Update types for 3.1.0

This commit is contained in:
Chomp 2022-07-20 17:54:29 +01:00
parent add59019b3
commit d2f5908185
448 changed files with 4312 additions and 518 deletions

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@ -3,12 +3,15 @@ import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { JsonUtil } from "../utils/JsonUtil";
@ -18,21 +21,21 @@ export declare class MatchCallbacks {
protected matchController: MatchController;
protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, matchController: MatchController, databaseServer: DatabaseServer);
updatePing(url: string, info: any, sessionID: string): INullResponseData;
exitMatch(url: string, info: any, sessionID: string): INullResponseData;
updatePing(url: string, info: IUpdatePingRequestData, sessionID: string): INullResponseData;
exitMatch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
exitToMenu(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
startGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
stopGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
sendGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
acceptGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
cancelGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: IPutMetricsRequestData, sessionID: string): INullResponseData;
getProfile(url: string, info: IGetProfileRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
serverAvailable(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any> | IGetBodyResponseData<true>;
joinMatch(url: string, info: IJoinMatchRequestData, sessionID: string): IGetBodyResponseData<IJoinMatchResult[]>;
getMetrics(url: string, info: any, sessionID: string): IGetBodyResponseData<string>;
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;

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@ -1,4 +1,5 @@
import { PresetBuildController } from "../controllers/PresetBuildController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
@ -9,7 +10,7 @@ export declare class PresetBuildCallbacks {
protected httpResponse: HttpResponseUtil;
protected presetBuildController: PresetBuildController;
constructor(httpResponse: HttpResponseUtil, presetBuildController: PresetBuildController);
getHandbookUserlist(url: string, info: any, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
removeBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -12,6 +12,7 @@ import { IGetMarketPriceRequestData } from "../models/eft/ragfair/IGetMarketPric
import { IGetOffersResult } from "../models/eft/ragfair/IGetOffersResult";
import { IRemoveOfferRequestData } from "../models/eft/ragfair/IRemoveOfferRequestData";
import { ISearchRequestData } from "../models/eft/ragfair/ISearchRequestData";
import { ISendRagfairReportRequestData } from "../models/eft/ragfair/ISendRagfairReportRequestData";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -36,5 +37,5 @@ export declare class RagfairCallbacks extends OnLoadOnUpdate {
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): boolean;
sendReport(url: string, info: any, sessionID: string): INullResponseData;
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
}

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@ -18,8 +18,29 @@ export declare class HealthController {
protected inventoryHelper: InventoryHelper;
protected healthHelper: HealthHelper;
constructor(logger: ILogger, itemEventRouter: ItemEventRouter, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, healthHelper: HealthHelper);
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string): void;
/**
* stores in-raid player health
* @param pmcData Player profile
* @param info Request data
* @param sessionID
* @param addEffects Should effects found be added or removed from profile
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
/**
* When healing in menu
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Occurs on post-raid healing page
* @param pmcData player profile
* @param info Request data from client
* @param sessionID Session id
* @returns
*/
healthTreatment(pmcData: IPmcData, info: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -109,7 +109,7 @@ export declare class InventoryController {
* @param body response request
* @returns tplid
*/
protected getItemTpl(body: IInventoryExamineRequestData): string;
protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handles sorting of Inventory.

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@ -1,6 +1,7 @@
import { ProfileHelper } from "../helpers/ProfileHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
@ -23,7 +24,7 @@ export declare class MatchController {
constructor(saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, configServer: ConfigServer);
getEnabled(): boolean;
getProfile(info: IGetProfileRequestData): IPmcData[];
createGroup(sessionID: string, info: any): any;
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
deleteGroup(info: any): void;
joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[];
protected getMatch(location: string): any;

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@ -31,16 +31,54 @@ export declare class BotGenerator {
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botHelper: BotHelper, gameEventHelper: GameEventHelper, configServer: ConfigServer);
generate(info: IGenerateBotsRequestData, playerScav?: boolean): IBotBase[];
/**
* Choose if a bot should become a Pmc by checking if bot type is allowed to become a Pmc in bot config
* @param isPlayerScav is a player scav being generated, forces choice returned to never be a pmc
*/
protected shouldBotBePmc(isPlayerScav: boolean, role: string): boolean;
/**
* Get a randomised PMC side based on bot config value 'isUsec'
* @returns pmc side as string
*/
protected getRandomisedPmcSide(): string;
/**
* Get a clone of the database\bots\base.json file
* @returns IBotBase object
*/
protected getCloneOfBotBase(): IBotBase;
protected generateBot(bot: IBotBase, role: string, isPmc: boolean): IBotBase;
/**
* Log the number of PMCs generated to the debug console
*/
protected logPmcGeneratedCount(output: IBotBase[]): void;
protected generateRandomLevel(min: number, max: number): BotGenerator.IRandomisedBotLevelResult;
/** Converts health object to the required format */
/**
* Converts health object to the required format
* @param healthObj health object from bot json
* @param playerScav Is a pscav bot being generated
* @returns PmcHealth object
*/
protected generateHealth(healthObj: Health, playerScav?: boolean): PmcHealth;
protected generateSkills(skillsObj: Skills): Skills;
/**
* Convert from pmc side (usec/bear) to the side as defined in the bot config (usecType/bearType)
* @param pmcSide eft side (usec/bear)
* @returns pmc side as defined in config
*/
protected getPmcRole(pmcSide: string): string;
/**
* Iterate through bots inventory and loot to find and remove christmas items (as defined in GameEventHelper)
* @param nodeInventory Bots inventory to iterate over
*/
protected removeChristmasItemsFromBotInventory(nodeInventory: Inventory): void;
protected generateId(bot: IBotBase): IBotBase;
protected generateInventoryID(profile: IBotBase): IBotBase;
protected getPMCDifficulty(requestedDifficulty: string): string;
/**
* Add a side-specific (usec/bear) dogtag item to a bots inventory
* @param bot bot to add dogtag to
* @returns Bot with dogtag added
*/
protected generateDogtag(bot: IBotBase): IBotBase;
}
export {};

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@ -9,7 +9,9 @@ import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { JsonUtil } from "../utils/JsonUtil";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
protected hashUtil: HashUtil;
protected databaseServer: DatabaseServer;
@ -18,7 +20,7 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
private readonly modMagazineSlotId;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil);
generateWeapon(equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, magCounts: MinMax, botRole: string, isPmc: boolean, inventory: PmcInventory): void;
/**
* Get the mods necessary to kit out a weapon to its preset level

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@ -15,13 +15,37 @@ export declare class HealthHelper {
protected configServer: ConfigServer;
protected healthConfig: IHealthConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, timeUtil: TimeUtil, saveServer: SaveServer, configServer: ConfigServer);
/**
* Resets the profiles vitality/healh and vitality/effects properties to their defaults
* @param sessionID Session Id
* @returns updated profile
*/
resetVitality(sessionID: string): IAkiProfile;
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string): void;
/**
* Update player profile with changes from request object
* @param pmcData Player profile
* @param info Request object
* @param sessionID Session id
* @param addEffects Should effects be added or removed (default - add)
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
protected saveHealth(pmcData: IPmcData, sessionID: string): void;
protected saveEffects(pmcData: IPmcData, sessionID: string): void;
protected addEffect(pmcData: IPmcData, sessionID: string, effect: {
bodyPart: string;
effectType: string;
}): void;
/**
* Save effects to profile
* Works by removing all effects and adding them back from profile
* Remoces empty 'Effects' objects if found
* @param pmcData Player profile
* @param sessionID Session id
* @param addEffects Should effects be added back to profile
* @returns
*/
protected saveEffects(pmcData: IPmcData, sessionID: string, addEffects: boolean): void;
/**
* Add effect to body part in profile
* @param pmcData Player profile
* @param effectBodyPart body part to edit
* @param effectType Effect to add to body part
*/
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: string): void;
protected isEmpty(map: any): boolean;
}

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@ -28,6 +28,18 @@ export declare class InRaidHelper {
markFoundItems(pmcData: IPmcData, profile: IPmcData, isPlayerScav: boolean): IPmcData;
removeFoundInRaidStatusFromItems(profile: IPmcData): IPmcData;
setInventory(sessionID: string, pmcData: IPmcData, profile: IPmcData): IPmcData;
/**
* Clear pmc inventory of all items except those that are exempt
* @param pmcData Player profile
* @param sessionID Session id
* @returns Player profile with pmc inventory cleared
*/
deleteInventory(pmcData: IPmcData, sessionID: string): IPmcData;
/**
* Does the provided items slotId mean its kept on the player after death
* @param slotId slotid of item to check
* @returns true if item is kept after death
*/
isItemKeptAfterDeath(slotId: string): boolean;
getPlayerGear(items: Item[]): Item[];
}

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@ -1,5 +1,5 @@
import { InsuredItem, IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem";
import { Item, Repairable } from "../models/eft/common/tables/IItem";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
@ -18,7 +18,7 @@ declare class ItemHelper {
*/
isValidItem(tpl: string, invalidBaseTypes?: string[]): boolean;
/**
* Checks if a id is a valid item. Valid meaning that it's an item that may be a reward
* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
* @param {*} tpl template id of item to check
* @returns boolean: true if item is valid reward
@ -83,6 +83,11 @@ declare class ItemHelper {
* @returns {array} The array of StackSlotItems
*/
generateItemsFromStackSlot(item: ITemplateItem, parentId: string): Item[];
/**
* Gets item data from items.json
* @param tpl items template id to look up
* @returns bool - is valid + template item object as array
*/
getItem(tpl: string): [boolean, ITemplateItem];
/**
* get normalized value (0-1) based on item condition
@ -90,24 +95,64 @@ declare class ItemHelper {
* @returns number between 0 and 1
*/
getItemQualityModifier(item: Item): number;
/**
* Get a quality value based on a repairable items (weapon/armor) current state between current and max durability
* @param itemDetails
* @param repairable repairable object
* @param item
* @returns a number between 0 and 1
*/
protected getRepairableItemQualityValue(itemDetails: ITemplateItem, repairable: Repairable, item: Item): number;
/**
* Recursive function that looks at every item from parameter and gets their childrens Ids
* @param items
* @param itemID
* @returns an array of strings
*/
findAndReturnChildrenByItems(items: Item[], itemID: string): string[];
/**
* A variant of findAndReturnChildren where the output is list of item objects instead of their ids.
* @param items
* @param baseItemId
* @returns An array of Item objects
*/
findAndReturnChildrenAsItems(items: Item[], baseItemId: string): Item[];
/**
* find children of the item in a given assort (weapons parts for example, need recursive loop function)
* Find children of the item in a given assort (weapons parts for example, need recursive loop function)
* @param itemIdToFind Template id of item to check for
* @param assort Array of items to check in
* @returns Array of children of requested item
*/
findAndReturnChildrenByAssort(itemIdToFind: string, assort: Item[]): Item[];
/**
* Check if the passed in item has buy count restrictions
* @param itemToCheck Item to check
* @returns true if it has buy restrictions
*/
hasBuyRestrictions(itemToCheck: Item): boolean;
/**
* Is Dogtag
* Checks if an item is a dogtag. Used under profile_f.js to modify preparePrice based
* on the level of the dogtag
* is the passed in template id a dog tag
* @param tpl Template id to check
* @returns true if it is a dogtag
*/
isDogtag(tpl: string): boolean;
/**
* Can the item passed in be sold to a trader because it is raw money
* @param tpl Item template id to check
* @returns true if unsellable
*/
isNotSellable(tpl: string): boolean;
/**
* Gets the identifier for a child using slotId, locationX and locationY.
* @param item
* @returns "slotId OR slotid,locationX,locationY"
*/
getChildId(item: Item): string;
/**
* Can the pased in item be stacked
* @param tpl item to check
* @returns true if it can be stacked
*/
isItemTplStackable(tpl: string): boolean;
/**
* split item stack if it exceeds StackMaxSize
@ -122,10 +167,12 @@ declare class ItemHelper {
*/
findBarterItems(by: string, pmcData: IPmcData, barter_itemID: string): any[];
/**
* @param {Object} pmcData
* @param {Array} items
* @param {Object} fastPanel
* @returns Array
*
* @param pmcData
* @param items
* @param insuredItems insured items to not replace ids for
* @param fastPanel
* @returns
*/
replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[];
/**
@ -141,6 +188,12 @@ declare class ItemHelper {
* @returns boolean
*/
isQuestItem(tpl: string): boolean;
/**
* Get the inventory size of an item
* @param items
* @param rootItemId
* @returns ItemSize object (width and height)
*/
getItemSize(items: Item[], rootItemId: string): ItemHelper.ItemSize;
}
declare namespace ItemHelper {

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@ -1,9 +1,11 @@
import { Preset } from "../models/eft/common/IGlobals";
import { DatabaseServer } from "../servers/DatabaseServer";
import { JsonUtil } from "../utils/JsonUtil";
export declare class PresetHelper {
protected jsonUtil: JsonUtil;
protected databaseServer: DatabaseServer;
protected lookup: Record<string, string[]>;
constructor(databaseServer: DatabaseServer);
constructor(jsonUtil: JsonUtil, databaseServer: DatabaseServer);
hydratePresetStore(input: Record<string, string[]>): void;
isPreset(id: string): boolean;
hasPreset(templateId: string): boolean;

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@ -20,6 +20,12 @@ export declare class ProfileHelper {
resetProfileQuestCondition(sessionID: string, conditionId: string): void;
getCompleteProfile(sessionID: string): IPmcData[];
isNicknameTaken(info: IValidateNicknameRequestData, sessionID: string): boolean;
/**
* Add experience to a PMC inside the players profile
* @param sessionID Session id
* @param experienceToAdd Experiecne to add to PMC character
*/
addExperienceToPmc(sessionID: string, experienceToAdd: number): void;
getProfileByPmcId(pmcId: string): IPmcData;
getExperience(level: number): number;
getMaxLevel(): number;

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@ -75,8 +75,22 @@ export declare class QuestHelper {
*/
cleanQuestConditions(quest: IQuest): IQuest;
failQuest(pmcData: IPmcData, body: any, sessionID: string): any;
/**
* Get quest by id from database
* @param questId questid to look for
* @param pmcData player profile
* @returns IQuest object
*/
getQuestFromDb(questId: string, pmcData: IPmcData): IQuest;
getQuestLocaleIdFromDb(messageId: string): string;
/**
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks
* @param pmcData Player profile
* @param body complete quest request
* @param state State of the quest now its complete
* @param sessionID Seession id
* @returns array of reward objects
*/
applyQuestReward(pmcData: IPmcData, body: ICompleteQuestRequestData, state: string, sessionID: string): Reward[];
/**
* Get the intel center bonus a player has

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@ -35,7 +35,13 @@ export declare class TraderHelper {
* @param traderID trader id to reset
*/
resetTrader(sessionID: string, traderID: string): void;
changeTraderDisplay(traderID: string, status: boolean, sessionID: string): void;
/**
* Alter a traders unlocked status
* @param traderID Trader to alter
* @param status New status to use
* @param sessionID Session id
*/
setTraderUnlockedState(traderID: string, status: boolean, sessionID: string): void;
/**
* Get a list of items and their prices from player inventory that can be sold to a trader
* @param traderID trader id being traded with
@ -79,7 +85,14 @@ export declare class TraderHelper {
protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel, traderID: string): number;
/**
* Calculate traders level based on exp amount and increment level if over threshold
* Add standing to a trader and level them up if exp goes over level threshold
* @param sessionID Session id
* @param traderId traders id
* @param standingToAdd Standing value to add to trader
*/
addStandingToTrader(sessionID: string, traderId: string, standingToAdd: number): void;
/**
* Calculate traders level based on exp amount and increments level if over threshold
* @param traderID trader to process
* @param sessionID session id
*/

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@ -1,3 +1,4 @@
import { QuestRewardType } from "../../../enums/QuestRewardType";
import { Item } from "./IItem";
export interface IQuest {
QuestName: string;
@ -99,9 +100,9 @@ export interface Rewards {
Expired: Reward[];
}
export interface Reward {
value?: string;
value?: string | number;
id: string;
type: string;
type: QuestRewardType;
index: number;
target?: string;
items?: Item[];

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@ -0,0 +1,5 @@
export declare enum Effect {
Fracture = "Fracture",
LightBleeding = "LightBleeding",
HeavyBleeding = "HeavyBleeding"
}

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@ -0,0 +1,6 @@
import { RaidMode } from "../../enums/RaidMode";
export interface ICreateGroupRequestData {
location: string;
raidMode: RaidMode;
startInGroup: boolean;
}

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@ -1,8 +1,9 @@
import { RaidMode } from "../../enums/RaidMode";
export interface IGetGroupStatusRequestData {
location: string;
savage: boolean;
dt: string;
keyId: string;
raidMode: string;
raidMode: RaidMode;
startInGroup: boolean;
}

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@ -0,0 +1,10 @@
export interface IPutMetricsRequestData {
sid: string;
settings: any;
SharedSettings: any;
HardwareDescription: any;
Location: string;
Metrics: any;
ClientEvents: any;
SpikeSamples: any[];
}

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@ -1,3 +1,5 @@
import { BotAmount } from "../../enums/BotAmount";
import { BotDifficulty } from "../../enums/BotDifficulty";
export interface IStartOfflineRaidRequestData {
locationName: string;
startTime: number;
@ -16,11 +18,11 @@ export interface TimeAndWeatherSettings {
export interface BotsSettings {
isEnabled: boolean;
isScavWars: boolean;
botAmount: string;
botAmount: BotAmount;
}
export interface WavesSettings {
botDifficulty: string;
botDifficulty: BotDifficulty;
isBosses: boolean;
isTaggedAndCursed: boolean;
wavesBotAmount: string;
wavesBotAmount: BotAmount;
}

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@ -0,0 +1,3 @@
export interface IUpdatePingRequestData {
servers: any[];
}

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@ -1,5 +1,6 @@
export interface ICompleteQuestRequestData {
Action: string;
/** Quest Id */
qid: string;
removeExcessItems: boolean;
}

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@ -0,0 +1,3 @@
export interface ISendRagfairReportRequestData {
offerId: number;
}

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@ -0,0 +1,7 @@
export declare enum BotAmount {
AsOnline = "AsOnline",
Low = "Low",
Medium = "Medium",
High = "High",
Horde = "Horde"
}

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@ -0,0 +1,8 @@
export declare enum BotDifficulty {
AsOnline = "AsOnline",
Easy = "Easy",
Medium = "Medium",
Hard = "Hard",
Impossible = "Impossible",
Random = "Random"
}

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@ -0,0 +1,8 @@
export declare enum QuestRewardType {
Skill = "Skill",
Experience = "Experience",
TraderStanding = "TraderStanding",
TraderUnlock = "TraderUnlock",
Item = "Item",
AssortmentUnlock = "AssortmentUnlock"
}

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@ -0,0 +1,10 @@
export declare enum QuestStatus {
Locked = 0,
AvailableForStart = 1,
Started = 2,
AvailableForFinish = 3,
Success = 4,
Fail = 5,
FailRestartable = 6,
MarkedAsFailed = 7
}

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@ -0,0 +1,5 @@
export declare enum RaidMode {
Online = "Online",
Local = "Local",
Coop = "Coop"
}

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@ -14,6 +14,7 @@ export interface RaidMenuSettings {
bossEnabled: boolean;
scavWars: boolean;
taggedAndCursed: boolean;
enablePve: boolean;
}
export interface Save {
loot: boolean;

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@ -1,8 +1,9 @@
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { TimeUtil } from "../utils/TimeUtil";
export declare class MatchLocationService {
protected timeUtil: TimeUtil;
protected locations: {};
constructor(timeUtil: TimeUtil);
createGroup(sessionID: string, info: any): any;
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
deleteGroup(info: any): void;
}

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@ -1,6 +1,7 @@
import { HandbookHelper } from "../helpers/HandbookHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { Item } from "../models/eft/common/tables/IItem";
import { IBarterScheme } from "../models/eft/common/tables/ITrader";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
@ -43,4 +44,11 @@ export declare class RagfairPriceService {
* @returns
*/
getWeaponPresetPrice(item: Item, items: Item[], existingPrice: number): number;
/**
* Attempt to get the default preset for a weapon, failing that get the first preset in the array
* (assumes default = has encyclopedia entry)
* @param presets weapon presets to choose from
* @returns Default preset object
*/
protected getDefaultWeaponPreset(presets: Preset[], weapon: Item): Preset;
}

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@ -3,12 +3,15 @@ import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { JsonUtil } from "../utils/JsonUtil";
@ -18,21 +21,21 @@ export declare class MatchCallbacks {
protected matchController: MatchController;
protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, matchController: MatchController, databaseServer: DatabaseServer);
updatePing(url: string, info: any, sessionID: string): INullResponseData;
exitMatch(url: string, info: any, sessionID: string): INullResponseData;
updatePing(url: string, info: IUpdatePingRequestData, sessionID: string): INullResponseData;
exitMatch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
exitToMenu(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
startGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
stopGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
sendGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
acceptGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
cancelGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: IPutMetricsRequestData, sessionID: string): INullResponseData;
getProfile(url: string, info: IGetProfileRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
serverAvailable(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any> | IGetBodyResponseData<true>;
joinMatch(url: string, info: IJoinMatchRequestData, sessionID: string): IGetBodyResponseData<IJoinMatchResult[]>;
getMetrics(url: string, info: any, sessionID: string): IGetBodyResponseData<string>;
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;

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@ -1,4 +1,5 @@
import { PresetBuildController } from "../controllers/PresetBuildController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
@ -9,7 +10,7 @@ export declare class PresetBuildCallbacks {
protected httpResponse: HttpResponseUtil;
protected presetBuildController: PresetBuildController;
constructor(httpResponse: HttpResponseUtil, presetBuildController: PresetBuildController);
getHandbookUserlist(url: string, info: any, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
removeBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -12,6 +12,7 @@ import { IGetMarketPriceRequestData } from "../models/eft/ragfair/IGetMarketPric
import { IGetOffersResult } from "../models/eft/ragfair/IGetOffersResult";
import { IRemoveOfferRequestData } from "../models/eft/ragfair/IRemoveOfferRequestData";
import { ISearchRequestData } from "../models/eft/ragfair/ISearchRequestData";
import { ISendRagfairReportRequestData } from "../models/eft/ragfair/ISendRagfairReportRequestData";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -36,5 +37,5 @@ export declare class RagfairCallbacks extends OnLoadOnUpdate {
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): boolean;
sendReport(url: string, info: any, sessionID: string): INullResponseData;
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
}

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@ -18,8 +18,29 @@ export declare class HealthController {
protected inventoryHelper: InventoryHelper;
protected healthHelper: HealthHelper;
constructor(logger: ILogger, itemEventRouter: ItemEventRouter, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, healthHelper: HealthHelper);
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string): void;
/**
* stores in-raid player health
* @param pmcData Player profile
* @param info Request data
* @param sessionID
* @param addEffects Should effects found be added or removed from profile
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
/**
* When healing in menu
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Occurs on post-raid healing page
* @param pmcData player profile
* @param info Request data from client
* @param sessionID Session id
* @returns
*/
healthTreatment(pmcData: IPmcData, info: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -109,7 +109,7 @@ export declare class InventoryController {
* @param body response request
* @returns tplid
*/
protected getItemTpl(body: IInventoryExamineRequestData): string;
protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handles sorting of Inventory.

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@ -1,6 +1,7 @@
import { ProfileHelper } from "../helpers/ProfileHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
@ -23,7 +24,7 @@ export declare class MatchController {
constructor(saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, configServer: ConfigServer);
getEnabled(): boolean;
getProfile(info: IGetProfileRequestData): IPmcData[];
createGroup(sessionID: string, info: any): any;
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
deleteGroup(info: any): void;
joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[];
protected getMatch(location: string): any;

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@ -31,16 +31,54 @@ export declare class BotGenerator {
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botHelper: BotHelper, gameEventHelper: GameEventHelper, configServer: ConfigServer);
generate(info: IGenerateBotsRequestData, playerScav?: boolean): IBotBase[];
/**
* Choose if a bot should become a Pmc by checking if bot type is allowed to become a Pmc in bot config
* @param isPlayerScav is a player scav being generated, forces choice returned to never be a pmc
*/
protected shouldBotBePmc(isPlayerScav: boolean, role: string): boolean;
/**
* Get a randomised PMC side based on bot config value 'isUsec'
* @returns pmc side as string
*/
protected getRandomisedPmcSide(): string;
/**
* Get a clone of the database\bots\base.json file
* @returns IBotBase object
*/
protected getCloneOfBotBase(): IBotBase;
protected generateBot(bot: IBotBase, role: string, isPmc: boolean): IBotBase;
/**
* Log the number of PMCs generated to the debug console
*/
protected logPmcGeneratedCount(output: IBotBase[]): void;
protected generateRandomLevel(min: number, max: number): BotGenerator.IRandomisedBotLevelResult;
/** Converts health object to the required format */
/**
* Converts health object to the required format
* @param healthObj health object from bot json
* @param playerScav Is a pscav bot being generated
* @returns PmcHealth object
*/
protected generateHealth(healthObj: Health, playerScav?: boolean): PmcHealth;
protected generateSkills(skillsObj: Skills): Skills;
/**
* Convert from pmc side (usec/bear) to the side as defined in the bot config (usecType/bearType)
* @param pmcSide eft side (usec/bear)
* @returns pmc side as defined in config
*/
protected getPmcRole(pmcSide: string): string;
/**
* Iterate through bots inventory and loot to find and remove christmas items (as defined in GameEventHelper)
* @param nodeInventory Bots inventory to iterate over
*/
protected removeChristmasItemsFromBotInventory(nodeInventory: Inventory): void;
protected generateId(bot: IBotBase): IBotBase;
protected generateInventoryID(profile: IBotBase): IBotBase;
protected getPMCDifficulty(requestedDifficulty: string): string;
/**
* Add a side-specific (usec/bear) dogtag item to a bots inventory
* @param bot bot to add dogtag to
* @returns Bot with dogtag added
*/
protected generateDogtag(bot: IBotBase): IBotBase;
}
export {};

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@ -9,7 +9,9 @@ import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { JsonUtil } from "../utils/JsonUtil";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
protected hashUtil: HashUtil;
protected databaseServer: DatabaseServer;
@ -18,7 +20,7 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
private readonly modMagazineSlotId;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil);
generateWeapon(equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, magCounts: MinMax, botRole: string, isPmc: boolean, inventory: PmcInventory): void;
/**
* Get the mods necessary to kit out a weapon to its preset level

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@ -15,13 +15,37 @@ export declare class HealthHelper {
protected configServer: ConfigServer;
protected healthConfig: IHealthConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, timeUtil: TimeUtil, saveServer: SaveServer, configServer: ConfigServer);
/**
* Resets the profiles vitality/healh and vitality/effects properties to their defaults
* @param sessionID Session Id
* @returns updated profile
*/
resetVitality(sessionID: string): IAkiProfile;
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string): void;
/**
* Update player profile with changes from request object
* @param pmcData Player profile
* @param info Request object
* @param sessionID Session id
* @param addEffects Should effects be added or removed (default - add)
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
protected saveHealth(pmcData: IPmcData, sessionID: string): void;
protected saveEffects(pmcData: IPmcData, sessionID: string): void;
protected addEffect(pmcData: IPmcData, sessionID: string, effect: {
bodyPart: string;
effectType: string;
}): void;
/**
* Save effects to profile
* Works by removing all effects and adding them back from profile
* Remoces empty 'Effects' objects if found
* @param pmcData Player profile
* @param sessionID Session id
* @param addEffects Should effects be added back to profile
* @returns
*/
protected saveEffects(pmcData: IPmcData, sessionID: string, addEffects: boolean): void;
/**
* Add effect to body part in profile
* @param pmcData Player profile
* @param effectBodyPart body part to edit
* @param effectType Effect to add to body part
*/
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: string): void;
protected isEmpty(map: any): boolean;
}

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@ -28,6 +28,18 @@ export declare class InRaidHelper {
markFoundItems(pmcData: IPmcData, profile: IPmcData, isPlayerScav: boolean): IPmcData;
removeFoundInRaidStatusFromItems(profile: IPmcData): IPmcData;
setInventory(sessionID: string, pmcData: IPmcData, profile: IPmcData): IPmcData;
/**
* Clear pmc inventory of all items except those that are exempt
* @param pmcData Player profile
* @param sessionID Session id
* @returns Player profile with pmc inventory cleared
*/
deleteInventory(pmcData: IPmcData, sessionID: string): IPmcData;
/**
* Does the provided items slotId mean its kept on the player after death
* @param slotId slotid of item to check
* @returns true if item is kept after death
*/
isItemKeptAfterDeath(slotId: string): boolean;
getPlayerGear(items: Item[]): Item[];
}

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@ -1,5 +1,5 @@
import { InsuredItem, IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem";
import { Item, Repairable } from "../models/eft/common/tables/IItem";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
@ -18,7 +18,7 @@ declare class ItemHelper {
*/
isValidItem(tpl: string, invalidBaseTypes?: string[]): boolean;
/**
* Checks if a id is a valid item. Valid meaning that it's an item that may be a reward
* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
* @param {*} tpl template id of item to check
* @returns boolean: true if item is valid reward
@ -83,6 +83,11 @@ declare class ItemHelper {
* @returns {array} The array of StackSlotItems
*/
generateItemsFromStackSlot(item: ITemplateItem, parentId: string): Item[];
/**
* Gets item data from items.json
* @param tpl items template id to look up
* @returns bool - is valid + template item object as array
*/
getItem(tpl: string): [boolean, ITemplateItem];
/**
* get normalized value (0-1) based on item condition
@ -90,24 +95,64 @@ declare class ItemHelper {
* @returns number between 0 and 1
*/
getItemQualityModifier(item: Item): number;
/**
* Get a quality value based on a repairable items (weapon/armor) current state between current and max durability
* @param itemDetails
* @param repairable repairable object
* @param item
* @returns a number between 0 and 1
*/
protected getRepairableItemQualityValue(itemDetails: ITemplateItem, repairable: Repairable, item: Item): number;
/**
* Recursive function that looks at every item from parameter and gets their childrens Ids
* @param items
* @param itemID
* @returns an array of strings
*/
findAndReturnChildrenByItems(items: Item[], itemID: string): string[];
/**
* A variant of findAndReturnChildren where the output is list of item objects instead of their ids.
* @param items
* @param baseItemId
* @returns An array of Item objects
*/
findAndReturnChildrenAsItems(items: Item[], baseItemId: string): Item[];
/**
* find children of the item in a given assort (weapons parts for example, need recursive loop function)
* Find children of the item in a given assort (weapons parts for example, need recursive loop function)
* @param itemIdToFind Template id of item to check for
* @param assort Array of items to check in
* @returns Array of children of requested item
*/
findAndReturnChildrenByAssort(itemIdToFind: string, assort: Item[]): Item[];
/**
* Check if the passed in item has buy count restrictions
* @param itemToCheck Item to check
* @returns true if it has buy restrictions
*/
hasBuyRestrictions(itemToCheck: Item): boolean;
/**
* Is Dogtag
* Checks if an item is a dogtag. Used under profile_f.js to modify preparePrice based
* on the level of the dogtag
* is the passed in template id a dog tag
* @param tpl Template id to check
* @returns true if it is a dogtag
*/
isDogtag(tpl: string): boolean;
/**
* Can the item passed in be sold to a trader because it is raw money
* @param tpl Item template id to check
* @returns true if unsellable
*/
isNotSellable(tpl: string): boolean;
/**
* Gets the identifier for a child using slotId, locationX and locationY.
* @param item
* @returns "slotId OR slotid,locationX,locationY"
*/
getChildId(item: Item): string;
/**
* Can the pased in item be stacked
* @param tpl item to check
* @returns true if it can be stacked
*/
isItemTplStackable(tpl: string): boolean;
/**
* split item stack if it exceeds StackMaxSize
@ -122,10 +167,12 @@ declare class ItemHelper {
*/
findBarterItems(by: string, pmcData: IPmcData, barter_itemID: string): any[];
/**
* @param {Object} pmcData
* @param {Array} items
* @param {Object} fastPanel
* @returns Array
*
* @param pmcData
* @param items
* @param insuredItems insured items to not replace ids for
* @param fastPanel
* @returns
*/
replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[];
/**
@ -141,6 +188,12 @@ declare class ItemHelper {
* @returns boolean
*/
isQuestItem(tpl: string): boolean;
/**
* Get the inventory size of an item
* @param items
* @param rootItemId
* @returns ItemSize object (width and height)
*/
getItemSize(items: Item[], rootItemId: string): ItemHelper.ItemSize;
}
declare namespace ItemHelper {

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@ -1,9 +1,11 @@
import { Preset } from "../models/eft/common/IGlobals";
import { DatabaseServer } from "../servers/DatabaseServer";
import { JsonUtil } from "../utils/JsonUtil";
export declare class PresetHelper {
protected jsonUtil: JsonUtil;
protected databaseServer: DatabaseServer;
protected lookup: Record<string, string[]>;
constructor(databaseServer: DatabaseServer);
constructor(jsonUtil: JsonUtil, databaseServer: DatabaseServer);
hydratePresetStore(input: Record<string, string[]>): void;
isPreset(id: string): boolean;
hasPreset(templateId: string): boolean;

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@ -20,6 +20,12 @@ export declare class ProfileHelper {
resetProfileQuestCondition(sessionID: string, conditionId: string): void;
getCompleteProfile(sessionID: string): IPmcData[];
isNicknameTaken(info: IValidateNicknameRequestData, sessionID: string): boolean;
/**
* Add experience to a PMC inside the players profile
* @param sessionID Session id
* @param experienceToAdd Experiecne to add to PMC character
*/
addExperienceToPmc(sessionID: string, experienceToAdd: number): void;
getProfileByPmcId(pmcId: string): IPmcData;
getExperience(level: number): number;
getMaxLevel(): number;

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@ -75,8 +75,22 @@ export declare class QuestHelper {
*/
cleanQuestConditions(quest: IQuest): IQuest;
failQuest(pmcData: IPmcData, body: any, sessionID: string): any;
/**
* Get quest by id from database
* @param questId questid to look for
* @param pmcData player profile
* @returns IQuest object
*/
getQuestFromDb(questId: string, pmcData: IPmcData): IQuest;
getQuestLocaleIdFromDb(messageId: string): string;
/**
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks
* @param pmcData Player profile
* @param body complete quest request
* @param state State of the quest now its complete
* @param sessionID Seession id
* @returns array of reward objects
*/
applyQuestReward(pmcData: IPmcData, body: ICompleteQuestRequestData, state: string, sessionID: string): Reward[];
/**
* Get the intel center bonus a player has

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@ -35,7 +35,13 @@ export declare class TraderHelper {
* @param traderID trader id to reset
*/
resetTrader(sessionID: string, traderID: string): void;
changeTraderDisplay(traderID: string, status: boolean, sessionID: string): void;
/**
* Alter a traders unlocked status
* @param traderID Trader to alter
* @param status New status to use
* @param sessionID Session id
*/
setTraderUnlockedState(traderID: string, status: boolean, sessionID: string): void;
/**
* Get a list of items and their prices from player inventory that can be sold to a trader
* @param traderID trader id being traded with
@ -79,7 +85,14 @@ export declare class TraderHelper {
protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel, traderID: string): number;
/**
* Calculate traders level based on exp amount and increment level if over threshold
* Add standing to a trader and level them up if exp goes over level threshold
* @param sessionID Session id
* @param traderId traders id
* @param standingToAdd Standing value to add to trader
*/
addStandingToTrader(sessionID: string, traderId: string, standingToAdd: number): void;
/**
* Calculate traders level based on exp amount and increments level if over threshold
* @param traderID trader to process
* @param sessionID session id
*/

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@ -1,3 +1,4 @@
import { QuestRewardType } from "../../../enums/QuestRewardType";
import { Item } from "./IItem";
export interface IQuest {
QuestName: string;
@ -99,9 +100,9 @@ export interface Rewards {
Expired: Reward[];
}
export interface Reward {
value?: string;
value?: string | number;
id: string;
type: string;
type: QuestRewardType;
index: number;
target?: string;
items?: Item[];

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@ -0,0 +1,5 @@
export declare enum Effect {
Fracture = "Fracture",
LightBleeding = "LightBleeding",
HeavyBleeding = "HeavyBleeding"
}

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@ -0,0 +1,6 @@
import { RaidMode } from "../../enums/RaidMode";
export interface ICreateGroupRequestData {
location: string;
raidMode: RaidMode;
startInGroup: boolean;
}

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@ -1,8 +1,9 @@
import { RaidMode } from "../../enums/RaidMode";
export interface IGetGroupStatusRequestData {
location: string;
savage: boolean;
dt: string;
keyId: string;
raidMode: string;
raidMode: RaidMode;
startInGroup: boolean;
}

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@ -0,0 +1,10 @@
export interface IPutMetricsRequestData {
sid: string;
settings: any;
SharedSettings: any;
HardwareDescription: any;
Location: string;
Metrics: any;
ClientEvents: any;
SpikeSamples: any[];
}

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@ -1,3 +1,5 @@
import { BotAmount } from "../../enums/BotAmount";
import { BotDifficulty } from "../../enums/BotDifficulty";
export interface IStartOfflineRaidRequestData {
locationName: string;
startTime: number;
@ -16,11 +18,11 @@ export interface TimeAndWeatherSettings {
export interface BotsSettings {
isEnabled: boolean;
isScavWars: boolean;
botAmount: string;
botAmount: BotAmount;
}
export interface WavesSettings {
botDifficulty: string;
botDifficulty: BotDifficulty;
isBosses: boolean;
isTaggedAndCursed: boolean;
wavesBotAmount: string;
wavesBotAmount: BotAmount;
}

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@ -0,0 +1,3 @@
export interface IUpdatePingRequestData {
servers: any[];
}

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@ -1,5 +1,6 @@
export interface ICompleteQuestRequestData {
Action: string;
/** Quest Id */
qid: string;
removeExcessItems: boolean;
}

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@ -0,0 +1,3 @@
export interface ISendRagfairReportRequestData {
offerId: number;
}

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@ -0,0 +1,7 @@
export declare enum BotAmount {
AsOnline = "AsOnline",
Low = "Low",
Medium = "Medium",
High = "High",
Horde = "Horde"
}

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@ -0,0 +1,8 @@
export declare enum BotDifficulty {
AsOnline = "AsOnline",
Easy = "Easy",
Medium = "Medium",
Hard = "Hard",
Impossible = "Impossible",
Random = "Random"
}

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@ -0,0 +1,8 @@
export declare enum QuestRewardType {
Skill = "Skill",
Experience = "Experience",
TraderStanding = "TraderStanding",
TraderUnlock = "TraderUnlock",
Item = "Item",
AssortmentUnlock = "AssortmentUnlock"
}

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@ -0,0 +1,10 @@
export declare enum QuestStatus {
Locked = 0,
AvailableForStart = 1,
Started = 2,
AvailableForFinish = 3,
Success = 4,
Fail = 5,
FailRestartable = 6,
MarkedAsFailed = 7
}

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@ -0,0 +1,5 @@
export declare enum RaidMode {
Online = "Online",
Local = "Local",
Coop = "Coop"
}

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@ -14,6 +14,7 @@ export interface RaidMenuSettings {
bossEnabled: boolean;
scavWars: boolean;
taggedAndCursed: boolean;
enablePve: boolean;
}
export interface Save {
loot: boolean;

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@ -1,8 +1,9 @@
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { TimeUtil } from "../utils/TimeUtil";
export declare class MatchLocationService {
protected timeUtil: TimeUtil;
protected locations: {};
constructor(timeUtil: TimeUtil);
createGroup(sessionID: string, info: any): any;
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
deleteGroup(info: any): void;
}

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@ -1,6 +1,7 @@
import { HandbookHelper } from "../helpers/HandbookHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { Item } from "../models/eft/common/tables/IItem";
import { IBarterScheme } from "../models/eft/common/tables/ITrader";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
@ -43,4 +44,11 @@ export declare class RagfairPriceService {
* @returns
*/
getWeaponPresetPrice(item: Item, items: Item[], existingPrice: number): number;
/**
* Attempt to get the default preset for a weapon, failing that get the first preset in the array
* (assumes default = has encyclopedia entry)
* @param presets weapon presets to choose from
* @returns Default preset object
*/
protected getDefaultWeaponPreset(presets: Preset[], weapon: Item): Preset;
}

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@ -3,12 +3,15 @@ import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { JsonUtil } from "../utils/JsonUtil";
@ -18,21 +21,21 @@ export declare class MatchCallbacks {
protected matchController: MatchController;
protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, matchController: MatchController, databaseServer: DatabaseServer);
updatePing(url: string, info: any, sessionID: string): INullResponseData;
exitMatch(url: string, info: any, sessionID: string): INullResponseData;
updatePing(url: string, info: IUpdatePingRequestData, sessionID: string): INullResponseData;
exitMatch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
exitToMenu(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
startGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
stopGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
sendGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
acceptGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
cancelGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: IPutMetricsRequestData, sessionID: string): INullResponseData;
getProfile(url: string, info: IGetProfileRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
serverAvailable(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any> | IGetBodyResponseData<true>;
joinMatch(url: string, info: IJoinMatchRequestData, sessionID: string): IGetBodyResponseData<IJoinMatchResult[]>;
getMetrics(url: string, info: any, sessionID: string): IGetBodyResponseData<string>;
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;

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@ -1,4 +1,5 @@
import { PresetBuildController } from "../controllers/PresetBuildController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
@ -9,7 +10,7 @@ export declare class PresetBuildCallbacks {
protected httpResponse: HttpResponseUtil;
protected presetBuildController: PresetBuildController;
constructor(httpResponse: HttpResponseUtil, presetBuildController: PresetBuildController);
getHandbookUserlist(url: string, info: any, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
removeBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -12,6 +12,7 @@ import { IGetMarketPriceRequestData } from "../models/eft/ragfair/IGetMarketPric
import { IGetOffersResult } from "../models/eft/ragfair/IGetOffersResult";
import { IRemoveOfferRequestData } from "../models/eft/ragfair/IRemoveOfferRequestData";
import { ISearchRequestData } from "../models/eft/ragfair/ISearchRequestData";
import { ISendRagfairReportRequestData } from "../models/eft/ragfair/ISendRagfairReportRequestData";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -36,5 +37,5 @@ export declare class RagfairCallbacks extends OnLoadOnUpdate {
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): boolean;
sendReport(url: string, info: any, sessionID: string): INullResponseData;
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
}

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@ -18,8 +18,29 @@ export declare class HealthController {
protected inventoryHelper: InventoryHelper;
protected healthHelper: HealthHelper;
constructor(logger: ILogger, itemEventRouter: ItemEventRouter, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, healthHelper: HealthHelper);
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string): void;
/**
* stores in-raid player health
* @param pmcData Player profile
* @param info Request data
* @param sessionID
* @param addEffects Should effects found be added or removed from profile
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
/**
* When healing in menu
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Occurs on post-raid healing page
* @param pmcData player profile
* @param info Request data from client
* @param sessionID Session id
* @returns
*/
healthTreatment(pmcData: IPmcData, info: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -109,7 +109,7 @@ export declare class InventoryController {
* @param body response request
* @returns tplid
*/
protected getItemTpl(body: IInventoryExamineRequestData): string;
protected getExaminedItemTpl(body: IInventoryExamineRequestData): string;
readEncyclopedia(pmcData: IPmcData, body: IInventoryReadEncyclopediaRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handles sorting of Inventory.

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@ -1,6 +1,7 @@
import { ProfileHelper } from "../helpers/ProfileHelper";
import { TraderHelper } from "../helpers/TraderHelper";
import { IPmcData } from "../models/eft/common/IPmcData";
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
@ -23,7 +24,7 @@ export declare class MatchController {
constructor(saveServer: SaveServer, profileHelper: ProfileHelper, matchLocationService: MatchLocationService, traderHelper: TraderHelper, configServer: ConfigServer);
getEnabled(): boolean;
getProfile(info: IGetProfileRequestData): IPmcData[];
createGroup(sessionID: string, info: any): any;
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
deleteGroup(info: any): void;
joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[];
protected getMatch(location: string): any;

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@ -31,16 +31,54 @@ export declare class BotGenerator {
protected botConfig: IBotConfig;
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, jsonUtil: JsonUtil, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botHelper: BotHelper, gameEventHelper: GameEventHelper, configServer: ConfigServer);
generate(info: IGenerateBotsRequestData, playerScav?: boolean): IBotBase[];
/**
* Choose if a bot should become a Pmc by checking if bot type is allowed to become a Pmc in bot config
* @param isPlayerScav is a player scav being generated, forces choice returned to never be a pmc
*/
protected shouldBotBePmc(isPlayerScav: boolean, role: string): boolean;
/**
* Get a randomised PMC side based on bot config value 'isUsec'
* @returns pmc side as string
*/
protected getRandomisedPmcSide(): string;
/**
* Get a clone of the database\bots\base.json file
* @returns IBotBase object
*/
protected getCloneOfBotBase(): IBotBase;
protected generateBot(bot: IBotBase, role: string, isPmc: boolean): IBotBase;
/**
* Log the number of PMCs generated to the debug console
*/
protected logPmcGeneratedCount(output: IBotBase[]): void;
protected generateRandomLevel(min: number, max: number): BotGenerator.IRandomisedBotLevelResult;
/** Converts health object to the required format */
/**
* Converts health object to the required format
* @param healthObj health object from bot json
* @param playerScav Is a pscav bot being generated
* @returns PmcHealth object
*/
protected generateHealth(healthObj: Health, playerScav?: boolean): PmcHealth;
protected generateSkills(skillsObj: Skills): Skills;
/**
* Convert from pmc side (usec/bear) to the side as defined in the bot config (usecType/bearType)
* @param pmcSide eft side (usec/bear)
* @returns pmc side as defined in config
*/
protected getPmcRole(pmcSide: string): string;
/**
* Iterate through bots inventory and loot to find and remove christmas items (as defined in GameEventHelper)
* @param nodeInventory Bots inventory to iterate over
*/
protected removeChristmasItemsFromBotInventory(nodeInventory: Inventory): void;
protected generateId(bot: IBotBase): IBotBase;
protected generateInventoryID(profile: IBotBase): IBotBase;
protected getPMCDifficulty(requestedDifficulty: string): string;
/**
* Add a side-specific (usec/bear) dogtag item to a bots inventory
* @param bot bot to add dogtag to
* @returns Bot with dogtag added
*/
protected generateDogtag(bot: IBotBase): IBotBase;
}
export {};

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@ -9,7 +9,9 @@ import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HashUtil } from "../utils/HashUtil";
import { RandomUtil } from "../utils/RandomUtil";
import { JsonUtil } from "../utils/JsonUtil";
export declare class BotWeaponGenerator {
protected jsonUtil: JsonUtil;
protected logger: ILogger;
protected hashUtil: HashUtil;
protected databaseServer: DatabaseServer;
@ -18,7 +20,7 @@ export declare class BotWeaponGenerator {
protected botGeneratorHelper: BotGeneratorHelper;
protected randomUtil: RandomUtil;
private readonly modMagazineSlotId;
constructor(logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil);
constructor(jsonUtil: JsonUtil, logger: ILogger, hashUtil: HashUtil, databaseServer: DatabaseServer, itemHelper: ItemHelper, weightedRandomHelper: WeightedRandomHelper, botGeneratorHelper: BotGeneratorHelper, randomUtil: RandomUtil);
generateWeapon(equipmentSlot: string, templateInventory: Inventory, modChances: ModsChances, magCounts: MinMax, botRole: string, isPmc: boolean, inventory: PmcInventory): void;
/**
* Get the mods necessary to kit out a weapon to its preset level

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@ -15,13 +15,37 @@ export declare class HealthHelper {
protected configServer: ConfigServer;
protected healthConfig: IHealthConfig;
constructor(jsonUtil: JsonUtil, logger: ILogger, timeUtil: TimeUtil, saveServer: SaveServer, configServer: ConfigServer);
/**
* Resets the profiles vitality/healh and vitality/effects properties to their defaults
* @param sessionID Session Id
* @returns updated profile
*/
resetVitality(sessionID: string): IAkiProfile;
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string): void;
/**
* Update player profile with changes from request object
* @param pmcData Player profile
* @param info Request object
* @param sessionID Session id
* @param addEffects Should effects be added or removed (default - add)
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
protected saveHealth(pmcData: IPmcData, sessionID: string): void;
protected saveEffects(pmcData: IPmcData, sessionID: string): void;
protected addEffect(pmcData: IPmcData, sessionID: string, effect: {
bodyPart: string;
effectType: string;
}): void;
/**
* Save effects to profile
* Works by removing all effects and adding them back from profile
* Remoces empty 'Effects' objects if found
* @param pmcData Player profile
* @param sessionID Session id
* @param addEffects Should effects be added back to profile
* @returns
*/
protected saveEffects(pmcData: IPmcData, sessionID: string, addEffects: boolean): void;
/**
* Add effect to body part in profile
* @param pmcData Player profile
* @param effectBodyPart body part to edit
* @param effectType Effect to add to body part
*/
protected addEffect(pmcData: IPmcData, effectBodyPart: string, effectType: string): void;
protected isEmpty(map: any): boolean;
}

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@ -28,6 +28,18 @@ export declare class InRaidHelper {
markFoundItems(pmcData: IPmcData, profile: IPmcData, isPlayerScav: boolean): IPmcData;
removeFoundInRaidStatusFromItems(profile: IPmcData): IPmcData;
setInventory(sessionID: string, pmcData: IPmcData, profile: IPmcData): IPmcData;
/**
* Clear pmc inventory of all items except those that are exempt
* @param pmcData Player profile
* @param sessionID Session id
* @returns Player profile with pmc inventory cleared
*/
deleteInventory(pmcData: IPmcData, sessionID: string): IPmcData;
/**
* Does the provided items slotId mean its kept on the player after death
* @param slotId slotid of item to check
* @returns true if item is kept after death
*/
isItemKeptAfterDeath(slotId: string): boolean;
getPlayerGear(items: Item[]): Item[];
}

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@ -1,5 +1,5 @@
import { InsuredItem, IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem";
import { Item, Repairable } from "../models/eft/common/tables/IItem";
import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer";
@ -18,7 +18,7 @@ declare class ItemHelper {
*/
isValidItem(tpl: string, invalidBaseTypes?: string[]): boolean;
/**
* Checks if a id is a valid item. Valid meaning that it's an item that may be a reward
* Checks if an id is a valid item. Valid meaning that it's an item that may be a reward
* or content of bot loot. Items that are tested as valid may be in a player backpack or stash.
* @param {*} tpl template id of item to check
* @returns boolean: true if item is valid reward
@ -83,6 +83,11 @@ declare class ItemHelper {
* @returns {array} The array of StackSlotItems
*/
generateItemsFromStackSlot(item: ITemplateItem, parentId: string): Item[];
/**
* Gets item data from items.json
* @param tpl items template id to look up
* @returns bool - is valid + template item object as array
*/
getItem(tpl: string): [boolean, ITemplateItem];
/**
* get normalized value (0-1) based on item condition
@ -90,24 +95,64 @@ declare class ItemHelper {
* @returns number between 0 and 1
*/
getItemQualityModifier(item: Item): number;
/**
* Get a quality value based on a repairable items (weapon/armor) current state between current and max durability
* @param itemDetails
* @param repairable repairable object
* @param item
* @returns a number between 0 and 1
*/
protected getRepairableItemQualityValue(itemDetails: ITemplateItem, repairable: Repairable, item: Item): number;
/**
* Recursive function that looks at every item from parameter and gets their childrens Ids
* @param items
* @param itemID
* @returns an array of strings
*/
findAndReturnChildrenByItems(items: Item[], itemID: string): string[];
/**
* A variant of findAndReturnChildren where the output is list of item objects instead of their ids.
* @param items
* @param baseItemId
* @returns An array of Item objects
*/
findAndReturnChildrenAsItems(items: Item[], baseItemId: string): Item[];
/**
* find children of the item in a given assort (weapons parts for example, need recursive loop function)
* Find children of the item in a given assort (weapons parts for example, need recursive loop function)
* @param itemIdToFind Template id of item to check for
* @param assort Array of items to check in
* @returns Array of children of requested item
*/
findAndReturnChildrenByAssort(itemIdToFind: string, assort: Item[]): Item[];
/**
* Check if the passed in item has buy count restrictions
* @param itemToCheck Item to check
* @returns true if it has buy restrictions
*/
hasBuyRestrictions(itemToCheck: Item): boolean;
/**
* Is Dogtag
* Checks if an item is a dogtag. Used under profile_f.js to modify preparePrice based
* on the level of the dogtag
* is the passed in template id a dog tag
* @param tpl Template id to check
* @returns true if it is a dogtag
*/
isDogtag(tpl: string): boolean;
/**
* Can the item passed in be sold to a trader because it is raw money
* @param tpl Item template id to check
* @returns true if unsellable
*/
isNotSellable(tpl: string): boolean;
/**
* Gets the identifier for a child using slotId, locationX and locationY.
* @param item
* @returns "slotId OR slotid,locationX,locationY"
*/
getChildId(item: Item): string;
/**
* Can the pased in item be stacked
* @param tpl item to check
* @returns true if it can be stacked
*/
isItemTplStackable(tpl: string): boolean;
/**
* split item stack if it exceeds StackMaxSize
@ -122,10 +167,12 @@ declare class ItemHelper {
*/
findBarterItems(by: string, pmcData: IPmcData, barter_itemID: string): any[];
/**
* @param {Object} pmcData
* @param {Array} items
* @param {Object} fastPanel
* @returns Array
*
* @param pmcData
* @param items
* @param insuredItems insured items to not replace ids for
* @param fastPanel
* @returns
*/
replaceIDs(pmcData: IPmcData, items: Item[], insuredItems?: InsuredItem[], fastPanel?: any): any[];
/**
@ -141,6 +188,12 @@ declare class ItemHelper {
* @returns boolean
*/
isQuestItem(tpl: string): boolean;
/**
* Get the inventory size of an item
* @param items
* @param rootItemId
* @returns ItemSize object (width and height)
*/
getItemSize(items: Item[], rootItemId: string): ItemHelper.ItemSize;
}
declare namespace ItemHelper {

View File

@ -1,9 +1,11 @@
import { Preset } from "../models/eft/common/IGlobals";
import { DatabaseServer } from "../servers/DatabaseServer";
import { JsonUtil } from "../utils/JsonUtil";
export declare class PresetHelper {
protected jsonUtil: JsonUtil;
protected databaseServer: DatabaseServer;
protected lookup: Record<string, string[]>;
constructor(databaseServer: DatabaseServer);
constructor(jsonUtil: JsonUtil, databaseServer: DatabaseServer);
hydratePresetStore(input: Record<string, string[]>): void;
isPreset(id: string): boolean;
hasPreset(templateId: string): boolean;

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@ -20,6 +20,12 @@ export declare class ProfileHelper {
resetProfileQuestCondition(sessionID: string, conditionId: string): void;
getCompleteProfile(sessionID: string): IPmcData[];
isNicknameTaken(info: IValidateNicknameRequestData, sessionID: string): boolean;
/**
* Add experience to a PMC inside the players profile
* @param sessionID Session id
* @param experienceToAdd Experiecne to add to PMC character
*/
addExperienceToPmc(sessionID: string, experienceToAdd: number): void;
getProfileByPmcId(pmcId: string): IPmcData;
getExperience(level: number): number;
getMaxLevel(): number;

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@ -75,8 +75,22 @@ export declare class QuestHelper {
*/
cleanQuestConditions(quest: IQuest): IQuest;
failQuest(pmcData: IPmcData, body: any, sessionID: string): any;
/**
* Get quest by id from database
* @param questId questid to look for
* @param pmcData player profile
* @returns IQuest object
*/
getQuestFromDb(questId: string, pmcData: IPmcData): IQuest;
getQuestLocaleIdFromDb(messageId: string): string;
/**
* Give player quest rewards - Skills/exp/trader standing/items/assort unlocks
* @param pmcData Player profile
* @param body complete quest request
* @param state State of the quest now its complete
* @param sessionID Seession id
* @returns array of reward objects
*/
applyQuestReward(pmcData: IPmcData, body: ICompleteQuestRequestData, state: string, sessionID: string): Reward[];
/**
* Get the intel center bonus a player has

View File

@ -35,7 +35,13 @@ export declare class TraderHelper {
* @param traderID trader id to reset
*/
resetTrader(sessionID: string, traderID: string): void;
changeTraderDisplay(traderID: string, status: boolean, sessionID: string): void;
/**
* Alter a traders unlocked status
* @param traderID Trader to alter
* @param status New status to use
* @param sessionID Session id
*/
setTraderUnlockedState(traderID: string, status: boolean, sessionID: string): void;
/**
* Get a list of items and their prices from player inventory that can be sold to a trader
* @param traderID trader id being traded with
@ -79,7 +85,14 @@ export declare class TraderHelper {
protected getRawItemPrice(pmcData: IPmcData, item: Item): number;
protected getTraderDiscount(trader: ITraderBase, buyPriceCoefficient: number, fenceInfo: FenceLevel, traderID: string): number;
/**
* Calculate traders level based on exp amount and increment level if over threshold
* Add standing to a trader and level them up if exp goes over level threshold
* @param sessionID Session id
* @param traderId traders id
* @param standingToAdd Standing value to add to trader
*/
addStandingToTrader(sessionID: string, traderId: string, standingToAdd: number): void;
/**
* Calculate traders level based on exp amount and increments level if over threshold
* @param traderID trader to process
* @param sessionID session id
*/

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@ -1,3 +1,4 @@
import { QuestRewardType } from "../../../enums/QuestRewardType";
import { Item } from "./IItem";
export interface IQuest {
QuestName: string;
@ -99,9 +100,9 @@ export interface Rewards {
Expired: Reward[];
}
export interface Reward {
value?: string;
value?: string | number;
id: string;
type: string;
type: QuestRewardType;
index: number;
target?: string;
items?: Item[];

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@ -0,0 +1,5 @@
export declare enum Effect {
Fracture = "Fracture",
LightBleeding = "LightBleeding",
HeavyBleeding = "HeavyBleeding"
}

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@ -0,0 +1,6 @@
import { RaidMode } from "../../enums/RaidMode";
export interface ICreateGroupRequestData {
location: string;
raidMode: RaidMode;
startInGroup: boolean;
}

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@ -1,8 +1,9 @@
import { RaidMode } from "../../enums/RaidMode";
export interface IGetGroupStatusRequestData {
location: string;
savage: boolean;
dt: string;
keyId: string;
raidMode: string;
raidMode: RaidMode;
startInGroup: boolean;
}

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@ -0,0 +1,10 @@
export interface IPutMetricsRequestData {
sid: string;
settings: any;
SharedSettings: any;
HardwareDescription: any;
Location: string;
Metrics: any;
ClientEvents: any;
SpikeSamples: any[];
}

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@ -1,3 +1,5 @@
import { BotAmount } from "../../enums/BotAmount";
import { BotDifficulty } from "../../enums/BotDifficulty";
export interface IStartOfflineRaidRequestData {
locationName: string;
startTime: number;
@ -16,11 +18,11 @@ export interface TimeAndWeatherSettings {
export interface BotsSettings {
isEnabled: boolean;
isScavWars: boolean;
botAmount: string;
botAmount: BotAmount;
}
export interface WavesSettings {
botDifficulty: string;
botDifficulty: BotDifficulty;
isBosses: boolean;
isTaggedAndCursed: boolean;
wavesBotAmount: string;
wavesBotAmount: BotAmount;
}

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@ -0,0 +1,3 @@
export interface IUpdatePingRequestData {
servers: any[];
}

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@ -1,5 +1,6 @@
export interface ICompleteQuestRequestData {
Action: string;
/** Quest Id */
qid: string;
removeExcessItems: boolean;
}

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@ -0,0 +1,3 @@
export interface ISendRagfairReportRequestData {
offerId: number;
}

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@ -0,0 +1,7 @@
export declare enum BotAmount {
AsOnline = "AsOnline",
Low = "Low",
Medium = "Medium",
High = "High",
Horde = "Horde"
}

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@ -0,0 +1,8 @@
export declare enum BotDifficulty {
AsOnline = "AsOnline",
Easy = "Easy",
Medium = "Medium",
Hard = "Hard",
Impossible = "Impossible",
Random = "Random"
}

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@ -0,0 +1,8 @@
export declare enum QuestRewardType {
Skill = "Skill",
Experience = "Experience",
TraderStanding = "TraderStanding",
TraderUnlock = "TraderUnlock",
Item = "Item",
AssortmentUnlock = "AssortmentUnlock"
}

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@ -0,0 +1,10 @@
export declare enum QuestStatus {
Locked = 0,
AvailableForStart = 1,
Started = 2,
AvailableForFinish = 3,
Success = 4,
Fail = 5,
FailRestartable = 6,
MarkedAsFailed = 7
}

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@ -0,0 +1,5 @@
export declare enum RaidMode {
Online = "Online",
Local = "Local",
Coop = "Coop"
}

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@ -14,6 +14,7 @@ export interface RaidMenuSettings {
bossEnabled: boolean;
scavWars: boolean;
taggedAndCursed: boolean;
enablePve: boolean;
}
export interface Save {
loot: boolean;

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@ -1,8 +1,9 @@
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { TimeUtil } from "../utils/TimeUtil";
export declare class MatchLocationService {
protected timeUtil: TimeUtil;
protected locations: {};
constructor(timeUtil: TimeUtil);
createGroup(sessionID: string, info: any): any;
createGroup(sessionID: string, info: ICreateGroupRequestData): any;
deleteGroup(info: any): void;
}

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@ -1,6 +1,7 @@
import { HandbookHelper } from "../helpers/HandbookHelper";
import { ItemHelper } from "../helpers/ItemHelper";
import { PresetHelper } from "../helpers/PresetHelper";
import { Preset } from "../models/eft/common/IGlobals";
import { Item } from "../models/eft/common/tables/IItem";
import { IBarterScheme } from "../models/eft/common/tables/ITrader";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
@ -43,4 +44,11 @@ export declare class RagfairPriceService {
* @returns
*/
getWeaponPresetPrice(item: Item, items: Item[], existingPrice: number): number;
/**
* Attempt to get the default preset for a weapon, failing that get the first preset in the array
* (assumes default = has encyclopedia entry)
* @param presets weapon presets to choose from
* @returns Default preset object
*/
protected getDefaultWeaponPreset(presets: Preset[], weapon: Item): Preset;
}

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@ -3,12 +3,15 @@ import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { INullResponseData } from "../models/eft/httpResponse/INullResponseData";
import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequestData";
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil";
import { JsonUtil } from "../utils/JsonUtil";
@ -18,21 +21,21 @@ export declare class MatchCallbacks {
protected matchController: MatchController;
protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, jsonUtil: JsonUtil, matchController: MatchController, databaseServer: DatabaseServer);
updatePing(url: string, info: any, sessionID: string): INullResponseData;
exitMatch(url: string, info: any, sessionID: string): INullResponseData;
updatePing(url: string, info: IUpdatePingRequestData, sessionID: string): INullResponseData;
exitMatch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
exitToMenu(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
startGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
stopGroupSearch(url: string, info: IEmptyRequestData, sessionID: string): INullResponseData;
sendGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
acceptGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
cancelGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: IPutMetricsRequestData, sessionID: string): INullResponseData;
getProfile(url: string, info: IGetProfileRequestData, sessionID: string): IGetBodyResponseData<IPmcData[]>;
serverAvailable(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<any> | IGetBodyResponseData<true>;
joinMatch(url: string, info: IJoinMatchRequestData, sessionID: string): IGetBodyResponseData<IJoinMatchResult[]>;
getMetrics(url: string, info: any, sessionID: string): IGetBodyResponseData<string>;
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;

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@ -1,4 +1,5 @@
import { PresetBuildController } from "../controllers/PresetBuildController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IPmcData } from "../models/eft/common/IPmcData";
import { IGetBodyResponseData } from "../models/eft/httpResponse/IGetBodyResponseData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
@ -9,7 +10,7 @@ export declare class PresetBuildCallbacks {
protected httpResponse: HttpResponseUtil;
protected presetBuildController: PresetBuildController;
constructor(httpResponse: HttpResponseUtil, presetBuildController: PresetBuildController);
getHandbookUserlist(url: string, info: any, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
getHandbookUserlist(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<WeaponBuild[]>;
saveBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
removeBuild(pmcData: IPmcData, body: IPresetBuildActionRequestData, sessionID: string): IItemEventRouterResponse;
}

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@ -12,6 +12,7 @@ import { IGetMarketPriceRequestData } from "../models/eft/ragfair/IGetMarketPric
import { IGetOffersResult } from "../models/eft/ragfair/IGetOffersResult";
import { IRemoveOfferRequestData } from "../models/eft/ragfair/IRemoveOfferRequestData";
import { ISearchRequestData } from "../models/eft/ragfair/ISearchRequestData";
import { ISendRagfairReportRequestData } from "../models/eft/ragfair/ISendRagfairReportRequestData";
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
import { ILogger } from "../models/spt/utils/ILogger";
import { ConfigServer } from "../servers/ConfigServer";
@ -36,5 +37,5 @@ export declare class RagfairCallbacks extends OnLoadOnUpdate {
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
onUpdate(timeSinceLastRun: number): boolean;
sendReport(url: string, info: any, sessionID: string): INullResponseData;
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
}

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@ -18,8 +18,29 @@ export declare class HealthController {
protected inventoryHelper: InventoryHelper;
protected healthHelper: HealthHelper;
constructor(logger: ILogger, itemEventRouter: ItemEventRouter, itemHelper: ItemHelper, paymentService: PaymentService, inventoryHelper: InventoryHelper, healthHelper: HealthHelper);
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string): void;
/**
* stores in-raid player health
* @param pmcData Player profile
* @param info Request data
* @param sessionID
* @param addEffects Should effects found be added or removed from profile
*/
saveVitality(pmcData: IPmcData, info: ISyncHealthRequestData, sessionID: string, addEffects?: boolean): void;
/**
* When healing in menu
* @param pmcData
* @param body
* @param sessionID
* @returns
*/
offraidHeal(pmcData: IPmcData, body: IOffraidHealRequestData, sessionID: string): IItemEventRouterResponse;
offraidEat(pmcData: IPmcData, body: IOffraidEatRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Occurs on post-raid healing page
* @param pmcData player profile
* @param info Request data from client
* @param sessionID Session id
* @returns
*/
healthTreatment(pmcData: IPmcData, info: IHealthTreatmentRequestData, sessionID: string): IItemEventRouterResponse;
}

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