Update
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@ -8,6 +8,7 @@ using EFT.Visual;
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using SkinHide.Patches;
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using SkinHide.Utils;
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using System;
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using EFT.UI.DragAndDrop;
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namespace SkinHide
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{
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@ -60,6 +61,7 @@ namespace SkinHide
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reflectiondata.RefSlotViews = RefHelp.FieldRef<PlayerBody, object>.Create("SlotViews");
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reflectiondata.RefSlotList = RefHelp.FieldRef<object, IEnumerable<object>>.Create(reflectiondata.RefSlotViews.FieldType, "list_0");
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reflectiondata.RefDresses = RefHelp.FieldRef<object, Dress[]>.Create(reflectiondata.RefSlotList.FieldType.GetGenericArguments()[0], "Dresses");
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reflectiondata.RefRenderers = RefHelp.FieldRef<Dress, Renderer[]>.Create("Renderers");
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}
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void Update()
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@ -135,11 +137,24 @@ namespace SkinHide
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IEnumerable<object> slotlist = reflectiondata.RefSlotList.GetValue(slotviews);
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IEnumerable<Dress> dresses = slotlist.Where(x => reflectiondata.RefDresses.GetValue(x) != null).SelectMany(x => reflectiondata.RefDresses.GetValue(x));
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List<Dress> dresses = new List<Dress>();
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IEnumerable<GameObject> dress = dresses.Where(x => x.GetType() == typeof(Dress)).Select(x => x.gameObject);
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foreach (object slot in slotlist)
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{
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Dress[] dres = reflectiondata.RefDresses.GetValue(slot);
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IEnumerable<MeshRenderer> renderers = dress.SelectMany(x => x.GetComponentsInChildren<MeshRenderer>());
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if (dres != null)
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{
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foreach (Dress dr in dres)
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{
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dresses.Add(dr);
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}
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}
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}
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IEnumerable<Dress> dress = dresses.Where(x => x.GetType() == typeof(Dress));
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IEnumerable<Renderer> renderers = dress.SelectMany(x => reflectiondata.RefRenderers.GetValue(x));
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IEnumerable<GameObject> skindress = dresses.Where(x => x.GetType() == typeof(SkinDress) || x.GetType() == typeof(ArmBandView)).Select(x => x.gameObject);
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@ -188,6 +203,7 @@ namespace SkinHide
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public RefHelp.FieldRef<PlayerBody, object> RefSlotViews;
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public RefHelp.FieldRef<object, IEnumerable<object>> RefSlotList;
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public RefHelp.FieldRef<object, Dress[]> RefDresses;
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public RefHelp.FieldRef<Dress, Renderer[]> RefRenderers;
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}
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}
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}
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