Update config for lighthouse and new pmc types
This commit is contained in:
parent
4ec6a912ce
commit
98ee5651f0
@ -1,7 +1,7 @@
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{
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{
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"game": {
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"game": {
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"_": "Enable debug messages to log and game console",
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"_": "Enable debug messages to log and game console",
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"DEBUG": true,
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"DEBUG": false,
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"_": "Enable verbose mode",
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"_": "Enable verbose mode",
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"VERBOSE": true,
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"VERBOSE": true,
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"_": "Allows you to change the time after which an attempt will be made to spawn a delayed wave. Default value is 3",
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"_": "Allows you to change the time after which an attempt will be made to spawn a delayed wave. Default value is 3",
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@ -28,7 +28,10 @@
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"assault",
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"assault",
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"assaultGroup",
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"assaultGroup",
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"cursedAssault",
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"cursedAssault",
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"pmcBot"
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"pmcBot",
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"bosstest",
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"test"
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],
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],
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"Zones": {
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"Zones": {
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"ZoneDormitory": {
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"ZoneDormitory": {
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@ -102,7 +105,9 @@
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"assault",
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"assault",
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"assaultGroup",
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"assaultGroup",
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"cursedAssault",
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"cursedAssault",
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"pmcBot"
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"pmcBot",
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"bosstest",
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"test"
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],
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],
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"Zones": {
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"Zones": {
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"ZonePowerStation": {
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"ZonePowerStation": {
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@ -207,7 +212,9 @@
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"assault",
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"assault",
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"assaultGroup",
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"assaultGroup",
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"cursedAssault",
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"cursedAssault",
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"pmcBot"
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"pmcBot",
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"bosstest",
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"test"
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],
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],
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"Zones": {
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"Zones": {
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"ZoneWoodCutter": {
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"ZoneWoodCutter": {
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@ -303,7 +310,9 @@
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"assault",
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"assault",
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"assaultGroup",
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"assaultGroup",
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"cursedAssault",
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"cursedAssault",
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"pmcBot"
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"pmcBot",
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"bosstest",
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"test"
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],
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],
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"Zones": {
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"Zones": {
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"ZoneRailStrorage": {
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"ZoneRailStrorage": {
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@ -356,7 +365,7 @@
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"ForceChooseNewZone": true,
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"ForceChooseNewZone": true,
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"MaxBotsAliveOnMap": 12,
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"MaxBotsAliveOnMap": 12,
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"BotsPerZoneBase": 4,
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"BotsPerZoneBase": 4,
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"MaxDistanceToSpawn": 450,
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"MaxDistanceToSpawn": 250,
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"ScavRoles": [
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"ScavRoles": [
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"assault"
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"assault"
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],
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],
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@ -366,12 +375,14 @@
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"pmcBot"
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"pmcBot"
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],
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],
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"EnableUnspawn": true,
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"EnableUnspawn": true,
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"MaxDistanceToUnspawn": 500,
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"MaxDistanceToUnspawn": 300,
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"RolesToUnspawn": [
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"RolesToUnspawn": [
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"assault",
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"assault",
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"assaultGroup",
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"assaultGroup",
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"cursedAssault",
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"cursedAssault",
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"pmcBot"
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"pmcBot",
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"bosstest",
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"test"
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],
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],
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"Zones": {
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"Zones": {
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"ZoneCenterBot": {
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"ZoneCenterBot": {
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@ -453,13 +464,113 @@
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"MaxBotsAliveOnMap": 20,
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"MaxBotsAliveOnMap": 20,
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"EnableSpawnControl": false,
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"EnableSpawnControl": false,
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"EnableUnspawn": false
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"EnableUnspawn": false
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},
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"5704e4dad2720bb55b8b4567": {
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"_": "lighthouse",
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"EnableSpawnControl": true,
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"ForceChooseNewZone": true,
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"MaxBotsAliveOnMap": 8,
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"BotsPerZoneBase": 4,
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"MaxDistanceToSpawn": 350,
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"ScavRoles": [
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"assault"
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],
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"BossRoles": [
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"exUsec"
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],
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"EnableUnspawn": true,
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"MaxDistanceToUnspawn": 400,
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"RolesToUnspawn": [
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"assault",
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"assaultGroup",
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"cursedAssault",
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"pmcBot",
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"bosstest",
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"test",
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"exUsec"
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],
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"Zones": {
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"Zone_TreatmentRocks": {
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"CanSpawnBoss": true,
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"MultiplicativeCoef": 2,
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"AdditiveCoef": 1
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},
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"Zone_TreatmentContainers": {
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"CanSpawnBoss": true,
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 1
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},
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"Zone_TreatmentBeach": {
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"CanSpawnBoss": true,
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"MultiplicativeCoef": 2,
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"AdditiveCoef": 1
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},
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"Zone_RoofBeach": {
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"CanSpawnBoss": true,
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"MultiplicativeCoef": 2,
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"AdditiveCoef": 1
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},
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"Zone_RoofContainers": {
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"CanSpawnBoss": true,
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 1
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},
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"Zone_RoofRocks": {
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"CanSpawnBoss": true,
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 0
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},
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"Zone_Hellicopter": {
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"CanSpawnBoss": true,
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 0
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},
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"Zone_Blockpost": {
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"CanSpawnBoss": true,
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"MultiplicativeCoef": 0.5,
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"AdditiveCoef": 0
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},
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"Zone_Village": {
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 0
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},
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"Zone_DestroyedHouse": {
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 0
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},
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"Zone_Containers": {
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 0
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},
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"Zone_Rocks": {
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"MultiplicativeCoef": 0.5,
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"AdditiveCoef": 0
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},
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"Zone_Chalet": {
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"MultiplicativeCoef": 0.5,
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"AdditiveCoef": 0
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},
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"Zone_Bridge": {
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"MultiplicativeCoef": 0.75,
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"AdditiveCoef": 0
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},
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"Zone_OldHouse": {
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 0
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},
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"Zone_LongRoad": {
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"MultiplicativeCoef": 1,
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"AdditiveCoef": 0
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}
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}
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}
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}
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}
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}
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},
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},
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"server": {
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"server": {
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"DEBUG": false,
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"DEBUG": false,
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"_": "IgnoreMaxBots for boss wave allows spawn boss wave even if limit of max alive bots is reached",
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"_": "IgnoreMaxBots for boss wave allows spawn boss wave even if limit of max alive bots is reached",
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"Add_IgnoreMaxBots_ToBossWaves": true,
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"Add_IgnoreMaxBots_ToBossWaves": false,
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"_": "For better control of zones population scav waves mast contains only 1 bot. By default WAVE_COEF_MID is applied, so make it equal to 1",
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"_": "For better control of zones population scav waves mast contains only 1 bot. By default WAVE_COEF_MID is applied, so make it equal to 1",
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"ChangeWaveCoefs": {
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"ChangeWaveCoefs": {
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"WAVE_COEF_LOW": 0.5,
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"WAVE_COEF_LOW": 0.5,
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