2022-09-17 19:49:55 +02:00

215 lines
7.1 KiB
C#

using BepInEx;
using BepInEx.Configuration;
using EFT;
using UnityEngine;
using Comfort.Common;
using System.Reflection;
using System.Collections;
namespace CameraResolutionScale
{
[BepInPlugin("com.notGreg.cameraScaleControl", "notGreg's Camera Resolution Settings", "1.0.0")]
public class Plugin : BaseUnityPlugin
{
Utils utils = new Utils();
DisableFOVScaling fovScaling = new DisableFOVScaling();
UpdateScopeResolution scopeRes = new UpdateScopeResolution();
ConfigEntry<int> cameraResolutionScale;
ConfigEntry<int> scopeCameraResolutionScale;
ConfigEntry<int> fovCompDistScale;
enum fovScalingMode
{
Disabled,
Enabled
}
void Awake()
{
cameraResolutionScale = Config.Bind(
"General",
"Main camera scale %",
80,
new ConfigDescription("Main camera resolution scale", new AcceptableValueRange<int>(50, 100)));
scopeCameraResolutionScale = Config.Bind(
"General",
"Scope camera scale %",
40,
new ConfigDescription("Scope camera resolution scale", new AcceptableValueRange<int>(25, 100)));
fovCompDistScale = Config.Bind(
"Experimental",
"FOV Compensation Dist. Scale",
0,
new ConfigDescription("Adjusts _fovCompensatoryDistance variable, makes scopes more useable at high FOV values", new AcceptableValueRange<int>(0, 100)));
}
float defaultSSRatio = 1.0f;
Camera FPSCamera = null;
Camera scopeCamera = null;
SSAA ssaaInstance = null;
FieldInfo _currentSSRatio = null;
FieldInfo _nextSSRation = null;
int defaultFOVValue = 50;
void setUpCameras()
{
Logger.LogInfo("Game started!");
Logger.LogInfo("Get FPS Camera");
StartCoroutine(tryGetMainCamera());
Logger.LogInfo("Get Scope Camera");
StartCoroutine(tryGetScopeCamera());
}
WaitForSeconds myDelaySec = new WaitForSeconds(1);
IEnumerator tryGetMainCamera()
{
if (scopeRes.getMainCamera() == null)
{
yield return myDelaySec;
StartCoroutine(tryGetMainCamera());
yield break;
}
FPSCamera = scopeRes.getMainCamera();
Logger.LogInfo("Get SSAAInstance (Camera)");
ssaaInstance = scopeRes.getSSAAInstance(FPSCamera);
Logger.LogInfo("Set SSRatios");
_nextSSRation = scopeRes.getFieldInfo("_nextSSRation");
_currentSSRatio = scopeRes.getFieldInfo("_currentSSRatio");
Logger.LogInfo($"Updating defaultSSRatio to {_nextSSRation.GetValue(ssaaInstance)}");
defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
}
IEnumerator tryGetScopeCamera()
{
if (scopeRes.getScopeCamera() == null)
{
Logger.LogInfo("ScopeCamera not found! Restarting...");
yield return myDelaySec;
StartCoroutine(tryGetScopeCamera());
yield break;
}
Logger.LogInfo("Assigning scopeCamera");
scopeCamera = scopeRes.getScopeCamera();
}
void subscribeToOnAimingChanged()
{
Logger.LogInfo($"subscribeToOnAimingChanged: player = {mainPlayer}");
mainPlayer.HandsController.OnAimingChanged += (args) =>
{
Logger.LogInfo("Changing fovCompDist");
mainPlayer.ProceduralWeaponAnimation._fovCompensatoryDistance = -0.03f * fovCompDistScale.Value / 100f;
if (mainPlayer.HandsController.IsAiming)
{
Logger.LogInfo("Updating camera resolutions");
_nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio * cameraResolutionScale.Value / 100f));
if (scopeCamera != null && scopeCamera.isActiveAndEnabled)
{
scopeCamera.GetComponent<SSAAOptic>().OpticCameraToMainCameraResolutionRatio = (float)(scopeCameraResolutionScale.Value / 100f);
}
return;
}
if (!mainPlayer.HandsController.IsAiming)
{
Logger.LogInfo("Restoring camera resolutions");
_nextSSRation.SetValue(ssaaInstance, (float)(defaultSSRatio));
return;
}
};
}
GameStatus lastGameState = GameStatus.Stopped;
bool gameStateChanged(GameStatus currentState)
{
if (lastGameState != currentState)
{
lastGameState = currentState;
Logger.LogInfo($"GameState changed! {currentState}");
return true;
}
//Logger.LogInfo("GameState unchanged.");
return false;
}
Player mainPlayer = null;
void Update()
{
if (Singleton<AbstractGame>.Instance == null) return;
GameStatus currentGameState = Singleton<AbstractGame>.Instance.Status;
if (currentGameState == GameStatus.Started && mainPlayer != null)
{
if (mainPlayer.HandsController.IsAiming)
{
mainPlayer.ProceduralWeaponAnimation._fovCompensatoryDistance = -0.03f * fovCompDistScale.Value / 100f;
}
}
if (!gameStateChanged(currentGameState)) return;
if ((currentGameState == GameStatus.SoftStopping || currentGameState == GameStatus.Stopped))
{
Logger.LogInfo("Game is stopping, resetting stuffs for the next raid");
mainPlayer = null;
return;
}
if (currentGameState == GameStatus.Started)
{
Logger.LogInfo("Getting local player");
mainPlayer = utils.getLocalPlayer();
Logger.LogInfo($"Returned: {mainPlayer.GetType()}");
Logger.LogInfo("Updating default FOV value");
if (defaultFOVValue != Camera.main.fieldOfView) { defaultFOVValue = (int)Camera.main.fieldOfView; }
Logger.LogInfo("setUpCameras()");
setUpCameras();
Logger.LogInfo("UpdateSSRatio()");
defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
//updateSSRatio();
Logger.LogInfo("subscibeToOnAimingChanged()");
subscribeToOnAimingChanged();
return;
}
}
//void updateSSRatio()
//{
// if (!isAiming && FPSCamera != null)
// {
// defaultSSRatio = (float)_nextSSRation.GetValue(ssaaInstance);
// Logger.LogInfo($"Updating defaultSSRatio to {defaultSSRatio}");
// }
//}
}
}