diff --git a/TarkovUniformAim/TarkovUniformAim.csproj b/TarkovUniformAim/TarkovUniformAim.csproj
index d3f5134..cbfe05c 100644
--- a/TarkovUniformAim/TarkovUniformAim.csproj
+++ b/TarkovUniformAim/TarkovUniformAim.csproj
@@ -35,8 +35,9 @@
False
..\..\MyFirstPlugin\MyFirstPlugin\lib\0Harmony.dll
-
- E:\SPT-AKI\SPT-AKI 2.3.1 UniformAimTest\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll
+
+ False
+ E:\SPT-AKI\SPT-AKI 3.1.1\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll
..\..\libs\EFT Trainer DLLs\Assembly-CSharp.dll
diff --git a/TarkovUniformAim/UniformAimCore.cs b/TarkovUniformAim/UniformAimCore.cs
index 9c90f37..215c763 100644
--- a/TarkovUniformAim/UniformAimCore.cs
+++ b/TarkovUniformAim/UniformAimCore.cs
@@ -9,16 +9,15 @@ namespace UniformAim
public static float CalculateHFOV(float FOV)
{
//RETURNS RADIANS
-
- return Camera.VerticalToHorizontalFieldOfView(FOV, Camera.main.aspect) * Mathf.Deg2Rad;
+ return Camera.VerticalToHorizontalFieldOfView(FOV, Camera.main.aspect);
}
//calculate sensitivity based on FOV delta and coefficient
public static float CalculateSensitivity(float aimedFOV, float hipFOV)
{
//calculate horizontal FOV values for inputs
- aimedFOV = CalculateHFOV(aimedFOV);
- hipFOV = CalculateHFOV(hipFOV);
+ aimedFOV = CalculateHFOV(aimedFOV) * Mathf.Deg2Rad;
+ hipFOV = CalculateHFOV(hipFOV) * Mathf.Deg2Rad;
float exponent = (float)(100f / Plugin.configCoeff.Value);