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|
||||
|
25
README.MD
Normal file
25
README.MD
Normal file
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|
||||
# Bot monitor
|
||||
|
||||

|
||||
|
||||
Debug monitor that shows active bots on the map, the zone in which they are located and the distance to them.
|
||||
|
||||
Checked on EFT version 0.12.11.1.13487, 0..12.11.2.13615, 0.12.11.13725 / AKI 2.0.0-A8 BLEEDINGEDGE
|
||||
|
||||
# Install
|
||||
|
||||
* Copy folder 'astealz-BotMonitor' to 'user/mods'
|
||||
|
||||
# Usage
|
||||
|
||||
After load on map, open in-game console and type 'botmon N', where N is number between 0 and 3.
|
||||
|
||||
* 0 - disable monitor,
|
||||
* 1 - show simple bot counter,
|
||||
* 2 - show zone counter,
|
||||
* 3 - show zone and distance to each bot.
|
||||
|
||||
# Version history
|
||||
|
||||
* 1.0.0 - Initial release
|
||||
* 1.0.1 - Added bot diffulty to mode 3
|
BIN
astealz-BotMonitor/module.dll
Normal file
BIN
astealz-BotMonitor/module.dll
Normal file
Binary file not shown.
12
astealz-BotMonitor/package.js
Normal file
12
astealz-BotMonitor/package.js
Normal file
@ -0,0 +1,12 @@
|
||||
"use strict";
|
||||
|
||||
class ModMain {
|
||||
constructor() {
|
||||
const mod = require("./package.json");
|
||||
this.modName = `${mod.author.toLowerCase()}-${mod.name.toLowerCase()}`;
|
||||
|
||||
Logger.info(`Loading: ${this.modName} : ${mod.version}`);
|
||||
}
|
||||
}
|
||||
|
||||
module.exports = new ModMain();
|
8
astealz-BotMonitor/package.json
Normal file
8
astealz-BotMonitor/package.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"name": "botmonitor",
|
||||
"author": "astealz",
|
||||
"version": "1.0.1",
|
||||
"license": "NCSA Open Source",
|
||||
"main": "package.js"
|
||||
}
|
||||
|
BIN
monitor.png
Normal file
BIN
monitor.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 262 KiB |
222
src/BotMonitor.cs
Normal file
222
src/BotMonitor.cs
Normal file
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|
||||
using EFT;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using astealz.BotMonitor.Utils;
|
||||
|
||||
namespace astealz.BotMonitor
|
||||
{
|
||||
class BotMonitor : MonoBehaviour
|
||||
{
|
||||
private const int maxMode = 3;
|
||||
private const int zonePoolSize = 20;
|
||||
private const int playersPoolSize = 40;
|
||||
private float timer = 0f;
|
||||
private float updateRate = 2f;
|
||||
private int botsCount = 0;
|
||||
|
||||
private List<Player> players = new List<Player>(playersPoolSize);
|
||||
private Stack<ZoneData> ZoneDataPool { get; } = new Stack<ZoneData>(zonePoolSize);
|
||||
private Stack<DistanceData> DistancePool { get; } = new Stack<DistanceData>(playersPoolSize);
|
||||
private SortedDictionary<string, ZoneData> botByZoneDictionary = new SortedDictionary<string, ZoneData>(Comparer<string>.Default);
|
||||
private StringBuilder stringBuilder = new StringBuilder(200);
|
||||
private GUIContent guiContent = null;
|
||||
private Player localPlayer = null;
|
||||
private int mode = 0;
|
||||
private GUIStyle textStyle;
|
||||
|
||||
public BotMonitor()
|
||||
{
|
||||
for (int i = 0; i < zonePoolSize; i++)
|
||||
ZoneDataPool.Push(new ZoneData());
|
||||
for (int i = 0; i < playersPoolSize; i++)
|
||||
DistancePool.Push(new DistanceData());
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (localPlayer == null)
|
||||
localPlayer = Globals.LocalPlayer;
|
||||
}
|
||||
|
||||
public void SetMode(int mode)
|
||||
{
|
||||
if (mode < 1)
|
||||
this.mode = 1;
|
||||
else if (mode > maxMode)
|
||||
this.mode = maxMode;
|
||||
else
|
||||
this.mode = mode;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!Application.isFocused) return;
|
||||
|
||||
timer += Time.deltaTime;
|
||||
|
||||
if (timer < updateRate)
|
||||
return;
|
||||
|
||||
timer = 0;
|
||||
|
||||
if (localPlayer == null)
|
||||
return;
|
||||
|
||||
botsCount = 0;
|
||||
foreach (var keyValue in botByZoneDictionary)
|
||||
{
|
||||
var zoneData = keyValue.Value;
|
||||
foreach (var dist in zoneData.Distance)
|
||||
{
|
||||
dist.Reset();
|
||||
DistancePool.Push(dist);
|
||||
}
|
||||
zoneData.Reset();
|
||||
ZoneDataPool.Push(zoneData);
|
||||
}
|
||||
botByZoneDictionary.Clear();
|
||||
|
||||
players.Clear();
|
||||
foreach (var player in Globals.GameWorld.RegisteredPlayers)
|
||||
{
|
||||
if (!player.isActiveAndEnabled || !player.IsAI)
|
||||
continue;
|
||||
players.Add(player);
|
||||
}
|
||||
|
||||
foreach (var player in players)
|
||||
{
|
||||
botsCount++;
|
||||
|
||||
var botOwner = player.GetBotOwner();
|
||||
var botZone = botOwner.GetBotZone();
|
||||
|
||||
string zoneName = botZone.NameZone;
|
||||
|
||||
ZoneData zoneData = null;
|
||||
if (!botByZoneDictionary.ContainsKey(zoneName))
|
||||
{
|
||||
if (ZoneDataPool.Count == 0)
|
||||
{
|
||||
Logger.Error("Not enough pool items!");
|
||||
return;
|
||||
}
|
||||
zoneData = ZoneDataPool.Pop();
|
||||
botByZoneDictionary.Add(zoneName, zoneData);
|
||||
}
|
||||
else
|
||||
{
|
||||
zoneData = botByZoneDictionary[zoneName];
|
||||
}
|
||||
|
||||
zoneData.BotsCount += 1;
|
||||
if (mode == 3)
|
||||
{
|
||||
var distance = DistancePool.Pop();
|
||||
distance.BotName = player.Profile.GetNickname();
|
||||
distance.Distance = botOwner.DistTo(localPlayer.Transform.position);
|
||||
distance.BotType = botOwner.Profile.GetRole();
|
||||
distance.BotDifficulty = botOwner.Profile.GetDifficulty();
|
||||
zoneData.Distance.Add(distance);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var zone in botByZoneDictionary)
|
||||
{
|
||||
zone.Value.Distance.Sort();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (textStyle == null)
|
||||
{
|
||||
textStyle = new GUIStyle(GUI.skin.box);
|
||||
textStyle.alignment = TextAnchor.MiddleLeft;
|
||||
textStyle.fontSize = 16;
|
||||
}
|
||||
|
||||
if (guiContent == null)
|
||||
guiContent = new GUIContent();
|
||||
|
||||
stringBuilder.Clear();
|
||||
|
||||
stringBuilder.AppendLine($" Bot monitor - {mode.ToString()}");
|
||||
|
||||
if (mode >= 2)
|
||||
{
|
||||
foreach (var keyValue in botByZoneDictionary)
|
||||
{
|
||||
stringBuilder.AppendLine($"{keyValue.Key} = {keyValue.Value.BotsCount.ToString()}");
|
||||
if (mode == 3)
|
||||
{
|
||||
foreach (var element in keyValue.Value.Distance)
|
||||
{
|
||||
stringBuilder.AppendLine($" > [{element.Distance.ToString("F1")}m] [{element.BotType.ToStr()}][{element.BotDifficulty.ToStr()}] '{element.BotName.TransliterateThis()}'");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stringBuilder.Append($"Total = {botsCount.ToString()}");
|
||||
|
||||
guiContent.text = stringBuilder.ToString();
|
||||
|
||||
var size = textStyle.CalcSize(guiContent);
|
||||
|
||||
GUI.Label(new Rect(Screen.width - size.x - 5f, 60f, size.x, size.y), guiContent, textStyle);
|
||||
}
|
||||
|
||||
class ZoneData
|
||||
{
|
||||
public int BotsCount { get; set; }
|
||||
public List<DistanceData> Distance { get; } = new List<DistanceData>(playersPoolSize);
|
||||
|
||||
public ZoneData()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
internal void Reset()
|
||||
{
|
||||
BotsCount = 0;
|
||||
Distance.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
class DistanceData : IComparable<DistanceData>
|
||||
{
|
||||
public string BotName { get; set; }
|
||||
public WildSpawnType BotType { get; set; }
|
||||
public BotDifficulty BotDifficulty { get; set; }
|
||||
public float Distance { get; set; }
|
||||
|
||||
public DistanceData()
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
BotName = string.Empty;
|
||||
BotType = WildSpawnType.assault;
|
||||
BotDifficulty = BotDifficulty.normal;
|
||||
Distance = 0f;
|
||||
}
|
||||
|
||||
public int CompareTo(DistanceData other)
|
||||
{
|
||||
return Distance > other.Distance
|
||||
? 1
|
||||
: Distance < other.Distance
|
||||
? -1
|
||||
: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
194
src/Extensions.cs
Normal file
194
src/Extensions.cs
Normal file
@ -0,0 +1,194 @@
|
||||
using EFT;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using astealz.BotMonitor.Utils;
|
||||
using UnityEngine;
|
||||
|
||||
namespace astealz.BotMonitor
|
||||
{
|
||||
static class Extensions
|
||||
{
|
||||
private static readonly PropertyGetter<object> getAiData;
|
||||
private static readonly PropertyGetter<BotOwner> getBotOwner;
|
||||
private static readonly PropertyGetter<object> getLeaveData;
|
||||
private static readonly PropertyGetter<bool> getWannaLeave;
|
||||
private static readonly AccessTools.FieldRef<object, object> getInfo;
|
||||
private static readonly AccessTools.FieldRef<object, object> getSettings;
|
||||
private static readonly AccessTools.FieldRef<object, WildSpawnType> getRole;
|
||||
private static readonly AccessTools.FieldRef<object, BotDifficulty> getDifficulty;
|
||||
private static readonly PropertyGetter<object> getBotsGroup;
|
||||
private static readonly PropertyGetter<BotZone> getBotZone;
|
||||
private static readonly AccessTools.FieldRef<object, object> getBotGame;
|
||||
private static readonly AccessTools.FieldRef<object, string> getNickname;
|
||||
private static MethodInvoker<object> botUnspawn;
|
||||
|
||||
static Extensions()
|
||||
{
|
||||
var aiDataProperty = AccessTools.Property(typeof(Player), nameof(Player.AIData));
|
||||
var botOwnerProperty = AccessTools.Property(aiDataProperty.PropertyType, nameof(Player.AIData.BotOwner));
|
||||
var leaveDataProperty = AccessTools.Property(typeof(BotOwner), nameof(BotOwner.LeaveData));
|
||||
var wannaLeaveProperty = AccessTools.Property(leaveDataProperty.PropertyType, nameof(BotOwner.LeaveData.WannaLeave));
|
||||
var infoField = AccessTools.Field(typeof(Profile), nameof(Profile.Info));
|
||||
var settingsField = AccessTools.Field(infoField.FieldType, nameof(Profile.Info.Settings));
|
||||
var roleField = AccessTools.Field(settingsField.FieldType, nameof(Profile.Info.Settings.Role));
|
||||
var botsGroupProperty = AccessTools.Property(typeof(BotOwner), nameof(BotOwner.BotsGroup));
|
||||
var botZoneProperty = AccessTools.Property(botsGroupProperty.PropertyType, nameof(BotOwner.BotsGroup.BotZone));
|
||||
var botGameField = AccessTools.Field(botsGroupProperty.PropertyType, nameof(BotOwner.BotsGroup.BotGame));
|
||||
var nickNameField = AccessTools.Field(infoField.FieldType, nameof(Profile.Info.Nickname));
|
||||
|
||||
getAiData = Emit.CreateDynamicPropertyGetter<object>(aiDataProperty);
|
||||
getBotOwner = Emit.CreateDynamicPropertyGetter<BotOwner>(botOwnerProperty);
|
||||
getLeaveData = Emit.CreateDynamicPropertyGetter<object>(leaveDataProperty);
|
||||
getWannaLeave = Emit.CreateDynamicPropertyGetter<bool>(wannaLeaveProperty);
|
||||
getInfo = AccessTools.FieldRefAccess<object>(typeof(Profile), nameof(Profile.Info));
|
||||
getSettings = AccessTools.FieldRefAccess<object>(infoField.FieldType, nameof(Profile.Info.Settings));
|
||||
getRole = AccessTools.FieldRefAccess<WildSpawnType>(settingsField.FieldType, nameof(Profile.Info.Settings.Role));
|
||||
getDifficulty = AccessTools.FieldRefAccess<BotDifficulty>(settingsField.FieldType, nameof(Profile.Info.Settings.BotDifficulty));
|
||||
getBotsGroup = Emit.CreateDynamicPropertyGetter<object>(botsGroupProperty);
|
||||
getBotZone = Emit.CreateDynamicPropertyGetter<BotZone>(botZoneProperty);
|
||||
getBotGame = AccessTools.FieldRefAccess<object>(botsGroupProperty.PropertyType, nameof(BotOwner.BotsGroup.BotGame));
|
||||
getNickname = AccessTools.FieldRefAccess<string>(infoField.FieldType, nameof(Profile.Info.Nickname));
|
||||
}
|
||||
|
||||
public static T GetOrAddComponent<T>(this GameObject gameObject) where T : Component
|
||||
{
|
||||
var c = gameObject.GetComponent<T>();
|
||||
if (c == null)
|
||||
c = gameObject.AddComponent<T>();
|
||||
return c;
|
||||
}
|
||||
|
||||
public static string GetNickname(this Profile profile)
|
||||
{
|
||||
var info = getInfo(profile);
|
||||
return getNickname(info);
|
||||
}
|
||||
|
||||
public static BotOwner GetBotOwner(this Player player)
|
||||
{
|
||||
var aiData = getAiData(player);
|
||||
return getBotOwner(aiData);
|
||||
}
|
||||
|
||||
public static bool IsWannaLeave(this BotOwner botOwner)
|
||||
{
|
||||
var leaveData = getLeaveData(botOwner);
|
||||
return getWannaLeave(leaveData);
|
||||
}
|
||||
|
||||
public static WildSpawnType GetRole(this Profile profile)
|
||||
{
|
||||
var info = getInfo(profile);
|
||||
var settings = getSettings(info);
|
||||
return getRole(settings);
|
||||
}
|
||||
|
||||
public static BotDifficulty GetDifficulty(this Profile profile)
|
||||
{
|
||||
var info = getInfo(profile);
|
||||
var settings = getSettings(info);
|
||||
return getDifficulty(settings);
|
||||
}
|
||||
|
||||
public static BotZone GetBotZone(this BotOwner botOwner)
|
||||
{
|
||||
var botsGroup = getBotsGroup(botOwner);
|
||||
return getBotZone(botsGroup);
|
||||
}
|
||||
|
||||
public static void Unspawn(this BotOwner botOwner)
|
||||
{
|
||||
var botsGroup = getBotsGroup(botOwner);
|
||||
var botGame = getBotGame(botsGroup);
|
||||
|
||||
if (botUnspawn == null)
|
||||
{
|
||||
// bot game is an interface, need to get realization type to create the dynamic method
|
||||
var botGameTrueType = botGame.GetType();
|
||||
var botUnspawnMethod = AccessTools.Method(botGameTrueType, nameof(BotOwner.BotsGroup.BotGame.BotUnspawn));
|
||||
botUnspawn = Emit.CreateDynamicMethodInvoker<object>(botUnspawnMethod);
|
||||
}
|
||||
botUnspawn(botGame, botOwner);
|
||||
}
|
||||
|
||||
public static string ToStr(this BotDifficulty botDifficulty)
|
||||
{
|
||||
switch (botDifficulty)
|
||||
{
|
||||
case BotDifficulty.easy:
|
||||
return "easy";
|
||||
case BotDifficulty.normal:
|
||||
return "normal";
|
||||
case BotDifficulty.hard:
|
||||
return "hard";
|
||||
case BotDifficulty.impossible:
|
||||
return "impossible";
|
||||
}
|
||||
return botDifficulty.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Just trying to avoid boxing
|
||||
/// </summary>
|
||||
/// <param name="wildSpawnType"></param>
|
||||
/// <returns>string representation of wildSpawnType</returns>
|
||||
public static string ToStr(this WildSpawnType wildSpawnType)
|
||||
{
|
||||
switch (wildSpawnType)
|
||||
{
|
||||
case WildSpawnType.assault:
|
||||
return "assault";
|
||||
case WildSpawnType.cursedAssault:
|
||||
return "cursedAssault";
|
||||
case WildSpawnType.assaultGroup:
|
||||
return "assaultGroup";
|
||||
case WildSpawnType.marksman:
|
||||
return "marksman";
|
||||
case WildSpawnType.pmcBot:
|
||||
return "pmcBot";
|
||||
case WildSpawnType.sectantPriest:
|
||||
return "sectantPriest";
|
||||
case WildSpawnType.sectantWarrior:
|
||||
return "sectantWarrior";
|
||||
case WildSpawnType.bossBully:
|
||||
return "bossBully";
|
||||
case WildSpawnType.bossGluhar:
|
||||
return "bossGluhar";
|
||||
case WildSpawnType.bossKilla:
|
||||
return "bossKilla";
|
||||
case WildSpawnType.bossKojaniy:
|
||||
return "bossKojaniy";
|
||||
case WildSpawnType.bossSanitar:
|
||||
return "bossSanitar";
|
||||
case WildSpawnType.bossTagilla:
|
||||
return "bossTagilla";
|
||||
case WildSpawnType.bossTest:
|
||||
return "bossTest";
|
||||
case WildSpawnType.followerBully:
|
||||
return "followerBully";
|
||||
case WildSpawnType.followerGluharAssault:
|
||||
return "followerGluharAssault";
|
||||
case WildSpawnType.followerGluharScout:
|
||||
return "followerGluharScout";
|
||||
case WildSpawnType.followerGluharSecurity:
|
||||
return "followerGluharSecurity";
|
||||
case WildSpawnType.followerGluharSnipe:
|
||||
return "followerGluharSnipe";
|
||||
case WildSpawnType.followerKojaniy:
|
||||
return "followerKojaniy";
|
||||
case WildSpawnType.followerSanitar:
|
||||
return "followerSanitar";
|
||||
case WildSpawnType.followerTagilla:
|
||||
return "followerTagilla";
|
||||
case WildSpawnType.followerTest:
|
||||
return "followerTest";
|
||||
}
|
||||
return wildSpawnType.ToString();
|
||||
}
|
||||
}
|
||||
}
|
107
src/GameConsole.cs
Normal file
107
src/GameConsole.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using EFT;
|
||||
using EFT.UI;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace astealz.BotMonitor
|
||||
{
|
||||
static class GameConsole
|
||||
{
|
||||
private static readonly Type consoleCommandType;
|
||||
private static readonly ConstructorInfo consoleCommandConstructor;
|
||||
private static readonly MethodInfo consoleCommandsAddMethod;
|
||||
private static readonly FieldInfo commandsField;
|
||||
|
||||
private static ConsoleScreen _console = null;
|
||||
private static List<string> _userCommands = new List<string>();
|
||||
|
||||
public static bool IsInitialized => _console != null;
|
||||
|
||||
static GameConsole()
|
||||
{
|
||||
consoleCommandType = typeof(GameWorld).Assembly.GetTypes()
|
||||
.Single(t => t.GetProperty("Regex") != null
|
||||
&& t.GetMethod("TryExecute") != null);
|
||||
consoleCommandConstructor = consoleCommandType.GetConstructor(new[] { typeof(string), typeof(Action<Match>) });
|
||||
consoleCommandsAddMethod = AccessTools.Field(typeof(ConsoleScreen), nameof(ConsoleScreen.Commands))
|
||||
.FieldType
|
||||
.GetMethod("Add", new[] { consoleCommandType });
|
||||
commandsField = AccessTools.Field(typeof(ConsoleScreen), nameof(ConsoleScreen.Commands));
|
||||
}
|
||||
|
||||
static void AddCommand(string regular, Action<Match> onExecute)
|
||||
{
|
||||
var commands = commandsField.GetValue(null);
|
||||
var command = consoleCommandConstructor.Invoke(new object[] { regular, onExecute });
|
||||
consoleCommandsAddMethod.Invoke(commands, new[] { command });
|
||||
}
|
||||
|
||||
public static void Initialize(ConsoleScreen consoleScreen)
|
||||
{
|
||||
_console = consoleScreen;
|
||||
|
||||
AddLog($"{Module.Name}: Console initialized", Color.green);
|
||||
|
||||
AddCommand($"{Module.Name.ToLower()}-help", ShowHelp);
|
||||
|
||||
AddLog($"type '{Module.Name.ToLower()}-help' to see available commands", Color.green);
|
||||
}
|
||||
|
||||
private static void ShowHelp(Match obj)
|
||||
{
|
||||
foreach (var cmd in _userCommands)
|
||||
{
|
||||
AddLog(cmd, UnityEngine.Color.green);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddLog(string message, Color? color = null)
|
||||
{
|
||||
if (_console == null)
|
||||
return;
|
||||
_console.AddLog(message, SetColor(ColorToString(color ?? Color.white)));
|
||||
}
|
||||
|
||||
static string ColorToString(UnityEngine.Color color)
|
||||
{
|
||||
return string.Concat(new string[]
|
||||
{
|
||||
"#",
|
||||
FloatNormalizedToHex(color.r),
|
||||
FloatNormalizedToHex(color.g),
|
||||
FloatNormalizedToHex(color.b),
|
||||
FloatNormalizedToHex(color.a)
|
||||
});
|
||||
}
|
||||
|
||||
static string FloatNormalizedToHex(float value)
|
||||
{
|
||||
return Mathf.RoundToInt(value * 255f).ToString("X2");
|
||||
}
|
||||
|
||||
internal static string SetColor(string color)
|
||||
{
|
||||
return string.Concat(new string[]
|
||||
{
|
||||
"<color=",
|
||||
color,
|
||||
">",
|
||||
DateTime.Now.ToString("[HH:mm:ss]"),
|
||||
": </color>"
|
||||
});
|
||||
}
|
||||
|
||||
public static void AddCommand(string regular, Action<Match> onExecute, string helpMessage)
|
||||
{
|
||||
_userCommands.Add(helpMessage);
|
||||
AddCommand(regular, onExecute);
|
||||
}
|
||||
}
|
||||
}
|
100
src/GenericPatch`.cs
Normal file
100
src/GenericPatch`.cs
Normal file
@ -0,0 +1,100 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace astealz.BotMonitor
|
||||
{
|
||||
public abstract class GenericPatch<T> where T : GenericPatch<T>
|
||||
{
|
||||
private Harmony _harmony;
|
||||
private HarmonyMethod _prefix;
|
||||
private HarmonyMethod _postfix;
|
||||
private HarmonyMethod _transpiler;
|
||||
private HarmonyMethod _finalizer;
|
||||
private HarmonyMethod _ilmanipulator;
|
||||
|
||||
public GenericPatch(string name = null, string prefix = null, string postfix = null, string transpiler = null, string finalizer = null, string ilmanipulator = null)
|
||||
{
|
||||
_harmony = new Harmony(name ?? typeof(T).Name);
|
||||
_prefix = GetPatchMethod(prefix);
|
||||
_postfix = GetPatchMethod(postfix);
|
||||
_transpiler = GetPatchMethod(transpiler);
|
||||
_finalizer = GetPatchMethod(finalizer);
|
||||
_ilmanipulator = GetPatchMethod(ilmanipulator);
|
||||
|
||||
if (_prefix == null && _postfix == null && _transpiler == null && _finalizer == null && _ilmanipulator == null)
|
||||
{
|
||||
throw new Exception($"{_harmony.Id}: At least one of the patch methods must be specified");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get original method
|
||||
/// </summary>
|
||||
/// <returns>Method</returns>
|
||||
protected abstract MethodBase GetTargetMethod();
|
||||
|
||||
/// <summary>
|
||||
/// Get MethodInfo from string
|
||||
/// </summary>
|
||||
/// <param name="methodName">Method name</param>
|
||||
/// <returns>Method</returns>
|
||||
private HarmonyMethod GetPatchMethod(string methodName)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(methodName))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
return new HarmonyMethod(typeof(T).GetMethod(methodName, BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply patch to target
|
||||
/// </summary>
|
||||
public void Apply()
|
||||
{
|
||||
var targetMethod = GetTargetMethod();
|
||||
|
||||
if (targetMethod == null)
|
||||
{
|
||||
throw new InvalidOperationException($"{_harmony.Id}: TargetMethod is null");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_harmony.Patch(targetMethod, _prefix, _postfix, _transpiler, _finalizer);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception($"{_harmony.Id}:", ex);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove applied patch from target
|
||||
/// </summary>
|
||||
public void Remove()
|
||||
{
|
||||
var targetMethod = GetTargetMethod();
|
||||
|
||||
if (targetMethod == null)
|
||||
{
|
||||
throw new InvalidOperationException($"{_harmony.Id}: TargetMethod is null");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
_harmony.Unpatch(targetMethod, HarmonyPatchType.All, _harmony.Id);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
throw new Exception($"{_harmony.Id}:", ex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
35
src/Globals.cs
Normal file
35
src/Globals.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using Comfort.Common;
|
||||
using EFT;
|
||||
using EFT.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace astealz.BotMonitor
|
||||
{
|
||||
class Globals
|
||||
{
|
||||
internal static Player LocalPlayer => GameWorldInitialized
|
||||
? GetLocalPlayer(GameWorld.RegisteredPlayers)
|
||||
: null;
|
||||
|
||||
internal static GameObject Game => GameObject.Find("GAME");
|
||||
|
||||
internal static bool GameWorldInitialized => Singleton<GameWorld>.Instantiated;
|
||||
internal static GameWorld GameWorld => Singleton<GameWorld>.Instance;
|
||||
internal static GameObject GameWorldObject => GameObject.Find("GameWorld");
|
||||
|
||||
static Player GetLocalPlayer(List<Player> players)
|
||||
{
|
||||
foreach (var player in players)
|
||||
{
|
||||
if (player.IsYourPlayer)
|
||||
return player;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
24
src/Logger.cs
Normal file
24
src/Logger.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
namespace astealz.BotMonitor
|
||||
{
|
||||
static class Logger
|
||||
{
|
||||
public static void Info(string msg)
|
||||
{
|
||||
var s = $"{Module.Name}: {msg}";
|
||||
GameConsole.AddLog(s);
|
||||
}
|
||||
|
||||
public static void Error(string msg)
|
||||
{
|
||||
var s = $"{Module.Name}: {msg}";
|
||||
GameConsole.AddLog(s, Color.red);
|
||||
}
|
||||
}
|
||||
}
|
71
src/Module.cs
Normal file
71
src/Module.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using EFT;
|
||||
using EFT.UI;
|
||||
using UnityEngine;
|
||||
|
||||
namespace astealz.BotMonitor
|
||||
{
|
||||
class Module
|
||||
{
|
||||
internal const string Name = "BotMonitor";
|
||||
private static float timer = 0f;
|
||||
|
||||
static void Main()
|
||||
{
|
||||
StaticManager.Instance.StaticUpdate += Instance_StaticUpdate;
|
||||
}
|
||||
|
||||
private static void Instance_StaticUpdate()
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
if (timer < 3f)
|
||||
return;
|
||||
timer = 0;
|
||||
|
||||
if (!GameConsole.IsInitialized)
|
||||
{
|
||||
var console = GameObject.Find("Console");
|
||||
if (console == null)
|
||||
return;
|
||||
|
||||
var cs = console.GetComponent<ConsoleScreen>();
|
||||
if (cs == null)
|
||||
return;
|
||||
|
||||
GameConsole.Initialize(cs);
|
||||
|
||||
GameConsole.AddCommand(@"botmon\s+(\d)", ToggleBotMonitor, "\tbotmon [0..3] - toggle bot monitor in one of 3 modes");
|
||||
|
||||
StaticManager.Instance.StaticUpdate -= Instance_StaticUpdate;
|
||||
}
|
||||
}
|
||||
|
||||
private static void ToggleBotMonitor(Match obj)
|
||||
{
|
||||
int value = 0;
|
||||
if (!int.TryParse(obj.Groups[1].Value, out value))
|
||||
return;
|
||||
ToggleBotMonitor(value);
|
||||
}
|
||||
|
||||
private static void ToggleBotMonitor(int value)
|
||||
{
|
||||
if (!Globals.GameWorldInitialized)
|
||||
{
|
||||
GameConsole.AddLog("Sorry, GameWorld isn't initialized yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
var botCounter = Extensions.GetOrAddComponent<BotMonitor>(Globals.GameWorldObject);
|
||||
botCounter.SetMode(value);
|
||||
botCounter.enabled = value != 0;
|
||||
}
|
||||
}
|
||||
}
|
36
src/Properties/AssemblyInfo.cs
Normal file
36
src/Properties/AssemblyInfo.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Общие сведения об этой сборке предоставляются следующим набором
|
||||
// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
|
||||
// связанные со сборкой.
|
||||
[assembly: AssemblyTitle("astealz.BotMonitor")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("astealz.BotMonitor")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
|
||||
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
|
||||
// COM, задайте атрибуту ComVisible значение TRUE для этого типа.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Следующий GUID служит для идентификации библиотеки типов, если этот проект будет видимым для COM
|
||||
[assembly: Guid("C06FA716-ABA9-41BD-B5E0-F3F7420AADB5")]
|
||||
|
||||
// Сведения о версии сборки состоят из указанных ниже четырех значений:
|
||||
//
|
||||
// Основной номер версии
|
||||
// Дополнительный номер версии
|
||||
// Номер сборки
|
||||
// Редакция
|
||||
//
|
||||
// Можно задать все значения или принять номера сборки и редакции по умолчанию
|
||||
// используя "*", как показано ниже:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
BIN
src/References/Assembly-CSharp.dll
Normal file
BIN
src/References/Assembly-CSharp.dll
Normal file
Binary file not shown.
BIN
src/References/Comfort.dll
Normal file
BIN
src/References/Comfort.dll
Normal file
Binary file not shown.
BIN
src/References/UnityEngine.CoreModule.dll
Normal file
BIN
src/References/UnityEngine.CoreModule.dll
Normal file
Binary file not shown.
BIN
src/References/UnityEngine.IMGUIModule.dll
Normal file
BIN
src/References/UnityEngine.IMGUIModule.dll
Normal file
Binary file not shown.
BIN
src/References/UnityEngine.TextRenderingModule.dll
Normal file
BIN
src/References/UnityEngine.TextRenderingModule.dll
Normal file
Binary file not shown.
BIN
src/References/UnityEngine.UIModule.dll
Normal file
BIN
src/References/UnityEngine.UIModule.dll
Normal file
Binary file not shown.
156
src/Utils/Emit.cs
Normal file
156
src/Utils/Emit.cs
Normal file
@ -0,0 +1,156 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace astealz.BotMonitor.Utils
|
||||
{
|
||||
public delegate T PropertyGetter<out T>(object instance);
|
||||
public delegate void PropertySetter<in T>(object instance, T value);
|
||||
public delegate T MethodInvoker<in T1, out T>(object instance, T1 arg1);
|
||||
public delegate void MethodInvoker<in T>(object instance, T value);
|
||||
|
||||
// methods in this class creates a dynamic methods (and return a delegate) for quick access to a property or method which cannot be called by a direct call
|
||||
// this approach is about 5x faster than reflection
|
||||
static class Emit
|
||||
{
|
||||
// delegate for property getter
|
||||
public static PropertyGetter<T> CreateDynamicPropertyGetter<T>(
|
||||
PropertyInfo propertyInfo,
|
||||
BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance)
|
||||
{
|
||||
if (propertyInfo == null)
|
||||
throw new ArgumentNullException(nameof(propertyInfo));
|
||||
|
||||
if (!typeof(T).IsAssignableFrom(propertyInfo.PropertyType))
|
||||
throw new ArgumentException($"Property type '{propertyInfo.PropertyType}' does not match return type '{typeof(T)}'");
|
||||
|
||||
var getterMethodInfo = propertyInfo.GetGetMethod(true);
|
||||
if (getterMethodInfo == null)
|
||||
throw new InvalidOperationException($"Can't find getter for property '{propertyInfo.Name}' in '{propertyInfo.DeclaringType}'");
|
||||
|
||||
var dynMethod = new DynamicMethod($"__get_{typeof(T).Name}_prop_{propertyInfo.Name}", typeof(T), new[] { typeof(object) }, propertyInfo.DeclaringType, true);
|
||||
var ilGen = dynMethod.GetILGenerator();
|
||||
if (getterMethodInfo.IsStatic)
|
||||
{
|
||||
ilGen.Emit(OpCodes.Call, getterMethodInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
ilGen.Emit(OpCodes.Ldarg_0);
|
||||
ilGen.Emit(OpCodes.Castclass, propertyInfo.DeclaringType);
|
||||
ilGen.Emit(OpCodes.Callvirt, getterMethodInfo);
|
||||
}
|
||||
ilGen.Emit(OpCodes.Ret);
|
||||
return (PropertyGetter<T>)dynMethod.CreateDelegate(typeof(PropertyGetter<T>));
|
||||
}
|
||||
|
||||
// delegate for property setter
|
||||
public static PropertySetter<T> CreateDynamicPropertySetter<T>(
|
||||
PropertyInfo propertyInfo,
|
||||
BindingFlags bindingFlags = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.Instance)
|
||||
{
|
||||
if (propertyInfo == null)
|
||||
throw new ArgumentNullException(nameof(propertyInfo));
|
||||
|
||||
if (!typeof(T).IsAssignableFrom(propertyInfo.PropertyType))
|
||||
throw new ArgumentException($"Property type '{propertyInfo.PropertyType}' does not match the type of value '{typeof(T)}'");
|
||||
|
||||
var setterMethodInfo = propertyInfo.GetSetMethod(true);
|
||||
if (setterMethodInfo == null)
|
||||
throw new InvalidOperationException($"Can't find setter for property '{propertyInfo.Name}' in '{propertyInfo.DeclaringType}'");
|
||||
|
||||
var dynMethod = new DynamicMethod($"__set_{typeof(T).Name}_prop_{propertyInfo.Name}", null, new[] { typeof(object), typeof(T) }, propertyInfo.DeclaringType);
|
||||
var ilGen = dynMethod.GetILGenerator();
|
||||
if (setterMethodInfo.IsStatic)
|
||||
{
|
||||
ilGen.Emit(OpCodes.Ldarg_1);
|
||||
ilGen.Emit(OpCodes.Call, setterMethodInfo);
|
||||
ilGen.Emit(OpCodes.Ret);
|
||||
}
|
||||
else
|
||||
{
|
||||
ilGen.Emit(OpCodes.Ldarg_0);
|
||||
ilGen.Emit(OpCodes.Castclass, propertyInfo.DeclaringType);
|
||||
ilGen.Emit(OpCodes.Ldarg_1);
|
||||
ilGen.Emit(OpCodes.Callvirt, setterMethodInfo);
|
||||
}
|
||||
ilGen.Emit(OpCodes.Ret);
|
||||
return (PropertySetter<T>)dynMethod.CreateDelegate(typeof(PropertySetter<T>));
|
||||
}
|
||||
|
||||
// delegate to invoke a method with one argument and return value
|
||||
public static MethodInvoker<T1, TR> CreateDynamicMethodInvoker<T1, TR>(MethodInfo methodInfo)
|
||||
{
|
||||
if (methodInfo == null)
|
||||
throw new ArgumentNullException(nameof(methodInfo));
|
||||
|
||||
if (!typeof(TR).IsAssignableFrom(methodInfo.ReturnType))
|
||||
throw new ArgumentException($"Method return type '{methodInfo.ReturnType}' does not match return type '{typeof(TR)}'");
|
||||
|
||||
var dynMethod = new DynamicMethod(
|
||||
$"__invoke_{typeof(TR).Name}_method_{methodInfo.Name}", // method name is only for debugging
|
||||
typeof(TR),
|
||||
new[] { typeof(object), typeof(T1) }, // add method arguments here (T2, T3, T4...)
|
||||
methodInfo.DeclaringType,
|
||||
true);
|
||||
|
||||
var ilGen = dynMethod.GetILGenerator();
|
||||
if (methodInfo.IsStatic)
|
||||
{
|
||||
// if target method is static push first argument on stack
|
||||
ilGen.Emit(OpCodes.Ldarg_1);
|
||||
ilGen.Emit(OpCodes.Call, methodInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise push instance and cast it to type where method is declared
|
||||
ilGen.Emit(OpCodes.Ldarg_0);
|
||||
ilGen.Emit(OpCodes.Castclass, methodInfo.DeclaringType);
|
||||
// then push method arguments
|
||||
ilGen.Emit(OpCodes.Ldarg_1);
|
||||
ilGen.Emit(OpCodes.Callvirt, methodInfo);
|
||||
}
|
||||
ilGen.Emit(OpCodes.Ret);
|
||||
return (MethodInvoker<T1, TR>)dynMethod.CreateDelegate(typeof(MethodInvoker<T1, TR>));
|
||||
}
|
||||
|
||||
public static MethodInvoker<T> CreateDynamicMethodInvoker<T>(MethodInfo methodInfo)
|
||||
{
|
||||
if (methodInfo == null)
|
||||
throw new ArgumentNullException(nameof(methodInfo));
|
||||
|
||||
if (!typeof(void).Equals(methodInfo.ReturnType))
|
||||
throw new ArgumentException($"Method return type '{methodInfo.ReturnType}' does not match return type 'void'");
|
||||
|
||||
var dynMethod = new DynamicMethod(
|
||||
$"__invoke_void_method_{methodInfo.Name}", // method name is only for debugging
|
||||
typeof(void),
|
||||
new[] { typeof(object), typeof(T) }, // add method arguments here (T2, T3, T4...)
|
||||
methodInfo.DeclaringType,
|
||||
true);
|
||||
|
||||
var ilGen = dynMethod.GetILGenerator();
|
||||
if (methodInfo.IsStatic)
|
||||
{
|
||||
// if target method is static push first argument on stack
|
||||
ilGen.Emit(OpCodes.Ldarg_1);
|
||||
ilGen.Emit(OpCodes.Call, methodInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
// otherwise push instance and cast it to type where method is declared
|
||||
ilGen.Emit(OpCodes.Ldarg_0);
|
||||
ilGen.Emit(OpCodes.Castclass, methodInfo.DeclaringType);
|
||||
// then push method arguments
|
||||
ilGen.Emit(OpCodes.Ldarg_1);
|
||||
ilGen.Emit(OpCodes.Callvirt, methodInfo);
|
||||
}
|
||||
ilGen.Emit(OpCodes.Ret);
|
||||
return (MethodInvoker<T>)dynMethod.CreateDelegate(typeof(MethodInvoker<T>));
|
||||
}
|
||||
}
|
||||
}
|
53
src/Utils/TextUtils.cs
Normal file
53
src/Utils/TextUtils.cs
Normal file
@ -0,0 +1,53 @@
|
||||
using EFT;
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace astealz.BotMonitor.Utils
|
||||
{
|
||||
static class TextUtils
|
||||
{
|
||||
private static newTransliterateDelegate transliterateNew;
|
||||
private static oldTransliterateDelegate transliterateOld;
|
||||
|
||||
delegate string newTransliterateDelegate(string text);
|
||||
delegate string oldTransliterateDelegate(string text, string locale);
|
||||
|
||||
static TextUtils()
|
||||
{
|
||||
MethodInfo GetNewTransliterateMethod(Type t)
|
||||
{
|
||||
return t.GetMethod("Transliterate", BindingFlags.Static | BindingFlags.Public, null, new Type[] { typeof(string) }, null);
|
||||
}
|
||||
MethodInfo GetOldTransliterateMethod(Type t)
|
||||
{
|
||||
return t.GetMethod("Transliterate", BindingFlags.Static | BindingFlags.Public, null, new Type[] { typeof(string), typeof(string) }, null);
|
||||
}
|
||||
|
||||
|
||||
var textUtilsType = typeof(EFT.GameWorld).Assembly.GetTypes()
|
||||
.Single(t => GetNewTransliterateMethod(t) != null || GetOldTransliterateMethod(t) != null);
|
||||
var newTransliterateMethod = GetNewTransliterateMethod(textUtilsType);
|
||||
var oldTransliterateMethod = GetOldTransliterateMethod(textUtilsType);
|
||||
|
||||
if (newTransliterateMethod != null)
|
||||
transliterateNew = AccessTools.MethodDelegate<newTransliterateDelegate>(newTransliterateMethod, null, false);
|
||||
if (oldTransliterateMethod != null)
|
||||
transliterateOld = AccessTools.MethodDelegate<oldTransliterateDelegate>(oldTransliterateMethod, null, false);
|
||||
|
||||
}
|
||||
|
||||
public static string TransliterateThis(this string text)
|
||||
{
|
||||
if (transliterateNew != null)
|
||||
return transliterateNew(text);
|
||||
if (transliterateOld != null)
|
||||
return transliterateOld(text, "en");
|
||||
return text;
|
||||
}
|
||||
}
|
||||
}
|
104
src/astealz.BotMonitor.csproj
Normal file
104
src/astealz.BotMonitor.csproj
Normal file
@ -0,0 +1,104 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>astealz.BotMonitor</RootNamespace>
|
||||
<AssemblyName>astealz.BotMonitor</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<SignAssembly>true</SignAssembly>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<AssemblyOriginatorKeyFile>key.snk</AssemblyOriginatorKeyFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="0Harmony, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>packages\Lib.Harmony.2.1.1\lib\net472\0Harmony.dll</HintPath>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Assembly-CSharp">
|
||||
<HintPath>References\Assembly-CSharp.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Comfort">
|
||||
<HintPath>References\Comfort.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="UnityEngine.CoreModule">
|
||||
<HintPath>References\UnityEngine.CoreModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.IMGUIModule">
|
||||
<HintPath>References\UnityEngine.IMGUIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\..\..\astealz.Modules\astealz.BotMonitor\References\UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UIModule">
|
||||
<HintPath>References\UnityEngine.UIModule.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="BotMonitor.cs" />
|
||||
<Compile Include="Extensions.cs" />
|
||||
<Compile Include="GenericPatch`.cs" />
|
||||
<Compile Include="Logger.cs" />
|
||||
<Compile Include="Module.cs" />
|
||||
<Compile Include="GameConsole.cs" />
|
||||
<Compile Include="Globals.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Utils\Emit.cs" />
|
||||
<Compile Include="Utils\TextUtils.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="References\Assembly-CSharp.dll" />
|
||||
<Content Include="References\Comfort.dll" />
|
||||
<Content Include="References\UnityEngine.CoreModule.dll" />
|
||||
<Content Include="References\UnityEngine.IMGUIModule.dll" />
|
||||
<Content Include="References\UnityEngine.TextRenderingModule.dll" />
|
||||
<Content Include="References\UnityEngine.UIModule.dll" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="key.snk" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy /y $(TargetPath) $(SolutionDir)\..\astealz-BotMonitor\module.dll</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
25
src/astealz.BotMonitor.sln
Normal file
25
src/astealz.BotMonitor.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.31515.178
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "astealz.BotMonitor", "astealz.BotMonitor.csproj", "{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{95CFAE42-6D19-4BC7-AC41-EF9DAD478527}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {52FE0E75-ED1D-427C-AD98-46ADF1C74DE0}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
BIN
src/key.snk
Normal file
BIN
src/key.snk
Normal file
Binary file not shown.
4
src/packages.config
Normal file
4
src/packages.config
Normal file
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Lib.Harmony" version="2.1.1" targetFramework="net472" />
|
||||
</packages>
|
Loading…
x
Reference in New Issue
Block a user