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@ -1,3 +1,4 @@
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import { ApplicationContext } from "../context/ApplicationContext";
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import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
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import { DurabilityLimitsHelper } from "../helpers/DurabilityLimitsHelper";
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import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
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import { Item, Repairable, Upd } from "../models/eft/common/tables/IItem";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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import { ITemplateItem } from "../models/eft/common/tables/ITemplateItem";
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@ -15,10 +16,11 @@ export declare class BotGeneratorHelper {
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protected databaseServer: DatabaseServer;
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protected databaseServer: DatabaseServer;
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protected durabilityLimitsHelper: DurabilityLimitsHelper;
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protected durabilityLimitsHelper: DurabilityLimitsHelper;
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protected itemHelper: ItemHelper;
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protected itemHelper: ItemHelper;
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protected applicationContext: ApplicationContext;
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protected localisationService: LocalisationService;
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protected localisationService: LocalisationService;
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protected configServer: ConfigServer;
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protected configServer: ConfigServer;
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protected botConfig: IBotConfig;
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protected botConfig: IBotConfig;
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, localisationService: LocalisationService, configServer: ConfigServer);
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constructor(logger: ILogger, randomUtil: RandomUtil, databaseServer: DatabaseServer, durabilityLimitsHelper: DurabilityLimitsHelper, itemHelper: ItemHelper, applicationContext: ApplicationContext, localisationService: LocalisationService, configServer: ConfigServer);
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/**
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/**
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* Adds properties to an item
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* Adds properties to an item
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* e.g. Repairable / HasHinge / Foldable / MaxDurability
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* e.g. Repairable / HasHinge / Foldable / MaxDurability
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@ -70,8 +70,11 @@ export interface EquipmentFilters {
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weaponModLimits: ModLimits;
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weaponModLimits: ModLimits;
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weaponSightWhitelist: Record<string, string[]>;
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weaponSightWhitelist: Record<string, string[]>;
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faceShieldIsActiveChancePercent?: number;
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faceShieldIsActiveChancePercent?: number;
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lightLaserIsActiveChancePercent?: number;
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lightIsActiveDayChancePercent?: number;
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nvgIsActiveChancePercent?: number;
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lightIsActiveNightChancePercent?: number;
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laserIsActiveChancePercent?: number;
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nvgIsActiveChanceDayPercent?: number;
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nvgIsActiveChanceNightPercent?: number;
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randomisation: RandomisationDetails[];
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randomisation: RandomisationDetails[];
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blacklist: EquipmentFilterDetails[];
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blacklist: EquipmentFilterDetails[];
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whitelist: EquipmentFilterDetails[];
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whitelist: EquipmentFilterDetails[];
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