Update Version num

This commit is contained in:
kmyuhkyuk 2024-05-27 00:36:25 +08:00
parent 20a9d88cf2
commit 62ee9c5fde
3 changed files with 8 additions and 7 deletions

View File

@ -9,8 +9,8 @@ using static EFTApi.EFTHelpers;
namespace HideDress namespace HideDress
{ {
[BepInPlugin("com.kmyuhkyuk.HideDress", "HideDress", "1.2.7")] [BepInPlugin("com.kmyuhkyuk.HideDress", "HideDress", "1.3.0")]
[BepInDependency("com.kmyuhkyuk.EFTApi", "1.2.0")] [BepInDependency("com.kmyuhkyuk.EFTApi", "1.2.1")]
[EFTConfigurationPluginAttributes("https://hub.sp-tarkov.com/files/file/583-skin-hide")] [EFTConfigurationPluginAttributes("https://hub.sp-tarkov.com/files/file/583-skin-hide")]
public partial class HideDressPlugin : BaseUnityPlugin public partial class HideDressPlugin : BaseUnityPlugin
{ {
@ -72,7 +72,6 @@ namespace HideDress
var slotList = reflectionModel.RefSlotList.GetValue(slotViews); var slotList = reflectionModel.RefSlotList.GetValue(slotViews);
var dressList = new List<Dress>(); var dressList = new List<Dress>();
foreach (var slot in slotList) foreach (var slot in slotList)
{ {
var dresses = reflectionModel.RefDresses.GetValue(slot); var dresses = reflectionModel.RefDresses.GetValue(slot);

View File

@ -24,7 +24,8 @@ namespace HideDress.Models
const string shortcutSettings = "Keyboard Shortcut Settings"; const string shortcutSettings = "Keyboard Shortcut Settings";
KeyUpdatePlayerHideDress = configFile.Bind<bool>(hideDressSettings, "Update Hide Player Dress", false); KeyUpdatePlayerHideDress = configFile.Bind<bool>(hideDressSettings, "Update Hide Player Dress", false);
KeyUpdateOtherPlayerHideDress = configFile.Bind<bool>(hideDressSettings, "Update Hide Other Player Dress", false); KeyUpdateOtherPlayerHideDress =
configFile.Bind<bool>(hideDressSettings, "Update Hide Other Player Dress", false);
KeyPlayerHideDressPart = KeyPlayerHideDressPart =
configFile.Bind<HideDressModel.DressPart>(hideDressPartSettings, "Player", configFile.Bind<HideDressModel.DressPart>(hideDressPartSettings, "Player",
@ -37,7 +38,8 @@ namespace HideDress.Models
configFile.Bind<KeyboardShortcut>(shortcutSettings, "Update Hide Player Dress", configFile.Bind<KeyboardShortcut>(shortcutSettings, "Update Hide Player Dress",
KeyboardShortcut.Empty); KeyboardShortcut.Empty);
KeyUpdateOtherPlayerHideDressShortcut = KeyUpdateOtherPlayerHideDressShortcut =
configFile.Bind<KeyboardShortcut>(shortcutSettings, "Update Hide Other Player Dress", KeyboardShortcut.Empty); configFile.Bind<KeyboardShortcut>(shortcutSettings, "Update Hide Other Player Dress",
KeyboardShortcut.Empty);
} }
// ReSharper disable once UnusedMethodReturnValue.Global // ReSharper disable once UnusedMethodReturnValue.Global

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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值 //可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示: //通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.2.7.0")] [assembly: AssemblyVersion("1.3.0.0")]
[assembly: AssemblyFileVersion("1.2.7.0")] [assembly: AssemblyFileVersion("1.3.0.0")]