This commit is contained in:
kmyuhkyuk 2022-08-06 07:19:26 +08:00
parent 1d20dce6f6
commit 1d30d38ede
2 changed files with 13 additions and 13 deletions

View File

@ -8,7 +8,7 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("kmyuhkyuk-SkinHide")] [assembly: AssemblyTitle("kmyuhkyuk-SkinHide")]
[assembly: AssemblyDescription("")] [assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")] [assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")] [assembly: AssemblyCompany("https://hub.sp-tarkov.com/files/file/583-skin-hide")]
[assembly: AssemblyProduct("SkinHide")] [assembly: AssemblyProduct("SkinHide")]
[assembly: AssemblyCopyright("Copyright © 2022")] [assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示: //通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.2.1.0")] [assembly: AssemblyVersion("1.2.2.0")]
[assembly: AssemblyFileVersion("1.2.1.0")] [assembly: AssemblyFileVersion("1.2.2.0")]

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@ -10,7 +10,7 @@ using SkinHide.Patches;
namespace SkinHide namespace SkinHide
{ {
[BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.1")] [BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.2")]
public class SkinHidePlugin : BaseUnityPlugin public class SkinHidePlugin : BaseUnityPlugin
{ {
public static PlayerBody Player; public static PlayerBody Player;
@ -39,18 +39,18 @@ namespace SkinHide
{ {
Logger.LogInfo("Loaded: kmyuhkyuk-SkinHide"); Logger.LogInfo("Loaded: kmyuhkyuk-SkinHide");
string SkinHide = "Skin Hide"; string SkinHideSettings = "Skin Hide Settings";
string SkinHidePart = "隐藏部分 Skin Hide Part"; string SkinHidePartSettings = "隐藏部分设置 Skin Hide Part Settings";
string KBS = "快捷键 Keyboard Shortcut"; string KBSSettings = "快捷键设置 Keyboard Shortcut Settings";
KeyPlayerSkinHide = Config.Bind<bool>(SkinHide, "玩家服装隐藏 Player Skin Hide", false); KeyPlayerSkinHide = Config.Bind<bool>(SkinHideSettings, "玩家服装隐藏 Player Skin Hide", false);
KeyBotSkinHide = Config.Bind<bool>(SkinHide, "Bot服装隐藏 Bot Skin Hide", false); KeyBotSkinHide = Config.Bind<bool>(SkinHideSettings, "Bot服装隐藏 Bot Skin Hide", false);
KeyPlayerSkinHidePart = Config.Bind<Part>(SkinHidePart, "Player", Part.All); KeyPlayerSkinHidePart = Config.Bind<Part>(SkinHidePartSettings, "Player", Part.All);
KeyBotSkinHidePart = Config.Bind<Part>(SkinHidePart, "Bot", Part.All); KeyBotSkinHidePart = Config.Bind<Part>(SkinHidePartSettings, "Bot", Part.All);
KBSPlayerSkinHide = Config.Bind<KeyboardShortcut>(KBS, "玩家服装隐藏快捷键 Player Skin Hide", new KeyboardShortcut()); KBSPlayerSkinHide = Config.Bind<KeyboardShortcut>(KBSSettings, "玩家服装隐藏快捷键 Player Skin Hide", KeyboardShortcut.Empty);
KBSBotSkinHide = Config.Bind<KeyboardShortcut>(KBS, "Bot服装隐藏快捷键 Bot Skin Hide", new KeyboardShortcut()); KBSBotSkinHide = Config.Bind<KeyboardShortcut>(KBSSettings, "Bot服装隐藏快捷键 Bot Skin Hide", KeyboardShortcut.Empty);
new PlayerModelViewPatch().Enable(); new PlayerModelViewPatch().Enable();
new GamePlayerOwnerPatch().Enable(); new GamePlayerOwnerPatch().Enable();