Cleanup of usings

This commit is contained in:
Chomp 2021-12-06 15:27:03 +00:00
parent c34fd5eb0d
commit d5b7f0aa26
14 changed files with 140 additions and 175 deletions

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@ -1,8 +1,8 @@
using System; using Aki.Common;
using astealz.SmartSpawnController.Utils;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using Aki.Common;
using astealz.SmartSpawnController.Utils;
namespace Aki.SinglePlayer.Utils namespace Aki.SinglePlayer.Utils
{ {

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@ -1,127 +1,127 @@
using System; using ComponentAce.Compression.Libs.zlib;
using System;
using System.IO; using System.IO;
using ComponentAce.Compression.Libs.zlib;
namespace Aki.Common namespace Aki.Common
{ {
public enum ZlibCompression public enum ZlibCompression
{ {
Store = 0, Store = 0,
Fastest = 1, Fastest = 1,
Fast = 3, Fast = 3,
Normal = 5, Normal = 5,
Ultra = 7, Ultra = 7,
Maximum = 9 Maximum = 9
} }
public static class Zlib public static class Zlib
{ {
// Level | CM/CI FLG // Level | CM/CI FLG
// ----- | --------- // ----- | ---------
// 1 | 78 01 // 1 | 78 01
// 2 | 78 5E // 2 | 78 5E
// 3 | 78 5E // 3 | 78 5E
// 4 | 78 5E // 4 | 78 5E
// 5 | 78 5E // 5 | 78 5E
// 6 | 78 9C // 6 | 78 9C
// 7 | 78 DA // 7 | 78 DA
// 8 | 78 DA // 8 | 78 DA
// 9 | 78 DA // 9 | 78 DA
/// <summary> /// <summary>
/// Check if the file is ZLib compressed /// Check if the file is ZLib compressed
/// </summary> /// </summary>
/// <param name="Data">Data</param> /// <param name="Data">Data</param>
/// <returns>If the file is Zlib compressed</returns> /// <returns>If the file is Zlib compressed</returns>
public static bool IsCompressed(byte[] Data) public static bool IsCompressed(byte[] Data)
{ {
// We need the first two bytes; // We need the first two bytes;
// First byte: Info (CM/CINFO) Header, should always be 0x78 // First byte: Info (CM/CINFO) Header, should always be 0x78
// Second byte: Flags (FLG) Header, should define our compression level. // Second byte: Flags (FLG) Header, should define our compression level.
if (Data == null || Data.Length < 3 || Data[0] != 0x78) if (Data == null || Data.Length < 3 || Data[0] != 0x78)
{ {
return false; return false;
} }
switch (Data[1]) switch (Data[1])
{ {
case 0x01: // fastest case 0x01: // fastest
case 0x5E: // low case 0x5E: // low
case 0x9C: // normal case 0x9C: // normal
case 0xDA: // max case 0xDA: // max
return true; return true;
} }
return false; return false;
} }
/// <summary> /// <summary>
/// Deflate data. /// Deflate data.
/// </summary> /// </summary>
public static byte[] Compress(byte[] data, ZlibCompression level) public static byte[] Compress(byte[] data, ZlibCompression level)
{ {
byte[] buffer = new byte[data.Length + 24]; byte[] buffer = new byte[data.Length + 24];
ZStream zs = new ZStream() ZStream zs = new ZStream()
{ {
avail_in = data.Length, avail_in = data.Length,
next_in = data, next_in = data,
next_in_index = 0, next_in_index = 0,
avail_out = buffer.Length, avail_out = buffer.Length,
next_out = buffer, next_out = buffer,
next_out_index = 0 next_out_index = 0
}; };
zs.deflateInit((int)level); zs.deflateInit((int)level);
zs.deflate(zlibConst.Z_FINISH); zs.deflate(zlibConst.Z_FINISH);
data = new byte[zs.next_out_index]; data = new byte[zs.next_out_index];
Array.Copy(zs.next_out, 0, data, 0, zs.next_out_index); Array.Copy(zs.next_out, 0, data, 0, zs.next_out_index);
return data; return data;
} }
/// <summary> /// <summary>
/// Inflate data. /// Inflate data.
/// </summary> /// </summary>
public static byte[] Decompress(byte[] data) public static byte[] Decompress(byte[] data)
{ {
byte[] buffer = new byte[4096]; byte[] buffer = new byte[4096];
ZStream zs = new ZStream() ZStream zs = new ZStream()
{ {
avail_in = data.Length, avail_in = data.Length,
next_in = data, next_in = data,
next_in_index = 0, next_in_index = 0,
avail_out = buffer.Length, avail_out = buffer.Length,
next_out = buffer, next_out = buffer,
next_out_index = 0 next_out_index = 0
}; };
zs.inflateInit(); zs.inflateInit();
using (MemoryStream ms = new MemoryStream()) using (MemoryStream ms = new MemoryStream())
{ {
do do
{ {
zs.avail_out = buffer.Length; zs.avail_out = buffer.Length;
zs.next_out = buffer; zs.next_out = buffer;
zs.next_out_index = 0; zs.next_out_index = 0;
int result = zs.inflate(0); int result = zs.inflate(0);
if (result != 0 && result != 1) if (result != 0 && result != 1)
{ {
break; break;
} }
ms.Write(zs.next_out, 0, zs.next_out_index); ms.Write(zs.next_out, 0, zs.next_out_index);
} }
while (zs.avail_in > 0 || zs.avail_out == 0); while (zs.avail_in > 0 || zs.avail_out == 0);
return ms.ToArray(); return ms.ToArray();
} }
} }
} }
} }

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@ -2,7 +2,6 @@
using EFT; using EFT;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using UnityEngine; using UnityEngine;
namespace astealz.SmartSpawnController.Behaviors namespace astealz.SmartSpawnController.Behaviors

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@ -1,10 +1,5 @@
using Newtonsoft.Json; using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace astealz.SmartSpawnController namespace astealz.SmartSpawnController
{ {

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@ -1,12 +1,6 @@
using astealz.SmartSpawnController.Utils; using astealz.SmartSpawnController.Utils;
using EFT; using EFT;
using HarmonyLib; using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace astealz.SmartSpawnController namespace astealz.SmartSpawnController

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@ -1,10 +1,6 @@
using Comfort.Common; using Comfort.Common;
using EFT; using EFT;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
namespace astealz.SmartSpawnController namespace astealz.SmartSpawnController
@ -13,8 +9,10 @@ namespace astealz.SmartSpawnController
{ {
public static Config Config { get; set; } public static Config Config { get; set; }
public static MapConfig CurrentMapConfig { public static MapConfig CurrentMapConfig
get { {
get
{
MapConfig config = null; MapConfig config = null;
if (!Config.Maps.TryGetValue(LocationId, out config)) if (!Config.Maps.TryGetValue(LocationId, out config))
{ {
@ -25,7 +23,8 @@ namespace astealz.SmartSpawnController
} }
} }
public static string LocationId { public static string LocationId
{
get get
{ {
var game = GameObject.Find("GAME"); var game = GameObject.Find("GAME");

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@ -1,14 +1,6 @@
using System; using astealz.SmartSpawnController.Utils;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using astealz.SmartSpawnController.Utils;
using Comfort.Common;
using EFT;
using Newtonsoft.Json; using Newtonsoft.Json;
using System;
namespace astealz.SmartSpawnController namespace astealz.SmartSpawnController
{ {

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@ -1,10 +1,7 @@
using EFT; using EFT;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text; using System.Text;
using System.Threading.Tasks;
namespace astealz.SmartSpawnController.Patches namespace astealz.SmartSpawnController.Patches
{ {

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@ -1,10 +1,7 @@
using HarmonyLib; using astealz.SmartSpawnController.Utils;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Reflection.Emit;
using UnityEngine; using UnityEngine;
using astealz.SmartSpawnController.Utils;
namespace astealz.SmartSpawnController.Patches namespace astealz.SmartSpawnController.Patches
{ {
@ -14,7 +11,8 @@ namespace astealz.SmartSpawnController.Patches
{ {
private static float scavWaveRetrySpawnDeltaTime = 15f; private static float scavWaveRetrySpawnDeltaTime = 15f;
private static float lastCheckTime = 0f; private static float lastCheckTime = 0f;
public BotSpawnerDelayPatch() : base(prefix: nameof(PatchPrefix)) { public BotSpawnerDelayPatch() : base(prefix: nameof(PatchPrefix))
{
scavWaveRetrySpawnDeltaTime = Globals.Config.ScavWaveRetryInterval; scavWaveRetrySpawnDeltaTime = Globals.Config.ScavWaveRetryInterval;
} }

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@ -1,12 +1,9 @@
using astealz.SmartSpawnController.Utils; using astealz.SmartSpawnController.Utils;
using EFT; using EFT;
using HarmonyLib;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace astealz.SmartSpawnController.Patches namespace astealz.SmartSpawnController.Patches
{ {
@ -38,7 +35,8 @@ namespace astealz.SmartSpawnController.Patches
var bossSpawnerType = botSpawnerType.GetField("BossSpawner").FieldType; var bossSpawnerType = botSpawnerType.GetField("BossSpawner").FieldType;
var bossLateSpawnMethod = bossSpawnerType var bossLateSpawnMethod = bossSpawnerType
.GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly) .GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly)
.Single(m => { .Single(m =>
{
var mp = m.GetParameters(); var mp = m.GetParameters();
if (mp.Length < methodParams.Count) if (mp.Length < methodParams.Count)
return false; return false;
@ -75,9 +73,11 @@ namespace astealz.SmartSpawnController.Patches
public WildSpawnType WildSpawnType { get; private set; } public WildSpawnType WildSpawnType { get; private set; }
public string ZoneName { public string ZoneName
{
get => nameZone; get => nameZone;
set { set
{
Logger.Info("Can't change boss 'ZoneName'"); Logger.Info("Can't change boss 'ZoneName'");
} }
} }

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@ -1,11 +1,6 @@
using astealz.SmartSpawnController.Utils; using astealz.SmartSpawnController.Utils;
using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace astealz.SmartSpawnController.Patches namespace astealz.SmartSpawnController.Patches
{ {

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@ -1,9 +1,6 @@
using astealz.SmartSpawnController.Utils; using System;
using System;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace astealz.SmartSpawnController.Patches namespace astealz.SmartSpawnController.Patches
{ {

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@ -1,5 +1,4 @@
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// Общие сведения об этой сборке предоставляются следующим набором // Общие сведения об этой сборке предоставляются следующим набором