2022-09-19 07:59:29 +02:00

289 lines
10 KiB
C#

using BepInEx;
using BepInEx.Configuration;
using EFT;
using UnityEngine;
using Comfort.Common;
using System.Reflection;
using System.Collections;
using EFT.Settings.Graphics;
namespace ScopeTweaks
{
[BepInPlugin("com.notGreg.scopeTweaks", "notGreg's Scope Tweaks", "2.0.0")]
public class Plugin : BaseUnityPlugin
{
Utils utils = new Utils();
CameraUtils scopeRes = new CameraUtils();
ConfigEntry<int> cameraResolutionScale;
ConfigEntry<int> scopeCameraResolutionScale;
ConfigEntry<EFOVScalingMode> scopeFixType;
enum EFOVScalingMode
{
Disabled,
Enabled,
}
void Awake()
{
cameraResolutionScale = Config.Bind(
"General",
"Main camera scale %",
80,
new ConfigDescription("Main camera resolution scale", new AcceptableValueRange<int>(50, 100)));
scopeCameraResolutionScale = Config.Bind(
"General",
"Scope camera scale %",
40,
new ConfigDescription("Scope camera resolution scale", new AcceptableValueRange<int>(25, 100)));
scopeFixType = Config.Bind("General", "High FOV scope tweak", EFOVScalingMode.Enabled, new ConfigDescription(""));
}
Camera FPSCamera = null;
Camera scopeCamera = null;
SSAA ssaaInstance = null;
FieldInfo _nextSSRation = null;
int defaultFOVValue;
void setUpCameras()
{
//Logger.LogInfo("Game started!");
//Logger.LogInfo("Get FPS Camera");
StartCoroutine(tryGetMainCamera());
//Logger.LogInfo("Get Scope Camera");
StartCoroutine(tryGetScopeCamera());
}
WaitForSeconds myDelaySec = new WaitForSeconds(1);
IEnumerator tryGetMainCamera()
{
if (scopeRes.getMainCamera() == null)
{
yield return myDelaySec;
StartCoroutine(tryGetMainCamera());
yield break;
}
FPSCamera = scopeRes.getMainCamera();
defaultFOVValue = (int)FPSCamera.fieldOfView;
//Logger.LogInfo("Get SSAAInstance (Camera)");
ssaaInstance = scopeRes.getSSAAInstance(FPSCamera);
//Logger.LogInfo("Set SSRatios");
_nextSSRation = scopeRes.getFieldInfo("_nextSSRation");
}
IEnumerator tryGetScopeCamera()
{
if (scopeRes.getScopeCamera() == null)
{
//Logger.LogInfo("ScopeCamera not found! Restarting...");
yield return myDelaySec;
StartCoroutine(tryGetScopeCamera());
yield break;
}
//Logger.LogInfo("Assigning scopeCamera");
scopeCamera = scopeRes.getScopeCamera();
}
void updateMainCameraResolution(float value)
{
//Logger.LogInfo($"Updating {Camera.main.name} SSRatio to {value / 100f}");
_nextSSRation.SetValue(ssaaInstance, (float)(getCurrentScalingFactor() * value / 100f));
}
void updateScopeCameraResolution(float value)
{
//Logger.LogInfo($"Updating {scopeCamera.name} to {value / 100f}");
scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(value / 100f);
}
void updateInGameFOVValue(int value)
{
//Logger.LogInfo($"Updating in-game FOV value to: {value}");
Singleton<GClass1642>.Instance.Game.Settings.FieldOfView.Value = value;
}
void onAimingChanged()
{
//Logger.LogInfo($"isAiming: {mainPlayer.HandsController.IsAiming}");
if (mainPlayer.HandsController.IsAiming)
{
//Logger.LogInfo($"Updating MainCamRes to {cameraResolutionScale.Value}");
updateMainCameraResolution(cameraResolutionScale.Value);
switch (scopeFixType.Value)
{
case EFOVScalingMode.Disabled:
{ break; }
case EFOVScalingMode.Enabled:
{
//Logger.LogInfo($"Scopes only! ScopeCamRes: {scopeCameraResolutionScale.Value}");
if (scopeCamera == null || !scopeCamera.isActiveAndEnabled) break;
updateScopeCameraResolution(scopeCameraResolutionScale.Value);
updateInGameFOVValue(50);
break;
}
}
return;
}
if (!mainPlayer.HandsController.IsAiming)
{
//Logger.LogWarning($"Restoring default MainCamRes {defaultSSRatio * 100f}");
updateMainCameraResolution(getCurrentScalingFactor() * 100f);
switch (scopeFixType.Value)
{
case EFOVScalingMode.Disabled: { break; }
case EFOVScalingMode.Enabled:
{
//Logger.LogInfo($"Restoring FOV to {defaultFOVValue}");
updateInGameFOVValue(defaultFOVValue);
GClass1774.Instance.SetFov(defaultFOVValue, 1f, true);
break;
}
}
return;
}
}
void subscribeToOnAimingChanged()
{
mainPlayer.HandsController.OnAimingChanged += (args) =>
{
onAimingChanged();
};
}
GameStatus lastGameState = GameStatus.Stopped;
bool gameStateChanged(GameStatus currentState)
{
if (lastGameState != currentState)
{
lastGameState = currentState;
//Logger.LogInfo($"GameState changed! {currentState}");
return true;
}
//Logger.LogInfo("GameState unchanged.");
return false;
}
IEnumerator tryApplyHideoutWorkaround()
{
if (Singleton<HideoutPlayer>.Instance != null)
{
Singleton<HideoutPlayer>.Instance.HandsChangedEvent += (argsHand) =>
{
Singleton<HideoutPlayer>.Instance.HandsController.OnAimingChanged += (argsAim) =>
{
onAimingChanged();
};
};
}
else
{
yield return myDelaySec;
StartCoroutine(tryApplyHideoutWorkaround());
}
}
Player mainPlayer = null;
bool doneOnce = false;
void Update()
{
if (Singleton<AbstractGame>.Instance == null)
{
doneOnce = false;
return;
}
GameStatus currentGameState = Singleton<AbstractGame>.Instance.Status;
if (currentGameState == GameStatus.Started && mainPlayer != null && mainPlayer.GetType() == typeof(HideoutPlayer) && !doneOnce)
{
//Logger.LogInfo("Hideout workaround");
doneOnce = true;
StartCoroutine(tryApplyHideoutWorkaround());
}
if (!gameStateChanged(currentGameState)) return;
if ((currentGameState == GameStatus.SoftStopping || currentGameState == GameStatus.Stopped))
{
//Logger.LogInfo("Game is stopping, resetting stuffs for the next raid");
mainPlayer = null;
return;
}
if (currentGameState == GameStatus.Started)
{
//Logger.LogInfo("Getting local player");
mainPlayer = utils.getLocalPlayer();
//Logger.LogInfo("setUpCameras()");
setUpCameras();
//Logger.LogInfo("Grab default FOV from settings singleton");
defaultFOVValue = Singleton<GClass1642>.Instance.Game.Settings.FieldOfView;
mainPlayer.HandsChangedEvent += (args) =>
{
//Logger.LogInfo($"Hands changed! {args.Item.Name} Subscribing again...");
subscribeToOnAimingChanged();
};
}
}
float getCurrentScalingFactor()
{
var graphics = Singleton<GClass1642>.Instance.Graphics.Settings;
if (!graphics.DLSSEnabled && !graphics.FSREnabled)
{
//Logger.LogInfo($"Supersampling factor: {graphics.SuperSamplingFactor}");
return graphics.SuperSamplingFactor;
}
if (graphics.DLSSEnabled)
{
float DLSSFactor = 1.0f;
switch (graphics.DLSSMode.Value)
{
case EDLSSMode.Off: { DLSSFactor = 1.0f; break; }
case EDLSSMode.Quality: { DLSSFactor = 0.67f; break; }
case EDLSSMode.Balanced: { DLSSFactor = 0.58f; break; }
case EDLSSMode.Performance: { DLSSFactor = 0.5f; break; }
case EDLSSMode.UltraPerformance: { DLSSFactor = 0.33f; break; }
}
//Logger.LogInfo($"DLSS factor: {DLSSFactor}");
return DLSSFactor;
}
if (graphics.FSREnabled)
{
float FSRFactor = 1.0f;
switch (graphics.FSRMode.Value)
{
case EFSRMode.Off: { FSRFactor = 1.0f; break; }
case EFSRMode.UltraQuality: { FSRFactor = 0.77f; break; }
case EFSRMode.Quality: { FSRFactor = 0.66f; break; }
case EFSRMode.Balanced: { FSRFactor = 0.59f; break; }
case EFSRMode.Performance: { FSRFactor = 0.5f; break; }
}
//Logger.LogInfo($"FSR factor: {FSRFactor}");
return FSRFactor;
}
Logger.LogInfo($"GetCurrentScalingFactor(): Something went wrong. Returning 1.0f");
return 1.0f;
}
}
}