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2f76eb7984
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25
src/ShittyUIScaler.sln
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25
src/ShittyUIScaler.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.8.34330.188
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ShittyUIScaler", "ShittyUIScaler\ShittyUIScaler.csproj", "{1E1FF26A-0C0A-4E53-A30B-EB9B94780EFA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1E1FF26A-0C0A-4E53-A30B-EB9B94780EFA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1E1FF26A-0C0A-4E53-A30B-EB9B94780EFA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1E1FF26A-0C0A-4E53-A30B-EB9B94780EFA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1E1FF26A-0C0A-4E53-A30B-EB9B94780EFA}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {BE04100A-7236-41F1-A32C-393294AEDBB3}
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EndGlobalSection
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EndGlobal
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87
src/ShittyUIScaler/Plugin.cs
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src/ShittyUIScaler/Plugin.cs
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using BepInEx;
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using Comfort.Common;
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using EFT.UI;
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using System.Linq;
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using UnityEngine.UI;
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namespace UIScaler
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{
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[BepInPlugin("com.ShittyUIScaler", "Shitty UI Scaler", "1.0.0")]
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public class Plugin : BaseUnityPlugin
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{
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private bool commonUiScaled = false;
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private bool preloaderUiScaled = false;
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private bool menuUiScaled = false;
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private bool battleUiScaled = false;
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private void Awake()
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{
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Logger.LogInfo("ShittyUIScaler is loaded!");
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}
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private void OnDestroy()
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{
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Logger.LogInfo("ShittyUIScaler is loaded!");
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}
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private void FixedUpdate()
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{
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ScaleUI();
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}
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private void ScaleUI()
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{
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if (Singleton<CommonUI>.Instance != null && !commonUiScaled)
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{
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Singleton<CommonUI>.Instance.transform.GetChildren().ToList().ForEach(x =>
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{
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if (x.GetComponent<CanvasScaler>() != null)
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{
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x.GetComponent<CanvasScaler>().scaleFactor = 1f;
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}
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});
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commonUiScaled = true;
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}
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if (Singleton<PreloaderUI>.Instance != null && !preloaderUiScaled)
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{
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Singleton<PreloaderUI>.Instance.transform.GetChildren().ToList().ForEach(x =>
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{
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if (x.GetComponent<CanvasScaler>() != null)
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{
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x.GetComponent<CanvasScaler>().scaleFactor = 1f;
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}
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});
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preloaderUiScaled = true;
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}
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if (Singleton<MenuUI>.Instance != null && !menuUiScaled)
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{
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Singleton<MenuUI>.Instance.transform.GetChildren().ToList().ForEach(x =>
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{
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if (x.GetComponent<CanvasScaler>() != null)
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{
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x.GetComponent<CanvasScaler>().scaleFactor = 1f;
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}
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});
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menuUiScaled = true;
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}
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if (Singleton<BattleUIScreen>.Instance != null && !battleUiScaled)
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{
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Singleton<BattleUIScreen>.Instance.transform.GetChildren().ToList().ForEach(x =>
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{
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if (x.GetComponent<CanvasScaler>() != null)
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{
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x.GetComponent<CanvasScaler>().scaleFactor = 1f;
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}
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});
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battleUiScaled = true;
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}
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}
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}
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}
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75
src/ShittyUIScaler/ShittyUIScaler.csproj
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src/ShittyUIScaler/ShittyUIScaler.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{1E1FF26A-0C0A-4E53-A30B-EB9B94780EFA}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>UIScaler</RootNamespace>
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<AssemblyName>UIScaler</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>deps\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>deps\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>deps\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>deps\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>deps\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<HintPath>deps\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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<Reference Include="UnityEngine">
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<HintPath>deps\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>deps\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>deps\UnityEngine.UI.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Plugin.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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