From 945bd0fd6746729e01237792cdb2d1dd97d8b195 Mon Sep 17 00:00:00 2001 From: TheSparta Date: Fri, 10 Mar 2023 15:54:59 +0000 Subject: [PATCH] Updated for SPT-AKI 3.5.2 - Updated for SPT-AKI 3.5.2 - Fixed the Visual Studio solution file, it should correctly open the project now. --- TarkovUniformAim.sln | 2 +- TarkovUniformAim/Plugin.cs | 8 +++++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/TarkovUniformAim.sln b/TarkovUniformAim.sln index 910d6a5..ba12581 100644 --- a/TarkovUniformAim.sln +++ b/TarkovUniformAim.sln @@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 17 VisualStudioVersion = 17.2.32602.215 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovUniformAim", "TarkovUniformAim\TarkovUniformAim.csproj", "{B2F4587D-CFE6-42A6-8462-A884EB6E15CD}" +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TarkovUniformAim", "TarkovUniformAim\notGreg.UniformAim.csproj", "{B2F4587D-CFE6-42A6-8462-A884EB6E15CD}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution diff --git a/TarkovUniformAim/Plugin.cs b/TarkovUniformAim/Plugin.cs index 67f15bf..8bb33a3 100644 --- a/TarkovUniformAim/Plugin.cs +++ b/TarkovUniformAim/Plugin.cs @@ -19,7 +19,7 @@ using UnityEngine; namespace notGreg.UniformAim { - [BepInPlugin("com.notGreg.UniformAim", "notGreg's Uniform Aim for Tarkov", "3.5.0")] + [BepInPlugin("com.notGreg.UniformAim", "notGreg's Uniform Aim for Tarkov", "3.5.2")] [BepInDependency("RealismMod", BepInDependency.DependencyFlags.SoftDependency)] public class Plugin : BaseUnityPlugin { @@ -116,7 +116,8 @@ namespace notGreg.UniformAim //int fov = Singleton.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.2.3 //int fov = Singleton.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.3.0 //int fov = Singleton.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.4.1 - int fov = Singleton.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.0 + //int fov = Singleton.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.0 + int fov = Singleton.Instance.Game.Settings.FieldOfView; //SPT-AKI 3.5.2 //int fov = settingsLibrary.Game.Settings.FieldOfView; return fov; } @@ -128,7 +129,8 @@ namespace notGreg.UniformAim //float sens = Singleton.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.2.* //float sens = Singleton.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.3.0 //float sens = Singleton.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.4.1 - float sens = Singleton.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.0 + //float sens = Singleton.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.0 + float sens = Singleton.Instance.Control.Settings.MouseAimingSensitivity; //SPT-AKI 3.5.2 //float sens = settingsLibrary.Control.Settings.MouseAimingSensitivity; //Logger.LogInfo($"In-game AimSens: {sens}"); -- 2.47.1