Update
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@ -1,5 +1,4 @@
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using System.Collections.Generic;
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using System.Linq;
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using BepInEx;
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using EFT;
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using EFT.Visual;
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@ -41,19 +40,20 @@ namespace HideDress
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settingsModel.KeyOtherPlayerHideDress.Value = !settingsModel.KeyOtherPlayerHideDress.Value;
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}
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if (hideDressModel.PlayerModelViewBody != null)
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if (settingsModel.KeyPlayerHideDressPart.Value != HideDressModel.DressPart.None &&
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hideDressModel.PlayerModelViewBody != null)
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{
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EnabledPartDress(hideDressModel.PlayerModelViewBody, settingsModel.KeyPlayerHideDressPart.Value,
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!settingsModel.KeyPlayerHideDress.Value);
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}
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if (player != null)
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if (settingsModel.KeyPlayerHideDressPart.Value != HideDressModel.DressPart.None && player != null)
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{
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EnabledPartDress(player.PlayerBody, settingsModel.KeyPlayerHideDressPart.Value,
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!settingsModel.KeyPlayerHideDress.Value);
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}
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if (world != null)
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if (settingsModel.KeyOtherPlayerHideDressPart.Value != HideDressModel.DressPart.None && world != null)
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{
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foreach (var otherPlayer in _GameWorldHelper.AllOtherPlayer)
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{
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@ -86,9 +86,9 @@ namespace HideDress
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}
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}
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EnabledDress(dressList.Where(x => x.GetType() == typeof(Dress)),
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EnabledDress(dressList,
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part == HideDressModel.DressPart.SkinDress || enabled);
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EnabledSkinDress(dressList.Where(x => x is SkinDress || x is ArmBandView),
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EnabledSkinDress(dressList,
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part == HideDressModel.DressPart.Dress || enabled);
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}
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@ -96,6 +96,11 @@ namespace HideDress
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{
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foreach (var dress in dressEnumerable)
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{
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var dressType = dress.GetType();
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if (dressType != typeof(Dress))
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continue;
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foreach (var renderer in ReflectionModel.Instance.RefRenderers.GetValue(dress))
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{
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renderer.enabled = enabled;
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@ -103,11 +108,16 @@ namespace HideDress
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}
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}
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private static void EnabledSkinDress(IEnumerable<Dress> skinDressEnumerable, bool enabled)
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private static void EnabledSkinDress(IEnumerable<Dress> dressEnumerable, bool enabled)
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{
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foreach (var skinDress in skinDressEnumerable)
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foreach (var dress in dressEnumerable)
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{
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skinDress.gameObject.SetActive(enabled);
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var dressType = dress.GetType();
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if (dressType != typeof(SkinDress) || dressType != typeof(ArmBandView))
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continue;
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dress.gameObject.SetActive(enabled);
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}
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}
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}
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@ -15,7 +15,8 @@ namespace HideDress.Models
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{
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Both,
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Dress,
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SkinDress
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SkinDress,
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None
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}
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private HideDressModel()
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