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7863c7bd2e
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@ -25,7 +25,8 @@ namespace Build
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try
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{
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Copy.CopyFolder(arg, "Release", Path.Combine(baseDirectory, "localized"), Path.Combine(modPath, "localized"));
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Copy.CopyFolder(arg, "Release", Path.Combine(baseDirectory, "localized"),
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Path.Combine(modPath, "localized"));
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Copy.CopyAssembly(arg, "Release", baseDirectory, modPath, new[]
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{
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@ -1,5 +1,4 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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@ -33,4 +32,4 @@ using System.Runtime.InteropServices;
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -43,19 +43,22 @@ namespace HideDress
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if (hideDressModel.PlayerModelViewBody != null)
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{
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EnabledPartDress(hideDressModel.PlayerModelViewBody, settingsModel.KeyPlayerHideDressPart.Value, !settingsModel.KeyPlayerHideDress.Value);
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EnabledPartDress(hideDressModel.PlayerModelViewBody, settingsModel.KeyPlayerHideDressPart.Value,
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!settingsModel.KeyPlayerHideDress.Value);
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}
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if (player != null)
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{
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EnabledPartDress(player.PlayerBody, settingsModel.KeyPlayerHideDressPart.Value, !settingsModel.KeyPlayerHideDress.Value);
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EnabledPartDress(player.PlayerBody, settingsModel.KeyPlayerHideDressPart.Value,
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!settingsModel.KeyPlayerHideDress.Value);
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}
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if (world != null)
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{
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foreach (var otherPlayer in _GameWorldHelper.AllOtherPlayer)
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{
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EnabledPartDress(otherPlayer.PlayerBody, settingsModel.KeyOtherPlayerHideDressPart.Value, !settingsModel.KeyOtherPlayerHideDress.Value);
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EnabledPartDress(otherPlayer.PlayerBody, settingsModel.KeyOtherPlayerHideDressPart.Value,
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!settingsModel.KeyOtherPlayerHideDress.Value);
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}
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}
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}
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@ -74,7 +77,7 @@ namespace HideDress
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{
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var dresses = reflectionModel.RefDresses.GetValue(slot);
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if (dresses == null)
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if (dresses == null)
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continue;
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foreach (var dress in dresses)
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@ -83,8 +86,10 @@ namespace HideDress
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}
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}
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EnabledDress(dressList.Where(x => x.GetType() == typeof(Dress)), part == HideDressModel.DressPart.SkinDress || enabled);
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EnabledSkinDress(dressList.Where(x => x is SkinDress || x is ArmBandView), part == HideDressModel.DressPart.Dress || enabled);
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EnabledDress(dressList.Where(x => x.GetType() == typeof(Dress)),
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part == HideDressModel.DressPart.SkinDress || enabled);
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EnabledSkinDress(dressList.Where(x => x is SkinDress || x is ArmBandView),
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part == HideDressModel.DressPart.Dress || enabled);
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}
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private static void EnabledDress(IEnumerable<Dress> dressEnumerable, bool enabled)
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@ -32,7 +32,8 @@ namespace HideDress.Models
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RefHelper.FieldRef<object, Dress[]>.Create(RefSlotList.FieldType.GetGenericArguments()[0], "Dresses");
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RefRenderers = RefHelper.FieldRef<Dress, Renderer[]>.Create("Renderers");
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PlayerModelViewShow = RefHelper.HookRef.Create(typeof(PlayerModelView), x => x.Name == "Show" && x.GetParameters()[0].ParameterType == typeof(PlayerVisualRepresentation));
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PlayerModelViewShow = RefHelper.HookRef.Create(typeof(PlayerModelView),
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x => x.Name == "Show" && x.GetParameters()[0].ParameterType == typeof(PlayerVisualRepresentation));
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}
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}
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}
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@ -27,9 +27,11 @@ namespace HideDress.Models
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KeyOtherPlayerHideDress = configFile.Bind<bool>(hideDressSettings, "Hide Other Player Dress", false);
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KeyPlayerHideDressPart =
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configFile.Bind<HideDressModel.DressPart>(hideDressPartSettings, "Player", HideDressModel.DressPart.Both);
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configFile.Bind<HideDressModel.DressPart>(hideDressPartSettings, "Player",
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HideDressModel.DressPart.Both);
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KeyOtherPlayerHideDressPart =
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configFile.Bind<HideDressModel.DressPart>(hideDressPartSettings, "Other Player", HideDressModel.DressPart.Both);
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configFile.Bind<HideDressModel.DressPart>(hideDressPartSettings, "Other Player",
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HideDressModel.DressPart.Both);
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KeyPlayerHideDressShortcut =
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configFile.Bind<KeyboardShortcut>(shortcutSettings, "Hide Player Dress",
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