using BepInEx; using BepInEx.Configuration; using EFT; using UnityEngine; using Comfort.Common; using System.Reflection; using System; namespace CameraResolutionScale { [BepInPlugin("com.notGreg.cameraScaleControl", "notGreg's Camera Resolution Settings", "1.0.0")] public class Plugin : BaseUnityPlugin { ConfigEntry cameraResolutionScale; ConfigEntry scopeCameraResolutionScale; public event EventHandler SettingChanged; void Awake() { cameraResolutionScale = Config.Bind("General", "Main camera scale %", 80, new ConfigDescription("Main camera resulution sclae", new AcceptableValueRange(50, 100))); scopeCameraResolutionScale = Config.Bind("General", "Scope camera scale %", 40, new ConfigDescription("Scope camera resulution scale", new AcceptableValueRange(25, 100))); cameraResolutionScale.SettingChanged += (s, args) => { updateSSRatio(); }; scopeCameraResolutionScale.SettingChanged += (s, args) => { updateSSRatio(); }; } void updateSSRatio() { if (!isAiming && FPSCamera != null) { defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance); Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}"); } } float defaultSSRatio = 1.0f; Camera FPSCamera = null; Camera scopeCamera = null; bool isAiming = false; bool doneOnce = false; SSAA ssaaInstance = null; FieldInfo _currentSSRatio = null; FieldInfo _nextSSRation = null; Utils utils = new Utils(); void Update() { if (!utils.gameIsReady()) { //Logger.LogInfo("Resetting..."); doneOnce = false; FPSCamera = null; ssaaInstance = null; scopeCamera = null; return; } if (Camera.main == null) return; //Logger.LogInfo("Check FPS camera"); if (GameObject.Find("FPS Camera") != null && FPSCamera == null) { //Logger.LogInfo("Assigning FPS Camera"); FPSCamera = GameObject.Find("FPS Camera").GetComponent(); } //Logger.LogInfo("Check Scope camera"); if (GameObject.Find("BaseOpticCamera(Clone)") != null && scopeCamera == null) { //Logger.LogInfo("Assigning Scope Camera"); scopeCamera = GameObject.Find("BaseOpticCamera(Clone)").GetComponent(); } var handsController = ((Singleton.Instance.RegisteredPlayers[0].HandsController)); isAiming = handsController.IsAiming; //Logger.LogInfo("Checking ssaaInstance"); if(ssaaInstance == null) { ssaaInstance = FPSCamera.GetComponent(); //figure out a way to update it if resolution or reso scale changes _nextSSRation = typeof(SSAA).GetField("_nextSSRation", BindingFlags.NonPublic | BindingFlags.Instance); _currentSSRatio = typeof(SSAA).GetField("_currentSSRatio", BindingFlags.NonPublic | BindingFlags.Instance); Logger.LogInfo($"Updating defaultSSRatio to {_nextSSRation.GetValue(ssaaInstance)}"); defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance); } //Logger.LogInfo("Checking if isAiming"); if (isAiming && !doneOnce) { if (FPSCamera == null) return; if (scopeCamera == null || scopeCamera.isActiveAndEnabled == false) return; _nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio * cameraResolutionScale.Value / 100f)); Logger.LogInfo($"Updated to: {_nextSSRation.GetValue(ssaaInstance)}"); scopeCamera.GetComponent().OpticCameraToMainCameraResolutionRatio = (float)(scopeCameraResolutionScale.Value / 100f); doneOnce = true; return; } //Logger.LogInfo("Checking if not isAiming"); if (!isAiming && doneOnce) { Logger.LogInfo($"Restoring default scale: {defaultSSRatio}"); _nextSSRation.SetValue(ssaaInstance, defaultSSRatio); doneOnce = false; return; } } } }