Fixed incorrect imports and updated types to reflect the import name changes #40

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Echo55 wants to merge 1 commits from (deleted):fix-bad-imports into master
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@ -1,11 +1,11 @@
import { PreSptModLoader } from "@spt/loaders/PreSptModLoader";
import { Item } from "@spt/models/eft/common/tables/IItem";
import { IItem } from "@spt/models/eft/common/tables/IItem";
import { ITraderBase, ITraderAssort } from "@spt/models/eft/common/tables/ITrader";
import { ITraderConfig, UpdateTime } from "@spt/models/spt/config/ITraderConfig";
import { ITraderConfig, IUpdateTime } from "@spt/models/spt/config/ITraderConfig";
import { IDatabaseTables } from "@spt/models/spt/server/IDatabaseTables";
import { ImageRouter } from "@spt/routers/ImageRouter";
import { JsonUtil } from "@spt/utils/JsonUtil";
import { NewItemIds } from "./newitemIds";
import { NewItemIds } from "./newItemIds";
export class TraderHelper {
/**
@ -33,7 +33,7 @@ export class TraderHelper {
*/
public setTraderUpdateTime(traderConfig: ITraderConfig, baseJson: any, refreshTimeSecondsMin: number, refreshTimeSecondsMax: number): void {
// Add refresh time in seconds to config
const traderRefreshRecord: UpdateTime = {
const traderRefreshRecord: IUpdateTime = {
traderId: baseJson._id,
seconds: {
min: refreshTimeSecondsMin,
@ -83,9 +83,9 @@ export class TraderHelper {
* Create a weapon from scratch, ready to be added to trader
* @returns Item[]
*/
public createGlock(): Item[] {
public createGlock(): IItem[] {
// Create an array ready to hold weapon + all mods
const glock: Item[] = [];
const glock: IItem[] = [];
// Add the base first
glock.push({ // Add the base weapon first