Update types
This commit is contained in:
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@ -67,11 +67,6 @@ export declare class GameController {
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* Handle client/game/start
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* Handle client/game/start
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*/
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*/
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Out of date/incorrectly made trader mods forget this data
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* Out of date/incorrectly made trader mods forget this data
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*/
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*/
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@ -121,11 +121,11 @@ export declare class LocationGenerator {
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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/**
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/**
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* Add forced spawn point loot into loot parameter array
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param lootLocationTemplates array to add forced loot spawn locations to
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* @param forcedSpawnPoints forced loot to add
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* @param forcedSpawnPoints forced Forced loot locations that must be added
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* @param name of map currently generating forced loot for
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* @param locationName Name of map currently having force loot created for
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*/
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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/**
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/**
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* Create array of item (with child items) and return
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* Create array of item (with child items) and return
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* @param chosenComposedKey Key we want to look up items for
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* @param chosenComposedKey Key we want to look up items for
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@ -120,6 +120,11 @@ export declare class ProfileFixerService {
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* @param pmcProfile Profile to check inventory of
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* @param pmcProfile Profile to check inventory of
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*/
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*/
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* @param pmcProfile profile to update
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* @param pmcProfile profile to update
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@ -67,11 +67,6 @@ export declare class GameController {
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* Handle client/game/start
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* Handle client/game/start
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*/
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*/
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Out of date/incorrectly made trader mods forget this data
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* Out of date/incorrectly made trader mods forget this data
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*/
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*/
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@ -121,11 +121,11 @@ export declare class LocationGenerator {
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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/**
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/**
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* Add forced spawn point loot into loot parameter array
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param lootLocationTemplates array to add forced loot spawn locations to
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* @param forcedSpawnPoints forced loot to add
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* @param forcedSpawnPoints forced Forced loot locations that must be added
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* @param name of map currently generating forced loot for
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* @param locationName Name of map currently having force loot created for
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*/
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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/**
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/**
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* Create array of item (with child items) and return
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* Create array of item (with child items) and return
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* @param chosenComposedKey Key we want to look up items for
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* @param chosenComposedKey Key we want to look up items for
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@ -120,6 +120,11 @@ export declare class ProfileFixerService {
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* @param pmcProfile Profile to check inventory of
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* @param pmcProfile Profile to check inventory of
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*/
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*/
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* @param pmcProfile profile to update
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* @param pmcProfile profile to update
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@ -67,11 +67,6 @@ export declare class GameController {
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* Handle client/game/start
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* Handle client/game/start
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*/
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*/
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Out of date/incorrectly made trader mods forget this data
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* Out of date/incorrectly made trader mods forget this data
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*/
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*/
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@ -121,11 +121,11 @@ export declare class LocationGenerator {
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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/**
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/**
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* Add forced spawn point loot into loot parameter array
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param lootLocationTemplates array to add forced loot spawn locations to
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* @param forcedSpawnPoints forced loot to add
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* @param forcedSpawnPoints forced Forced loot locations that must be added
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* @param name of map currently generating forced loot for
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* @param locationName Name of map currently having force loot created for
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*/
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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/**
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/**
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* Create array of item (with child items) and return
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* Create array of item (with child items) and return
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* @param chosenComposedKey Key we want to look up items for
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* @param chosenComposedKey Key we want to look up items for
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@ -120,6 +120,11 @@ export declare class ProfileFixerService {
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* @param pmcProfile Profile to check inventory of
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* @param pmcProfile Profile to check inventory of
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*/
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*/
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* @param pmcProfile profile to update
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* @param pmcProfile profile to update
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@ -67,11 +67,6 @@ export declare class GameController {
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* Handle client/game/start
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* Handle client/game/start
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*/
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*/
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Out of date/incorrectly made trader mods forget this data
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* Out of date/incorrectly made trader mods forget this data
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*/
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*/
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@ -121,11 +121,11 @@ export declare class LocationGenerator {
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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/**
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/**
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* Add forced spawn point loot into loot parameter array
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param lootLocationTemplates array to add forced loot spawn locations to
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* @param forcedSpawnPoints forced loot to add
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* @param forcedSpawnPoints forced Forced loot locations that must be added
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* @param name of map currently generating forced loot for
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* @param locationName Name of map currently having force loot created for
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*/
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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/**
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/**
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* Create array of item (with child items) and return
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* Create array of item (with child items) and return
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* @param chosenComposedKey Key we want to look up items for
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* @param chosenComposedKey Key we want to look up items for
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@ -120,6 +120,11 @@ export declare class ProfileFixerService {
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* @param pmcProfile Profile to check inventory of
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* @param pmcProfile Profile to check inventory of
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*/
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*/
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* @param pmcProfile profile to update
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* @param pmcProfile profile to update
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@ -67,11 +67,6 @@ export declare class GameController {
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* Handle client/game/start
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* Handle client/game/start
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*/
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*/
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Out of date/incorrectly made trader mods forget this data
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* Out of date/incorrectly made trader mods forget this data
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*/
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*/
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@ -121,11 +121,11 @@ export declare class LocationGenerator {
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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/**
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/**
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* Add forced spawn point loot into loot parameter array
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param lootLocationTemplates array to add forced loot spawn locations to
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* @param forcedSpawnPoints forced loot to add
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* @param forcedSpawnPoints forced Forced loot locations that must be added
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* @param name of map currently generating forced loot for
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* @param locationName Name of map currently having force loot created for
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*/
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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/**
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/**
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* Create array of item (with child items) and return
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* Create array of item (with child items) and return
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* @param chosenComposedKey Key we want to look up items for
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* @param chosenComposedKey Key we want to look up items for
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@ -120,6 +120,11 @@ export declare class ProfileFixerService {
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* @param pmcProfile Profile to check inventory of
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* @param pmcProfile Profile to check inventory of
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*/
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*/
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* @param pmcProfile profile to update
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* @param pmcProfile profile to update
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@ -67,11 +67,6 @@ export declare class GameController {
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* Handle client/game/start
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* Handle client/game/start
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*/
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*/
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Out of date/incorrectly made trader mods forget this data
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* Out of date/incorrectly made trader mods forget this data
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*/
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*/
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@ -121,11 +121,11 @@ export declare class LocationGenerator {
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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/**
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/**
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* Add forced spawn point loot into loot parameter array
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param lootLocationTemplates array to add forced loot spawn locations to
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* @param forcedSpawnPoints forced loot to add
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* @param forcedSpawnPoints forced Forced loot locations that must be added
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* @param name of map currently generating forced loot for
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* @param locationName Name of map currently having force loot created for
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*/
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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/**
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/**
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* Create array of item (with child items) and return
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* Create array of item (with child items) and return
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* @param chosenComposedKey Key we want to look up items for
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* @param chosenComposedKey Key we want to look up items for
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@ -120,6 +120,11 @@ export declare class ProfileFixerService {
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* @param pmcProfile Profile to check inventory of
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* @param pmcProfile Profile to check inventory of
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*/
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*/
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
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* @param pmcProfile profile to update
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* @param pmcProfile profile to update
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@ -67,11 +67,6 @@ export declare class GameController {
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* Handle client/game/start
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* Handle client/game/start
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*/
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*/
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
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/**
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* Attempt to fix common item issues that corrupt profiles
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* @param pmcProfile Profile to check items of
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*/
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protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
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/**
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/**
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* Out of date/incorrectly made trader mods forget this data
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* Out of date/incorrectly made trader mods forget this data
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*/
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*/
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@ -121,11 +121,11 @@ export declare class LocationGenerator {
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
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/**
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/**
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* Add forced spawn point loot into loot parameter array
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* Add forced spawn point loot into loot parameter array
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* @param loot array to add forced loot to
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* @param lootLocationTemplates array to add forced loot spawn locations to
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* @param forcedSpawnPoints forced loot to add
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* @param forcedSpawnPoints forced Forced loot locations that must be added
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* @param name of map currently generating forced loot for
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* @param locationName Name of map currently having force loot created for
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*/
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*/
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protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
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/**
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/**
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||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
@ -67,11 +67,6 @@ export declare class GameController {
|
|||||||
* Handle client/game/start
|
* Handle client/game/start
|
||||||
*/
|
*/
|
||||||
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
gameStart(_url: string, _info: IEmptyRequestData, sessionID: string, startTimeStampMS: number): void;
|
||||||
/**
|
|
||||||
* Attempt to fix common item issues that corrupt profiles
|
|
||||||
* @param pmcProfile Profile to check items of
|
|
||||||
*/
|
|
||||||
protected fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
|
||||||
/**
|
/**
|
||||||
* Out of date/incorrectly made trader mods forget this data
|
* Out of date/incorrectly made trader mods forget this data
|
||||||
*/
|
*/
|
||||||
|
@ -121,11 +121,11 @@ export declare class LocationGenerator {
|
|||||||
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
generateDynamicLoot(dynamicLootDist: ILooseLoot, staticAmmoDist: Record<string, IStaticAmmoDetails[]>, locationName: string): SpawnpointTemplate[];
|
||||||
/**
|
/**
|
||||||
* Add forced spawn point loot into loot parameter array
|
* Add forced spawn point loot into loot parameter array
|
||||||
* @param loot array to add forced loot to
|
* @param lootLocationTemplates array to add forced loot spawn locations to
|
||||||
* @param forcedSpawnPoints forced loot to add
|
* @param forcedSpawnPoints forced Forced loot locations that must be added
|
||||||
* @param name of map currently generating forced loot for
|
* @param locationName Name of map currently having force loot created for
|
||||||
*/
|
*/
|
||||||
protected addForcedLoot(loot: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
protected addForcedLoot(lootLocationTemplates: SpawnpointTemplate[], forcedSpawnPoints: SpawnpointsForced[], locationName: string): void;
|
||||||
/**
|
/**
|
||||||
* Create array of item (with child items) and return
|
* Create array of item (with child items) and return
|
||||||
* @param chosenComposedKey Key we want to look up items for
|
* @param chosenComposedKey Key we want to look up items for
|
||||||
|
@ -120,6 +120,11 @@ export declare class ProfileFixerService {
|
|||||||
* @param pmcProfile Profile to check inventory of
|
* @param pmcProfile Profile to check inventory of
|
||||||
*/
|
*/
|
||||||
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
checkForOrphanedModdedItems(sessionId: string, fullProfile: IAkiProfile): void;
|
||||||
|
/**
|
||||||
|
* Attempt to fix common item issues that corrupt profiles
|
||||||
|
* @param pmcProfile Profile to check items of
|
||||||
|
*/
|
||||||
|
fixProfileBreakingInventoryItemIssues(pmcProfile: IPmcData): void;
|
||||||
/**
|
/**
|
||||||
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
|
||||||
* @param pmcProfile profile to update
|
* @param pmcProfile profile to update
|
||||||
|
Loading…
x
Reference in New Issue
Block a user