Fix: Update types to fix error in example 12

This commit is contained in:
Chomp 2023-01-01 12:43:53 +00:00
parent 36bba54334
commit f56c0e1c5c
30 changed files with 365 additions and 84 deletions

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@ -1,8 +1,11 @@
import { HideoutController } from "../controllers/HideoutController";
import { RagfairController } from "../controllers/RagfairController";
import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData"; import { IEmptyRequestData } from "../models/eft/common/IEmptyRequestData";
import { IGlobals } from "../models/eft/common/IGlobals"; import { IGlobals } from "../models/eft/common/IGlobals";
import { ICustomizationItem } from "../models/eft/common/tables/ICustomizationItem"; import { ICustomizationItem } from "../models/eft/common/tables/ICustomizationItem";
import { IHandbookBase } from "../models/eft/common/tables/IHandbookBase"; import { IHandbookBase } from "../models/eft/common/tables/IHandbookBase";
import { IQuest } from "../models/eft/common/tables/IQuest"; import { IQuest } from "../models/eft/common/tables/IQuest";
import { IGetItemPricesResponse } from "../models/eft/game/IGetItemPricesResponse";
import { IHideoutArea } from "../models/eft/hideout/IHideoutArea"; import { IHideoutArea } from "../models/eft/hideout/IHideoutArea";
import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction"; import { IHideoutProduction } from "../models/eft/hideout/IHideoutProduction";
import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase"; import { IHideoutScavCase } from "../models/eft/hideout/IHideoutScavCase";
@ -17,7 +20,9 @@ import { HttpResponseUtil } from "../utils/HttpResponseUtil";
export declare class DataCallbacks { export declare class DataCallbacks {
protected httpResponse: HttpResponseUtil; protected httpResponse: HttpResponseUtil;
protected databaseServer: DatabaseServer; protected databaseServer: DatabaseServer;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer); protected ragfairController: RagfairController;
protected hideoutController: HideoutController;
constructor(httpResponse: HttpResponseUtil, databaseServer: DatabaseServer, ragfairController: RagfairController, hideoutController: HideoutController);
/** /**
* Handles client/settings * Handles client/settings
* @returns ISettingsBase * @returns ISettingsBase
@ -56,4 +61,9 @@ export declare class DataCallbacks {
getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>; getLocalesLanguages(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, string>>;
getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>; getLocalesMenu(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<string>;
getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string; getLocalesGlobal(url: string, info: IEmptyRequestData, sessionID: string): string;
/**
* Handle client/hideout/qte/list
*/
getQteList(url: string, info: IEmptyRequestData, sessionID: string): string;
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<IGetItemPricesResponse>;
} }

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@ -7,10 +7,10 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData"; import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData"; import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData"; import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData"; import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult"; import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData"; import { IPutMetricsRequestData } from "../models/eft/match/IPutMetricsRequestData";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData"; import { IUpdatePingRequestData } from "../models/eft/match/IUpdatePingRequestData";
import { DatabaseServer } from "../servers/DatabaseServer"; import { DatabaseServer } from "../servers/DatabaseServer";
import { HttpResponseUtil } from "../utils/HttpResponseUtil"; import { HttpResponseUtil } from "../utils/HttpResponseUtil";
@ -41,6 +41,6 @@ export declare class MatchCallbacks {
getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>; getGroupStatus(url: string, info: IGetGroupStatusRequestData, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>; createGroup(url: string, info: ICreateGroupRequestData, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData; deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData; endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
getRaidConfiguration(url: string, info: IGetRaidConfigurationRequestData, sessionID: string): INullResponseData;
} }

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@ -33,10 +33,14 @@ export declare class RagfairCallbacks extends OnLoadOnUpdate {
getRoute(): string; getRoute(): string;
search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<IGetOffersResult>; search(url: string, info: ISearchRequestData, sessionID: string): IGetBodyResponseData<IGetOffersResult>;
getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>; getMarketPrice(url: string, info: IGetMarketPriceRequestData, sessionID: string): IGetBodyResponseData<IGetItemPriceResult>;
getItemPrices(url: string, info: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse; addOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse; removeOffer(pmcData: IPmcData, info: IRemoveOfferRequestData, sessionID: string): IItemEventRouterResponse;
extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse; extendOffer(pmcData: IPmcData, info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Handle /client/items/prices
* Called when clicking an item to list on flea
*/
getFleaPrices(url: string, request: IEmptyRequestData, sessionID: string): IGetBodyResponseData<Record<string, number>>;
onUpdate(timeSinceLastRun: number): Promise<boolean>; onUpdate(timeSinceLastRun: number): Promise<boolean>;
sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData; sendReport(url: string, info: ISendRagfairReportRequestData, sessionID: string): INullResponseData;
} }

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@ -2,7 +2,7 @@ export declare enum ContextVariableType {
/** Logged in users session id */ /** Logged in users session id */
SESSION_ID = 0, SESSION_ID = 0,
/** Currently acive raid information */ /** Currently acive raid information */
MATCH_INFO = 1, RAID_CONFIGURATION = 1,
/** Timestamp when client first connected */ /** Timestamp when client first connected */
CLIENT_START_TIMESTAMP = 2, CLIENT_START_TIMESTAMP = 2,
/** When player is loading into map and loot is requested */ /** When player is loading into map and loot is requested */

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@ -16,6 +16,7 @@ import { IHideoutTakeItemOutRequestData } from "../models/eft/hideout/IHideoutTa
import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData"; import { IHideoutTakeProductionRequestData } from "../models/eft/hideout/IHideoutTakeProductionRequestData";
import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData"; import { IHideoutToggleAreaRequestData } from "../models/eft/hideout/IHideoutToggleAreaRequestData";
import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData"; import { IHideoutUpgradeRequestData } from "../models/eft/hideout/IHideoutUpgradeRequestData";
import { IQteData } from "../models/eft/hideout/IQteData";
import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse"; import { IItemEventRouterResponse } from "../models/eft/itemEvent/IItemEventRouterResponse";
import { IHideoutConfig } from "../models/spt/config/IHideoutConfig"; import { IHideoutConfig } from "../models/spt/config/IHideoutConfig";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
@ -102,5 +103,12 @@ export declare class HideoutController {
*/ */
protected handleScavCase(sessionID: string, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse; protected handleScavCase(sessionID: string, pmcData: IPmcData, body: IHideoutTakeProductionRequestData, output: IItemEventRouterResponse): IItemEventRouterResponse;
registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse; registerProduction(pmcData: IPmcData, body: IHideoutSingleProductionStartRequestData | IHideoutContinousProductionStartRequestData, sessionID: string): IItemEventRouterResponse;
/**
* Get quick time event list for hideout
* // TODO - implement this
* @param sessionId Session id
* @returns IQteData array
*/
getQteList(sessionId: string): IQteData[];
update(): void; update(): void;
} }

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@ -6,10 +6,9 @@ import { ICreateGroupRequestData } from "../models/eft/match/ICreateGroupRequest
import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData"; import { IEndOfflineRaidRequestData } from "../models/eft/match/IEndOfflineRaidRequestData";
import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData"; import { IGetGroupStatusRequestData } from "../models/eft/match/IGetGroupStatusRequestData";
import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData"; import { IGetProfileRequestData } from "../models/eft/match/IGetProfileRequestData";
import { IGetRaidConfigurationRequestData } from "../models/eft/match/IGetRaidConfigurationRequestData";
import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData"; import { IJoinMatchRequestData } from "../models/eft/match/IJoinMatchRequestData";
import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult"; import { IJoinMatchResult } from "../models/eft/match/IJoinMatchResult";
import { IStartOfflineRaidRequestData } from "../models/eft/match/IStartOffineRaidRequestData";
import { BotDifficulty } from "../models/enums/BotDifficulty";
import { IBotConfig } from "../models/spt/config/IBotConfig"; import { IBotConfig } from "../models/spt/config/IBotConfig";
import { IInRaidConfig } from "../models/spt/config/IInRaidConfig"; import { IInRaidConfig } from "../models/spt/config/IInRaidConfig";
import { IMatchConfig } from "../models/spt/config/IMatchConfig"; import { IMatchConfig } from "../models/spt/config/IMatchConfig";
@ -46,12 +45,17 @@ export declare class MatchController {
joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[]; joinMatch(info: IJoinMatchRequestData, sessionID: string): IJoinMatchResult[];
protected getMatch(location: string): any; protected getMatch(location: string): any;
getGroupStatus(info: IGetGroupStatusRequestData): any; getGroupStatus(info: IGetGroupStatusRequestData): any;
startOfflineRaid(info: IStartOfflineRaidRequestData, sessionID: string): void; /**
* Handle /client/raid/configuration
* @param request
* @param sessionID
*/
startOfflineRaid(request: IGetRaidConfigurationRequestData, sessionID: string): void;
/** /**
* Convert a difficulty value from pre-raid screen to a bot difficulty * Convert a difficulty value from pre-raid screen to a bot difficulty
* @param botDifficulty dropdown difficulty * @param botDifficulty dropdown difficulty value
* @returns bot difficulty * @returns bot difficulty
*/ */
protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: BotDifficulty): string; protected convertDifficultyDropdownIntoBotDifficulty(botDifficulty: string): string;
endOfflineRaid(info: IEndOfflineRaidRequestData, sessionID: string): void; endOfflineRaid(info: IEndOfflineRaidRequestData, sessionID: string): void;
} }

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@ -115,6 +115,7 @@ export declare class RagfairController {
addPlayerOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse; addPlayerOffer(pmcData: IPmcData, info: IAddOfferRequestData, sessionID: string): IItemEventRouterResponse;
createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer; createPlayerOffer(profile: IAkiProfile, requirements: Requirement[], items: Item[], sellInOnePiece: boolean, amountToSend: number): IRagfairOffer;
getAllFleaPrices(): Record<string, number>; getAllFleaPrices(): Record<string, number>;
getStaticPrices(): Record<string, number>;
removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse; removeOffer(offerId: string, sessionID: string): IItemEventRouterResponse;
extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse; extendOffer(info: IExtendOfferRequestData, sessionID: string): IItemEventRouterResponse;
} }

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@ -1,6 +1,7 @@
import { IPmcData } from "../models/eft/common/IPmcData"; import { IPmcData } from "../models/eft/common/IPmcData";
import { Item } from "../models/eft/common/tables/IItem"; import { Item } from "../models/eft/common/tables/IItem";
import { IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData"; import { AddItem, IAddItemRequestData } from "../models/eft/inventory/IAddItemRequestData";
import { IAddItemTempObject } from "../models/eft/inventory/IAddItemTempObject";
import { IInventoryMergeRequestData } from "../models/eft/inventory/IInventoryMergeRequestData"; import { IInventoryMergeRequestData } from "../models/eft/inventory/IInventoryMergeRequestData";
import { IInventoryMoveRequestData } from "../models/eft/inventory/IInventoryMoveRequestData"; import { IInventoryMoveRequestData } from "../models/eft/inventory/IInventoryMoveRequestData";
import { IInventorySplitRequestData } from "../models/eft/inventory/IInventorySplitRequestData"; import { IInventorySplitRequestData } from "../models/eft/inventory/IInventorySplitRequestData";
@ -46,15 +47,41 @@ export declare class InventoryHelper {
/** /**
* BUG: Passing the same item multiple times with a count of 1 will cause multiples of that item to be added (e.g. x3 separate objects of tar cola with count of 1 = 9 tarcolas being added to inventory) * BUG: Passing the same item multiple times with a count of 1 will cause multiples of that item to be added (e.g. x3 separate objects of tar cola with count of 1 = 9 tarcolas being added to inventory)
* @param pmcData Profile to add items to * @param pmcData Profile to add items to
* @param body request data to add items * @param request request data to add items
* @param output response to send back to client * @param output response to send back to client
* @param sessionID Session id * @param sessionID Session id
* @param callback * @param callback Code to execute later (function)
* @param foundInRaid Will results added to inventory be set as found in raid * @param foundInRaid Will results added to inventory be set as found in raid
* @param addUpd Additional upd propertys for items being added to inventory * @param addUpd Additional upd propertys for items being added to inventory
* @returns IItemEventRouterResponse * @returns IItemEventRouterResponse
*/ */
addItem(pmcData: IPmcData, body: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: any, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse; addItem(pmcData: IPmcData, request: IAddItemRequestData, output: IItemEventRouterResponse, sessionID: string, callback: {
(): void;
}, foundInRaid?: boolean, addUpd?: any): IItemEventRouterResponse;
/**
* Add ammo to ammo boxes
* @param itemToAdd Item to check is ammo box
* @param toDo
* @param output IItemEventRouterResponse object
* @param sessionID Session id
* @param pmcData Profile to add ammobox to
*/
protected hydrateAmmoBoxWithAmmo(pmcData: IPmcData, itemToAdd: IAddItemTempObject, toDo: string[][], sessionID: string, output: IItemEventRouterResponse): void;
/**
*
* @param assortItems Items to add to inventory
* @param requestItem Details of purchased item to add to inventory
* @param result Array split stacks are added to
*/
protected splitStackIntoSmallerStacks(assortItems: Item[], requestItem: AddItem, result: IAddItemTempObject[]): void;
/**
* Remove item from player inventory
* @param pmcData Profile to remove item from
* @param itemId Items id to remove
* @param sessionID Session id
* @param output Existing IItemEventRouterResponse object to append data to, creates new one by default if not supplied
* @returns IItemEventRouterResponse
*/
removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse; removeItem(pmcData: IPmcData, itemId: string, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
removeItemByCount(pmcData: IPmcData, itemId: string, count: number, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse; removeItemByCount(pmcData: IPmcData, itemId: string, count: number, sessionID: string, output?: IItemEventRouterResponse): IItemEventRouterResponse;
getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): Record<number, number>; getItemSize(itemTpl: string, itemID: string, inventoryItem: Item[]): Record<number, number>;

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@ -38,11 +38,11 @@ export declare class TradeHelper {
/** /**
* Sell item to trader * Sell item to trader
* @param pmcData Profile to update * @param pmcData Profile to update
* @param body * @param sellRequest request data
* @param sessionID * @param sessionID Session id
* @returns * @returns IItemEventRouterResponse
*/ */
sellItem(pmcData: IPmcData, body: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse; sellItem(pmcData: IPmcData, sellRequest: IProcessSellTradeRequestData, sessionID: string): IItemEventRouterResponse;
/** /**
* Increment the assorts buy count by number of items purchased * Increment the assorts buy count by number of items purchased
* Show error on screen if player attepts to buy more than what the buy max allows * Show error on screen if player attepts to buy more than what the buy max allows

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@ -29,6 +29,8 @@ export interface Config {
GlobalLootChanceModifier: number; GlobalLootChanceModifier: number;
TimeBeforeDeploy: number; TimeBeforeDeploy: number;
TimeBeforeDeployLocal: number; TimeBeforeDeployLocal: number;
TradingSetting: number;
TradingSettings: ITradingSettings;
LoadTimeSpeedProgress: number; LoadTimeSpeedProgress: number;
BaseLoadTime: number; BaseLoadTime: number;
BaseUnloadTime: number; BaseUnloadTime: number;
@ -36,6 +38,7 @@ export interface Config {
Customization: Customization; Customization: Customization;
UncheckOnShot: boolean; UncheckOnShot: boolean;
BotsEnabled: boolean; BotsEnabled: boolean;
BufferZone: IBufferZone;
ArmorMaterials: ArmorMaterials; ArmorMaterials: ArmorMaterials;
LegsOverdamage: number; LegsOverdamage: number;
HandsOverdamage: number; HandsOverdamage: number;
@ -55,7 +58,6 @@ export interface Config {
StaminaRestoration: StaminaRestoration; StaminaRestoration: StaminaRestoration;
StaminaDrain: StaminaDrain; StaminaDrain: StaminaDrain;
RequirementReferences: RequirementReferences; RequirementReferences: RequirementReferences;
RepairKitSettings: RepairKitSettings;
RestrictionsInRaid: RestrictionsInRaid[]; RestrictionsInRaid: RestrictionsInRaid[];
SkillMinEffectiveness: number; SkillMinEffectiveness: number;
SkillFatiguePerPoint: number; SkillFatiguePerPoint: number;
@ -83,6 +85,19 @@ export interface Config {
Inertia: Inertia; Inertia: Inertia;
Ballistic: Ballistic; Ballistic: Ballistic;
} }
export interface IBufferZone {
CustomerAccessTime: number;
CustomerCriticalTimeStart: number;
CustomerKickNotifTime: number;
}
export interface ITradingSettings {
BuyoutRestrictions: IBuyoutRestrictions;
}
export interface IBuyoutRestrictions {
MinDurability: number;
MinFoodDrinkResource: number;
MinMedsResource: number;
}
export interface Content { export interface Content {
ip: string; ip: string;
port: number; port: number;
@ -321,6 +336,8 @@ export interface Effects {
Pain: Pain; Pain: Pain;
PainKiller: PainKiller; PainKiller: PainKiller;
SandingScreen: SandingScreen; SandingScreen: SandingScreen;
MildMusclePain: IMusclePainEffect;
SevereMusclePain: IMusclePainEffect;
Stimulator: Stimulator; Stimulator: Stimulator;
Tremor: Tremor; Tremor: Tremor;
ChronicStaminaFatigue: ChronicStaminaFatigue; ChronicStaminaFatigue: ChronicStaminaFatigue;
@ -457,6 +474,12 @@ export interface PainKiller {
export interface SandingScreen { export interface SandingScreen {
Dummy: number; Dummy: number;
} }
export interface IMusclePainEffect {
GymEffectivity: number;
OfflineDurationMax: number;
OfflineDurationMin: number;
TraumaChance: number;
}
export interface Stimulator { export interface Stimulator {
BuffLoopTime: number; BuffLoopTime: number;
Buffs: Buffs; Buffs: Buffs;
@ -803,7 +826,7 @@ export interface SkillsSettings {
HMG: any[]; HMG: any[];
Launcher: any[]; Launcher: any[];
AttachedLauncher: any[]; AttachedLauncher: any[];
Melee: any[]; Melee: IMeleeSkill;
DMR: WeaponSkills; DMR: WeaponSkills;
BearAssaultoperations: any[]; BearAssaultoperations: any[];
BearAuthority: any[]; BearAuthority: any[];
@ -847,10 +870,25 @@ export interface SkillsSettings {
BotSound: any[]; BotSound: any[];
TroubleShooting: TroubleShooting; TroubleShooting: TroubleShooting;
} }
export interface IMeleeSkill {
BuffSettings: IBuffSettings;
}
export interface ArmorSkills { export interface ArmorSkills {
BuffMaxCount: number;
BuffSettings: IBuffSettings;
Counters: IArmorCounters;
MoveSpeedPenaltyReductionHVestsReducePerLevel: number;
RicochetChanceHVestsCurrentDurabilityThreshold: number;
RicochetChanceHVestsEliteLevel: number;
RicochetChanceHVestsMaxDurabilityThreshold: number;
MeleeDamageLVestsReducePerLevel: number;
MoveSpeedPenaltyReductionLVestsReducePerLevel: number;
WearAmountRepairLVestsReducePerLevel: number; WearAmountRepairLVestsReducePerLevel: number;
WearChanceRepairLVestsReduceEliteLevel: number; WearChanceRepairLVestsReduceEliteLevel: number;
} }
export interface IArmorCounters {
armorDurability: ISkillCounter;
}
export interface HideoutManagement { export interface HideoutManagement {
SkillPointsPerAreaUpgrade: number; SkillPointsPerAreaUpgrade: number;
SkillPointsPerCraft: number; SkillPointsPerCraft: number;
@ -907,6 +945,7 @@ export interface Endurance {
MovementAction: number; MovementAction: number;
SprintAction: number; SprintAction: number;
GainPerFatigueStack: number; GainPerFatigueStack: number;
QTELevelMultipliers: Record<string, Record<string, number>>;
} }
export interface Strength { export interface Strength {
SprintActionMin: number; SprintActionMin: number;
@ -915,9 +954,14 @@ export interface Strength {
MovementActionMax: number; MovementActionMax: number;
PushUpMin: number; PushUpMin: number;
PushUpMax: number; PushUpMax: number;
QTELevelMultipliers: IQTELevelMultiplier[];
FistfightAction: number; FistfightAction: number;
ThrowAction: number; ThrowAction: number;
} }
export interface IQTELevelMultiplier {
Level: number;
Multiplier: number;
}
export interface Vitality { export interface Vitality {
DamageTakenAction: number; DamageTakenAction: number;
HealthNegativeEffect: number; HealthNegativeEffect: number;
@ -950,22 +994,42 @@ export interface Search {
FindAction: number; FindAction: number;
} }
export interface WeaponTreatment { export interface WeaponTreatment {
BuffMaxCount: number;
BuffSettings: IBuffSettings;
Counters: IWeaponTreatmentCounters;
DurLossReducePerLevel: number; DurLossReducePerLevel: number;
SkillPointsPerRepair: number; SkillPointsPerRepair: number;
Filter: any[]; Filter: any[];
WearAmountRepairGunsReducePerLevel: number; WearAmountRepairGunsReducePerLevel: number;
WearChanceRepairGunsReduceEliteLevel: number; WearChanceRepairGunsReduceEliteLevel: number;
} }
export interface IWeaponTreatmentCounters {
firearmsDurability: ISkillCounter;
}
export interface IBuffSettings {
CommonBuffChanceLevelBonus: number;
CommonBuffMinChanceValue: number;
CurrentDurabilityLossToRemoveBuff?: number;
MaxDurabilityLossToRemoveBuff?: number;
RareBuffChanceCoff: number;
ReceivedDurabilityMaxPercent: number;
}
export interface MagDrills { export interface MagDrills {
RaidLoadedAmmoAction: number; RaidLoadedAmmoAction: number;
RaidUnloadedAmmoAction: number; RaidUnloadedAmmoAction: number;
MagazineCheckAction: number; MagazineCheckAction: number;
} }
export interface Perception { export interface Perception {
DependentSkillRatios: ISkillRatio[];
OnlineAction: number; OnlineAction: number;
UniqueLoot: number; UniqueLoot: number;
} }
export interface ISkillRatio {
Ratio: number;
SkillId: string;
}
export interface Intellect { export interface Intellect {
Counters: IIntellectCounters;
ExamineAction: number; ExamineAction: number;
SkillProgress: number; SkillProgress: number;
RepairAction: number; RepairAction: number;
@ -973,16 +1037,52 @@ export interface Intellect {
WearChanceReduceEliteLevel: number; WearChanceReduceEliteLevel: number;
RepairPointsCostReduction: number; RepairPointsCostReduction: number;
} }
export interface IIntellectCounters {
armorDurability: ISkillCounter;
firearmsDurability: ISkillCounter;
meleeWeaponDurability: ISkillCounter;
}
export interface ISkillCounter {
divisor: number;
points: number;
}
export interface Attention { export interface Attention {
DependentSkillRatios: ISkillRatio[];
ExamineWithInstruction: number; ExamineWithInstruction: number;
FindActionFalse: number; FindActionFalse: number;
FindActionTrue: number; FindActionTrue: number;
} }
export interface Charisma { export interface Charisma {
BonusSettings: IBonusSettings;
Counters: ICharismaSkillCounters;
SkillProgressInt: number; SkillProgressInt: number;
SkillProgressAtn: number; SkillProgressAtn: number;
SkillProgressPer: number; SkillProgressPer: number;
} }
export interface ICharismaSkillCounters {
insuranceCost: ISkillCounter;
repairCost: ISkillCounter;
repeatableQuestCompleteCount: ISkillCounter;
restoredHealthCost: ISkillCounter;
scavCaseCost: ISkillCounter;
}
export interface IBonusSettings {
EliteBonusSettings: IEliteBonusSettings;
LevelBonusSettings: ILevelBonusSettings;
}
export interface IEliteBonusSettings {
FenceStandingLossDiscount: number;
RepeatableQuestExtraCount: number;
ScavCaseDiscount: number;
}
export interface ILevelBonusSettings {
HealthRestoreDiscount: number;
HealthRestoreTraderDiscount: number;
InsuranceDiscount: number;
InsuranceTraderDiscount: number;
PaidExitDiscount: number;
RepeatableQuestChangeDiscount: number;
}
export interface Memory { export interface Memory {
AnySkillUp: number; AnySkillUp: number;
SkillProgress: number; SkillProgress: number;
@ -1145,11 +1245,30 @@ export interface xyz {
export interface Ballistic { export interface Ballistic {
GlobalDamageDegradationCoefficient: number; GlobalDamageDegradationCoefficient: number;
} }
export interface RepairKitSettings { export interface RepairSettings {
ItemEnhancementSettings: IItemEnhancementSettings;
MinimumLevelToApplyBuff: number;
RepairStrategies: IRepairStrategies;
armorClassDivisor: number; armorClassDivisor: number;
durabilityPointCostArmor: number; durabilityPointCostArmor: number;
durabilityPointCostGuns: number; durabilityPointCostGuns: number;
} }
export interface IItemEnhancementSettings {
DamageReduction: IPriceModifier;
MalfunctionProtections: IPriceModifier;
WeaponSpread: IPriceModifier;
}
export interface IPriceModifier {
PriceModifier: number;
}
export interface IRepairStrategies {
Armor: IRepairStrategy;
Firearms: IRepairStrategy;
}
export interface IRepairStrategy {
BuffTypes: string[];
Filter: string[];
}
export interface BotPreset { export interface BotPreset {
UseThis: boolean; UseThis: boolean;
Role: string; Role: string;

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@ -21,6 +21,7 @@ export interface IBotBase {
Hideout: Hideout; Hideout: Hideout;
Quests: Quest[]; Quests: Quest[];
TradersInfo: Record<string, TraderInfo>; TradersInfo: Record<string, TraderInfo>;
UnlockedInfo: IUnlockedInfo;
RagfairInfo: RagfairInfo; RagfairInfo: RagfairInfo;
RepeatableQuests: IPmcDataRepeatableQuest[]; RepeatableQuests: IPmcDataRepeatableQuest[];
Bonuses: Bonus[]; Bonuses: Bonus[];
@ -31,6 +32,9 @@ export interface IBotBase {
/** SPT specific property used during bot generation in raid */ /** SPT specific property used during bot generation in raid */
sptIsPmc?: boolean; sptIsPmc?: boolean;
} }
export interface IUnlockedInfo {
unlockedProductionRecipe: string[];
}
export interface Info { export interface Info {
EntryPoint: string; EntryPoint: string;
Nickname: string; Nickname: string;
@ -265,6 +269,11 @@ export interface InsuredItem {
export interface Hideout { export interface Hideout {
Production: Record<string, Productive>; Production: Record<string, Productive>;
Areas: HideoutArea[]; Areas: HideoutArea[];
Improvements: Record<string, IHideoutImprovement>;
}
export interface IHideoutImprovement {
completed: boolean;
improveCompleteTimestamp: number;
} }
export interface Productive { export interface Productive {
Products: Product[]; Products: Product[];
@ -331,6 +340,7 @@ export interface Quest {
export interface TraderInfo { export interface TraderInfo {
loyaltyLevel: number; loyaltyLevel: number;
salesSum: number; salesSum: number;
disabled: boolean;
standing: number; standing: number;
nextResupply: number; nextResupply: number;
unlocked: boolean; unlocked: boolean;

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@ -98,7 +98,8 @@ export interface Location {
y: number; y: number;
r: string | number; r: string | number;
isSearched?: boolean; isSearched?: boolean;
rotation?: string; /** SPT property? */
rotation?: string | boolean;
} }
export interface SideEffect { export interface SideEffect {
Value: number; Value: number;

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@ -15,6 +15,7 @@ export interface IQuest {
image: string; image: string;
type: string; type: string;
isKey: boolean; isKey: boolean;
questStatus: any;
restartable: boolean; restartable: boolean;
instantComplete: boolean; instantComplete: boolean;
secretQuest: boolean; secretQuest: boolean;
@ -43,6 +44,7 @@ export interface AvailableForProps {
id: string; id: string;
index: number; index: number;
parentId: string; parentId: string;
isEncoded: boolean;
dynamicLocale: boolean; dynamicLocale: boolean;
value?: number; value?: number;
compareMethod?: string; compareMethod?: string;

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@ -29,8 +29,11 @@ export interface Props {
IsUnsaleable?: boolean; IsUnsaleable?: boolean;
IsUnbuyable?: boolean; IsUnbuyable?: boolean;
IsUngivable?: boolean; IsUngivable?: boolean;
IsUnremovable?: boolean;
IsLockedafterEquip?: boolean; IsLockedafterEquip?: boolean;
IsSpecialSlotOnly?: boolean;
QuestItem?: boolean; QuestItem?: boolean;
QuestStashMaxCount?: number;
LootExperience?: number; LootExperience?: number;
ExamineExperience?: number; ExamineExperience?: number;
HideEntrails?: boolean; HideEntrails?: boolean;
@ -161,6 +164,7 @@ export interface Props {
weaponErgonomicPenalty?: number; weaponErgonomicPenalty?: number;
BluntThroughput?: number; BluntThroughput?: number;
ArmorMaterial?: string; ArmorMaterial?: string;
ArmorType?: string;
weapClass?: string; weapClass?: string;
weapUseType?: string; weapUseType?: string;
ammoCaliber?: string; ammoCaliber?: string;
@ -365,6 +369,8 @@ export interface Props {
CanBeHiddenDuringThrow?: boolean; CanBeHiddenDuringThrow?: boolean;
MinTimeToContactExplode?: number; MinTimeToContactExplode?: number;
ExplosionEffectType?: string; ExplosionEffectType?: string;
LinkedWeapon?: string;
UseAmmoWithoutShell?: boolean;
} }
export interface IHealthEffect { export interface IHealthEffect {
type: string; type: string;

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@ -9,6 +9,7 @@ export interface ITrader {
export interface ITraderBase { export interface ITraderBase {
refreshTraderRagfairOffers: boolean; refreshTraderRagfairOffers: boolean;
_id: string; _id: string;
availableInRaid: boolean;
avatar: string; avatar: string;
balance_dol: number; balance_dol: number;
balance_eur: number; balance_eur: number;
@ -20,6 +21,8 @@ export interface ITraderBase {
discount_end: number; discount_end: number;
gridHeight: number; gridHeight: number;
insurance: Insurance; insurance: Insurance;
items_buy: IItemBuyData;
items_buy_prohibited: IItemBuyData;
location: string; location: string;
loyaltyLevels: LoyaltyLevel[]; loyaltyLevels: LoyaltyLevel[];
medic: boolean; medic: boolean;
@ -31,6 +34,10 @@ export interface ITraderBase {
surname: string; surname: string;
unlockedByDefault: boolean; unlockedByDefault: boolean;
} }
export interface IItemBuyData {
category: string[];
id_list: string[];
}
export interface Insurance { export interface Insurance {
availability: boolean; availability: boolean;
excluded_category: string[]; excluded_category: string[];

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@ -0,0 +1,5 @@
export interface IGetItemPricesResponse {
supplyNextTime: number;
prices: Record<string, number>;
currencyCourses: Record<string, number>;
}

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@ -3,23 +3,55 @@ export interface IHideoutArea {
type: number; type: number;
enabled: boolean; enabled: boolean;
needsFuel: boolean; needsFuel: boolean;
requirements: IAreaRequirement[];
takeFromSlotLocked: boolean; takeFromSlotLocked: boolean;
craftGivesExp: boolean; craftGivesExp: boolean;
displayLevel: boolean;
enableAreaRequirements: boolean;
stages: Record<string, Stage>; stages: Record<string, Stage>;
} }
export interface IAreaRequirement {
areaType: number;
requiredlevel: number;
type: string;
}
export interface Stage { export interface Stage {
requirements: Requirement[]; autoUpgrade: boolean;
bonuses: StageBonus[]; bonuses: StageBonus[];
slots: number;
constructionTime: number; constructionTime: number;
description: string; description: string;
displayInterface: boolean;
improvements: IStageImprovement[];
requirements: IStageRequirement[];
slots: number;
} }
export interface Requirement { export interface IStageImprovement {
id: string;
bonuses: IStageImprovementBonus[];
improvementTime: number;
requirements: IStageImprovementRequirement[];
}
export interface IStageImprovementBonus {
passive: boolean;
production: boolean;
type: string;
value: number;
visible: boolean;
}
export interface IStageImprovementRequirement {
count: number;
isEncoded: boolean;
isFunctional: boolean;
templateId: string;
type: string;
}
export interface IStageRequirement {
areaType?: number; areaType?: number;
requiredLevel?: number; requiredLevel?: number;
type: string; type: string;
templateId?: string; templateId?: string;
count?: number; count?: number;
isEncoded: false;
isFunctional?: boolean; isFunctional?: boolean;
traderId?: string; traderId?: string;
loyaltyLevel?: number; loyaltyLevel?: number;

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@ -3,8 +3,10 @@ export interface IHideoutProduction {
areaType: number; areaType: number;
requirements: Requirement[]; requirements: Requirement[];
productionTime: number; productionTime: number;
boosters?: any;
endProduct: string; endProduct: string;
isEncoded: boolean;
locked: boolean;
needFuelForAllProductionTime: boolean;
continuous: boolean; continuous: boolean;
count: number; count: number;
productionLimitCount: number; productionLimitCount: number;
@ -12,6 +14,7 @@ export interface IHideoutProduction {
export interface Requirement { export interface Requirement {
templateId?: string; templateId?: string;
count?: number; count?: number;
isEncoded?: boolean;
isFunctional?: boolean; isFunctional?: boolean;
type: string; type: string;
areaType?: number; areaType?: number;

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@ -0,0 +1,38 @@
export interface IQteData {
Id: string;
Type: string;
Area: string;
AreaLevel: number;
QuickTimeEvents: IQuickTimeEvent[];
Requirements: IQteRequirement[];
Results: Record<string, IQteResult>;
}
export interface IQuickTimeEvent {
Type: string;
Position: number;
StartDelay: number;
EndDelay: number;
Speed: number;
SuccessRange: string;
Key: string;
}
export interface IQteRequirement {
type: string;
}
export interface IQteResult {
Energy: number;
Hydration: number;
RewardsRange: IQteEffect[];
}
export interface IQteEffect {
Type: string;
SkillId: string;
levelMultipliers: ISkillLevelMultiplier[];
Time: number;
Weight: number;
Result: string;
}
export interface ISkillLevelMultiplier {
level: number;
multiplier: number;
}

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@ -0,0 +1,7 @@
import { Item, Location } from "../common/tables/IItem";
export interface IAddItemTempObject {
itemRef: Item;
count: number;
isPreset: boolean;
location?: Location;
}

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@ -0,0 +1,30 @@
export interface IGetRaidConfigurationRequestData {
timeVariant: string;
raidMode: string;
metabolismDisabled: boolean;
playersSpawnPlace: string;
timeAndWeatherSettings: TimeAndWeatherSettings;
botSettings: BotSettings;
wavesSettings: WavesSettings;
location: string;
}
export interface TimeAndWeatherSettings {
isRandomTime: boolean;
isRandomWeather: boolean;
cloudinessType: string;
rainType: string;
windType: string;
fogType: string;
timeFlowType: string;
hourOfDay: number;
}
export interface BotSettings {
isScavWars: boolean;
botAmount: string;
}
export interface WavesSettings {
botAmount: string;
botDifficulty: string;
isBosses: boolean;
isTaggedAndCursed: boolean;
}

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@ -1,30 +0,0 @@
import { BotAmount } from "../../enums/BotAmount";
import { BotDifficulty } from "../../enums/BotDifficulty";
export interface IStartOfflineRaidRequestData {
locationName: string;
/** Current time, not in-game time */
startTime: number;
/** CURR = am, past = pm */
dateTime: "CURR" | "PAST";
gameSettings: GameSettings;
}
export interface GameSettings {
timeAndWeatherSettings: TimeAndWeatherSettings;
botsSettings: BotsSettings;
wavesSettings: WavesSettings;
}
export interface TimeAndWeatherSettings {
isRandomTime: boolean;
isRandomWeather: boolean;
}
export interface BotsSettings {
isEnabled: boolean;
isScavWars: boolean;
botAmount: BotAmount;
}
export interface WavesSettings {
botDifficulty: BotDifficulty;
isBosses: boolean;
isTaggedAndCursed: boolean;
wavesBotAmount: BotAmount;
}

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@ -3,6 +3,7 @@ export interface IProcessSellTradeRequestData extends IProcessBaseTradeRequestDa
Action: "sell_to_trader"; Action: "sell_to_trader";
type: string; type: string;
tid: string; tid: string;
price: number;
items: Item[]; items: Item[];
} }
export interface Item { export interface Item {

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@ -8,5 +8,6 @@ export declare enum ELocationName {
LIGHTHOUSE = "Lighthouse", LIGHTHOUSE = "Lighthouse",
LABORATORY = "laboratory", LABORATORY = "laboratory",
RESERVE = "RezervBase", RESERVE = "RezervBase",
STREETS = "TarkovStreets",
ANY = "any" ANY = "any"
} }

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@ -21,5 +21,7 @@ export declare enum HideoutAreas {
SOLAR_POWER = 18, SOLAR_POWER = 18,
BOOZE_GENERATOR = 19, BOOZE_GENERATOR = 19,
BITCOIN_FARM = 20, BITCOIN_FARM = 20,
CHRISTMAS_TREE = 21 CHRISTMAS_TREE = 21,
EMERGENCY_WALL = 22,
GYM = 23
} }

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@ -6,5 +6,6 @@ export declare enum Traders {
PEACEKEEPER = "5935c25fb3acc3127c3d8cd9", PEACEKEEPER = "5935c25fb3acc3127c3d8cd9",
MECHANIC = "5a7c2eca46aef81a7ca2145d", MECHANIC = "5a7c2eca46aef81a7ca2145d",
RAGMAN = "5ac3b934156ae10c4430e83c", RAGMAN = "5ac3b934156ae10c4430e83c",
JAEGER = "5c0647fdd443bc2504c2d371" JAEGER = "5c0647fdd443bc2504c2d371",
LIGHTHOUSEKEEPER = "638f541a29ffd1183d187f57"
} }

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@ -1,25 +0,0 @@
import { IStartOfflineRaidRequestData } from "../../eft/match/IStartOffineRaidRequestData";
import { IEndOfflineRaidRequestData } from "../../eft/match/IEndOfflineRaidRequestData";
import { INullResponseData } from "../../eft/httpResponse/INullResponseData";
import { IGetBodyResponseData } from "../../eft/httpResponse/IGetBodyResponseData";
import { IPmcData } from "../../eft/common/IPmcData";
export interface IMatchCallbacks {
updatePing(url: string, info: any, sessionID: string): INullResponseData;
exitMatch(url: string, info: any, sessionID: string): INullResponseData;
exitToMenu(url: string, info: any, sessionID: string): INullResponseData;
startGroupSearch(url: string, info: any, sessionID: string): INullResponseData;
stopGroupSearch(url: string, info: any, sessionID: string): INullResponseData;
sendGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
acceptGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
cancelGroupInvite(url: string, info: any, sessionID: string): INullResponseData;
putMetrics(url: string, info: any, sessionID: string): INullResponseData;
getProfile(url: string, info: any, sessionID: string): IGetBodyResponseData<IPmcData[]>;
serverAvailable(url: string, info: any, sessionID: string): IGetBodyResponseData<any> | IGetBodyResponseData<true>;
joinMatch(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
getMetrics(url: string, info: any, sessionID: string): IGetBodyResponseData<string>;
getGroupStatus(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
createGroup(url: string, info: any, sessionID: string): IGetBodyResponseData<any>;
deleteGroup(url: string, info: any, sessionID: string): INullResponseData;
startOfflineRaid(url: string, info: IStartOfflineRaidRequestData, sessionID: string): INullResponseData;
endOfflineRaid(url: string, info: IEndOfflineRaidRequestData, sessionID: string): INullResponseData;
}

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@ -6,6 +6,8 @@ export interface IAirdropConfig extends IBaseConfig {
planeMinFlyHeight: number; planeMinFlyHeight: number;
planeMaxFlyHeight: number; planeMaxFlyHeight: number;
planeVolume: number; planeVolume: number;
planeSpeed: number;
crateFallSpeed: number;
airdropMinStartTimeSeconds: number; airdropMinStartTimeSeconds: number;
airdropMaxStartTimeSeconds: number; airdropMaxStartTimeSeconds: number;
loot: AirdropLoot; loot: AirdropLoot;
@ -17,6 +19,7 @@ export interface AirdropChancePercent {
shoreline: number; shoreline: number;
interchange: number; interchange: number;
reserve: number; reserve: number;
tarkovStreets: number;
} }
export interface AirdropLoot { export interface AirdropLoot {
presetCount: MinMax; presetCount: MinMax;

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@ -7,6 +7,7 @@ import { IAkiProfile } from "../models/eft/profile/IAkiProfile";
import { HideoutAreas } from "../models/enums/HideoutAreas"; import { HideoutAreas } from "../models/enums/HideoutAreas";
import { ILogger } from "../models/spt/utils/ILogger"; import { ILogger } from "../models/spt/utils/ILogger";
import { DatabaseServer } from "../servers/DatabaseServer"; import { DatabaseServer } from "../servers/DatabaseServer";
import { TimeUtil } from "../utils/TimeUtil";
import { Watermark } from "../utils/Watermark"; import { Watermark } from "../utils/Watermark";
import { LocalisationService } from "./LocalisationService"; import { LocalisationService } from "./LocalisationService";
export declare class ProfileFixerService { export declare class ProfileFixerService {
@ -14,8 +15,9 @@ export declare class ProfileFixerService {
protected watermark: Watermark; protected watermark: Watermark;
protected hideoutHelper: HideoutHelper; protected hideoutHelper: HideoutHelper;
protected localisationService: LocalisationService; protected localisationService: LocalisationService;
protected timeUtil: TimeUtil;
protected databaseServer: DatabaseServer; protected databaseServer: DatabaseServer;
constructor(logger: ILogger, watermark: Watermark, hideoutHelper: HideoutHelper, localisationService: LocalisationService, databaseServer: DatabaseServer); constructor(logger: ILogger, watermark: Watermark, hideoutHelper: HideoutHelper, localisationService: LocalisationService, timeUtil: TimeUtil, databaseServer: DatabaseServer);
/** /**
* Find issues in the pmc profile data that may cause issues and fix them * Find issues in the pmc profile data that may cause issues and fix them
* @param pmcProfile profile to check and fix * @param pmcProfile profile to check and fix
@ -32,6 +34,7 @@ export declare class ProfileFixerService {
* @param pmcProfile profile to remove old counters from * @param pmcProfile profile to remove old counters from
*/ */
removeDanglingConditionCounters(pmcProfile: IPmcData): void; removeDanglingConditionCounters(pmcProfile: IPmcData): void;
addLighthouseKeeperIfMissing(pmcProfile: IPmcData): void;
protected removeDanglingBackendCounters(pmcProfile: IPmcData): void; protected removeDanglingBackendCounters(pmcProfile: IPmcData): void;
protected getActiveRepeatableQuests(repeatableQuests: IPmcDataRepeatableQuest[]): IRepeatableQuest[]; protected getActiveRepeatableQuests(repeatableQuests: IPmcDataRepeatableQuest[]): IRepeatableQuest[];
protected fixNullTraderSalesSums(pmcProfile: IPmcData): void; protected fixNullTraderSalesSums(pmcProfile: IPmcData): void;
@ -85,4 +88,14 @@ export declare class ProfileFixerService {
* @param pmcProfile Profile to check inventory of * @param pmcProfile Profile to check inventory of
*/ */
checkForOrphanedModdedItems(pmcProfile: IPmcData): void; checkForOrphanedModdedItems(pmcProfile: IPmcData): void;
/**
* Add `Improvements` object to hideout if missing - added in eft 13.0.21469
* @param pmcProfile profile to update
*/
addMissingUpgradesPropertyToHideout(pmcProfile: IPmcData): void;
/**
* Iterate over associated profile template and check all hideout areas exist, add if not
* @param fullProfile Profile to update
*/
addMissingHideoutAreasToProfile(fullProfile: IAkiProfile): void;
} }

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@ -65,6 +65,7 @@ export declare class RagfairPriceService implements OnLoad {
* @returns Dictionary of item tpls and rouble cost * @returns Dictionary of item tpls and rouble cost
*/ */
getAllFleaPrices(): Record<string, number>; getAllFleaPrices(): Record<string, number>;
getAllStaticPrices(): Record<string, number>;
/** /**
* Get the percentage difference between two values * Get the percentage difference between two values
* @param a numerical value a * @param a numerical value a