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# Bot monitor
![botmon](monitor.png)
Debug monitor that shows active bots on the map, the zone in which they are located and the distance to them.
Checked on EFT version 0.12.11.1.13487, 0..12.11.2.13615, 0.12.11.13725 / AKI 2.0.0-A8 BLEEDINGEDGE
# Install
* Copy folder 'astealz-BotMonitor' to 'user/mods'
# Usage
After load on map, open in-game console and type 'botmon N', where N is number between 0 and 3.
* 0 - disable monitor,
* 1 - show simple bot counter,
* 2 - show zone counter,
* 3 - show zone and distance to each bot.
# Version history
* 1.0.0 - Initial release
* 1.0.1 - Added bot diffulty to mode 3

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"use strict";
class ModMain {
constructor() {
const mod = require("./package.json");
this.modName = `${mod.author.toLowerCase()}-${mod.name.toLowerCase()}`;
Logger.info(`Loading: ${this.modName} : ${mod.version}`);
}
}
module.exports = new ModMain();

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{
"name": "botmonitor",
"author": "astealz",
"version": "1.0.1",
"license": "NCSA Open Source",
"main": "package.js"
}

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using EFT;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using astealz.BotMonitor.Utils;
namespace astealz.BotMonitor
{
class BotMonitor : MonoBehaviour
{
private const int maxMode = 3;
private const int zonePoolSize = 20;
private const int playersPoolSize = 40;
private float timer = 0f;
private float updateRate = 2f;
private int botsCount = 0;
private List<Player> players = new List<Player>(playersPoolSize);
private Stack<ZoneData> ZoneDataPool { get; } = new Stack<ZoneData>(zonePoolSize);
private Stack<DistanceData> DistancePool { get; } = new Stack<DistanceData>(playersPoolSize);
private SortedDictionary<string, ZoneData> botByZoneDictionary = new SortedDictionary<string, ZoneData>(Comparer<string>.Default);
private StringBuilder stringBuilder = new StringBuilder(200);
private GUIContent guiContent = null;
private Player localPlayer = null;
private int mode = 0;
private GUIStyle textStyle;
public BotMonitor()
{
for (int i = 0; i < zonePoolSize; i++)
ZoneDataPool.Push(new ZoneData());
for (int i = 0; i < playersPoolSize; i++)
DistancePool.Push(new DistanceData());
}
void Awake()
{
if (localPlayer == null)
localPlayer = Globals.LocalPlayer;
}
public void SetMode(int mode)
{
if (mode < 1)
this.mode = 1;
else if (mode > maxMode)
this.mode = maxMode;
else
this.mode = mode;
}
public void Update()
{
if (!Application.isFocused) return;
timer += Time.deltaTime;
if (timer < updateRate)
return;
timer = 0;
if (localPlayer == null)
return;
botsCount = 0;
foreach (var keyValue in botByZoneDictionary)
{
var zoneData = keyValue.Value;
foreach (var dist in zoneData.Distance)
{
dist.Reset();
DistancePool.Push(dist);
}
zoneData.Reset();
ZoneDataPool.Push(zoneData);
}
botByZoneDictionary.Clear();
players.Clear();
foreach (var player in Globals.GameWorld.RegisteredPlayers)
{
if (!player.isActiveAndEnabled || !player.IsAI)
continue;
players.Add(player);
}
foreach (var player in players)
{
botsCount++;
var botOwner = player.GetBotOwner();
var botZone = botOwner.GetBotZone();
string zoneName = botZone.NameZone;
ZoneData zoneData = null;
if (!botByZoneDictionary.ContainsKey(zoneName))
{
if (ZoneDataPool.Count == 0)
{
Logger.Error("Not enough pool items!");
return;
}
zoneData = ZoneDataPool.Pop();
botByZoneDictionary.Add(zoneName, zoneData);
}
else
{
zoneData = botByZoneDictionary[zoneName];
}
zoneData.BotsCount += 1;
if (mode == 3)
{
var distance = DistancePool.Pop();
distance.BotName = player.Profile.GetNickname();
distance.Distance = botOwner.DistTo(localPlayer.Transform.position);
distance.BotType = botOwner.Profile.GetRole();
distance.BotDifficulty = botOwner.Profile.GetDifficulty();
zoneData.Distance.Add(distance);
}
}
foreach (var zone in botByZoneDictionary)
{
zone.Value.Distance.Sort();
}
}
public void OnGUI()
{
if (textStyle == null)
{
textStyle = new GUIStyle(GUI.skin.box);
textStyle.alignment = TextAnchor.MiddleLeft;
textStyle.fontSize = 16;
}
if (guiContent == null)
guiContent = new GUIContent();
stringBuilder.Clear();
stringBuilder.AppendLine($" Bot monitor - {mode.ToString()}");
if (mode >= 2)
{
foreach (var keyValue in botByZoneDictionary)
{
stringBuilder.AppendLine($"{keyValue.Key} = {keyValue.Value.BotsCount.ToString()}");
if (mode == 3)
{
foreach (var element in keyValue.Value.Distance)
{
stringBuilder.AppendLine($" > [{element.Distance.ToString("F1")}m] [{element.BotType.ToStr()}][{element.BotDifficulty.ToStr()}] '{element.BotName.TransliterateThis()}'");
}
}
}
}
stringBuilder.Append($"Total = {botsCount.ToString()}");
guiContent.text = stringBuilder.ToString();
var size = textStyle.CalcSize(guiContent);
GUI.Label(new Rect(Screen.width - size.x - 5f, 60f, size.x, size.y), guiContent, textStyle);
}
class ZoneData
{
public int BotsCount { get; set; }
public List<DistanceData> Distance { get; } = new List<DistanceData>(playersPoolSize);
public ZoneData()
{
Reset();
}
internal void Reset()
{
BotsCount = 0;
Distance.Clear();
}
}
class DistanceData : IComparable<DistanceData>
{
public string BotName { get; set; }
public WildSpawnType BotType { get; set; }
public BotDifficulty BotDifficulty { get; set; }
public float Distance { get; set; }
public DistanceData()
{
Reset();
}
public void Reset()
{
BotName = string.Empty;
BotType = WildSpawnType.assault;
BotDifficulty = BotDifficulty.normal;
Distance = 0f;
}
public int CompareTo(DistanceData other)
{
return Distance > other.Distance
? 1
: Distance < other.Distance
? -1
: 0;
}
}
}
}

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using EFT;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using astealz.BotMonitor.Utils;
using UnityEngine;
namespace astealz.BotMonitor
{
static class Extensions
{
private static readonly PropertyGetter<object> getAiData;
private static readonly PropertyGetter<BotOwner> getBotOwner;
private static readonly PropertyGetter<object> getLeaveData;
private static readonly PropertyGetter<bool> getWannaLeave;
private static readonly AccessTools.FieldRef<object, object> getInfo;
private static readonly AccessTools.FieldRef<object, object> getSettings;
private static readonly AccessTools.FieldRef<object, WildSpawnType> getRole;
private static readonly AccessTools.FieldRef<object, BotDifficulty> getDifficulty;
private static readonly PropertyGetter<object> getBotsGroup;
private static readonly PropertyGetter<BotZone> getBotZone;
private static readonly AccessTools.FieldRef<object, object> getBotGame;
private static readonly AccessTools.FieldRef<object, string> getNickname;
private static MethodInvoker<object> botUnspawn;
static Extensions()
{
var aiDataProperty = AccessTools.Property(typeof(Player), nameof(Player.AIData));
var botOwnerProperty = AccessTools.Property(aiDataProperty.PropertyType, nameof(Player.AIData.BotOwner));
var leaveDataProperty = AccessTools.Property(typeof(BotOwner), nameof(BotOwner.LeaveData));
var wannaLeaveProperty = AccessTools.Property(leaveDataProperty.PropertyType, nameof(BotOwner.LeaveData.WannaLeave));
var infoField = AccessTools.Field(typeof(Profile), nameof(Profile.Info));
var settingsField = AccessTools.Field(infoField.FieldType, nameof(Profile.Info.Settings));
var roleField = AccessTools.Field(settingsField.FieldType, nameof(Profile.Info.Settings.Role));
var botsGroupProperty = AccessTools.Property(typeof(BotOwner), nameof(BotOwner.BotsGroup));
var botZoneProperty = AccessTools.Property(botsGroupProperty.PropertyType, nameof(BotOwner.BotsGroup.BotZone));
var botGameField = AccessTools.Field(botsGroupProperty.PropertyType, nameof(BotOwner.BotsGroup.BotGame));
var nickNameField = AccessTools.Field(infoField.FieldType, nameof(Profile.Info.Nickname));
getAiData = Emit.CreateDynamicPropertyGetter<object>(aiDataProperty);
getBotOwner = Emit.CreateDynamicPropertyGetter<BotOwner>(botOwnerProperty);
getLeaveData = Emit.CreateDynamicPropertyGetter<object>(leaveDataProperty);
getWannaLeave = Emit.CreateDynamicPropertyGetter<bool>(wannaLeaveProperty);
getInfo = AccessTools.FieldRefAccess<object>(typeof(Profile), nameof(Profile.Info));
getSettings = AccessTools.FieldRefAccess<object>(infoField.FieldType, nameof(Profile.Info.Settings));
getRole = AccessTools.FieldRefAccess<WildSpawnType>(settingsField.FieldType, nameof(Profile.Info.Settings.Role));
getDifficulty = AccessTools.FieldRefAccess<BotDifficulty>(settingsField.FieldType, nameof(Profile.Info.Settings.BotDifficulty));
getBotsGroup = Emit.CreateDynamicPropertyGetter<object>(botsGroupProperty);
getBotZone = Emit.CreateDynamicPropertyGetter<BotZone>(botZoneProperty);
getBotGame = AccessTools.FieldRefAccess<object>(botsGroupProperty.PropertyType, nameof(BotOwner.BotsGroup.BotGame));
getNickname = AccessTools.FieldRefAccess<string>(infoField.FieldType, nameof(Profile.Info.Nickname));
}
public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
{
var c = gameObject.GetComponent<T>();
if (c == null)
c = gameObject.AddComponent<T>();
return c;
}
public static string GetNickname(this Profile profile)
{
var info = getInfo(profile);
return getNickname(info);
}
public static BotOwner GetBotOwner(this Player player)
{
var aiData = getAiData(player);
return getBotOwner(aiData);
}
public static bool IsWannaLeave(this BotOwner botOwner)
{
var leaveData = getLeaveData(botOwner);
return getWannaLeave(leaveData);
}
public static WildSpawnType GetRole(this Profile profile)
{
var info = getInfo(profile);
var settings = getSettings(info);
return getRole(settings);
}
public static BotDifficulty GetDifficulty(this Profile profile)
{
var info = getInfo(profile);
var settings = getSettings(info);
return getDifficulty(settings);
}
public static BotZone GetBotZone(this BotOwner botOwner)
{
var botsGroup = getBotsGroup(botOwner);
return getBotZone(botsGroup);
}
public static void Unspawn(this BotOwner botOwner)
{
var botsGroup = getBotsGroup(botOwner);
var botGame = getBotGame(botsGroup);
if (botUnspawn == null)
{
// bot game is an interface, need to get realization type to create the dynamic method
var botGameTrueType = botGame.GetType();
var botUnspawnMethod = AccessTools.Method(botGameTrueType, nameof(BotOwner.BotsGroup.BotGame.BotUnspawn));
botUnspawn = Emit.CreateDynamicMethodInvoker<object>(botUnspawnMethod);
}
botUnspawn(botGame, botOwner);
}
public static string ToStr(this BotDifficulty botDifficulty)
{
switch (botDifficulty)
{
case BotDifficulty.easy:
return "easy";
case BotDifficulty.normal:
return "normal";
case BotDifficulty.hard:
return "hard";
case BotDifficulty.impossible:
return "impossible";
}
return botDifficulty.ToString();
}
/// <summary>
/// Just trying to avoid boxing
/// </summary>
/// <param name="wildSpawnType"></param>
/// <returns>string representation of wildSpawnType</returns>
public static string ToStr(this WildSpawnType wildSpawnType)
{
switch (wildSpawnType)
{
case WildSpawnType.assault:
return "assault";
case WildSpawnType.cursedAssault:
return "cursedAssault";
case WildSpawnType.assaultGroup:
return "assaultGroup";
case WildSpawnType.marksman:
return "marksman";
case WildSpawnType.pmcBot:
return "pmcBot";
case WildSpawnType.sectantPriest:
return "sectantPriest";
case WildSpawnType.sectantWarrior:
return "sectantWarrior";
case WildSpawnType.bossBully:
return "bossBully";
case WildSpawnType.bossGluhar:
return "bossGluhar";
case WildSpawnType.bossKilla:
return "bossKilla";
case WildSpawnType.bossKojaniy:
return "bossKojaniy";
case WildSpawnType.bossSanitar:
return "bossSanitar";
case WildSpawnType.bossTagilla:
return "bossTagilla";
case WildSpawnType.bossTest:
return "bossTest";
case WildSpawnType.followerBully:
return "followerBully";
case WildSpawnType.followerGluharAssault:
return "followerGluharAssault";
case WildSpawnType.followerGluharScout:
return "followerGluharScout";
case WildSpawnType.followerGluharSecurity:
return "followerGluharSecurity";
case WildSpawnType.followerGluharSnipe:
return "followerGluharSnipe";
case WildSpawnType.followerKojaniy:
return "followerKojaniy";
case WildSpawnType.followerSanitar:
return "followerSanitar";
case WildSpawnType.followerTagilla:
return "followerTagilla";
case WildSpawnType.followerTest:
return "followerTest";
}
return wildSpawnType.ToString();
}
}
}

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using EFT;
using EFT.UI;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using UnityEngine;
namespace astealz.BotMonitor
{
static class GameConsole
{
private static readonly Type consoleCommandType;
private static readonly ConstructorInfo consoleCommandConstructor;
private static readonly MethodInfo consoleCommandsAddMethod;
private static readonly FieldInfo commandsField;
private static ConsoleScreen _console = null;
private static List<string> _userCommands = new List<string>();
public static bool IsInitialized => _console != null;
static GameConsole()
{
consoleCommandType = typeof(GameWorld).Assembly.GetTypes()
.Single(t => t.GetProperty("Regex") != null
&& t.GetMethod("TryExecute") != null);
consoleCommandConstructor = consoleCommandType.GetConstructor(new[] { typeof(string), typeof(Action<Match>) });
consoleCommandsAddMethod = AccessTools.Field(typeof(ConsoleScreen), nameof(ConsoleScreen.Commands))
.FieldType
.GetMethod("Add", new[] { consoleCommandType });
commandsField = AccessTools.Field(typeof(ConsoleScreen), nameof(ConsoleScreen.Commands));
}
static void AddCommand(string regular, Action<Match> onExecute)
{
var commands = commandsField.GetValue(null);
var command = consoleCommandConstructor.Invoke(new object[] { regular, onExecute });
consoleCommandsAddMethod.Invoke(commands, new[] { command });
}
public static void Initialize(ConsoleScreen consoleScreen)
{
_console = consoleScreen;
AddLog($"{Module.Name}: Console initialized", Color.green);
AddCommand($"{Module.Name.ToLower()}-help", ShowHelp);
AddLog($"type '{Module.Name.ToLower()}-help' to see available commands", Color.green);
}
private static void ShowHelp(Match obj)
{
foreach (var cmd in _userCommands)
{
AddLog(cmd, UnityEngine.Color.green);
}
}
public static void AddLog(string message, Color? color = null)
{
if (_console == null)
return;
_console.AddLog(message, SetColor(ColorToString(color ?? Color.white)));
}
static string ColorToString(UnityEngine.Color color)
{
return string.Concat(new string[]
{
"#",
FloatNormalizedToHex(color.r),
FloatNormalizedToHex(color.g),
FloatNormalizedToHex(color.b),
FloatNormalizedToHex(color.a)
});
}
static string FloatNormalizedToHex(float value)
{
return Mathf.RoundToInt(value * 255f).ToString("X2");
}
internal static string SetColor(string color)
{
return string.Concat(new string[]
{
"<color=",
color,
">",
DateTime.Now.ToString("[HH:mm:ss]"),
": </color>"
});
}
public static void AddCommand(string regular, Action<Match> onExecute, string helpMessage)
{
_userCommands.Add(helpMessage);
AddCommand(regular, onExecute);
}
}
}

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using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace astealz.BotMonitor
{
public abstract class GenericPatch<T> where T : GenericPatch<T>
{
private Harmony _harmony;
private HarmonyMethod _prefix;
private HarmonyMethod _postfix;
private HarmonyMethod _transpiler;
private HarmonyMethod _finalizer;
private HarmonyMethod _ilmanipulator;
public GenericPatch(string name = null, string prefix = null, string postfix = null, string transpiler = null, string finalizer = null, string ilmanipulator = null)
{
_harmony = new Harmony(name ?? typeof(T).Name);
_prefix = GetPatchMethod(prefix);
_postfix = GetPatchMethod(postfix);
_transpiler = GetPatchMethod(transpiler);
_finalizer = GetPatchMethod(finalizer);
_ilmanipulator = GetPatchMethod(ilmanipulator);
if (_prefix == null && _postfix == null && _transpiler == null && _finalizer == null && _ilmanipulator == null)
{
throw new Exception($"{_harmony.Id}: At least one of the patch methods must be specified");
}
}
/// <summary>
/// Get original method
/// </summary>
/// <returns>Method</returns>
protected abstract MethodBase GetTargetMethod();
/// <summary>
/// Get MethodInfo from string
/// </summary>
/// <param name="methodName">Method name</param>
/// <returns>Method</returns>
private HarmonyMethod GetPatchMethod(string methodName)
{
if (string.IsNullOrWhiteSpace(methodName))
{
return null;
}
return new HarmonyMethod(typeof(T).GetMethod(methodName, BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly));
}
/// <summary>
/// Apply patch to target
/// </summary>
public void Apply()
{
var targetMethod = GetTargetMethod();
if (targetMethod == null)
{
throw new InvalidOperationException($"{_harmony.Id}: TargetMethod is null");
}
try
{
_harmony.Patch(targetMethod, _prefix, _postfix, _transpiler, _finalizer);
}
catch (Exception ex)
{
throw new Exception($"{_harmony.Id}:", ex);
}
}
/// <summary>
/// Remove applied patch from target
/// </summary>
public void Remove()
{
var targetMethod = GetTargetMethod();
if (targetMethod == null)
{
throw new InvalidOperationException($"{_harmony.Id}: TargetMethod is null");
}
try
{
_harmony.Unpatch(targetMethod, HarmonyPatchType.All, _harmony.Id);
}
catch (Exception ex)
{
throw new Exception($"{_harmony.Id}:", ex);
}
}
}
}

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using Comfort.Common;
using EFT;
using EFT.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace astealz.BotMonitor
{
class Globals
{
internal static Player LocalPlayer => GameWorldInitialized
? GetLocalPlayer(GameWorld.RegisteredPlayers)
: null;
internal static GameObject Game => GameObject.Find("GAME");
internal static bool GameWorldInitialized => Singleton<GameWorld>.Instantiated;
internal static GameWorld GameWorld => Singleton<GameWorld>.Instance;
internal static GameObject GameWorldObject => GameObject.Find("GameWorld");
static Player GetLocalPlayer(List<Player> players)
{
foreach (var player in players)
{
if (player.IsYourPlayer)
return player;
}
return null;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace astealz.BotMonitor
{
static class Logger
{
public static void Info(string msg)
{
var s = $"{Module.Name}: {msg}";
GameConsole.AddLog(s);
}
public static void Error(string msg)
{
var s = $"{Module.Name}: {msg}";
GameConsole.AddLog(s, Color.red);
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using EFT;
using EFT.UI;
using UnityEngine;
namespace astealz.BotMonitor
{
class Module
{
internal const string Name = "BotMonitor";
private static float timer = 0f;
static void Main()
{
StaticManager.Instance.StaticUpdate += Instance_StaticUpdate;
}
private static void Instance_StaticUpdate()
{
timer += Time.deltaTime;
if (timer < 3f)
return;
timer = 0;
if (!GameConsole.IsInitialized)
{
var console = GameObject.Find("Console");
if (console == null)
return;
var cs = console.GetComponent<ConsoleScreen>();
if (cs == null)
return;
GameConsole.Initialize(cs);
GameConsole.AddCommand(@"botmon\s+(\d)", ToggleBotMonitor, "\tbotmon [0..3] - toggle bot monitor in one of 3 modes");
StaticManager.Instance.StaticUpdate -= Instance_StaticUpdate;
}
}
private static void ToggleBotMonitor(Match obj)
{
int value = 0;
if (!int.TryParse(obj.Groups[1].Value, out value))
return;
ToggleBotMonitor(value);
}
private static void ToggleBotMonitor(int value)
{
if (!Globals.GameWorldInitialized)
{
GameConsole.AddLog("Sorry, GameWorld isn't initialized yet.");
return;
}
var botCounter = Extensions.GetOrAddComponent<BotMonitor>(Globals.GameWorldObject);
botCounter.SetMode(value);
botCounter.enabled = value != 0;
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Общие сведения об этой сборке предоставляются следующим набором
// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
// связанные со сборкой.
[assembly: AssemblyTitle("astealz.BotMonitor")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("astealz.BotMonitor")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
// COM, задайте атрибуту ComVisible значение TRUE для этого типа.
[assembly: ComVisible(false)]
// Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
[assembly: Guid("C06FA716-ABA9-41BD-B5E0-F3F7420AADB5")]
// Сведения о версии сборки состоят из указанных ниже четырех значений:
//
// Основной номер версии
// Дополнительный номер версии
// Номер сборки
// Редакция
//
// Можно задать все значения или принять номера сборки и редакции по умолчанию
// используя "*", как показано ниже:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
namespace astealz.BotMonitor.Utils
{
public delegate T PropertyGetter<out T>(object instance);
public delegate void PropertySetter<in T>(object instance, T value);
public delegate T MethodInvoker<in T1, out T>(object instance, T1 arg1);
public delegate void MethodInvoker<in T>(object instance, T value);
// methods in this class creates a dynamic methods (and return a delegate) for quick access to a property or method which cannot be called by a direct call
// this approach is about 5x faster than reflection
static class Emit
{
// delegate for property getter
public static PropertyGetter<T> CreateDynamicPropertyGetter<T>(
PropertyInfo propertyInfo,
BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance)
{
if (propertyInfo == null)
throw new ArgumentNullException(nameof(propertyInfo));
if (!typeof(T).IsAssignableFrom(propertyInfo.PropertyType))
throw new ArgumentException($"Property type '{propertyInfo.PropertyType}' does not match return type '{typeof(T)}'");
var getterMethodInfo = propertyInfo.GetGetMethod(true);
if (getterMethodInfo == null)
throw new InvalidOperationException($"Can't find getter for property '{propertyInfo.Name}' in '{propertyInfo.DeclaringType}'");
var dynMethod = new DynamicMethod($"__get_{typeof(T).Name}_prop_{propertyInfo.Name}", typeof(T), new[] { typeof(object) }, propertyInfo.DeclaringType, true);
var ilGen = dynMethod.GetILGenerator();
if (getterMethodInfo.IsStatic)
{
ilGen.Emit(OpCodes.Call, getterMethodInfo);
}
else
{
ilGen.Emit(OpCodes.Ldarg_0);
ilGen.Emit(OpCodes.Castclass, propertyInfo.DeclaringType);
ilGen.Emit(OpCodes.Callvirt, getterMethodInfo);
}
ilGen.Emit(OpCodes.Ret);
return (PropertyGetter<T>)dynMethod.CreateDelegate(typeof(PropertyGetter<T>));
}
// delegate for property setter
public static PropertySetter<T> CreateDynamicPropertySetter<T>(
PropertyInfo propertyInfo,
BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance)
{
if (propertyInfo == null)
throw new ArgumentNullException(nameof(propertyInfo));
if (!typeof(T).IsAssignableFrom(propertyInfo.PropertyType))
throw new ArgumentException($"Property type '{propertyInfo.PropertyType}' does not match the type of value '{typeof(T)}'");
var setterMethodInfo = propertyInfo.GetSetMethod(true);
if (setterMethodInfo == null)
throw new InvalidOperationException($"Can't find setter for property '{propertyInfo.Name}' in '{propertyInfo.DeclaringType}'");
var dynMethod = new DynamicMethod($"__set_{typeof(T).Name}_prop_{propertyInfo.Name}", null, new[] { typeof(object), typeof(T) }, propertyInfo.DeclaringType);
var ilGen = dynMethod.GetILGenerator();
if (setterMethodInfo.IsStatic)
{
ilGen.Emit(OpCodes.Ldarg_1);
ilGen.Emit(OpCodes.Call, setterMethodInfo);
ilGen.Emit(OpCodes.Ret);
}
else
{
ilGen.Emit(OpCodes.Ldarg_0);
ilGen.Emit(OpCodes.Castclass, propertyInfo.DeclaringType);
ilGen.Emit(OpCodes.Ldarg_1);
ilGen.Emit(OpCodes.Callvirt, setterMethodInfo);
}
ilGen.Emit(OpCodes.Ret);
return (PropertySetter<T>)dynMethod.CreateDelegate(typeof(PropertySetter<T>));
}
// delegate to invoke a method with one argument and return value
public static MethodInvoker<T1, TR> CreateDynamicMethodInvoker<T1, TR>(MethodInfo methodInfo)
{
if (methodInfo == null)
throw new ArgumentNullException(nameof(methodInfo));
if (!typeof(TR).IsAssignableFrom(methodInfo.ReturnType))
throw new ArgumentException($"Method return type '{methodInfo.ReturnType}' does not match return type '{typeof(TR)}'");
var dynMethod = new DynamicMethod(
$"__invoke_{typeof(TR).Name}_method_{methodInfo.Name}", // method name is only for debugging
typeof(TR),
new[] { typeof(object), typeof(T1) }, // add method arguments here (T2, T3, T4...)
methodInfo.DeclaringType,
true);
var ilGen = dynMethod.GetILGenerator();
if (methodInfo.IsStatic)
{
// if target method is static push first argument on stack
ilGen.Emit(OpCodes.Ldarg_1);
ilGen.Emit(OpCodes.Call, methodInfo);
}
else
{
// otherwise push instance and cast it to type where method is declared
ilGen.Emit(OpCodes.Ldarg_0);
ilGen.Emit(OpCodes.Castclass, methodInfo.DeclaringType);
// then push method arguments
ilGen.Emit(OpCodes.Ldarg_1);
ilGen.Emit(OpCodes.Callvirt, methodInfo);
}
ilGen.Emit(OpCodes.Ret);
return (MethodInvoker<T1, TR>)dynMethod.CreateDelegate(typeof(MethodInvoker<T1, TR>));
}
public static MethodInvoker<T> CreateDynamicMethodInvoker<T>(MethodInfo methodInfo)
{
if (methodInfo == null)
throw new ArgumentNullException(nameof(methodInfo));
if (!typeof(void).Equals(methodInfo.ReturnType))
throw new ArgumentException($"Method return type '{methodInfo.ReturnType}' does not match return type 'void'");
var dynMethod = new DynamicMethod(
$"__invoke_void_method_{methodInfo.Name}", // method name is only for debugging
typeof(void),
new[] { typeof(object), typeof(T) }, // add method arguments here (T2, T3, T4...)
methodInfo.DeclaringType,
true);
var ilGen = dynMethod.GetILGenerator();
if (methodInfo.IsStatic)
{
// if target method is static push first argument on stack
ilGen.Emit(OpCodes.Ldarg_1);
ilGen.Emit(OpCodes.Call, methodInfo);
}
else
{
// otherwise push instance and cast it to type where method is declared
ilGen.Emit(OpCodes.Ldarg_0);
ilGen.Emit(OpCodes.Castclass, methodInfo.DeclaringType);
// then push method arguments
ilGen.Emit(OpCodes.Ldarg_1);
ilGen.Emit(OpCodes.Callvirt, methodInfo);
}
ilGen.Emit(OpCodes.Ret);
return (MethodInvoker<T>)dynMethod.CreateDelegate(typeof(MethodInvoker<T>));
}
}
}

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using EFT;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace astealz.BotMonitor.Utils
{
static class TextUtils
{
private static newTransliterateDelegate transliterateNew;
private static oldTransliterateDelegate transliterateOld;
delegate string newTransliterateDelegate(string text);
delegate string oldTransliterateDelegate(string text, string locale);
static TextUtils()
{
MethodInfo GetNewTransliterateMethod(Type t)
{
return t.GetMethod("Transliterate", BindingFlags.Static | BindingFlags.Public, null, new Type[] { typeof(string) }, null);
}
MethodInfo GetOldTransliterateMethod(Type t)
{
return t.GetMethod("Transliterate", BindingFlags.Static | BindingFlags.Public, null, new Type[] { typeof(string), typeof(string) }, null);
}
var textUtilsType = typeof(EFT.GameWorld).Assembly.GetTypes()
.Single(t => GetNewTransliterateMethod(t) != null || GetOldTransliterateMethod(t) != null);
var newTransliterateMethod = GetNewTransliterateMethod(textUtilsType);
var oldTransliterateMethod = GetOldTransliterateMethod(textUtilsType);
if (newTransliterateMethod != null)
transliterateNew = AccessTools.MethodDelegate<newTransliterateDelegate>(newTransliterateMethod, null, false);
if (oldTransliterateMethod != null)
transliterateOld = AccessTools.MethodDelegate<oldTransliterateDelegate>(oldTransliterateMethod, null, false);
}
public static string TransliterateThis(this string text)
{
if (transliterateNew != null)
return transliterateNew(text);
if (transliterateOld != null)
return transliterateOld(text, "en");
return text;
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>astealz.BotMonitor</RootNamespace>
<AssemblyName>astealz.BotMonitor</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>true</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>key.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.1.1\lib\net472\0Harmony.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>References\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Comfort">
<HintPath>References\Comfort.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="UnityEngine.CoreModule">
<HintPath>References\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>References\UnityEngine.IMGUIModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\astealz.Modules\astealz.BotMonitor\References\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>References\UnityEngine.UIModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BotMonitor.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="GenericPatch`.cs" />
<Compile Include="Logger.cs" />
<Compile Include="Module.cs" />
<Compile Include="GameConsole.cs" />
<Compile Include="Globals.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utils\Emit.cs" />
<Compile Include="Utils\TextUtils.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="References\Assembly-CSharp.dll" />
<Content Include="References\Comfort.dll" />
<Content Include="References\UnityEngine.CoreModule.dll" />
<Content Include="References\UnityEngine.IMGUIModule.dll" />
<Content Include="References\UnityEngine.TextRenderingModule.dll" />
<Content Include="References\UnityEngine.UIModule.dll" />
</ItemGroup>
<ItemGroup>
<None Include="key.snk" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y $(TargetPath) $(SolutionDir)\..\astealz-BotMonitor\module.dll</PostBuildEvent>
</PropertyGroup>
</Project>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31515.178
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "astealz.BotMonitor", "astealz.BotMonitor.csproj", "{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}.Debug|Any CPU.Build.0 = Debug|Any CPU
{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}.Release|Any CPU.ActiveCfg = Release|Any CPU
{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {52FE0E75-ED1D-427C-AD98-46ADF1C74DE0}
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.1.1" targetFramework="net472" />
</packages>