using Aki.Reflection.Patching; using EFT; using System.Reflection; namespace notGreg.UniformAim { internal class get_AimingSensitivityPatch : ModulePatch { private float myAimingSens; public float MyAimingSens { get { return myAimingSens; } set { myAimingSens = value; } } protected override MethodBase GetTargetMethod() { return typeof(Player.FirearmController).GetMethod("get_AimingSensitivity"); } [PatchPostfix] public static void PatchPostfix(ref float ____aimingSens) { ____aimingSens = Plugin.aimingSens; } } }