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@ -1,21 +0,0 @@
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using EFT.UI;
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using UnityEngine;
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namespace CameraResolutionScale
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{
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public class DisableFOVScaling
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{
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public SelectSlider getFOVSelectSlider()
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{
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string rootObjectPath = "Common UI/Common UI/SettingsScreen";
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GameObject rootObject = GameObject.Find(rootObjectPath);
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string fovObjectPath = "Game Settings/Image/Other Settings/FOV/FOV";
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GameObject fovObject = rootObject.transform.Find(fovObjectPath).gameObject;
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return fovObject.GetComponent<SelectSlider>();
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}
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}
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}
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@ -7,18 +7,17 @@ using System.Reflection;
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using System.Collections;
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namespace CameraResolutionScale
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namespace ScopeTweaks
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{
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[BepInPlugin("com.notGreg.cameraScaleControl", "notGreg's Camera Resolution Settings", "1.0.0")]
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[BepInPlugin("com.notGreg.scopeTweaks", "notGreg's Scope Tweaks", "1.0.0")]
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public class Plugin : BaseUnityPlugin
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{
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Utils utils = new Utils();
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DisableFOVScaling fovScaling = new DisableFOVScaling();
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UpdateScopeResolution scopeRes = new UpdateScopeResolution();
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CameraUtils scopeRes = new CameraUtils();
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ConfigEntry<int> cameraResolutionScale;
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ConfigEntry<int> scopeCameraResolutionScale;
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ConfigEntry<int> fovCompDistScale;
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ConfigEntry<bool> fovCompDistScale;
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enum fovScalingMode
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{
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@ -41,10 +40,10 @@ namespace CameraResolutionScale
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new ConfigDescription("Scope camera resolution scale", new AcceptableValueRange<int>(25, 100)));
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fovCompDistScale = Config.Bind(
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"Experimental",
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"FOV Compensation Dist. Scale",
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0,
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new ConfigDescription("Adjusts _fovCompensatoryDistance variable, makes scopes more useable at high FOV values", new AcceptableValueRange<int>(0, 100)));
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"Fixes",
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"High FOV scope fix",
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true,
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new ConfigDescription("Makes scopes more useable at high FOV values"));
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}
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@ -63,12 +62,12 @@ namespace CameraResolutionScale
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void setUpCameras()
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{
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Logger.LogInfo("Game started!");
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//Logger.LogInfo("Game started!");
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Logger.LogInfo("Get FPS Camera");
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//Logger.LogInfo("Get FPS Camera");
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StartCoroutine(tryGetMainCamera());
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Logger.LogInfo("Get Scope Camera");
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//Logger.LogInfo("Get Scope Camera");
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StartCoroutine(tryGetScopeCamera());
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}
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@ -83,14 +82,14 @@ namespace CameraResolutionScale
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}
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FPSCamera = scopeRes.getMainCamera();
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Logger.LogInfo("Get SSAAInstance (Camera)");
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//Logger.LogInfo("Get SSAAInstance (Camera)");
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ssaaInstance = scopeRes.getSSAAInstance(FPSCamera);
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Logger.LogInfo("Set SSRatios");
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//Logger.LogInfo("Set SSRatios");
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_nextSSRation = scopeRes.getFieldInfo("_nextSSRation");
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_currentSSRatio = scopeRes.getFieldInfo("_currentSSRatio");
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Logger.LogInfo($"Updating defaultSSRatio to {_nextSSRation.GetValue(ssaaInstance)}");
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//Logger.LogInfo($"Updating defaultSSRatio to {_nextSSRation.GetValue(ssaaInstance)}");
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defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
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}
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@ -98,7 +97,7 @@ namespace CameraResolutionScale
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{
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if (scopeRes.getScopeCamera() == null)
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{
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Logger.LogInfo("ScopeCamera not found! Restarting...");
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//Logger.LogInfo("ScopeCamera not found! Restarting...");
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yield return myDelaySec;
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StartCoroutine(tryGetScopeCamera());
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yield break;
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@ -106,21 +105,18 @@ namespace CameraResolutionScale
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}
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Logger.LogInfo("Assigning scopeCamera");
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//Logger.LogInfo("Assigning scopeCamera");
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scopeCamera = scopeRes.getScopeCamera();
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}
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void subscribeToOnAimingChanged()
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{
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Logger.LogInfo($"subscribeToOnAimingChanged: player = {mainPlayer}");
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//Logger.LogInfo($"subscribeToOnAimingChanged: player = {mainPlayer}");
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mainPlayer.HandsController.OnAimingChanged += (args) =>
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{
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Logger.LogInfo("Changing fovCompDist");
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mainPlayer.ProceduralWeaponAnimation._fovCompensatoryDistance = -0.03f * fovCompDistScale.Value / 100f;
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if (mainPlayer.HandsController.IsAiming)
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{
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Logger.LogInfo("Updating camera resolutions");
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//Logger.LogInfo("Updating camera resolutions");
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_nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio * cameraResolutionScale.Value / 100f));
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if (scopeCamera != null && scopeCamera.isActiveAndEnabled)
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@ -132,7 +128,7 @@ namespace CameraResolutionScale
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if (!mainPlayer.HandsController.IsAiming)
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{
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Logger.LogInfo("Restoring camera resolutions");
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//Logger.LogInfo("Restoring camera resolutions");
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_nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio));
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return;
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@ -146,7 +142,7 @@ namespace CameraResolutionScale
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if (lastGameState != currentState)
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{
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lastGameState = currentState;
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Logger.LogInfo($"GameState changed! {currentState}");
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//Logger.LogInfo($"GameState changed! {currentState}");
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return true;
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}
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//Logger.LogInfo("GameState unchanged.");
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@ -165,7 +161,8 @@ namespace CameraResolutionScale
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{
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if (mainPlayer.HandsController.IsAiming)
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{
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mainPlayer.ProceduralWeaponAnimation._fovCompensatoryDistance = -0.03f * fovCompDistScale.Value / 100f;
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//Logger.LogInfo("Changing fovCompDist");
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if (fovCompDistScale.Value) { mainPlayer.ProceduralWeaponAnimation._fovCompensatoryDistance = 0; }
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}
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}
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@ -173,29 +170,29 @@ namespace CameraResolutionScale
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if ((currentGameState == GameStatus.SoftStopping || currentGameState == GameStatus.Stopped))
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{
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Logger.LogInfo("Game is stopping, resetting stuffs for the next raid");
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//Logger.LogInfo("Game is stopping, resetting stuffs for the next raid");
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mainPlayer = null;
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return;
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}
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if (currentGameState == GameStatus.Started)
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{
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Logger.LogInfo("Getting local player");
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//Logger.LogInfo("Getting local player");
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mainPlayer = utils.getLocalPlayer();
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Logger.LogInfo($"Returned: {mainPlayer.GetType()}");
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//Logger.LogInfo($"Returned: {mainPlayer.GetType()}");
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Logger.LogInfo("Updating default FOV value");
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//Logger.LogInfo("Updating default FOV value");
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if (defaultFOVValue != Camera.main.fieldOfView) { defaultFOVValue = (int)Camera.main.fieldOfView; }
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Logger.LogInfo("setUpCameras()");
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//Logger.LogInfo("setUpCameras()");
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setUpCameras();
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Logger.LogInfo("UpdateSSRatio()");
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//Logger.LogInfo("UpdateSSRatio()");
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defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
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Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
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//Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
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//updateSSRatio();
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Logger.LogInfo("subscibeToOnAimingChanged()");
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//Logger.LogInfo("subscibeToOnAimingChanged()");
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subscribeToOnAimingChanged();
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return;
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@ -207,7 +204,7 @@ namespace CameraResolutionScale
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// if (!isAiming && FPSCamera != null)
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// {
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// defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
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// Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
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// //Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
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// }
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//}
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}
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@ -1,9 +1,9 @@
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using System.Reflection;
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using UnityEngine;
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namespace CameraResolutionScale
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namespace ScopeTweaks
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{
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public class UpdateScopeResolution
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public class CameraUtils
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{
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public Camera getMainCamera()
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{
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using Comfort.Common;
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using EFT;
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namespace CameraResolutionScale
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namespace ScopeTweaks
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{
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public class Utils
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{
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<ProjectGuid>{41D9C9BC-1D1B-4A90-8543-DD303712A766}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>CameraResolutionScale</RootNamespace>
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<AssemblyName>CameraResolutionScale</AssemblyName>
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<RootNamespace>ScopeTweaks</RootNamespace>
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<AssemblyName>notGreg.ScopeTweaks</AssemblyName>
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<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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@ -67,7 +67,6 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DisableFOVScaling.cs" />
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<Compile Include="Plugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="UpdateScopeResolution.cs" />
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# Visual Studio Version 17
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VisualStudioVersion = 17.3.32825.248
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CameraResolutionScale", "CameraResolutionScale\CameraResolutionScale.csproj", "{41D9C9BC-1D1B-4A90-8543-DD303712A766}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "notGreg.ScopeTweaks", "CameraResolutionScale\notGreg.ScopeTweaks.csproj", "{41D9C9BC-1D1B-4A90-8543-DD303712A766}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -11,8 +11,8 @@ Global
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Debug|Any CPU.ActiveCfg = Release|Any CPU
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Debug|Any CPU.Build.0 = Release|Any CPU
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{41D9C9BC-1D1B-4A90-8543-DD303712A766}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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