diff --git a/SkinHide/Patches/PlayerPatch.cs b/SkinHide/Patches/PlayerPatch.cs index a6af473..1e39087 100644 --- a/SkinHide/Patches/PlayerPatch.cs +++ b/SkinHide/Patches/PlayerPatch.cs @@ -9,7 +9,7 @@ namespace SkinHide.Patches { public class PlayerPatch : ModulePatch { - private static bool Is231Up; + private static readonly bool Is231Up; static PlayerPatch() { diff --git a/SkinHide/Properties/AssemblyInfo.cs b/SkinHide/Properties/AssemblyInfo.cs index 6293c52..4527eda 100644 --- a/SkinHide/Properties/AssemblyInfo.cs +++ b/SkinHide/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ using System.Runtime.InteropServices; //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 //通过使用 "*",如下所示: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.2.6.0")] -[assembly: AssemblyFileVersion("1.2.6.0")] +[assembly: AssemblyVersion("1.2.7.0")] +[assembly: AssemblyFileVersion("1.2.7.0")] diff --git a/SkinHide/SkinHidePlugin.cs b/SkinHide/SkinHidePlugin.cs index bcf120e..573432c 100644 --- a/SkinHide/SkinHidePlugin.cs +++ b/SkinHide/SkinHidePlugin.cs @@ -10,7 +10,7 @@ using SkinHide.Utils; namespace SkinHide { - [BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.6")] + [BepInPlugin("com.kmyuhkyuk.SkinHide", "kmyuhkyuk-SkinHide", "1.2.7")] public class SkinHidePlugin : BaseUnityPlugin { internal static PlayerBody Player;