Update
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using BepInEx;
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using EFT;
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using EFT.Visual;
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@ -40,30 +41,26 @@ namespace HideDress
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settingsModel.KeyOtherPlayerHideDress.Value = !settingsModel.KeyOtherPlayerHideDress.Value;
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}
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if (settingsModel.KeyPlayerHideDressPart.Value != HideDressModel.DressPart.None &&
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hideDressModel.PlayerModelViewBody != null)
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if (settingsModel.KeyPlayerHideDress.Value && hideDressModel.PlayerModelViewBody != null)
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{
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EnabledPartDress(hideDressModel.PlayerModelViewBody, settingsModel.KeyPlayerHideDressPart.Value,
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!settingsModel.KeyPlayerHideDress.Value);
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EnabledPartDress(hideDressModel.PlayerModelViewBody, settingsModel.KeyPlayerHideDressPart.Value);
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}
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if (settingsModel.KeyPlayerHideDressPart.Value != HideDressModel.DressPart.None && player != null)
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if (settingsModel.KeyPlayerHideDress.Value && player != null)
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{
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EnabledPartDress(player.PlayerBody, settingsModel.KeyPlayerHideDressPart.Value,
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!settingsModel.KeyPlayerHideDress.Value);
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EnabledPartDress(player.PlayerBody, settingsModel.KeyPlayerHideDressPart.Value);
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}
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if (settingsModel.KeyOtherPlayerHideDressPart.Value != HideDressModel.DressPart.None && world != null)
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if (settingsModel.KeyOtherPlayerHideDress.Value && world != null)
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{
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foreach (var otherPlayer in _GameWorldHelper.AllOtherPlayer)
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{
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EnabledPartDress(otherPlayer.PlayerBody, settingsModel.KeyOtherPlayerHideDressPart.Value,
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!settingsModel.KeyOtherPlayerHideDress.Value);
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EnabledPartDress(otherPlayer.PlayerBody, settingsModel.KeyOtherPlayerHideDressPart.Value);
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}
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}
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}
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private static void EnabledPartDress(PlayerBody playerBody, HideDressModel.DressPart part, bool enabled)
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private static void EnabledPartDress(PlayerBody playerBody, HideDressModel.DressPart dressPart)
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{
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var reflectionModel = ReflectionModel.Instance;
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@ -86,10 +83,27 @@ namespace HideDress
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}
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}
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EnabledDress(dressList,
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part == HideDressModel.DressPart.SkinDress || enabled);
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EnabledSkinDress(dressList,
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part == HideDressModel.DressPart.Dress || enabled);
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switch (dressPart)
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{
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case HideDressModel.DressPart.Both:
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EnabledDress(dressList, false);
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EnabledSkinDress(dressList, false);
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break;
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case HideDressModel.DressPart.Dress:
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EnabledDress(dressList, false);
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EnabledSkinDress(dressList, true);
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break;
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case HideDressModel.DressPart.SkinDress:
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EnabledDress(dressList, true);
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EnabledSkinDress(dressList, false);
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break;
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case HideDressModel.DressPart.None:
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EnabledDress(dressList, true);
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EnabledSkinDress(dressList, true);
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(dressPart), dressPart, null);
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}
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}
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private static void EnabledDress(IEnumerable<Dress> dressEnumerable, bool enabled)
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