This commit is contained in:
kmyuhkyuk 2022-07-16 03:24:49 +08:00
parent 9e9d139534
commit 86ead01039

View File

@ -19,9 +19,19 @@ namespace SkinHide
public static List <PlayerBody> Bot = new List<PlayerBody>();
public enum Part
{
All,
Dress,
SkinDress
}
public static ConfigEntry<bool> KeyPlayerSkinHide { get; set; }
public static ConfigEntry<bool> KeyBotSkinHide { get; set; }
public static ConfigEntry<Part> KeyPlayerSkinHidePart { get; set; }
public static ConfigEntry<Part> KeyBotSkinHidePart { get; set; }
public static ConfigEntry<KeyboardShortcut> KBSPlayerSkinHide { get; set; }
public static ConfigEntry<KeyboardShortcut> KBSBotSkinHide { get; set; }
@ -30,11 +40,15 @@ namespace SkinHide
Logger.LogInfo("Loaded: kmyuhkyuk-SkinHide");
string SkinHide = "Skin Hide";
string KBS = "Keyboard Shortcut";
string SkinHidePart = "隐藏部分 Skin Hide Part";
string KBS = "快捷键 Keyboard Shortcut";
KeyPlayerSkinHide = Config.Bind<bool>(SkinHide, "玩家服装隐藏 Player Skin Hide", false);
KeyBotSkinHide = Config.Bind<bool>(SkinHide, "Bot服装隐藏 Bot Skin Hide", false);
KeyPlayerSkinHidePart = Config.Bind<Part>(SkinHidePart, "Player", Part.All);
KeyBotSkinHidePart = Config.Bind<Part>(SkinHidePart, "Bot", Part.All);
KBSPlayerSkinHide = Config.Bind<KeyboardShortcut>(KBS, "玩家服装隐藏快捷键 Player Skin Hide", new KeyboardShortcut());
KBSBotSkinHide = Config.Bind<KeyboardShortcut>(KBS, "Bot服装隐藏快捷键 Bot Skin Hide", new KeyboardShortcut());
@ -56,13 +70,13 @@ namespace SkinHide
//PlayerModelView Skin Hide
if (PlayerModelView != null)
{
Hide(PlayerModelView, KeyPlayerSkinHide.Value);
Hide(PlayerModelView, KeyPlayerSkinHide.Value, KeyPlayerSkinHidePart.Value);
}
//Player Skin Hide
if (Player != null)
{
Hide(Player, KeyPlayerSkinHide.Value);
Hide(Player, KeyPlayerSkinHide.Value, KeyPlayerSkinHidePart.Value);
}
//Bot Skin Hide
@ -71,12 +85,12 @@ namespace SkinHide
{
foreach (PlayerBody bot in Bot)
{
Hide(bot, KeyBotSkinHide.Value);
Hide(bot, KeyBotSkinHide.Value, KeyBotSkinHidePart.Value);
}
}
}
void Hide(PlayerBody playerbody, bool hide)
void Hide(PlayerBody playerbody, bool hide, Part part)
{
object slotviews = playerbody.SlotViews;
@ -90,14 +104,31 @@ namespace SkinHide
GameObject[] skindress = dresses.Where(x => x.GetType() == typeof(SkinDress) || x.GetType() == typeof(ArmBandView)).Select(x => x.gameObject).ToArray();
foreach (GameObject gameobject in skindress)
switch (part)
{
gameobject.SetActive(!hide);
}
case Part.All:
foreach (GameObject gameobject in skindress)
{
gameobject.SetActive(!hide);
}
foreach (MeshRenderer renderer in renderers)
{
renderer.enabled = !hide;
foreach (MeshRenderer renderer in renderers)
{
renderer.enabled = !hide;
}
break;
case Part.Dress:
foreach (MeshRenderer renderer in renderers)
{
renderer.enabled = !hide;
}
break;
case Part.SkinDress:
foreach (GameObject gameobject in skindress)
{
gameobject.SetActive(!hide);
}
break;
}
}
}