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@ -9,8 +9,8 @@ using static EFTApi.EFTHelpers;
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namespace HideDress
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namespace HideDress
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{
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{
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[BepInPlugin("com.kmyuhkyuk.HideDress", "HideDress", "1.2.7")]
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[BepInPlugin("com.kmyuhkyuk.HideDress", "HideDress", "1.3.0")]
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[BepInDependency("com.kmyuhkyuk.EFTApi", "1.2.0")]
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[BepInDependency("com.kmyuhkyuk.EFTApi", "1.2.1")]
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[EFTConfigurationPluginAttributes("https://hub.sp-tarkov.com/files/file/583-skin-hide")]
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[EFTConfigurationPluginAttributes("https://hub.sp-tarkov.com/files/file/583-skin-hide")]
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public partial class HideDressPlugin : BaseUnityPlugin
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public partial class HideDressPlugin : BaseUnityPlugin
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{
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{
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@ -72,7 +72,6 @@ namespace HideDress
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var slotList = reflectionModel.RefSlotList.GetValue(slotViews);
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var slotList = reflectionModel.RefSlotList.GetValue(slotViews);
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var dressList = new List<Dress>();
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var dressList = new List<Dress>();
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foreach (var slot in slotList)
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foreach (var slot in slotList)
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{
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{
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var dresses = reflectionModel.RefDresses.GetValue(slot);
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var dresses = reflectionModel.RefDresses.GetValue(slot);
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@ -24,7 +24,8 @@ namespace HideDress.Models
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const string shortcutSettings = "Keyboard Shortcut Settings";
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const string shortcutSettings = "Keyboard Shortcut Settings";
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KeyUpdatePlayerHideDress = configFile.Bind<bool>(hideDressSettings, "Update Hide Player Dress", false);
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KeyUpdatePlayerHideDress = configFile.Bind<bool>(hideDressSettings, "Update Hide Player Dress", false);
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KeyUpdateOtherPlayerHideDress = configFile.Bind<bool>(hideDressSettings, "Update Hide Other Player Dress", false);
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KeyUpdateOtherPlayerHideDress =
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configFile.Bind<bool>(hideDressSettings, "Update Hide Other Player Dress", false);
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KeyPlayerHideDressPart =
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KeyPlayerHideDressPart =
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configFile.Bind<HideDressModel.DressPart>(hideDressPartSettings, "Player",
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configFile.Bind<HideDressModel.DressPart>(hideDressPartSettings, "Player",
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@ -37,7 +38,8 @@ namespace HideDress.Models
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configFile.Bind<KeyboardShortcut>(shortcutSettings, "Update Hide Player Dress",
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configFile.Bind<KeyboardShortcut>(shortcutSettings, "Update Hide Player Dress",
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KeyboardShortcut.Empty);
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KeyboardShortcut.Empty);
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KeyUpdateOtherPlayerHideDressShortcut =
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KeyUpdateOtherPlayerHideDressShortcut =
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configFile.Bind<KeyboardShortcut>(shortcutSettings, "Update Hide Other Player Dress", KeyboardShortcut.Empty);
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configFile.Bind<KeyboardShortcut>(shortcutSettings, "Update Hide Other Player Dress",
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KeyboardShortcut.Empty);
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}
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}
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// ReSharper disable once UnusedMethodReturnValue.Global
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// ReSharper disable once UnusedMethodReturnValue.Global
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@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.2.7.0")]
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[assembly: AssemblyVersion("1.3.0.0")]
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[assembly: AssemblyFileVersion("1.2.7.0")]
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[assembly: AssemblyFileVersion("1.3.0.0")]
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