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@ -135,13 +135,13 @@ namespace SkinHide
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IEnumerable<object> slotlist = reflectiondata.RefSlotList.GetValue(slotviews);
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IEnumerable<object> slotlist = reflectiondata.RefSlotList.GetValue(slotviews);
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Dress[] dresses = slotlist.Where(x => reflectiondata.RefDresses.GetValue(x) != null).SelectMany(x => reflectiondata.RefDresses.GetValue(x)).ToArray();
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IEnumerable<Dress> dresses = slotlist.Where(x => reflectiondata.RefDresses.GetValue(x) != null).SelectMany(x => reflectiondata.RefDresses.GetValue(x));
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GameObject[] dress = dresses.Where(x => x.GetType() == typeof(Dress)).Select(x => x.gameObject).ToArray();
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IEnumerable<GameObject> dress = dresses.Where(x => x.GetType() == typeof(Dress)).Select(x => x.gameObject);
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MeshRenderer[] renderers = dress.SelectMany(x => x.GetComponentsInChildren<MeshRenderer>()).ToArray();
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IEnumerable<MeshRenderer> renderers = dress.SelectMany(x => x.GetComponentsInChildren<MeshRenderer>());
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GameObject[] skindress = dresses.Where(x => x.GetType() == typeof(SkinDress) || x.GetType() == typeof(ArmBandView)).Select(x => x.gameObject).ToArray();
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IEnumerable<GameObject> skindress = dresses.Where(x => x.GetType() == typeof(SkinDress) || x.GetType() == typeof(ArmBandView)).Select(x => x.gameObject);
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switch (part)
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switch (part)
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{
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{
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