Update for 2.3.0
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src/References/UnityEngine.dll
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src/References/UnityEngine.dll
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@ -1,17 +1,18 @@
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using astealz.SmartSpawnController.Utils;
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using BepInEx;
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using Newtonsoft.Json;
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using System;
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namespace astealz.SmartSpawnController
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{
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static class Module
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[BepInPlugin("astealz.SmartSpawn", "astealz.SmartSpawn", "1.1.0")]
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public class SmartSpawnPlugin : BaseUnityPlugin
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{
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public const string Name = "astealz-SmartSpawnController";
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private static bool isApplyPatchesSuccess;
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static void Main()
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public void Awake()
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{
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Logger.Info($"Loading: {Name}");
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Logger.LogInfo($"Loading: {Name}");
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try
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{
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@ -29,11 +30,11 @@ namespace astealz.SmartSpawnController
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}
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catch (Exception ex)
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{
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Logger.Error(ex.ToString());
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Logger.LogError(ex.ToString());
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}
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}
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private static void Instance_StaticUpdate()
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private void Instance_StaticUpdate()
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{
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var console = UnityEngine.GameObject.Find("Console");
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if (console == null)
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@ -46,9 +47,9 @@ namespace astealz.SmartSpawnController
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Utils.GameConsole.Initialize(cs);
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if (isApplyPatchesSuccess)
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Logger.Info("Ready!");
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Logger.LogInfo("Ready!");
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else
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Logger.Info("An error occurred while loading!");
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Logger.LogInfo("An error occurred while loading!");
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EFT.StaticManager.Instance.StaticUpdate -= Instance_StaticUpdate;
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}
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@ -47,6 +47,9 @@
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<HintPath>..\References\Assembly-CSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="BepInEx, Version=5.4.19.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>packages\BepInEx.BaseLib.5.4.19\lib\net35\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="bsg.componentace.compression.libs.zlib, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>References\bsg.componentace.compression.libs.zlib.dll</HintPath>
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@ -71,6 +74,9 @@
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<Reference Include="Microsoft.CSharp">
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>References\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>References\UnityEngine.CoreModule.dll</HintPath>
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@ -84,7 +90,7 @@
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<Compile Include="Behaviors\BotUnspawnController.cs" />
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<Compile Include="Config.cs" />
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<Compile Include="Extensions.cs" />
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<Compile Include="Module.cs" />
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<Compile Include="SmartSpawnPlugin.cs" />
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<Compile Include="Globals.cs" />
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<Compile Include="Patches\BotSpawnerPatch.Extensions.cs" />
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<Compile Include="Patches\BotSpawnerPatches.BotSpawnerDelayPatch.cs" />
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@ -118,6 +124,6 @@
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>copy /y $(TargetPath) $(SolutionDir)\..\astealz-SmartSpawnController\module.dll</PostBuildEvent>
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<PostBuildEvent>copy /y $(TargetPath) $(SolutionDir)\..\astealz-SmartSpawnController\BepInEx\plugins\astealz.SmartSpawn.dll</PostBuildEvent>
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</PropertyGroup>
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</Project>
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@ -1,4 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="BepInEx.BaseLib" version="5.4.19" targetFramework="net472" />
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<package id="Lib.Harmony" version="2.1.1" targetFramework="net472" />
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</packages>
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