diff --git a/TarkovUniformAim/TarkovUniformAim.csproj b/TarkovUniformAim/TarkovUniformAim.csproj index d3f5134..cbfe05c 100644 --- a/TarkovUniformAim/TarkovUniformAim.csproj +++ b/TarkovUniformAim/TarkovUniformAim.csproj @@ -35,8 +35,9 @@ False ..\..\MyFirstPlugin\MyFirstPlugin\lib\0Harmony.dll - - E:\SPT-AKI\SPT-AKI 2.3.1 UniformAimTest\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll + + False + E:\SPT-AKI\SPT-AKI 3.1.1\EscapeFromTarkov_Data\Managed\Aki.Reflection.dll ..\..\libs\EFT Trainer DLLs\Assembly-CSharp.dll diff --git a/TarkovUniformAim/UniformAimCore.cs b/TarkovUniformAim/UniformAimCore.cs index 9c90f37..215c763 100644 --- a/TarkovUniformAim/UniformAimCore.cs +++ b/TarkovUniformAim/UniformAimCore.cs @@ -9,16 +9,15 @@ namespace UniformAim public static float CalculateHFOV(float FOV) { //RETURNS RADIANS - - return Camera.VerticalToHorizontalFieldOfView(FOV, Camera.main.aspect) * Mathf.Deg2Rad; + return Camera.VerticalToHorizontalFieldOfView(FOV, Camera.main.aspect); } //calculate sensitivity based on FOV delta and coefficient public static float CalculateSensitivity(float aimedFOV, float hipFOV) { //calculate horizontal FOV values for inputs - aimedFOV = CalculateHFOV(aimedFOV); - hipFOV = CalculateHFOV(hipFOV); + aimedFOV = CalculateHFOV(aimedFOV) * Mathf.Deg2Rad; + hipFOV = CalculateHFOV(hipFOV) * Mathf.Deg2Rad; float exponent = (float)(100f / Plugin.configCoeff.Value);