From 1ac27f7afb6fa64ae88ee1816784888ffc2ca478 Mon Sep 17 00:00:00 2001
From: kmyuhkyuk <2451614940@qq.com>
Date: Fri, 27 May 2022 05:14:50 +0800
Subject: [PATCH] update 1.1.0
---
SkinHide/Patches/BotOwnerPatch.cs | 1 -
SkinHide/Properties/AssemblyInfo.cs | 4 +-
SkinHide/SkinHide.csproj | 4 +
SkinHide/SkinHidePlugin.cs | 158 +++++++++++++++++++++++-----
4 files changed, 136 insertions(+), 31 deletions(-)
diff --git a/SkinHide/Patches/BotOwnerPatch.cs b/SkinHide/Patches/BotOwnerPatch.cs
index 3540ff5..7eb3e4e 100644
--- a/SkinHide/Patches/BotOwnerPatch.cs
+++ b/SkinHide/Patches/BotOwnerPatch.cs
@@ -7,7 +7,6 @@ namespace SkinHide.Patches
{
public class BotOwnerPatch : ModulePatch
{
-
protected override MethodBase GetTargetMethod()
{
return typeof(BotOwner).GetMethod("method_4", PatchConstants.PrivateFlags);
diff --git a/SkinHide/Properties/AssemblyInfo.cs b/SkinHide/Properties/AssemblyInfo.cs
index e08b758..cc171ca 100644
--- a/SkinHide/Properties/AssemblyInfo.cs
+++ b/SkinHide/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: AssemblyVersion("1.1.0.0")]
+[assembly: AssemblyFileVersion("1.1.0.0")]
diff --git a/SkinHide/SkinHide.csproj b/SkinHide/SkinHide.csproj
index 1d7dfe7..c0ff4dc 100644
--- a/SkinHide/SkinHide.csproj
+++ b/SkinHide/SkinHide.csproj
@@ -37,6 +37,10 @@
kmyuhkyuk.pfx
+
+ False
+ R:\Battlestate Games\Client.0.12.12.15.17349\BepInEx\core\0Harmony.dll
+
R:\Battlestate Games\Client.0.12.12.15.17349\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll
diff --git a/SkinHide/SkinHidePlugin.cs b/SkinHide/SkinHidePlugin.cs
index 16f7fa5..f6efee4 100644
--- a/SkinHide/SkinHidePlugin.cs
+++ b/SkinHide/SkinHidePlugin.cs
@@ -2,12 +2,13 @@
using BepInEx.Configuration;
using UnityEngine;
using SkinHide.Patches;
+using EFT;
using EFT.Visual;
using System.Collections.Generic;
namespace SkinHide
{
- [BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.0.0")]
+ [BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.1.0")]
public class SkinHidePlugin : BaseUnityPlugin
{
public static GameObject Player;
@@ -24,22 +25,27 @@ namespace SkinHide
public HashSet PlayerSkinGameObject = new HashSet();
+ public HashSet PlayerDressGameObject = new HashSet();
+
public static List Bot = new List();
- public SkinDress[] BotSkinDress;
-
- public Dress[] BotDress;
-
public HashSet BotSkinGameObject = new HashSet();
+ public HashSet BotDressGameObject = new HashSet();
+
public static ConfigEntry KeyPlayerSkinHide { get; set; }
public static ConfigEntry KeyBotSkinHide { get; set; }
+ public static ConfigEntry KeyBotSkinHideShutDown { get; set; }
+
private void Start()
{
Logger.LogInfo("Loaded: kmyuhkyuk-SkinHide");
- KeyPlayerSkinHide = Config.Bind("玩家服装隐藏 Player Skin Hide", "开关 Swithc", false);
- KeyBotSkinHide = Config.Bind("Bot服装隐藏 Bot Skin Hide", "开关 Swithc", false);
+
+ string SkinHide = "Skin Hide";
+ KeyPlayerSkinHide = Config.Bind(SkinHide, "玩家服装隐藏 Player Skin Hide", false);
+ KeyBotSkinHide = Config.Bind(SkinHide, "Bot服装隐藏 Bot Skin Hide", false);
+ KeyBotSkinHideShutDown = Config.Bind(SkinHide, "Bot服装隐藏功能关闭 Bot Skin Hide Function Shut Down", false, "Many Bot corpse will cause lag, turn the switch off Bot Skin Scan.");
new PlayerModelViewPatch().Enable();
new GamePlayerOwnerPatch().Enable();
@@ -74,10 +80,10 @@ namespace SkinHide
if (Player != null)
{
//Get Player all SkinDress and Dress
- PlayerSkinDress = Player.GetComponentsInChildren();
- PlayerDress = Player.GetComponentsInChildren();
+ PlayerSkinDress = Player.transform.Find("Player/Mesh").gameObject.GetComponentsInChildren();
+ PlayerDress = Player.transform.Find("Player/Root_Joint").gameObject.GetComponentsInChildren();
- //False SkinDress and Dress GameObject
+ //False SkinDress GameObject
if (PlayerSkinDress != null)
{
foreach (SkinDress skindress in PlayerSkinDress)
@@ -89,16 +95,65 @@ namespace SkinHide
{
foreach (Dress dress in PlayerDress)
{
- PlayerSkinGameObject.Add(dress.gameObject);
+ PlayerDressGameObject.Add(dress.gameObject);
}
}
- //false or true SkinDress and Dress GameObject
+ //Hide Dress GameObject
+ if (PlayerDressGameObject != null)
+ {
+ List Loot = new List();
+
+ foreach (GameObject dress in PlayerDressGameObject)
+ {
+ MeshRenderer[] MeshRenderer = dress.GetComponentsInChildren();
+
+ //Loot False Hide
+ if (dress != null && dress.GetComponentInParent() != null)
+ {
+ foreach (MeshRenderer mesh in MeshRenderer)
+ {
+ mesh.enabled = !KeyPlayerSkinHide.Value;
+ }
+ }
+ else
+ {
+ foreach (MeshRenderer mesh in MeshRenderer)
+ {
+ mesh.enabled = true;
+ }
+ Loot.Add(dress);
+ }
+ }
+
+ if (Loot != null)
+ {
+ PlayerDressGameObject.ExceptWith(Loot);
+ }
+ }
+
+ //False or true SkinDress and Dress GameObject
if (PlayerSkinGameObject != null)
{
+ List Loot = new List();
+
foreach (GameObject skin in PlayerSkinGameObject)
{
- skin.SetActive(!KeyPlayerSkinHide.Value);
+ if (skin != null && skin.GetComponentInParent() != null)
+ {
+ skin.SetActive(!KeyPlayerSkinHide.Value);
+ }
+ else
+ {
+ skin.SetActive(true);
+
+ Loot.Add(skin);
+ }
+ }
+
+ if (Loot != null)
+ {
+ PlayerSkinGameObject.ExceptWith(Loot);
}
}
}
@@ -106,41 +161,87 @@ namespace SkinHide
{
//Quit Raid Clear GameObject List
PlayerSkinGameObject.Clear();
+ PlayerDressGameObject.Clear();
}
//Clear List null Bot
Bot.RemoveAll(x => x == null);
//Bot Skin Hide
- if (Bot.Count > 0)
+ if (Bot != null && !KeyBotSkinHideShutDown.Value)
{
//Get Bot all SkinDress and Dress
foreach (GameObject bot in Bot)
{
- BotSkinDress = bot.GetComponentsInChildren();
- BotDress = bot.GetComponentsInChildren();
- }
+ SkinDress[] botskindress = bot.transform.Find("Player/Mesh").gameObject.GetComponentsInChildren();
- if (BotSkinDress != null)
- {
- foreach (SkinDress botskindess in BotSkinDress)
+ foreach (SkinDress skinDress in botskindress)
{
- BotSkinGameObject.Add(botskindess.gameObject);
+ BotSkinGameObject.Add(skinDress.gameObject);
}
- }
- if (BotDress != null)
- {
- foreach (Dress botdess in BotDress)
+
+ Dress[] botDress = bot.transform.Find("Player/Root_Joint").gameObject.GetComponentsInChildren();
+
+ foreach (Dress Dress in botDress)
{
- BotSkinGameObject.Add(botdess.gameObject);
+ BotDressGameObject.Add(Dress.gameObject);
}
}
- //False or true SkinDress and Dress GameObject
+ //Hide Dress GameObject
+ if (BotDressGameObject != null)
+ {
+ List Loot = new List();
+
+ foreach (GameObject botdress in BotDressGameObject)
+ {
+ MeshRenderer[] MeshRenderer = botdress.GetComponentsInChildren();
+
+ //Loot False Hide
+ if (botdress.GetComponentInParent() != null)
+ {
+ foreach (MeshRenderer botmesh in MeshRenderer)
+ {
+ botmesh.enabled = !KeyBotSkinHide.Value;
+ }
+ }
+ else
+ {
+ foreach (MeshRenderer botmesh in MeshRenderer)
+ {
+ botmesh.enabled = true;
+ }
+ Loot.Add(botdress);
+ }
+ }
+
+ if (Loot != null)
+ {
+ BotDressGameObject.ExceptWith(Loot);
+ }
+ }
+
+ //False or true SkinDress GameObject
if (BotSkinGameObject != null)
{
+ List Loot = new List();
+
foreach (GameObject botskin in BotSkinGameObject)
{
- botskin.SetActive(!KeyBotSkinHide.Value);
+ if (botskin.GetComponentInParent() != null)
+ {
+ botskin.SetActive(!KeyBotSkinHide.Value);
+ }
+ else
+ {
+ botskin.SetActive(true);
+
+ Loot.Add(botskin);
+ }
+ }
+
+ if (Loot != null)
+ {
+ BotSkinGameObject.ExceptWith(Loot);
}
}
}
@@ -148,6 +249,7 @@ namespace SkinHide
{
//Quit Raid Clear GameObject List
BotSkinGameObject.Clear();
+ BotDressGameObject.Clear();
}
}