Update types

This commit is contained in:
Dev 2023-12-04 19:36:05 +00:00
parent 6f33074fee
commit d7567cae7f
62 changed files with 184 additions and 189 deletions

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update

View File

@ -67,11 +67,6 @@ export declare class GameController {
* Handle client/game/start
*/
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Out of date/incorrectly made trader mods forget this data
*/

View File

@ -121,11 +121,11 @@ export declare class LocationGenerator {
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
/**
* Add forced spawn point loot into loot parameter array
* @param loot array to add forced loot to
* @param forcedSpawnPoints forced loot to add
* @param name of map currently generating forced loot for
* @param lootLocationTemplates array to add forced loot spawn locations to
* @param forcedSpawnPoints forced Forced loot locations that must be added
* @param locationName Name of map currently having force loot created for
*/
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
/**
* Create array of item (with child items) and return
* @param chosenComposedKey Key we want to look up items for

View File

@ -120,6 +120,11 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of
*/
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
/**
* Attempt to fix common item issues that corrupt profiles
* @param pmcProfile Profile to check items of
*/
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update