Update types
This commit is contained in:
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b2348014ea
commit
e6c0fc7835
@ -128,6 +128,11 @@ export declare class GameController {
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* @param pmcProfile Profile of player to get name from
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*/
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protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
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/**
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* Check for a dialog with the key 'undefined', and remove it
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* @param fullProfile Profile to check for dialog in
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*/
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protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
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/**
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* Blank out the "test" mail message from prapor
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*/
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@ -58,16 +58,12 @@ export declare class HideoutHelper {
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* @returns
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*/
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isProductionType(productive: Productive): productive is Production;
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applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
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/**
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* TODO:
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* After looking at the skills there doesnt seem to be a configuration per skill to boost
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* the XP gain PER skill. I THINK you should be able to put the variable "SkillProgress" (just like health has it)
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* and be able to tune the skill gain PER skill, but I havent tested it and Im not sure!
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* @param pmcData
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* @param bonus
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* Apply bonus to player profile given after completing hideout upgrades
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* @param pmcData Profile to add bonus to
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* @param bonus Bonus to add to profile
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*/
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protected applySkillXPBoost(pmcData: IPmcData, bonus: StageBonus): void;
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applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
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/**
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* Process a players hideout, update areas that use resources + increment production timers
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* @param sessionID Session id
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@ -35,6 +35,7 @@ export declare class PreAkiModLoader implements IModLoader {
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getImportedModDetails(): Record<string, IPackageJsonData>;
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getModPath(mod: string): string;
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protected importMods(): Promise<void>;
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protected sortMods(prev: string, next: string, missingFromOrderJSON: Record<string, boolean>): number;
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/**
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* Check for duplicate mods loaded, show error if any
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* @param modPackageData Dictionary of mod package.json data
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@ -11,9 +11,11 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
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import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
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import { IServerDetails } from "../models/eft/game/IServerDetails";
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import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
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import { IBotConfig } from "../models/spt/config/IBotConfig";
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import { ICoreConfig } from "../models/spt/config/ICoreConfig";
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import { IHttpConfig } from "../models/spt/config/IHttpConfig";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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@ -25,6 +27,7 @@ import { ProfileFixerService } from "../services/ProfileFixerService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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import { EncodingUtil } from "../utils/EncodingUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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export declare class GameController {
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protected logger: ILogger;
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@ -33,6 +36,7 @@ export declare class GameController {
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protected timeUtil: TimeUtil;
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protected preAkiModLoader: PreAkiModLoader;
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protected httpServerHelper: HttpServerHelper;
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protected randomUtil: RandomUtil;
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protected encodingUtil: EncodingUtil;
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protected hideoutHelper: HideoutHelper;
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protected profileHelper: ProfileHelper;
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@ -48,7 +52,9 @@ export declare class GameController {
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protected httpConfig: IHttpConfig;
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protected coreConfig: ICoreConfig;
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
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protected ragfairConfig: IRagfairConfig;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
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/**
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* Handle client/game/start
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*/
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@ -84,6 +90,7 @@ export declare class GameController {
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* @param pmcProfile Player profile
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*/
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protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
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protected flagAllItemsInDbAsSellableOnFlea(): void;
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/**
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* When player logs in, iterate over all active effects and reduce timer
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* TODO - add body part HP regen
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@ -118,9 +125,14 @@ export declare class GameController {
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protected validateQuestAssortUnlocksExist(): void;
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/**
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* Add the logged in players name to PMC name pool
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* @param pmcProfile
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* @param pmcProfile Profile of player to get name from
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*/
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protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
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/**
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* Check for a dialog with the key 'undefined', and remove it
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* @param fullProfile Profile to check for dialog in
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*/
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protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
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/**
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* Blank out the "test" mail message from prapor
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*/
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@ -10,6 +10,7 @@ import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
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import { LocalisationService } from "../services/LocalisationService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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import { HashUtil } from "../utils/HashUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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@ -32,9 +33,10 @@ export declare class BotGenerator {
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protected botHelper: BotHelper;
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protected botDifficultyHelper: BotDifficultyHelper;
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protected seasonalEventService: SeasonalEventService;
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protected localisationService: LocalisationService;
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protected configServer: ConfigServer;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
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constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Generate a player scav bot object
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* @param role e.g. assault / pmcbot
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@ -71,7 +73,7 @@ export declare class BotGenerator {
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* @param botRole role of bot e.g. assault
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* @returns Nickname for bot
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*/
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protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string): string;
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protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string, sessionId: string): string;
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/**
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* Log the number of PMCs generated to the debug console
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* @param output Generated bot array, ready to send to client
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@ -58,16 +58,12 @@ export declare class HideoutHelper {
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* @returns
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*/
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isProductionType(productive: Productive): productive is Production;
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applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
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/**
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* TODO:
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* After looking at the skills there doesnt seem to be a configuration per skill to boost
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* the XP gain PER skill. I THINK you should be able to put the variable "SkillProgress" (just like health has it)
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* and be able to tune the skill gain PER skill, but I havent tested it and Im not sure!
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* @param pmcData
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* @param bonus
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* Apply bonus to player profile given after completing hideout upgrades
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* @param pmcData Profile to add bonus to
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* @param bonus Bonus to add to profile
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*/
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protected applySkillXPBoost(pmcData: IPmcData, bonus: StageBonus): void;
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applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
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/**
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* Process a players hideout, update areas that use resources + increment production timers
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* @param sessionID Session id
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@ -83,6 +79,7 @@ export declare class HideoutHelper {
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isGeneratorOn: boolean;
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waterCollectorHasFilter: boolean;
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};
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protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
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/**
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* Update progress timer for water collector
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* @param pmcData profile to update
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@ -141,9 +138,8 @@ export declare class HideoutHelper {
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isGeneratorOn: boolean;
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waterCollectorHasFilter: boolean;
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}): void;
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protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
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protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
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protected updateFuel(generatorArea: HideoutArea, pmcData: IPmcData): void;
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protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
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/**
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* Adjust water filter objects resourceValue or delete when they reach 0 resource
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* @param waterFilterArea water filter area to update
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@ -35,6 +35,7 @@ export declare class PreAkiModLoader implements IModLoader {
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getImportedModDetails(): Record<string, IPackageJsonData>;
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getModPath(mod: string): string;
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protected importMods(): Promise<void>;
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protected sortMods(prev: string, next: string, missingFromOrderJSON: Record<string, boolean>): number;
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/**
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* Check for duplicate mods loaded, show error if any
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* @param modPackageData Dictionary of mod package.json data
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@ -40,6 +40,8 @@ export interface IPmcConfig {
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botRelativeLevelDeltaMax: number;
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/** Force a number of healing items into PMCs secure container to ensure they can heal */
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forceHealingItemsIntoSecure: boolean;
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addPrefixToSameNamePMCAsPlayerChance: number;
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allPMCsHavePlayerNameWithRandomPrefixChance: number;
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}
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export interface PmcTypes {
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usec: string;
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@ -2,17 +2,19 @@ import { I18n } from "i18n";
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import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { RandomUtil } from "../utils/RandomUtil";
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import { LocaleService } from "./LocaleService";
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/**
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* Handles translating server text into different langauges
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*/
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export declare class LocalisationService {
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protected logger: ILogger;
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protected randomUtil: RandomUtil;
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protected databaseServer: DatabaseServer;
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protected localeService: LocaleService;
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protected localeConfig: ILocaleConfig;
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protected i18n: I18n;
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constructor(logger: ILogger, databaseServer: DatabaseServer, localeService: LocaleService);
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, localeService: LocaleService);
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/**
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* Get a localised value using the passed in key
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* @param key Key to loop up locale for
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@ -25,4 +27,10 @@ export declare class LocalisationService {
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* @returns string array of keys
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*/
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getKeys(): string[];
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/**
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* From the provided partial key, find all keys that start with text and choose a random match
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* @param partialKey Key to match locale keys on
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* @returns locale text
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*/
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getRandomTextThatMatchesPartialKey(partialKey: string): string;
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}
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@ -11,9 +11,11 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
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import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
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import { IServerDetails } from "../models/eft/game/IServerDetails";
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import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
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import { IBotConfig } from "../models/spt/config/IBotConfig";
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import { ICoreConfig } from "../models/spt/config/ICoreConfig";
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import { IHttpConfig } from "../models/spt/config/IHttpConfig";
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import { ILocationConfig } from "../models/spt/config/ILocationConfig";
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import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
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import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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@ -25,6 +27,7 @@ import { ProfileFixerService } from "../services/ProfileFixerService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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import { EncodingUtil } from "../utils/EncodingUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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import { RandomUtil } from "../utils/RandomUtil";
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import { TimeUtil } from "../utils/TimeUtil";
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export declare class GameController {
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protected logger: ILogger;
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@ -33,6 +36,7 @@ export declare class GameController {
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protected timeUtil: TimeUtil;
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protected preAkiModLoader: PreAkiModLoader;
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protected httpServerHelper: HttpServerHelper;
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protected randomUtil: RandomUtil;
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protected encodingUtil: EncodingUtil;
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protected hideoutHelper: HideoutHelper;
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protected profileHelper: ProfileHelper;
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@ -48,7 +52,9 @@ export declare class GameController {
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protected httpConfig: IHttpConfig;
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protected coreConfig: ICoreConfig;
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protected locationConfig: ILocationConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
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protected ragfairConfig: IRagfairConfig;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
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/**
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* Handle client/game/start
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*/
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@ -84,6 +90,7 @@ export declare class GameController {
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* @param pmcProfile Player profile
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*/
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protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
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protected flagAllItemsInDbAsSellableOnFlea(): void;
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/**
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* When player logs in, iterate over all active effects and reduce timer
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* TODO - add body part HP regen
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@ -118,9 +125,14 @@ export declare class GameController {
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protected validateQuestAssortUnlocksExist(): void;
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/**
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* Add the logged in players name to PMC name pool
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* @param pmcProfile
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* @param pmcProfile Profile of player to get name from
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*/
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protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
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/**
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* Check for a dialog with the key 'undefined', and remove it
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* @param fullProfile Profile to check for dialog in
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*/
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protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
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/**
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* Blank out the "test" mail message from prapor
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*/
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@ -10,6 +10,7 @@ import { ILogger } from "../models/spt/utils/ILogger";
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import { ConfigServer } from "../servers/ConfigServer";
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import { DatabaseServer } from "../servers/DatabaseServer";
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import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
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import { LocalisationService } from "../services/LocalisationService";
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import { SeasonalEventService } from "../services/SeasonalEventService";
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import { HashUtil } from "../utils/HashUtil";
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import { JsonUtil } from "../utils/JsonUtil";
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@ -32,9 +33,10 @@ export declare class BotGenerator {
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protected botHelper: BotHelper;
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protected botDifficultyHelper: BotDifficultyHelper;
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protected seasonalEventService: SeasonalEventService;
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protected localisationService: LocalisationService;
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protected configServer: ConfigServer;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
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constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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* Generate a player scav bot object
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* @param role e.g. assault / pmcbot
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@ -71,7 +73,7 @@ export declare class BotGenerator {
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* @param botRole role of bot e.g. assault
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* @returns Nickname for bot
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*/
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protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string): string;
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protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string, sessionId: string): string;
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/**
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* Log the number of PMCs generated to the debug console
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* @param output Generated bot array, ready to send to client
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@ -58,16 +58,12 @@ export declare class HideoutHelper {
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* @returns
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*/
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isProductionType(productive: Productive): productive is Production;
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applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
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/**
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* TODO:
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* After looking at the skills there doesnt seem to be a configuration per skill to boost
|
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* the XP gain PER skill. I THINK you should be able to put the variable "SkillProgress" (just like health has it)
|
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* and be able to tune the skill gain PER skill, but I havent tested it and Im not sure!
|
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* @param pmcData
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* @param bonus
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* Apply bonus to player profile given after completing hideout upgrades
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* @param pmcData Profile to add bonus to
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* @param bonus Bonus to add to profile
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*/
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protected applySkillXPBoost(pmcData: IPmcData, bonus: StageBonus): void;
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applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
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/**
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* Process a players hideout, update areas that use resources + increment production timers
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* @param sessionID Session id
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@ -83,6 +79,7 @@ export declare class HideoutHelper {
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isGeneratorOn: boolean;
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waterCollectorHasFilter: boolean;
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};
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protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
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/**
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* Update progress timer for water collector
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* @param pmcData profile to update
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@ -141,9 +138,8 @@ export declare class HideoutHelper {
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isGeneratorOn: boolean;
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waterCollectorHasFilter: boolean;
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}): void;
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protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
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protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
protected updateFuel(generatorArea: HideoutArea, pmcData: IPmcData): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
/**
|
||||
* Adjust water filter objects resourceValue or delete when they reach 0 resource
|
||||
* @param waterFilterArea water filter area to update
|
||||
|
@ -35,6 +35,7 @@ export declare class PreAkiModLoader implements IModLoader {
|
||||
getImportedModDetails(): Record<string, IPackageJsonData>;
|
||||
getModPath(mod: string): string;
|
||||
protected importMods(): Promise<void>;
|
||||
protected sortMods(prev: string, next: string, missingFromOrderJSON: Record<string, boolean>): number;
|
||||
/**
|
||||
* Check for duplicate mods loaded, show error if any
|
||||
* @param modPackageData Dictionary of mod package.json data
|
||||
|
@ -40,6 +40,8 @@ export interface IPmcConfig {
|
||||
botRelativeLevelDeltaMax: number;
|
||||
/** Force a number of healing items into PMCs secure container to ensure they can heal */
|
||||
forceHealingItemsIntoSecure: boolean;
|
||||
addPrefixToSameNamePMCAsPlayerChance: number;
|
||||
allPMCsHavePlayerNameWithRandomPrefixChance: number;
|
||||
}
|
||||
export interface PmcTypes {
|
||||
usec: string;
|
||||
|
@ -2,17 +2,19 @@ import { I18n } from "i18n";
|
||||
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
/**
|
||||
* Handles translating server text into different langauges
|
||||
*/
|
||||
export declare class LocalisationService {
|
||||
protected logger: ILogger;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected localeConfig: ILocaleConfig;
|
||||
protected i18n: I18n;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
/**
|
||||
* Get a localised value using the passed in key
|
||||
* @param key Key to loop up locale for
|
||||
@ -25,4 +27,10 @@ export declare class LocalisationService {
|
||||
* @returns string array of keys
|
||||
*/
|
||||
getKeys(): string[];
|
||||
/**
|
||||
* From the provided partial key, find all keys that start with text and choose a random match
|
||||
* @param partialKey Key to match locale keys on
|
||||
* @returns locale text
|
||||
*/
|
||||
getRandomTextThatMatchesPartialKey(partialKey: string): string;
|
||||
}
|
||||
|
@ -11,9 +11,11 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
|
||||
import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
|
||||
import { IServerDetails } from "../models/eft/game/IServerDetails";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -25,6 +27,7 @@ import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { EncodingUtil } from "../utils/EncodingUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class GameController {
|
||||
protected logger: ILogger;
|
||||
@ -33,6 +36,7 @@ export declare class GameController {
|
||||
protected timeUtil: TimeUtil;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected encodingUtil: EncodingUtil;
|
||||
protected hideoutHelper: HideoutHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
@ -48,7 +52,9 @@ export declare class GameController {
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected coreConfig: ICoreConfig;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Handle client/game/start
|
||||
*/
|
||||
@ -84,6 +90,7 @@ export declare class GameController {
|
||||
* @param pmcProfile Player profile
|
||||
*/
|
||||
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
|
||||
protected flagAllItemsInDbAsSellableOnFlea(): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* TODO - add body part HP regen
|
||||
@ -118,9 +125,14 @@ export declare class GameController {
|
||||
protected validateQuestAssortUnlocksExist(): void;
|
||||
/**
|
||||
* Add the logged in players name to PMC name pool
|
||||
* @param pmcProfile
|
||||
* @param pmcProfile Profile of player to get name from
|
||||
*/
|
||||
protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Check for a dialog with the key 'undefined', and remove it
|
||||
* @param fullProfile Profile to check for dialog in
|
||||
*/
|
||||
protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
|
||||
/**
|
||||
* Blank out the "test" mail message from prapor
|
||||
*/
|
||||
|
@ -10,6 +10,7 @@ import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,9 +33,10 @@ export declare class BotGenerator {
|
||||
protected botHelper: BotHelper;
|
||||
protected botDifficultyHelper: BotDifficultyHelper;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Generate a player scav bot object
|
||||
* @param role e.g. assault / pmcbot
|
||||
@ -71,7 +73,7 @@ export declare class BotGenerator {
|
||||
* @param botRole role of bot e.g. assault
|
||||
* @returns Nickname for bot
|
||||
*/
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string): string;
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string, sessionId: string): string;
|
||||
/**
|
||||
* Log the number of PMCs generated to the debug console
|
||||
* @param output Generated bot array, ready to send to client
|
||||
|
@ -58,16 +58,12 @@ export declare class HideoutHelper {
|
||||
* @returns
|
||||
*/
|
||||
isProductionType(productive: Productive): productive is Production;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* TODO:
|
||||
* After looking at the skills there doesnt seem to be a configuration per skill to boost
|
||||
* the XP gain PER skill. I THINK you should be able to put the variable "SkillProgress" (just like health has it)
|
||||
* and be able to tune the skill gain PER skill, but I havent tested it and Im not sure!
|
||||
* @param pmcData
|
||||
* @param bonus
|
||||
* Apply bonus to player profile given after completing hideout upgrades
|
||||
* @param pmcData Profile to add bonus to
|
||||
* @param bonus Bonus to add to profile
|
||||
*/
|
||||
protected applySkillXPBoost(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* Process a players hideout, update areas that use resources + increment production timers
|
||||
* @param sessionID Session id
|
||||
@ -83,6 +79,7 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
@ -141,9 +138,8 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
}): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
protected updateFuel(generatorArea: HideoutArea, pmcData: IPmcData): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
/**
|
||||
* Adjust water filter objects resourceValue or delete when they reach 0 resource
|
||||
* @param waterFilterArea water filter area to update
|
||||
|
@ -35,6 +35,7 @@ export declare class PreAkiModLoader implements IModLoader {
|
||||
getImportedModDetails(): Record<string, IPackageJsonData>;
|
||||
getModPath(mod: string): string;
|
||||
protected importMods(): Promise<void>;
|
||||
protected sortMods(prev: string, next: string, missingFromOrderJSON: Record<string, boolean>): number;
|
||||
/**
|
||||
* Check for duplicate mods loaded, show error if any
|
||||
* @param modPackageData Dictionary of mod package.json data
|
||||
|
@ -40,6 +40,8 @@ export interface IPmcConfig {
|
||||
botRelativeLevelDeltaMax: number;
|
||||
/** Force a number of healing items into PMCs secure container to ensure they can heal */
|
||||
forceHealingItemsIntoSecure: boolean;
|
||||
addPrefixToSameNamePMCAsPlayerChance: number;
|
||||
allPMCsHavePlayerNameWithRandomPrefixChance: number;
|
||||
}
|
||||
export interface PmcTypes {
|
||||
usec: string;
|
||||
|
@ -2,17 +2,19 @@ import { I18n } from "i18n";
|
||||
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
/**
|
||||
* Handles translating server text into different langauges
|
||||
*/
|
||||
export declare class LocalisationService {
|
||||
protected logger: ILogger;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected localeConfig: ILocaleConfig;
|
||||
protected i18n: I18n;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
/**
|
||||
* Get a localised value using the passed in key
|
||||
* @param key Key to loop up locale for
|
||||
@ -25,4 +27,10 @@ export declare class LocalisationService {
|
||||
* @returns string array of keys
|
||||
*/
|
||||
getKeys(): string[];
|
||||
/**
|
||||
* From the provided partial key, find all keys that start with text and choose a random match
|
||||
* @param partialKey Key to match locale keys on
|
||||
* @returns locale text
|
||||
*/
|
||||
getRandomTextThatMatchesPartialKey(partialKey: string): string;
|
||||
}
|
||||
|
@ -11,9 +11,11 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
|
||||
import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
|
||||
import { IServerDetails } from "../models/eft/game/IServerDetails";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -25,6 +27,7 @@ import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { EncodingUtil } from "../utils/EncodingUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class GameController {
|
||||
protected logger: ILogger;
|
||||
@ -33,6 +36,7 @@ export declare class GameController {
|
||||
protected timeUtil: TimeUtil;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected encodingUtil: EncodingUtil;
|
||||
protected hideoutHelper: HideoutHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
@ -48,7 +52,9 @@ export declare class GameController {
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected coreConfig: ICoreConfig;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Handle client/game/start
|
||||
*/
|
||||
@ -84,6 +90,7 @@ export declare class GameController {
|
||||
* @param pmcProfile Player profile
|
||||
*/
|
||||
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
|
||||
protected flagAllItemsInDbAsSellableOnFlea(): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* TODO - add body part HP regen
|
||||
@ -118,9 +125,14 @@ export declare class GameController {
|
||||
protected validateQuestAssortUnlocksExist(): void;
|
||||
/**
|
||||
* Add the logged in players name to PMC name pool
|
||||
* @param pmcProfile
|
||||
* @param pmcProfile Profile of player to get name from
|
||||
*/
|
||||
protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Check for a dialog with the key 'undefined', and remove it
|
||||
* @param fullProfile Profile to check for dialog in
|
||||
*/
|
||||
protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
|
||||
/**
|
||||
* Blank out the "test" mail message from prapor
|
||||
*/
|
||||
|
@ -10,6 +10,7 @@ import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,9 +33,10 @@ export declare class BotGenerator {
|
||||
protected botHelper: BotHelper;
|
||||
protected botDifficultyHelper: BotDifficultyHelper;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Generate a player scav bot object
|
||||
* @param role e.g. assault / pmcbot
|
||||
@ -71,7 +73,7 @@ export declare class BotGenerator {
|
||||
* @param botRole role of bot e.g. assault
|
||||
* @returns Nickname for bot
|
||||
*/
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string): string;
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string, sessionId: string): string;
|
||||
/**
|
||||
* Log the number of PMCs generated to the debug console
|
||||
* @param output Generated bot array, ready to send to client
|
||||
|
@ -58,16 +58,12 @@ export declare class HideoutHelper {
|
||||
* @returns
|
||||
*/
|
||||
isProductionType(productive: Productive): productive is Production;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* TODO:
|
||||
* After looking at the skills there doesnt seem to be a configuration per skill to boost
|
||||
* the XP gain PER skill. I THINK you should be able to put the variable "SkillProgress" (just like health has it)
|
||||
* and be able to tune the skill gain PER skill, but I havent tested it and Im not sure!
|
||||
* @param pmcData
|
||||
* @param bonus
|
||||
* Apply bonus to player profile given after completing hideout upgrades
|
||||
* @param pmcData Profile to add bonus to
|
||||
* @param bonus Bonus to add to profile
|
||||
*/
|
||||
protected applySkillXPBoost(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* Process a players hideout, update areas that use resources + increment production timers
|
||||
* @param sessionID Session id
|
||||
@ -83,6 +79,7 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
@ -141,9 +138,8 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
}): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
protected updateFuel(generatorArea: HideoutArea, pmcData: IPmcData): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
/**
|
||||
* Adjust water filter objects resourceValue or delete when they reach 0 resource
|
||||
* @param waterFilterArea water filter area to update
|
||||
|
@ -35,6 +35,7 @@ export declare class PreAkiModLoader implements IModLoader {
|
||||
getImportedModDetails(): Record<string, IPackageJsonData>;
|
||||
getModPath(mod: string): string;
|
||||
protected importMods(): Promise<void>;
|
||||
protected sortMods(prev: string, next: string, missingFromOrderJSON: Record<string, boolean>): number;
|
||||
/**
|
||||
* Check for duplicate mods loaded, show error if any
|
||||
* @param modPackageData Dictionary of mod package.json data
|
||||
|
@ -40,6 +40,8 @@ export interface IPmcConfig {
|
||||
botRelativeLevelDeltaMax: number;
|
||||
/** Force a number of healing items into PMCs secure container to ensure they can heal */
|
||||
forceHealingItemsIntoSecure: boolean;
|
||||
addPrefixToSameNamePMCAsPlayerChance: number;
|
||||
allPMCsHavePlayerNameWithRandomPrefixChance: number;
|
||||
}
|
||||
export interface PmcTypes {
|
||||
usec: string;
|
||||
|
@ -2,17 +2,19 @@ import { I18n } from "i18n";
|
||||
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
/**
|
||||
* Handles translating server text into different langauges
|
||||
*/
|
||||
export declare class LocalisationService {
|
||||
protected logger: ILogger;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected localeConfig: ILocaleConfig;
|
||||
protected i18n: I18n;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
/**
|
||||
* Get a localised value using the passed in key
|
||||
* @param key Key to loop up locale for
|
||||
@ -25,4 +27,10 @@ export declare class LocalisationService {
|
||||
* @returns string array of keys
|
||||
*/
|
||||
getKeys(): string[];
|
||||
/**
|
||||
* From the provided partial key, find all keys that start with text and choose a random match
|
||||
* @param partialKey Key to match locale keys on
|
||||
* @returns locale text
|
||||
*/
|
||||
getRandomTextThatMatchesPartialKey(partialKey: string): string;
|
||||
}
|
||||
|
@ -11,9 +11,11 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
|
||||
import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
|
||||
import { IServerDetails } from "../models/eft/game/IServerDetails";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -25,6 +27,7 @@ import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { EncodingUtil } from "../utils/EncodingUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class GameController {
|
||||
protected logger: ILogger;
|
||||
@ -33,6 +36,7 @@ export declare class GameController {
|
||||
protected timeUtil: TimeUtil;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected encodingUtil: EncodingUtil;
|
||||
protected hideoutHelper: HideoutHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
@ -48,7 +52,9 @@ export declare class GameController {
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected coreConfig: ICoreConfig;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Handle client/game/start
|
||||
*/
|
||||
@ -84,6 +90,7 @@ export declare class GameController {
|
||||
* @param pmcProfile Player profile
|
||||
*/
|
||||
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
|
||||
protected flagAllItemsInDbAsSellableOnFlea(): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* TODO - add body part HP regen
|
||||
@ -118,9 +125,14 @@ export declare class GameController {
|
||||
protected validateQuestAssortUnlocksExist(): void;
|
||||
/**
|
||||
* Add the logged in players name to PMC name pool
|
||||
* @param pmcProfile
|
||||
* @param pmcProfile Profile of player to get name from
|
||||
*/
|
||||
protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Check for a dialog with the key 'undefined', and remove it
|
||||
* @param fullProfile Profile to check for dialog in
|
||||
*/
|
||||
protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
|
||||
/**
|
||||
* Blank out the "test" mail message from prapor
|
||||
*/
|
||||
|
@ -10,6 +10,7 @@ import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,9 +33,10 @@ export declare class BotGenerator {
|
||||
protected botHelper: BotHelper;
|
||||
protected botDifficultyHelper: BotDifficultyHelper;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Generate a player scav bot object
|
||||
* @param role e.g. assault / pmcbot
|
||||
@ -71,7 +73,7 @@ export declare class BotGenerator {
|
||||
* @param botRole role of bot e.g. assault
|
||||
* @returns Nickname for bot
|
||||
*/
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string): string;
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string, sessionId: string): string;
|
||||
/**
|
||||
* Log the number of PMCs generated to the debug console
|
||||
* @param output Generated bot array, ready to send to client
|
||||
|
@ -58,16 +58,12 @@ export declare class HideoutHelper {
|
||||
* @returns
|
||||
*/
|
||||
isProductionType(productive: Productive): productive is Production;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* TODO:
|
||||
* After looking at the skills there doesnt seem to be a configuration per skill to boost
|
||||
* the XP gain PER skill. I THINK you should be able to put the variable "SkillProgress" (just like health has it)
|
||||
* and be able to tune the skill gain PER skill, but I havent tested it and Im not sure!
|
||||
* @param pmcData
|
||||
* @param bonus
|
||||
* Apply bonus to player profile given after completing hideout upgrades
|
||||
* @param pmcData Profile to add bonus to
|
||||
* @param bonus Bonus to add to profile
|
||||
*/
|
||||
protected applySkillXPBoost(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* Process a players hideout, update areas that use resources + increment production timers
|
||||
* @param sessionID Session id
|
||||
@ -83,6 +79,7 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
@ -141,9 +138,8 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
}): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
protected updateFuel(generatorArea: HideoutArea, pmcData: IPmcData): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
/**
|
||||
* Adjust water filter objects resourceValue or delete when they reach 0 resource
|
||||
* @param waterFilterArea water filter area to update
|
||||
|
@ -35,6 +35,7 @@ export declare class PreAkiModLoader implements IModLoader {
|
||||
getImportedModDetails(): Record<string, IPackageJsonData>;
|
||||
getModPath(mod: string): string;
|
||||
protected importMods(): Promise<void>;
|
||||
protected sortMods(prev: string, next: string, missingFromOrderJSON: Record<string, boolean>): number;
|
||||
/**
|
||||
* Check for duplicate mods loaded, show error if any
|
||||
* @param modPackageData Dictionary of mod package.json data
|
||||
|
@ -40,6 +40,8 @@ export interface IPmcConfig {
|
||||
botRelativeLevelDeltaMax: number;
|
||||
/** Force a number of healing items into PMCs secure container to ensure they can heal */
|
||||
forceHealingItemsIntoSecure: boolean;
|
||||
addPrefixToSameNamePMCAsPlayerChance: number;
|
||||
allPMCsHavePlayerNameWithRandomPrefixChance: number;
|
||||
}
|
||||
export interface PmcTypes {
|
||||
usec: string;
|
||||
|
@ -2,17 +2,19 @@ import { I18n } from "i18n";
|
||||
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
/**
|
||||
* Handles translating server text into different langauges
|
||||
*/
|
||||
export declare class LocalisationService {
|
||||
protected logger: ILogger;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected localeConfig: ILocaleConfig;
|
||||
protected i18n: I18n;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
/**
|
||||
* Get a localised value using the passed in key
|
||||
* @param key Key to loop up locale for
|
||||
@ -25,4 +27,10 @@ export declare class LocalisationService {
|
||||
* @returns string array of keys
|
||||
*/
|
||||
getKeys(): string[];
|
||||
/**
|
||||
* From the provided partial key, find all keys that start with text and choose a random match
|
||||
* @param partialKey Key to match locale keys on
|
||||
* @returns locale text
|
||||
*/
|
||||
getRandomTextThatMatchesPartialKey(partialKey: string): string;
|
||||
}
|
||||
|
@ -11,9 +11,11 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
|
||||
import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
|
||||
import { IServerDetails } from "../models/eft/game/IServerDetails";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -25,6 +27,7 @@ import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { EncodingUtil } from "../utils/EncodingUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class GameController {
|
||||
protected logger: ILogger;
|
||||
@ -33,6 +36,7 @@ export declare class GameController {
|
||||
protected timeUtil: TimeUtil;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected encodingUtil: EncodingUtil;
|
||||
protected hideoutHelper: HideoutHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
@ -48,7 +52,9 @@ export declare class GameController {
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected coreConfig: ICoreConfig;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Handle client/game/start
|
||||
*/
|
||||
@ -84,6 +90,7 @@ export declare class GameController {
|
||||
* @param pmcProfile Player profile
|
||||
*/
|
||||
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
|
||||
protected flagAllItemsInDbAsSellableOnFlea(): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* TODO - add body part HP regen
|
||||
@ -118,9 +125,14 @@ export declare class GameController {
|
||||
protected validateQuestAssortUnlocksExist(): void;
|
||||
/**
|
||||
* Add the logged in players name to PMC name pool
|
||||
* @param pmcProfile
|
||||
* @param pmcProfile Profile of player to get name from
|
||||
*/
|
||||
protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Check for a dialog with the key 'undefined', and remove it
|
||||
* @param fullProfile Profile to check for dialog in
|
||||
*/
|
||||
protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
|
||||
/**
|
||||
* Blank out the "test" mail message from prapor
|
||||
*/
|
||||
|
@ -10,6 +10,7 @@ import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,9 +33,10 @@ export declare class BotGenerator {
|
||||
protected botHelper: BotHelper;
|
||||
protected botDifficultyHelper: BotDifficultyHelper;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Generate a player scav bot object
|
||||
* @param role e.g. assault / pmcbot
|
||||
@ -71,7 +73,7 @@ export declare class BotGenerator {
|
||||
* @param botRole role of bot e.g. assault
|
||||
* @returns Nickname for bot
|
||||
*/
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string): string;
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string, sessionId: string): string;
|
||||
/**
|
||||
* Log the number of PMCs generated to the debug console
|
||||
* @param output Generated bot array, ready to send to client
|
||||
|
@ -58,16 +58,12 @@ export declare class HideoutHelper {
|
||||
* @returns
|
||||
*/
|
||||
isProductionType(productive: Productive): productive is Production;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* TODO:
|
||||
* After looking at the skills there doesnt seem to be a configuration per skill to boost
|
||||
* the XP gain PER skill. I THINK you should be able to put the variable "SkillProgress" (just like health has it)
|
||||
* and be able to tune the skill gain PER skill, but I havent tested it and Im not sure!
|
||||
* @param pmcData
|
||||
* @param bonus
|
||||
* Apply bonus to player profile given after completing hideout upgrades
|
||||
* @param pmcData Profile to add bonus to
|
||||
* @param bonus Bonus to add to profile
|
||||
*/
|
||||
protected applySkillXPBoost(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* Process a players hideout, update areas that use resources + increment production timers
|
||||
* @param sessionID Session id
|
||||
@ -83,6 +79,7 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
@ -141,9 +138,8 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
}): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
protected updateFuel(generatorArea: HideoutArea, pmcData: IPmcData): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
/**
|
||||
* Adjust water filter objects resourceValue or delete when they reach 0 resource
|
||||
* @param waterFilterArea water filter area to update
|
||||
|
@ -35,6 +35,7 @@ export declare class PreAkiModLoader implements IModLoader {
|
||||
getImportedModDetails(): Record<string, IPackageJsonData>;
|
||||
getModPath(mod: string): string;
|
||||
protected importMods(): Promise<void>;
|
||||
protected sortMods(prev: string, next: string, missingFromOrderJSON: Record<string, boolean>): number;
|
||||
/**
|
||||
* Check for duplicate mods loaded, show error if any
|
||||
* @param modPackageData Dictionary of mod package.json data
|
||||
|
@ -40,6 +40,8 @@ export interface IPmcConfig {
|
||||
botRelativeLevelDeltaMax: number;
|
||||
/** Force a number of healing items into PMCs secure container to ensure they can heal */
|
||||
forceHealingItemsIntoSecure: boolean;
|
||||
addPrefixToSameNamePMCAsPlayerChance: number;
|
||||
allPMCsHavePlayerNameWithRandomPrefixChance: number;
|
||||
}
|
||||
export interface PmcTypes {
|
||||
usec: string;
|
||||
|
@ -2,17 +2,19 @@ import { I18n } from "i18n";
|
||||
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
/**
|
||||
* Handles translating server text into different langauges
|
||||
*/
|
||||
export declare class LocalisationService {
|
||||
protected logger: ILogger;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected localeConfig: ILocaleConfig;
|
||||
protected i18n: I18n;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
/**
|
||||
* Get a localised value using the passed in key
|
||||
* @param key Key to loop up locale for
|
||||
@ -25,4 +27,10 @@ export declare class LocalisationService {
|
||||
* @returns string array of keys
|
||||
*/
|
||||
getKeys(): string[];
|
||||
/**
|
||||
* From the provided partial key, find all keys that start with text and choose a random match
|
||||
* @param partialKey Key to match locale keys on
|
||||
* @returns locale text
|
||||
*/
|
||||
getRandomTextThatMatchesPartialKey(partialKey: string): string;
|
||||
}
|
||||
|
@ -11,9 +11,11 @@ import { IGameConfigResponse } from "../models/eft/game/IGameConfigResponse";
|
||||
import { IGameKeepAliveResponse } from "../models/eft/game/IGameKeepAliveResponse";
|
||||
import { IServerDetails } from "../models/eft/game/IServerDetails";
|
||||
import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
|
||||
import { IBotConfig } from "../models/spt/config/IBotConfig";
|
||||
import { ICoreConfig } from "../models/spt/config/ICoreConfig";
|
||||
import { IHttpConfig } from "../models/spt/config/IHttpConfig";
|
||||
import { ILocationConfig } from "../models/spt/config/ILocationConfig";
|
||||
import { IRagfairConfig } from "../models/spt/config/IRagfairConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
@ -25,6 +27,7 @@ import { ProfileFixerService } from "../services/ProfileFixerService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { EncodingUtil } from "../utils/EncodingUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { TimeUtil } from "../utils/TimeUtil";
|
||||
export declare class GameController {
|
||||
protected logger: ILogger;
|
||||
@ -33,6 +36,7 @@ export declare class GameController {
|
||||
protected timeUtil: TimeUtil;
|
||||
protected preAkiModLoader: PreAkiModLoader;
|
||||
protected httpServerHelper: HttpServerHelper;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected encodingUtil: EncodingUtil;
|
||||
protected hideoutHelper: HideoutHelper;
|
||||
protected profileHelper: ProfileHelper;
|
||||
@ -48,7 +52,9 @@ export declare class GameController {
|
||||
protected httpConfig: IHttpConfig;
|
||||
protected coreConfig: ICoreConfig;
|
||||
protected locationConfig: ILocationConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
protected ragfairConfig: IRagfairConfig;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, jsonUtil: JsonUtil, timeUtil: TimeUtil, preAkiModLoader: PreAkiModLoader, httpServerHelper: HttpServerHelper, randomUtil: RandomUtil, encodingUtil: EncodingUtil, hideoutHelper: HideoutHelper, profileHelper: ProfileHelper, profileFixerService: ProfileFixerService, localisationService: LocalisationService, customLocationWaveService: CustomLocationWaveService, openZoneService: OpenZoneService, seasonalEventService: SeasonalEventService, giftService: GiftService, applicationContext: ApplicationContext, configServer: ConfigServer);
|
||||
/**
|
||||
* Handle client/game/start
|
||||
*/
|
||||
@ -84,6 +90,7 @@ export declare class GameController {
|
||||
* @param pmcProfile Player profile
|
||||
*/
|
||||
protected warnOnActiveBotReloadSkill(pmcProfile: IPmcData): void;
|
||||
protected flagAllItemsInDbAsSellableOnFlea(): void;
|
||||
/**
|
||||
* When player logs in, iterate over all active effects and reduce timer
|
||||
* TODO - add body part HP regen
|
||||
@ -118,9 +125,14 @@ export declare class GameController {
|
||||
protected validateQuestAssortUnlocksExist(): void;
|
||||
/**
|
||||
* Add the logged in players name to PMC name pool
|
||||
* @param pmcProfile
|
||||
* @param pmcProfile Profile of player to get name from
|
||||
*/
|
||||
protected addPlayerToPMCNames(pmcProfile: IPmcData): void;
|
||||
/**
|
||||
* Check for a dialog with the key 'undefined', and remove it
|
||||
* @param fullProfile Profile to check for dialog in
|
||||
*/
|
||||
protected checkForAndRemoveUndefinedDialogs(fullProfile: IAkiProfile): void;
|
||||
/**
|
||||
* Blank out the "test" mail message from prapor
|
||||
*/
|
||||
|
@ -10,6 +10,7 @@ import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { ConfigServer } from "../servers/ConfigServer";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { BotEquipmentFilterService } from "../services/BotEquipmentFilterService";
|
||||
import { LocalisationService } from "../services/LocalisationService";
|
||||
import { SeasonalEventService } from "../services/SeasonalEventService";
|
||||
import { HashUtil } from "../utils/HashUtil";
|
||||
import { JsonUtil } from "../utils/JsonUtil";
|
||||
@ -32,9 +33,10 @@ export declare class BotGenerator {
|
||||
protected botHelper: BotHelper;
|
||||
protected botDifficultyHelper: BotDifficultyHelper;
|
||||
protected seasonalEventService: SeasonalEventService;
|
||||
protected localisationService: LocalisationService;
|
||||
protected configServer: ConfigServer;
|
||||
protected botConfig: IBotConfig;
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, configServer: ConfigServer);
|
||||
constructor(logger: ILogger, hashUtil: HashUtil, randomUtil: RandomUtil, timeUtil: TimeUtil, jsonUtil: JsonUtil, profileHelper: ProfileHelper, databaseServer: DatabaseServer, botInventoryGenerator: BotInventoryGenerator, botLevelGenerator: BotLevelGenerator, botEquipmentFilterService: BotEquipmentFilterService, weightedRandomHelper: WeightedRandomHelper, botHelper: BotHelper, botDifficultyHelper: BotDifficultyHelper, seasonalEventService: SeasonalEventService, localisationService: LocalisationService, configServer: ConfigServer);
|
||||
/**
|
||||
* Generate a player scav bot object
|
||||
* @param role e.g. assault / pmcbot
|
||||
@ -71,7 +73,7 @@ export declare class BotGenerator {
|
||||
* @param botRole role of bot e.g. assault
|
||||
* @returns Nickname for bot
|
||||
*/
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string): string;
|
||||
protected generateBotNickname(botJsonTemplate: IBotType, isPlayerScav: boolean, botRole: string, sessionId: string): string;
|
||||
/**
|
||||
* Log the number of PMCs generated to the debug console
|
||||
* @param output Generated bot array, ready to send to client
|
||||
|
@ -58,16 +58,12 @@ export declare class HideoutHelper {
|
||||
* @returns
|
||||
*/
|
||||
isProductionType(productive: Productive): productive is Production;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* TODO:
|
||||
* After looking at the skills there doesnt seem to be a configuration per skill to boost
|
||||
* the XP gain PER skill. I THINK you should be able to put the variable "SkillProgress" (just like health has it)
|
||||
* and be able to tune the skill gain PER skill, but I havent tested it and Im not sure!
|
||||
* @param pmcData
|
||||
* @param bonus
|
||||
* Apply bonus to player profile given after completing hideout upgrades
|
||||
* @param pmcData Profile to add bonus to
|
||||
* @param bonus Bonus to add to profile
|
||||
*/
|
||||
protected applySkillXPBoost(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
applyPlayerUpgradesBonuses(pmcData: IPmcData, bonus: StageBonus): void;
|
||||
/**
|
||||
* Process a players hideout, update areas that use resources + increment production timers
|
||||
* @param sessionID Session id
|
||||
@ -83,6 +79,7 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
};
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
/**
|
||||
* Update progress timer for water collector
|
||||
* @param pmcData profile to update
|
||||
@ -141,9 +138,8 @@ export declare class HideoutHelper {
|
||||
isGeneratorOn: boolean;
|
||||
waterCollectorHasFilter: boolean;
|
||||
}): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
protected doesWaterCollectorHaveFilter(waterCollector: HideoutArea): boolean;
|
||||
protected updateFuel(generatorArea: HideoutArea, pmcData: IPmcData): void;
|
||||
protected updateWaterCollector(sessionId: string, pmcData: IPmcData, area: HideoutArea, isGeneratorOn: boolean): void;
|
||||
/**
|
||||
* Adjust water filter objects resourceValue or delete when they reach 0 resource
|
||||
* @param waterFilterArea water filter area to update
|
||||
|
@ -35,6 +35,7 @@ export declare class PreAkiModLoader implements IModLoader {
|
||||
getImportedModDetails(): Record<string, IPackageJsonData>;
|
||||
getModPath(mod: string): string;
|
||||
protected importMods(): Promise<void>;
|
||||
protected sortMods(prev: string, next: string, missingFromOrderJSON: Record<string, boolean>): number;
|
||||
/**
|
||||
* Check for duplicate mods loaded, show error if any
|
||||
* @param modPackageData Dictionary of mod package.json data
|
||||
|
@ -40,6 +40,8 @@ export interface IPmcConfig {
|
||||
botRelativeLevelDeltaMax: number;
|
||||
/** Force a number of healing items into PMCs secure container to ensure they can heal */
|
||||
forceHealingItemsIntoSecure: boolean;
|
||||
addPrefixToSameNamePMCAsPlayerChance: number;
|
||||
allPMCsHavePlayerNameWithRandomPrefixChance: number;
|
||||
}
|
||||
export interface PmcTypes {
|
||||
usec: string;
|
||||
|
@ -2,17 +2,19 @@ import { I18n } from "i18n";
|
||||
import { ILocaleConfig } from "../models/spt/config/ILocaleConfig";
|
||||
import { ILogger } from "../models/spt/utils/ILogger";
|
||||
import { DatabaseServer } from "../servers/DatabaseServer";
|
||||
import { RandomUtil } from "../utils/RandomUtil";
|
||||
import { LocaleService } from "./LocaleService";
|
||||
/**
|
||||
* Handles translating server text into different langauges
|
||||
*/
|
||||
export declare class LocalisationService {
|
||||
protected logger: ILogger;
|
||||
protected randomUtil: RandomUtil;
|
||||
protected databaseServer: DatabaseServer;
|
||||
protected localeService: LocaleService;
|
||||
protected localeConfig: ILocaleConfig;
|
||||
protected i18n: I18n;
|
||||
constructor(logger: ILogger, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, localeService: LocaleService);
|
||||
/**
|
||||
* Get a localised value using the passed in key
|
||||
* @param key Key to loop up locale for
|
||||
@ -25,4 +27,10 @@ export declare class LocalisationService {
|
||||
* @returns string array of keys
|
||||
*/
|
||||
getKeys(): string[];
|
||||
/**
|
||||
* From the provided partial key, find all keys that start with text and choose a random match
|
||||
* @param partialKey Key to match locale keys on
|
||||
* @returns locale text
|
||||
*/
|
||||
getRandomTextThatMatchesPartialKey(partialKey: string): string;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user