|
||||
*/
|
||||
protected getManagementSkillsSlots(): number;
|
||||
protected hasManagementSkillSlots(pmcData: IPmcData): boolean;
|
||||
/**
|
||||
* Does profile have elite hideout management skill
|
||||
* @param pmcData Profile to look at
|
||||
* @returns True if profile has skill
|
||||
*/
|
||||
protected hasEliteHideoutManagementSkill(pmcData: IPmcData): boolean;
|
||||
/**
|
||||
* Get the hideout management skill from player profile
|
||||
* @param pmcData Profile to look at
|
||||
* @returns Hideout management skill object
|
||||
*/
|
||||
protected getHideoutManagementSkill(pmcData: IPmcData): Common;
|
||||
protected getHideoutManagementConsumptionBonus(pmcData: IPmcData): number;
|
||||
/**
|
||||
|
@ -2,24 +2,35 @@ import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Victim } from "../models/eft/common/tables/IBotBase";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ISaveProgressRequestData } from "../models/eft/inRaid/ISaveProgressRequestData";
|
||||
import { ILostOnDeathConfig } from "../models/spt/config/ILostOnDeathConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { InventoryHelper } from "./InventoryHelper";
|
||||
import { ItemHelper } from "./ItemHelper";
|
||||
import { PaymentHelper } from "./PaymentHelper";
|
||||
export declare class InRaidHelper {
|
||||
protected logger: ILogger;
|
||||
protected saveServer: SaveServer;
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected inventoryHelper: InventoryHelper;
|
||||
protected paymentHelper: PaymentHelper;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileFixerService: ProfileFixerService;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, profileFixerService: ProfileFixerService);
|
||||
protected configServer: ConfigServer;
|
||||
protected lostOnDeathConfig: ILostOnDeathConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, itemHelper: ItemHelper, databaseServer: DatabaseServer, inventoryHelper: InventoryHelper, paymentHelper: PaymentHelper, localisationService: LocalisationService, profileFixerService: ProfileFixerService, configServer: ConfigServer);
|
||||
/**
|
||||
* Should quest items be removed from player inventory on death
|
||||
* @returns True if items should be removed from inventory
|
||||
*/
|
||||
removeQuestItemsOnDeath(): boolean;
|
||||
/**
|
||||
* Check an array of items and add an upd object to money items with a stack count of 1
|
||||
* Single stack money items have no upd object and thus no StackObjectsCount, causing issues
|
||||
@ -83,7 +94,7 @@ export declare class InRaidHelper {
|
||||
* Remove equipped items from pre-raid
|
||||
* Add new items found in raid to profile
|
||||
* Store insurance items in profile
|
||||
* @param sessionID
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Profile to update
|
||||
* @param postRaidProfile Profile returned by client after a raid
|
||||
* @returns Updated profile
|
||||
@ -94,15 +105,21 @@ export declare class InRaidHelper {
|
||||
* Used post-raid to remove items after death
|
||||
* @param pmcData Player profile
|
||||
* @param sessionID Session id
|
||||
* @returns Player profile with pmc inventory cleared
|
||||
*/
|
||||
deleteInventory(pmcData: IPmcData, sessionID: string): IPmcData;
|
||||
deleteInventory(pmcData: IPmcData, sessionID: string): void;
|
||||
/**
|
||||
* Get items in vest/pocket/backpack inventory containers (excluding children)
|
||||
* @param pmcData Player profile
|
||||
* @returns Item array
|
||||
*/
|
||||
protected getBaseItemsInRigPocketAndBackpack(pmcData: IPmcData): Item[];
|
||||
/**
|
||||
* Does the provided items slotId mean its kept on the player after death
|
||||
* @param slotId slotid of item to check
|
||||
* @pmcData Player profile
|
||||
* @itemToCheck Item to check should be kept
|
||||
* @returns true if item is kept after death
|
||||
*/
|
||||
isItemKeptAfterDeath(slotId: string): boolean;
|
||||
protected isItemKeptAfterDeath(pmcData: IPmcData, itemToCheck: Item): boolean;
|
||||
/**
|
||||
* Return the equipped items from a players inventory
|
||||
* @param items Players inventory to search through
|
||||
|
@ -61,12 +61,12 @@ export declare class InventoryHelper {
|
||||
/**
|
||||
* Add ammo to ammo boxes
|
||||
* @param itemToAdd Item to check is ammo box
|
||||
* @param toDo
|
||||
* @param parentId Ammo box parent id
|
||||
* @param output IItemEventRouterResponse object
|
||||
* @param sessionID Session id
|
||||
* @param pmcData Profile to add ammobox to
|
||||
*/
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, toDo: string[][], sessionID: string, output: IItemEventRouterResponse): void;
|
||||
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, parentId: string, sessionID: string, output: IItemEventRouterResponse): void;
|
||||
/**
|
||||
*
|
||||
* @param assortItems Items to add to inventory
|
||||
@ -111,7 +111,13 @@ export declare class InventoryHelper {
|
||||
/**
|
||||
* Internal helper function to move item within the same profile_f.
|
||||
*/
|
||||
moveItemInternal(inventoryItems: Item[], body: IInventoryMoveRequestData): void;
|
||||
moveItemInternal(pmcData: IPmcData, inventoryItems: Item[], moveRequest: IInventoryMoveRequestData): void;
|
||||
/**
|
||||
* Update fast panel bindings when an item is moved into a container that doesnt allow quick slot access
|
||||
* @param pmcData Player profile
|
||||
* @param itemBeingMoved item being moved
|
||||
*/
|
||||
protected updateFastPanelBinding(pmcData: IPmcData, itemBeingMoved: Item): void;
|
||||
/**
|
||||
* Internal helper function to handle cartridges in inventory if any of them exist.
|
||||
*/
|
||||
|
@ -193,31 +193,53 @@ declare class ItemHelper {
|
||||
replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[];
|
||||
/**
|
||||
* WARNING, SLOW. Recursively loop down through an items hierarchy to see if any of the ids match the supplied list, return true if any do
|
||||
* @param {string} tpl
|
||||
* @param {Array} tplsToCheck
|
||||
* @returns boolean
|
||||
* @param {string} tpl Items tpl to check parents of
|
||||
* @param {Array} tplsToCheck Tpl values to check if parents of item match
|
||||
* @returns boolean Match found
|
||||
*/
|
||||
doesItemOrParentsIdMatch(tpl: string, tplsToCheck: string[]): boolean;
|
||||
/**
|
||||
* Return true if item is a quest item
|
||||
* @param {string} tpl
|
||||
* @returns boolean
|
||||
* Check if item is quest item
|
||||
* @param tpl Items tpl to check quest status of
|
||||
* @returns true if item is flagged as quest item
|
||||
*/
|
||||
isQuestItem(tpl: string): boolean;
|
||||
/**
|
||||
* Get the inventory size of an item
|
||||
* @param items
|
||||
* @param items Item with children
|
||||
* @param rootItemId
|
||||
* @returns ItemSize object (width and height)
|
||||
*/
|
||||
getItemSize(items: Item[], rootItemId: string): ItemHelper.ItemSize;
|
||||
/**
|
||||
* Get a random cartridge from an items Filter property
|
||||
* @param item
|
||||
* @returns
|
||||
* @param item Db item template to look up Cartridge filter values from
|
||||
* @returns Caliber of cartridge
|
||||
*/
|
||||
getRandomCompatibleCaliberTemplateId(item: ITemplateItem): string;
|
||||
createRandomMagCartridges(magTemplate: ITemplateItem, parentId: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string): Item;
|
||||
/**
|
||||
* Add cartridges to the ammo box with correct max stack sizes
|
||||
* @param ammoBox Box to add cartridges to
|
||||
* @param ammoBoxDetails Item template from items db
|
||||
*/
|
||||
addCartridgesToAmmoBox(ammoBox: Item[], ammoBoxDetails: ITemplateItem): void;
|
||||
/**
|
||||
* Add child items (cartridges) to a magazine
|
||||
* @param magazine Magazine to add child items to
|
||||
* @param magTemplate Db template of magazine
|
||||
* @param staticAmmoDist Cartridge distribution
|
||||
* @param caliber Caliber of cartridge to add to magazine
|
||||
* @param minSizePercent % the magazine must be filled to
|
||||
*/
|
||||
fillMagazineWithRandomCartridge(magazine: Item[], magTemplate: ITemplateItem, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, caliber?: string, minSizePercent?: number): void;
|
||||
/**
|
||||
* Add child items to a magazine of a specific cartridge
|
||||
* @param magazine Magazine to add child items to
|
||||
* @param magTemplate Db template of magazine
|
||||
* @param cartridgeTpl Cartridge to add to magazine
|
||||
* @param minSizePercent % the magazine must be filled to
|
||||
*/
|
||||
fillMagazineWithCartridge(magazine: Item[], magTemplate: ITemplateItem, cartridgeTpl: string, minSizePercent?: number): void;
|
||||
protected getRandomValidCaliber(magTemplate: ITemplateItem): string;
|
||||
protected drawAmmoTpl(caliber: string, staticAmmoDist: Record<string, IStaticAmmoDetails[]>): string;
|
||||
/**
|
||||
|
@ -20,7 +20,12 @@ export declare class ProfileHelper {
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileSnapshotService: ProfileSnapshotService;
|
||||
constructor(logger: ILogger, jsonUtil: JsonUtil, watermark: Watermark, timeUtil: TimeUtil, saveServer: SaveServer, databaseServer: DatabaseServer, itemHelper: ItemHelper, profileSnapshotService: ProfileSnapshotService);
|
||||
resetProfileQuestCondition(sessionID: string, conditionId: string): void;
|
||||
/**
|
||||
* Remove/reset started quest condtions in player profile
|
||||
* @param sessionID Session id
|
||||
* @param conditionIds Condition ids that need to be reset/removed
|
||||
*/
|
||||
resetProfileQuestCondition(sessionID: string, conditionIds: string[]): void;
|
||||
/**
|
||||
* Get all profiles from server
|
||||
* @returns Dictionary of profiles
|
||||
|
@ -211,7 +211,7 @@ export declare class QuestHelper {
|
||||
* @param itemTpl item tpl to look for
|
||||
* @returns 'FindItem' condition id
|
||||
*/
|
||||
getFindItemIdForQuestHandIn(itemTpl: string): string;
|
||||
getFindItemIdForQuestHandIn(itemTpl: string): string[];
|
||||
/**
|
||||
* Add all quests to a profile with the provided statuses
|
||||
* @param pmcProfile profile to update
|
||||
|
@ -1,15 +1,19 @@
|
||||
import { DependencyContainer } from "tsyringe";
|
||||
import { IModLoader } from "../models/spt/mod/IModLoader";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { VFS } from "../utils/VFS";
|
||||
import { BundleLoader } from "./BundleLoader";
|
||||
import { ModTypeCheck } from "./ModTypeCheck";
|
||||
import { PreAkiModLoader } from "./PreAkiModLoader";
|
||||
export declare class PostAkiModLoader implements IModLoader {
|
||||
protected logger: ILogger;
|
||||
protected bundleLoader: BundleLoader;
|
||||
protected vfs: VFS;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected localisationService: LocalisationService;
|
||||
protected modTypeCheck: ModTypeCheck;
|
||||
constructor(bundleLoader: BundleLoader, vfs: VFS, preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
|
||||
constructor(logger: ILogger, bundleLoader: BundleLoader, vfs: VFS, preAkiModLoader: PreAkiModLoader, localisationService: LocalisationService, modTypeCheck: ModTypeCheck);
|
||||
getModPath(mod: string): string;
|
||||
load(): Promise<void>;
|
||||
protected executeMods(container: DependencyContainer): Promise<void>;
|
||||
|
@ -1,11 +1,15 @@
|
||||
import { DependencyContainer } from "tsyringe";
|
||||
import { OnLoad } from "../di/OnLoad";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { ModTypeCheck } from "./ModTypeCheck";
|
||||
import { PreAkiModLoader } from "./PreAkiModLoader";
|
||||
export declare class PostDBModLoader implements OnLoad {
|
||||
protected logger: ILogger;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected localisationService: LocalisationService;
|
||||
protected modTypeCheck: ModTypeCheck;
|
||||
constructor(preAkiModLoader: PreAkiModLoader, modTypeCheck: ModTypeCheck);
|
||||
constructor(logger: ILogger, preAkiModLoader: PreAkiModLoader, localisationService: LocalisationService, modTypeCheck: ModTypeCheck);
|
||||
onLoad(): Promise<void>;
|
||||
getRoute(): string;
|
||||
getModPath(mod: string): string;
|
||||
|
@ -70,6 +70,7 @@ export interface Config {
|
||||
EventType: string[];
|
||||
WalkSpeed: xyz;
|
||||
SprintSpeed: xyz;
|
||||
SquadSettings: ISquadSettings;
|
||||
SkillEnduranceWeightThreshold: number;
|
||||
TeamSearchingTimeout: number;
|
||||
Insurance: Insurance;
|
||||
@ -803,6 +804,11 @@ export interface RestrictionsInRaid {
|
||||
TemplateId: string;
|
||||
Value: number;
|
||||
}
|
||||
export interface ISquadSettings {
|
||||
CountOfRequestsToOnePlayer: number;
|
||||
SecondsForExpiredRequest: number;
|
||||
SendRequestDelaySeconds: number;
|
||||
}
|
||||
export interface Insurance {
|
||||
MaxStorageTimeInHour: number;
|
||||
}
|
||||
|
@ -37,6 +37,9 @@ export interface Xyz {
|
||||
z: number;
|
||||
}
|
||||
export interface ItemDistribution {
|
||||
tpl: string;
|
||||
composedKey: ComposedKey;
|
||||
relativeProbability: number;
|
||||
}
|
||||
export interface ComposedKey {
|
||||
key: string;
|
||||
}
|
||||
|
@ -120,9 +120,7 @@ export interface Inventory {
|
||||
sortingTable: string;
|
||||
questRaidItems: string;
|
||||
questStashItems: string;
|
||||
fastPanel: FastPanel;
|
||||
}
|
||||
export interface FastPanel {
|
||||
fastPanel: Record<string, string>;
|
||||
}
|
||||
export interface Skills {
|
||||
Common: Common[];
|
||||
|
@ -1,6 +1,6 @@
|
||||
export interface IEndOfflineRaidRequestData {
|
||||
crc: number;
|
||||
exitStatus: string;
|
||||
exitName: any;
|
||||
exitName: string;
|
||||
raidSeconds: number;
|
||||
}
|
||||
|
@ -1,4 +1,7 @@
|
||||
export interface IGetRaidConfigurationRequestData {
|
||||
keyId: string;
|
||||
side: string;
|
||||
location: string;
|
||||
timeVariant: string;
|
||||
raidMode: string;
|
||||
metabolismDisabled: boolean;
|
||||
@ -6,7 +9,6 @@ export interface IGetRaidConfigurationRequestData {
|
||||
timeAndWeatherSettings: TimeAndWeatherSettings;
|
||||
botSettings: BotSettings;
|
||||
wavesSettings: WavesSettings;
|
||||
location: string;
|
||||
}
|
||||
export interface TimeAndWeatherSettings {
|
||||
isRandomTime: boolean;
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { Upd } from "../common/tables/IItem";
|
||||
export interface IPresetBuildActionRequestData {
|
||||
Action: string;
|
||||
id: string;
|
||||
@ -12,14 +13,3 @@ export interface Item {
|
||||
parentId?: string;
|
||||
slotId?: string;
|
||||
}
|
||||
export interface Upd {
|
||||
Repairable: Repairable;
|
||||
FireMode: FireMode;
|
||||
}
|
||||
export interface Repairable {
|
||||
MaxDurability: number;
|
||||
Durability: number;
|
||||
}
|
||||
export interface FireMode {
|
||||
FireMode: string;
|
||||
}
|
||||
|
3
TypeScript/12ClassExtensionOverride/types/models/eft/profile/IGetProfileSettingsRequest.d.ts
vendored
Normal file
3
TypeScript/12ClassExtensionOverride/types/models/eft/profile/IGetProfileSettingsRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface IGetProfileSettingsRequest {
|
||||
squadInviteRestriction: boolean;
|
||||
}
|
@ -19,5 +19,6 @@ export declare enum ConfigTypes {
|
||||
SCAVCASE = "aki-scavcase",
|
||||
TRADER = "aki-trader",
|
||||
WEATHER = "aki-weather",
|
||||
SEASONAL_EVENT = "aki-seasonalevents"
|
||||
SEASONAL_EVENT = "aki-seasonalevents",
|
||||
LOST_ON_DEATH = "aki-lostondeath"
|
||||
}
|
||||
|
@ -4,4 +4,5 @@ export interface IHttpConfig extends IBaseConfig {
|
||||
kind: "aki-http";
|
||||
ip: string;
|
||||
port: number;
|
||||
logRequests: boolean;
|
||||
}
|
||||
|
@ -2,9 +2,9 @@ import { BossLocationSpawn, Wave } from "../../../models/eft/common/ILocationBas
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ILocationConfig extends IBaseConfig {
|
||||
kind: "aki-location";
|
||||
fixEmptyBotWaves: boolean;
|
||||
fixRoguesTakingAllSpawnsOnLighthouse: boolean;
|
||||
lighthouseRogueSpawnTimeSeconds: number;
|
||||
fixEmptyBotWavesSettings: IFixEmptyBotWavesSettings;
|
||||
rogueLighthouseSpawnTimeSettings: IRogueLighthouseSpawnTimeSettings;
|
||||
splitWaveIntoSingleSpawnsSettings: ISplitWaveSettings;
|
||||
looseLootMultiplier: LootMultiplier;
|
||||
staticLootMultiplier: LootMultiplier;
|
||||
customWaves: CustomWaves;
|
||||
@ -12,6 +12,21 @@ export interface ILocationConfig extends IBaseConfig {
|
||||
openZones: Record<string, string[]>;
|
||||
/** Key = map id, value = item tpls that should only have one forced loot spawn position */
|
||||
forcedLootSingleSpawnById: Record<string, string[]>;
|
||||
/** How many attempts should be taken to fit an item into a container before giving up */
|
||||
fitLootIntoContainerAttempts: number;
|
||||
}
|
||||
export interface IFixEmptyBotWavesSettings {
|
||||
enabled: boolean;
|
||||
ignoreMaps: string[];
|
||||
}
|
||||
export interface IRogueLighthouseSpawnTimeSettings {
|
||||
enabled: boolean;
|
||||
waitTimeSeconds: number;
|
||||
}
|
||||
export interface ISplitWaveSettings {
|
||||
enabled: boolean;
|
||||
ignoreMaps: string[];
|
||||
waveSizeThreshold: number;
|
||||
}
|
||||
export interface CustomWaves {
|
||||
boss: Record<string, BossLocationSpawn[]>;
|
||||
|
21
TypeScript/12ClassExtensionOverride/types/models/spt/config/ILostOnDeathConfig.d.ts
vendored
Normal file
21
TypeScript/12ClassExtensionOverride/types/models/spt/config/ILostOnDeathConfig.d.ts
vendored
Normal file
@ -0,0 +1,21 @@
|
||||
import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ILostOnDeathConfig extends IBaseConfig {
|
||||
kind: "aki-lostondeath";
|
||||
equipment: Equipment;
|
||||
specialSlotItems: boolean;
|
||||
questItems: boolean;
|
||||
}
|
||||
export interface Equipment {
|
||||
ArmBand: boolean;
|
||||
Headwear: boolean;
|
||||
Earpiece: boolean;
|
||||
FaceCover: boolean;
|
||||
ArmorVest: boolean;
|
||||
Eyewear: boolean;
|
||||
TacticalVest: boolean;
|
||||
Backpack: boolean;
|
||||
Holster: boolean;
|
||||
FirstPrimaryWeapon: boolean;
|
||||
SecondPrimaryWeapon: boolean;
|
||||
Scabbard: boolean;
|
||||
}
|
@ -3,6 +3,7 @@ import { IBaseConfig } from "./IBaseConfig";
|
||||
export interface ITraderConfig extends IBaseConfig {
|
||||
kind: "aki-trader";
|
||||
updateTime: UpdateTime[];
|
||||
purchasesAreFoundInRaid: boolean;
|
||||
updateTimeDefault: number;
|
||||
traderPriceMultipler: number;
|
||||
persistPurchaseDataInProfile: boolean;
|
||||
|
@ -4,6 +4,8 @@ export declare abstract class NewItemDetailsBase {
|
||||
fleaPriceRoubles: number;
|
||||
/** Price of the item in the handbook */
|
||||
handbookPriceRoubles: number;
|
||||
/** Handbook ParentId for the new item */
|
||||
handbookParentId: string;
|
||||
/**
|
||||
* A dictionary for locale settings, key = langauge (e.g. en,cn,es-mx,jp,fr)
|
||||
* If a language is not included, the first item in the array will be used in its place
|
||||
|
@ -63,8 +63,16 @@ export declare class InsuranceService {
|
||||
* @param offraidData post-raid request object
|
||||
* @param preRaidGear gear player wore prior to raid
|
||||
* @param sessionID Session id
|
||||
* @param playerDied did the player die in raid
|
||||
*/
|
||||
storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string, playerDied: boolean): void;
|
||||
/**
|
||||
* Store insured items on pmc death inside insurance array in player profile
|
||||
* @param pmcData Player profile
|
||||
* @param offraidData Player gear post-raid
|
||||
* @param preRaidGear Player gear before raid
|
||||
* @param sessionID Session id
|
||||
*/
|
||||
storeLostGear(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
||||
storeInsuredItemsForReturn(pmcData: IPmcData, offraidData: ISaveProgressRequestData, preRaidGear: Item[], sessionID: string): void;
|
||||
/**
|
||||
* Add gear item to InsuredItems array in player profile
|
||||
|
@ -39,6 +39,7 @@ declare class GameCallbacks {
|
||||
*/
|
||||
getGameConfig(url: string, info: IGameEmptyCrcRequestData, sessionID: string): IGetBodyResponseData<IGameConfigResponse>;
|
||||
getServer(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IServerDetails[]>;
|
||||
getCurrentGroup(url: string, info: IEmptyRequestData, sessionID: string): any;
|
||||
validateGameVersion(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<ICheckVersionResponse>;
|
||||
/**
|
||||
* Handle client/game/keepalive
|
||||
|
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Reference in New Issue
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