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@ -43,6 +43,10 @@ export declare class GameController {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* BSG have two values for shotgun dispersion, we make sure both have the same value
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*/
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protected fixShotgunDispersions(): void;
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/**
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* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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* @param pmcProfile Player profile
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@ -102,6 +102,10 @@ export declare class InventoryController {
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foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Toggles "Toggleable" items like night vision goggles and face shields.
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* @param pmcData player profile
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* @param body Toggle request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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@ -1,3 +1,4 @@
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import { ApplicationContext } from "../context/ApplicationContext";
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import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
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import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
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protected databaseServer: DatabaseServer;
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protected durabilityLimitsHelper: DurabilityLimitsHelper;
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protected itemHelper: ItemHelper;
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protected applicationContext: ApplicationContext;
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protected localisationService: LocalisationService;
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protected configServer: ConfigServer;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Adds properties to an item
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* e.g. Repairable / HasHinge / Foldable / MaxDurability
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@ -1,33 +1,34 @@
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export declare enum WildSpawnTypeNumber {
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MARKSMAN = 0,
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ASSAULT = 1,
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MARKSMAN = 2,
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BOSSTEST = 4,
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BOSSBULLY = 8,
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FOLLOWERTEST = 16,
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FOLLOWERBULLY = 32,
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BOSSKILLA = 64,
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BOSSKOJANIY = 128,
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FOLLOWERKOJANIY = 256,
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PMCBOT = 512,
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CURSEDASSAULT = 1024,
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BOSSGLUHAR = 2048,
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FOLLOWERGLUHARASSAULT = 4096,
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FOLLOWERGLUHARSECURITY = 8192,
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FOLLOWERGLUHARSCOUT = 16384,
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FOLLOWERGLUHARSNIPE = 32768,
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FOLLOWERSANITAR = 65536,
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BOSSSANITAR = 131072,
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TEST = 262144,
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ASSAULTGROUP = 524288,
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SECTANTWARRIOR = 1048576,
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SECTANTPRIEST = 2097152,
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BOSSTAGILLA = 4194304,
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FOLLOWERTAGILLA = 8388608,
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EXUSEC = 16777216,
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GIFTER = 33554432,
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BOSSKNIGHT = 67108864,
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FOLLOWERBIGPIPE = 134217728,
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FOLLOWERBIRDEYE = 268435456,
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BOSSZRYACHIY = 536870912,
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FOLLOWERZRYACHIY = 1073741824
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BOSSTEST = 2,
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BOSSBULLY = 3,
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FOLLOWERTEST = 4,
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FOLLOWERBULLY = 5,
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BOSSKILLA = 6,
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BOSSKOJANIY = 7,
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FOLLOWERKOJANIY = 8,
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PMCBOT = 9,
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CURSEDASSAULT = 10,
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BOSSGLUHAR = 11,
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FOLLOWERGLUHARASSAULT = 12,
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FOLLOWERGLUHARSECURITY = 13,
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FOLLOWERGLUHARSCOUT = 14,
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FOLLOWERGLUHARSNIPE = 15,
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FOLLOWERSANITAR = 16,
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BOSSSANITAR = 17,
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TEST = 18,
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ASSAULTGROUP = 19,
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SECTANTWARRIOR = 20,
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SECTANTPRIEST = 21,
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BOSSTAGILLA = 22,
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FOLLOWERTAGILLA = 23,
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EXUSEC = 24,
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GIFTER = 25,
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BOSSKNIGHT = 26,
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FOLLOWERBIGPIPE = 27,
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FOLLOWERBIRDEYE = 28,
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BOSSZRYACHIY = 29,
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FOLLOWERZRYACHIY = 30,
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ARENAFIGHTEREVENT = 31
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}
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@ -70,8 +70,11 @@ export interface EquipmentFilters {
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weaponModLimits: ModLimits;
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weaponSightWhitelist: Record<string, string[]>;
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faceShieldIsActiveChancePercent?: number;
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lightLaserIsActiveChancePercent?: number;
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nvgIsActiveChancePercent?: number;
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lightIsActiveDayChancePercent?: number;
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lightIsActiveNightChancePercent?: number;
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laserIsActiveChancePercent?: number;
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nvgIsActiveChanceDayPercent?: number;
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nvgIsActiveChanceNightPercent?: number;
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randomisation: RandomisationDetails[];
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blacklist: EquipmentFilterDetails[];
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whitelist: EquipmentFilterDetails[];
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@ -21,6 +21,8 @@ export interface Sell {
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reputation: Reputation;
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/** How many hours are simulated to figure out if player offer was sold */
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simulatedSellHours: number;
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/**Seconds from clicking remove to remove offer from market */
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expireSeconds: number;
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}
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export interface Chance {
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base: number;
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@ -43,6 +43,10 @@ export declare class GameController {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* BSG have two values for shotgun dispersion, we make sure both have the same value
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*/
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protected fixShotgunDispersions(): void;
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/**
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* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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* @param pmcProfile Player profile
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@ -102,6 +102,10 @@ export declare class InventoryController {
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foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Toggles "Toggleable" items like night vision goggles and face shields.
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* @param pmcData player profile
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* @param body Toggle request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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@ -1,3 +1,4 @@
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import { ApplicationContext } from "../context/ApplicationContext";
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import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
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import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
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protected databaseServer: DatabaseServer;
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protected durabilityLimitsHelper: DurabilityLimitsHelper;
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protected itemHelper: ItemHelper;
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protected applicationContext: ApplicationContext;
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protected localisationService: LocalisationService;
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protected configServer: ConfigServer;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Adds properties to an item
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* e.g. Repairable / HasHinge / Foldable / MaxDurability
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@ -1,33 +1,34 @@
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export declare enum WildSpawnTypeNumber {
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MARKSMAN = 0,
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ASSAULT = 1,
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MARKSMAN = 2,
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BOSSTEST = 4,
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BOSSBULLY = 8,
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FOLLOWERTEST = 16,
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FOLLOWERBULLY = 32,
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BOSSKILLA = 64,
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BOSSKOJANIY = 128,
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FOLLOWERKOJANIY = 256,
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PMCBOT = 512,
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CURSEDASSAULT = 1024,
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BOSSGLUHAR = 2048,
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FOLLOWERGLUHARASSAULT = 4096,
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FOLLOWERGLUHARSECURITY = 8192,
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FOLLOWERGLUHARSCOUT = 16384,
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FOLLOWERGLUHARSNIPE = 32768,
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FOLLOWERSANITAR = 65536,
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BOSSSANITAR = 131072,
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TEST = 262144,
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ASSAULTGROUP = 524288,
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SECTANTWARRIOR = 1048576,
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SECTANTPRIEST = 2097152,
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BOSSTAGILLA = 4194304,
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FOLLOWERTAGILLA = 8388608,
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EXUSEC = 16777216,
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GIFTER = 33554432,
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BOSSKNIGHT = 67108864,
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FOLLOWERBIGPIPE = 134217728,
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FOLLOWERBIRDEYE = 268435456,
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BOSSZRYACHIY = 536870912,
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FOLLOWERZRYACHIY = 1073741824
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BOSSTEST = 2,
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BOSSBULLY = 3,
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FOLLOWERTEST = 4,
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FOLLOWERBULLY = 5,
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BOSSKILLA = 6,
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BOSSKOJANIY = 7,
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FOLLOWERKOJANIY = 8,
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PMCBOT = 9,
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CURSEDASSAULT = 10,
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BOSSGLUHAR = 11,
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FOLLOWERGLUHARASSAULT = 12,
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FOLLOWERGLUHARSECURITY = 13,
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FOLLOWERGLUHARSCOUT = 14,
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FOLLOWERGLUHARSNIPE = 15,
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FOLLOWERSANITAR = 16,
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BOSSSANITAR = 17,
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TEST = 18,
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ASSAULTGROUP = 19,
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SECTANTWARRIOR = 20,
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SECTANTPRIEST = 21,
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BOSSTAGILLA = 22,
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FOLLOWERTAGILLA = 23,
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EXUSEC = 24,
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GIFTER = 25,
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BOSSKNIGHT = 26,
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FOLLOWERBIGPIPE = 27,
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FOLLOWERBIRDEYE = 28,
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BOSSZRYACHIY = 29,
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FOLLOWERZRYACHIY = 30,
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ARENAFIGHTEREVENT = 31
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}
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@ -70,8 +70,11 @@ export interface EquipmentFilters {
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weaponModLimits: ModLimits;
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weaponSightWhitelist: Record<string, string[]>;
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faceShieldIsActiveChancePercent?: number;
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lightLaserIsActiveChancePercent?: number;
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nvgIsActiveChancePercent?: number;
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lightIsActiveDayChancePercent?: number;
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lightIsActiveNightChancePercent?: number;
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laserIsActiveChancePercent?: number;
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nvgIsActiveChanceDayPercent?: number;
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nvgIsActiveChanceNightPercent?: number;
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randomisation: RandomisationDetails[];
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blacklist: EquipmentFilterDetails[];
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whitelist: EquipmentFilterDetails[];
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@ -21,6 +21,8 @@ export interface Sell {
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reputation: Reputation;
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/** How many hours are simulated to figure out if player offer was sold */
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simulatedSellHours: number;
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/**Seconds from clicking remove to remove offer from market */
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expireSeconds: number;
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}
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export interface Chance {
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base: number;
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@ -43,6 +43,10 @@ export declare class GameController {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* BSG have two values for shotgun dispersion, we make sure both have the same value
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*/
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protected fixShotgunDispersions(): void;
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/**
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* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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* @param pmcProfile Player profile
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@ -102,6 +102,10 @@ export declare class InventoryController {
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foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Toggles "Toggleable" items like night vision goggles and face shields.
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* @param pmcData player profile
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* @param body Toggle request
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* @param sessionID Session id
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* @returns IItemEventRouterResponse
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*/
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toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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@ -1,3 +1,4 @@
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import { ApplicationContext } from "../context/ApplicationContext";
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import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
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import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
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protected databaseServer: DatabaseServer;
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protected durabilityLimitsHelper: DurabilityLimitsHelper;
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protected itemHelper: ItemHelper;
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protected applicationContext: ApplicationContext;
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protected localisationService: LocalisationService;
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protected configServer: ConfigServer;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Adds properties to an item
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* e.g. Repairable / HasHinge / Foldable / MaxDurability
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@ -1,33 +1,34 @@
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export declare enum WildSpawnTypeNumber {
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MARKSMAN = 0,
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ASSAULT = 1,
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MARKSMAN = 2,
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BOSSTEST = 4,
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BOSSBULLY = 8,
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FOLLOWERTEST = 16,
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FOLLOWERBULLY = 32,
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BOSSKILLA = 64,
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BOSSKOJANIY = 128,
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FOLLOWERKOJANIY = 256,
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PMCBOT = 512,
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CURSEDASSAULT = 1024,
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BOSSGLUHAR = 2048,
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FOLLOWERGLUHARASSAULT = 4096,
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FOLLOWERGLUHARSECURITY = 8192,
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FOLLOWERGLUHARSCOUT = 16384,
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FOLLOWERGLUHARSNIPE = 32768,
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FOLLOWERSANITAR = 65536,
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BOSSSANITAR = 131072,
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TEST = 262144,
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ASSAULTGROUP = 524288,
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SECTANTWARRIOR = 1048576,
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SECTANTPRIEST = 2097152,
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BOSSTAGILLA = 4194304,
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FOLLOWERTAGILLA = 8388608,
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EXUSEC = 16777216,
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GIFTER = 33554432,
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BOSSKNIGHT = 67108864,
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FOLLOWERBIGPIPE = 134217728,
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FOLLOWERBIRDEYE = 268435456,
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BOSSZRYACHIY = 536870912,
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FOLLOWERZRYACHIY = 1073741824
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BOSSTEST = 2,
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BOSSBULLY = 3,
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FOLLOWERTEST = 4,
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FOLLOWERBULLY = 5,
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BOSSKILLA = 6,
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BOSSKOJANIY = 7,
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FOLLOWERKOJANIY = 8,
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PMCBOT = 9,
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CURSEDASSAULT = 10,
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BOSSGLUHAR = 11,
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FOLLOWERGLUHARASSAULT = 12,
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FOLLOWERGLUHARSECURITY = 13,
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FOLLOWERGLUHARSCOUT = 14,
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FOLLOWERGLUHARSNIPE = 15,
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FOLLOWERSANITAR = 16,
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BOSSSANITAR = 17,
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TEST = 18,
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ASSAULTGROUP = 19,
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SECTANTWARRIOR = 20,
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SECTANTPRIEST = 21,
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BOSSTAGILLA = 22,
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FOLLOWERTAGILLA = 23,
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EXUSEC = 24,
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GIFTER = 25,
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BOSSKNIGHT = 26,
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FOLLOWERBIGPIPE = 27,
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FOLLOWERBIRDEYE = 28,
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BOSSZRYACHIY = 29,
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FOLLOWERZRYACHIY = 30,
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ARENAFIGHTEREVENT = 31
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}
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@ -70,8 +70,11 @@ export interface EquipmentFilters {
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weaponModLimits: ModLimits;
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weaponSightWhitelist: Record<string, string[]>;
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faceShieldIsActiveChancePercent?: number;
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lightLaserIsActiveChancePercent?: number;
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nvgIsActiveChancePercent?: number;
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lightIsActiveDayChancePercent?: number;
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lightIsActiveNightChancePercent?: number;
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laserIsActiveChancePercent?: number;
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nvgIsActiveChanceDayPercent?: number;
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nvgIsActiveChanceNightPercent?: number;
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randomisation: RandomisationDetails[];
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blacklist: EquipmentFilterDetails[];
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whitelist: EquipmentFilterDetails[];
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@ -21,6 +21,8 @@ export interface Sell {
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reputation: Reputation;
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/** How many hours are simulated to figure out if player offer was sold */
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simulatedSellHours: number;
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/**Seconds from clicking remove to remove offer from market */
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expireSeconds: number;
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}
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export interface Chance {
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base: number;
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@ -43,6 +43,10 @@ export declare class GameController {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* BSG have two values for shotgun dispersion, we make sure both have the same value
|
||||
*/
|
||||
protected fixShotgunDispersions(): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
|
@ -102,6 +102,10 @@ export declare class InventoryController {
|
||||
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Toggles "Toggleable" items like night vision goggles and face shields.
|
||||
* @param pmcData player profile
|
||||
* @param body Toggle request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ApplicationContext } from "../context/ApplicationContext";
|
||||
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected durabilityLimitsHelper: DurabilityLimitsHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
|
@ -1,33 +1,34 @@
|
||||
export declare enum WildSpawnTypeNumber {
|
||||
MARKSMAN = 0,
|
||||
ASSAULT = 1,
|
||||
MARKSMAN = 2,
|
||||
BOSSTEST = 4,
|
||||
BOSSBULLY = 8,
|
||||
FOLLOWERTEST = 16,
|
||||
FOLLOWERBULLY = 32,
|
||||
BOSSKILLA = 64,
|
||||
BOSSKOJANIY = 128,
|
||||
FOLLOWERKOJANIY = 256,
|
||||
PMCBOT = 512,
|
||||
CURSEDASSAULT = 1024,
|
||||
BOSSGLUHAR = 2048,
|
||||
FOLLOWERGLUHARASSAULT = 4096,
|
||||
FOLLOWERGLUHARSECURITY = 8192,
|
||||
FOLLOWERGLUHARSCOUT = 16384,
|
||||
FOLLOWERGLUHARSNIPE = 32768,
|
||||
FOLLOWERSANITAR = 65536,
|
||||
BOSSSANITAR = 131072,
|
||||
TEST = 262144,
|
||||
ASSAULTGROUP = 524288,
|
||||
SECTANTWARRIOR = 1048576,
|
||||
SECTANTPRIEST = 2097152,
|
||||
BOSSTAGILLA = 4194304,
|
||||
FOLLOWERTAGILLA = 8388608,
|
||||
EXUSEC = 16777216,
|
||||
GIFTER = 33554432,
|
||||
BOSSKNIGHT = 67108864,
|
||||
FOLLOWERBIGPIPE = 134217728,
|
||||
FOLLOWERBIRDEYE = 268435456,
|
||||
BOSSZRYACHIY = 536870912,
|
||||
FOLLOWERZRYACHIY = 1073741824
|
||||
BOSSTEST = 2,
|
||||
BOSSBULLY = 3,
|
||||
FOLLOWERTEST = 4,
|
||||
FOLLOWERBULLY = 5,
|
||||
BOSSKILLA = 6,
|
||||
BOSSKOJANIY = 7,
|
||||
FOLLOWERKOJANIY = 8,
|
||||
PMCBOT = 9,
|
||||
CURSEDASSAULT = 10,
|
||||
BOSSGLUHAR = 11,
|
||||
FOLLOWERGLUHARASSAULT = 12,
|
||||
FOLLOWERGLUHARSECURITY = 13,
|
||||
FOLLOWERGLUHARSCOUT = 14,
|
||||
FOLLOWERGLUHARSNIPE = 15,
|
||||
FOLLOWERSANITAR = 16,
|
||||
BOSSSANITAR = 17,
|
||||
TEST = 18,
|
||||
ASSAULTGROUP = 19,
|
||||
SECTANTWARRIOR = 20,
|
||||
SECTANTPRIEST = 21,
|
||||
BOSSTAGILLA = 22,
|
||||
FOLLOWERTAGILLA = 23,
|
||||
EXUSEC = 24,
|
||||
GIFTER = 25,
|
||||
BOSSKNIGHT = 26,
|
||||
FOLLOWERBIGPIPE = 27,
|
||||
FOLLOWERBIRDEYE = 28,
|
||||
BOSSZRYACHIY = 29,
|
||||
FOLLOWERZRYACHIY = 30,
|
||||
ARENAFIGHTEREVENT = 31
|
||||
}
|
||||
|
@ -70,8 +70,11 @@ export interface EquipmentFilters {
|
||||
weaponModLimits: ModLimits;
|
||||
weaponSightWhitelist: Record<string, string[]>;
|
||||
faceShieldIsActiveChancePercent?: number;
|
||||
lightLaserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChancePercent?: number;
|
||||
lightIsActiveDayChancePercent?: number;
|
||||
lightIsActiveNightChancePercent?: number;
|
||||
laserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChanceDayPercent?: number;
|
||||
nvgIsActiveChanceNightPercent?: number;
|
||||
randomisation: RandomisationDetails[];
|
||||
blacklist: EquipmentFilterDetails[];
|
||||
whitelist: EquipmentFilterDetails[];
|
||||
|
@ -21,6 +21,8 @@ export interface Sell {
|
||||
reputation: Reputation;
|
||||
/** How many hours are simulated to figure out if player offer was sold */
|
||||
simulatedSellHours: number;
|
||||
/**Seconds from clicking remove to remove offer from market */
|
||||
expireSeconds: number;
|
||||
}
|
||||
export interface Chance {
|
||||
base: number;
|
||||
|
@ -43,6 +43,10 @@ export declare class GameController {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* BSG have two values for shotgun dispersion, we make sure both have the same value
|
||||
*/
|
||||
protected fixShotgunDispersions(): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
|
@ -102,6 +102,10 @@ export declare class InventoryController {
|
||||
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Toggles "Toggleable" items like night vision goggles and face shields.
|
||||
* @param pmcData player profile
|
||||
* @param body Toggle request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ApplicationContext } from "../context/ApplicationContext";
|
||||
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected durabilityLimitsHelper: DurabilityLimitsHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
|
@ -1,33 +1,34 @@
|
||||
export declare enum WildSpawnTypeNumber {
|
||||
MARKSMAN = 0,
|
||||
ASSAULT = 1,
|
||||
MARKSMAN = 2,
|
||||
BOSSTEST = 4,
|
||||
BOSSBULLY = 8,
|
||||
FOLLOWERTEST = 16,
|
||||
FOLLOWERBULLY = 32,
|
||||
BOSSKILLA = 64,
|
||||
BOSSKOJANIY = 128,
|
||||
FOLLOWERKOJANIY = 256,
|
||||
PMCBOT = 512,
|
||||
CURSEDASSAULT = 1024,
|
||||
BOSSGLUHAR = 2048,
|
||||
FOLLOWERGLUHARASSAULT = 4096,
|
||||
FOLLOWERGLUHARSECURITY = 8192,
|
||||
FOLLOWERGLUHARSCOUT = 16384,
|
||||
FOLLOWERGLUHARSNIPE = 32768,
|
||||
FOLLOWERSANITAR = 65536,
|
||||
BOSSSANITAR = 131072,
|
||||
TEST = 262144,
|
||||
ASSAULTGROUP = 524288,
|
||||
SECTANTWARRIOR = 1048576,
|
||||
SECTANTPRIEST = 2097152,
|
||||
BOSSTAGILLA = 4194304,
|
||||
FOLLOWERTAGILLA = 8388608,
|
||||
EXUSEC = 16777216,
|
||||
GIFTER = 33554432,
|
||||
BOSSKNIGHT = 67108864,
|
||||
FOLLOWERBIGPIPE = 134217728,
|
||||
FOLLOWERBIRDEYE = 268435456,
|
||||
BOSSZRYACHIY = 536870912,
|
||||
FOLLOWERZRYACHIY = 1073741824
|
||||
BOSSTEST = 2,
|
||||
BOSSBULLY = 3,
|
||||
FOLLOWERTEST = 4,
|
||||
FOLLOWERBULLY = 5,
|
||||
BOSSKILLA = 6,
|
||||
BOSSKOJANIY = 7,
|
||||
FOLLOWERKOJANIY = 8,
|
||||
PMCBOT = 9,
|
||||
CURSEDASSAULT = 10,
|
||||
BOSSGLUHAR = 11,
|
||||
FOLLOWERGLUHARASSAULT = 12,
|
||||
FOLLOWERGLUHARSECURITY = 13,
|
||||
FOLLOWERGLUHARSCOUT = 14,
|
||||
FOLLOWERGLUHARSNIPE = 15,
|
||||
FOLLOWERSANITAR = 16,
|
||||
BOSSSANITAR = 17,
|
||||
TEST = 18,
|
||||
ASSAULTGROUP = 19,
|
||||
SECTANTWARRIOR = 20,
|
||||
SECTANTPRIEST = 21,
|
||||
BOSSTAGILLA = 22,
|
||||
FOLLOWERTAGILLA = 23,
|
||||
EXUSEC = 24,
|
||||
GIFTER = 25,
|
||||
BOSSKNIGHT = 26,
|
||||
FOLLOWERBIGPIPE = 27,
|
||||
FOLLOWERBIRDEYE = 28,
|
||||
BOSSZRYACHIY = 29,
|
||||
FOLLOWERZRYACHIY = 30,
|
||||
ARENAFIGHTEREVENT = 31
|
||||
}
|
||||
|
@ -70,8 +70,11 @@ export interface EquipmentFilters {
|
||||
weaponModLimits: ModLimits;
|
||||
weaponSightWhitelist: Record<string, string[]>;
|
||||
faceShieldIsActiveChancePercent?: number;
|
||||
lightLaserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChancePercent?: number;
|
||||
lightIsActiveDayChancePercent?: number;
|
||||
lightIsActiveNightChancePercent?: number;
|
||||
laserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChanceDayPercent?: number;
|
||||
nvgIsActiveChanceNightPercent?: number;
|
||||
randomisation: RandomisationDetails[];
|
||||
blacklist: EquipmentFilterDetails[];
|
||||
whitelist: EquipmentFilterDetails[];
|
||||
|
@ -21,6 +21,8 @@ export interface Sell {
|
||||
reputation: Reputation;
|
||||
/** How many hours are simulated to figure out if player offer was sold */
|
||||
simulatedSellHours: number;
|
||||
/**Seconds from clicking remove to remove offer from market */
|
||||
expireSeconds: number;
|
||||
}
|
||||
export interface Chance {
|
||||
base: number;
|
||||
|
@ -43,6 +43,10 @@ export declare class GameController {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* BSG have two values for shotgun dispersion, we make sure both have the same value
|
||||
*/
|
||||
protected fixShotgunDispersions(): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
|
@ -102,6 +102,10 @@ export declare class InventoryController {
|
||||
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Toggles "Toggleable" items like night vision goggles and face shields.
|
||||
* @param pmcData player profile
|
||||
* @param body Toggle request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ApplicationContext } from "../context/ApplicationContext";
|
||||
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected durabilityLimitsHelper: DurabilityLimitsHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
|
@ -1,33 +1,34 @@
|
||||
export declare enum WildSpawnTypeNumber {
|
||||
MARKSMAN = 0,
|
||||
ASSAULT = 1,
|
||||
MARKSMAN = 2,
|
||||
BOSSTEST = 4,
|
||||
BOSSBULLY = 8,
|
||||
FOLLOWERTEST = 16,
|
||||
FOLLOWERBULLY = 32,
|
||||
BOSSKILLA = 64,
|
||||
BOSSKOJANIY = 128,
|
||||
FOLLOWERKOJANIY = 256,
|
||||
PMCBOT = 512,
|
||||
CURSEDASSAULT = 1024,
|
||||
BOSSGLUHAR = 2048,
|
||||
FOLLOWERGLUHARASSAULT = 4096,
|
||||
FOLLOWERGLUHARSECURITY = 8192,
|
||||
FOLLOWERGLUHARSCOUT = 16384,
|
||||
FOLLOWERGLUHARSNIPE = 32768,
|
||||
FOLLOWERSANITAR = 65536,
|
||||
BOSSSANITAR = 131072,
|
||||
TEST = 262144,
|
||||
ASSAULTGROUP = 524288,
|
||||
SECTANTWARRIOR = 1048576,
|
||||
SECTANTPRIEST = 2097152,
|
||||
BOSSTAGILLA = 4194304,
|
||||
FOLLOWERTAGILLA = 8388608,
|
||||
EXUSEC = 16777216,
|
||||
GIFTER = 33554432,
|
||||
BOSSKNIGHT = 67108864,
|
||||
FOLLOWERBIGPIPE = 134217728,
|
||||
FOLLOWERBIRDEYE = 268435456,
|
||||
BOSSZRYACHIY = 536870912,
|
||||
FOLLOWERZRYACHIY = 1073741824
|
||||
BOSSTEST = 2,
|
||||
BOSSBULLY = 3,
|
||||
FOLLOWERTEST = 4,
|
||||
FOLLOWERBULLY = 5,
|
||||
BOSSKILLA = 6,
|
||||
BOSSKOJANIY = 7,
|
||||
FOLLOWERKOJANIY = 8,
|
||||
PMCBOT = 9,
|
||||
CURSEDASSAULT = 10,
|
||||
BOSSGLUHAR = 11,
|
||||
FOLLOWERGLUHARASSAULT = 12,
|
||||
FOLLOWERGLUHARSECURITY = 13,
|
||||
FOLLOWERGLUHARSCOUT = 14,
|
||||
FOLLOWERGLUHARSNIPE = 15,
|
||||
FOLLOWERSANITAR = 16,
|
||||
BOSSSANITAR = 17,
|
||||
TEST = 18,
|
||||
ASSAULTGROUP = 19,
|
||||
SECTANTWARRIOR = 20,
|
||||
SECTANTPRIEST = 21,
|
||||
BOSSTAGILLA = 22,
|
||||
FOLLOWERTAGILLA = 23,
|
||||
EXUSEC = 24,
|
||||
GIFTER = 25,
|
||||
BOSSKNIGHT = 26,
|
||||
FOLLOWERBIGPIPE = 27,
|
||||
FOLLOWERBIRDEYE = 28,
|
||||
BOSSZRYACHIY = 29,
|
||||
FOLLOWERZRYACHIY = 30,
|
||||
ARENAFIGHTEREVENT = 31
|
||||
}
|
||||
|
@ -70,8 +70,11 @@ export interface EquipmentFilters {
|
||||
weaponModLimits: ModLimits;
|
||||
weaponSightWhitelist: Record<string, string[]>;
|
||||
faceShieldIsActiveChancePercent?: number;
|
||||
lightLaserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChancePercent?: number;
|
||||
lightIsActiveDayChancePercent?: number;
|
||||
lightIsActiveNightChancePercent?: number;
|
||||
laserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChanceDayPercent?: number;
|
||||
nvgIsActiveChanceNightPercent?: number;
|
||||
randomisation: RandomisationDetails[];
|
||||
blacklist: EquipmentFilterDetails[];
|
||||
whitelist: EquipmentFilterDetails[];
|
||||
|
@ -21,6 +21,8 @@ export interface Sell {
|
||||
reputation: Reputation;
|
||||
/** How many hours are simulated to figure out if player offer was sold */
|
||||
simulatedSellHours: number;
|
||||
/**Seconds from clicking remove to remove offer from market */
|
||||
expireSeconds: number;
|
||||
}
|
||||
export interface Chance {
|
||||
base: number;
|
||||
|
@ -43,6 +43,10 @@ export declare class GameController {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* BSG have two values for shotgun dispersion, we make sure both have the same value
|
||||
*/
|
||||
protected fixShotgunDispersions(): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
|
@ -102,6 +102,10 @@ export declare class InventoryController {
|
||||
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Toggles "Toggleable" items like night vision goggles and face shields.
|
||||
* @param pmcData player profile
|
||||
* @param body Toggle request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ApplicationContext } from "../context/ApplicationContext";
|
||||
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected durabilityLimitsHelper: DurabilityLimitsHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
|
@ -1,33 +1,34 @@
|
||||
export declare enum WildSpawnTypeNumber {
|
||||
MARKSMAN = 0,
|
||||
ASSAULT = 1,
|
||||
MARKSMAN = 2,
|
||||
BOSSTEST = 4,
|
||||
BOSSBULLY = 8,
|
||||
FOLLOWERTEST = 16,
|
||||
FOLLOWERBULLY = 32,
|
||||
BOSSKILLA = 64,
|
||||
BOSSKOJANIY = 128,
|
||||
FOLLOWERKOJANIY = 256,
|
||||
PMCBOT = 512,
|
||||
CURSEDASSAULT = 1024,
|
||||
BOSSGLUHAR = 2048,
|
||||
FOLLOWERGLUHARASSAULT = 4096,
|
||||
FOLLOWERGLUHARSECURITY = 8192,
|
||||
FOLLOWERGLUHARSCOUT = 16384,
|
||||
FOLLOWERGLUHARSNIPE = 32768,
|
||||
FOLLOWERSANITAR = 65536,
|
||||
BOSSSANITAR = 131072,
|
||||
TEST = 262144,
|
||||
ASSAULTGROUP = 524288,
|
||||
SECTANTWARRIOR = 1048576,
|
||||
SECTANTPRIEST = 2097152,
|
||||
BOSSTAGILLA = 4194304,
|
||||
FOLLOWERTAGILLA = 8388608,
|
||||
EXUSEC = 16777216,
|
||||
GIFTER = 33554432,
|
||||
BOSSKNIGHT = 67108864,
|
||||
FOLLOWERBIGPIPE = 134217728,
|
||||
FOLLOWERBIRDEYE = 268435456,
|
||||
BOSSZRYACHIY = 536870912,
|
||||
FOLLOWERZRYACHIY = 1073741824
|
||||
BOSSTEST = 2,
|
||||
BOSSBULLY = 3,
|
||||
FOLLOWERTEST = 4,
|
||||
FOLLOWERBULLY = 5,
|
||||
BOSSKILLA = 6,
|
||||
BOSSKOJANIY = 7,
|
||||
FOLLOWERKOJANIY = 8,
|
||||
PMCBOT = 9,
|
||||
CURSEDASSAULT = 10,
|
||||
BOSSGLUHAR = 11,
|
||||
FOLLOWERGLUHARASSAULT = 12,
|
||||
FOLLOWERGLUHARSECURITY = 13,
|
||||
FOLLOWERGLUHARSCOUT = 14,
|
||||
FOLLOWERGLUHARSNIPE = 15,
|
||||
FOLLOWERSANITAR = 16,
|
||||
BOSSSANITAR = 17,
|
||||
TEST = 18,
|
||||
ASSAULTGROUP = 19,
|
||||
SECTANTWARRIOR = 20,
|
||||
SECTANTPRIEST = 21,
|
||||
BOSSTAGILLA = 22,
|
||||
FOLLOWERTAGILLA = 23,
|
||||
EXUSEC = 24,
|
||||
GIFTER = 25,
|
||||
BOSSKNIGHT = 26,
|
||||
FOLLOWERBIGPIPE = 27,
|
||||
FOLLOWERBIRDEYE = 28,
|
||||
BOSSZRYACHIY = 29,
|
||||
FOLLOWERZRYACHIY = 30,
|
||||
ARENAFIGHTEREVENT = 31
|
||||
}
|
||||
|
@ -70,8 +70,11 @@ export interface EquipmentFilters {
|
||||
weaponModLimits: ModLimits;
|
||||
weaponSightWhitelist: Record<string, string[]>;
|
||||
faceShieldIsActiveChancePercent?: number;
|
||||
lightLaserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChancePercent?: number;
|
||||
lightIsActiveDayChancePercent?: number;
|
||||
lightIsActiveNightChancePercent?: number;
|
||||
laserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChanceDayPercent?: number;
|
||||
nvgIsActiveChanceNightPercent?: number;
|
||||
randomisation: RandomisationDetails[];
|
||||
blacklist: EquipmentFilterDetails[];
|
||||
whitelist: EquipmentFilterDetails[];
|
||||
|
@ -21,6 +21,8 @@ export interface Sell {
|
||||
reputation: Reputation;
|
||||
/** How many hours are simulated to figure out if player offer was sold */
|
||||
simulatedSellHours: number;
|
||||
/**Seconds from clicking remove to remove offer from market */
|
||||
expireSeconds: number;
|
||||
}
|
||||
export interface Chance {
|
||||
base: number;
|
||||
|
@ -43,6 +43,10 @@ export declare class GameController {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* BSG have two values for shotgun dispersion, we make sure both have the same value
|
||||
*/
|
||||
protected fixShotgunDispersions(): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
|
@ -102,6 +102,10 @@ export declare class InventoryController {
|
||||
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Toggles "Toggleable" items like night vision goggles and face shields.
|
||||
* @param pmcData player profile
|
||||
* @param body Toggle request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ApplicationContext } from "../context/ApplicationContext";
|
||||
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected durabilityLimitsHelper: DurabilityLimitsHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
|
@ -1,33 +1,34 @@
|
||||
export declare enum WildSpawnTypeNumber {
|
||||
MARKSMAN = 0,
|
||||
ASSAULT = 1,
|
||||
MARKSMAN = 2,
|
||||
BOSSTEST = 4,
|
||||
BOSSBULLY = 8,
|
||||
FOLLOWERTEST = 16,
|
||||
FOLLOWERBULLY = 32,
|
||||
BOSSKILLA = 64,
|
||||
BOSSKOJANIY = 128,
|
||||
FOLLOWERKOJANIY = 256,
|
||||
PMCBOT = 512,
|
||||
CURSEDASSAULT = 1024,
|
||||
BOSSGLUHAR = 2048,
|
||||
FOLLOWERGLUHARASSAULT = 4096,
|
||||
FOLLOWERGLUHARSECURITY = 8192,
|
||||
FOLLOWERGLUHARSCOUT = 16384,
|
||||
FOLLOWERGLUHARSNIPE = 32768,
|
||||
FOLLOWERSANITAR = 65536,
|
||||
BOSSSANITAR = 131072,
|
||||
TEST = 262144,
|
||||
ASSAULTGROUP = 524288,
|
||||
SECTANTWARRIOR = 1048576,
|
||||
SECTANTPRIEST = 2097152,
|
||||
BOSSTAGILLA = 4194304,
|
||||
FOLLOWERTAGILLA = 8388608,
|
||||
EXUSEC = 16777216,
|
||||
GIFTER = 33554432,
|
||||
BOSSKNIGHT = 67108864,
|
||||
FOLLOWERBIGPIPE = 134217728,
|
||||
FOLLOWERBIRDEYE = 268435456,
|
||||
BOSSZRYACHIY = 536870912,
|
||||
FOLLOWERZRYACHIY = 1073741824
|
||||
BOSSTEST = 2,
|
||||
BOSSBULLY = 3,
|
||||
FOLLOWERTEST = 4,
|
||||
FOLLOWERBULLY = 5,
|
||||
BOSSKILLA = 6,
|
||||
BOSSKOJANIY = 7,
|
||||
FOLLOWERKOJANIY = 8,
|
||||
PMCBOT = 9,
|
||||
CURSEDASSAULT = 10,
|
||||
BOSSGLUHAR = 11,
|
||||
FOLLOWERGLUHARASSAULT = 12,
|
||||
FOLLOWERGLUHARSECURITY = 13,
|
||||
FOLLOWERGLUHARSCOUT = 14,
|
||||
FOLLOWERGLUHARSNIPE = 15,
|
||||
FOLLOWERSANITAR = 16,
|
||||
BOSSSANITAR = 17,
|
||||
TEST = 18,
|
||||
ASSAULTGROUP = 19,
|
||||
SECTANTWARRIOR = 20,
|
||||
SECTANTPRIEST = 21,
|
||||
BOSSTAGILLA = 22,
|
||||
FOLLOWERTAGILLA = 23,
|
||||
EXUSEC = 24,
|
||||
GIFTER = 25,
|
||||
BOSSKNIGHT = 26,
|
||||
FOLLOWERBIGPIPE = 27,
|
||||
FOLLOWERBIRDEYE = 28,
|
||||
BOSSZRYACHIY = 29,
|
||||
FOLLOWERZRYACHIY = 30,
|
||||
ARENAFIGHTEREVENT = 31
|
||||
}
|
||||
|
@ -70,8 +70,11 @@ export interface EquipmentFilters {
|
||||
weaponModLimits: ModLimits;
|
||||
weaponSightWhitelist: Record<string, string[]>;
|
||||
faceShieldIsActiveChancePercent?: number;
|
||||
lightLaserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChancePercent?: number;
|
||||
lightIsActiveDayChancePercent?: number;
|
||||
lightIsActiveNightChancePercent?: number;
|
||||
laserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChanceDayPercent?: number;
|
||||
nvgIsActiveChanceNightPercent?: number;
|
||||
randomisation: RandomisationDetails[];
|
||||
blacklist: EquipmentFilterDetails[];
|
||||
whitelist: EquipmentFilterDetails[];
|
||||
|
@ -21,6 +21,8 @@ export interface Sell {
|
||||
reputation: Reputation;
|
||||
/** How many hours are simulated to figure out if player offer was sold */
|
||||
simulatedSellHours: number;
|
||||
/**Seconds from clicking remove to remove offer from market */
|
||||
expireSeconds: number;
|
||||
}
|
||||
export interface Chance {
|
||||
base: number;
|
||||
|
@ -43,6 +43,10 @@ export declare class GameController {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* BSG have two values for shotgun dispersion, we make sure both have the same value
|
||||
*/
|
||||
protected fixShotgunDispersions(): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
|
@ -102,6 +102,10 @@ export declare class InventoryController {
|
||||
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Toggles "Toggleable" items like night vision goggles and face shields.
|
||||
* @param pmcData player profile
|
||||
* @param body Toggle request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ApplicationContext } from "../context/ApplicationContext";
|
||||
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected durabilityLimitsHelper: DurabilityLimitsHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
|
@ -1,33 +1,34 @@
|
||||
export declare enum WildSpawnTypeNumber {
|
||||
MARKSMAN = 0,
|
||||
ASSAULT = 1,
|
||||
MARKSMAN = 2,
|
||||
BOSSTEST = 4,
|
||||
BOSSBULLY = 8,
|
||||
FOLLOWERTEST = 16,
|
||||
FOLLOWERBULLY = 32,
|
||||
BOSSKILLA = 64,
|
||||
BOSSKOJANIY = 128,
|
||||
FOLLOWERKOJANIY = 256,
|
||||
PMCBOT = 512,
|
||||
CURSEDASSAULT = 1024,
|
||||
BOSSGLUHAR = 2048,
|
||||
FOLLOWERGLUHARASSAULT = 4096,
|
||||
FOLLOWERGLUHARSECURITY = 8192,
|
||||
FOLLOWERGLUHARSCOUT = 16384,
|
||||
FOLLOWERGLUHARSNIPE = 32768,
|
||||
FOLLOWERSANITAR = 65536,
|
||||
BOSSSANITAR = 131072,
|
||||
TEST = 262144,
|
||||
ASSAULTGROUP = 524288,
|
||||
SECTANTWARRIOR = 1048576,
|
||||
SECTANTPRIEST = 2097152,
|
||||
BOSSTAGILLA = 4194304,
|
||||
FOLLOWERTAGILLA = 8388608,
|
||||
EXUSEC = 16777216,
|
||||
GIFTER = 33554432,
|
||||
BOSSKNIGHT = 67108864,
|
||||
FOLLOWERBIGPIPE = 134217728,
|
||||
FOLLOWERBIRDEYE = 268435456,
|
||||
BOSSZRYACHIY = 536870912,
|
||||
FOLLOWERZRYACHIY = 1073741824
|
||||
BOSSTEST = 2,
|
||||
BOSSBULLY = 3,
|
||||
FOLLOWERTEST = 4,
|
||||
FOLLOWERBULLY = 5,
|
||||
BOSSKILLA = 6,
|
||||
BOSSKOJANIY = 7,
|
||||
FOLLOWERKOJANIY = 8,
|
||||
PMCBOT = 9,
|
||||
CURSEDASSAULT = 10,
|
||||
BOSSGLUHAR = 11,
|
||||
FOLLOWERGLUHARASSAULT = 12,
|
||||
FOLLOWERGLUHARSECURITY = 13,
|
||||
FOLLOWERGLUHARSCOUT = 14,
|
||||
FOLLOWERGLUHARSNIPE = 15,
|
||||
FOLLOWERSANITAR = 16,
|
||||
BOSSSANITAR = 17,
|
||||
TEST = 18,
|
||||
ASSAULTGROUP = 19,
|
||||
SECTANTWARRIOR = 20,
|
||||
SECTANTPRIEST = 21,
|
||||
BOSSTAGILLA = 22,
|
||||
FOLLOWERTAGILLA = 23,
|
||||
EXUSEC = 24,
|
||||
GIFTER = 25,
|
||||
BOSSKNIGHT = 26,
|
||||
FOLLOWERBIGPIPE = 27,
|
||||
FOLLOWERBIRDEYE = 28,
|
||||
BOSSZRYACHIY = 29,
|
||||
FOLLOWERZRYACHIY = 30,
|
||||
ARENAFIGHTEREVENT = 31
|
||||
}
|
||||
|
@ -70,8 +70,11 @@ export interface EquipmentFilters {
|
||||
weaponModLimits: ModLimits;
|
||||
weaponSightWhitelist: Record<string, string[]>;
|
||||
faceShieldIsActiveChancePercent?: number;
|
||||
lightLaserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChancePercent?: number;
|
||||
lightIsActiveDayChancePercent?: number;
|
||||
lightIsActiveNightChancePercent?: number;
|
||||
laserIsActiveChancePercent?: number;
|
||||
nvgIsActiveChanceDayPercent?: number;
|
||||
nvgIsActiveChanceNightPercent?: number;
|
||||
randomisation: RandomisationDetails[];
|
||||
blacklist: EquipmentFilterDetails[];
|
||||
whitelist: EquipmentFilterDetails[];
|
||||
|
@ -21,6 +21,8 @@ export interface Sell {
|
||||
reputation: Reputation;
|
||||
/** How many hours are simulated to figure out if player offer was sold */
|
||||
simulatedSellHours: number;
|
||||
/**Seconds from clicking remove to remove offer from market */
|
||||
expireSeconds: number;
|
||||
}
|
||||
export interface Chance {
|
||||
base: number;
|
||||
|
@ -2,7 +2,10 @@ import { DialogueController } from "../controllers/DialogueController";
|
||||
import { OnUpdate } from "../di/OnUpdate";
|
||||
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
|
||||
import { IChatServer } from "../models/eft/dialog/IChatServer";
|
||||
import { IClearMailMessageRequest } from "../models/eft/dialog/IClearMailMessageRequest";
|
||||
import { IDeleteFriendRequest } from "../models/eft/dialog/IDeleteFriendRequest";
|
||||
import { IFriendRequestData } from "../models/eft/dialog/IFriendRequestData";
|
||||
import { IFriendRequestSendResponse } from "../models/eft/dialog/IFriendRequestSendResponse";
|
||||
import { IGetAllAttachmentsRequestData } from "../models/eft/dialog/IGetAllAttachmentsRequestData";
|
||||
import { IGetAllAttachmentsResponse } from "../models/eft/dialog/IGetAllAttachmentsResponse";
|
||||
import { IGetChatServerListRequestData } from "../models/eft/dialog/IGetChatServerListRequestData";
|
||||
@ -13,6 +16,7 @@ import { IGetMailDialogViewRequestData } from "../models/eft/dialog/IGetMailDial
|
||||
import { IGetMailDialogViewResponseData } from "../models/eft/dialog/IGetMailDialogViewResponseData";
|
||||
import { IPinDialogRequestData } from "../models/eft/dialog/IPinDialogRequestData";
|
||||
import { IRemoveDialogRequestData } from "../models/eft/dialog/IRemoveDialogRequestData";
|
||||
import { IRemoveMailMessageRequest } from "../models/eft/dialog/IRemoveMailMessageRequest";
|
||||
import { ISendMessageRequest } from "../models/eft/dialog/ISendMessageRequest";
|
||||
import { ISetDialogReadRequestData } from "../models/eft/dialog/ISetDialogReadRequestData";
|
||||
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
|
||||
@ -37,9 +41,13 @@ export declare class DialogueCallbacks implements OnUpdate {
|
||||
* @returns
|
||||
*/
|
||||
getChatServerList(url: string, info: IGetChatServerListRequestData, sessionID: string): IGetBodyResponseData<IChatServer[]>;
|
||||
/** Handle client/mail/dialog/list */
|
||||
getMailDialogList(url: string, info: IGetMailDialogListRequestData, sessionID: string): IGetBodyResponseData<DialogueInfo[]>;
|
||||
/** Handle client/mail/dialog/view */
|
||||
getMailDialogView(url: string, info: IGetMailDialogViewRequestData, sessionID: string): IGetBodyResponseData<IGetMailDialogViewResponseData>;
|
||||
/** Handle client/mail/dialog/info */
|
||||
getMailDialogInfo(url: string, info: IGetMailDialogInfoRequestData, sessionID: string): IGetBodyResponseData<DialogueInfo>;
|
||||
/** Handle client/mail/dialog/remove */
|
||||
removeDialog(url: string, info: IRemoveDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
pinDialog(url: string, info: IPinDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
unpinDialog(url: string, info: IPinDialogRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
@ -49,10 +57,14 @@ export declare class DialogueCallbacks implements OnUpdate {
|
||||
* @returns IGetAllAttachmentsResponse
|
||||
*/
|
||||
getAllAttachments(url: string, info: IGetAllAttachmentsRequestData, sessionID: string): IGetBodyResponseData<IGetAllAttachmentsResponse>;
|
||||
/** Handle client/friend/request/list/outbox */
|
||||
listOutbox(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
listInbox(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
friendRequest(url: string, request: IFriendRequestData, sessionID: string): INullResponseData;
|
||||
sendFriendRequest(url: string, request: IFriendRequestData, sessionID: string): IGetBodyResponseData<IFriendRequestSendResponse>;
|
||||
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
|
||||
sendMessage(url: string, request: ISendMessageRequest, sessionID: string): IGetBodyResponseData<number>;
|
||||
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
|
||||
onUpdate(timeSinceLastRun: number): Promise<boolean>;
|
||||
getRoute(): string;
|
||||
}
|
||||
|
@ -11,13 +11,15 @@ import { IServerDetails } from "../models/eft/game/IServerDetails";
|
||||
import { IVersionValidateRequestData } from "../models/eft/game/IVersionValidateRequestData";
|
||||
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
|
||||
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
|
||||
import { Watermark } from "../utils/Watermark";
|
||||
declare class GameCallbacks {
|
||||
protected httpResponse: HttpResponseUtil;
|
||||
protected watermark: Watermark;
|
||||
protected saveServer: SaveServer;
|
||||
protected gameController: GameController;
|
||||
constructor(httpResponse: HttpResponseUtil, watermark: Watermark, gameController: GameController);
|
||||
constructor(httpResponse: HttpResponseUtil, watermark: Watermark, saveServer: SaveServer, gameController: GameController);
|
||||
/**
|
||||
* Handle client/game/version/validate
|
||||
* @returns INullResponseData
|
||||
@ -30,6 +32,7 @@ declare class GameCallbacks {
|
||||
gameStart(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameStartResponse>;
|
||||
/**
|
||||
* Handle client/game/logout
|
||||
* Save profiles on game close
|
||||
* @returns IGameLogoutResponseData
|
||||
*/
|
||||
gameLogout(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGameLogoutResponseData>;
|
||||
|
@ -3,6 +3,9 @@ import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
|
||||
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
|
||||
import { IAcceptGroupInviteRequest } from "../models/eft/match/IAcceptGroupInviteRequest";
|
||||
import { IAcceptGroupInviteResponse } from "../models/eft/match/IAcceptGroupInviteResponse";
|
||||
import { ICancelGroupInviteRequest } from "../models/eft/match/ICancelGroupInviteRequest";
|
||||
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
|
||||
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
|
||||
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
|
||||
@ -11,6 +14,8 @@ import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidCo
|
||||
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
|
||||
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
|
||||
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
|
||||
import { IRemovePlayerFromGroupRequest } from "../models/eft/match/IRemovePlayerFromGroupRequest";
|
||||
import { ISendGroupInviteRequest } from "../models/eft/match/ISendGroupInviteRequest";
|
||||
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
|
||||
@ -26,9 +31,12 @@ export declare class MatchCallbacks {
|
||||
exitToMenu(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
|
||||
startGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
|
||||
stopGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
|
||||
sendGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
|
||||
acceptGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
|
||||
cancelGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
|
||||
sendGroupInvite(url: string, info: ISendGroupInviteRequest, sessionID: string): IGetBodyResponseData<string>;
|
||||
/** Handle client/match/group/invite/accept */
|
||||
acceptGroupInvite(url: string, info: IAcceptGroupInviteRequest, sessionID: string): IGetBodyResponseData<IAcceptGroupInviteResponse[]>;
|
||||
/** Handle client/match/group/invite/cancel */
|
||||
cancelGroupInvite(url: string, info: ICancelGroupInviteRequest, sessionID: string): IGetBodyResponseData<boolean>;
|
||||
cancelAllGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
|
||||
putMetrics(url: string, info: IPutMetricsRequestData, sessionID: string): INullResponseData;
|
||||
getProfile(url: string, info: IGetProfileRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
|
||||
serverAvailable(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any> | IGetBodyResponseData<true>;
|
||||
@ -41,6 +49,7 @@ export declare class MatchCallbacks {
|
||||
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
|
||||
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
|
||||
removePlayerFromGroup(url: string, info: IRemovePlayerFromGroupRequest, sessionID: string): INullResponseData;
|
||||
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
|
||||
getRaidConfiguration(url: string, info: IGetRaidConfigurationRequestData, sessionID: string): INullResponseData;
|
||||
}
|
||||
|
@ -1,9 +1,13 @@
|
||||
import { OnLoad } from "../di/OnLoad";
|
||||
import { OnUpdate } from "../di/OnUpdate";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
export declare class SaveCallbacks implements OnLoad, OnUpdate {
|
||||
protected saveServer: SaveServer;
|
||||
constructor(saveServer: SaveServer);
|
||||
protected configServer: ConfigServer;
|
||||
protected coreConfig: ICoreConfig;
|
||||
constructor(saveServer: SaveServer, configServer: ConfigServer);
|
||||
onLoad(): Promise<void>;
|
||||
getRoute(): string;
|
||||
onUpdate(secondsSinceLastRun: number): Promise<boolean>;
|
||||
|
@ -13,6 +13,7 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotGenerationCacheService } from "../services/BotGenerationCacheService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
export declare class BotController {
|
||||
protected logger: ILogger;
|
||||
@ -21,6 +22,7 @@ export declare class BotController {
|
||||
protected botHelper: BotHelper;
|
||||
protected botDifficultyHelper: BotDifficultyHelper;
|
||||
protected botGenerationCacheService: BotGenerationCacheService;
|
||||
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected configServer: ConfigServer;
|
||||
@ -28,7 +30,7 @@ export declare class BotController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected botConfig: IBotConfig;
|
||||
static readonly pmcTypeLabel = "PMC";
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, botGenerator: BotGenerator, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, botGenerationCacheService: BotGenerationCacheService, matchBotDetailsCacheService: MatchBotDetailsCacheService, localisationService: LocalisationService, profileHelper: ProfileHelper, configServer: ConfigServer, applicationContext: ApplicationContext, jsonUtil: JsonUtil);
|
||||
/**
|
||||
* Return the number of bot loadout varieties to be generated
|
||||
* @param type bot Type we want the loadout gen count for
|
||||
|
@ -2,7 +2,7 @@ import { DialogueHelper } from "../helpers/DialogueHelper";
|
||||
import { IGetAllAttachmentsResponse } from "../models/eft/dialog/IGetAllAttachmentsResponse";
|
||||
import { IGetFriendListDataResponse } from "../models/eft/dialog/IGetFriendListDataResponse";
|
||||
import { IGetMailDialogViewResponseData } from "../models/eft/dialog/IGetMailDialogViewResponseData";
|
||||
import { DialogueInfo, Message } from "../models/eft/profile/IAkiProfile";
|
||||
import { DialogueInfo, IAkiProfile, IUserDialogInfo, Message } from "../models/eft/profile/IAkiProfile";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class DialogueController {
|
||||
@ -35,6 +35,7 @@ export declare class DialogueController {
|
||||
* @returns IGetMailDialogViewResponseData object
|
||||
*/
|
||||
generateDialogueView(dialogueID: string, sessionID: string): IGetMailDialogViewResponseData;
|
||||
protected getProfilesForMail(pmcProfile: IAkiProfile, dialogUsers: IUserDialogInfo[]): IUserDialogInfo[];
|
||||
/**
|
||||
* Get a count of messages with attachments from a particular dialog
|
||||
* @param sessionID Session id
|
||||
|
@ -43,6 +43,15 @@ export declare class GameController {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* BSG have two values for shotgun dispersion, we make sure both have the same value
|
||||
*/
|
||||
protected fixShotgunDispersions(): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
*/
|
||||
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* TODO - add body part HP regen
|
||||
|
@ -3,6 +3,7 @@ import { PlayerScavGenerator } from "../generators/PlayerScavGenerator";
|
||||
import { HealthHelper } from "../helpers/HealthHelper";
|
||||
import { InRaidHelper } from "../helpers/InRaidHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { NotificationSendHelper } from "../helpers/NotificationSendHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
@ -17,6 +18,9 @@ import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { InsuranceService } from "../services/InsuranceService";
|
||||
import { LocaleService } from "../services/LocaleService";
|
||||
import { MatchBotDetailsCacheService } from "../services/MatchBotDetailsCacheService";
|
||||
import { PmcChatResponseService } from "../services/PmcChatResponseService";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
/**
|
||||
@ -28,10 +32,14 @@ export declare class InraidController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected pmcChatResponseService: PmcChatResponseService;
|
||||
protected matchBotDetailsCacheService: MatchBotDetailsCacheService;
|
||||
protected questHelper: QuestHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected playerScavGenerator: PlayerScavGenerator;
|
||||
protected notificationSendHelper: NotificationSendHelper;
|
||||
protected healthHelper: HealthHelper;
|
||||
protected traderHelper: TraderHelper;
|
||||
protected insuranceService: InsuranceService;
|
||||
@ -40,7 +48,7 @@ export declare class InraidController {
|
||||
protected configServer: ConfigServer;
|
||||
protected airdropConfig: IAirdropConfig;
|
||||
protected inraidConfig: IInRaidConfig;
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, saveServer: SaveServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, databaseServer: DatabaseServer, localeService: LocaleService, pmcChatResponseService: PmcChatResponseService, matchBotDetailsCacheService: MatchBotDetailsCacheService, questHelper: QuestHelper, itemHelper: ItemHelper, profileHelper: ProfileHelper, playerScavGenerator: PlayerScavGenerator, notificationSendHelper: NotificationSendHelper, healthHelper: HealthHelper, traderHelper: TraderHelper, insuranceService: InsuranceService, inRaidHelper: InRaidHelper, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Save locationId to active profiles inraid object AND app context
|
||||
* @param sessionID Session id
|
||||
@ -89,6 +97,7 @@ export declare class InraidController {
|
||||
* @param offraidData post-raid data of raid
|
||||
*/
|
||||
protected savePlayerScavProgress(sessionID: string, offraidData: ISaveProgressRequestData): void;
|
||||
protected sendLostInsuranceMessage(sessionID: string): void;
|
||||
/**
|
||||
* Is the player dead after a raid - dead is anything other than "survived" / "runner"
|
||||
* @param statusOnExit exit value from offraidData object
|
||||
|
@ -102,6 +102,10 @@ export declare class InventoryController {
|
||||
foldItem(pmcData: IPmcData, body: IInventoryFoldRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Toggles "Toggleable" items like night vision goggles and face shields.
|
||||
* @param pmcData player profile
|
||||
* @param body Toggle request
|
||||
* @param sessionID Session id
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
toggleItem(pmcData: IPmcData, body: IInventoryToggleRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
|
@ -3,20 +3,28 @@ import { IChangeRequestData } from "../models/eft/launcher/IChangeRequestData";
|
||||
import { ILoginRequestData } from "../models/eft/launcher/ILoginRequestData";
|
||||
import { IRegisterData } from "../models/eft/launcher/IRegisterData";
|
||||
import { Info } from "../models/eft/profile/IAkiProfile";
|
||||
import { IConnectResponse } from "../models/eft/profile/IConnectResponse";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
export declare class LauncherController {
|
||||
protected hashUtil: HashUtil;
|
||||
protected saveServer: SaveServer;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected coreConfig: ICoreConfig;
|
||||
constructor(hashUtil: HashUtil, saveServer: SaveServer, httpServerHelper: HttpServerHelper, databaseServer: DatabaseServer, configServer: ConfigServer);
|
||||
connect(): any;
|
||||
constructor(hashUtil: HashUtil, saveServer: SaveServer, httpServerHelper: HttpServerHelper, databaseServer: DatabaseServer, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
connect(): IConnectResponse;
|
||||
/**
|
||||
* Get descriptive text for each of the profile edtions a player can choose
|
||||
* @returns
|
||||
*/
|
||||
protected getProfileDescriptions(): Record<string, string>;
|
||||
find(sessionIdKey: string): Info;
|
||||
login(info: ILoginRequestData): string;
|
||||
register(info: IRegisterData): string;
|
||||
|
@ -1,9 +1,12 @@
|
||||
import { LocationGenerator } from "../generators/LocationGenerator";
|
||||
import { LootGenerator } from "../generators/LootGenerator";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { ILocationBase } from "../models/eft/common/ILocationBase";
|
||||
import { ILocationsGenerateAllResponse } from "../models/eft/common/ILocationsSourceDestinationBase";
|
||||
import { AirdropTypeEnum } from "../models/enums/AirdropType";
|
||||
import { IAirdropConfig } from "../models/spt/config/IAirdropConfig";
|
||||
import { LootItem } from "../models/spt/services/LootItem";
|
||||
import { LootRequest } from "../models/spt/services/LootRequest";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -14,6 +17,7 @@ import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class LocationController {
|
||||
protected jsonUtil: JsonUtil;
|
||||
protected hashUtil: HashUtil;
|
||||
protected weightedRandomHelper: WeightedRandomHelper;
|
||||
protected logger: ILogger;
|
||||
protected locationGenerator: LocationGenerator;
|
||||
protected localisationService: LocalisationService;
|
||||
@ -22,14 +26,29 @@ export declare class LocationController {
|
||||
protected timeUtil: TimeUtil;
|
||||
protected configServer: ConfigServer;
|
||||
protected airdropConfig: IAirdropConfig;
|
||||
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, logger: ILogger, locationGenerator: LocationGenerator, localisationService: LocalisationService, lootGenerator: LootGenerator, databaseServer: DatabaseServer, timeUtil: TimeUtil, configServer: ConfigServer);
|
||||
constructor(jsonUtil: JsonUtil, hashUtil: HashUtil, weightedRandomHelper: WeightedRandomHelper, logger: ILogger, locationGenerator: LocationGenerator, localisationService: LocalisationService, lootGenerator: LootGenerator, databaseServer: DatabaseServer, timeUtil: TimeUtil, configServer: ConfigServer);
|
||||
get(location: string): ILocationBase;
|
||||
generate(name: string): ILocationBase;
|
||||
/**
|
||||
* Get all maps base location properties without loot data
|
||||
* @returns ILocationsGenerateAllResponse
|
||||
*/
|
||||
generateAll(): ILocationsGenerateAllResponse;
|
||||
/**
|
||||
* Get loot for an airdop container
|
||||
* Generates it randomly based on config/airdrop.json values
|
||||
* @returns Array of LootItem
|
||||
* @returns Array of LootItem objects
|
||||
*/
|
||||
getAirdropLoot(): LootItem[];
|
||||
/**
|
||||
* Randomly pick a type of airdrop loot using weighted values from config
|
||||
* @returns airdrop type value
|
||||
*/
|
||||
protected chooseAirdropType(): AirdropTypeEnum;
|
||||
/**
|
||||
* Get the configuration for a specific type of airdrop
|
||||
* @param airdropType Type of airdrop to get settings for
|
||||
* @returns LootRequest
|
||||
*/
|
||||
protected getAirdropLootConfigByType(airdropType: AirdropTypeEnum): LootRequest;
|
||||
}
|
||||
|
@ -5,7 +5,9 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { TraderHelper } from "../helpers/TraderHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IMiniProfile } from "../models/eft/launcher/IMiniProfile";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { IProfileChangeNicknameRequestData } from "../models/eft/profile/IProfileChangeNicknameRequestData";
|
||||
import { IProfileChangeVoiceRequestData } from "../models/eft/profile/IProfileChangeVoiceRequestData";
|
||||
import { IProfileCreateRequestData } from "../models/eft/profile/IProfileCreateRequestData";
|
||||
@ -36,6 +38,7 @@ export declare class ProfileController {
|
||||
getMiniProfile(sessionID: string): any;
|
||||
getCompleteProfile(sessionID: string): IPmcData[];
|
||||
createProfile(info: IProfileCreateRequestData, sessionID: string): void;
|
||||
protected givePlayerStartingQuestRewards(profileDetails: IAkiProfile, sessionID: string, response: IItemEventRouterResponse): void;
|
||||
/**
|
||||
* Generate a player scav object
|
||||
* pmc profile MUST exist first before pscav can be generated
|
||||
|
@ -4,7 +4,8 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestConditionHelper } from "../helpers/QuestConditionHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IQuest, Reward } from "../models/eft/common/tables/IQuest";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { AvailableForConditions, IQuest, Reward } from "../models/eft/common/tables/IQuest";
|
||||
import { IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
|
||||
@ -46,10 +47,10 @@ export declare class QuestController {
|
||||
getClientQuests(sessionID: string): IQuest[];
|
||||
/**
|
||||
* Is the quest for the opposite side the player is on
|
||||
* @param side player side (usec/bear)
|
||||
* @param questId questId to check
|
||||
* @param playerSide Player side (usec/bear)
|
||||
* @param questId QuestId to check
|
||||
*/
|
||||
protected questIsForOtherSide(side: string, questId: string): boolean;
|
||||
protected questIsForOtherSide(playerSide: string, questId: string): boolean;
|
||||
/**
|
||||
* Handle the client accepting a quest and starting it
|
||||
* Send starting rewards if any to player and
|
||||
@ -124,6 +125,22 @@ export declare class QuestController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
handoverQuest(pmcData: IPmcData, handoverQuestRequest: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Show warning to user and write to log that repeatable quest failed a condition check
|
||||
* @param handoverQuestRequest Quest request
|
||||
* @param output Response to send to user
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected showRepeatableQuestInvalidConditionError(handoverQuestRequest: IHandoverQuestRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Show warning to user and write to log quest item handed over did not match what is required
|
||||
* @param handoverQuestRequest Quest request
|
||||
* @param itemHandedOver Non-matching item found
|
||||
* @param handoverRequirements Quest handover requirements
|
||||
* @param output Response to send to user
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected showQuestItemHandoverMatchError(handoverQuestRequest: IHandoverQuestRequestData, itemHandedOver: Item, handoverRequirements: AvailableForConditions, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Increment a backend counter stored value by an amount,
|
||||
* Create counter if it does not exist
|
||||
|
@ -96,7 +96,7 @@ export declare class BotEquipmentModGenerator {
|
||||
*/
|
||||
protected getModItemSlot(modSlot: string, parentTemplate: ITemplateItem): Slot;
|
||||
/**
|
||||
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
|
||||
* Randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
|
||||
* never return true for an item that has 0% spawn chance
|
||||
* @param itemSlot slot the item sits in
|
||||
* @param modSlot slot the mod sits in
|
||||
|
@ -2,7 +2,7 @@ import { BotDifficultyHelper } from "../helpers/BotDifficultyHelper";
|
||||
import { BotHelper } from "../helpers/BotHelper";
|
||||
import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
|
||||
import { Health as PmcHealth, IBotBase, Info, Skills } from "../models/eft/common/tables/IBotBase";
|
||||
import { Health as PmcHealth, IBaseJsonSkills, IBaseSkill, IBotBase, Info, Skills as botSkills } from "../models/eft/common/tables/IBotBase";
|
||||
import { Health, IBotType } from "../models/eft/common/tables/IBotType";
|
||||
import { BotGenerationDetails } from "../models/spt/bots/BotGenerationDetails";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
@ -84,7 +84,18 @@ export declare class BotGenerator {
|
||||
* @returns PmcHealth object
|
||||
*/
|
||||
protected generateHealth(healthObj: Health, playerScav?: boolean): PmcHealth;
|
||||
protected generateSkills(skillsObj: Skills): Skills;
|
||||
/**
|
||||
* Get a bots skills with randomsied progress value between the min and max values
|
||||
* @param botSkills Skills that should have their progress value randomised
|
||||
* @returns
|
||||
*/
|
||||
protected generateSkills(botSkills: IBaseJsonSkills): botSkills;
|
||||
/**
|
||||
* Randomise the progress value of passed in skills based on the min/max value
|
||||
* @param skills Skills to randomise
|
||||
* @returns Skills with randomised progress values as an array
|
||||
*/
|
||||
protected getSkillsWithRandomisedProgressValue(skills: IBaseSkill[]): IBaseSkill[];
|
||||
/**
|
||||
* Generate a random Id for a bot and apply to bots _id and aid value
|
||||
* @param bot bot to update
|
||||
|
@ -34,7 +34,7 @@ export declare class BotInventoryGenerator {
|
||||
/**
|
||||
* Add equipment/weapons/loot to bot
|
||||
* @param sessionId Session id
|
||||
* @param botJsonTemplate bot/x.json data from db
|
||||
* @param botJsonTemplate Base json db file for the bot having its loot generated
|
||||
* @param botRole Role bot has (assault/pmcBot)
|
||||
* @param isPmc Is bot being converted into a pmc
|
||||
* @param botLevel Level of bot being generated
|
||||
|
@ -3,7 +3,7 @@ import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
|
||||
import { HandbookHelper } from "../helpers/HandbookHelper";
|
||||
import { ItemHelper } from "../helpers/ItemHelper";
|
||||
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
|
||||
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { IBotType, Inventory, ModsChances } from "../models/eft/common/tables/IBotType";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
@ -33,15 +33,13 @@ export declare class BotLootGenerator {
|
||||
/**
|
||||
* Add loot to bots containers
|
||||
* @param sessionId Session id
|
||||
* @param templateInventory x.json from database/bots
|
||||
* @param itemCounts Liits on item types to be added as loot
|
||||
* @param botJsonTemplate Base json db file for the bot having its loot generated
|
||||
* @param isPmc Will bot be a pmc
|
||||
* @param botRole Role of bot, e.g. asssult
|
||||
* @param botInventory Inventory to add loot to
|
||||
* @param equipmentChances
|
||||
* @param botLevel Level of bot
|
||||
*/
|
||||
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances, botLevel: number): void;
|
||||
generateLoot(sessionId: string, botJsonTemplate: IBotType, isPmc: boolean, botRole: string, botInventory: PmcInventory, botLevel: number): void;
|
||||
protected getRandomisedCount(min: number, max: number, nValue: number): number;
|
||||
/**
|
||||
* Take random items from a pool and add to an inventory until totalItemCount or totalValueLimit is reached
|
||||
|
@ -23,7 +23,7 @@ export declare class LootGenerator {
|
||||
* @param options parameters to adjust how loot is generated
|
||||
* @returns An array of loot items
|
||||
*/
|
||||
createRandomloot(options: LootRequest): LootItem[];
|
||||
createRandomLoot(options: LootRequest): LootItem[];
|
||||
/**
|
||||
* Construct item limit record to hold max and current item count
|
||||
* @param limits limits as defined in config
|
||||
|
@ -31,7 +31,7 @@ export declare class PMCLootGenerator {
|
||||
*/
|
||||
generatePMCVestLootPool(): string[];
|
||||
/**
|
||||
* Check if item has a width/hide that lets it fit into a 1x2 slot
|
||||
* Check if item has a width/height that lets it fit into a 1x2/2x1 slot
|
||||
* 1x1 / 1x2 / 2x1
|
||||
* @param item Item to check size of
|
||||
* @returns true if it fits
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ApplicationContext } from "../context/ApplicationContext";
|
||||
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
|
||||
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
|
||||
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
|
||||
@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected durabilityLimitsHelper: DurabilityLimitsHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected applicationContext: ApplicationContext;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Adds properties to an item
|
||||
* e.g. Repairable / HasHinge / Foldable / MaxDurability
|
||||
|
@ -31,7 +31,7 @@ export declare class DialogueHelper {
|
||||
/**
|
||||
* Get the preview contents of the last message in a dialogue.
|
||||
* @param dialogue
|
||||
* @returns
|
||||
* @returns MessagePreview
|
||||
*/
|
||||
getMessagePreview(dialogue: Dialogue): MessagePreview;
|
||||
/**
|
||||
|
@ -171,17 +171,19 @@ declare class ItemHelper {
|
||||
*/
|
||||
isItemTplStackable(tpl: string): boolean;
|
||||
/**
|
||||
* split item stack if it exceeds StackMaxSize
|
||||
* split item stack if it exceeds its StackMaxSize property
|
||||
* @param itemToSplit item being split into smaller stacks
|
||||
* @returns Array of split items
|
||||
*/
|
||||
splitStack(item: Item): Item[];
|
||||
splitStack(itemToSplit: Item): Item[];
|
||||
/**
|
||||
* Find Barter items in the inventory
|
||||
* @param {string} by
|
||||
* @param {string} by tpl or id
|
||||
* @param {Object} pmcData
|
||||
* @param {string} barterItemId
|
||||
* @returns Array of Item objects
|
||||
*/
|
||||
findBarterItems(by: string, pmcData: IPmcData, barterItemId: string): Item[];
|
||||
findBarterItems(by: "tpl" | "id", pmcData: IPmcData, barterItemId: string): Item[];
|
||||
/**
|
||||
*
|
||||
* @param pmcData
|
||||
|
@ -1,12 +1,36 @@
|
||||
import { INotification } from "../models/eft/notifier/INotifier";
|
||||
import { Dialogue, IUserDialogInfo } from "../models/eft/profile/IAkiProfile";
|
||||
import { MessageType } from "../models/enums/MessageType";
|
||||
import { SaveServer } from "../servers/SaveServer";
|
||||
import { WebSocketServer } from "../servers/WebSocketServer";
|
||||
import { NotificationService } from "../services/NotificationService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
export declare class NotificationSendHelper {
|
||||
protected webSocketServer: WebSocketServer;
|
||||
protected hashUtil: HashUtil;
|
||||
protected saveServer: SaveServer;
|
||||
protected notificationService: NotificationService;
|
||||
constructor(webSocketServer: WebSocketServer, notificationService: NotificationService);
|
||||
constructor(webSocketServer: WebSocketServer, hashUtil: HashUtil, saveServer: SaveServer, notificationService: NotificationService);
|
||||
/**
|
||||
* Send notification message to the appropriate channel
|
||||
* @param sessionID
|
||||
* @param notificationMessage
|
||||
*/
|
||||
sendMessage(sessionID: string, notificationMessage: INotification): void;
|
||||
/**
|
||||
* Send a message directly to the player
|
||||
* @param sessionId Session id
|
||||
* @param senderDetails Who is sendin the message to player
|
||||
* @param messageText Text to send player
|
||||
* @param messageType Underlying type of message being sent
|
||||
*/
|
||||
sendMessageToPlayer(sessionId: string, senderDetails: IUserDialogInfo, messageText: string, messageType: MessageType): void;
|
||||
/**
|
||||
* Helper function for sendMessageToPlayer(), get new dialog for storage in profile or find existing by sender id
|
||||
* @param sessionId Session id
|
||||
* @param messageType Type of message to generate
|
||||
* @param senderDetails Who is sending the message
|
||||
* @returns Dialogue
|
||||
*/
|
||||
protected getDialog(sessionId: string, messageType: MessageType, senderDetails: IUserDialogInfo): Dialogue;
|
||||
}
|
||||
|
@ -1,6 +1,11 @@
|
||||
import { IInventoryConfig } from "../models/spt/config/IInventoryConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
export declare class PaymentHelper {
|
||||
protected configServer: ConfigServer;
|
||||
protected inventoryConfig: IInventoryConfig;
|
||||
constructor(configServer: ConfigServer);
|
||||
/**
|
||||
* Check whether tpl is Money
|
||||
* Is the passed in tpl money (also checks custom currencies in inventoryConfig.customMoneyTpls)
|
||||
* @param {string} tpl
|
||||
* @returns void
|
||||
*/
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { Quest } from "../models/eft/common/tables/IBotBase";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { AvailableForConditions, AvailableForProps, IQuest, Reward } from "../models/eft/common/tables/IQuest";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
|
||||
@ -42,10 +43,10 @@ export declare class QuestHelper {
|
||||
/**
|
||||
* Get status of a quest in player profile by its id
|
||||
* @param pmcData Profile to search
|
||||
* @param questID Quest id to look up
|
||||
* @param questId Quest id to look up
|
||||
* @returns QuestStatus enum
|
||||
*/
|
||||
getQuestStatus(pmcData: IPmcData, questID: string): QuestStatus;
|
||||
getQuestStatus(pmcData: IPmcData, questId: string): QuestStatus;
|
||||
/**
|
||||
* returns true is the level condition is satisfied
|
||||
* @param playerLevel Players level
|
||||
@ -81,14 +82,19 @@ export declare class QuestHelper {
|
||||
* @returns true if loyalty is high enough to fulfill quest requirement
|
||||
*/
|
||||
traderStandingRequirementCheck(questProperties: AvailableForProps, profile: IPmcData): boolean;
|
||||
/**
|
||||
* take reward item from quest and set FiR status + fix stack sizes + fix mod Ids
|
||||
* @param reward Reward item to fix
|
||||
* @returns Fixed rewards
|
||||
*/
|
||||
protected processReward(reward: Reward): Reward[];
|
||||
/**
|
||||
* Gets a flat list of reward items for the given quest at a specific state (e.g. Fail/Success)
|
||||
* @param quest quest to get rewards for
|
||||
* @param state Quest status that holds the items (Started, Success, Fail)
|
||||
* @param status Quest status that holds the items (Started, Success, Fail)
|
||||
* @returns array of items with the correct maxStack
|
||||
*/
|
||||
getQuestRewardItems(quest: IQuest, state: QuestStatus): Reward[];
|
||||
getQuestRewardItems(quest: IQuest, status: QuestStatus): Reward[];
|
||||
/**
|
||||
* Look up quest in db by accepted quest id and construct a profile-ready object ready to store in profile
|
||||
* @param pmcData Player profile
|
||||
@ -97,19 +103,19 @@ export declare class QuestHelper {
|
||||
*/
|
||||
getQuestReadyForProfile(pmcData: IPmcData, newState: QuestStatus, acceptedQuest: IAcceptQuestRequestData): Quest;
|
||||
/**
|
||||
* TODO: what is going on here
|
||||
* @param acceptedQuestId Quest to add to profile
|
||||
* Get quests that can be shown to player after starting a quest
|
||||
* @param startedQuestId Quest started by player
|
||||
* @param sessionID Session id
|
||||
* @returns Array of quests in profile + quest passed in as param
|
||||
* @returns Quests accessible to player incuding newly unlocked quests now quest (startedQuestId) was started
|
||||
*/
|
||||
acceptedUnlocked(acceptedQuestId: string, sessionID: string): IQuest[];
|
||||
acceptedUnlocked(startedQuestId: string, sessionID: string): IQuest[];
|
||||
/**
|
||||
* TODO: what is going on here
|
||||
* @param failedQuestId
|
||||
* @param sessionID Session id
|
||||
* Get quests that can be shown to player after failing a quest
|
||||
* @param failedQuestId Id of the quest failed by player
|
||||
* @param sessionId Session id
|
||||
* @returns
|
||||
*/
|
||||
failedUnlocked(failedQuestId: string, sessionID: string): IQuest[];
|
||||
failedUnlocked(failedQuestId: string, sessionId: string): IQuest[];
|
||||
/**
|
||||
* Adjust quest money rewards by passed in multiplier
|
||||
* @param quest Quest to multiple money rewards
|
||||
@ -127,6 +133,13 @@ export declare class QuestHelper {
|
||||
* @param output ItemEvent router response
|
||||
*/
|
||||
changeItemStack(pmcData: IPmcData, itemId: string, newStackSize: number, sessionID: string, output: IItemEventRouterResponse): void;
|
||||
/**
|
||||
* Add item stack change object into output route event response
|
||||
* @param output Response to add item change event into
|
||||
* @param sessionId Session id
|
||||
* @param item Item that was adjusted
|
||||
*/
|
||||
protected addItemStackSizeChangeIntoEventResponse(output: IItemEventRouterResponse, sessionId: string, item: Item): void;
|
||||
/**
|
||||
* Get quests, strip all requirement conditions except level
|
||||
* @param quests quests to process
|
||||
|
@ -8,8 +8,10 @@ import { SaveServer } from "../servers/SaveServer";
|
||||
import { FenceService } from "../services/FenceService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { PlayerService } from "../services/PlayerService";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
import { HandbookHelper } from "./HandbookHelper";
|
||||
import { ItemHelper } from "./ItemHelper";
|
||||
import { ProfileHelper } from "./ProfileHelper";
|
||||
export declare class TraderHelper {
|
||||
protected logger: ILogger;
|
||||
@ -17,15 +19,19 @@ export declare class TraderHelper {
|
||||
protected saveServer: SaveServer;
|
||||
protected profileHelper: ProfileHelper;
|
||||
protected handbookHelper: HandbookHelper;
|
||||
protected itemHelper: ItemHelper;
|
||||
protected playerService: PlayerService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected fenceService: FenceService;
|
||||
protected timeUtil: TimeUtil;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected configServer: ConfigServer;
|
||||
protected traderConfig: ITraderConfig;
|
||||
/** Dictionary of item tpl and the highest trader rouble price */
|
||||
/** Dictionary of item tpl and the highest trader sell rouble price */
|
||||
protected highestTraderPriceItems: Record<string, number>;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, handbookHelper: HandbookHelper, playerService: PlayerService, localisationService: LocalisationService, fenceService: FenceService, timeUtil: TimeUtil, configServer: ConfigServer);
|
||||
/** Dictionary of item tpl and the highest trader buy back rouble price */
|
||||
protected highestTraderBuyPriceItems: Record<string, number>;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, saveServer: SaveServer, profileHelper: ProfileHelper, handbookHelper: HandbookHelper, itemHelper: ItemHelper, playerService: PlayerService, localisationService: LocalisationService, fenceService: FenceService, timeUtil: TimeUtil, randomUtil: RandomUtil, configServer: ConfigServer);
|
||||
getTrader(traderID: string, sessionID: string): ITraderBase;
|
||||
getTraderAssortsById(traderId: string): ITraderAssort;
|
||||
/**
|
||||
@ -82,8 +88,15 @@ export declare class TraderHelper {
|
||||
}): void;
|
||||
/**
|
||||
* Get the highest rouble price for an item from traders
|
||||
* UNUSED
|
||||
* @param tpl Item to look up highest pride for
|
||||
* @returns highest rouble cost for item
|
||||
*/
|
||||
getHighestTraderPriceRouble(tpl: string): number;
|
||||
/**
|
||||
* Get the highest price item can be sold to trader for (roubles)
|
||||
* @param tpl Item to look up best trader sell-to price
|
||||
* @returns Rouble price
|
||||
*/
|
||||
getHighestSellToTraderPrice(tpl: string): number;
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
export declare class WeightedRandomHelper {
|
||||
/**
|
||||
* USE getWeightedValue() WHERE POSSIBLE
|
||||
* Gets a tplId from a weighted dictionary
|
||||
* @param {tplId: weighting[]} itemArray
|
||||
* @returns tplId
|
||||
@ -7,6 +8,9 @@ export declare class WeightedRandomHelper {
|
||||
getWeightedInventoryItem(itemArray: {
|
||||
[tplId: string]: unknown;
|
||||
} | ArrayLike<unknown>): string;
|
||||
getWeightedValue<T>(itemArray: {
|
||||
[key: string]: unknown;
|
||||
} | ArrayLike<unknown>): T;
|
||||
/**
|
||||
* Picks the random item based on its weight.
|
||||
* The items with higher weight will be picked more often (with a higher probability).
|
||||
|
@ -122,24 +122,27 @@ export interface Inventory {
|
||||
questStashItems: string;
|
||||
fastPanel: Record<string, string>;
|
||||
}
|
||||
export interface IBaseJsonSkills {
|
||||
Common: Record<string, Common>;
|
||||
Mastering: Record<string, Mastering>;
|
||||
Points: number;
|
||||
}
|
||||
export interface Skills {
|
||||
Common: Common[];
|
||||
Mastering: Mastering[];
|
||||
Points: number;
|
||||
}
|
||||
export interface Common {
|
||||
export interface IBaseSkill {
|
||||
Id: string;
|
||||
Progress: number;
|
||||
PointsEarnedDuringSession?: number;
|
||||
LastAccess?: number;
|
||||
max?: number;
|
||||
min?: number;
|
||||
}
|
||||
export interface Mastering {
|
||||
Id: string;
|
||||
Progress: number;
|
||||
max?: number;
|
||||
min?: number;
|
||||
export interface Common extends IBaseSkill {
|
||||
PointsEarnedDuringSession?: number;
|
||||
LastAccess?: number;
|
||||
}
|
||||
export interface Mastering extends IBaseSkill {
|
||||
}
|
||||
export interface Stats {
|
||||
CarriedQuestItems: string[];
|
||||
|
@ -104,13 +104,17 @@ export interface Generation {
|
||||
items: ItemMinMax;
|
||||
}
|
||||
export interface ItemMinMax {
|
||||
grenades: MinMax;
|
||||
healing: MinMax;
|
||||
drugs: MinMax;
|
||||
stims: MinMax;
|
||||
looseLoot: MinMax;
|
||||
magazines: MinMax;
|
||||
specialItems: MinMax;
|
||||
grenades: MinMaxWithWhitelist;
|
||||
healing: MinMaxWithWhitelist;
|
||||
drugs: MinMaxWithWhitelist;
|
||||
stims: MinMaxWithWhitelist;
|
||||
looseLoot: MinMaxWithWhitelist;
|
||||
magazines: MinMaxWithWhitelist;
|
||||
specialItems: MinMaxWithWhitelist;
|
||||
}
|
||||
export interface MinMaxWithWhitelist extends MinMax {
|
||||
/** Array of item tpls */
|
||||
whitelist: string[];
|
||||
}
|
||||
export interface Health {
|
||||
BodyParts: BodyPart[];
|
||||
|
3
TypeScript/18CustomItemService/types/models/eft/dialog/IClearMailMessageRequest.d.ts
vendored
Normal file
3
TypeScript/18CustomItemService/types/models/eft/dialog/IClearMailMessageRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface IClearMailMessageRequest {
|
||||
dialogId: string;
|
||||
}
|
3
TypeScript/18CustomItemService/types/models/eft/dialog/IDeleteFriendRequest.d.ts
vendored
Normal file
3
TypeScript/18CustomItemService/types/models/eft/dialog/IDeleteFriendRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface IDeleteFriendRequest {
|
||||
friend_id: string;
|
||||
}
|
5
TypeScript/18CustomItemService/types/models/eft/dialog/IFriendRequestSendResponse.d.ts
vendored
Normal file
5
TypeScript/18CustomItemService/types/models/eft/dialog/IFriendRequestSendResponse.d.ts
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
export interface IFriendRequestSendResponse {
|
||||
status: number;
|
||||
requestid: string;
|
||||
retryAfter: number;
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
import { IPmcData } from "../common/IPmcData";
|
||||
import { Message } from "../profile/IAkiProfile";
|
||||
export interface IGetMailDialogViewResponseData {
|
||||
messages: Message[];
|
||||
profiles: IPmcData[];
|
||||
profiles: any[];
|
||||
hasMessagesWithRewards: boolean;
|
||||
}
|
||||
|
3
TypeScript/18CustomItemService/types/models/eft/dialog/IRemoveMailMessageRequest.d.ts
vendored
Normal file
3
TypeScript/18CustomItemService/types/models/eft/dialog/IRemoveMailMessageRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface IRemoveMailMessageRequest {
|
||||
dialogId: string;
|
||||
}
|
3
TypeScript/18CustomItemService/types/models/eft/match/IAcceptGroupInviteRequest.d.ts
vendored
Normal file
3
TypeScript/18CustomItemService/types/models/eft/match/IAcceptGroupInviteRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface IAcceptGroupInviteRequest {
|
||||
requestId: string;
|
||||
}
|
16
TypeScript/18CustomItemService/types/models/eft/match/IAcceptGroupInviteResponse.d.ts
vendored
Normal file
16
TypeScript/18CustomItemService/types/models/eft/match/IAcceptGroupInviteResponse.d.ts
vendored
Normal file
@ -0,0 +1,16 @@
|
||||
export interface IAcceptGroupInviteResponse {
|
||||
_id: string;
|
||||
aid: number;
|
||||
Info: PlayerInviteInfo;
|
||||
isLeader: boolean;
|
||||
isReady: boolean;
|
||||
}
|
||||
export interface PlayerInviteInfo {
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: number;
|
||||
MemberCategory: number;
|
||||
GameVersion: string;
|
||||
SavageLockTime: number;
|
||||
SavageNickname: string;
|
||||
}
|
3
TypeScript/18CustomItemService/types/models/eft/match/ICancelGroupInviteRequest.d.ts
vendored
Normal file
3
TypeScript/18CustomItemService/types/models/eft/match/ICancelGroupInviteRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface ICancelGroupInviteRequest {
|
||||
requestId: string;
|
||||
}
|
3
TypeScript/18CustomItemService/types/models/eft/match/IRemovePlayerFromGroupRequest.d.ts
vendored
Normal file
3
TypeScript/18CustomItemService/types/models/eft/match/IRemovePlayerFromGroupRequest.d.ts
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
export interface IRemovePlayerFromGroupRequest {
|
||||
aidToKick: string;
|
||||
}
|
4
TypeScript/18CustomItemService/types/models/eft/match/ISendGroupInviteRequest.d.ts
vendored
Normal file
4
TypeScript/18CustomItemService/types/models/eft/match/ISendGroupInviteRequest.d.ts
vendored
Normal file
@ -0,0 +1,4 @@
|
||||
export interface ISendGroupInviteRequest {
|
||||
to: string;
|
||||
inLobby: boolean;
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
import { Message } from "../profile/IAkiProfile";
|
||||
export interface INotifierChannel {
|
||||
server: string;
|
||||
channel_id: string;
|
||||
@ -5,7 +6,6 @@ export interface INotifierChannel {
|
||||
notifierServer: string;
|
||||
ws: string;
|
||||
}
|
||||
import { Message } from "../profile/IAkiProfile";
|
||||
export interface INotification {
|
||||
type: "RagfairOfferSold" | "new_message" | "ping";
|
||||
eventId: string;
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { MemberCategory } from "../../../models/enums/MemberCategory";
|
||||
import { MessageType } from "../../enums/MessageType";
|
||||
import { IPmcData } from "../common/IPmcData";
|
||||
import { Item } from "../common/tables/IItem";
|
||||
@ -36,19 +37,32 @@ export interface WeaponBuild {
|
||||
items: Item[];
|
||||
}
|
||||
export interface Dialogue {
|
||||
_id: string;
|
||||
messages: Message[];
|
||||
pinned: boolean;
|
||||
new: number;
|
||||
attachmentsNew: number;
|
||||
type: MessageType;
|
||||
new: number;
|
||||
_id: string;
|
||||
Users?: IUserDialogInfo[];
|
||||
pinned: boolean;
|
||||
messages: Message[];
|
||||
}
|
||||
export interface IUserDialogInfo {
|
||||
_id: string;
|
||||
info: IUserDialogDetails;
|
||||
}
|
||||
export interface IUserDialogDetails {
|
||||
Nickname: string;
|
||||
Side: string;
|
||||
Level: number;
|
||||
MemberCategory: MemberCategory;
|
||||
}
|
||||
export interface DialogueInfo {
|
||||
attachmentsNew: number;
|
||||
new: number;
|
||||
_id: string;
|
||||
type: MessageType;
|
||||
pinned: boolean;
|
||||
Users?: any[];
|
||||
message: MessagePreview;
|
||||
_id: string;
|
||||
}
|
||||
export interface Message {
|
||||
_id: string;
|
||||
@ -57,7 +71,7 @@ export interface Message {
|
||||
dt: number;
|
||||
UtcDateTime?: number;
|
||||
Member?: IUpdatableChatMember;
|
||||
templateId: string;
|
||||
templateId?: string;
|
||||
text?: string;
|
||||
hasRewards: boolean;
|
||||
rewardCollected: boolean;
|
||||
@ -72,6 +86,7 @@ export interface MessagePreview {
|
||||
dt: number;
|
||||
templateId: string;
|
||||
text?: string;
|
||||
systemData?: ISystemData;
|
||||
}
|
||||
export interface MessageItems {
|
||||
stash?: string;
|
||||
|
6
TypeScript/18CustomItemService/types/models/eft/profile/IConnectResponse.d.ts
vendored
Normal file
6
TypeScript/18CustomItemService/types/models/eft/profile/IConnectResponse.d.ts
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
export interface IConnectResponse {
|
||||
backendUrl: string;
|
||||
name: string;
|
||||
editions: string[];
|
||||
profileDescriptions: Record<string, string>;
|
||||
}
|
6
TypeScript/18CustomItemService/types/models/enums/AirdropType.d.ts
vendored
Normal file
6
TypeScript/18CustomItemService/types/models/enums/AirdropType.d.ts
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
export declare enum AirdropTypeEnum {
|
||||
MIXED = "mixed",
|
||||
WEAPONARMOR = "weaponarmor",
|
||||
FOODMEDICAL = "foodmedical",
|
||||
BARTER = "barter"
|
||||
}
|
@ -13,6 +13,7 @@ export declare enum ConfigTypes {
|
||||
LOCATION = "aki-location",
|
||||
MATCH = "aki-match",
|
||||
PLAYERSCAV = "aki-playerscav",
|
||||
PMC_CHAT_RESPONSE = "aki-pmcchatresponse",
|
||||
QUEST = "aki-quest",
|
||||
RAGFAIR = "aki-ragfair",
|
||||
REPAIR = "aki-repair",
|
||||
|
@ -1,33 +1,34 @@
|
||||
export declare enum WildSpawnTypeNumber {
|
||||
MARKSMAN = 0,
|
||||
ASSAULT = 1,
|
||||
MARKSMAN = 2,
|
||||
BOSSTEST = 4,
|
||||
BOSSBULLY = 8,
|
||||
FOLLOWERTEST = 16,
|
||||
FOLLOWERBULLY = 32,
|
||||
BOSSKILLA = 64,
|
||||
BOSSKOJANIY = 128,
|
||||
FOLLOWERKOJANIY = 256,
|
||||
PMCBOT = 512,
|
||||
CURSEDASSAULT = 1024,
|
||||
BOSSGLUHAR = 2048,
|
||||
FOLLOWERGLUHARASSAULT = 4096,
|
||||
FOLLOWERGLUHARSECURITY = 8192,
|
||||
FOLLOWERGLUHARSCOUT = 16384,
|
||||
FOLLOWERGLUHARSNIPE = 32768,
|
||||
FOLLOWERSANITAR = 65536,
|
||||
BOSSSANITAR = 131072,
|
||||
TEST = 262144,
|
||||
ASSAULTGROUP = 524288,
|
||||
SECTANTWARRIOR = 1048576,
|
||||
SECTANTPRIEST = 2097152,
|
||||
BOSSTAGILLA = 4194304,
|
||||
FOLLOWERTAGILLA = 8388608,
|
||||
EXUSEC = 16777216,
|
||||
GIFTER = 33554432,
|
||||
BOSSKNIGHT = 67108864,
|
||||
FOLLOWERBIGPIPE = 134217728,
|
||||
FOLLOWERBIRDEYE = 268435456,
|
||||
SPTUSEC = 536870912,
|
||||
SPTBEAR = 1073741824
|
||||
BOSSTEST = 2,
|
||||
BOSSBULLY = 3,
|
||||
FOLLOWERTEST = 4,
|
||||
FOLLOWERBULLY = 5,
|
||||
BOSSKILLA = 6,
|
||||
BOSSKOJANIY = 7,
|
||||
FOLLOWERKOJANIY = 8,
|
||||
PMCBOT = 9,
|
||||
CURSEDASSAULT = 10,
|
||||
BOSSGLUHAR = 11,
|
||||
FOLLOWERGLUHARASSAULT = 12,
|
||||
FOLLOWERGLUHARSECURITY = 13,
|
||||
FOLLOWERGLUHARSCOUT = 14,
|
||||
FOLLOWERGLUHARSNIPE = 15,
|
||||
FOLLOWERSANITAR = 16,
|
||||
BOSSSANITAR = 17,
|
||||
TEST = 18,
|
||||
ASSAULTGROUP = 19,
|
||||
SECTANTWARRIOR = 20,
|
||||
SECTANTPRIEST = 21,
|
||||
BOSSTAGILLA = 22,
|
||||
FOLLOWERTAGILLA = 23,
|
||||
EXUSEC = 24,
|
||||
GIFTER = 25,
|
||||
BOSSKNIGHT = 26,
|
||||
FOLLOWERBIGPIPE = 27,
|
||||
FOLLOWERBIRDEYE = 28,
|
||||
BOSSZRYACHIY = 29,
|
||||
FOLLOWERZRYACHIY = 30,
|
||||
ARENAFIGHTEREVENT = 31
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
import { ITemplateItem } from "../../eft/common/tables/ITemplateItem";
|
||||
export declare class BotLootCache {
|
||||
export interface IBotLootCache {
|
||||
backpackLoot: ITemplateItem[];
|
||||
pocketLoot: ITemplateItem[];
|
||||
vestLoot: ITemplateItem[];
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user