Init w/e
yea
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parent
8041ae33d2
commit
5dbb9b6bba
25
src/FuckYouBeta.sln
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25
src/FuckYouBeta.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33205.214
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FuckYouBeta", "FuckYouBeta\FuckYouBeta.csproj", "{D6EE7067-3BCF-42A2-B85E-307648BCA6B6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D6EE7067-3BCF-42A2-B85E-307648BCA6B6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D6EE7067-3BCF-42A2-B85E-307648BCA6B6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D6EE7067-3BCF-42A2-B85E-307648BCA6B6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D6EE7067-3BCF-42A2-B85E-307648BCA6B6}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {37B533D4-9466-4A66-9CA6-03C094669DAB}
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EndGlobalSection
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EndGlobal
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43
src/FuckYouBeta/FuckYouBeta.csproj
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43
src/FuckYouBeta/FuckYouBeta.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net472</TargetFramework>
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<AssemblyName>FuckYouBeta</AssemblyName>
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<Description>Fuck offs the beta warning</Description>
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<Version>1.0.0</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>latest</LangVersion>
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<Copyright>papershredder432#0883</Copyright>
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</PropertyGroup>
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<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
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<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="0Harmony">
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<HintPath>deps\0Harmony.dll</HintPath>
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</Reference>
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<Reference Include="Aki.Reflection">
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<HintPath>deps\Aki.Reflection.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp">
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<HintPath>deps\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Assembly-CSharp-firstpass">
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<HintPath>deps\Assembly-CSharp-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="BepInEx">
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<HintPath>deps\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="Comfort">
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<HintPath>deps\Comfort.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>deps\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>deps\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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34
src/FuckYouBeta/Plugin.cs
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34
src/FuckYouBeta/Plugin.cs
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using BepInEx;
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using Comfort.Common;
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using EFT.UI;
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using System.Reflection;
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using UnityEngine;
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namespace FuckYouBeta
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{
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[BepInPlugin("com.FuckYouBeta", "Fuck You Beta", "1.0.0")]
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public class Plugin : BaseUnityPlugin
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{
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private void Awake()
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{
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Logger.LogInfo($"FuckYouBeta is loaded!");
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}
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private void OnDestroy()
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{
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Logger.LogInfo($"FuckYouBeta is unloaded!");
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}
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void FixedUpdate()
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{
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MenuScreen screen = Singleton<CommonUI>.Instance.MenuScreen;
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if (screen == null) return;
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var field = typeof(MenuScreen).GetField("_alphaWarningGameObject", BindingFlags.NonPublic | BindingFlags.Instance);
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var e = field.GetValue(screen) as GameObject;
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e.SetActive(false);
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field.SetValue(screen, e);
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}
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}
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}
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