Update
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@ -26,18 +26,18 @@ namespace SkinHide.Patches
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Is231Up = typeof(Player).GetProperty("IsYourPlayer").GetSetMethod() == null;
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}
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bool isyouplayer;
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bool isYouPlayer;
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if ((bool)Is231Up)
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{
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isyouplayer = __instance.IsYourPlayer;
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isYouPlayer = __instance.IsYourPlayer;
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}
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else
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{
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isyouplayer = __instance == Singleton<GameWorld>.Instance.AllPlayers[0];
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isYouPlayer = __instance == Singleton<GameWorld>.Instance.AllPlayers[0];
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}
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if (isyouplayer)
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if (isYouPlayer)
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{
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SkinHidePlugin.Player = __instance.PlayerBody;
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}
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@ -21,9 +21,9 @@ namespace SkinHide
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internal static List<PlayerBody> Bot = new List<PlayerBody>();
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private readonly SettingsData settingsdata = new SettingsData();
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private readonly SettingsData SettingsDatas = new SettingsData();
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private readonly ReflectionData reflectiondata = new ReflectionData();
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private readonly ReflectionData ReflectionDatas = new ReflectionData();
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private bool PMVHideCache;
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@ -42,47 +42,47 @@ namespace SkinHide
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{
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Logger.LogInfo("Loaded: kmyuhkyuk-SkinHide");
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string SkinHideSettings = "Skin Hide Settings";
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string SkinHidePartSettings = "隐藏部分设置 Skin Hide Part Settings";
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string KBSSettings = "快捷键设置 Keyboard Shortcut Settings";
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string skinHideSettings = "Skin Hide Settings";
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string skinHidePartSettings = "隐藏部分设置 Skin Hide Part Settings";
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string kbsSettings = "快捷键设置 Keyboard Shortcut Settings";
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settingsdata.KeyPlayerSkinHide = Config.Bind<bool>(SkinHideSettings, "玩家服装隐藏 Player Skin Hide", false);
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settingsdata.KeyBotSkinHide = Config.Bind<bool>(SkinHideSettings, "Bot服装隐藏 Bot Skin Hide", false);
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SettingsDatas.KeyPlayerSkinHide = Config.Bind<bool>(skinHideSettings, "玩家服装隐藏 Player Skin Hide", false);
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SettingsDatas.KeyBotSkinHide = Config.Bind<bool>(skinHideSettings, "Bot服装隐藏 Bot Skin Hide", false);
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settingsdata.KeyPlayerSkinHidePart = Config.Bind<Part>(SkinHidePartSettings, "Player", Part.All);
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settingsdata.KeyBotSkinHidePart = Config.Bind<Part>(SkinHidePartSettings, "Bot", Part.All);
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SettingsDatas.KeyPlayerSkinHidePart = Config.Bind<Part>(skinHidePartSettings, "Player", Part.All);
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SettingsDatas.KeyBotSkinHidePart = Config.Bind<Part>(skinHidePartSettings, "Bot", Part.All);
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settingsdata.KBSPlayerSkinHide = Config.Bind<KeyboardShortcut>(KBSSettings, "玩家服装隐藏快捷键 Player Skin Hide", KeyboardShortcut.Empty);
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settingsdata.KBSBotSkinHide = Config.Bind<KeyboardShortcut>(KBSSettings, "Bot服装隐藏快捷键 Bot Skin Hide", KeyboardShortcut.Empty);
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SettingsDatas.KBSPlayerSkinHide = Config.Bind<KeyboardShortcut>(kbsSettings, "玩家服装隐藏快捷键 Player Skin Hide", KeyboardShortcut.Empty);
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SettingsDatas.KBSBotSkinHide = Config.Bind<KeyboardShortcut>(kbsSettings, "Bot服装隐藏快捷键 Bot Skin Hide", KeyboardShortcut.Empty);
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new PlayerModelViewPatch().Enable();
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new PlayerPatch().Enable();
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reflectiondata.RefSlotViews = RefHelp.FieldRef<PlayerBody, object>.Create("SlotViews");
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reflectiondata.RefSlotList = RefHelp.FieldRef<object, IEnumerable<object>>.Create(reflectiondata.RefSlotViews.FieldType, "list_0");
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reflectiondata.RefDresses = RefHelp.FieldRef<object, Dress[]>.Create(reflectiondata.RefSlotList.FieldType.GetGenericArguments()[0], "Dresses");
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reflectiondata.RefRenderers = RefHelp.FieldRef<Dress, Renderer[]>.Create("Renderers");
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ReflectionDatas.RefSlotViews = RefHelp.FieldRef<PlayerBody, object>.Create("SlotViews");
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ReflectionDatas.RefSlotList = RefHelp.FieldRef<object, IEnumerable<object>>.Create(ReflectionDatas.RefSlotViews.FieldType, "list_0");
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ReflectionDatas.RefDresses = RefHelp.FieldRef<object, Dress[]>.Create(ReflectionDatas.RefSlotList.FieldType.GetGenericArguments()[0], "Dresses");
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ReflectionDatas.RefRenderers = RefHelp.FieldRef<Dress, Renderer[]>.Create("Renderers");
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}
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void Update()
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{
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if (settingsdata.KBSPlayerSkinHide.Value.IsDown())
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if (SettingsDatas.KBSPlayerSkinHide.Value.IsDown())
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{
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settingsdata.KeyPlayerSkinHide.Value = !settingsdata.KeyPlayerSkinHide.Value;
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SettingsDatas.KeyPlayerSkinHide.Value = !SettingsDatas.KeyPlayerSkinHide.Value;
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}
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if (settingsdata.KBSBotSkinHide.Value.IsDown())
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if (SettingsDatas.KBSBotSkinHide.Value.IsDown())
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{
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settingsdata.KeyBotSkinHide.Value = !settingsdata.KeyBotSkinHide.Value;
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SettingsDatas.KeyBotSkinHide.Value = !SettingsDatas.KeyBotSkinHide.Value;
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}
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//PlayerModelView Skin Hide
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if (PlayerModelView != null && settingsdata.KeyPlayerSkinHide.Value)
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if (PlayerModelView != null && SettingsDatas.KeyPlayerSkinHide.Value)
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{
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Hide(PlayerModelView, settingsdata.KeyPlayerSkinHidePart.Value, true);
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Hide(PlayerModelView, SettingsDatas.KeyPlayerSkinHidePart.Value, true);
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PMVHideCache = true;
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}
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else if (PlayerModelView != null && !settingsdata.KeyPlayerSkinHide.Value && PMVHideCache)
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else if (PlayerModelView != null && !SettingsDatas.KeyPlayerSkinHide.Value && PMVHideCache)
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{
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Hide(PlayerModelView, Part.All, false);
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@ -92,13 +92,13 @@ namespace SkinHide
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//Player Skin Hide
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if (Player != null)
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{
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if (settingsdata.KeyPlayerSkinHide.Value)
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if (SettingsDatas.KeyPlayerSkinHide.Value)
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{
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Hide(Player, settingsdata.KeyPlayerSkinHidePart.Value, true);
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Hide(Player, SettingsDatas.KeyPlayerSkinHidePart.Value, true);
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PlayerHideCache = true;
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}
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else if (!settingsdata.KeyPlayerSkinHide.Value && PlayerHideCache)
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else if (!SettingsDatas.KeyPlayerSkinHide.Value && PlayerHideCache)
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{
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Hide(Player, Part.All, false);
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@ -111,16 +111,16 @@ namespace SkinHide
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}
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//Bot Skin Hide
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if (Bot.Count > 0 && settingsdata.KeyBotSkinHide.Value)
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if (Bot.Count > 0 && SettingsDatas.KeyBotSkinHide.Value)
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{
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foreach (PlayerBody bot in Bot)
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{
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Hide(bot, settingsdata.KeyBotSkinHidePart.Value, true);
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Hide(bot, SettingsDatas.KeyBotSkinHidePart.Value, true);
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}
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BotHideCache = true;
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}
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else if (Bot.Count > 0 && !settingsdata.KeyBotSkinHide.Value && BotHideCache)
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else if (Bot.Count > 0 && !SettingsDatas.KeyBotSkinHide.Value && BotHideCache)
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{
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foreach (PlayerBody bot in Bot)
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{
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@ -133,15 +133,15 @@ namespace SkinHide
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void Hide(PlayerBody playerbody, Part part, bool hide)
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{
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object slotviews = reflectiondata.RefSlotViews.GetValue(playerbody);
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object slotViews = ReflectionDatas.RefSlotViews.GetValue(playerbody);
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IEnumerable<object> slotlist = reflectiondata.RefSlotList.GetValue(slotviews);
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IEnumerable<object> slotList = ReflectionDatas.RefSlotList.GetValue(slotViews);
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List<Dress> dresses = new List<Dress>();
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foreach (object slot in slotlist)
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foreach (object slot in slotList)
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{
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Dress[] dres = reflectiondata.RefDresses.GetValue(slot);
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Dress[] dres = ReflectionDatas.RefDresses.GetValue(slot);
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if (dres != null)
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{
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@ -154,31 +154,31 @@ namespace SkinHide
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IEnumerable<Dress> dress = dresses.Where(x => x.GetType() == typeof(Dress));
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IEnumerable<Renderer> renderers = dress.SelectMany(x => reflectiondata.RefRenderers.GetValue(x));
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IEnumerable<Renderer> renDress = dress.SelectMany(x => ReflectionDatas.RefRenderers.GetValue(x));
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IEnumerable<GameObject> skindress = dresses.Where(x => x.GetType() == typeof(SkinDress) || x.GetType() == typeof(ArmBandView)).Select(x => x.gameObject);
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IEnumerable<GameObject> skinDress = dresses.Where(x => x.GetType() == typeof(SkinDress) || x.GetType() == typeof(ArmBandView)).Select(x => x.gameObject);
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switch (part)
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{
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case Part.All:
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foreach (GameObject gameobject in skindress)
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foreach (GameObject gameobject in skinDress)
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{
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gameobject.SetActive(!hide);
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}
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foreach (MeshRenderer renderer in renderers)
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foreach (MeshRenderer renderer in renDress)
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{
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renderer.enabled = !hide;
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}
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break;
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case Part.Dress:
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foreach (MeshRenderer renderer in renderers)
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foreach (MeshRenderer renderer in renDress)
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{
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renderer.enabled = !hide;
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}
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break;
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case Part.SkinDress:
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foreach (GameObject gameobject in skindress)
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foreach (GameObject gameobject in skinDress)
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{
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gameobject.SetActive(!hide);
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}
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@ -20,27 +20,27 @@ namespace SkinHide.Utils
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var declaringType = method.DeclaringType;
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var DelegateMethod = delegateType.GetMethod("Invoke");
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var DelegateParameters = DelegateMethod.GetParameters();
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var DelegateparameterTypes = DelegateParameters.Select(x => x.ParameterType).ToArray();
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var delegateMethod = delegateType.GetMethod("Invoke");
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var delegateParameters = delegateMethod.GetParameters();
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var delegateParameterTypes = delegateParameters.Select(x => x.ParameterType).ToArray();
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Type ReturnType;
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bool NeedBox;
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Type returnType;
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bool needBox;
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if (DelegateMethod.ReturnType == typeof(object) && method.ReturnType.IsValueType)
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if (delegateMethod.ReturnType == typeof(object) && method.ReturnType.IsValueType)
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{
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ReturnType = typeof(object);
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returnType = typeof(object);
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NeedBox = true;
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needBox = true;
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}
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else
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{
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ReturnType = method.ReturnType;
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returnType = method.ReturnType;
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NeedBox = false;
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needBox = false;
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}
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var dmd = new DynamicMethod("OpenInstanceDelegate_" + method.Name, ReturnType, DelegateparameterTypes);
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var dmd = new DynamicMethod("OpenInstanceDelegate_" + method.Name, returnType, delegateParameterTypes);
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var ilGen = dmd.GetILGenerator();
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@ -90,7 +90,7 @@ namespace SkinHide.Utils
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ilGen.Emit(OpCodes.Castclass, parameterTypes[i]);
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}
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//DelegateparameterTypes i == parameterTypes i
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else if (DelegateparameterTypes[i] == typeof(object) && isvaluetype)
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else if (delegateParameterTypes[i] == typeof(object) && isvaluetype)
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{
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ilGen.Emit(OpCodes.Unbox_Any, parameterTypes[i]);
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}
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@ -105,7 +105,7 @@ namespace SkinHide.Utils
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ilGen.Emit(OpCodes.Callvirt, method);
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}
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if (NeedBox)
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if (needBox)
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{
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ilGen.Emit(OpCodes.Box, method.ReturnType);
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}
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@ -204,7 +204,7 @@ namespace SkinHide.Utils
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}
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else
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{
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return default(F);
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return default;
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}
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}
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@ -297,7 +297,7 @@ namespace SkinHide.Utils
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}
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else
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{
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return default(F);
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return default;
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}
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}
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