using BepInEx; using BepInEx.Configuration; using EFT; using UnityEngine; using Comfort.Common; using System.Collections; namespace CameraResolutionScale { [BepInPlugin("com.notGreg.cameraScaleControl", "notGreg's Camera Resolution Settings", "1.0.0")] public class Plugin : BaseUnityPlugin { ConfigEntry cameraResolutionScale; ConfigEntry scopeCameraResolutionScale; void Awake() { cameraResolutionScale = Config.Bind("General", "Main camera scale %", 50, new ConfigDescription("Main camera resulution scae", new AcceptableValueRange(10,200))); scopeCameraResolutionScale = Config.Bind("General", "Scope camera scale %", 33, new ConfigDescription("Scope camera resulution scae", new AcceptableValueRange(10, 200))); } Rect defaultMainCameraRect; Camera scopeCamera = null; bool isAiming = false; bool doneOnce = false; Utils utils = new Utils(); void Update() { if (!utils.gameIsReady()) { return; } if (Camera.allCamerasCount < 1) return; var handsController = ((Singleton.Instance.RegisteredPlayers[0].HandsController)); isAiming = handsController.IsAiming; if (isAiming && !doneOnce) { if (Camera.main == null || Camera.allCamerasCount <= 1) return; if (scopeCamera == null) scopeCamera = Camera.allCameras[1]; scopeCamera = Camera.allCameras[1]; StartCoroutine(setScaledCameraRes()); doneOnce = true; return; } if(!isAiming && doneOnce) { StartCoroutine(unsetScaledCameraRes()); doneOnce = false; return; } } IEnumerator setScaledCameraRes() { defaultMainCameraRect = Camera.main.rect; yield return new WaitForSeconds(0.05f); Camera.main.rect = new Rect(0, 0, defaultMainCameraRect.width * (cameraResolutionScale.Value / 100f), defaultMainCameraRect.height * (cameraResolutionScale.Value / 100f)); scopeCamera.GetComponent().OpticCameraToMainCameraResolutionRatio = (float)(scopeCameraResolutionScale.Value / 100f); } IEnumerator unsetScaledCameraRes() { Camera.main.rect = defaultMainCameraRect; yield return null; } } }