Update for 3.2.3

This commit is contained in:
Chomp 2022-09-11 16:45:21 +01:00
parent b804735ef7
commit bd8a707087
140 changed files with 2716 additions and 1232 deletions

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@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Chomp",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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@ -4,7 +4,7 @@
"author": "Chomp",
"license": "MIT",
"main": "src/mod.js",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"isBundleMod": true,
"scripts": {
"setup": "npm i",

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Chomp",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Shirito",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Chomp",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

View File

@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

View File

@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Chomp",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

View File

@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

View File

@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

View File

@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

View File

@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

View File

@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Chomp",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

View File

@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

View File

@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Chomp",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Chomp",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

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@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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@ -0,0 +1,78 @@
import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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@ -4,7 +4,7 @@
"main": "src/mod.js",
"license": "MIT",
"author": "Chomp",
"akiVersion": "3.2.2",
"akiVersion": "3.2.3",
"scripts": {
"setup": "npm i",
"build": "node ./packageBuild.ts"

View File

@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { HandbookHelper } from "../helpers/HandbookHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Chances, Inventory, ItemMinMax, ModsChances } from "../models/eft/common/tables/IBotType";
@ -20,10 +21,11 @@ export declare class BotLootGenerator {
protected handbookHelper: HandbookHelper;
protected botGeneratorHelper: BotGeneratorHelper;
protected botWeaponGenerator: BotWeaponGenerator;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected botLootCacheService: BotLootCacheService;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, databaseServer: DatabaseServer, handbookHelper: HandbookHelper, botGeneratorHelper: BotGeneratorHelper, botWeaponGenerator: BotWeaponGenerator, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, botLootCacheService: BotLootCacheService, configServer: ConfigServer);
generateLoot(sessionId: string, templateInventory: Inventory, itemCounts: ItemMinMax, isPmc: boolean, botRole: string, botInventory: PmcInventory, equipmentChances: Chances): void;
protected getRandomisedCount(min: number, max: number, nValue: number): number;
/**

View File

@ -1,4 +1,5 @@
import { BotGeneratorHelper } from "../helpers/BotGeneratorHelper";
import { BotWeaponGeneratorHelper } from "../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { WeightedRandomHelper } from "../helpers/WeightedRandomHelper";
import { MinMax } from "../models/common/MinMax";
@ -14,6 +15,7 @@ import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { IInventoryMagGen } from "./weapongen/IInventoryMagGen";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
@ -24,9 +26,11 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
protected configServer: ConfigServer;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected inventoryMagGenComponents: IInventoryMagGen[];
protected readonly modMagazineSlotId = "mod_magazine";
protected botConfig: IBotConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil, configServer: ConfigServer, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, inventoryMagGenComponents: IInventoryMagGen[]);
/**
* Pick a random weapon based on weightings and generate a functional weapon
* @param equipmentSlot Primary/secondary/holster
@ -85,36 +89,12 @@ export declare class BotWeaponGenerator {
/**
* Generates extra magazines or bullets (if magazine is internal) and adds them to TacticalVest and Pockets.
* Additionally, adds extra bullets to SecuredContainer
* @param weaponMods mods to attach to weapon
* @param weaponTemplate db template for weapon
* @param magCounts magazine count to add to inventory
* @param ammoTpl ammo templateId to add to magazines
* @param inventory inventory to add magazines to
* @param botRole the bot type we're getting generating extra mags for
* @returns
* @param generatedWeaponResult object with properties for generated weapon (weapon mods pool / weapon template / ammo tpl)
* @param magCounts Magazine count to add to inventory
* @param inventory Inventory to add magazines to
* @param botRole The bot type we're getting generating extra mags for
*/
addExtraMagazinesToInventory(weaponMods: Item[], weaponTemplate: ITemplateItem, magCounts: MinMax, ammoTpl: string, inventory: PmcInventory, botRole: string): void;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
protected createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
protected getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
protected getRandomisedMagazineCount(magCounts: MinMax): number;
addExtraMagazinesToInventory(generatedWeaponResult: GenerateWeaponResult, magCounts: MinMax, inventory: PmcInventory, botRole: string): void;
/**
* Add ammo to the secure container
* @param stackCount How many stacks of ammo to add
@ -131,13 +111,6 @@ export declare class BotWeaponGenerator {
* @returns magazine tpl string
*/
protected getMagazineTplFromWeaponTemplate(weaponMods: Item[], weaponTemplate: ITemplateItem, botRole: string): string;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
protected getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
protected addBulletsToVestAndPockets(ammoTpl: string, bulletCount: number, inventory: PmcInventory): void;
/**
* Finds and return a compatible ammo tpl based on the bots ammo weightings (x.json/inventory/equipment/ammo)
* @param ammo a list of ammo tpls the weapon can use

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@ -0,0 +1,6 @@
import { InventoryMagGen } from "./InventoryMagGen";
export interface IInventoryMagGen {
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,16 @@
import { MinMax } from "../../models/common/MinMax";
import { Inventory } from "../../models/eft/common/tables/IBotBase";
import { ITemplateItem } from "../../models/eft/common/tables/ITemplateItem";
export declare class InventoryMagGen {
private magCounts;
private magazineTemplate;
private weaponTemplate;
private ammoTemplate;
private pmcInventory;
constructor(magCounts: MinMax, magazineTemplate: ITemplateItem, weaponTemplate: ITemplateItem, ammoTemplate: ITemplateItem, pmcInventory: Inventory);
getMagCount(): MinMax;
getMagazineTemplate(): ITemplateItem;
getWeaponTemplate(): ITemplateItem;
getAmmoTemplate(): ITemplateItem;
getPmcInventory(): Inventory;
}

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@ -0,0 +1,12 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { RandomUtil } from "../../../utils/RandomUtil";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class BarrelInventoryMagGen implements IInventoryMagGen {
protected randomUtil: RandomUtil;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(randomUtil: RandomUtil, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,14 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { ItemHelper } from "../../../helpers/ItemHelper";
import { ILogger } from "../../../models/spt/utils/ILogger";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class ExternalInventoryMagGen implements IInventoryMagGen {
protected logger: ILogger;
protected itemHelper: ItemHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(logger: ILogger, itemHelper: ItemHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

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@ -0,0 +1,10 @@
import { BotWeaponGeneratorHelper } from "../../../helpers/BotWeaponGeneratorHelper";
import { IInventoryMagGen } from "../IInventoryMagGen";
import { InventoryMagGen } from "../InventoryMagGen";
export declare class InternalMagazineInventoryMagGen implements IInventoryMagGen {
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
constructor(botWeaponGeneratorHelper: BotWeaponGeneratorHelper);
getPriority(): number;
canHandleInventoryMagGen(inventoryMagGen: InventoryMagGen): boolean;
process(inventoryMagGen: InventoryMagGen): void;
}

View File

@ -1,8 +1,7 @@
import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
import { Inventory as PmcInventory } from "../models/eft/common/tables/IBotBase";
import { Mods, ModsChances } from "../models/eft/common/tables/IBotType";
import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { ITemplateItem, Slot } from "../models/eft/common/tables/ITemplateItem";
import { EquipmentFilterDetails, IBotConfig } from "../models/spt/config/IBotConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -12,6 +11,7 @@ import { ItemFilterService } from "../services/ItemFilterService";
import { HashUtil } from "../utils/HashUtil";
import { JsonUtil } from "../utils/JsonUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { BotWeaponGeneratorHelper } from "./BotWeaponGeneratorHelper";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
@ -42,11 +42,11 @@ export declare class BotGeneratorHelper {
protected botEquipmentFilterService: BotEquipmentFilterService;
protected itemFilterService: ItemFilterService;
protected profileHelper: ProfileHelper;
protected botWeaponGeneratorHelper: BotWeaponGeneratorHelper;
protected configServer: ConfigServer;
protected botConfig: IBotConfig;
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, configServer: ConfigServer);
constructor(logger: ILogger, jsonUtil: JsonUtil, hashUtil: HashUtil, randomUtil: RandomUtil, probabilityHelper: ProbabilityHelper, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper, botEquipmentFilterService: BotEquipmentFilterService, itemFilterService: ItemFilterService, profileHelper: ProfileHelper, botWeaponGeneratorHelper: BotWeaponGeneratorHelper, configServer: ConfigServer);
/**
* TODO - very similar to generateModsForWeapon
* Check mods are compatible and add to array
* @param equipment Equipment item to add mods to
* @param modPool Mod list to choose frm
@ -57,18 +57,30 @@ export declare class BotGeneratorHelper {
*/
generateModsForEquipment(equipment: Item[], modPool: Mods, parentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances): Item[];
/**
* TODO - very similar to generateModsForEquipment
* @param sessionId session id
* @param weapon Weapon to add mods to
* @param modPool pool of compatible mods to attach to gun
* @param modPool Pool of compatible mods to attach to weapon
* @param weaponParentId parentId of weapon
* @param parentTemplate
* @param modSpawnChances
* @param ammoTpl ammo tpl to use when generating magazines/cartridges
* @param botRole role of bot weapon is generated for
* @returns Weapon with mods
* @param parentWeaponTemplate Weapon which mods will be generated on
* @param modSpawnChances Mod spawn chances
* @param ammoTpl Ammo tpl to use when generating magazines/cartridges
* @param botRole Role of bot weapon is generated for
* @returns Weapon + mods array
*/
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
generateModsForWeapon(sessionId: string, weapon: Item[], modPool: Mods, weaponParentId: string, parentWeaponTemplate: ITemplateItem, modSpawnChances: ModsChances, ammoTpl: string, botRole: string): Item[];
/**
*
* @param modSlot
* @param isRandomisableSlot
* @param modsParent
* @param botEquipBlacklist
* @param itemModPool
* @param weapon array with only weapon tpl in it, ready for mods to be added
* @param ammoTpl ammo tpl to use if slot requires a cartridge to be added (e.g. mod_magazine)
* @param parentTemplate
* @returns
*/
protected chooseModToPutIntoSlot(modSlot: string, isRandomisableSlot: boolean, modsParent: Slot, botEquipBlacklist: EquipmentFilterDetails, itemModPool: Record<string, string[]>, weapon: Item[], ammoTpl: string, parentTemplate: ITemplateItem): [boolean, ITemplateItem];
/**
* Find mod tpls of a provided type and add to modPool
* @param desiredSlotName slot to look up and add we are adding tpls for (e.g mod_scope)
@ -79,15 +91,15 @@ export declare class BotGeneratorHelper {
/**
* Check if mod item is on limited list + has surpassed the limit set for it
* @param botRole role the bot has e.g. assault
* @param modTpl mods tpl
* @param modTemplate mods template data
* @param modLimits limits set for weapon being generated for this bot
* @returns true if over item limit
*/
protected modHasReachedItemLimit(botRole: string, modTpl: string, modLimits: BotModLimits): boolean;
protected modHasReachedItemLimit(botRole: string, modTemplate: ITemplateItem, modLimits: BotModLimits): boolean;
/**
* Initalise mod limits to be used when generating the weapon
* Initalise mod limits to be used when generating a weapon
* @param botRole "assault", "bossTagilla" or "pmc"
* @returns
* @returns BotModLimits object
*/
protected initModLimits(botRole: string): BotModLimits;
/**
@ -114,7 +126,7 @@ export declare class BotGeneratorHelper {
protected filterWeaponModsByBlacklist(allowedMods: string[], botEquipBlacklist: EquipmentFilterDetails, modSlot: string): string[];
/**
* Check if the specific item type on the weapon has reached the set limit
* @param modTpl item to check is limited
* @param modTpl log mod tpl if over type limit
* @param currentCount current number of this item on gun
* @param maxLimit mod limit allowed
* @param botRole role of bot we're checking weapon of
@ -124,16 +136,14 @@ export declare class BotGeneratorHelper {
count: number;
}, maxLimit: number, botRole: string): boolean;
/**
* log errors if mod is not valid for a slot
* @param modTpl
* @param found
* @param itemSlot
* @param modTemplate
* @param modSlot
* @param parentTemplate
* Log errors if mod is not compatible with slot
* @param modToAdd template of mod to check
* @param itemSlot slot the item will be placed in
* @param modSlot slot the mod will fill
* @param parentTemplate tempalte of the mods parent item
* @returns true if valid
*/
protected isModValidForSlot(modTpl: string, found: boolean, itemSlot: Slot, modTemplate: ITemplateItem, modSlot: string, parentTemplate: ITemplateItem): boolean;
protected isModValidForSlot(modToAdd: [boolean, ITemplateItem], itemSlot: Slot, modSlot: string, parentTemplate: ITemplateItem): boolean;
/**
* Create a mod item with parameters as properties
* @param modId _id
@ -144,12 +154,6 @@ export declare class BotGeneratorHelper {
* @returns Item object
*/
protected createModItem(modId: string, modTpl: string, parentId: string, modSlot: string, modTemplate: ITemplateItem): Item;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* randomly choose if a mod should be spawned, 100% for required mods OR mod is ammo slot
* never return true for an item that has 0% spawn chance
@ -161,7 +165,7 @@ export declare class BotGeneratorHelper {
protected shouldModBeSpawned(itemSlot: Slot, modSlot: string, modSpawnChances: ModsChances): boolean;
/**
* Get a list of containers that hold ammo
* e.g. mod_magazine
* e.g. mod_magazine / patron_in_weapon_000
* @returns string array
*/
protected getAmmoContainers(): string[];
@ -214,6 +218,14 @@ export declare class BotGeneratorHelper {
* @returns Repairable object
*/
protected generateArmorRepairableProperties(itemTemplate: ITemplateItem, botRole: string): Repairable;
/**
* Get a random mod from an items compatible mods Filter array
* @param modTpl
* @param parentSlot
* @param modSlot
* @param items
* @returns item tpl
*/
protected getModTplFromItemDb(modTpl: string, parentSlot: Slot, modSlot: string, items: Item[]): string;
/**
* Can an item be added to an item without issue
@ -223,23 +235,6 @@ export declare class BotGeneratorHelper {
* @returns true if possible
*/
isItemIncompatibleWithCurrentItems(items: Item[], tplToCheck: string, equipmentSlot: string): boolean;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: PmcInventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}
/** TODO - move into own class */
export declare class ExhaustableArray<T> {

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import { MinMax } from "../models/common/MinMax";
import { Inventory } from "../models/eft/common/tables/IBotBase";
import { Item } from "../models/eft/common/tables/IItem";
import { Grid, ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { ContainerHelper } from "./ContainerHelper";
import { InventoryHelper } from "./InventoryHelper";
import { ItemHelper } from "./ItemHelper";
export declare class BotWeaponGeneratorHelper {
protected logger: ILogger;
protected databaseServer: DatabaseServer;
protected itemHelper: ItemHelper;
protected randomUtil: RandomUtil;
protected hashUtil: HashUtil;
protected inventoryHelper: InventoryHelper;
protected containerHelper: ContainerHelper;
constructor(logger: ILogger, databaseServer: DatabaseServer, itemHelper: ItemHelper, randomUtil: RandomUtil, hashUtil: HashUtil, inventoryHelper: InventoryHelper, containerHelper: ContainerHelper);
/**
* Get a randomised number of bullets for a specific magazine
* @param magCounts min and max count of magazines
* @param magTemplate magazine to generate bullet count for
* @returns bullet count number
*/
getRandomisedBulletCount(magCounts: MinMax, magTemplate: ITemplateItem): number;
/**
* Get a randomised count of magazines
* @param magCounts min and max value returned value can be between
* @returns numberical value of magazine count
*/
getRandomisedMagazineCount(magCounts: MinMax): number;
/**
* Is this magazine cylinder related (revolvers and grenade launchers)
* @param magazineParentName the name of the magazines parent
* @returns true if it is cylinder related
*/
magazineIsCylinderRelated(magazineParentName: string): boolean;
/**
* Create a magazine using the parameters given
* @param magazineTpl Tpl of the magazine to create
* @param ammoTpl Ammo to add to magazine
* @param magTemplate template object of magazine
* @returns Item array
*/
createMagazine(magazineTpl: string, ammoTpl: string, magTemplate: ITemplateItem): Item[];
/**
* Add a specific number of cartrdiges to a bots inventory (vest/pocket)
* @param ammoTpl Ammo tpl to add to vest/pockets
* @param cartridgeCount number of cartridges to add to vest/pockets
* @param inventory bot inventory to add cartridges to
*/
addBulletsToVestAndPockets(ammoTpl: string, cartridgeCount: number, inventory: Inventory): void;
/**
* Get a weapons default magazine template id
* @param weaponTemplate weapon to get default magazine for
* @returns tpl of magazine
*/
getWeaponsDefaultMagazineTpl(weaponTemplate: ITemplateItem): string;
/**
* Adds an item with all its childern into specified equipmentSlots, wherever it fits.
* @param equipmentSlots
* @param parentId
* @param parentTpl
* @param itemWithChildren
* @param inventory
* @returns a `boolean` indicating item was added
*/
addItemWithChildrenToEquipmentSlot(equipmentSlots: string[], parentId: string, parentTpl: string, itemWithChildren: Item[], inventory: Inventory): boolean;
/**
* is the provided item allowed inside a container
* @param slot location item wants to be placed in
* @param itemTpl item being placed
* @returns true if allowed
*/
protected itemAllowedInContainer(slot: Grid, itemTpl: string): boolean;
}

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