Implemented debug switch.
FOV update on aim-in replaced *InGameFOV() functions with a property
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7edad7d276
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b87e4e014a
@ -7,15 +7,18 @@ using System.Reflection;
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using System.Collections;
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using EFT.Settings.Graphics;
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using System.ComponentModel;
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using EFT.Animations;
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using UnityEngine.Rendering.PostProcessing;
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namespace ScopeTweaks
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{
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[BepInPlugin("com.notGreg.scopeTweaks", "notGreg's Scope Tweaks", "2.0.0")]
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[BepInPlugin("com.notGreg.scopeTweaks", "notGreg's Scope Tweaks", "2.1.0")]
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public class Plugin : BaseUnityPlugin
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{
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ConfigEntry<int> cameraResolutionScale;
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ConfigEntry<int> scopeCameraResolutionScale;
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ConfigEntry<EFOVScalingMode> scopeFixType;
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ConfigEntry<bool> enableDebug;
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enum EFOVScalingMode
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{
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@ -38,16 +41,17 @@ namespace ScopeTweaks
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"General",
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"Scope camera scale %",
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80,
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new ConfigDescription("Additional override applied on top of currently enabled resolution scaling method.", new AcceptableValueRange<int>(25, (int)(100f / currentScalingFactor))));
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new ConfigDescription("Additional override applied on top of currently enabled resolution scaling method.", new AcceptableValueRange<int>(25, 100)));
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scopeFixType = Config.Bind("General", "High FOV sight tweak", EFOVScalingMode.ScopesOnly, new ConfigDescription(""));
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scopeFixType = Config.Bind(
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"General",
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"High FOV sight tweak",
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EFOVScalingMode.ScopesOnly,
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new ConfigDescription(""));
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enableDebug = Config.Bind("Debug", "Enable debug logging", false);
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}
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void Update()
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{
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if (Singleton<AbstractGame>.Instance == null) return;
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@ -59,24 +63,32 @@ namespace ScopeTweaks
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{
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case GameStatus.Started:
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{
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Logger.LogInfo("Getting local player");
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if(enableDebug.Value)Logger.LogInfo("Getting local player");
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mainPlayer = getLocalPlayer();
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subscribeHandsChangedEvent();
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Logger.LogInfo("Assigning cameras...");
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if(enableDebug.Value)Logger.LogInfo("Assigning cameras...");
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StartCoroutine(tryGetMainCamera());
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StartCoroutine(tryGetScopeCamera());
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defaultInGameFOV = inGameFOV;
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break;
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}
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case GameStatus.SoftStopping:
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case GameStatus.Stopping:
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case GameStatus.Stopped:
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{
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Logger.LogInfo("Resetting...");
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if(enableDebug.Value)Logger.LogInfo("Resetting...");
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FPSCamera = null;
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scopeCamera = null;
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mainPlayer = null;
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if(enableDebug.Value)Logger.LogInfo($"Restoring FOV in settings: {defaultInGameFOV}");
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inGameFOV = defaultInGameFOV;
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break;
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}
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default: break;
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@ -104,19 +116,19 @@ namespace ScopeTweaks
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/// <summary>
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/// FIELD OF VIEW
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/// </summary>
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int inGameFOV;
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int getInGameFOV()
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///
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private int defaultInGameFOV;
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private int inGameFOV
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{
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int fov = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value;
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Logger.LogInfo($"In-game FOV: {fov}");
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return fov;
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}
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void setInGameFOV(int value)
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{
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Logger.LogInfo($"setInGameFOV(): Update to {value}");
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Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value = value;
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get {
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int fov = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value;
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if (enableDebug.Value) Logger.LogInfo($"get_defaultInGameFOV: Reading from settings: {fov}");
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return fov;
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}
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set {
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if (enableDebug.Value) Logger.LogInfo($"set_defaultInGameFOV: Writing to settings: {value}");
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Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value = value;
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}
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}
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/// <summary>
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@ -136,11 +148,11 @@ namespace ScopeTweaks
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if (GameObject.Find(cameraName) != null)
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{
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FPSCamera = GameObject.Find(cameraName).GetComponent<Camera>();
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Logger.LogInfo($"{FPSCamera.name} found!");
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if(enableDebug.Value)Logger.LogInfo($"{FPSCamera.name} found!");
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}
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else
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{
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Logger.LogMessage($"Camera \"{cameraName}\" not found, rescheduling...");
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if(enableDebug.Value)Logger.LogMessage($"Camera \"{cameraName}\" not found.");
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yield return myDelaySec;
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StartCoroutine(tryGetMainCamera());
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yield break;
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@ -159,14 +171,14 @@ namespace ScopeTweaks
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if (GameObject.Find(cameraName) != null)
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{
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scopeCamera = GameObject.Find(cameraName).GetComponent<Camera>();
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Logger.LogInfo($"Camera \"{scopeCamera.name}\" found!");
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if(enableDebug.Value)Logger.LogInfo($"Camera \"{scopeCamera.name}\" found!");
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}
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yield break;
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}
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void setMainCameraResolutionScale(int value = 100)
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{
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Logger.LogInfo($"Setting MainCam res scale to {value}%");
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if(enableDebug.Value)Logger.LogInfo($"Setting MainCam res scale to {value}%");
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ssaaInstance = FPSCamera.GetComponent<SSAA>();
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_nextSSRation = getFieldInfo("_nextSSRation");
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_nextSSRation.SetValue(ssaaInstance, (float)(currentScalingFactor * value / 100f));
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@ -175,11 +187,11 @@ namespace ScopeTweaks
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void setScopeCameraResolutionScale(int value)
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{
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if(scopeCamera == null || !scopeCamera.isActiveAndEnabled)
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{ Logger.LogInfo("ScopeCam inactive or absent!");
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{ if(enableDebug.Value)Logger.LogInfo("ScopeCam inactive or absent!");
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return; }
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Logger.LogInfo($"Setting Scope res scale to {value}%");
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scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(currentScalingFactor * value / 100);
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if(enableDebug.Value)Logger.LogInfo($"Setting Scope res scale to {value}%");
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scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(currentScalingFactor * (value / 100f));
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}
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/// <summary>
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@ -187,7 +199,7 @@ namespace ScopeTweaks
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/// </summary>
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void subscribeHandsChangedEvent()
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{
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Logger.LogInfo("Subscribing to HandsChanged Event");
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if(enableDebug.Value)Logger.LogInfo("Subscribing to HandsChanged Event");
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mainPlayer.HandsChangedEvent += (handsArgs) =>
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{
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subscribeOnAimingChangedEvent();
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@ -197,62 +209,67 @@ namespace ScopeTweaks
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void subscribeOnAimingChangedEvent()
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{
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Logger.LogInfo("Subscribing to OnAimingChanged Event");
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if(enableDebug.Value)Logger.LogInfo("Subscribing to OnAimingChanged Event");
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mainPlayer.HandsController.OnAimingChanged += (aimingArgs) =>
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{
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currentScalingFactor = getCurrentScalingFactor();
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StartCoroutine(tryGetScopeCamera());
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Logger.LogInfo("AimingChanged: notAiming");
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if (!mainPlayer.ProceduralWeaponAnimation.IsAiming)
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{
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switch(scopeFixType.Value)
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{
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switch(scopeFixType.Value)
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{
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case EFOVScalingMode.Disabled:
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{
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Logger.LogInfo("Nothing to do!");
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if(enableDebug.Value)Logger.LogInfo($"Switch: Not Aiming: ScalingMode: {scopeFixType.Value}");
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break;
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}
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case EFOVScalingMode.ScopesOnly:
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{
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if(enableDebug.Value)Logger.LogInfo($"Switch: Not Aiming: ScalingMode: {scopeFixType.Value}");
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setMainCameraResolutionScale();
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GClass1774.Instance.SetFov(inGameFOV, 0.33f, false);
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setInGameFOV(inGameFOV);
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GClass1774.Instance.SetFov(defaultInGameFOV, 0.33f, false);
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inGameFOV = defaultInGameFOV;
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break;
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}
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case EFOVScalingMode.All:
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{
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if(enableDebug.Value)Logger.LogInfo($"Switch: Not Aiming: ScalingMode: {scopeFixType.Value}");
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setMainCameraResolutionScale();
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GClass1774.Instance.SetFov(inGameFOV, 0.33f, false);
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setInGameFOV(inGameFOV);
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GClass1774.Instance.SetFov(defaultInGameFOV, 0.33f, false);
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inGameFOV = defaultInGameFOV;
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break;
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}
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}
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}
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}
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Logger.LogInfo("Entering switch()");
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if (mainPlayer.ProceduralWeaponAnimation.IsAiming)
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{
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if (inGameFOV != 50) { inGameFOV = getInGameFOV(); }
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defaultInGameFOV = inGameFOV;
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switch (scopeFixType.Value)
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{
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case EFOVScalingMode.Disabled:
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{
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Logger.LogInfo("Plugin is disabled!");
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if(enableDebug.Value)Logger.LogInfo($"Switch: Aiming: ScalingMode: {scopeFixType.Value}");
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break;
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}
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case EFOVScalingMode.ScopesOnly:
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{
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Logger.LogInfo("Only magnified optics!");
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if(scopeCamera.isActiveAndEnabled)
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if(enableDebug.Value)Logger.LogInfo($"Switch: Aiming: ScalingMode: {scopeFixType.Value}");
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if (scopeCamera.isActiveAndEnabled)
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{
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if(enableDebug.Value)Logger.LogInfo("ScopeCamera not found or disabled!");
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applyFixesWhileAiming();
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}
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break;
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}
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case EFOVScalingMode.All:
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{
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Logger.LogInfo("All sights!");
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if(enableDebug.Value)Logger.LogInfo($"Switch: Aiming: ScalingMode: {scopeFixType.Value}");
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applyFixesWhileAiming();
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@ -265,9 +282,13 @@ namespace ScopeTweaks
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void applyFixesWhileAiming()
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{
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if(enableDebug.Value)Logger.LogInfo($"AimingSpeed: {mainPlayer.ProceduralWeaponAnimation.AimingSpeed}");
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if(enableDebug.Value)Logger.LogInfo("Changing FOV while aiming");
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GClass1774.Instance.SetFov(35, 0.25f, false);
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setInGameFOV(50);
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inGameFOV = 50;
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if(enableDebug.Value)Logger.LogInfo("Updating scope resolution");
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setMainCameraResolutionScale(cameraResolutionScale.Value);
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setScopeCameraResolutionScale(scopeCameraResolutionScale.Value);
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}
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@ -280,12 +301,12 @@ namespace ScopeTweaks
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float getCurrentScalingFactor()
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{
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Logger.LogInfo("Getting current scaling factor:");
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if(enableDebug.Value)Logger.LogInfo("Getting current scaling factor:");
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var graphics = Singleton<GClass1642>.Instance.Graphics.Settings;
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if (!graphics.DLSSEnabled && !graphics.FSREnabled)
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{
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Logger.LogInfo($"Supersampling factor: {graphics.SuperSamplingFactor}");
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if(enableDebug.Value)Logger.LogInfo($"Supersampling factor: {graphics.SuperSamplingFactor}");
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return graphics.SuperSamplingFactor;
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}
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@ -300,7 +321,7 @@ namespace ScopeTweaks
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case EDLSSMode.Performance: { DLSSFactor = 0.5f; break; }
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case EDLSSMode.UltraPerformance: { DLSSFactor = 0.33f; break; }
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}
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Logger.LogInfo($"DLSS factor: {DLSSFactor}");
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if(enableDebug.Value)Logger.LogInfo($"DLSS factor: {DLSSFactor}");
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return DLSSFactor;
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}
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if (graphics.FSREnabled)
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@ -314,11 +335,11 @@ namespace ScopeTweaks
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case EFSRMode.Balanced: { FSRFactor = 0.59f; break; }
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case EFSRMode.Performance: { FSRFactor = 0.5f; break; }
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}
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Logger.LogInfo($"FSR factor: {FSRFactor}");
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if(enableDebug.Value)Logger.LogInfo($"FSR factor: {FSRFactor}");
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return FSRFactor;
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}
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Logger.LogInfo($"GetCurrentScalingFactor(): Something went wrong. Returning 1.0f");
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if(enableDebug.Value)Logger.LogInfo($"GetCurrentScalingFactor(): Something went wrong. Returning 1.0f");
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return 1.0f;
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}
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}
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