diff --git a/SkinHide/Properties/AssemblyInfo.cs b/SkinHide/Properties/AssemblyInfo.cs index 4918fe8..c8e81b4 100644 --- a/SkinHide/Properties/AssemblyInfo.cs +++ b/SkinHide/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ using System.Runtime.InteropServices; //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 //通过使用 "*",如下所示: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.2.0.0")] -[assembly: AssemblyFileVersion("1.2.0.0")] +[assembly: AssemblyVersion("1.2.1.0")] +[assembly: AssemblyFileVersion("1.2.1.0")] diff --git a/SkinHide/SkinHidePlugin.cs b/SkinHide/SkinHidePlugin.cs index 2549992..b47f5d8 100644 --- a/SkinHide/SkinHidePlugin.cs +++ b/SkinHide/SkinHidePlugin.cs @@ -10,7 +10,7 @@ using SkinHide.Patches; namespace SkinHide { - [BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.0")] + [BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.1")] public class SkinHidePlugin : BaseUnityPlugin { public static PlayerBody Player; @@ -93,7 +93,7 @@ namespace SkinHide void Hide(PlayerBody playerbody, bool hide, Part part) { - object slotviews = playerbody.SlotViews; + object slotviews = Traverse.Create(playerbody).Field("SlotViews").GetValue(); IEnumerable slotlist = (IEnumerable)Traverse.Create(slotviews).Field("list_0").GetValue();