updated to utilize SSAA ratios for the main camera

This commit is contained in:
notGreg 2022-09-15 21:14:26 +02:00
parent a9e11d0ba8
commit 19c13e03cd

View File

@ -4,8 +4,9 @@ using EFT;
using UnityEngine;
using Comfort.Common;
using System.Collections;
using System.Reflection;
namespace CameraResolutionScale
namespace CameraResolutionScale
{
[BepInPlugin("com.notGreg.cameraScaleControl", "notGreg's Camera Resolution Settings", "1.0.0")]
public class Plugin : BaseUnityPlugin
@ -15,62 +16,80 @@ namespace CameraResolutionScale
void Awake()
{
cameraResolutionScale = Config.Bind("General", "Main camera scale %", 50, new ConfigDescription("Main camera resulution scae", new AcceptableValueRange<int>(10,200)));
scopeCameraResolutionScale = Config.Bind("General", "Scope camera scale %", 33, new ConfigDescription("Scope camera resulution scae", new AcceptableValueRange<int>(10, 200)));
cameraResolutionScale = Config.Bind("General", "Main camera scale %", 80, new ConfigDescription("Main camera resulution sclae", new AcceptableValueRange<int>(50, 100)));
scopeCameraResolutionScale = Config.Bind("General", "Scope camera scale %", 40, new ConfigDescription("Scope camera resulution scale", new AcceptableValueRange<int>(25, 100)));
}
Rect defaultMainCameraRect;
float defaultSSRatio = 1.0f;
Camera FPSCamera = null;
Camera scopeCamera = null;
bool isAiming = false;
bool doneOnce = false;
SSAA ssaaInstance = null;
FieldInfo _currentSSRatio = null;
FieldInfo _nextSSRation = null;
Utils utils = new Utils();
void Update()
{
if (!utils.gameIsReady())
if (!utils.gameIsReady())
{
//reset everything ahead of time
FPSCamera = null;
scopeCamera = null;
doneOnce = false;
ssaaInstance = null;
return;
}
if (Camera.allCamerasCount < 1) return;
if (GameObject.Find("FPS Camera") != null && FPSCamera == null)
{
FPSCamera = GameObject.Find("FPS Camera").GetComponent<Camera>();
}
if (GameObject.Find("BaseOpticCamera(Clone)") != null && scopeCamera == null)
{
scopeCamera = GameObject.Find("BaseOpticCamera(Clone)").GetComponent<Camera>();
}
var handsController = ((Singleton<GameWorld>.Instance.RegisteredPlayers[0].HandsController));
isAiming = handsController.IsAiming;
if(ssaaInstance == null)
{
ssaaInstance = FPSCamera.GetComponent<SSAA>();
_nextSSRation = typeof(SSAA).GetField("_nextSSRation", BindingFlags.NonPublic | BindingFlags.Instance);
_currentSSRatio = typeof(SSAA).GetField("_currentSSRatio", BindingFlags.NonPublic | BindingFlags.Instance);
Logger.LogInfo($"Updating defaultSSRatio to {_nextSSRation.GetValue(ssaaInstance)}");
defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
}
if (isAiming && !doneOnce)
{
if (Camera.main == null || Camera.allCamerasCount <= 1) return;
if (scopeCamera == null) scopeCamera = Camera.allCameras[1];
scopeCamera = Camera.allCameras[1];
StartCoroutine(setScaledCameraRes());
if (FPSCamera == null) return;
if (scopeCamera == null || scopeCamera.isActiveAndEnabled == false) return;
_nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio * cameraResolutionScale.Value / 100f));
Logger.LogInfo($"Updated to: {_nextSSRation.GetValue(ssaaInstance)}");
scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(scopeCameraResolutionScale.Value / 100f);
doneOnce = true;
return;
}
if(!isAiming && doneOnce)
if (!isAiming && doneOnce)
{
StartCoroutine(unsetScaledCameraRes());
Logger.LogInfo($"Restoring default scale: {defaultSSRatio}");
_nextSSRation.SetValue(ssaaInstance, defaultSSRatio);
doneOnce = false;
return;
}
}
IEnumerator setScaledCameraRes()
{
defaultMainCameraRect = Camera.main.rect;
yield return new WaitForSeconds(0.05f);
Camera.main.rect = new Rect(0, 0, defaultMainCameraRect.width * (cameraResolutionScale.Value / 100f), defaultMainCameraRect.height * (cameraResolutionScale.Value / 100f));
scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(scopeCameraResolutionScale.Value / 100f);
}
IEnumerator unsetScaledCameraRes()
{
Camera.main.rect = defaultMainCameraRect;
yield return null;
}
}
}