using System.Reflection; using Aki.Reflection.Patching; using EFT; using UniformAimLogic; using UniformAimPlugin; namespace UniformAimPatch { public class UpdateSensitivityPatch : ModulePatch { protected override MethodBase GetTargetMethod() { return typeof(Player.FirearmController).GetMethod("UpdateSensitivity"); } [PatchPostfix] public static void PatchPostfix(ref float ____aimingSens) { ____aimingSens = Logic.adjustedSensitivity; } } }