Update types

This commit is contained in:
Dev 2024-05-11 13:56:33 +01:00
parent 4bd5124cf0
commit cdf233fe4f
504 changed files with 816 additions and 960 deletions

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@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

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@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

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@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

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@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

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@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

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@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

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@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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@ -1,14 +1,14 @@
import { Effect } from "@spt-aki/models/eft/health/Effect";
import { BodyPart } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
import { QteActivityType } from "@spt-aki/models/enums/hideout/QteActivityType";
import { QteEffectType } from "@spt-aki/models/enums/hideout/QteEffectType";
import { QteResultType } from "@spt-aki/models/enums/hideout/QteResultType";
import { QteRewardType } from "@spt-aki/models/enums/hideout/QteRewardType";
import { QteType } from "@spt-aki/models/enums/hideout/QteType";
import { RequirementType } from "@spt-aki/models/enums/hideout/RequirementType";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
export interface IQteData {
id: string;
type: QteActivityType;

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@ -1,3 +0,0 @@
export interface ISelectProfileRequestData {
uid: string;
}

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@ -34,7 +34,7 @@ export declare enum SkillTypes {
NIGHT_OPS = "NightOps",
SILENT_OPS = "SilentOps",
LOCKPICKING = "Lockpicking",
/** Also called Weapon Maintenance*/
/** Also called Weapon Maintenance */
WEAPON_TREATMENT = "WeaponTreatment",
MAG_DRILLS = "MagDrills",
FREE_TRADING = "Freetrading",

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@ -1,7 +1,7 @@
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
export interface INotifierCallbacks {
/**
* If we don't have anything to send, it's ok to not send anything back
@ -12,6 +12,6 @@ export interface INotifierCallbacks {
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<any>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -175,7 +175,7 @@ export interface IRandomisedResourceDetails {
meds: IRandomisedResourceValues;
}
export interface IRandomisedResourceValues {
/** Minimum percent of item to randomized between min and max resource*/
/** Minimum percent of item to randomized between min and max resource */
resourcePercent: number;
/** Chance for randomization to not occur */
chanceMaxResourcePercent: number;

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@ -51,7 +51,7 @@ export interface IRelease {
export interface IGameFixes {
/** Shotguns use a different value than normal guns causing huge pellet dispersion */
fixShotgunDispersion: boolean;
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load*/
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load */
removeModItemsFromProfile: boolean;
/** Fix issues that cause the game to not start due to inventory item issues */
fixProfileBreakingInventoryItemIssues: boolean;

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@ -21,17 +21,17 @@ export interface ILocationConfig extends IBaseConfig {
fitLootIntoContainerAttempts: number;
/** Add all possible zones to each maps `OpenZones` property */
addOpenZonesToAllMaps: boolean;
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves*/
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves */
addCustomBotWavesToMaps: boolean;
/** Should the limits defined inside botTypeLimits to appled to locations on game start */
enableBotTypeLimits: boolean;
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true */
botTypeLimits: Record<string, IBotTypeLimit[]>;
/** container randomisation settings */
containerRandomisationSettings: IContainerRandomistionSettings;
/** How full must a random loose magazine be %*/
/** How full must a random loose magazine be % */
minFillLooseMagazinePercent: number;
/** How full must a random static magazine be %*/
/** How full must a random static magazine be % */
minFillStaticMagazinePercent: number;
allowDuplicateItemsInStaticContainers: boolean;
/** Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent */
@ -40,11 +40,11 @@ export interface ILocationConfig extends IBaseConfig {
staticMagazineLootHasAmmoChancePercent: number;
/** Key: map, value: loose loot ids to ignore */
looseLootBlacklist: Record<string, string[]>;
/** Key: map, value: settings to control how long scav raids are*/
/** Key: map, value: settings to control how long scav raids are */
scavRaidTimeSettings: IScavRaidTimeSettings;
/** Settings to adjust mods for lootable equipment in raid */
equipmentLootSettings: IEquipmentLootSettings;
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero*/
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero */
sandboxMaxPatrolvalue: number;
}
export interface IEquipmentLootSettings {

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@ -8,7 +8,7 @@ export interface IRagfairConfig extends IBaseConfig {
runIntervalValues: IRunIntervalValues;
/** Player listing settings */
sell: Sell;
/** Trader ids + should their assorts be listed on flea*/
/** Trader ids + should their assorts be listed on flea */
traders: Record<string, boolean>;
dynamic: Dynamic;
}
@ -19,7 +19,7 @@ export interface Sell {
chance: Chance;
/** Settings to control how long it takes for a player offer to sell */
time: MinMax;
/**Seconds from clicking remove to remove offer from market */
/** Seconds from clicking remove to remove offer from market */
expireSeconds: number;
}
export interface Chance {

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@ -31,7 +31,7 @@ export interface FenceConfig {
/** Key: item tpl */
itemStackSizeOverrideMinMax: Record<string, MinMax>;
itemTypeLimits: Record<string, number>;
/** Prevent duplicate offers of items of specific categories by parentId*/
/** Prevent duplicate offers of items of specific categories by parentId */
preventDuplicateOffersOfCategory: string[];
regenerateAssortsOnRefresh: boolean;
/** Max rouble price before item is not listed on flea */

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@ -6,8 +6,8 @@ import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { IHttpListener } from "@spt-aki/servers/http/IHttpListener";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
export declare class HttpServer {
protected logger: ILogger;

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@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

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@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

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@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

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@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

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@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

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@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

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@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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@ -1,14 +1,14 @@
import { Effect } from "@spt-aki/models/eft/health/Effect";
import { BodyPart } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
import { QteActivityType } from "@spt-aki/models/enums/hideout/QteActivityType";
import { QteEffectType } from "@spt-aki/models/enums/hideout/QteEffectType";
import { QteResultType } from "@spt-aki/models/enums/hideout/QteResultType";
import { QteRewardType } from "@spt-aki/models/enums/hideout/QteRewardType";
import { QteType } from "@spt-aki/models/enums/hideout/QteType";
import { RequirementType } from "@spt-aki/models/enums/hideout/RequirementType";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
export interface IQteData {
id: string;
type: QteActivityType;

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@ -1,3 +0,0 @@
export interface ISelectProfileRequestData {
uid: string;
}

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@ -34,7 +34,7 @@ export declare enum SkillTypes {
NIGHT_OPS = "NightOps",
SILENT_OPS = "SilentOps",
LOCKPICKING = "Lockpicking",
/** Also called Weapon Maintenance*/
/** Also called Weapon Maintenance */
WEAPON_TREATMENT = "WeaponTreatment",
MAG_DRILLS = "MagDrills",
FREE_TRADING = "Freetrading",

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@ -1,7 +1,7 @@
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
export interface INotifierCallbacks {
/**
* If we don't have anything to send, it's ok to not send anything back
@ -12,6 +12,6 @@ export interface INotifierCallbacks {
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<any>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -175,7 +175,7 @@ export interface IRandomisedResourceDetails {
meds: IRandomisedResourceValues;
}
export interface IRandomisedResourceValues {
/** Minimum percent of item to randomized between min and max resource*/
/** Minimum percent of item to randomized between min and max resource */
resourcePercent: number;
/** Chance for randomization to not occur */
chanceMaxResourcePercent: number;

View File

@ -51,7 +51,7 @@ export interface IRelease {
export interface IGameFixes {
/** Shotguns use a different value than normal guns causing huge pellet dispersion */
fixShotgunDispersion: boolean;
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load*/
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load */
removeModItemsFromProfile: boolean;
/** Fix issues that cause the game to not start due to inventory item issues */
fixProfileBreakingInventoryItemIssues: boolean;

View File

@ -21,17 +21,17 @@ export interface ILocationConfig extends IBaseConfig {
fitLootIntoContainerAttempts: number;
/** Add all possible zones to each maps `OpenZones` property */
addOpenZonesToAllMaps: boolean;
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves*/
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves */
addCustomBotWavesToMaps: boolean;
/** Should the limits defined inside botTypeLimits to appled to locations on game start */
enableBotTypeLimits: boolean;
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true */
botTypeLimits: Record<string, IBotTypeLimit[]>;
/** container randomisation settings */
containerRandomisationSettings: IContainerRandomistionSettings;
/** How full must a random loose magazine be %*/
/** How full must a random loose magazine be % */
minFillLooseMagazinePercent: number;
/** How full must a random static magazine be %*/
/** How full must a random static magazine be % */
minFillStaticMagazinePercent: number;
allowDuplicateItemsInStaticContainers: boolean;
/** Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent */
@ -40,11 +40,11 @@ export interface ILocationConfig extends IBaseConfig {
staticMagazineLootHasAmmoChancePercent: number;
/** Key: map, value: loose loot ids to ignore */
looseLootBlacklist: Record<string, string[]>;
/** Key: map, value: settings to control how long scav raids are*/
/** Key: map, value: settings to control how long scav raids are */
scavRaidTimeSettings: IScavRaidTimeSettings;
/** Settings to adjust mods for lootable equipment in raid */
equipmentLootSettings: IEquipmentLootSettings;
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero*/
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero */
sandboxMaxPatrolvalue: number;
}
export interface IEquipmentLootSettings {

View File

@ -8,7 +8,7 @@ export interface IRagfairConfig extends IBaseConfig {
runIntervalValues: IRunIntervalValues;
/** Player listing settings */
sell: Sell;
/** Trader ids + should their assorts be listed on flea*/
/** Trader ids + should their assorts be listed on flea */
traders: Record<string, boolean>;
dynamic: Dynamic;
}
@ -19,7 +19,7 @@ export interface Sell {
chance: Chance;
/** Settings to control how long it takes for a player offer to sell */
time: MinMax;
/**Seconds from clicking remove to remove offer from market */
/** Seconds from clicking remove to remove offer from market */
expireSeconds: number;
}
export interface Chance {

View File

@ -31,7 +31,7 @@ export interface FenceConfig {
/** Key: item tpl */
itemStackSizeOverrideMinMax: Record<string, MinMax>;
itemTypeLimits: Record<string, number>;
/** Prevent duplicate offers of items of specific categories by parentId*/
/** Prevent duplicate offers of items of specific categories by parentId */
preventDuplicateOffersOfCategory: string[];
regenerateAssortsOnRefresh: boolean;
/** Max rouble price before item is not listed on flea */

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@ -6,8 +6,8 @@ import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { IHttpListener } from "@spt-aki/servers/http/IHttpListener";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
export declare class HttpServer {
protected logger: ILogger;

View File

@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

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@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

View File

@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

View File

@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

View File

@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

View File

@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

View File

@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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@ -1,14 +1,14 @@
import { Effect } from "@spt-aki/models/eft/health/Effect";
import { BodyPart } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
import { QteActivityType } from "@spt-aki/models/enums/hideout/QteActivityType";
import { QteEffectType } from "@spt-aki/models/enums/hideout/QteEffectType";
import { QteResultType } from "@spt-aki/models/enums/hideout/QteResultType";
import { QteRewardType } from "@spt-aki/models/enums/hideout/QteRewardType";
import { QteType } from "@spt-aki/models/enums/hideout/QteType";
import { RequirementType } from "@spt-aki/models/enums/hideout/RequirementType";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
export interface IQteData {
id: string;
type: QteActivityType;

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@ -1,3 +0,0 @@
export interface ISelectProfileRequestData {
uid: string;
}

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@ -34,7 +34,7 @@ export declare enum SkillTypes {
NIGHT_OPS = "NightOps",
SILENT_OPS = "SilentOps",
LOCKPICKING = "Lockpicking",
/** Also called Weapon Maintenance*/
/** Also called Weapon Maintenance */
WEAPON_TREATMENT = "WeaponTreatment",
MAG_DRILLS = "MagDrills",
FREE_TRADING = "Freetrading",

View File

@ -1,7 +1,7 @@
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
export interface INotifierCallbacks {
/**
* If we don't have anything to send, it's ok to not send anything back
@ -12,6 +12,6 @@ export interface INotifierCallbacks {
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<any>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -175,7 +175,7 @@ export interface IRandomisedResourceDetails {
meds: IRandomisedResourceValues;
}
export interface IRandomisedResourceValues {
/** Minimum percent of item to randomized between min and max resource*/
/** Minimum percent of item to randomized between min and max resource */
resourcePercent: number;
/** Chance for randomization to not occur */
chanceMaxResourcePercent: number;

View File

@ -51,7 +51,7 @@ export interface IRelease {
export interface IGameFixes {
/** Shotguns use a different value than normal guns causing huge pellet dispersion */
fixShotgunDispersion: boolean;
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load*/
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load */
removeModItemsFromProfile: boolean;
/** Fix issues that cause the game to not start due to inventory item issues */
fixProfileBreakingInventoryItemIssues: boolean;

View File

@ -21,17 +21,17 @@ export interface ILocationConfig extends IBaseConfig {
fitLootIntoContainerAttempts: number;
/** Add all possible zones to each maps `OpenZones` property */
addOpenZonesToAllMaps: boolean;
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves*/
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves */
addCustomBotWavesToMaps: boolean;
/** Should the limits defined inside botTypeLimits to appled to locations on game start */
enableBotTypeLimits: boolean;
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true */
botTypeLimits: Record<string, IBotTypeLimit[]>;
/** container randomisation settings */
containerRandomisationSettings: IContainerRandomistionSettings;
/** How full must a random loose magazine be %*/
/** How full must a random loose magazine be % */
minFillLooseMagazinePercent: number;
/** How full must a random static magazine be %*/
/** How full must a random static magazine be % */
minFillStaticMagazinePercent: number;
allowDuplicateItemsInStaticContainers: boolean;
/** Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent */
@ -40,11 +40,11 @@ export interface ILocationConfig extends IBaseConfig {
staticMagazineLootHasAmmoChancePercent: number;
/** Key: map, value: loose loot ids to ignore */
looseLootBlacklist: Record<string, string[]>;
/** Key: map, value: settings to control how long scav raids are*/
/** Key: map, value: settings to control how long scav raids are */
scavRaidTimeSettings: IScavRaidTimeSettings;
/** Settings to adjust mods for lootable equipment in raid */
equipmentLootSettings: IEquipmentLootSettings;
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero*/
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero */
sandboxMaxPatrolvalue: number;
}
export interface IEquipmentLootSettings {

View File

@ -8,7 +8,7 @@ export interface IRagfairConfig extends IBaseConfig {
runIntervalValues: IRunIntervalValues;
/** Player listing settings */
sell: Sell;
/** Trader ids + should their assorts be listed on flea*/
/** Trader ids + should their assorts be listed on flea */
traders: Record<string, boolean>;
dynamic: Dynamic;
}
@ -19,7 +19,7 @@ export interface Sell {
chance: Chance;
/** Settings to control how long it takes for a player offer to sell */
time: MinMax;
/**Seconds from clicking remove to remove offer from market */
/** Seconds from clicking remove to remove offer from market */
expireSeconds: number;
}
export interface Chance {

View File

@ -31,7 +31,7 @@ export interface FenceConfig {
/** Key: item tpl */
itemStackSizeOverrideMinMax: Record<string, MinMax>;
itemTypeLimits: Record<string, number>;
/** Prevent duplicate offers of items of specific categories by parentId*/
/** Prevent duplicate offers of items of specific categories by parentId */
preventDuplicateOffersOfCategory: string[];
regenerateAssortsOnRefresh: boolean;
/** Max rouble price before item is not listed on flea */

View File

@ -6,8 +6,8 @@ import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { IHttpListener } from "@spt-aki/servers/http/IHttpListener";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
export declare class HttpServer {
protected logger: ILogger;

View File

@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

View File

@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

View File

@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

View File

@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

View File

@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

View File

@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

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@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

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@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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@ -1,14 +1,14 @@
import { Effect } from "@spt-aki/models/eft/health/Effect";
import { BodyPart } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
import { QteActivityType } from "@spt-aki/models/enums/hideout/QteActivityType";
import { QteEffectType } from "@spt-aki/models/enums/hideout/QteEffectType";
import { QteResultType } from "@spt-aki/models/enums/hideout/QteResultType";
import { QteRewardType } from "@spt-aki/models/enums/hideout/QteRewardType";
import { QteType } from "@spt-aki/models/enums/hideout/QteType";
import { RequirementType } from "@spt-aki/models/enums/hideout/RequirementType";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
export interface IQteData {
id: string;
type: QteActivityType;

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@ -1,3 +0,0 @@
export interface ISelectProfileRequestData {
uid: string;
}

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@ -34,7 +34,7 @@ export declare enum SkillTypes {
NIGHT_OPS = "NightOps",
SILENT_OPS = "SilentOps",
LOCKPICKING = "Lockpicking",
/** Also called Weapon Maintenance*/
/** Also called Weapon Maintenance */
WEAPON_TREATMENT = "WeaponTreatment",
MAG_DRILLS = "MagDrills",
FREE_TRADING = "Freetrading",

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@ -1,7 +1,7 @@
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
export interface INotifierCallbacks {
/**
* If we don't have anything to send, it's ok to not send anything back
@ -12,6 +12,6 @@ export interface INotifierCallbacks {
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<any>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -175,7 +175,7 @@ export interface IRandomisedResourceDetails {
meds: IRandomisedResourceValues;
}
export interface IRandomisedResourceValues {
/** Minimum percent of item to randomized between min and max resource*/
/** Minimum percent of item to randomized between min and max resource */
resourcePercent: number;
/** Chance for randomization to not occur */
chanceMaxResourcePercent: number;

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@ -51,7 +51,7 @@ export interface IRelease {
export interface IGameFixes {
/** Shotguns use a different value than normal guns causing huge pellet dispersion */
fixShotgunDispersion: boolean;
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load*/
/** Remove items added by mods when the mod no longer exists - can fix dead profiles stuck at game load */
removeModItemsFromProfile: boolean;
/** Fix issues that cause the game to not start due to inventory item issues */
fixProfileBreakingInventoryItemIssues: boolean;

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@ -21,17 +21,17 @@ export interface ILocationConfig extends IBaseConfig {
fitLootIntoContainerAttempts: number;
/** Add all possible zones to each maps `OpenZones` property */
addOpenZonesToAllMaps: boolean;
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves*/
/** Allow addition of custom bot waves designed by SPT to be added to maps - defined in configs/location.json.customWaves */
addCustomBotWavesToMaps: boolean;
/** Should the limits defined inside botTypeLimits to appled to locations on game start */
enableBotTypeLimits: boolean;
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true*/
/** Add limits to a locations base.MinMaxBots array if enableBotTypeLimits is true */
botTypeLimits: Record<string, IBotTypeLimit[]>;
/** container randomisation settings */
containerRandomisationSettings: IContainerRandomistionSettings;
/** How full must a random loose magazine be %*/
/** How full must a random loose magazine be % */
minFillLooseMagazinePercent: number;
/** How full must a random static magazine be %*/
/** How full must a random static magazine be % */
minFillStaticMagazinePercent: number;
allowDuplicateItemsInStaticContainers: boolean;
/** Chance loose magazines have ammo in them TODO - rename to dynamicMagazineLootHasAmmoChancePercent */
@ -40,11 +40,11 @@ export interface ILocationConfig extends IBaseConfig {
staticMagazineLootHasAmmoChancePercent: number;
/** Key: map, value: loose loot ids to ignore */
looseLootBlacklist: Record<string, string[]>;
/** Key: map, value: settings to control how long scav raids are*/
/** Key: map, value: settings to control how long scav raids are */
scavRaidTimeSettings: IScavRaidTimeSettings;
/** Settings to adjust mods for lootable equipment in raid */
equipmentLootSettings: IEquipmentLootSettings;
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero*/
/** Sets the max Patrol Value of the Boxzone on the map Ground Zero */
sandboxMaxPatrolvalue: number;
}
export interface IEquipmentLootSettings {

View File

@ -8,7 +8,7 @@ export interface IRagfairConfig extends IBaseConfig {
runIntervalValues: IRunIntervalValues;
/** Player listing settings */
sell: Sell;
/** Trader ids + should their assorts be listed on flea*/
/** Trader ids + should their assorts be listed on flea */
traders: Record<string, boolean>;
dynamic: Dynamic;
}
@ -19,7 +19,7 @@ export interface Sell {
chance: Chance;
/** Settings to control how long it takes for a player offer to sell */
time: MinMax;
/**Seconds from clicking remove to remove offer from market */
/** Seconds from clicking remove to remove offer from market */
expireSeconds: number;
}
export interface Chance {

View File

@ -31,7 +31,7 @@ export interface FenceConfig {
/** Key: item tpl */
itemStackSizeOverrideMinMax: Record<string, MinMax>;
itemTypeLimits: Record<string, number>;
/** Prevent duplicate offers of items of specific categories by parentId*/
/** Prevent duplicate offers of items of specific categories by parentId */
preventDuplicateOffersOfCategory: string[];
regenerateAssortsOnRefresh: boolean;
/** Max rouble price before item is not listed on flea */

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@ -6,8 +6,8 @@ import { IHttpConfig } from "@spt-aki/models/spt/config/IHttpConfig";
import { ILogger } from "@spt-aki/models/spt/utils/ILogger";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { IHttpListener } from "@spt-aki/servers/http/IHttpListener";
import { WebSocketServer } from "@spt-aki/servers/WebSocketServer";
import { LocalisationService } from "@spt-aki/services/LocalisationService";
export declare class HttpServer {
protected logger: ILogger;

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@ -1,6 +1,7 @@
import { DialogueController } from "@spt-aki/controllers/DialogueController";
import { OnUpdate } from "@spt-aki/di/OnUpdate";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IAcceptFriendRequestData, ICancelFriendRequestData, IDeclineFriendRequestData } from "@spt-aki/models/eft/dialog/IAcceptFriendRequestData";
import { IChatServer } from "@spt-aki/models/eft/dialog/IChatServer";
import { IClearMailMessageRequest } from "@spt-aki/models/eft/dialog/IClearMailMessageRequest";
@ -92,13 +93,9 @@ export declare class DialogueCallbacks implements OnUpdate {
/** Handle client/friend/delete */
deleteFriend(url: string, request: IDeleteFriendRequest, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/set */
ignoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
ignoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
/** Handle client/friend/ignore/remove */
unIgnoreFriend(url: string, request: {
uid: string;
}, sessionID: string): INullResponseData;
unIgnoreFriend(url: string, request: IUIDRequestData, sessionID: string): INullResponseData;
clearMail(url: string, request: IClearMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
removeMail(url: string, request: IRemoveMailMessageRequest, sessionID: string): IGetBodyResponseData<any[]>;
onUpdate(timeSinceLastRun: number): Promise<boolean>;

View File

@ -1,6 +1,7 @@
import { GameController } from "@spt-aki/controllers/GameController";
import { OnLoad } from "@spt-aki/di/OnLoad";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { ICheckVersionResponse } from "@spt-aki/models/eft/game/ICheckVersionResponse";
import { ICurrentGroupResponse } from "@spt-aki/models/eft/game/ICurrentGroupResponse";
import { IGameConfigResponse } from "@spt-aki/models/eft/game/IGameConfigResponse";
@ -10,7 +11,6 @@ import { IGameLogoutResponseData } from "@spt-aki/models/eft/game/IGameLogoutRes
import { IGameStartResponse } from "@spt-aki/models/eft/game/IGameStartResponse";
import { IGetRaidTimeRequest } from "@spt-aki/models/eft/game/IGetRaidTimeRequest";
import { IGetRaidTimeResponse } from "@spt-aki/models/eft/game/IGetRaidTimeResponse";
import { IReportNicknameRequestData } from "@spt-aki/models/eft/game/IReportNicknameRequestData";
import { IServerDetails } from "@spt-aki/models/eft/game/IServerDetails";
import { IVersionValidateRequestData } from "@spt-aki/models/eft/game/IVersionValidateRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
@ -69,7 +69,7 @@ export declare class GameCallbacks implements OnLoad {
* @returns string
*/
getVersion(url: string, info: IEmptyRequestData, sessionID: string): string;
reportNickname(url: string, info: IReportNicknameRequestData, sessionID: string): INullResponseData;
reportNickname(url: string, info: IUIDRequestData, sessionID: string): INullResponseData;
/**
* Handle singleplayer/settings/getRaidTime
* @returns string

View File

@ -1,9 +1,9 @@
import { NotifierController } from "@spt-aki/controllers/NotifierController";
import { HttpServerHelper } from "@spt-aki/helpers/HttpServerHelper";
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
import { ISelectProfileResponse } from "@spt-aki/models/eft/notifier/ISelectProfileResponse";
import { HttpResponseUtil } from "@spt-aki/utils/HttpResponseUtil";
import { JsonUtil } from "@spt-aki/utils/JsonUtil";
@ -29,6 +29,6 @@ export declare class NotifierCallbacks {
* Handle client/game/profile/select
* @returns ISelectProfileResponse
*/
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<ISelectProfileResponse>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -26,7 +26,7 @@ export declare class BuildController {
saveWeaponBuild(sessionId: string, body: IPresetBuildActionRequestData): void;
/** Handle client/builds/equipment/save event */
saveEquipmentBuild(sessionID: string, request: IPresetBuildActionRequestData): void;
/** Handle client/builds/delete*/
/** Handle client/builds/delete */
removeBuild(sessionID: string, request: IRemoveBuildRequestData): void;
protected removePlayerBuild(idToRemove: string, sessionID: string): void;
/**

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@ -63,7 +63,7 @@ export declare class RepeatableQuestController {
* @param {string} _info Request from client
* @param {string} sessionID Player's session id
*
* @returns {array} Array of "repeatableQuestObjects" as descibed above
* @returns {array} Array of "repeatableQuestObjects" as described above
*/
getClientRepeatableQuests(_info: IEmptyRequestData, sessionID: string): IPmcDataRepeatableQuest[];
/**

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@ -10,8 +10,8 @@ import { Inventory } from "@spt-aki/models/eft/common/tables/IBotBase";
import { Item, Upd } from "@spt-aki/models/eft/common/tables/IItem";
import { IAddItemDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemDirectRequest";
import { AddItem } from "@spt-aki/models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IAddItemsDirectRequest } from "@spt-aki/models/eft/inventory/IAddItemsDirectRequest";
import { IAddItemTempObject } from "@spt-aki/models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "@spt-aki/models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryMoveRequestData";
import { IInventoryRemoveRequestData } from "@spt-aki/models/eft/inventory/IInventoryRemoveRequestData";

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@ -922,7 +922,7 @@ export interface IBtrMapConfig {
mapID: string;
pathsConfigurations: IBtrMapConfig[];
}
export interface IBtrMapConfig {
export interface IBtrPathConfig {
id: string;
enterPoint: string;
exitPoint: string;

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@ -0,0 +1,3 @@
export interface IUIDRequestData {
uid: string;
}

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@ -373,7 +373,7 @@ export interface IQuestStatus {
startTime: number;
status: QuestStatus;
statusTimers?: Record<string, number>;
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client*/
/** Property does not exist in live profile data, but is used by ProfileChanges.questsStatus when sent to client */
completedConditions?: string[];
availableAfter?: number;
}

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@ -1,7 +1,7 @@
import { IPmcData } from "@spt-aki/models/eft/common/IPmcData";
import { Dialogue, IUserBuilds } from "@spt-aki/models/eft/profile/IAkiProfile";
export interface IProfileTemplates {
Standard: IProfileSides;
"Standard": IProfileSides;
"Left Behind": IProfileSides;
"Prepare To Escape": IProfileSides;
"Edge Of Darkness": IProfileSides;

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@ -1,3 +0,0 @@
export interface IReportNicknameRequestData {
uid: string;
}

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@ -1,14 +1,14 @@
import { Effect } from "@spt-aki/models/eft/health/Effect";
import { BodyPart } from "@spt-aki/models/eft/health/IOffraidHealRequestData";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
import { QteActivityType } from "@spt-aki/models/enums/hideout/QteActivityType";
import { QteEffectType } from "@spt-aki/models/enums/hideout/QteEffectType";
import { QteResultType } from "@spt-aki/models/enums/hideout/QteResultType";
import { QteRewardType } from "@spt-aki/models/enums/hideout/QteRewardType";
import { QteType } from "@spt-aki/models/enums/hideout/QteType";
import { RequirementType } from "@spt-aki/models/enums/hideout/RequirementType";
import { HideoutAreas } from "@spt-aki/models/enums/HideoutAreas";
import { SkillTypes } from "@spt-aki/models/enums/SkillTypes";
import { Traders } from "@spt-aki/models/enums/Traders";
export interface IQteData {
id: string;
type: QteActivityType;

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@ -1,3 +0,0 @@
export interface ISelectProfileRequestData {
uid: string;
}

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@ -34,7 +34,7 @@ export declare enum SkillTypes {
NIGHT_OPS = "NightOps",
SILENT_OPS = "SilentOps",
LOCKPICKING = "Lockpicking",
/** Also called Weapon Maintenance*/
/** Also called Weapon Maintenance */
WEAPON_TREATMENT = "WeaponTreatment",
MAG_DRILLS = "MagDrills",
FREE_TRADING = "Freetrading",

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@ -1,7 +1,7 @@
import { IEmptyRequestData } from "@spt-aki/models/eft/common/IEmptyRequestData";
import { IUIDRequestData } from "@spt-aki/models/eft/common/request/IUIDRequestData";
import { IGetBodyResponseData } from "@spt-aki/models/eft/httpResponse/IGetBodyResponseData";
import { INotifierChannel } from "@spt-aki/models/eft/notifier/INotifier";
import { ISelectProfileRequestData } from "@spt-aki/models/eft/notifier/ISelectProfileRequestData";
export interface INotifierCallbacks {
/**
* If we don't have anything to send, it's ok to not send anything back
@ -12,6 +12,6 @@ export interface INotifierCallbacks {
sendNotification(sessionID: string, req: any, resp: any, data: any): void;
getNotifier(url: string, info: any, sessionID: string): IGetBodyResponseData<any[]>;
createNotifierChannel(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<INotifierChannel>;
selectProfile(url: string, info: ISelectProfileRequestData, sessionID: string): IGetBodyResponseData<any>;
selectProfile(url: string, info: IUIDRequestData, sessionID: string): IGetBodyResponseData<any>;
notify(url: string, info: any, sessionID: string): string;
}

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@ -175,7 +175,7 @@ export interface IRandomisedResourceDetails {
meds: IRandomisedResourceValues;
}
export interface IRandomisedResourceValues {
/** Minimum percent of item to randomized between min and max resource*/
/** Minimum percent of item to randomized between min and max resource */
resourcePercent: number;
/** Chance for randomization to not occur */
chanceMaxResourcePercent: number;

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