Expanded ScalingMode to ScopesOnly and AllSights

This commit is contained in:
notGreg 2022-09-20 22:43:40 +02:00
parent 804e4643f4
commit 9fe689ef13

View File

@ -6,6 +6,7 @@ using Comfort.Common;
using System.Reflection; using System.Reflection;
using System.Collections; using System.Collections;
using EFT.Settings.Graphics; using EFT.Settings.Graphics;
using System.ComponentModel;
namespace ScopeTweaks namespace ScopeTweaks
{ {
@ -19,7 +20,10 @@ namespace ScopeTweaks
enum EFOVScalingMode enum EFOVScalingMode
{ {
Disabled, Disabled,
Enabled, [Description("Magnified optics")]
ScopesOnly,
[Description("All sights")]
All,
} }
void Awake() void Awake()
@ -36,7 +40,7 @@ namespace ScopeTweaks
80, 80,
new ConfigDescription("Scope camera resolution scale", new AcceptableValueRange<int>(25, 100))); new ConfigDescription("Scope camera resolution scale", new AcceptableValueRange<int>(25, 100)));
scopeFixType = Config.Bind("General", "High FOV scope tweak", EFOVScalingMode.Enabled, new ConfigDescription("")); scopeFixType = Config.Bind("General", "High FOV sight tweak", EFOVScalingMode.ScopesOnly, new ConfigDescription(""));
} }
Camera FPSCamera = null; Camera FPSCamera = null;
@ -57,12 +61,12 @@ namespace ScopeTweaks
{ {
case GameStatus.Started: case GameStatus.Started:
{ {
//Logger.LogInfo("Getting local player"); Logger.LogInfo("Getting local player");
mainPlayer = getLocalPlayer(); mainPlayer = getLocalPlayer();
subscribeHandsChangedEvent(); subscribeHandsChangedEvent();
//Logger.LogInfo("Assigning cameras..."); Logger.LogInfo("Assigning cameras...");
StartCoroutine(tryGetMainCamera()); StartCoroutine(tryGetMainCamera());
StartCoroutine(tryGetScopeCamera()); StartCoroutine(tryGetScopeCamera());
@ -71,7 +75,7 @@ namespace ScopeTweaks
case GameStatus.SoftStopping: case GameStatus.SoftStopping:
case GameStatus.Stopped: case GameStatus.Stopped:
{ {
//Logger.LogInfo("Resetting..."); Logger.LogInfo("Resetting...");
FPSCamera = null; FPSCamera = null;
scopeCamera = null; scopeCamera = null;
mainPlayer = null; mainPlayer = null;
@ -107,13 +111,13 @@ namespace ScopeTweaks
int getInGameFOV() int getInGameFOV()
{ {
int fov = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value; int fov = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value;
//Logger.LogInfo($"In-game FOV: {fov}"); Logger.LogInfo($"In-game FOV: {fov}");
return fov; return fov;
} }
void setInGameFOV(int value) void setInGameFOV(int value)
{ {
//Logger.LogInfo($"Setting FOV to {value}"); Logger.LogInfo($"setInGameFOV(): Update to {value}");
Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value = value; Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value = value;
} }
@ -127,11 +131,11 @@ namespace ScopeTweaks
if (GameObject.Find(cameraName) != null) if (GameObject.Find(cameraName) != null)
{ {
FPSCamera = GameObject.Find(cameraName).GetComponent<Camera>(); FPSCamera = GameObject.Find(cameraName).GetComponent<Camera>();
//Logger.LogInfo($"{FPSCamera.name} found!"); Logger.LogInfo($"{FPSCamera.name} found!");
} }
else else
{ {
//Logger.LogMessage($"Camera \"{cameraName}\" not found, rescheduling..."); Logger.LogMessage($"Camera \"{cameraName}\" not found, rescheduling...");
yield return myDelaySec; yield return myDelaySec;
StartCoroutine(tryGetMainCamera()); StartCoroutine(tryGetMainCamera());
yield break; yield break;
@ -150,14 +154,14 @@ namespace ScopeTweaks
if (GameObject.Find(cameraName) != null) if (GameObject.Find(cameraName) != null)
{ {
scopeCamera = GameObject.Find(cameraName).GetComponent<Camera>(); scopeCamera = GameObject.Find(cameraName).GetComponent<Camera>();
//Logger.LogInfo($"Camera \"{scopeCamera.name}\" found!"); Logger.LogInfo($"Camera \"{scopeCamera.name}\" found!");
} }
yield break; yield break;
} }
void setMainCameraResolutionScale(int value = 100) void setMainCameraResolutionScale(int value = 100)
{ {
//Logger.LogInfo($"Setting MainCam res scale to {value}%"); Logger.LogInfo($"Setting MainCam res scale to {value}%");
ssaaInstance = FPSCamera.GetComponent<SSAA>(); ssaaInstance = FPSCamera.GetComponent<SSAA>();
_nextSSRation = getFieldInfo("_nextSSRation"); _nextSSRation = getFieldInfo("_nextSSRation");
_nextSSRation.SetValue(ssaaInstance, (float)(currentScalingFactor * value / 100f)); _nextSSRation.SetValue(ssaaInstance, (float)(currentScalingFactor * value / 100f));
@ -166,10 +170,10 @@ namespace ScopeTweaks
void setScopeCameraResolutionScale(int value) void setScopeCameraResolutionScale(int value)
{ {
if(scopeCamera == null || !scopeCamera.isActiveAndEnabled) if(scopeCamera == null || !scopeCamera.isActiveAndEnabled)
{ //Logger.LogInfo("ScopeCam inactive or absent!"); { Logger.LogInfo("ScopeCam inactive or absent!");
return; } return; }
//Logger.LogInfo($"Setting Scope res scale to {value}%"); Logger.LogInfo($"Setting Scope res scale to {value}%");
scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(currentScalingFactor * value / 100); scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(currentScalingFactor * value / 100);
} }
@ -178,7 +182,7 @@ namespace ScopeTweaks
/// </summary> /// </summary>
void subscribeHandsChangedEvent() void subscribeHandsChangedEvent()
{ {
//Logger.LogInfo("Subscribing to HandsChanged Event"); Logger.LogInfo("Subscribing to HandsChanged Event");
mainPlayer.HandsChangedEvent += (handsArgs) => mainPlayer.HandsChangedEvent += (handsArgs) =>
{ {
subscribeOnAimingChangedEvent(); subscribeOnAimingChangedEvent();
@ -187,31 +191,81 @@ namespace ScopeTweaks
void subscribeOnAimingChangedEvent() void subscribeOnAimingChangedEvent()
{ {
//Logger.LogInfo("Subscribing to OnAimingChanged Event"); Logger.LogInfo("Subscribing to OnAimingChanged Event");
mainPlayer.HandsController.OnAimingChanged += (aimingArgs) => mainPlayer.HandsController.OnAimingChanged += (aimingArgs) =>
{ {
if (scopeFixType.Value != EFOVScalingMode.Enabled) return;
if(!mainPlayer.ProceduralWeaponAnimation.IsAiming)
{
GClass1774.Instance.SetFov(inGameFOV, 0.33f, false);
setInGameFOV(inGameFOV);
}
setMainCameraResolutionScale();
currentScalingFactor = getCurrentScalingFactor(); currentScalingFactor = getCurrentScalingFactor();
StartCoroutine(tryGetScopeCamera()); StartCoroutine(tryGetScopeCamera());
if(mainPlayer.HandsController.IsAiming)
{
if(inGameFOV != 50) { inGameFOV = getInGameFOV(); }
Logger.LogInfo("AimingChanged: notAiming");
if (!mainPlayer.ProceduralWeaponAnimation.IsAiming)
{
switch(scopeFixType.Value)
{
case EFOVScalingMode.Disabled:
{
Logger.LogInfo("Nothing to do!");
break;
}
case EFOVScalingMode.ScopesOnly:
{
setMainCameraResolutionScale();
GClass1774.Instance.SetFov(90, 0.33f, false);
setInGameFOV(inGameFOV);
break;
}
case EFOVScalingMode.All:
{
setMainCameraResolutionScale();
GClass1774.Instance.SetFov(90, 0.33f, false);
setInGameFOV(inGameFOV);
break;
}
}
}
Logger.LogInfo("Entering switch()");
if (mainPlayer.ProceduralWeaponAnimation.IsAiming)
{
if (inGameFOV != 50) { inGameFOV = getInGameFOV(); }
switch (scopeFixType.Value)
{
case EFOVScalingMode.Disabled:
{
Logger.LogInfo("Plugin is disabled!");
break;
}
case EFOVScalingMode.ScopesOnly:
{
Logger.LogInfo("Only magnified optics!");
if(scopeCamera.isActiveAndEnabled)
{
applyFixesWhileAiming();
}
break;
}
case EFOVScalingMode.All:
{
Logger.LogInfo("All sights!");
applyFixesWhileAiming();
break;
}
}
}
};
}
void applyFixesWhileAiming()
{
GClass1774.Instance.SetFov(35, 0.25f, false); GClass1774.Instance.SetFov(35, 0.25f, false);
setInGameFOV(50); setInGameFOV(50);
setMainCameraResolutionScale(cameraResolutionScale.Value); setMainCameraResolutionScale(cameraResolutionScale.Value);
setScopeCameraResolutionScale(scopeCameraResolutionScale.Value); setScopeCameraResolutionScale(scopeCameraResolutionScale.Value);
return;
}
};
} }
/// <summary> /// <summary>
@ -222,12 +276,12 @@ namespace ScopeTweaks
float getCurrentScalingFactor() float getCurrentScalingFactor()
{ {
//Logger.LogInfo("Getting current scaling factor:"); Logger.LogInfo("Getting current scaling factor:");
var graphics = Singleton<GClass1642>.Instance.Graphics.Settings; var graphics = Singleton<GClass1642>.Instance.Graphics.Settings;
if (!graphics.DLSSEnabled && !graphics.FSREnabled) if (!graphics.DLSSEnabled && !graphics.FSREnabled)
{ {
//Logger.LogInfo($"Supersampling factor: {graphics.SuperSamplingFactor}"); Logger.LogInfo($"Supersampling factor: {graphics.SuperSamplingFactor}");
return graphics.SuperSamplingFactor; return graphics.SuperSamplingFactor;
} }
@ -242,7 +296,7 @@ namespace ScopeTweaks
case EDLSSMode.Performance: { DLSSFactor = 0.5f; break; } case EDLSSMode.Performance: { DLSSFactor = 0.5f; break; }
case EDLSSMode.UltraPerformance: { DLSSFactor = 0.33f; break; } case EDLSSMode.UltraPerformance: { DLSSFactor = 0.33f; break; }
} }
//Logger.LogInfo($"DLSS factor: {DLSSFactor}"); Logger.LogInfo($"DLSS factor: {DLSSFactor}");
return DLSSFactor; return DLSSFactor;
} }
if (graphics.FSREnabled) if (graphics.FSREnabled)
@ -256,11 +310,11 @@ namespace ScopeTweaks
case EFSRMode.Balanced: { FSRFactor = 0.59f; break; } case EFSRMode.Balanced: { FSRFactor = 0.59f; break; }
case EFSRMode.Performance: { FSRFactor = 0.5f; break; } case EFSRMode.Performance: { FSRFactor = 0.5f; break; }
} }
//Logger.LogInfo($"FSR factor: {FSRFactor}"); Logger.LogInfo($"FSR factor: {FSRFactor}");
return FSRFactor; return FSRFactor;
} }
//Logger.LogInfo($"GetCurrentScalingFactor(): Something went wrong. Returning 1.0f"); Logger.LogInfo($"GetCurrentScalingFactor(): Something went wrong. Returning 1.0f");
return 1.0f; return 1.0f;
} }
} }