fixes towards g36 carry handle sights
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@ -30,7 +30,7 @@ namespace notGreg.UniformAim
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//this function can be replaced by FixedUpdate() at 50Hz (adjustable via Time.fixedDeltaTime)
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//this function can be replaced by FixedUpdate() at 50Hz (adjustable via Time.fixedDeltaTime)
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//FixedUpdate() proved to be slightly more reliable in the past, however it had other unintended effects on the game.
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//FixedUpdate() proved to be slightly more reliable in the past, however it had other unintended effects on the game.
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void Update()
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void FixedUpdate()
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{
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{
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//check if the world instance exists
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//check if the world instance exists
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//Logger.LogInfo("Checking world instance");
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//Logger.LogInfo("Checking world instance");
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@ -165,6 +165,8 @@ namespace notGreg.UniformAim
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var scopeIndex = currentAimingMode.SelectedScopeIndex;
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var scopeIndex = currentAimingMode.SelectedScopeIndex;
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var scopeMode = currentAimingMode.SelectedScopeMode;
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var scopeMode = currentAimingMode.SelectedScopeMode;
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//Logger.LogInfo("Index: " + scopeIndex + "\nMode: " + scopeMode);
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//patches for specific scopes, matches item name
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//patches for specific scopes, matches item name
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switch (scopeName)
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switch (scopeName)
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{
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{
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@ -187,6 +189,18 @@ namespace notGreg.UniformAim
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return scopeCamera;
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return scopeCamera;
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}
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}
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}
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}
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case "scope_base_trijicon_acog_ta11_3,5x35":
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{
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if (scopeIndex == 1)
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{
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//Logger.Loginfo($"G36 Rail sight");
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return mainCamera;
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}
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else
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{
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return scopeCamera;
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}
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}
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default:
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default:
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{
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{
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if (scopeCamera == null || scopeCamera.isActiveAndEnabled == false)
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if (scopeCamera == null || scopeCamera.isActiveAndEnabled == false)
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