Update types
This commit is contained in:
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5293c326fd
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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@ -40,7 +40,7 @@ export declare class ScavCaseRewardGenerator {
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*/
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protected cacheDbItems(): void;
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/**
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* Pick a number of items to be rewards, the count is defined by the values in
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* Pick a number of items to be rewards, the count is defined by the values in `itemFilters` param
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* @param items item pool to pick rewards from
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* @param itemFilters how the rewards should be filtered down (by item count)
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* @returns
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@ -7,6 +7,8 @@ export interface IScavCaseConfig extends IBaseConfig {
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ammoRewards: AmmoRewards;
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rewardItemParentBlacklist: string[];
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rewardItemBlacklist: string[];
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allowMultipleMoneyRewardsPerRarity: boolean;
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allowMultipleAmmoRewardsPerRarity: boolean;
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}
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export interface MoneyRewards {
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moneyRewardChancePercent: number;
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