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@ -43,6 +43,11 @@ export declare class GameController {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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* @param pmcProfile Player profile
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*/
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protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
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/**
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* When player logs in, iterate over all active effects and reduce timer
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* TODO - add body part HP regen
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@ -4,7 +4,8 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
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import { QuestConditionHelper } from "../helpers/QuestConditionHelper";
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import { QuestHelper } from "../helpers/QuestHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IQuest, Reward } from "../models/eft/common/tables/IQuest";
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import { Item } from "../models/eft/common/tables/IItem";
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import { AvailableForConditions, IQuest, Reward } from "../models/eft/common/tables/IQuest";
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import { IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
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@ -124,6 +125,22 @@ export declare class QuestController {
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* @returns IItemEventRouterResponse
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*/
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handoverQuest(pmcData: IPmcData, handoverQuestRequest: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Show warning to user and write to log that repeatable quest failed a condition check
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* @param handoverQuestRequest Quest request
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* @param output Response to send to user
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* @returns IItemEventRouterResponse
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*/
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protected showRepeatableQuestInvalidConditionError(handoverQuestRequest: IHandoverQuestRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Show warning to user and write to log quest item handed over did not match what is required
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* @param handoverQuestRequest Quest request
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* @param itemHandedOver Non-matching item found
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* @param handoverRequirements Quest handover requirements
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* @param output Response to send to user
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* @returns IItemEventRouterResponse
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*/
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protected showQuestItemHandoverMatchError(handoverQuestRequest: IHandoverQuestRequestData, itemHandedOver: Item, handoverRequirements: AvailableForConditions, output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Increment a backend counter stored value by an amount,
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* Create counter if it does not exist
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@ -1,6 +1,11 @@
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import { IInventoryConfig } from "../models/spt/config/IInventoryConfig";
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import { ConfigServer } from "../servers/ConfigServer";
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export declare class PaymentHelper {
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protected configServer: ConfigServer;
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protected inventoryConfig: IInventoryConfig;
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constructor(configServer: ConfigServer);
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/**
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* Check whether tpl is Money
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* Is the passed in tpl money (also checks custom currencies in inventoryConfig.customMoneyTpls)
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* @param {string} tpl
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* @returns void
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*/
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@ -3,6 +3,8 @@ export interface IInventoryConfig extends IBaseConfig {
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kind: "aki-inventory";
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newItemsMarkedFound: boolean;
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randomLootContainers: Record<string, RewardDetails>;
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/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
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customMoneyTpls: string[];
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}
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export interface RewardDetails {
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rewardCount: number;
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@ -16,7 +16,7 @@ export declare class PmcChatResponseService {
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protected pmcResponsesConfig: IPmcChatResponse;
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constructor(randomUtil: RandomUtil, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, configServer: ConfigServer);
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/**
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* Chooses a random victim from those provided and sends a message to the player, can be positive or negative
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* For each PMC victim of the player, have a chance to send a message to the player, can be positive or negative
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* @param sessionId Session id
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* @param pmcVictims Array of bots killed by player
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*/
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@ -46,11 +46,11 @@ export declare class PmcChatResponseService {
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*/
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protected allCaps(isVictim: boolean): boolean;
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/**
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* Should the word 'bro' be appended to the message being sent to player
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* Should a suffix be appended to the end of the message being sent to player
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* @param isVictim Was responder a victim of player
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* @returns true = should be stripped
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*/
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appendBroToMessageEnd(isVictim: boolean): boolean;
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appendSuffixToMessageEnd(isVictim: boolean): boolean;
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/**
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* Choose a type of response based on the weightings in pmc response config
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* @param isVictim Was responder killed by player
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@ -64,10 +64,21 @@ export declare class PmcChatResponseService {
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* @returns
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*/
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protected getResponseLocaleKeys(keyType: string, isVictim?: boolean): string[];
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/**
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* Get all locale keys that start with `pmcresponse-suffix`
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* @returns array of keys
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*/
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protected getResponseSuffixLocaleKeys(): string[];
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/**
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* Randomly draw a victim of the the array and return thier details
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* @param pmcVictims Possible victims to choose from
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* @returns IUserDialogInfo
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*/
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protected chooseRandomVictim(pmcVictims: Victim[]): IUserDialogInfo;
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/**
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* Convert a victim object into a IUserDialogInfo object
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* @param pmcVictim victim to convert
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* @returns IUserDialogInfo
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*/
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protected getVictimDetails(pmcVictim: Victim): IUserDialogInfo;
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}
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@ -43,6 +43,11 @@ export declare class GameController {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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* @param pmcProfile Player profile
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*/
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protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
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/**
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* When player logs in, iterate over all active effects and reduce timer
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* TODO - add body part HP regen
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@ -4,7 +4,8 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
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import { QuestConditionHelper } from "../helpers/QuestConditionHelper";
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import { QuestHelper } from "../helpers/QuestHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IQuest, Reward } from "../models/eft/common/tables/IQuest";
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import { Item } from "../models/eft/common/tables/IItem";
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import { AvailableForConditions, IQuest, Reward } from "../models/eft/common/tables/IQuest";
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import { IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
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@ -124,6 +125,22 @@ export declare class QuestController {
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* @returns IItemEventRouterResponse
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*/
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handoverQuest(pmcData: IPmcData, handoverQuestRequest: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Show warning to user and write to log that repeatable quest failed a condition check
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* @param handoverQuestRequest Quest request
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* @param output Response to send to user
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* @returns IItemEventRouterResponse
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*/
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protected showRepeatableQuestInvalidConditionError(handoverQuestRequest: IHandoverQuestRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Show warning to user and write to log quest item handed over did not match what is required
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* @param handoverQuestRequest Quest request
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* @param itemHandedOver Non-matching item found
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* @param handoverRequirements Quest handover requirements
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* @param output Response to send to user
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* @returns IItemEventRouterResponse
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*/
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protected showQuestItemHandoverMatchError(handoverQuestRequest: IHandoverQuestRequestData, itemHandedOver: Item, handoverRequirements: AvailableForConditions, output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Increment a backend counter stored value by an amount,
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* Create counter if it does not exist
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@ -1,6 +1,11 @@
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import { IInventoryConfig } from "../models/spt/config/IInventoryConfig";
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import { ConfigServer } from "../servers/ConfigServer";
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export declare class PaymentHelper {
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protected configServer: ConfigServer;
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protected inventoryConfig: IInventoryConfig;
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constructor(configServer: ConfigServer);
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/**
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* Check whether tpl is Money
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* Is the passed in tpl money (also checks custom currencies in inventoryConfig.customMoneyTpls)
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* @param {string} tpl
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* @returns void
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*/
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@ -3,6 +3,8 @@ export interface IInventoryConfig extends IBaseConfig {
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kind: "aki-inventory";
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newItemsMarkedFound: boolean;
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randomLootContainers: Record<string, RewardDetails>;
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/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
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customMoneyTpls: string[];
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}
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export interface RewardDetails {
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rewardCount: number;
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@ -16,7 +16,7 @@ export declare class PmcChatResponseService {
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protected pmcResponsesConfig: IPmcChatResponse;
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constructor(randomUtil: RandomUtil, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, configServer: ConfigServer);
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/**
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* Chooses a random victim from those provided and sends a message to the player, can be positive or negative
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* For each PMC victim of the player, have a chance to send a message to the player, can be positive or negative
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* @param sessionId Session id
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* @param pmcVictims Array of bots killed by player
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*/
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@ -46,11 +46,11 @@ export declare class PmcChatResponseService {
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*/
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protected allCaps(isVictim: boolean): boolean;
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/**
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* Should the word 'bro' be appended to the message being sent to player
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* Should a suffix be appended to the end of the message being sent to player
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* @param isVictim Was responder a victim of player
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* @returns true = should be stripped
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*/
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appendBroToMessageEnd(isVictim: boolean): boolean;
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appendSuffixToMessageEnd(isVictim: boolean): boolean;
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/**
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* Choose a type of response based on the weightings in pmc response config
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* @param isVictim Was responder killed by player
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@ -64,10 +64,21 @@ export declare class PmcChatResponseService {
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* @returns
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*/
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protected getResponseLocaleKeys(keyType: string, isVictim?: boolean): string[];
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/**
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* Get all locale keys that start with `pmcresponse-suffix`
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* @returns array of keys
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*/
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protected getResponseSuffixLocaleKeys(): string[];
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/**
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* Randomly draw a victim of the the array and return thier details
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* @param pmcVictims Possible victims to choose from
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* @returns IUserDialogInfo
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*/
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protected chooseRandomVictim(pmcVictims: Victim[]): IUserDialogInfo;
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/**
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* Convert a victim object into a IUserDialogInfo object
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* @param pmcVictim victim to convert
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* @returns IUserDialogInfo
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*/
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protected getVictimDetails(pmcVictim: Victim): IUserDialogInfo;
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}
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@ -43,6 +43,11 @@ export declare class GameController {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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* @param pmcProfile Player profile
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*/
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protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
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/**
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* When player logs in, iterate over all active effects and reduce timer
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* TODO - add body part HP regen
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@ -4,7 +4,8 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
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import { QuestConditionHelper } from "../helpers/QuestConditionHelper";
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import { QuestHelper } from "../helpers/QuestHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IQuest, Reward } from "../models/eft/common/tables/IQuest";
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import { Item } from "../models/eft/common/tables/IItem";
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import { AvailableForConditions, IQuest, Reward } from "../models/eft/common/tables/IQuest";
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import { IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
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@ -124,6 +125,22 @@ export declare class QuestController {
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* @returns IItemEventRouterResponse
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*/
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handoverQuest(pmcData: IPmcData, handoverQuestRequest: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
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/**
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* Show warning to user and write to log that repeatable quest failed a condition check
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* @param handoverQuestRequest Quest request
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* @param output Response to send to user
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* @returns IItemEventRouterResponse
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*/
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protected showRepeatableQuestInvalidConditionError(handoverQuestRequest: IHandoverQuestRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Show warning to user and write to log quest item handed over did not match what is required
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* @param handoverQuestRequest Quest request
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* @param itemHandedOver Non-matching item found
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* @param handoverRequirements Quest handover requirements
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* @param output Response to send to user
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* @returns IItemEventRouterResponse
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*/
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protected showQuestItemHandoverMatchError(handoverQuestRequest: IHandoverQuestRequestData, itemHandedOver: Item, handoverRequirements: AvailableForConditions, output: IItemEventRouterResponse): IItemEventRouterResponse;
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/**
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* Increment a backend counter stored value by an amount,
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* Create counter if it does not exist
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@ -1,6 +1,11 @@
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import { IInventoryConfig } from "../models/spt/config/IInventoryConfig";
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import { ConfigServer } from "../servers/ConfigServer";
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export declare class PaymentHelper {
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protected configServer: ConfigServer;
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protected inventoryConfig: IInventoryConfig;
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constructor(configServer: ConfigServer);
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/**
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* Check whether tpl is Money
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* Is the passed in tpl money (also checks custom currencies in inventoryConfig.customMoneyTpls)
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* @param {string} tpl
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* @returns void
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*/
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@ -3,6 +3,8 @@ export interface IInventoryConfig extends IBaseConfig {
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kind: "aki-inventory";
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newItemsMarkedFound: boolean;
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randomLootContainers: Record<string, RewardDetails>;
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/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
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customMoneyTpls: string[];
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}
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export interface RewardDetails {
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rewardCount: number;
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@ -16,7 +16,7 @@ export declare class PmcChatResponseService {
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protected pmcResponsesConfig: IPmcChatResponse;
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constructor(randomUtil: RandomUtil, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, configServer: ConfigServer);
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/**
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* Chooses a random victim from those provided and sends a message to the player, can be positive or negative
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* For each PMC victim of the player, have a chance to send a message to the player, can be positive or negative
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* @param sessionId Session id
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* @param pmcVictims Array of bots killed by player
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*/
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@ -46,11 +46,11 @@ export declare class PmcChatResponseService {
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*/
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protected allCaps(isVictim: boolean): boolean;
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/**
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* Should the word 'bro' be appended to the message being sent to player
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* Should a suffix be appended to the end of the message being sent to player
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* @param isVictim Was responder a victim of player
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* @returns true = should be stripped
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*/
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appendBroToMessageEnd(isVictim: boolean): boolean;
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appendSuffixToMessageEnd(isVictim: boolean): boolean;
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/**
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* Choose a type of response based on the weightings in pmc response config
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* @param isVictim Was responder killed by player
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@ -64,10 +64,21 @@ export declare class PmcChatResponseService {
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* @returns
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*/
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protected getResponseLocaleKeys(keyType: string, isVictim?: boolean): string[];
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/**
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* Get all locale keys that start with `pmcresponse-suffix`
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* @returns array of keys
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*/
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protected getResponseSuffixLocaleKeys(): string[];
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/**
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* Randomly draw a victim of the the array and return thier details
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* @param pmcVictims Possible victims to choose from
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* @returns IUserDialogInfo
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*/
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protected chooseRandomVictim(pmcVictims: Victim[]): IUserDialogInfo;
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/**
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* Convert a victim object into a IUserDialogInfo object
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* @param pmcVictim victim to convert
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* @returns IUserDialogInfo
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*/
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protected getVictimDetails(pmcVictim: Victim): IUserDialogInfo;
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}
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@ -43,6 +43,11 @@ export declare class GameController {
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
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* @param pmcProfile Player profile
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*/
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protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
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/**
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* When player logs in, iterate over all active effects and reduce timer
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* TODO - add body part HP regen
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@ -4,7 +4,8 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
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import { QuestConditionHelper } from "../helpers/QuestConditionHelper";
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import { QuestHelper } from "../helpers/QuestHelper";
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import { IPmcData } from "../models/eft/common/IPmcData";
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import { IQuest, Reward } from "../models/eft/common/tables/IQuest";
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import { Item } from "../models/eft/common/tables/IItem";
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import { AvailableForConditions, IQuest, Reward } from "../models/eft/common/tables/IQuest";
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import { IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
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import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
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import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
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@ -124,6 +125,22 @@ export declare class QuestController {
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* @returns IItemEventRouterResponse
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*/
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handoverQuest(pmcData: IPmcData, handoverQuestRequest: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Show warning to user and write to log that repeatable quest failed a condition check
|
||||
* @param handoverQuestRequest Quest request
|
||||
* @param output Response to send to user
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected showRepeatableQuestInvalidConditionError(handoverQuestRequest: IHandoverQuestRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Show warning to user and write to log quest item handed over did not match what is required
|
||||
* @param handoverQuestRequest Quest request
|
||||
* @param itemHandedOver Non-matching item found
|
||||
* @param handoverRequirements Quest handover requirements
|
||||
* @param output Response to send to user
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected showQuestItemHandoverMatchError(handoverQuestRequest: IHandoverQuestRequestData, itemHandedOver: Item, handoverRequirements: AvailableForConditions, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Increment a backend counter stored value by an amount,
|
||||
* Create counter if it does not exist
|
||||
|
@ -1,6 +1,11 @@
|
||||
import { IInventoryConfig } from "../models/spt/config/IInventoryConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
export declare class PaymentHelper {
|
||||
protected configServer: ConfigServer;
|
||||
protected inventoryConfig: IInventoryConfig;
|
||||
constructor(configServer: ConfigServer);
|
||||
/**
|
||||
* Check whether tpl is Money
|
||||
* Is the passed in tpl money (also checks custom currencies in inventoryConfig.customMoneyTpls)
|
||||
* @param {string} tpl
|
||||
* @returns void
|
||||
*/
|
||||
|
@ -3,6 +3,8 @@ export interface IInventoryConfig extends IBaseConfig {
|
||||
kind: "aki-inventory";
|
||||
newItemsMarkedFound: boolean;
|
||||
randomLootContainers: Record<string, RewardDetails>;
|
||||
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||
customMoneyTpls: string[];
|
||||
}
|
||||
export interface RewardDetails {
|
||||
rewardCount: number;
|
||||
|
@ -16,7 +16,7 @@ export declare class PmcChatResponseService {
|
||||
protected pmcResponsesConfig: IPmcChatResponse;
|
||||
constructor(randomUtil: RandomUtil, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, configServer: ConfigServer);
|
||||
/**
|
||||
* Chooses a random victim from those provided and sends a message to the player, can be positive or negative
|
||||
* For each PMC victim of the player, have a chance to send a message to the player, can be positive or negative
|
||||
* @param sessionId Session id
|
||||
* @param pmcVictims Array of bots killed by player
|
||||
*/
|
||||
@ -46,11 +46,11 @@ export declare class PmcChatResponseService {
|
||||
*/
|
||||
protected allCaps(isVictim: boolean): boolean;
|
||||
/**
|
||||
* Should the word 'bro' be appended to the message being sent to player
|
||||
* Should a suffix be appended to the end of the message being sent to player
|
||||
* @param isVictim Was responder a victim of player
|
||||
* @returns true = should be stripped
|
||||
*/
|
||||
appendBroToMessageEnd(isVictim: boolean): boolean;
|
||||
appendSuffixToMessageEnd(isVictim: boolean): boolean;
|
||||
/**
|
||||
* Choose a type of response based on the weightings in pmc response config
|
||||
* @param isVictim Was responder killed by player
|
||||
@ -64,10 +64,21 @@ export declare class PmcChatResponseService {
|
||||
* @returns
|
||||
*/
|
||||
protected getResponseLocaleKeys(keyType: string, isVictim?: boolean): string[];
|
||||
/**
|
||||
* Get all locale keys that start with `pmcresponse-suffix`
|
||||
* @returns array of keys
|
||||
*/
|
||||
protected getResponseSuffixLocaleKeys(): string[];
|
||||
/**
|
||||
* Randomly draw a victim of the the array and return thier details
|
||||
* @param pmcVictims Possible victims to choose from
|
||||
* @returns IUserDialogInfo
|
||||
*/
|
||||
protected chooseRandomVictim(pmcVictims: Victim[]): IUserDialogInfo;
|
||||
/**
|
||||
* Convert a victim object into a IUserDialogInfo object
|
||||
* @param pmcVictim victim to convert
|
||||
* @returns IUserDialogInfo
|
||||
*/
|
||||
protected getVictimDetails(pmcVictim: Victim): IUserDialogInfo;
|
||||
}
|
||||
|
@ -43,6 +43,11 @@ export declare class GameController {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
*/
|
||||
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* TODO - add body part HP regen
|
||||
|
@ -4,7 +4,8 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestConditionHelper } from "../helpers/QuestConditionHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IQuest, Reward } from "../models/eft/common/tables/IQuest";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { AvailableForConditions, IQuest, Reward } from "../models/eft/common/tables/IQuest";
|
||||
import { IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
|
||||
@ -124,6 +125,22 @@ export declare class QuestController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
handoverQuest(pmcData: IPmcData, handoverQuestRequest: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Show warning to user and write to log that repeatable quest failed a condition check
|
||||
* @param handoverQuestRequest Quest request
|
||||
* @param output Response to send to user
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected showRepeatableQuestInvalidConditionError(handoverQuestRequest: IHandoverQuestRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Show warning to user and write to log quest item handed over did not match what is required
|
||||
* @param handoverQuestRequest Quest request
|
||||
* @param itemHandedOver Non-matching item found
|
||||
* @param handoverRequirements Quest handover requirements
|
||||
* @param output Response to send to user
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected showQuestItemHandoverMatchError(handoverQuestRequest: IHandoverQuestRequestData, itemHandedOver: Item, handoverRequirements: AvailableForConditions, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Increment a backend counter stored value by an amount,
|
||||
* Create counter if it does not exist
|
||||
|
@ -1,6 +1,11 @@
|
||||
import { IInventoryConfig } from "../models/spt/config/IInventoryConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
export declare class PaymentHelper {
|
||||
protected configServer: ConfigServer;
|
||||
protected inventoryConfig: IInventoryConfig;
|
||||
constructor(configServer: ConfigServer);
|
||||
/**
|
||||
* Check whether tpl is Money
|
||||
* Is the passed in tpl money (also checks custom currencies in inventoryConfig.customMoneyTpls)
|
||||
* @param {string} tpl
|
||||
* @returns void
|
||||
*/
|
||||
|
@ -3,6 +3,8 @@ export interface IInventoryConfig extends IBaseConfig {
|
||||
kind: "aki-inventory";
|
||||
newItemsMarkedFound: boolean;
|
||||
randomLootContainers: Record<string, RewardDetails>;
|
||||
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||
customMoneyTpls: string[];
|
||||
}
|
||||
export interface RewardDetails {
|
||||
rewardCount: number;
|
||||
|
@ -16,7 +16,7 @@ export declare class PmcChatResponseService {
|
||||
protected pmcResponsesConfig: IPmcChatResponse;
|
||||
constructor(randomUtil: RandomUtil, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, configServer: ConfigServer);
|
||||
/**
|
||||
* Chooses a random victim from those provided and sends a message to the player, can be positive or negative
|
||||
* For each PMC victim of the player, have a chance to send a message to the player, can be positive or negative
|
||||
* @param sessionId Session id
|
||||
* @param pmcVictims Array of bots killed by player
|
||||
*/
|
||||
@ -46,11 +46,11 @@ export declare class PmcChatResponseService {
|
||||
*/
|
||||
protected allCaps(isVictim: boolean): boolean;
|
||||
/**
|
||||
* Should the word 'bro' be appended to the message being sent to player
|
||||
* Should a suffix be appended to the end of the message being sent to player
|
||||
* @param isVictim Was responder a victim of player
|
||||
* @returns true = should be stripped
|
||||
*/
|
||||
appendBroToMessageEnd(isVictim: boolean): boolean;
|
||||
appendSuffixToMessageEnd(isVictim: boolean): boolean;
|
||||
/**
|
||||
* Choose a type of response based on the weightings in pmc response config
|
||||
* @param isVictim Was responder killed by player
|
||||
@ -64,10 +64,21 @@ export declare class PmcChatResponseService {
|
||||
* @returns
|
||||
*/
|
||||
protected getResponseLocaleKeys(keyType: string, isVictim?: boolean): string[];
|
||||
/**
|
||||
* Get all locale keys that start with `pmcresponse-suffix`
|
||||
* @returns array of keys
|
||||
*/
|
||||
protected getResponseSuffixLocaleKeys(): string[];
|
||||
/**
|
||||
* Randomly draw a victim of the the array and return thier details
|
||||
* @param pmcVictims Possible victims to choose from
|
||||
* @returns IUserDialogInfo
|
||||
*/
|
||||
protected chooseRandomVictim(pmcVictims: Victim[]): IUserDialogInfo;
|
||||
/**
|
||||
* Convert a victim object into a IUserDialogInfo object
|
||||
* @param pmcVictim victim to convert
|
||||
* @returns IUserDialogInfo
|
||||
*/
|
||||
protected getVictimDetails(pmcVictim: Victim): IUserDialogInfo;
|
||||
}
|
||||
|
@ -43,6 +43,11 @@ export declare class GameController {
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||
/**
|
||||
* Players set botReload to a high value and don't expect the crazy fast reload speeds, give them a warn about it
|
||||
* @param pmcProfile Player profile
|
||||
*/
|
||||
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* TODO - add body part HP regen
|
||||
|
@ -4,7 +4,8 @@ import { ProfileHelper } from "../helpers/ProfileHelper";
|
||||
import { QuestConditionHelper } from "../helpers/QuestConditionHelper";
|
||||
import { QuestHelper } from "../helpers/QuestHelper";
|
||||
import { IPmcData } from "../models/eft/common/IPmcData";
|
||||
import { IQuest, Reward } from "../models/eft/common/tables/IQuest";
|
||||
import { Item } from "../models/eft/common/tables/IItem";
|
||||
import { AvailableForConditions, IQuest, Reward } from "../models/eft/common/tables/IQuest";
|
||||
import { IRepeatableQuest } from "../models/eft/common/tables/IRepeatableQuests";
|
||||
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
|
||||
import { IAcceptQuestRequestData } from "../models/eft/quests/IAcceptQuestRequestData";
|
||||
@ -124,6 +125,22 @@ export declare class QuestController {
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
handoverQuest(pmcData: IPmcData, handoverQuestRequest: IHandoverQuestRequestData, sessionID: string): IItemEventRouterResponse;
|
||||
/**
|
||||
* Show warning to user and write to log that repeatable quest failed a condition check
|
||||
* @param handoverQuestRequest Quest request
|
||||
* @param output Response to send to user
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected showRepeatableQuestInvalidConditionError(handoverQuestRequest: IHandoverQuestRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Show warning to user and write to log quest item handed over did not match what is required
|
||||
* @param handoverQuestRequest Quest request
|
||||
* @param itemHandedOver Non-matching item found
|
||||
* @param handoverRequirements Quest handover requirements
|
||||
* @param output Response to send to user
|
||||
* @returns IItemEventRouterResponse
|
||||
*/
|
||||
protected showQuestItemHandoverMatchError(handoverQuestRequest: IHandoverQuestRequestData, itemHandedOver: Item, handoverRequirements: AvailableForConditions, output: IItemEventRouterResponse): IItemEventRouterResponse;
|
||||
/**
|
||||
* Increment a backend counter stored value by an amount,
|
||||
* Create counter if it does not exist
|
||||
|
@ -1,6 +1,11 @@
|
||||
import { IInventoryConfig } from "../models/spt/config/IInventoryConfig";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
export declare class PaymentHelper {
|
||||
protected configServer: ConfigServer;
|
||||
protected inventoryConfig: IInventoryConfig;
|
||||
constructor(configServer: ConfigServer);
|
||||
/**
|
||||
* Check whether tpl is Money
|
||||
* Is the passed in tpl money (also checks custom currencies in inventoryConfig.customMoneyTpls)
|
||||
* @param {string} tpl
|
||||
* @returns void
|
||||
*/
|
||||
|
@ -3,6 +3,8 @@ export interface IInventoryConfig extends IBaseConfig {
|
||||
kind: "aki-inventory";
|
||||
newItemsMarkedFound: boolean;
|
||||
randomLootContainers: Record<string, RewardDetails>;
|
||||
/** Contains item tpls that the server should consider money and treat the same as roubles/euros/dollars */
|
||||
customMoneyTpls: string[];
|
||||
}
|
||||
export interface RewardDetails {
|
||||
rewardCount: number;
|
||||
|
@ -16,7 +16,7 @@ export declare class PmcChatResponseService {
|
||||
protected pmcResponsesConfig: IPmcChatResponse;
|
||||
constructor(randomUtil: RandomUtil, notificationSendHelper: NotificationSendHelper, localisationService: LocalisationService, weightedRandomHelper: WeightedRandomHelper, configServer: ConfigServer);
|
||||
/**
|
||||
* Chooses a random victim from those provided and sends a message to the player, can be positive or negative
|
||||
* For each PMC victim of the player, have a chance to send a message to the player, can be positive or negative
|
||||
* @param sessionId Session id
|
||||
* @param pmcVictims Array of bots killed by player
|
||||
*/
|
||||
@ -46,11 +46,11 @@ export declare class PmcChatResponseService {
|
||||
*/
|
||||
protected allCaps(isVictim: boolean): boolean;
|
||||
/**
|
||||
* Should the word 'bro' be appended to the message being sent to player
|
||||
* Should a suffix be appended to the end of the message being sent to player
|
||||
* @param isVictim Was responder a victim of player
|
||||
* @returns true = should be stripped
|
||||
*/
|
||||
appendBroToMessageEnd(isVictim: boolean): boolean;
|
||||
appendSuffixToMessageEnd(isVictim: boolean): boolean;
|
||||
/**
|
||||
* Choose a type of response based on the weightings in pmc response config
|
||||
* @param isVictim Was responder killed by player
|
||||
@ -64,10 +64,21 @@ export declare class PmcChatResponseService {
|
||||
* @returns
|
||||
*/
|
||||
protected getResponseLocaleKeys(keyType: string, isVictim?: boolean): string[];
|
||||
/**
|
||||
* Get all locale keys that start with `pmcresponse-suffix`
|
||||
* @returns array of keys
|
||||
*/
|
||||
protected getResponseSuffixLocaleKeys(): string[];
|
||||
/**
|
||||
* Randomly draw a victim of the the array and return thier details
|
||||
* @param pmcVictims Possible victims to choose from
|
||||
* @returns IUserDialogInfo
|
||||
*/
|
||||
protected chooseRandomVictim(pmcVictims: Victim[]): IUserDialogInfo;
|
||||
/**
|
||||
* Convert a victim object into a IUserDialogInfo object
|
||||
* @param pmcVictim victim to convert
|
||||
* @returns IUserDialogInfo
|
||||
*/
|
||||
protected getVictimDetails(pmcVictim: Victim): IUserDialogInfo;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user